Commit 6fc397d60e0659fb871c3040842659f35676d1d0
1 parent
74a8fdc9
角色新突破 冒险优化点击地块
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57 additions
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src/actions/AdvAction.lua
... | ... | @@ -350,15 +350,22 @@ function _M.clickBlockRpc(agent, data) |
350 | 350 | local role = agent.role |
351 | 351 | local msg = MsgPack.unpack(data) |
352 | 352 | |
353 | - if not isCanContinue(role) then return end | |
353 | + local function returnFail(status) | |
354 | + SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = {}})) | |
355 | + return true or status -- 调试使用 status | |
356 | + end | |
357 | + | |
358 | + if not isCanContinue(role) then | |
359 | + return returnFail() | |
360 | + end | |
354 | 361 | local adv = role:getAdvData() |
355 | 362 | |
356 | - if adv:isWaitChooseArtifact() then return end | |
363 | + if adv:isWaitChooseArtifact() then return returnFail() end | |
357 | 364 | |
358 | 365 | adv:log({desc = "clickBlock", int1 = msg.roomId, int2 = msg.blockId}) |
359 | 366 | |
360 | 367 | local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg) |
361 | - if not status then return errorCode end | |
368 | + if not status then return returnFail(errorCode) end | |
362 | 369 | |
363 | 370 | SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()})) |
364 | 371 | return true | ... | ... |
src/actions/HeroAction.lua
... | ... | @@ -96,52 +96,62 @@ function _M.talentRpc(agent, data) |
96 | 96 | if not hero then return 1 end |
97 | 97 | |
98 | 98 | local index = msg.index -- 第几个天赋 |
99 | - local need = {[1] = 1, [2] = 1, [3] = 1, [4] = 1} | |
99 | + local need = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1} | |
100 | 100 | if not need[index] then return 2 end |
101 | 101 | |
102 | - local talent = hero:getProperty("talent") | |
103 | 102 | local curStage = talent:getv(0, 1) |
104 | - if curStage > csvdb["unit_breakCsv"][hero:getProperty("breakL")].talent then return 3 end | |
105 | - | |
106 | 103 | local curData = csvdb["unit_talentCsv"][curStage] |
107 | 104 | if not curData then return 4 end |
108 | 105 | |
109 | - local level = talent:getv(index, 0) | |
110 | - if level >= #curData then return 5 end | |
111 | - | |
112 | - local talentData = curData[level] | |
113 | - if not talentData then return end | |
114 | - local cost = talentData.money:toNumMap() | |
115 | - local cost2 = talentData.cost:toNumMap() | |
116 | - for k,v in pairs(cost2) do | |
117 | - cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v | |
118 | - end | |
119 | - if not role:checkItemEnough(cost) then return 6 end | |
120 | - role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}}) | |
121 | - talent = talent:incrv(index, 1) | |
122 | - | |
123 | - --是否进阶 | |
124 | - local max = true | |
125 | - for i = 1, 4 do | |
126 | - if talent:getv(i, 0) < #curData then | |
127 | - max = false | |
128 | - break | |
129 | - end | |
130 | - end | |
131 | - if max then | |
132 | - talent = talent:setv(0, curStage + 1) | |
106 | + | |
107 | + local talent = hero:getProperty("talent") | |
108 | + if index == 0 then | |
109 | + --是否进阶 | |
110 | + local max = true | |
133 | 111 | for i = 1, 4 do |
134 | - talent = talent:setv(i, 0) | |
112 | + if talent:getv(i, 0) < #curData then | |
113 | + max = false | |
114 | + break | |
115 | + end | |
135 | 116 | end |
117 | + if max then | |
118 | + talent = talent:setv(0, curStage + 1) | |
119 | + for i = 1, 4 do | |
120 | + talent = talent:setv(i, 0) | |
121 | + end | |
122 | + else | |
123 | + return 3 | |
124 | + end | |
125 | + else | |
126 | + | |
127 | + local level = talent:getv(index, 0) | |
128 | + if level >= #curData then return 5 end | |
129 | + | |
130 | + local talentData = curData[level] | |
131 | + if not talentData then return end | |
132 | + | |
133 | + if talentData.lvRequire > hero:getProperty("level") then return 6 end | |
134 | + | |
135 | + local cost = talentData.money:toNumMap() | |
136 | + local cost2 = talentData.cost:toNumMap() | |
137 | + for k,v in pairs(cost2) do | |
138 | + cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v | |
139 | + end | |
140 | + if not role:checkItemEnough(cost) then return 6 end | |
141 | + role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}}) | |
142 | + talent = talent:incrv(index, 1) | |
143 | + | |
144 | + | |
145 | + local aheadLevel = 0 | |
146 | + for i = 1, talent:getv(0, 1) - 1 do | |
147 | + aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i] | |
148 | + end | |
149 | + aheadLevel = aheadLevel + talent:getv(index, 0) | |
150 | + | |
151 | + role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel}) | |
136 | 152 | end |
137 | - hero:updateProperty({field = "talent", value = talent}) | |
138 | - local aheadLevel = 0 | |
139 | - for i = 1, talent:getv(0, 1) - 1 do | |
140 | - aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i] | |
141 | - end | |
142 | - aheadLevel = aheadLevel + talent:getv(index, 0) | |
143 | 153 | |
144 | - role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel}) | |
154 | + hero:updateProperty({field = "talent", value = talent}) | |
145 | 155 | |
146 | 156 | hero:log({desc = "talent", int1 = index, int2 = talent:getv(index, 0)}) |
147 | 157 | |
... | ... | @@ -149,6 +159,7 @@ function _M.talentRpc(agent, data) |
149 | 159 | return true |
150 | 160 | end |
151 | 161 | |
162 | + | |
152 | 163 | -- 暂时没有这个功能 |
153 | 164 | function _M.likeHeroRpc(agent, data) |
154 | 165 | local role = agent.role | ... | ... |