Commit 056c01a07602117c9543bb5cb6157bfa00477da8
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2c63e6a0
简化装备
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8 changed files
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120 additions
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120 deletions
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src/ProtocolCode.lua
| ... | ... | @@ -23,7 +23,6 @@ actionCodes = { |
| 23 | 23 | Role_pipelining = 109, |
| 24 | 24 | Role_saleItemRpc = 110, |
| 25 | 25 | Role_openItemRpc = 111, |
| 26 | - Role_updateEquip = 112, | |
| 27 | 26 | Role_updateRune = 113, |
| 28 | 27 | Role_storyBookRewardRpc = 114, |
| 29 | 28 | Role_unLockStoryBookRpc = 115, |
| ... | ... | @@ -81,6 +80,7 @@ actionCodes = { |
| 81 | 80 | Car_makePotionRpc = 400, |
| 82 | 81 | Car_equipUpRpc = 401, |
| 83 | 82 | Car_runeUpRpc = 402, |
| 83 | + Car_saleEquipRpc = 403, | |
| 84 | 84 | } |
| 85 | 85 | |
| 86 | 86 | rpcResponseBegin = 10000 | ... | ... |
src/RedisKeys.lua
| ... | ... | @@ -5,7 +5,6 @@ R_HERO = "hero:%d:%d" |
| 5 | 5 | R_DAILY = "role:%d:daily" |
| 6 | 6 | R_DINER = "role:%d:diner" -- 餐厅 |
| 7 | 7 | R_EQUIP_ROOT = "role:%d:equip*" -- 装备根目录 |
| 8 | -R_EQUIP = "role:%d:equip:%d:%d" -- 装备type:level | |
| 9 | 8 | R_RUNEIDS = "role:%d:runeIds" -- 玩家拥有符文自增id |
| 10 | 9 | R_RUNE = "role:%d:rune:%d" -- 符文详细信息 |
| 11 | 10 | ... | ... |
src/actions/CarAction.lua
| ... | ... | @@ -47,7 +47,7 @@ function _M.equipUpRpc( agent, data ) |
| 47 | 47 | local msg = MsgPack.unpack(data) |
| 48 | 48 | local id = msg.id |
| 49 | 49 | local count = msg.count |
| 50 | - if count < 1 then return 0 end | |
| 50 | + | |
| 51 | 51 | local typ = math.floor((id-7000)/100) |
| 52 | 52 | local lv = (id-7000)%100 |
| 53 | 53 | |
| ... | ... | @@ -56,6 +56,7 @@ function _M.equipUpRpc( agent, data ) |
| 56 | 56 | local equipData = dataSet[lv] |
| 57 | 57 | if not equipData then return 21 end |
| 58 | 58 | if equipData.merge < 1 then return 22 end |
| 59 | + | |
| 59 | 60 | local maxLv = 3 |
| 60 | 61 | local nextLv = lv+1 |
| 61 | 62 | if nextLv%10 > maxLv then |
| ... | ... | @@ -64,13 +65,12 @@ function _M.equipUpRpc( agent, data ) |
| 64 | 65 | local nextEquip = dataSet[nextLv] |
| 65 | 66 | if not nextEquip then return 23 end |
| 66 | 67 | |
| 67 | - local ownSet = role.equipBag[typ] | |
| 68 | - if not ownSet then return 31 end | |
| 69 | - local ownData = ownSet[lv] | |
| 70 | - if not ownData then return 32 end | |
| 68 | + local limit = csvdb["ItemCsv"][nextEquip.id].limit ~= 0 and csvdb["ItemCsv"][nextEquip.id].limit or math.huge | |
| 69 | + | |
| 70 | + if math.illegalNum(count, 1, limit) then return 0 end | |
| 71 | 71 | |
| 72 | 72 | local own = role:getEquipCount(typ,lv) |
| 73 | - local costCount = equipData.merge*count | |
| 73 | + local costCount = equipData.merge * count | |
| 74 | 74 | if own < costCount then |
| 75 | 75 | return 3 |
| 76 | 76 | end |
| ... | ... | @@ -84,8 +84,9 @@ function _M.equipUpRpc( agent, data ) |
| 84 | 84 | end |
| 85 | 85 | |
| 86 | 86 | role:costItems(cost) |
| 87 | - role:addEquip({type=typ,level=lv,count=-costCount}) | |
| 88 | - role:addEquip({type=typ,level=nextLv,count=count}) | |
| 87 | + role:addEquip(typ, lv, -costCount) | |
| 88 | + role:addEquip(typ, nextLv ,count) | |
| 89 | + | |
| 89 | 90 | SendPacket(actionCodes.Car_equipUpRpc, '') |
| 90 | 91 | return true |
