Commit db8e475e64a8fbd53aa8ffd5989eb0d353b48b74
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src/actions/HeroAction.lua
... | ... | @@ -726,7 +726,6 @@ function _M.drawHeroRpc(agent, data) |
726 | 726 | for _, rateType in ipairs(rateTypes) do |
727 | 727 | table.insert(typePool, {buildTypeData[rateType]}) |
728 | 728 | end |
729 | - local rateType = math.randWeight(typePool, 1) | |
730 | 729 | |
731 | 730 | local resultPool = {} |
732 | 731 | |
... | ... | @@ -771,23 +770,24 @@ function _M.drawHeroRpc(agent, data) |
771 | 770 | for i = 1, drawCount[drawType] do |
772 | 771 | |
773 | 772 | resultPool = {} |
774 | - if not fillPoolFunc[rateTypes[rateType]] then return 4 end | |
775 | - fillPoolFunc[rateTypes[rateType]]() | |
776 | - | |
777 | - if next(resultPool) then | |
778 | - local idx = math.randWeight(resultPool, 3) | |
779 | - local temp = resultPool[idx] | |
780 | - local itemData = csvdb["itemCsv"][temp[1]] | |
781 | - if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then | |
782 | - local fragId = itemData.id - ItemStartId.Hero | |
783 | - local heroData = csvdb["unitCsv"][fragId] | |
784 | - local count = globalCsv.draw_unit_tofragment[heroData.rare] * temp[2] | |
785 | - role:award({[fragId] = count}) | |
786 | - table.insert(reward, {id = fragId, count = count, from = temp[1], fcount = temp[2]}) | |
787 | - else | |
788 | - role:award({[temp[1]] = temp[2]}) | |
789 | - table.insert(reward, {id = temp[1], count = temp[2]}) | |
790 | - end | |
773 | + while not next(resultPool) do | |
774 | + local rateType = math.randWeight(typePool, 1) | |
775 | + if not fillPoolFunc[rateTypes[rateType]] then return 4 end | |
776 | + fillPoolFunc[rateTypes[rateType]]() | |
777 | + end | |
778 | + | |
779 | + local idx = math.randWeight(resultPool, 3) | |
780 | + local temp = resultPool[idx] | |
781 | + local itemData = csvdb["itemCsv"][temp[1]] | |
782 | + if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then | |
783 | + local fragId = itemData.id - ItemStartId.Hero | |
784 | + local heroData = csvdb["unitCsv"][fragId] | |
785 | + local count = globalCsv.draw_unit_tofragment[heroData.rare] * temp[2] | |
786 | + role:award({[fragId] = count}) | |
787 | + table.insert(reward, {id = fragId, count = count, from = temp[1], fcount = temp[2]}) | |
788 | + else | |
789 | + role:award({[temp[1]] = temp[2]}) | |
790 | + table.insert(reward, {id = temp[1], count = temp[2]}) | |
791 | 791 | end |
792 | 792 | end |
793 | 793 | ... | ... |