0a07bdd9
zhouahaihai
角色升级 。gm
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
|
be9c9ca6
zhouahaihai
角色评论
|
15
|
local table_unpack = table.unpack
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
16
17
|
local _M = {}
|
058a0cbb
zhouhaihai
抽卡
|
18
|
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
19
20
21
|
function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
|
36482c8b
zhouhaihai
回收养成
|
22
|
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
23
|
local hero = role.heros[msg.id]
|
1c35c4cf
gaofengduan
fix hero awake
|
24
|
if not hero then return 1 end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
25
|
|
1c35c4cf
gaofengduan
fix hero awake
|
26
|
if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
27
|
local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
|
997cbdfe
zhouahaihai
技能养成
|
28
|
local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
|
1c35c4cf
gaofengduan
fix hero awake
|
29
|
if not role:checkItemEnough(cost) then return 3 end
|
3133cb76
zhouhaihai
日志
|
30
|
role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
31
|
hero:updateProperty({field = "level", delta = 1})
|
1c35c4cf
gaofengduan
fix hero awake
|
32
|
|
3133cb76
zhouhaihai
日志
|
33
34
|
hero:log({desc = "levelUp", int1 = hero:getProperty("level")})
|
53e8037e
zhouhaihai
任务
|
35
|
role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
36
37
38
39
|
SendPacket(actionCodes.Hero_levelUpRpc, '')
return true
end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
40
41
42
43
|
function _M.breakRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
|
1c35c4cf
gaofengduan
fix hero awake
|
44
|
if not hero then return 1 end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
45
|
|
1c35c4cf
gaofengduan
fix hero awake
|
46
47
|
if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
48
|
local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
|
997cbdfe
zhouahaihai
技能养成
|
49
|
local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
|
1c35c4cf
gaofengduan
fix hero awake
|
50
|
if not role:checkItemEnough(cost) then return 4 end
|
3133cb76
zhouhaihai
日志
|
51
|
role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
52
|
hero:updateProperty({field = "breakL", delta = 1})
|
1c35c4cf
gaofengduan
fix hero awake
|
53
|
|
3133cb76
zhouhaihai
日志
|
54
55
|
hero:log({desc = "break", int1 = hero:getProperty("breakL")})
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
56
57
58
|
SendPacket(actionCodes.Hero_breakRpc, '')
return true
end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
59
|
|
997cbdfe
zhouahaihai
技能养成
|
60
61
62
63
|
function _M.wakeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
|
1c35c4cf
gaofengduan
fix hero awake
|
64
65
66
67
68
|
if not hero then return 1 end
if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
local typ = hero:getProperty("type")
local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
if not wakeData then return 3 end
|
15cba0bf
zhouhaihai
修改天赋升级消耗
|
69
70
|
local costMaterial = wakeData.costMaterial:toArray(true,"=")
local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
|
1c35c4cf
gaofengduan
fix hero awake
|
71
72
|
if not role:checkItemEnough(cost) then
return 4
|
997cbdfe
zhouahaihai
技能养成
|
73
|
end
|
1c35c4cf
gaofengduan
fix hero awake
|
74
|
|
3133cb76
zhouhaihai
日志
|
75
|
role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
|
0889982f
zhouhaihai
优化角色技能等级
|
76
|
|
997cbdfe
zhouahaihai
技能养成
|
77
78
|
hero:updateProperty({field = "wakeL", delta = 1})
|
53e8037e
zhouhaihai
任务
|
79
|
local curLevel = hero:getProperty("wakeL")
|
f6a9215f
zhouhaihai
觉醒 误删了 任务
|
80
|
role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
|
53e8037e
zhouhaihai
任务
|
81
82
83
|
if curLevel == 4 then -- 解锁cg
role:checkTaskEnter("WakeCG", {heroType = typ})
end
|
3133cb76
zhouhaihai
日志
|
84
85
|
hero:log({desc = "wake", int1 = hero:getProperty("wakeL")})
|
53e8037e
zhouhaihai
任务
|
86
|
|
997cbdfe
zhouahaihai
技能养成
|
87
88
89
90
|
SendPacket(actionCodes.Hero_wakeRpc, '')
return true
end
|
997cbdfe
zhouahaihai
技能养成
|
91
92
93
94
95
|
function _M.talentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
|
b57f0bae
gaofengduan
fix hero talent
|
96
|
if not hero then return 1 end
|
997cbdfe
zhouahaihai
技能养成
|
97
98
|
local index = msg.index -- 第几个天赋
|