| 91 | 92 | end |
| ... | ... | @@ -121,4 +122,31 @@ function _M.runeUpRpc( agent, data ) |
| 121 | 122 | return true |
| 122 | 123 | end |
| 123 | 124 | |
| 125 | +function _M.Car_saleEquipRpc(agent, data ) | |
| 126 | + local role = agent.role | |
| 127 | + local msg = MsgPack.unpack(data) | |
| 128 | + | |
| 129 | + local id = msg.id | |
| 130 | + local count = msg.count | |
| 131 | + | |
| 132 | + local itemData = csvdb["ItemCsv"][id] | |
| 133 | + if not itemData then return end | |
| 134 | + | |
| 135 | + local typ = math.floor((id-7000)/100) | |
| 136 | + local lv = (id-7000)%100 | |
| 137 | + | |
| 138 | + local own = role:getEquipCount(typ,lv) | |
| 139 | + if math.illegalNum(count, 1, own) then return end | |
| 140 | + | |
| 141 | + role:addEquip(typ, lv, -count) -- 删掉装备 | |
| 142 | + -- 发奖励 | |
| 143 | + local reward = itemData.sell_effect:toNumMap() | |
| 144 | + for k ,v in pairs(reward) do | |
| 145 | + reward[k] = v * count | |
| 146 | + end | |
| 147 | + role:award(reward) | |
| 148 | + SendPacket(actionCodes.Car_saleEquipRpc, MsgPack.pack({reward = reward})) | |
| 149 | + return true | |
| 150 | +end | |
| 151 | + | |
| 124 | 152 | return _M |
| 125 | 153 | \ No newline at end of file | ... | ... |
src/actions/GmAction.lua
| ... | ... | @@ -18,7 +18,9 @@ end |
| 18 | 18 | |
| 19 | 19 | function _M.hero(role, pms) |
| 20 | 20 | local heroType = tonum(pms.pm1) |
| 21 | - role:addHero({type = heroType}) | |
| 21 | + if not role:addHero({type = heroType}) then | |
| 22 | + return "失败" | |
| 23 | + end | |
| 22 | 24 | return "成功" |
| 23 | 25 | end |
| 24 | 26 | |
| ... | ... | @@ -39,9 +41,9 @@ end |
| 39 | 41 | |
| 40 | 42 | function _M.get(role, pms) |
| 41 | 43 | if pms.pm1 == "ALL" then |
| 42 | - for id,data in pairs(csvdb["itemCsv"]) do | |
| 43 | - if data.type ~= 4 and data.type ~= 5 then | |
| 44 | - role:award({[id] = 10}) | |
| 44 | + for itemId = 1, 100 do | |
| 45 | + if csvdb["itemCsv"][itemId] then | |
| 46 | + role:award({[itemId] = 1000000}) | |
| 45 | 47 | end |
| 46 | 48 | end |
| 47 | 49 | else | ... | ... |
src/actions/HeroAction.lua
| ... | ... | @@ -506,32 +506,36 @@ function _M.referEquipsRpc(agent, data) |
| 506 | 506 | local equips = msg.equips |
| 507 | 507 | if not equips or not next(equips) then return 11 end |
| 508 | 508 | |
| 509 | - for typ,level in pairs(equips) do | |
| 510 | - local ownLv = hero:getProperty("equip"):getv(typ,0) | |
| 511 | - if level == 0 then | |
| 512 | - if ownLv == 0 then return 2 end | |
| 513 | - else | |
| 514 | - if role:getEquipCount(typ,level) < 1 then return 3 end | |
| 515 | - local equipSet = csvdb["equipCsv"][typ] | |
| 516 | - if not equipSet then return 4 end | |
| 517 | - local equipData = equipSet[level] | |
| 518 | - if not equipData then return 5 end | |
| 509 | + for typ = 1, 4 do -- 4件装备 | |
| 510 | + if equips[typ] and equips[typ] ~= 0 then | |
| 511 | + if role:getEquipCount(typ, equips[typ]) <= 0 then | |
| 512 | + return | |
| 513 | + end | |
| 519 | 514 | end |
| 520 | 515 | end |
| 521 | - | |
| 522 | - for typ,level in pairs(equips) do | |
| 523 | - local ownLv = hero:getProperty("equip"):getv(typ,0) | |
| 524 | - if level == 0 then | |
| 525 | - role:addEquip({type=typ,level=ownLv,count=1,isRefer=true}) | |
| 526 | - else | |
| 527 | - role:addEquip({type=typ,level=level,count=-1,isRefer=true}) | |
| 528 | - if ownLv > 0 then | |
