Commit 36482c8b3ef357ce354d40c27730a6321ef54dcd
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84e7c06e
回收养成
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src/ProtocolCode.lua
@@ -55,6 +55,7 @@ actionCodes = { | @@ -55,6 +55,7 @@ actionCodes = { | ||
55 | Hero_referEquipsRpc = 216, | 55 | Hero_referEquipsRpc = 216, |
56 | Hero_referRunesRpc = 217, | 56 | Hero_referRunesRpc = 217, |
57 | Hero_createHeroRandomRpc = 218, | 57 | Hero_createHeroRandomRpc = 218, |
58 | + Hero_getResetRewardRpc = 219, | ||
58 | 59 | ||
59 | Hang_startRpc = 251, | 60 | Hang_startRpc = 251, |
60 | Hang_checkRpc = 252, | 61 | Hang_checkRpc = 252, |
src/actions/HeroAction.lua
@@ -18,7 +18,7 @@ local _M = {} | @@ -18,7 +18,7 @@ local _M = {} | ||
18 | function _M.levelUpRpc( agent, data ) | 18 | function _M.levelUpRpc( agent, data ) |
19 | local role = agent.role | 19 | local role = agent.role |
20 | local msg = MsgPack.unpack(data) | 20 | local msg = MsgPack.unpack(data) |
21 | - print("msg.id "..msg.id) | 21 | + |
22 | local hero = role.heros[msg.id] | 22 | local hero = role.heros[msg.id] |
23 | if not hero then return 1 end | 23 | if not hero then return 1 end |
24 | 24 | ||
@@ -607,4 +607,76 @@ function _M.createHeroRandomRpc(agent, data) | @@ -607,4 +607,76 @@ function _M.createHeroRandomRpc(agent, data) | ||
607 | return true | 607 | return true |
608 | end | 608 | end |
609 | 609 | ||
610 | +function _M.getResetRewardRpc(agent, data) | ||
611 | + local role = agent.role | ||
612 | + local msg = MsgPack.unpack(data) | ||
613 | + | ||
614 | + local msg = MsgPack.unpack(data) | ||
615 | + | ||
616 | + local hero = role.heros[msg.id] | ||
617 | + if not hero then return end | ||
618 | + | ||
619 | + local level = hero:getProperty("level") | ||
620 | + local breakL = hero:getProperty("breakL") | ||
621 | + local talent = hero:getProperty("talent") | ||
622 | + | ||
623 | + if level <= 1 and talent == "" then return end | ||
624 | + | ||
625 | + local reward = {} | ||
626 | + while level > 1 do | ||
627 | + local curData = csvdb["unit_expCsv"][level - 1] | ||
628 | + reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp | ||
629 | + reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold | ||
630 | + level = level - 1 | ||
631 | + end | ||
632 | + | ||
633 | + while breakL > 0 do | ||
634 | + local curData = csvdb["unit_breakCsv"][breakL - 1] | ||
635 | + reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost | ||
636 | + reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold | ||
637 | + breakL = breakL - 1 | ||
638 | + end | ||
639 | + | ||
640 | + local stage = talent:getv(0, 1) | ||
641 | + local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)} | ||
642 | + | ||
643 | + local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp] | ||
644 | + while stage > 0 do | ||
645 | + local curData = csvdb["unit_talentCsv"][stage] | ||
646 | + for level = math.max(table.unpack(tlevel)), 1, -1 do | ||
647 | + local add = 0 | ||
648 | + for i = 1, 4 do | ||
649 | + if tlevel[i] == level then | ||
650 | + add = add + 1 | ||
651 | + tlevel[i] = tlevel[i] - 1 | ||
652 | + end | ||
653 | + end | ||
654 | + local talentData = curData[level - 1] | ||
655 | + for itemId, count in pairs(talentData.money:toNumMap()) do | ||
656 | + reward[itemId] = (reward[itemId] or 0) + count * add | ||
657 | + end | ||
658 | + for idx , count in pairs(talentData.cost:toNumMap()) do | ||
659 | + reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add | ||
660 | + end | ||
661 | + end | ||
662 | + stage = stage - 1 | ||
663 | + curData = csvdb["unit_talentCsv"][stage] | ||
664 | + if curData then | ||
665 | + tlevel = {#curData, #curData, #curData, #curData} | ||
666 | + end | ||
667 | + end | ||
668 | + | ||
669 | + hero:updateProperty({field = "level", value = level}) | ||
670 | + hero:updateProperty({field = "breakL", value = breakL}) | ||
671 | + hero:updateProperty({field = "talent", value = ""}) | ||
672 | + | ||
673 | + for itemId, count in pairs(reward) do | ||
674 | + reward[itemId] = math.floor(count * globalCsv.unit_back_discount) | ||
675 | + end | ||
676 | + reward = role:award(reward) | ||
677 | + | ||
678 | + SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack({reward = reward})) | ||
679 | + return true | ||
680 | +end | ||
681 | + | ||
610 | return _M | 682 | return _M |
611 | \ No newline at end of file | 683 | \ No newline at end of file |