Blame view

src/actions/HeroAction.lua 27.6 KB
0a07bdd9   zhouahaihai   角色升级 。gm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
be9c9ca6   zhouahaihai   角色评论
15
  local table_unpack = table.unpack
0a07bdd9   zhouahaihai   角色升级 。gm
16
17
  
  local _M = {}
058a0cbb   zhouhaihai   抽卡
18
  
0a07bdd9   zhouahaihai   角色升级 。gm
19
20
21
  function _M.levelUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
36482c8b   zhouhaihai   回收养成
22
  
0a07bdd9   zhouahaihai   角色升级 。gm
23
  	local hero = role.heros[msg.id]
1c35c4cf   gaofengduan   fix hero awake
24
  	if not hero then return 1 end
0a07bdd9   zhouahaihai   角色升级 。gm
25
  
1c35c4cf   gaofengduan   fix hero awake
26
  	if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
8c74292c   zhouahaihai   增加item 以及 角色突破
27
  	local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
997cbdfe   zhouahaihai   技能养成
28
  	local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
1c35c4cf   gaofengduan   fix hero awake
29
  	if not role:checkItemEnough(cost) then return 3 end
3133cb76   zhouhaihai   日志
30
  	role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
0a07bdd9   zhouahaihai   角色升级 。gm
31
  	hero:updateProperty({field = "level", delta = 1})
1c35c4cf   gaofengduan   fix hero awake
32
  
3133cb76   zhouhaihai   日志
33
34
  	hero:log({desc = "levelUp", int1 = hero:getProperty("level")})
  
53e8037e   zhouhaihai   任务
35
  	role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
0a07bdd9   zhouahaihai   角色升级 。gm
36
37
38
39
  	SendPacket(actionCodes.Hero_levelUpRpc, '')
  	return true
  end
  
8c74292c   zhouahaihai   增加item 以及 角色突破
40
41
42
43
  function _M.breakRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
1c35c4cf   gaofengduan   fix hero awake
44
  	if not hero then return 1 end
8c74292c   zhouahaihai   增加item 以及 角色突破
45
  
1c35c4cf   gaofengduan   fix hero awake
46
47
  	if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
  	if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
8c74292c   zhouahaihai   增加item 以及 角色突破
48
  	local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
997cbdfe   zhouahaihai   技能养成
49
  	local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
1c35c4cf   gaofengduan   fix hero awake
50
  	if not role:checkItemEnough(cost) then return 4 end
3133cb76   zhouhaihai   日志
51
  	role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
8c74292c   zhouahaihai   增加item 以及 角色突破
52
  	hero:updateProperty({field = "breakL", delta = 1})
1c35c4cf   gaofengduan   fix hero awake
53
  
3133cb76   zhouhaihai   日志
54
55
  	hero:log({desc = "break", int1 = hero:getProperty("breakL")})
  
8c74292c   zhouahaihai   增加item 以及 角色突破
56
57
58
  	SendPacket(actionCodes.Hero_breakRpc, '')
  	return true
  end
0a07bdd9   zhouahaihai   角色升级 。gm
59
  
997cbdfe   zhouahaihai   技能养成
60
61
62
63
  function _M.wakeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
1c35c4cf   gaofengduan   fix hero awake
64
65
66
67
68
  	if not hero then return 1 end
  	if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
  	local typ = hero:getProperty("type")
  	local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
  	if not wakeData then return 3 end
15cba0bf   zhouhaihai   修改天赋升级消耗
69
70
  	local costMaterial = wakeData.costMaterial:toArray(true,"=")
  	local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
1c35c4cf   gaofengduan   fix hero awake
71
72
  	if not role:checkItemEnough(cost) then
  		return 4
997cbdfe   zhouahaihai   技能养成
73
  	end
1c35c4cf   gaofengduan   fix hero awake
74
  
3133cb76   zhouhaihai   日志
75
  	role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
0889982f   zhouhaihai   优化角色技能等级
76
  
997cbdfe   zhouahaihai   技能养成
77
78
  	hero:updateProperty({field = "wakeL", delta = 1})
  
53e8037e   zhouhaihai   任务
79
  	local curLevel = hero:getProperty("wakeL")
f6a9215f   zhouhaihai   觉醒 误删了 任务
80
  	role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
53e8037e   zhouhaihai   任务
81
82
83
  	if curLevel == 4 then -- 解锁cg
  		role:checkTaskEnter("WakeCG", {heroType = typ})
  	end
3133cb76   zhouhaihai   日志
84
85
  	hero:log({desc = "wake", int1 = hero:getProperty("wakeL")})
  
53e8037e   zhouhaihai   任务
86
  	
997cbdfe   zhouahaihai   技能养成
87
88
89
90
  	SendPacket(actionCodes.Hero_wakeRpc, '')
  	return true
  end
  
997cbdfe   zhouahaihai   技能养成
91
92
93
94
95
  
  function _M.talentRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
b57f0bae   gaofengduan   fix hero talent
96
  	if not hero then return 1 end
997cbdfe   zhouahaihai   技能养成
97
98
  
  	local index = msg.index -- 第几个天赋
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
99
  	local need = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1}
b57f0bae   gaofengduan   fix hero talent
100
  	if not need[index] then return 2 end
997cbdfe   zhouahaihai   技能养成
101
  