6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
|
99
|
local need = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1}
|
b57f0bae
gaofengduan
fix hero talent
|
100
|
if not need[index] then return 2 end
|
997cbdfe
zhouahaihai
技能养成
|
101
|
|
04258e10
zhouhaihai
天赋bug
|
102
|
local talent = hero:getProperty("talent")
|
997cbdfe
zhouahaihai
技能养成
|
103
|
local curStage = talent:getv(0, 1)
|
1c35c4cf
gaofengduan
fix hero awake
|
104
|
local curData = csvdb["unit_talentCsv"][curStage]
|
b57f0bae
gaofengduan
fix hero talent
|
105
|
if not curData then return 4 end
|
997cbdfe
zhouahaihai
技能养成
|
106
|
|
6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
|
107
|
if index == 0 then
|
6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
|
108
109
|
--是否进阶
local max = true
|
997cbdfe
zhouahaihai
技能养成
|
110
|
for i = 1, 4 do
|
6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
|
111
112
113
114
|
if talent:getv(i, 0) < #curData then
max = false
break
end
|
997cbdfe
zhouahaihai
技能养成
|
115
|
end
|
6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
|
116
117
118
119
120
121
|
if max then
talent = talent:setv(0, curStage + 1)
for i = 1, 4 do
talent = talent:setv(i, 0)
end
else
|
cbc6973f
zhouhaihai
天赋bug 日志调整
|
122
|
return 12
|
6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
|
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
end
else
local level = talent:getv(index, 0)
if level >= #curData then return 5 end
local talentData = curData[level]
if not talentData then return end
if talentData.lvRequire > hero:getProperty("level") then return 6 end
local cost = talentData.money:toNumMap()
local cost2 = talentData.cost:toNumMap()
for k,v in pairs(cost2) do
cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v
end
if not role:checkItemEnough(cost) then return 6 end
role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
talent = talent:incrv(index, 1)
local aheadLevel = 0
for i = 1, talent:getv(0, 1) - 1 do
aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i]
end
aheadLevel = aheadLevel + talent:getv(index, 0)
role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel})
|
997cbdfe
zhouahaihai
技能养成
|
151
|
end
|
53e8037e
zhouhaihai
任务
|
152
|
|
6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
|
153
|
hero:updateProperty({field = "talent", value = talent})
|
53e8037e
zhouhaihai
任务
|
154
|
|
3133cb76
zhouhaihai
日志
|
155
156
|
hero:log({desc = "talent", int1 = index, int2 = talent:getv(index, 0)})
|
997cbdfe
zhouahaihai
技能养成
|
157
158
159
160
|
SendPacket(actionCodes.Hero_talentRpc, '')
return true
end
|
6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
|
161
|
|
be9c9ca6
zhouahaihai
角色评论
|
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
|
-- 暂时没有这个功能
function _M.likeHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local result = {status = 0}
local isLike = false
local hadLike = role:getProperty("likeHero"):toArray(true, "=")
for _, v in pairs(hadLike) do
if v == heroType then
isLike = true
break
end
end
if isLike then
result.status = 1
else
redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
table.insert(hadLike, heroType)
role:setProperty("likeHero", table.concat(hadLike, "="))
end
SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
return true
end
local RankLikeNum = 5 --热度显示几个
local TimeLikeNum = 95 -- 时间显示几个
local function getCommentKey(heroType)
return {
commentListKey = string.format("list:%d:herocomments", heroType),
commentRankKey = string.format("rank:%d:herocomments", heroType),
commentKey = string.format("hero:%d:comments", heroType),
}
end
local function trimComment(heroType, commentId) -- 剪裁 CommentList
local commentKey = getCommentKey(heroType)
local redret = redisproxy:pipelining(function (red)
red:lpush(commentKey.commentListKey, commentId)
red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
end)
local hots = {}
for _, hot in pairs(redret[4]) do
hots[hot] = 1
end
redisproxy:pipelining(function (red)
local needDel = {}
for _, tempId in pairs(redret[2]) do
if not hots[tempId] then
table.insert(needDel, tempId)
end
end
if #needDel > 0 then
red:zrem(commentKey.commentRankKey, table_unpack(needDel))
red:hdel(commentKey.commentKey, table_unpack(needDel))
end
end)
end
function _M.commentHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local content = msg.content
local result = {status = 0} -- status 0 成功 1 已经评论过了
