Commit 997cbdfee6f92cf622da64317f44fff16863d2e5
1 parent
8c74292c
技能养成
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5 changed files
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105 additions
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4 deletions
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src/GlobalVar.lua
... | ... | @@ -46,4 +46,12 @@ ItemType = { |
46 | 46 | -- 物品起始id |
47 | 47 | ItemStartId = { |
48 | 48 | Hero = 1000, -- 英雄 |
49 | +} | |
50 | +--常用的物品id的枚举 | |
51 | +ItemId = { | |
52 | + Gold = 1, -- 金币 | |
53 | + Exp = 2, -- 经验 | |
54 | + Diamond = 3, -- 钻石 | |
55 | + BreakCost = 4, -- 突破材料 | |
56 | + HeroFC = {700, 701, 702, 703}, -- 通用角色碎片 | |
49 | 57 | } |
50 | 58 | \ No newline at end of file | ... | ... |
src/ProtocolCode.lua
src/actions/HeroAction.lua
... | ... | @@ -22,7 +22,7 @@ function _M.levelUpRpc( agent, data ) |
22 | 22 | |
23 | 23 | if hero:getProperty("level") >= hero:getMaxLevel() then return end |
24 | 24 | local curData = csvdb["unit_expCsv"][hero:getProperty("level")] |
25 | - local cost = {[2] = curData.exp, [1] = curData.gold} | |
25 | + local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold} | |
26 | 26 | if not role:checkItemEnough(cost) then return end |
27 | 27 | role:costItems(cost, {}) |
28 | 28 | hero:updateProperty({field = "level", delta = 1}) |
... | ... | @@ -40,7 +40,7 @@ function _M.breakRpc( agent, data ) |
40 | 40 | if hero:getProperty("level") < hero:getMaxLevel() then return end |
41 | 41 | if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return end |
42 | 42 | local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")] |
43 | - local cost = {[3] = curData.cost, [1] = curData.gold} | |
43 | + local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold} | |
44 | 44 | if not role:checkItemEnough(cost) then return end |
45 | 45 | role:costItems(cost, {}) |
46 | 46 | hero:updateProperty({field = "breakL", delta = 1}) |
... | ... | @@ -49,4 +49,83 @@ function _M.breakRpc( agent, data ) |
49 | 49 | return true |
50 | 50 | end |
51 | 51 | |
52 | +function _M.wakeRpc(agent, data) | |
53 | + local role = agent.role | |
54 | + local msg = MsgPack.unpack(data) | |
55 | + local hero = role.heros[msg.id] | |
56 | + if not hero then return end | |
57 | + if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return end | |
58 | + local cost = {[hero:getProperty("type")] = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")].cost} | |
59 | + local isEnough, less = role:checkItemEnough(cost) | |
60 | + if not isEnough then | |
61 | + cost[ItemId.HeroFC[csvdb["unitCsv"][hero:getProperty("type")].rare]] = less[hero:getProperty("type")] | |
62 | + if not role:checkItemEnough(cost) then return end | |
63 | + end | |
64 | + role:costItems(cost, {}) | |
65 | + hero:updateProperty({field = "wakeL", delta = 1}) | |
66 | + | |
67 | + SendPacket(actionCodes.Hero_wakeRpc, '') | |
68 | + return true | |
69 | +end | |
70 | + | |
71 | +function _M.skillUpRpc(agent, data) | |
72 | + local role = agent.role | |
73 | + local msg = MsgPack.unpack(data) | |
74 | + local index = msg.skillIdx -- 第几个技能 -- 1 2 3 | |
75 | + local hero = role.heros[msg.id] | |
76 | + if not hero then return end | |
77 | + local curLevel = hero:getSkillLevel(index) | |
78 | + if hero:getLSPoint() < 0 or curLevel >= #hero:getSkillData(index) then return end | |