04258e10   zhouhaihai   天赋bug
102
  	local talent = hero:getProperty("talent")
997cbdfe   zhouahaihai   技能养成
103
  	local curStage = talent:getv(0, 1)
1c35c4cf   gaofengduan   fix hero awake
104
  	local curData = csvdb["unit_talentCsv"][curStage]
b57f0bae   gaofengduan   fix hero talent
105
  	if not curData then return 4 end
997cbdfe   zhouahaihai   技能养成
106
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
107
  	if index == 0 then
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
108
109
  		--是否进阶
  		local max = true
997cbdfe   zhouahaihai   技能养成
110
  		for i = 1, 4 do
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
111
112
113
114
  			if talent:getv(i, 0) < #curData then
  				max = false
  				break
  			end
997cbdfe   zhouahaihai   技能养成
115
  		end
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
116
117
118
119
120
121
  		if max then
  			talent = talent:setv(0, curStage + 1)
  			for i = 1, 4 do
  				talent = talent:setv(i, 0)
  			end
  		else
cbc6973f   zhouhaihai   天赋bug 日志调整
122
  			return 12
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
  		end
  	else
  		
  		local level = talent:getv(index, 0)
  		if level >= #curData then return 5 end
  
  		local talentData = curData[level]
  		if not talentData then return end
  
  		if talentData.lvRequire > hero:getProperty("level") then return 6 end
  
  		local cost = talentData.money:toNumMap()
  		local cost2 = talentData.cost:toNumMap()
  		for k,v in pairs(cost2) do
  			cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v
  		end
  		if not role:checkItemEnough(cost) then return 6 end
  		role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
  		talent = talent:incrv(index, 1)
  
  
  		local aheadLevel = 0
  		for i = 1, talent:getv(0, 1) - 1 do
  			aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i]
  		end
  		aheadLevel = aheadLevel + talent:getv(index, 0)
  
  		role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel})
997cbdfe   zhouahaihai   技能养成
151
  	end
53e8037e   zhouhaihai   任务
152
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
153
  	hero:updateProperty({field = "talent", value = talent})
53e8037e   zhouhaihai   任务
154
  
3133cb76   zhouhaihai   日志
155
156
  	hero:log({desc = "talent", int1 = index, int2 = talent:getv(index, 0)})
  
997cbdfe   zhouahaihai   技能养成
157
158
159
160
  	SendPacket(actionCodes.Hero_talentRpc, '')
  	return true
  end
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
161
  
be9c9ca6   zhouahaihai   角色评论
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
  -- 暂时没有这个功能
  function _M.likeHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local result = {status = 0}
  	local isLike = false
  	local hadLike = role:getProperty("likeHero"):toArray(true, "=")
  	for _, v in pairs(hadLike) do
  		if v == heroType then
  			isLike = true
  			break
  		end
  	end
  	if isLike then
  		result.status = 1
  	else
  		redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
  		table.insert(hadLike, heroType)
  		role:setProperty("likeHero", table.concat(hadLike, "="))
  	end
  
  	SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
  	return true
  end
  local RankLikeNum = 5 --热度显示几个
  local TimeLikeNum = 95 -- 时间显示几个
  local function getCommentKey(heroType)
  	return {
  		commentListKey = string.format("list:%d:herocomments", heroType),
  		commentRankKey = string.format("rank:%d:herocomments", heroType),
  		commentKey = string.format("hero:%d:comments", heroType),
  	}
  end
  
  local function trimComment(heroType, commentId) -- 剪裁 CommentList
  	local commentKey = getCommentKey(heroType)
  	local redret = redisproxy:pipelining(function (red)
  		red:lpush(commentKey.commentListKey, commentId)
  		red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
  		red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
  		red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
  	end)
  	local hots = {}
  	for _, hot in pairs(redret[4]) do
  		hots[hot] = 1
  	end
  	redisproxy:pipelining(function (red)
  		local needDel = {}
  		for _, tempId in pairs(redret[2]) do
  			if not hots[tempId] then
  				table.insert(needDel, tempId)
  			end
  		end
  		if #needDel > 0 then
  			red:zrem(commentKey.commentRankKey, table_unpack(needDel))
  			red:hdel(commentKey.commentKey, table_unpack(needDel))
  		end
  	end)
  end
  
  
  function _M.commentHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local content = msg.content
  
  	local result = {status = 0}  -- status 0 成功  1 已经评论过了
  	local curStutus = role.dailyData:getProperty("commentHero")
  	if curStutus:getv(heroType, 0) ~= 0 then
  		result.status = 1
  	else
  		local commentKey = getCommentKey(heroType)
3c0ea5fb   zhouhaihai   抽英雄
236
  		local SERV = string.format(".chated%d", math.random(1, 5))
be9c9ca6   zhouahaihai   角色评论
237
238
239
240
241
242
  		local legal, mod = skynet.call(SERV, "lua", "check", content)
  		if not legal then
  			content = mod or ""
  		end
  		local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
  		local comment = {
1c35c4cf   gaofengduan   fix hero awake
243
  			commentId = commentId,
be9c9ca6   zhouahaihai   角色评论
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
  			content = content,
  			roleId = role:getProperty("id"),
  			name = role:getProperty("name"),
  			-- time = skynet.timex()
  		}
  		redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
  		trimComment(heroType, commentId)
  
