Commit db8e475e64a8fbd53aa8ffd5989eb0d353b48b74
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src/actions/HeroAction.lua
@@ -726,7 +726,6 @@ function _M.drawHeroRpc(agent, data) | @@ -726,7 +726,6 @@ function _M.drawHeroRpc(agent, data) | ||
726 | for _, rateType in ipairs(rateTypes) do | 726 | for _, rateType in ipairs(rateTypes) do |
727 | table.insert(typePool, {buildTypeData[rateType]}) | 727 | table.insert(typePool, {buildTypeData[rateType]}) |
728 | end | 728 | end |
729 | - local rateType = math.randWeight(typePool, 1) | ||
730 | 729 | ||
731 | local resultPool = {} | 730 | local resultPool = {} |
732 | 731 | ||
@@ -771,23 +770,24 @@ function _M.drawHeroRpc(agent, data) | @@ -771,23 +770,24 @@ function _M.drawHeroRpc(agent, data) | ||
771 | for i = 1, drawCount[drawType] do | 770 | for i = 1, drawCount[drawType] do |
772 | 771 | ||
773 | resultPool = {} | 772 | resultPool = {} |
774 | - if not fillPoolFunc[rateTypes[rateType]] then return 4 end | ||
775 | - fillPoolFunc[rateTypes[rateType]]() | ||
776 | - | ||
777 | - if next(resultPool) then | ||
778 | - local idx = math.randWeight(resultPool, 3) | ||
779 | - local temp = resultPool[idx] | ||
780 | - local itemData = csvdb["itemCsv"][temp[1]] | ||
781 | - if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then | ||
782 | - local fragId = itemData.id - ItemStartId.Hero | ||
783 | - local heroData = csvdb["unitCsv"][fragId] | ||
784 | - local count = globalCsv.draw_unit_tofragment[heroData.rare] * temp[2] | ||
785 | - role:award({[fragId] = count}) | ||
786 | - table.insert(reward, {id = fragId, count = count, from = temp[1], fcount = temp[2]}) | ||
787 | - else | ||
788 | - role:award({[temp[1]] = temp[2]}) | ||
789 | - table.insert(reward, {id = temp[1], count = temp[2]}) | ||
790 | - end | 773 | + while not next(resultPool) do |
774 | + local rateType = math.randWeight(typePool, 1) | ||
775 | + if not fillPoolFunc[rateTypes[rateType]] then return 4 end | ||
776 | + fillPoolFunc[rateTypes[rateType]]() | ||
777 | + end | ||
778 | + | ||
779 | + local idx = math.randWeight(resultPool, 3) | ||
780 | + local temp = resultPool[idx] | ||
781 | + local itemData = csvdb["itemCsv"][temp[1]] | ||
782 | + if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then | ||
783 | + local fragId = itemData.id - ItemStartId.Hero | ||
784 | + local heroData = csvdb["unitCsv"][fragId] | ||
785 | + local count = globalCsv.draw_unit_tofragment[heroData.rare] * temp[2] | ||
786 | + role:award({[fragId] = count}) | ||
787 | + table.insert(reward, {id = fragId, count = count, from = temp[1], fcount = temp[2]}) | ||
788 | + else | ||
789 | + role:award({[temp[1]] = temp[2]}) | ||
790 | + table.insert(reward, {id = temp[1], count = temp[2]}) | ||
791 | end | 791 | end |
792 | end | 792 | end |
793 | 793 |