| 529 | - role:addEquip({type=typ,level=ownLv,count=1,isRefer=true}) | |
| 516 | + local curEquip = hero:getProperty("equip") | |
| 517 | + for typ = 1, 4 do -- 4件装备 | |
| 518 | + if equips[typ] then | |
| 519 | + local cur = curEquip:getv(typ, 0) | |
| 520 | + if equips[typ] == 0 then | |
| 521 | + if cur ~= 0 then | |
| 522 | + role:addEquip(typ, cur, 1) -- 脱掉 | |
| 523 | + curEquip = curEquip:delk(typ) | |
| 524 | + end | |
| 525 | + else | |
| 526 | + if cur ~= equips[typ] then | |
| 527 | + if cur ~= 0 then | |
| 528 | + role:addEquip(typ, cur, 1) -- 脱掉 | |
| 529 | + end | |
| 530 | + role:addEquip(typ, equips[typ], -1) -- 穿上 | |
| 531 | + curEquip = curEquip:setv(typ, equips[typ]) | |
| 532 | + end | |
| 530 | 533 | end |
| 531 | 534 | end |
| 532 | - local x = hero:getProperty("equip"):setv(typ, level) | |
| 533 | - hero:updateProperty({field = "equip", value = x}) | |
| 534 | 535 | end |
| 536 | + -- 更新角色 | |
| 537 | + hero:updateProperty({field = "equip", value = curEquip}) | |
| 538 | + | |
| 535 | 539 | SendPacket(actionCodes.Hero_referEquipsRpc, "") |
| 536 | 540 | return true |
| 537 | 541 | end | ... | ... |
src/actions/RoleAction.lua
| ... | ... | @@ -15,7 +15,6 @@ local tconcat = table.concat |
| 15 | 15 | local httpc = require("http.httpc") |
| 16 | 16 | |
| 17 | 17 | local WAVE_HERO_NUMS = 150 |
| 18 | -local WAVE_EQUIP_NUMS = 150 | |
| 19 | 18 | |
| 20 | 19 | local function validName(name) |
| 21 | 20 | name = string.upper(name) |
| ... | ... | @@ -149,19 +148,10 @@ function _M.loginRpc( agent, data ) |
| 149 | 148 | end |
| 150 | 149 | end |
| 151 | 150 | |
| 152 | - response.wave = 3 + heroWave | |
| 151 | + response.wave = 2 + heroWave | |
| 153 | 152 | |
| 154 | 153 | SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response)) |
| 155 | 154 | |
| 156 | - local equipResp = {equipBag = {}} | |
| 157 | - for typ,set in pairs(role.equipBag) do | |
| 158 | - for level,equip in pairs(set) do | |
| 159 | - if not equipResp.equipBag[typ] then equipResp.equipBag[typ] = {} end | |
| 160 | - equipResp.equipBag[typ][level] = equip:data() | |
| 161 | - end | |
| 162 | - end | |
| 163 | - SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(equipResp)) | |
| 164 | - | |
| 165 | 155 | local runeResp = {runeBag = {}} |
| 166 | 156 | for _,rune in pairs(role.runeBag) do |
| 167 | 157 | runeResp.runeBag[rune:getProperty("uid")]=rune:data() |
| ... | ... | @@ -169,7 +159,7 @@ function _M.loginRpc( agent, data ) |
| 169 | 159 | SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResp)) |
| 170 | 160 | |
| 171 | 161 | local heroIndex = 1 |
| 172 | - for index = 2, 1 + heroWave do | |
| 162 | + for index = 3, heroWave + 2 do | |
| 173 | 163 | local heroResponse = {heros = {}} |
| 174 | 164 | for i = heroIndex, heroIndex + WAVE_HERO_NUMS do |
| 175 | 165 | local heroId = heroIds[i] | ... | ... |
src/models/Role.lua
| ... | ... | @@ -13,7 +13,6 @@ function Role:ctor( properties ) |
| 13 | 13 | Role.super.ctor(self, properties) |
| 14 | 14 | self.ignoreHeartbeat = false |
| 15 | 15 | self.heros = {} |
| 16 | - self.equipBag = {} | |
| 17 | 16 | self.runeBag = {} |
| 18 | 17 | self.advData = nil |
| 19 | 18 | end |
| ... | ... | @@ -57,6 +56,8 @@ Role.schema = { |
| 57 | 56 | potionBag = {"table", {}}, -- 营养剂背包 |
| 58 | 57 | |
| 59 | 58 | storyB = {"table", {}}, -- 剧情记录 |
| 59 | + | |
| 60 | + equips = {"table", {}}, -- 装备简化下, 目前的设计足够支撑 -- {t = {l = c}} -- 接口设计好 底层扩展就重写~ | |