  		comment.like = 0
  		result.comment = comment
  		role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
  	end
  	SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
  	return true
  end
  
  function _M.getCommentsRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local list = {}  -- 评论列表
  	local commentKey = getCommentKey(heroType)
  	local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
  	local redret = redisproxy:pipelining(function (red)
  		red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
  		red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
  		red:hget("hero:like", "hero:"..heroType)
  		red:lrange(commentRoleKey, 0, 999)
  	end)
  
  	local likeMap = {}
  	local idList = {}
  	local liked = {}
  	for i = 1, #redret[2], 2 do
  		likeMap[redret[2][i]] = redret[2][i + 1]
  		if i < RankLikeNum * 2 then
  			table.insert(idList, redret[2][i])
  		end
  	end
  	for i = 1, #redret[1] do
  		table.insert(idList, redret[1][i])
  	end
  	for i = 1, #redret[4] do
  		liked[redret[4][i]] = 1
  	end
  
  	local commentData = redisproxy:pipelining(function (red)
  		for _, commentId in ipairs(idList) do
  			red:hget(commentKey.commentKey, commentId)
  		end
  	end)
  	for _, commentS in ipairs(commentData or {}) do
  		local comment = json.decode(commentS)
  		comment.like = likeMap[tostring(comment.commentId)] or 0
  		comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
  		table.insert(list, comment)
  	end
  	SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
  	return true
  end
  
  function _M.likeCommentRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local actType = msg.actType  -- 1 顶 2 踩
  	local heroType = msg.type
  	local commentId = msg.commentId  --评论id
  	local commentKey = getCommentKey(heroType)
  	local add = 0
  	if actType == 1 then
  		add = 1
  	elseif actType == 2 then
  		add = -1
  	else
1c35c4cf   gaofengduan   fix hero awake
318
  		return
be9c9ca6   zhouahaihai   角色评论
319
320
  	end
  
1c35c4cf   gaofengduan   fix hero awake
321
322
  	local result = {status = 0}
  	local commentIndex = heroType .. ":" .. commentId
be9c9ca6   zhouahaihai   角色评论
323
324
  	local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
  	local redret = redisproxy:pipelining(function (red)
1c35c4cf   gaofengduan   fix hero awake
325
  		red:hexists(commentKey.commentKey, commentId)
be9c9ca6   zhouahaihai   角色评论
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
  		red:lrem(commentRoleKey, 1, commentIndex)
  		red:lpush(commentRoleKey, commentIndex)
  		red:ltrim(commentRoleKey, 0, 999)
  	end)
  	if (tonumber(redret[2]) or 0) > 0 then
  		result.status = 1
  	else
  		if redret[1] == 1 then-- 查不到也返回ture
  			local redret2 = redisproxy:pipelining(function (red)
  				red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
  				red:zincrby(commentKey.commentRankKey, add, commentId)
  				red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
  			end)
  			local out = {}
  			for _, v in pairs(redret2[1]) do
  				out[v] = 1
  			end
  			local new = {}
  			for _, v in pairs(redret2[3]) do
  				if out[v] then
  					out[v] = nil
  				else
  					new[v] = 1
  				end
  			end
  			for tempId, _ in pairs(out) do
  				trimComment(heroType, tempId)
  			end
  			redisproxy:pipelining(function (red)
  				for tempId, _ in pairs(new) do
  					red:lrem(commentKey.commentListKey, 0, tempId)
  				end
  			end)
  		end
  	end
  
  	SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
  	return true
  end
  
14f1591b   zhouhaihai   删除好感度相关
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
  -- function _M.loveItemRpc(agent, data)
  -- 	local role = agent.role
  -- 	local msg = MsgPack.unpack(data)
  -- 	local hero = role.heros[msg.heroId]
  -- 	if not hero then
  -- 		return
  -- 	end
  -- 	local curL = hero:getProperty("loveL")
  -- 	local curExp = hero:getProperty("loveExp")
  -- 	local curType = hero:getProperty("type")
  -- 	local curPlus = csvdb["unit_love_plusCsv"][curType]
  -- 	if not curPlus then
  -- 		return
  -- 	end
  -- 	if curL >= curPlus.limit then
  -- 		SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 1}))	--已满级
  -- 		return true
  -- 	end
  -- 	local curEffect = csvdb["unit_love_effectCsv"][curL]
  -- 	if not curEffect then
  -- 		return
  -- 	end
  -- 	if curExp >= curEffect.loveValue and not msg.bBreak then
  -- 		SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 2}))	--当前等级经验已满
  -- 		return true
  -- 	end
  