local curStutus = role.dailyData:getProperty("commentHero")
if curStutus:getv(heroType, 0) ~= 0 then
result.status = 1
else
local commentKey = getCommentKey(heroType)
|
3c0ea5fb
zhouhaihai
抽英雄
|
236
|
local SERV = string.format(".chated%d", math.random(1, 5))
|
be9c9ca6
zhouahaihai
角色评论
|
237
238
239
240
241
242
|
local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
local comment = {
|
1c35c4cf
gaofengduan
fix hero awake
|
243
|
commentId = commentId,
|
be9c9ca6
zhouahaihai
角色评论
|
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
|
content = content,
roleId = role:getProperty("id"),
name = role:getProperty("name"),
-- time = skynet.timex()
}
redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
trimComment(heroType, commentId)
comment.like = 0
result.comment = comment
role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
end
SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
return true
end
function _M.getCommentsRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local list = {} -- 评论列表
local commentKey = getCommentKey(heroType)
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
red:hget("hero:like", "hero:"..heroType)
red:lrange(commentRoleKey, 0, 999)
end)
local likeMap = {}
local idList = {}
local liked = {}
for i = 1, #redret[2], 2 do
likeMap[redret[2][i]] = redret[2][i + 1]
if i < RankLikeNum * 2 then
table.insert(idList, redret[2][i])
end
end
for i = 1, #redret[1] do
table.insert(idList, redret[1][i])
end
for i = 1, #redret[4] do
liked[redret[4][i]] = 1
end
local commentData = redisproxy:pipelining(function (red)
for _, commentId in ipairs(idList) do
red:hget(commentKey.commentKey, commentId)
end
end)
for _, commentS in ipairs(commentData or {}) do
local comment = json.decode(commentS)
comment.like = likeMap[tostring(comment.commentId)] or 0
comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
table.insert(list, comment)
end
SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
return true
end
function _M.likeCommentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actType = msg.actType -- 1 顶 2 踩
local heroType = msg.type
local commentId = msg.commentId --评论id
local commentKey = getCommentKey(heroType)
local add = 0
if actType == 1 then
add = 1
elseif actType == 2 then
add = -1
else
|
1c35c4cf
gaofengduan
fix hero awake
|
318
|
return
|
be9c9ca6
zhouahaihai
角色评论
|
319
320
|
end
|
1c35c4cf
gaofengduan
fix hero awake
|
321
322
|
local result = {status = 0}
local commentIndex = heroType .. ":" .. commentId
|
be9c9ca6
zhouahaihai
角色评论
|
323
324
|
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
|
1c35c4cf
gaofengduan
fix hero awake
|
325
|
red:hexists(commentKey.commentKey, commentId)
|
be9c9ca6
zhouahaihai
角色评论
|
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
|
red:lrem(commentRoleKey, 1, commentIndex)
red:lpush(commentRoleKey, commentIndex)
red:ltrim(commentRoleKey, 0, 999)
end)
if (tonumber(redret[2]) or 0) > 0 then
result.status = 1
else
if redret[1] == 1 then-- 查不到也返回ture
local redret2 = redisproxy:pipelining(function (red)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
red:zincrby(commentKey.commentRankKey, add, commentId)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
end)
local out = {}
for _, v in pairs(redret2[1]) do
out[v] = 1
end
local new = {}
for _, v in pairs(redret2[3]) do
if out[v] then
out[v] = nil
else
new[v] = 1
end
end
for tempId, _ in pairs(out) do
trimComment(heroType, tempId)
end
redisproxy:pipelining(function (red)
for tempId, _ in pairs(new) do
red:lrem(commentKey.commentListKey, 0, tempId)
end
end)
end
end
SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
return true
end
|
14f1591b
zhouhaihai
删除好感度相关
|
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
|
-- function _M.loveItemRpc(agent, data)
-- local role = agent.role
-- local msg = MsgPack.unpack(data)
-- local hero = role.heros[msg.heroId]
-- if not hero then
-- return
-- end
-- local curL = hero:getProperty("loveL")
-- local curExp = hero:getProperty("loveExp")
-- local curType = hero:getProperty("type")
-- local curPlus = csvdb["unit_love_plusCsv"][curType]
-- if not curPlus then
-- return
-- end
-- if curL >= curPlus.limit then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 1})) --已满级
-- return true
-- end
-- local curEffect = csvdb["unit_love_effectCsv"][curL]
