Commit 36482c8b3ef357ce354d40c27730a6321ef54dcd
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84e7c06e
回收养成
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src/ProtocolCode.lua
src/actions/HeroAction.lua
... | ... | @@ -18,7 +18,7 @@ local _M = {} |
18 | 18 | function _M.levelUpRpc( agent, data ) |
19 | 19 | local role = agent.role |
20 | 20 | local msg = MsgPack.unpack(data) |
21 | - print("msg.id "..msg.id) | |
21 | + | |
22 | 22 | local hero = role.heros[msg.id] |
23 | 23 | if not hero then return 1 end |
24 | 24 | |
... | ... | @@ -607,4 +607,76 @@ function _M.createHeroRandomRpc(agent, data) |
607 | 607 | return true |
608 | 608 | end |
609 | 609 | |
610 | +function _M.getResetRewardRpc(agent, data) | |
611 | + local role = agent.role | |
612 | + local msg = MsgPack.unpack(data) | |
613 | + | |
614 | + local msg = MsgPack.unpack(data) | |
615 | + | |
616 | + local hero = role.heros[msg.id] | |
617 | + if not hero then return end | |
618 | + | |
619 | + local level = hero:getProperty("level") | |
620 | + local breakL = hero:getProperty("breakL") | |
621 | + local talent = hero:getProperty("talent") | |
622 | + | |
623 | + if level <= 1 and talent == "" then return end | |
624 | + | |
625 | + local reward = {} | |
626 | + while level > 1 do | |
627 | + local curData = csvdb["unit_expCsv"][level - 1] | |
628 | + reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp | |
629 | + reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold | |
630 | + level = level - 1 | |
631 | + end | |
632 | + | |
633 | + while breakL > 0 do | |
634 | + local curData = csvdb["unit_breakCsv"][breakL - 1] | |
635 | + reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost | |
636 | + reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold | |
637 | + breakL = breakL - 1 | |
638 | + end | |
639 | + | |
640 | + local stage = talent:getv(0, 1) | |
641 | + local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)} | |
642 | + | |
643 | + local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp] | |
644 | + while stage > 0 do | |
645 | + local curData = csvdb["unit_talentCsv"][stage] | |
646 | + for level = math.max(table.unpack(tlevel)), 1, -1 do | |
647 | + local add = 0 | |
648 | + for i = 1, 4 do | |
649 | + if tlevel[i] == level then | |
650 | + add = add + 1 | |
651 | + tlevel[i] = tlevel[i] - 1 | |
652 | + end | |
653 | + end | |
654 | + local talentData = curData[level - 1] | |
655 | + for itemId, count in pairs(talentData.money:toNumMap()) do | |
656 | + reward[itemId] = (reward[itemId] or 0) + count * add | |
657 | + end | |
658 | + for idx , count in pairs(talentData.cost:toNumMap()) do | |
659 | + reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add | |
660 | + end | |
661 | + end | |
662 | + stage = stage - 1 | |
663 | + curData = csvdb["unit_talentCsv"][stage] | |
664 | + if curData then | |
665 | + tlevel = {#curData, #curData, #curData, #curData} | |
666 | + end | |
667 | + end | |
668 | + | |
669 | + hero:updateProperty({field = "level", value = level}) | |
670 | + hero:updateProperty({field = "breakL", value = breakL}) | |
671 | + hero:updateProperty({field = "talent", value = ""}) | |
672 | + | |
673 | + for itemId, count in pairs(reward) do | |
674 | + reward[itemId] = math.floor(count * globalCsv.unit_back_discount) | |
675 | + end | |
676 | + reward = role:award(reward) | |
677 | + | |
678 | + SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack({reward = reward})) | |
679 | + return true | |
680 | +end | |
681 | + | |
610 | 682 | return _M |
611 | 683 | \ No newline at end of file | ... | ... |