| 60 | 61 | } |
| 61 | 62 | |
| 62 | 63 | |
| ... | ... | @@ -180,7 +181,8 @@ function Role:data() |
| 180 | 181 | |
| 181 | 182 | potionBag = self:getProperty("potionBag"), |
| 182 | 183 | storyB = self:getProperty("storyB"), |
| 183 | - | |
| 184 | + equips = self:getProperty("equips"), | |
| 185 | + | |
| 184 | 186 | } |
| 185 | 187 | end |
| 186 | 188 | ... | ... |
src/models/RolePlugin.lua
| ... | ... | @@ -62,6 +62,9 @@ function RolePlugin.bind(Role) |
| 62 | 62 | local function _award(self, itemId, count, params) |
| 63 | 63 | local pms = clone(params) |
| 64 | 64 | local itemData = csvdb["itemCsv"][itemId] |
| 65 | + if not itemData then -- 加一层保护 | |
| 66 | + return 0, {} | |
| 67 | + end | |
| 65 | 68 | local curType = itemData.type |
| 66 | 69 | local change = {} -- 奖励被转化为了其他奖励 id = count |
| 67 | 70 | |
| ... | ... | @@ -81,7 +84,7 @@ function RolePlugin.bind(Role) |
| 81 | 84 | [ItemType.EquipBase] = function() |
| 82 | 85 | local typ = math.floor((itemId-7000)/100) |
| 83 | 86 | local lv = (itemId-7000)%100 |
| 84 | - self:addEquip({type = typ,level = lv,count = count}) | |
| 87 | + self:addEquip(typ, lv, count ,pms) | |
| 85 | 88 | end, |
| 86 | 89 | [ItemType.Rune] = function() |
| 87 | 90 | local typ = math.floor((itemId-2000)/100) |
| ... | ... | @@ -285,8 +288,12 @@ function RolePlugin.bind(Role) |
| 285 | 288 | |
| 286 | 289 | function Role:addHero(params) |
| 287 | 290 | local roleId = self:getProperty("id") |
| 288 | - local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1)) | |
| 289 | 291 | local heroType = params.type |
| 292 | + if self:isHaveHero(heroType) then return end | |
| 293 | + if not csvdb["unitCsv"][heroType] then return false end | |
| 294 | + | |
| 295 | + local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1)) | |
| 296 | + | |
| 290 | 297 | |
| 291 | 298 | redisproxy:sadd(string.format(R_HEROS, roleId), heroId) |
| 292 | 299 | |
| ... | ... | @@ -308,6 +315,16 @@ function RolePlugin.bind(Role) |
| 308 | 315 | local bin = MsgPack.pack(heroResponse) |
| 309 | 316 | SendPacket(actionCodes.Hero_loadInfos, bin) |
| 310 | 317 | end |
| 318 | + return true | |
| 319 | + end | |
| 320 | + | |
| 321 | + function Role:isHaveHero(heroType) | |
| 322 | + if not csvdb["unitCsv"][heroType] then return false end | |
| 323 | + for _, hero in pairs(self.heros) do | |
| 324 | + if hero:getProperty("type") == heroType then | |
| 325 | + return true | |
| 326 | + end | |
| 327 | + end | |
| 311 | 328 | end |
| 312 | 329 | |
| 313 | 330 | function Role:delHero(heroId) |
| ... | ... | @@ -365,82 +382,40 @@ function RolePlugin.bind(Role) |
| 365 | 382 | end |
| 366 | 383 | |
| 367 | 384 | function Role:loadEquips() |
| 368 | - local roleId = self:getProperty("id") | |
| 369 | - self.equipBag = {} | |
| 370 | - local keys = redisproxy:keys(string.format(R_EQUIP_ROOT, roleId)) | |
| 371 | - if keys and next(keys) then | |
| 372 | - for _,v in pairs(keys) do | |
| 373 | - local equip = require("models.Equip").new({key = v}) | |
| 374 | - equip:load() | |
| 375 | - local typ,lv = equip:getProperty("type"),equip:getProperty("level") | |
| 376 | - equip.owner = self | |
| 377 | - if not self.equipBag[typ] then self.equipBag[typ] = {} end | |
| 378 | - self.equipBag[typ][lv] = equip | |
| 379 | - end | |
| 380 | - end | |
| 385 | + -- 放role 里面了 | |
| 381 | 386 | end |
| 382 | 387 | |