-- if not curEffect then
-- return
-- end
-- if curExp >= curEffect.loveValue and not msg.bBreak then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 2})) --当前等级经验已满
-- return true
-- end
-- if msg.bBreak then
-- local cost = curEffect.cost:toArray(true, "=")
-- if not role:checkItemEnough({[cost[1]] = cost[2]}) then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 3, itemId = cost[1]})) --物品不足
-- return true
-- end
-- role:costItems({[cost[1]] = cost[2]})
-- local newLevel = curL + 1
-- hero:updateProperty({field = "loveL", value = newLevel})
-- hero:updateProperty({field = "loveExp", value = 0})
-- if role:getProperty("loveStatus"):getv(curType, 0) < newLevel then
-- role:changeUpdates({{type = "loveStatus", field = curType, value = newLevel}}) -- 总的
-- end
-- role:checkTaskEnter("LoveBreak", {heroType = curType, loveL = newLevel})
-- else
-- local delta = globalCsv.unit_love_presentValue[msg.itemId]
-- if not delta then
-- return
-- end
-- if not role:checkItemEnough({[msg.itemId] = 1}) then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 3, itemId = msg.itemId}))
-- return true
-- end
-- local newExp = curExp + delta
-- if newExp > curEffect.loveValue then
-- newExp = curEffect.loveValue
-- end
-- role:costItems({[msg.itemId] = 1})
-- hero:updateProperty({field = "loveExp", value = newExp})
-- end
-- SendPacket(actionCodes.Hero_loveItemRpc, "")
-- return true
-- end
-- function _M.loveTaskRpc(agent, data)
-- local role = agent.role
-- local msg = MsgPack.unpack(data)
-- local hero = role.heros[msg.id]
-- if not hero then return end
-- local curL = hero:getProperty("loveL")
-- local curExp = hero:getProperty("loveExp")
-- local curType = hero:getProperty("type")
-- local curPlus = csvdb["unit_love_plusCsv"][curType]
-- if not curPlus or curL >= curPlus.limit then return end
-- local curEffect = csvdb["unit_love_effectCsv"][curL]
-- if not curEffect or curExp < curEffect.loveValue then return end
-- local lastEffect = csvdb["unit_love_effectCsv"][curL + 1]
-- local newExp = curExp - curEffect.loveValue
-- if lastEffect and curL + 1 < curPlus.limit then
-- if newExp >= lastEffect.loveValue then
-- -- todo 发任务
-- end
-- else
-- newExp = 0
-- end
-- local newLevel = curL + 1
-- hero:updateProperty({field = "loveExp", value = newExp})
-- hero:updateProperty({field = "loveL", value = newLevel})
-- if role:getProperty("loveStatus"):getv(curType, 0) < newLevel then
-- role:changeUpdates({{type = "loveStatus", field = curType, value = newLevel}}) -- 总的
-- end
-- role:checkTaskEnter("LoveBreak", {heroType = curType, loveL = newLevel})
-- SendPacket(actionCodes.Hero_loveTaskRpc, "")
-- return true
-- end
|
6947e382
zhouahaihai
好感度, 皮肤
|
467
|
|
312b9db5
zhouahaihai
背包
|
468
469
470
471
472
473
474
475
476
477
478
479
480
481
|
function _M.createHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
local unitData = csvdb["unitCsv"][heroType]
if not unitData then return end
local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
if not cost then return end
if role:getItemCount(heroType) < cost then return end
for _, hero in pairs(role.heros) do
if hero:getProperty("type") == heroType then return end
end
|
3133cb76
zhouhaihai
日志
|
482
483
|
role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
|
312b9db5
zhouahaihai
背包
|
484
485
486
487
488
|
SendPacket(actionCodes.Hero_createHeroRpc, "")
return true
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
489
|
-- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
|
24d77701
gaofengduan
fix equip
|
490
|
function _M.referEquipsRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
491
492
493
494
495
496
497
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local equips = msg.equips
if not equips or not next(equips) then return 11 end
|
056c01a0
zhouhaihai
简化装备
|
498
499
500
501
502
|
for typ = 1, 4 do -- 4件装备
if equips[typ] and equips[typ] ~= 0 then
if role:getEquipCount(typ, equips[typ]) <= 0 then
return
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
503
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
504
|
end
|
056c01a0
zhouhaihai
简化装备
|
505
506
507
508
|
local curEquip = hero:getProperty("equip")
for typ = 1, 4 do -- 4件装备
if equips[typ] then
local cur = curEquip:getv(typ, 0)
|
ee999bde
zhouhaihai
零件优化
|
509
510
|
if cur ~= equips[typ] then