  -- 	if msg.bBreak then
  -- 		local cost = curEffect.cost:toArray(true, "=")
  -- 		if not role:checkItemEnough({[cost[1]] = cost[2]}) then
  -- 			SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 3, itemId = cost[1]}))	--物品不足
  -- 			return true
  -- 		end
  -- 		role:costItems({[cost[1]] = cost[2]})
  -- 		local newLevel = curL + 1
  -- 		hero:updateProperty({field = "loveL", value = newLevel})
  -- 		hero:updateProperty({field = "loveExp", value = 0})
  
  -- 		if role:getProperty("loveStatus"):getv(curType, 0) < newLevel then
  -- 			role:changeUpdates({{type = "loveStatus", field = curType, value = newLevel}}) -- 总的
  -- 		end
  
  -- 		role:checkTaskEnter("LoveBreak", {heroType = curType, loveL = newLevel})
  
  -- 	else
  -- 		local delta = globalCsv.unit_love_presentValue[msg.itemId]
  -- 		if not delta then
  -- 			return
  -- 		end
  -- 		if not role:checkItemEnough({[msg.itemId] = 1}) then
  -- 			SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 3, itemId = msg.itemId}))
  -- 			return true
  -- 		end
  -- 		local newExp = curExp + delta
  -- 		if newExp > curEffect.loveValue then
  -- 			newExp = curEffect.loveValue
  -- 		end
  -- 		role:costItems({[msg.itemId] = 1})
  -- 		hero:updateProperty({field = "loveExp", value = newExp})
  -- 	end
  -- 	SendPacket(actionCodes.Hero_loveItemRpc, "")
  -- 	return true
  -- end
  
  -- function _M.loveTaskRpc(agent, data)
  -- 	local role = agent.role
  -- 	local msg = MsgPack.unpack(data)
  -- 	local hero = role.heros[msg.id]
  -- 	if not hero then return end
  
  -- 	local curL = hero:getProperty("loveL")
  -- 	local curExp = hero:getProperty("loveExp")
  -- 	local curType = hero:getProperty("type")
  -- 	local curPlus = csvdb["unit_love_plusCsv"][curType]
  -- 	if not curPlus or curL >= curPlus.limit then return end
  
  --  	local curEffect = csvdb["unit_love_effectCsv"][curL]
  -- 	if not curEffect or curExp < curEffect.loveValue then return end
  
  -- 	local lastEffect = csvdb["unit_love_effectCsv"][curL + 1]
  -- 	local newExp = curExp - curEffect.loveValue
  -- 	if lastEffect and curL + 1 < curPlus.limit then
  -- 		if newExp >= lastEffect.loveValue then
  -- 			-- todo  发任务
  -- 		end
  -- 	else
  -- 		newExp = 0
  -- 	end
  -- 	local newLevel = curL + 1
  -- 	hero:updateProperty({field = "loveExp", value = newExp})
  -- 	hero:updateProperty({field = "loveL", value = newLevel})
  
  -- 	if role:getProperty("loveStatus"):getv(curType, 0) < newLevel then
  -- 		role:changeUpdates({{type = "loveStatus", field = curType, value = newLevel}}) -- 总的
  -- 	end
  
  -- 	role:checkTaskEnter("LoveBreak", {heroType = curType, loveL = newLevel})
  
  -- 	SendPacket(actionCodes.Hero_loveTaskRpc, "")
  -- 	return true
  -- end
6947e382   zhouahaihai   好感度, 皮肤
467
  
312b9db5   zhouahaihai   背包
468
469
470
471
472
473
474
475
476
477
478
479
480
481
  function _M.createHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.heroType
  	local unitData = csvdb["unitCsv"][heroType]
  	if not unitData then return end
  	local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
  	if not cost then return end
  	if role:getItemCount(heroType) < cost then return end
  
  	for _, hero in pairs(role.heros) do
  		if hero:getProperty("type") == heroType then return end
  	end
  
3133cb76   zhouhaihai   日志
482
483
  	role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
  	role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
312b9db5   zhouahaihai   背包
484
485
486
487
488
  
  	SendPacket(actionCodes.Hero_createHeroRpc, "")
  	return true
  end
  
43cc5f51   gaofengduan   调整 equip 数据结构
489
  -- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
24d77701   gaofengduan   fix equip
490
  function _M.referEquipsRpc(agent, data)
43cc5f51   gaofengduan   调整 equip 数据结构
491
492
493
494
495
496
497
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
  	if not hero then return 10 end
  	local equips = msg.equips
  	if not equips or not next(equips) then return 11 end
  
056c01a0   zhouhaihai   简化装备
498
499
500
501
502
  	for typ = 1, 4 do -- 4件装备
  		if equips[typ] and equips[typ] ~= 0 then
  			if role:getEquipCount(typ, equips[typ]) <= 0 then
  				return
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
503
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
504
  	end
056c01a0   zhouhaihai   简化装备
505
506
507
508
  	local curEquip = hero:getProperty("equip")
  	for typ = 1, 4 do -- 4件装备
  		if equips[typ] then
  			local cur = curEquip:getv(typ, 0)
ee999bde   zhouhaihai   零件优化
509
510
  			if cur ~= equips[typ] then
  				if equips[typ] == 0 then
056c01a0   zhouhaihai   简化装备
511
  					curEquip = curEquip:delk(typ)
ee999bde   zhouhaihai   零件优化
512
  				else
3133cb76   zhouhaihai   日志
513
  					role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
056c01a0   zhouhaihai   简化装备
514
515
  					curEquip = curEquip:setv(typ, equips[typ])
  				end
ee999bde   zhouhaihai   零件优化
516
517
  
  				if cur ~= 0 then
3133cb76   zhouhaihai   日志
518
  					role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
ee999bde   zhouhaihai   零件优化
519
  				end
43cc5f51   gaofengduan   调整 equip 数据结构
520
521
  			end
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
522
  	end
056c01a0   zhouhaihai   简化装备
523
524
525
  	-- 更新角色
  	hero:updateProperty({field = "equip", value = curEquip})
  