79 | + hero:updateProperty({field = "skillL", value = hero:getProperty("skillL"):setv(index, curLevel + 1)}) | |
80 | + | |
81 | + SendPacket(actionCodes.Hero_skillUpRpc, '') | |
82 | + return true | |
83 | +end | |
84 | + | |
85 | +function _M.talentRpc(agent, data) | |
86 | + local role = agent.role | |
87 | + local msg = MsgPack.unpack(data) | |
88 | + local hero = role.heros[msg.id] | |
89 | + if not hero then return end | |
90 | + | |
91 | + local index = msg.index -- 第几个天赋 | |
92 | + local need = {[1] = 1, [2] = 1, [3] = 1, [4] = 1} | |
93 | + if not need[index] then return end | |
94 | + | |
95 | + local talent = hero:getProperty("talent") | |
96 | + local curStage = talent:getv(0, 1) | |
97 | + if curStage > csvdb["unit_breakCsv"][hero:getProperty("breakL")].talent then return end | |
98 | + | |
99 | + local curData = csvdb["unit_talentCsv"][curStage] | |
100 | + if not curData then return end | |
101 | + | |
102 | + local level = talent:getv(index, 0) | |
103 | + if level >= #curData then return end | |
104 | + | |
105 | + local talentData = curData[level] | |
106 | + if not talentData then return end | |
107 | + local cost = talentData.cost:toNumMap() | |
108 | + if not role:checkItemEnough(cost) then return end | |
109 | + role:costItems(cost, {}) | |
110 | + talent = talent:incrv(index, 1) | |
111 | + | |
112 | + --是否进阶 | |
113 | + local max = true | |
114 | + for i = 1, 4 do | |
115 | + if talent:getv(i, 0) < #curData then | |
116 | + max = false | |
117 | + break | |
118 | + end | |
119 | + end | |
120 | + if max then | |
121 | + talent = talent:incrv(0, 1) | |
122 | + for i = 1, 4 do | |
123 | + talent = talent:setv(i, 0) | |
124 | + end | |
125 | + end | |
126 | + hero:updateProperty({field = "talent", value = talent}) | |
127 | + SendPacket(actionCodes.Hero_talentRpc, '') | |
128 | + return true | |
129 | +end | |
130 | + | |
52 | 131 | return _M |
53 | 132 | \ No newline at end of file | ... | ... |
src/models/Hero.lua
... | ... | @@ -10,7 +10,7 @@ Hero.schema = { |
10 | 10 | level = {"number", 1}, -- 等级 |
11 | 11 | breakL = {"number", 0}, -- 突破等级 |
12 | 12 | wakeL = {"number", 0}, -- 觉醒等级 |
13 | - skillL = {"string", ""}, -- 技能等级 1=0 2=0 3=0 | |
13 | + skillL = {"string", ""}, -- 技能等级 1=1 2=1 3=1 | |
14 | 14 | talent = {"string", ""}, -- 0=阶段 1=1 2=1 3=1 4=1 四个天赋当前阶段的等级 阶段默认为1 等级默认为0 |
15 | 15 | battleV = {"number", 0}, -- 保存战斗力 |
16 | 16 | ... | ... |
src/models/HeroPlugin.lua
... | ... | @@ -20,7 +20,7 @@ function HeroPlugin.bind(Hero) |
20 | 20 | function Hero:getLSPoint() |
21 | 21 | local point = self:getSPoint() |
22 | 22 | for skill, level in pairs(self:getProperty("skillL"):toNumMap()) do |
23 | - point = point - level | |
23 | + point = point - (level - 1) | |
24 | 24 | end |
25 | 25 | return point |
26 | 26 | end |
... | ... | @@ -94,6 +94,17 @@ function HeroPlugin.bind(Hero) |
94 | 94 | return battleValue |
95 | 95 | end |
96 | 96 | |
97 | + function Hero:getSkillLevel(idx) | |
98 | + return self:getProperty("skillL"):getv(idx, 1) | |
99 | + end | |
100 | + | |
101 | + function Hero:getSkillData(idx) | |
102 | + if idx == 1 then | |
103 | + return csvdb["skill_blockCsv"][csvdb["unitCsv"][self:getProperty("type")].block] | |
104 | + end | |
105 | + return {} | |
106 | +end | |
107 | + | |
97 | 108 | end |
98 | 109 | |
99 | 110 | ... | ... |