if equips[typ] == 0 then
|
056c01a0
zhouhaihai
简化装备
|
511
|
curEquip = curEquip:delk(typ)
|
ee999bde
zhouhaihai
零件优化
|
512
|
else
|
3133cb76
zhouhaihai
日志
|
513
|
role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
|
056c01a0
zhouhaihai
简化装备
|
514
515
|
curEquip = curEquip:setv(typ, equips[typ])
end
|
ee999bde
zhouhaihai
零件优化
|
516
517
|
if cur ~= 0 then
|
3133cb76
zhouhaihai
日志
|
518
|
role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
|
ee999bde
zhouhaihai
零件优化
|
519
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
520
521
|
end
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
522
|
end
|
056c01a0
zhouhaihai
简化装备
|
523
524
525
|
-- 更新角色
hero:updateProperty({field = "equip", value = curEquip})
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
526
527
528
529
|
SendPacket(actionCodes.Hero_referEquipsRpc, "")
return true
end
|
ee3ac0b5
gaofengduan
fix magic
|
530
531
|
-- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
function _M.referRunesRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
532
533
534
535
536
537
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local runes = msg.runes
if not runes or not next(runes) then return 11 end
|
ee3ac0b5
gaofengduan
fix magic
|
538
|
|
f52efe51
zhouhaihai
符文升级
|
539
|
local used = {}
|
ee999bde
zhouhaihai
零件优化
|
540
541
542
543
|
for typ = 1, 6 do
if runes[typ] and runes[typ] ~= 0 then
local ownRune = role.runeBag[runes[typ]]
if not ownRune then return end
|
f52efe51
zhouhaihai
符文升级
|
544
545
546
547
548
549
550
551
552
553
554
555
556
557
|
if ownRune:getProperty("refer") ~= 0 then
used[ownRune:getProperty("refer")] = used[ownRune:getProperty("refer")] or {}
used[ownRune:getProperty("refer")][runes[typ]] = 1
end
end
end
for cheroId, cIds in pairs(used) do
local chero = role.heros[cheroId]
local hrunes = chero:getProperty("rune")
for slot, rId in pairs(hrunes:toNumMap()) do
if cIds[rId] then
hrunes = hrunes:delk(slot)
end
|
ee3ac0b5
gaofengduan
fix magic
|
558
|
end
|
f52efe51
zhouhaihai
符文升级
|
559
|
chero:updateProperty({field = "rune", value = hrunes})
|
ee3ac0b5
gaofengduan
fix magic
|
560
|
end
|
f52efe51
zhouhaihai
符文升级
|
561
|
|
ee999bde
zhouhaihai
零件优化
|
562
563
564
565
566
567
568
569
570
571
|
local curRune = hero:getProperty("rune")
for typ = 1, 6 do
if runes[typ] then
local cur = curRune:getv(typ, 0)
if cur ~= runes[typ] then
if runes[typ] == 0 then
curRune = curRune:delk(typ)
else
local newRune = role.runeBag[runes[typ]]
newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
|
4ea1b5ac
zhouhaihai
穿戴零件
|
572
|
curRune = curRune:setv(typ, runes[typ])
|
ee999bde
zhouhaihai
零件优化
|
573
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
574
|
|
ee999bde
zhouhaihai
零件优化
|
575
576
577
578
579
580
|
if cur ~= 0 then
local oldR = role.runeBag[cur]
if oldR then
oldR:updateProperty({field = "refer",value = 0})
end
end
|
ee3ac0b5
gaofengduan
fix magic
|
581
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
582
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
583
|
end
|
4ea1b5ac
zhouhaihai
穿戴零件
|
584
|
hero:updateProperty({field = "rune", value = curRune})
|
ee3ac0b5
gaofengduan
fix magic
|
585
|
SendPacket(actionCodes.Hero_referRunesRpc, "")
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
586
587
588
|
return true
end
|
3b069d52
zhouhaihai
增加获取 food 后台
|
589
590
591
592
593
594
595
596
597
598
599
600
|
function _M.createHeroRandomRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local itemData = csvdb["itemCsv"][itemId]
if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
local cost = globalCsv.unit_fragment_cost[itemData.quality]
if not cost or role:getItemCount(itemId) < cost then return end
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
if not randomData then return end
|
007af97e
zhouhaihai
item_random 结构更改
|
601
|
local temp = randomData.gift1:randWeight(true)
|
3b069d52
zhouhaihai
增加获取 food 后台
|
602
603
604
605
606
607
608
|
if not temp or not next(temp) then return end
local reward = {}
if role:isHaveHero(temp[1]) then
reward = {[temp[1]] = cost}
else
reward = {[temp[1] + ItemStartId.Hero] = 1}
end
|
3133cb76
zhouhaihai
日志
|
609
610
|
role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
reward = role:award(reward, {log = {desc = "createHeroRandom"}})
|
3b069d52
zhouhaihai
增加获取 food 后台
|
611
612
613
614
|
SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack({reward = reward}))
return true
end
|
36482c8b
zhouhaihai
回收养成
|
615
616
617
|
function _M.getResetRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
36482c8b
zhouhaihai
回收养成
|
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
|
local hero = role.heros[msg.id]
if not hero then return end
local level = hero:getProperty("level")
local breakL = hero:getProperty("breakL")
local talent = hero:getProperty("talent")
if level <= 1 and talent == "" then return end
local reward = {}
while level > 1 do
local curData = csvdb["unit_expCsv"][level - 1]
reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
level = level - 1
end
while breakL > 0 do
local curData = csvdb["unit_breakCsv"][breakL - 1]
reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
breakL = breakL - 1
end
local stage = talent:getv(0, 1)
local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp]
while stage > 0 do
local curData = csvdb["unit_talentCsv"][stage]
for level = math.max(table.unpack(tlevel)), 1, -1 do
local add = 0
for i = 1, 4 do
if tlevel[i] == level then
add = add + 1
tlevel[i] = tlevel[i] - 1
end
end
local talentData = curData[level - 1]
for itemId, count in pairs(talentData.money:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count * add
end
for idx , count in pairs(talentData.cost:toNumMap()) do
reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add
end
end
stage = stage - 1
curData = csvdb["unit_talentCsv"][stage]
if curData then
tlevel = {#curData, #curData, #curData, #curData}
end
end
hero:updateProperty({field = "level", value = level})
hero:updateProperty({field = "breakL", value = breakL})
hero:updateProperty({field = "talent", value = ""})
|
3133cb76
zhouhaihai
日志
|
675
|
hero:log({desc = "resetHero"})
|
36482c8b
zhouhaihai
回收养成
|
676
677
678
679
|
for itemId, count in pairs(reward) do
reward[itemId] = math.floor(count * globalCsv.unit_back_discount)
end
|
3133cb76
zhouhaihai
日志
|
680
|
reward = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
|
36482c8b
zhouhaihai
回收养成
|
681
682
683
684
685
|
SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack({reward = reward}))
return true
end
|
058a0cbb
zhouhaihai
抽卡
|
686
|
|
058a0cbb
zhouhaihai
抽卡
|
687
688
689
690
691
|
function _M.drawHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
692
|
if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
|
3c0ea5fb
zhouhaihai
抽英雄
|
693
|
local btype = msg.pool -- 1 2 3 4
|
058a0cbb
zhouhaihai
抽卡
|
694
|
local drawType = msg.type -- 1 单抽 2 十连
|
314ae3f4
chenyueqi
新手引导抽的时候必送丝路德
|
695
|
local guide = msg.guide -- 是否是引导抽的
|
058a0cbb
zhouhaihai
抽卡
|
696
|
|
3c0ea5fb
zhouhaihai
抽英雄
|
697
|
local buildTypeData = csvdb["build_typeCsv"][btype]
|
1976004f
zhouhaihai
测试
|
698
|
if not buildTypeData then return 1 end
|
058a0cbb
zhouhaihai
抽卡
|
699
|
|
058a0cbb
zhouhaihai
抽卡
|
700
|
local drawCount = {1, 10} -- 抽取次数
|
3c0ea5fb
zhouhaihai
抽英雄
|
701
|
if not drawCount[drawType] then return 2 end
|
058a0cbb
zhouhaihai
抽卡
|
702
|
|
3c0ea5fb
zhouhaihai
抽英雄
|
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
|
local newerDraw
if btype == 4 then
newerDraw = role:getProperty("newerDraw")
if math.illegalNum(globalCsv.draw_newer[2] - (newerDraw[1] or 0), drawCount[drawType], globalCsv.draw_newer[2]) then return 11 end
end
local cost = {}
local lastCount = drawCount[drawType]
for _, costType in ipairs({"draw_card", "draw_coin"}) do
if buildTypeData[costType] ~= "" then
local curCost = buildTypeData[costType]:toArray(true, "=")
local hadCount = role:getItemCount(curCost[1])
local curCount = math.floor(hadCount / curCost[2])
if curCount >= lastCount then
cost[curCost[1]] = curCost[2] * lastCount
lastCount = 0
break
elseif curCount > 0 then
cost[curCost[1]] = curCost[2] * curCount
lastCount = lastCount - curCount
end
|
058a0cbb
zhouhaihai
抽卡
|
724
725
|
end
end
|
3c0ea5fb
zhouhaihai
抽英雄
|
726
727
728
|
if lastCount > 0 then -- 钱不够
return 3
end
|
058a0cbb
zhouhaihai
抽卡
|
729
|
|
3c0ea5fb
zhouhaihai
抽英雄
|
730
731
732
733
734
735
736
737
738
739
740
|
-- pool 固定的
local poolEnum = {
[1] = {
[1] = 1,
[2] = 2,
[3] = 3,
},
[2] = 10,
[3] = 11,
[4] = 12,
}
|
058a0cbb
zhouhaihai
抽卡
|
741
|
|
3c0ea5fb
zhouhaihai
抽英雄
|
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
|
-- 抽取的池子
local pool = poolEnum[btype]
if btype == 1 then