43cc5f51   gaofengduan   调整 equip 数据结构
526
527
528
529
  	SendPacket(actionCodes.Hero_referEquipsRpc, "")
  	return true
  end
  
ee3ac0b5   gaofengduan   fix magic
530
531
  -- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
  function _M.referRunesRpc(agent, data)
43cc5f51   gaofengduan   调整 equip 数据结构
532
533
534
535
536
537
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
  	if not hero then return 10 end
  	local runes = msg.runes
  	if not runes or not next(runes) then return 11 end
ee3ac0b5   gaofengduan   fix magic
538
  
ee999bde   zhouhaihai   零件优化
539
540
541
542
543
  	for typ = 1, 6 do
  		if runes[typ] and runes[typ] ~= 0 then
  			local ownRune = role.runeBag[runes[typ]]
  			if not ownRune then return end
  			if ownRune:getProperty("refer") ~= 0 then return end
ee3ac0b5   gaofengduan   fix magic
544
545
  		end
  	end
ee999bde   zhouhaihai   零件优化
546
547
548
549
550
551
552
553
554
555
  	local curRune = hero:getProperty("rune")
  	for typ = 1, 6 do
  		if runes[typ] then
  			local cur = curRune:getv(typ, 0)
  			if cur ~= runes[typ] then
  				if runes[typ] == 0 then
  					curRune = curRune:delk(typ)
  				else
  					local newRune = role.runeBag[runes[typ]]
  					newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
4ea1b5ac   zhouhaihai   穿戴零件
556
  					curRune = curRune:setv(typ, runes[typ])
ee999bde   zhouhaihai   零件优化
557
  				end
ee3ac0b5   gaofengduan   fix magic
558
  
ee999bde   zhouhaihai   零件优化
559
560
561
562
563
564
  				if cur ~= 0 then
  					local oldR = role.runeBag[cur]
  					if oldR then
  						oldR:updateProperty({field = "refer",value = 0})
  					end
  				end
ee3ac0b5   gaofengduan   fix magic
565
  			end
ee3ac0b5   gaofengduan   fix magic
566
  		end
ee3ac0b5   gaofengduan   fix magic
567
  	end
4ea1b5ac   zhouhaihai   穿戴零件
568
  	hero:updateProperty({field = "rune", value = curRune})
ee3ac0b5   gaofengduan   fix magic
569
  	SendPacket(actionCodes.Hero_referRunesRpc, "")
43cc5f51   gaofengduan   调整 equip 数据结构
570
571
572
  	return true
  end
  
3b069d52   zhouhaihai   增加获取 food 后台
573
574
575
576
577
578
579
580
581
582
583
584
  function _M.createHeroRandomRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
  	local itemData = csvdb["itemCsv"][itemId]
  	if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
  	local cost = globalCsv.unit_fragment_cost[itemData.quality]
  	if not cost or role:getItemCount(itemId) < cost then return end
  
  	local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
  	if not randomData then return end
  
007af97e   zhouhaihai   item_random 结构更改
585
  	local temp = randomData.gift1:randWeight(true)
3b069d52   zhouhaihai   增加获取 food 后台
586
587
588
589
590
591
592
  	if not temp or not next(temp) then return end
  	local reward = {}
  	if role:isHaveHero(temp[1]) then
  		reward = {[temp[1]] = cost}
  	else
  		reward = {[temp[1] + ItemStartId.Hero] = 1}
  	end
3133cb76   zhouhaihai   日志
593
594
  	role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
  	reward = role:award(reward, {log = {desc = "createHeroRandom"}})
3b069d52   zhouhaihai   增加获取 food 后台
595
596
597
598
  	SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
36482c8b   zhouhaihai   回收养成
599
600
601
  function _M.getResetRewardRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
36482c8b   zhouhaihai   回收养成
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
  	
  	local hero = role.heros[msg.id]
  	if not hero then return end
  
  	local level = hero:getProperty("level")
  	local breakL = hero:getProperty("breakL")
  	local talent = hero:getProperty("talent")
  
  	if level <= 1 and talent == "" then return end
  
  	local reward = {}
  	while level > 1 do
  		local curData = csvdb["unit_expCsv"][level - 1]
  		reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
  		reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
  		level = level - 1
  	end
  
  	while breakL > 0 do
  		local curData = csvdb["unit_breakCsv"][breakL - 1]
  		reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
  		reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
  		breakL = breakL - 1
  	end
  
  	local stage = talent:getv(0, 1)
  	local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
  