| 383 | - function Role:addEquip(params) | |
| 384 | - if params.type and params.level and params.count then | |
| 385 | - local equipType = params.type | |
| 386 | - local equipLv = params.level | |
| 387 | - local count = params.count | |
| 388 | - -- isRefer为true时count>0为卸载操作,<0为装备操作 | |
| 389 | - local isRefer = params.isRefer or false | |
| 390 | - local equip = nil | |
| 391 | - local equipSet = self.equipBag[equipType] | |
| 392 | - if equipSet then | |
| 393 | - equip = self.equipBag[equipType][equipLv] | |
| 394 | - else | |
| 395 | - self.equipBag[equipType] = {} | |
| 396 | - end | |
| 388 | + function Role:addEquip(equipType, equipLv, count, pms) | |
| 389 | + pms = pms or {} | |
| 390 | + if count ~= count then return end | |
| 391 | + local equipCsv = (csvdb["equipCsv"][equipType] or {})[equipLv] | |
| 392 | + if not equipCsv then return end | |
| 393 | + local equips = self:getProperty("equips") | |
| 394 | + local curTypeEquips = equips[equipType] or {} | |
| 395 | + local curCount = (curTypeEquips[equipLv] or 0) + count | |
| 396 | + | |
| 397 | + -- 是否足够上层判断 | |
| 398 | + if curCount < 0 then | |
| 399 | + curCount = 0 | |
| 400 | + curTypeEquips[equipLv] = nil | |
| 401 | + else | |
| 402 | + curTypeEquips[equipLv] = curCount | |
| 403 | + end | |
| 397 | 404 | |
| 398 | - if equip then | |
| 399 | - local originCount = equip:getProperty("count") | |
| 400 | - if isRefer then | |
| 401 | - if count < 0 then | |
| 402 | - if count+originCount<0 then | |
| 403 | - return | |
| 404 | - end | |
| 405 | - else | |
| 406 | - if equip:getProperty("refer")+count<0 then | |
| 407 | - return | |
| 408 | - end | |
| 409 | - end | |
| 410 | - end | |
| 411 | - count = originCount+count | |
| 412 | - else | |
| 413 | - if isRefer then return end | |
| 414 | - local roleId = self:getProperty("id") | |
| 415 | - local data = { | |
| 416 | - key = string.format(R_EQUIP,roleId,equipType,equipLv), | |
| 417 | - type = equipType, | |
| 418 | - level = equipLv, | |
| 419 | - } | |
| 420 | - equip = require("models.Equip").new(data) | |
| 421 | - equip.owner = self | |
| 422 | - equip:create() | |
| 423 | - end | |
| 424 | - equip:updateProperty({field = "count", value = count}) | |
| 425 | - if isRefer then | |
| 426 | - equip:updateProperty({field = "refer", value = equip:getProperty("refer")+params.count}) | |
| 427 | - end | |
| 428 | - self.equipBag[equipType][equipLv] = equip | |
| 405 | + if next(curTypeEquips) then | |
| 406 | + equips[equipType] = curTypeEquips | |
| 407 | + else | |
| 408 | + equips[equipType] = nil | |
| 409 | + end | |
| 410 | + | |
| 411 | + self:setProperty("equips", equips) | |
| 412 | + if not pms.notNotify then | |
| 413 | + self:changeUpdates({{type = "equips", field = {equipType, equipLv}, value = curCount, isOnlyToC = true}}) -- 通知客户端 | |
| 429 | 414 | end |
| 430 | 415 | end |
| 431 | 416 | |
| 432 | 417 | function Role:getEquipCount(typ,lv) |
| 433 | - local equipSet = self.equipBag[typ] | |
| 434 | - if equipSet then | |
| 435 | - local equip = equipSet[lv] | |
| 436 | - if equip then | |
| 437 | - return equip:getProperty("count") | |
| 438 | - else | |
| 439 | - return 0 | |
| 440 | - end | |
| 441 | - else | |
| 442 | - return 0 | |
| 443 | - end | |
| 418 | + return (self:getProperty("equips")[typ] or {})[lv] or 0 | |
| 444 | 419 | end |
| 445 | 420 | |
| 446 | 421 | function Role:loadRunes() | ... | ... |