-- 超级卡池子 每周轮换 有活动覆盖之
--TODO 活动判断
if false then
else
for idx, poolId in pairs(pool) do
if role:isTimeResetOpen(TimeReset["DrawType" .. idx]) then
pool = poolId
break
end
end
if type(pool) ~= "number" then
pool = -1
end
end
|
058a0cbb
zhouhaihai
抽卡
|
759
|
end
|
3c0ea5fb
zhouhaihai
抽英雄
|
760
761
|
local unitPool = csvdb["build_unitCsv"][pool]
if not unitPool then return 4 end
|
058a0cbb
zhouhaihai
抽卡
|
762
|
|
3c0ea5fb
zhouhaihai
抽英雄
|
763
|
-- 开始抽
|
058a0cbb
zhouhaihai
抽卡
|
764
|
local resultPool = {}
|
54833afe
zhouhaihai
抽英雄
|
765
|
local function fillDrawPool(fixRare, fixCamp, ssrUp, floorBack)
|
3c0ea5fb
zhouhaihai
抽英雄
|
766
767
768
769
770
771
772
773
774
775
776
|
local condition = {"rare", "camp"}
local values = {fixRare, fixCamp}
for idx, field in ipairs(condition) do
if not values[idx] then
local lpool = {}
local curIdx = 1
while unitPool[field .. "_" .. curIdx] do
lpool[curIdx] = {unitPool[field .. "_" .. curIdx]}
curIdx = curIdx + 1
end
|
058a0cbb
zhouhaihai
抽卡
|
777
|
|
3c0ea5fb
zhouhaihai
抽英雄
|
778
779
780
781
782
783
|
-- 稀有度 ssr up
if field == "rare" then
local all = 0
for _, weight in pairs(lpool) do
all = all + weight[1]
end
|
54833afe
zhouhaihai
抽英雄
|
784
785
786
787
788
789
790
791
792
793
|
--[[
SSR概率值:初始概率 + 步长概率
SR概率值:初始概率 * [ (初始概率+R初始概率) - 步长概率 ] /(初始概率+R初始概率)
R概率值:初始概率 * [ (初始概率+SR初始概率) - 步长概率 ] /(初始概率+SR初始概率)
]]
local ssrAdd = (ssrUp or 0) * all
local last = all - lpool[4][1]
lpool[4][1] = lpool[4][1] + ssrAdd
lpool[3][1] = lpool[3][1] * (last - ssrAdd) / last
lpool[2][1] = lpool[2][1] * (last - ssrAdd) / last
|
058a0cbb
zhouhaihai
抽卡
|
794
|
end
|
3c0ea5fb
zhouhaihai
抽英雄
|
795
796
797
|
if next(lpool) then
values[idx] = math.randWeight(lpool, 1)
|
058a0cbb
zhouhaihai
抽卡
|
798
|
end
|
3c0ea5fb
zhouhaihai
抽英雄
|
799
800
|
end
end
|
058a0cbb
zhouhaihai
抽卡
|
801
|
|
54833afe
zhouhaihai
抽英雄
|
802
|
for itemId, oneData in pairs(floorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do
|
3c0ea5fb
zhouhaihai
抽英雄
|
803
804
805
806
807
808
809
810
811
812
813
|
if oneData["pool_" .. pool] and oneData["pool_" .. pool] ~= "" then
local itemData = csvdb["itemCsv"][itemId]
while itemData do
if itemData.type ~= ItemType.Hero then break end
local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
if not heroData then break end
local ok = true
for idx, field in ipairs(condition) do
if heroData[field] ~= values[idx] then ok = false break end
end
if not ok then break end
|
28b5c033
zhouhaihai
概率 0 不放入池子
|
814
815
816
|
if oneData["pool_" .. pool] > 0 then
resultPool[itemId] = {oneData["pool_" .. pool]} -- itemId, count, 概率
end
|
3c0ea5fb
zhouhaihai
抽英雄
|
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
|
break
end
end
end
end
role:costItems(cost, {log = {desc = "drawHero", short1 = btype, int1 = pool}})
local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
local draw_ssr_up_count_rate = globalCsv.draw_ssr_up_count_rate[btype]
local floorHeroCount = role:getProperty("floorHero")[btype] or 0
local ssrUpCount = role:getProperty("ssrUp")[btype] or 0
local newerDrawCount, newerHadSSR
if btype == 4 then
newerDrawCount = newerDraw[1] or 0
newerHadSSR = newerDraw[2] or 0
end
|
058a0cbb
zhouhaihai
抽卡
|
835
|
|
53e8037e
zhouhaihai
任务
|
836
|
local ssrCount = 0
|
058a0cbb
zhouhaihai
抽卡
|
837
838
|
local reward = {}
for i = 1, drawCount[drawType] do
|
a35233c6
zhouhaihai
保底和回馈
|
839
|
floorHeroCount = floorHeroCount + 1
|
3c0ea5fb
zhouhaihai
抽英雄
|
840
841
842
|
if btype == 4 then
newerDrawCount = newerDrawCount + 1
end
|
216fb30d
zhouhaihai
连抽 bug
|
843
844
|
resultPool = {}
|
3c0ea5fb
zhouhaihai
抽英雄
|
845
846
|
local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts
local isNewerSSR = btype == 4 and (newerHadSSR == 0 and newerDrawCount >= globalCsv.draw_newer[1]) or false
|
a35233c6
zhouhaihai
保底和回馈
|
847
|
|
3c0ea5fb
zhouhaihai
抽英雄
|
848
849
|
local ssrUp = 0
if draw_ssr_up_count_rate then
|
54833afe
zhouhaihai
抽英雄
|
850
|
ssrUp = math.min(math.floor(ssrUpCount / draw_ssr_up_count_rate[1]) * draw_ssr_up_count_rate[2], draw_ssr_up_count_rate[3]) / 100
|
3c0ea5fb
zhouhaihai
抽英雄
|
851
852
853
854
855
|
end
while not next(resultPool) do
if isNewerSSR then
fillDrawPool(4) -- 新手保底的 ssr
elseif isFloorBack then
|
54833afe
zhouhaihai
抽英雄
|
856
857
858
|
-- 保底 sr 【郑斌】明确
-- 保底 sr 改为 池子随机 sr 或者 ssr【郑斌】
fillDrawPool(nil, nil, nil, true)