  	local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp]
  	while stage > 0 do
  		local curData = csvdb["unit_talentCsv"][stage]
  		for level = math.max(table.unpack(tlevel)), 1, -1 do
  			local add = 0
  			for i = 1, 4 do
  				if tlevel[i] == level then
  					add = add + 1
  					tlevel[i] = tlevel[i] - 1
  				end
  			end
  			local talentData = curData[level - 1]
  			for itemId, count in pairs(talentData.money:toNumMap()) do
  				reward[itemId] = (reward[itemId] or 0) + count * add
  			end
  			for idx , count in pairs(talentData.cost:toNumMap()) do
  				reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add
  			end
  		end
  		stage = stage - 1
  		curData = csvdb["unit_talentCsv"][stage]
  		if curData then
  			tlevel = {#curData, #curData, #curData, #curData}
  		end
  	end
  
  	hero:updateProperty({field = "level", value = level})
  	hero:updateProperty({field = "breakL", value = breakL})
  	hero:updateProperty({field = "talent", value = ""})
3133cb76   zhouhaihai   日志
659
  	hero:log({desc = "resetHero"})
36482c8b   zhouhaihai   回收养成
660
661
662
663
  
  	for itemId, count in pairs(reward) do
  		reward[itemId] = math.floor(count * globalCsv.unit_back_discount)
  	end
3133cb76   zhouhaihai   日志
664
  	reward = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
36482c8b   zhouhaihai   回收养成
665
666
667
668
669
  
  	SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
058a0cbb   zhouhaihai   抽卡
670
  
058a0cbb   zhouhaihai   抽卡
671
672
673
674
675
  
  function _M.drawHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
d232676a   zhouhaihai   功能解锁 冒险返回
676
  	if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
3c0ea5fb   zhouhaihai   抽英雄
677
  	local btype = msg.pool	-- 1 2 3 4
058a0cbb   zhouhaihai   抽卡
678
679
  	local drawType = msg.type -- 1 单抽 2 十连
  	
3c0ea5fb   zhouhaihai   抽英雄
680
  	local buildTypeData = csvdb["build_typeCsv"][btype]
1976004f   zhouhaihai   测试
681
  	if not buildTypeData then return 1 end
058a0cbb   zhouhaihai   抽卡
682
  
058a0cbb   zhouhaihai   抽卡
683
  	local drawCount = {1, 10} -- 抽取次数
3c0ea5fb   zhouhaihai   抽英雄
684
  	if not drawCount[drawType] then return 2 end
058a0cbb   zhouhaihai   抽卡
685
  
3c0ea5fb   zhouhaihai   抽英雄
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
  	local newerDraw
  	if btype == 4 then
  		newerDraw = role:getProperty("newerDraw")
  		if math.illegalNum(globalCsv.draw_newer[2] - (newerDraw[1] or 0),  drawCount[drawType],  globalCsv.draw_newer[2]) then return 11 end
  	end
  	
  	local cost = {}
  	local lastCount = drawCount[drawType]
  	for _, costType in ipairs({"draw_card", "draw_coin"}) do
  		if buildTypeData[costType] ~= "" then
  			local curCost = buildTypeData[costType]:toArray(true, "=")
  			local hadCount = role:getItemCount(curCost[1])
  			local curCount = math.floor(hadCount / curCost[2])
  			if curCount >= lastCount then
  				cost[curCost[1]] = curCost[2] * lastCount
  				lastCount = 0
  				break
  			elseif curCount > 0 then
  				cost[curCost[1]] = curCost[2] * curCount
  				lastCount = lastCount - curCount
  			end
058a0cbb   zhouhaihai   抽卡
707
708
  		end
  	end
3c0ea5fb   zhouhaihai   抽英雄
709
710
711
  	if lastCount > 0 then -- 钱不够
  		return 3
  	end
058a0cbb   zhouhaihai   抽卡
712
  
3c0ea5fb   zhouhaihai   抽英雄
713
714
715
716
717
718
719
720
721
722
723
  	-- pool 固定的
  	local poolEnum = {
  		[1] = {
  			[1] = 1,
  			[2] = 2,
  			[3] = 3,
  		},
  		[2] = 10,
  		[3] = 11,
  		[4] = 12,
  	}
058a0cbb   zhouhaihai   抽卡
724
  
3c0ea5fb   zhouhaihai   抽英雄
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
  	-- 抽取的池子
  	local pool = poolEnum[btype]
  	if btype == 1 then
  		-- 超级卡池子 每周轮换 有活动覆盖之
  		--TODO 活动判断
  		if false then
  		else
  			for idx, poolId in pairs(pool) do
  				if role:isTimeResetOpen(TimeReset["DrawType" .. idx]) then
  					pool = poolId
  					break
  				end
  			end
  			if type(pool) ~= "number" then
  				pool = -1
  			end
  		end
058a0cbb   zhouhaihai   抽卡
742
  	end
3c0ea5fb   zhouhaihai   抽英雄
743
744
  	local unitPool = csvdb["build_unitCsv"][pool]
  	if not unitPool then return 4 end
058a0cbb   zhouhaihai   抽卡
745
  
3c0ea5fb   zhouhaihai   抽英雄
746
  	-- 开始抽
058a0cbb   zhouhaihai   抽卡
747
  	local resultPool = {}
3c0ea5fb   zhouhaihai   抽英雄
748
749
750
751
752
753
754
755
756
757
758
759
  	local function fillDrawPool(fixRare, fixCamp, ssrUp)
  		local condition = {"rare", "camp"}
  		local values = {fixRare, fixCamp}
  
  		for idx, field in ipairs(condition) do
  			if not values[idx] then
  				local lpool = {}
  				local curIdx = 1
  				while unitPool[field .. "_" .. curIdx] do
  					lpool[curIdx] = {unitPool[field .. "_" .. curIdx]}
  					curIdx = curIdx + 1
  				end
058a0cbb   zhouhaihai   抽卡
760
  
3c0ea5fb   zhouhaihai   抽英雄
761
762
763
764
765
766
767
768
  				-- 稀有度 ssr up
  				if field == "rare" then
  					local all = 0
  					for _, weight in pairs(lpool) do
  						all = all + weight[1]
  					end
  
  					lpool[4][1] = lpool[4][1] + (ssrUp or 0) * all
058a0cbb   zhouhaihai   抽卡
769
  				end
3c0ea5fb   zhouhaihai   抽英雄
770
771
772
  
  				if next(lpool) then
  					values[idx] =  math.randWeight(lpool, 1)
058a0cbb   zhouhaihai   抽卡
773
  				end
3c0ea5fb   zhouhaihai   抽英雄
774
775
  			end
  		end
058a0cbb   zhouhaihai   抽卡
776
  
3c0ea5fb   zhouhaihai   抽英雄
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
  		for itemId, oneData in pairs(csvdb["build_poolCsv"]) do
  			if oneData["pool_" .. pool] and oneData["pool_" .. pool] ~= "" then
  				local itemData = csvdb["itemCsv"][itemId]
  				while itemData do
  					if itemData.type ~= ItemType.Hero then break end
  					local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
  					if not heroData then break end
  					local ok = true
  					for idx, field in ipairs(condition) do
  						if heroData[field] ~= values[idx] then ok = false break end
  					end
  					if not ok then break end
  					resultPool[itemId] = {oneData["pool_" .. pool]}  -- itemId, count, 概率
  					break
  				end
  			end
  		end
  	end
  
  	role:costItems(cost, {log = {desc = "drawHero", short1 = btype, int1 = pool}})
  
  	local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
  	local draw_ssr_up_count_rate = globalCsv.draw_ssr_up_count_rate[btype]
  	local floorHeroCount = role:getProperty("floorHero")[btype] or 0
  	local ssrUpCount = role:getProperty("ssrUp")[btype] or 0
  
  	local newerDrawCount, newerHadSSR  
  	if btype == 4 then
  		newerDrawCount = newerDraw[1] or 0
  		newerHadSSR = newerDraw[2] or 0
  	end
058a0cbb   zhouhaihai   抽卡
808
  
53e8037e   zhouhaihai   任务
809
  	local ssrCount = 0
058a0cbb   zhouhaihai   抽卡
810
811
  	local reward = {}
  	for i = 1, drawCount[drawType] do
a35233c6   zhouhaihai   保底和回馈
812
  		floorHeroCount = floorHeroCount + 1
3c0ea5fb   zhouhaihai   抽英雄
813
814
815
  		if btype == 4 then
  			newerDrawCount =  newerDrawCount + 1
  		end
216fb30d   zhouhaihai   连抽 bug
816
817
  
  		resultPool = {}
3c0ea5fb   zhouhaihai   抽英雄
818
819
  		local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts
  		local isNewerSSR = btype == 4 and (newerHadSSR == 0 and newerDrawCount >= globalCsv.draw_newer[1]) or false
a35233c6   zhouhaihai   保底和回馈
820
  
3c0ea5fb   zhouhaihai   抽英雄
821
822
823
824
825
826
827
828
829
  		local ssrUp = 0
  		if draw_ssr_up_count_rate then
  			ssrUp = math.floor(ssrUpCount / draw_ssr_up_count_rate[1]) * draw_ssr_up_count_rate[2] / 100
  		end
  		while not next(resultPool) do
  			if isNewerSSR then
  				fillDrawPool(4) -- 新手保底的 ssr 
  			elseif isFloorBack then
  				fillDrawPool(3) -- 保底 sr 【郑斌】明确
a35233c6   zhouhaihai   保底和回馈
830
  			else
3c0ea5fb   zhouhaihai   抽英雄
831
  				fillDrawPool(nil, nil, ssrUp)
a35233c6   zhouhaihai   保底和回馈
832
  			end
db8e475e   zhouhaihai   抽奖
833
834
  		end
  
3c0ea5fb   zhouhaihai   抽英雄
835
836
  		local itemId = math.randWeight(resultPool, 1)
  		local itemData = csvdb["itemCsv"][itemId]
53e8037e   zhouhaihai   任务
837
  