|
a35233c6
zhouhaihai
保底和回馈
|
859
|
else
|
3c0ea5fb
zhouhaihai
抽英雄
|
860
|
fillDrawPool(nil, nil, ssrUp)
|
a35233c6
zhouhaihai
保底和回馈
|
861
|
end
|
db8e475e
zhouhaihai
抽奖
|
862
863
|
end
|
314ae3f4
chenyueqi
新手引导抽的时候必送丝路德
|
864
865
|
-- 引导必送 613 丝路德
local itemId = guide and 613 or math.randWeight(resultPool, 1)
|
3c0ea5fb
zhouhaihai
抽英雄
|
866
|
local itemData = csvdb["itemCsv"][itemId]
|
3c0ea5fb
zhouhaihai
抽英雄
|
867
868
869
|
if itemData.quality == 4 then
ssrCount = ssrCount + 1
ssrUpCount = 0
|
3c0ea5fb
zhouhaihai
抽英雄
|
870
871
|
if btype == 4 then
newerHadSSR = newerHadSSR + 1
|
3df938f9
zhouhaihai
明确保底 ssr
|
872
|
end
|
3c0ea5fb
zhouhaihai
抽英雄
|
873
874
|
else
ssrUpCount = ssrUpCount + 1
|
53e8037e
zhouhaihai
任务
|
875
876
|
end
|
54833afe
zhouhaihai
抽英雄
|
877
878
879
880
|
if itemData.quality >= 3 then
floorHeroCount = 0
end
|
3c0ea5fb
zhouhaihai
抽英雄
|
881
|
if role:isHaveHero(itemData.id - ItemStartId.Hero) then
|
db8e475e
zhouhaihai
抽奖
|
882
883
|
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
|
3c0ea5fb
zhouhaihai
抽英雄
|
884
885
886
|
local count = globalCsv.draw_unit_tofragment[heroData.rare]
role:award({[fragId] = count}, {log = {desc = "drawHero", short1 = btype, int1 = pool}})
table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
|
db8e475e
zhouhaihai
抽奖
|
887
|
else
|
3c0ea5fb
zhouhaihai
抽英雄
|
888
889
|
role:award({[itemId] = 1}, {log = {desc = "drawHero", short1 = btype, int1 = pool}})
table.insert(reward, {id = itemId, count = 1})
|
058a0cbb
zhouhaihai
抽卡
|
890
891
892
|
end
end
|
3c0ea5fb
zhouhaihai
抽英雄
|
893
|
if draw_floor_back_counts then
|
a35233c6
zhouhaihai
保底和回馈
|
894
895
|
local floorHero = role:getProperty("floorHero")
floorHero[pool] = floorHeroCount
|
3c0ea5fb
zhouhaihai
抽英雄
|
896
897
898
899
900
901
902
|
role:setProperty("floorHero", floorHero)
end
if draw_ssr_up_count_rate then
local ssrUp = role:getProperty("ssrUp")
ssrUp[pool] = ssrUpCount
role:setProperty("ssrUp", ssrUp)
|
a35233c6
zhouhaihai
保底和回馈
|
903
904
|
end
|
3c0ea5fb
zhouhaihai
抽英雄
|
905
906
907
908
|
if btype == 4 then
newerDraw[1] = newerDrawCount
newerDraw[2] = newerHadSSR
role:updateProperty({field = "newerDraw", value = newerDraw})
|
aef8ca87
zhouhaihai
两个bug
|
909
|
end
|
a35233c6
zhouhaihai
保底和回馈
|
910
|
|
3c0ea5fb
zhouhaihai
抽英雄
|
911
912
913
914
915
916
|
-- if pool == 1 then
-- local repayHero = role:getProperty("repayHero")
-- repayHero = math.min(globalCsv.draw_super_repay_count, repayHero + drawCount[drawType])
-- role:updateProperty({field = "repayHero", value = repayHero})
-- end
|
ceec6779
zhouhaihai
抽英雄任务bug
|
917
|
role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]})
|
53e8037e
zhouhaihai
任务
|
918
919
920
|
if ssrCount > 0 then
role:checkTaskEnter("DrawSSR", {count = ssrCount})
end
|
3c0ea5fb
zhouhaihai
抽英雄
|
921
|
role:log("hero_action", {desc = "drawHero", short1 = btype, int1 = drawCount[drawType], int2 = pool})
|
058a0cbb
zhouhaihai
抽卡
|
922
923
924
925
|
SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
return true
end
|
3c0ea5fb
zhouhaihai
抽英雄
|
926
927
|
-- function _M.repayHeroRpc(agent, data)
-- local role = agent.role
|
a35233c6
zhouhaihai
保底和回馈
|
928
|
|
3c0ea5fb
zhouhaihai
抽英雄
|
929
930
931
932
|
-- local repayHero = role:getProperty("repayHero")
-- if repayHero < globalCsv.draw_super_repay_count then
-- return
-- end
|
a35233c6
zhouhaihai
保底和回馈
|
933
|
|
3c0ea5fb
zhouhaihai
抽英雄
|
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
|
-- role:updateProperty({field = "repayHero", value = 0})
-- local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
-- local reward = {}
-- local itemData = csvdb["itemCsv"][id]
-- if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
-- local fragId = itemData.id - ItemStartId.Hero
-- local heroData = csvdb["unitCsv"][fragId]
-- local count = globalCsv.draw_unit_tofragment[heroData.rare]
-- role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
-- reward = {id = fragId, count = count, from = id, fcount = 1}
-- else
-- role:award({[id] = 1}, {log = {desc = "heroRepay"}})
-- reward = {id = id, count = 1}
-- end
-- role:log("hero_action", {desc = "heroRepay"})
-- SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
-- return true
-- end
|
a35233c6
zhouhaihai
保底和回馈
|
953
|
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
954
|
return _M
|