3c0ea5fb   zhouhaihai   抽英雄
838
839
840
841
842
843
  		if itemData.quality == 4 then
  			ssrCount = ssrCount + 1
  			ssrUpCount = 0
  			
  			if btype == 4 then
  				newerHadSSR = newerHadSSR + 1
3df938f9   zhouhaihai   明确保底 ssr
844
  			end
3c0ea5fb   zhouhaihai   抽英雄
845
846
847
848
849
  		elseif itemData.quality == 3 then
  			floorHeroCount = 0
  			ssrUpCount = ssrUpCount + 1
  		else
  			ssrUpCount = ssrUpCount + 1
53e8037e   zhouhaihai   任务
850
851
  		end
  
3c0ea5fb   zhouhaihai   抽英雄
852
  		if role:isHaveHero(itemData.id - ItemStartId.Hero) then
db8e475e   zhouhaihai   抽奖
853
854
  			local fragId = itemData.id - ItemStartId.Hero
  			local heroData = csvdb["unitCsv"][fragId]
3c0ea5fb   zhouhaihai   抽英雄
855
856
857
  			local count = globalCsv.draw_unit_tofragment[heroData.rare]
  			role:award({[fragId] = count}, {log = {desc = "drawHero", short1 = btype, int1 = pool}})
  			table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
db8e475e   zhouhaihai   抽奖
858
  		else
3c0ea5fb   zhouhaihai   抽英雄
859
860
  			role:award({[itemId] = 1}, {log = {desc = "drawHero", short1 = btype, int1 = pool}})
  			table.insert(reward, {id = itemId, count = 1})
058a0cbb   zhouhaihai   抽卡
861
862
863
  		end
  	end
  
3c0ea5fb   zhouhaihai   抽英雄
864
  	if draw_floor_back_counts then
a35233c6   zhouhaihai   保底和回馈
865
866
  		local floorHero = role:getProperty("floorHero")
  		floorHero[pool] = floorHeroCount
3c0ea5fb   zhouhaihai   抽英雄
867
868
869
870
871
872
873
  		role:setProperty("floorHero", floorHero)
  	end
  
  	if draw_ssr_up_count_rate then
  		local ssrUp = role:getProperty("ssrUp")
  		ssrUp[pool] = ssrUpCount
  		role:setProperty("ssrUp", ssrUp)
a35233c6   zhouhaihai   保底和回馈
874
875
  	end
  
3c0ea5fb   zhouhaihai   抽英雄
876
877
878
879
  	if btype == 4 then
  		newerDraw[1] = newerDrawCount
  		newerDraw[2] = newerHadSSR
  		role:updateProperty({field = "newerDraw", value = newerDraw})
aef8ca87   zhouhaihai   两个bug
880
  	end
a35233c6   zhouhaihai   保底和回馈
881
  
3c0ea5fb   zhouhaihai   抽英雄
882
883
884
885
886
887
  	-- if pool == 1 then
  	-- 	local repayHero = role:getProperty("repayHero")
  	-- 	repayHero = math.min(globalCsv.draw_super_repay_count, repayHero + drawCount[drawType])
  	-- 	role:updateProperty({field = "repayHero", value = repayHero})
  	-- end
  
53e8037e   zhouhaihai   任务
888
889
890
891
  	role:checkTaskEnter("DrawHero", {pool = pool, count = drawCount[drawType]})
  	if ssrCount > 0 then
  		role:checkTaskEnter("DrawSSR", {count = ssrCount})
  	end
3c0ea5fb   zhouhaihai   抽英雄
892
  	role:log("hero_action", {desc = "drawHero", short1 = btype, int1 = drawCount[drawType], int2 = pool})
058a0cbb   zhouhaihai   抽卡
893
894
895
896
  	SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
  	return true
  end
  
3c0ea5fb   zhouhaihai   抽英雄
897
898
  -- function _M.repayHeroRpc(agent, data)
  -- 	local role = agent.role
a35233c6   zhouhaihai   保底和回馈
899
  
3c0ea5fb   zhouhaihai   抽英雄
900
901
902
903
  -- 	local repayHero = role:getProperty("repayHero")
  -- 	if repayHero < globalCsv.draw_super_repay_count then
  -- 		return
  -- 	end
a35233c6   zhouhaihai   保底和回馈
904
  
3c0ea5fb   zhouhaihai   抽英雄
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
  -- 	role:updateProperty({field = "repayHero", value = 0})
  -- 	local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  
  -- 	local reward = {}
  -- 	local itemData = csvdb["itemCsv"][id]
  -- 	if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
  -- 		local fragId = itemData.id - ItemStartId.Hero
  -- 		local heroData = csvdb["unitCsv"][fragId]
  -- 		local count = globalCsv.draw_unit_tofragment[heroData.rare]
  -- 		role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
  -- 		reward = {id = fragId, count = count, from = id, fcount = 1}
  -- 	else
  -- 		role:award({[id] = 1}, {log = {desc = "heroRepay"}})
  -- 		reward = {id = id, count = 1}
  -- 	end
  -- 	role:log("hero_action", {desc = "heroRepay"})
  -- 	SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
  -- 	return true
  -- end
a35233c6   zhouhaihai   保底和回馈
924
  
0a07bdd9   zhouahaihai   角色升级 。gm
925
  return _M