0a07bdd9
zhouahaihai
角色升级 。gm
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
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be9c9ca6
zhouahaihai
角色评论
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local table_unpack = table.unpack
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0a07bdd9
zhouahaihai
角色升级 。gm
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local _M = {}
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058a0cbb
zhouhaihai
抽卡
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0a07bdd9
zhouahaihai
角色升级 。gm
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function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
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36482c8b
zhouhaihai
回收养成
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0a07bdd9
zhouahaihai
角色升级 。gm
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local hero = role.heros[msg.id]
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1c35c4cf
gaofengduan
fix hero awake
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if not hero then return 1 end
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0a07bdd9
zhouahaihai
角色升级 。gm
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1c35c4cf
gaofengduan
fix hero awake
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if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
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997cbdfe
zhouahaihai
技能养成
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local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
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1c35c4cf
gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 3 end
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3133cb76
zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
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0a07bdd9
zhouahaihai
角色升级 。gm
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hero:updateProperty({field = "level", delta = 1})
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1c35c4cf
gaofengduan
fix hero awake
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3133cb76
zhouhaihai
日志
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hero:log({desc = "levelUp", int1 = hero:getProperty("level")})
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zhouhaihai
任务
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role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
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0a07bdd9
zhouahaihai
角色升级 。gm
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SendPacket(actionCodes.Hero_levelUpRpc, '')
return true
end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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function _M.breakRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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1c35c4cf
gaofengduan
fix hero awake
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if not hero then return 1 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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1c35c4cf
gaofengduan
fix hero awake
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if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
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997cbdfe
zhouahaihai
技能养成
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local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
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1c35c4cf
gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 4 end
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3133cb76
zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
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8c74292c
zhouahaihai
增加item 以及 角色突破
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hero:updateProperty({field = "breakL", delta = 1})
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1c35c4cf
gaofengduan
fix hero awake
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3133cb76
zhouhaihai
日志
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hero:log({desc = "break", int1 = hero:getProperty("breakL")})
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zhouahaihai
增加item 以及 角色突破
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SendPacket(actionCodes.Hero_breakRpc, '')
return true
end
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0a07bdd9
zhouahaihai
角色升级 。gm
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997cbdfe
zhouahaihai
技能养成
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function _M.wakeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero awake
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if not hero then return 1 end
if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
local typ = hero:getProperty("type")
local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
if not wakeData then return 3 end
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15cba0bf
zhouhaihai
修改天赋升级消耗
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local costMaterial = wakeData.costMaterial:toArray(true,"=")
local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
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gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then
return 4
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zhouahaihai
技能养成
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end
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gaofengduan
fix hero awake
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3133cb76
zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
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zhouhaihai
优化角色技能等级
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997cbdfe
zhouahaihai
技能养成
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hero:updateProperty({field = "wakeL", delta = 1})
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53e8037e
zhouhaihai
任务
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local curLevel = hero:getProperty("wakeL")
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f6a9215f
zhouhaihai
觉醒 误删了 任务
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role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
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53e8037e
zhouhaihai
任务
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if curLevel == 4 then -- 解锁cg
role:checkTaskEnter("WakeCG", {heroType = typ})
end
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3133cb76
zhouhaihai
日志
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hero:log({desc = "wake", int1 = hero:getProperty("wakeL")})
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53e8037e
zhouhaihai
任务
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997cbdfe
zhouahaihai
技能养成
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SendPacket(actionCodes.Hero_wakeRpc, '')
return true
end
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997cbdfe
zhouahaihai
技能养成
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function _M.talentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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b57f0bae
gaofengduan
fix hero talent
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if not hero then return 1 end
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997cbdfe
zhouahaihai
技能养成
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local index = msg.index -- 第几个天赋
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6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
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local need = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1}
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b57f0bae
gaofengduan
fix hero talent
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if not need[index] then return 2 end
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997cbdfe
zhouahaihai
技能养成
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04258e10
zhouhaihai
天赋bug
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local talent = hero:getProperty("talent")
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997cbdfe
zhouahaihai
技能养成
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local curStage = talent:getv(0, 1)
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gaofengduan
fix hero awake
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local curData = csvdb["unit_talentCsv"][curStage]
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b57f0bae
gaofengduan
fix hero talent
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if not curData then return 4 end
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997cbdfe
zhouahaihai
技能养成
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6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
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if index == 0 then
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zhouhaihai
角色新突破 冒险优化点击地块
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--是否进阶
local max = true
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997cbdfe
zhouahaihai
技能养成
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for i = 1, 4 do
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zhouhaihai
角色新突破 冒险优化点击地块
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if talent:getv(i, 0) < #curData then
max = false
break
end
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zhouahaihai
技能养成
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end
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zhouhaihai
角色新突破 冒险优化点击地块
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if max then
talent = talent:setv(0, curStage + 1)
for i = 1, 4 do
talent = talent:setv(i, 0)
end
else
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cbc6973f
zhouhaihai
天赋bug 日志调整
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return 12
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6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
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end
else
local level = talent:getv(index, 0)
if level >= #curData then return 5 end
local talentData = curData[level]
if not talentData then return end
if talentData.lvRequire > hero:getProperty("level") then return 6 end
local cost = talentData.money:toNumMap()
local cost2 = talentData.cost:toNumMap()
for k,v in pairs(cost2) do
cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v
end
if not role:checkItemEnough(cost) then return 6 end
role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
talent = talent:incrv(index, 1)
local aheadLevel = 0
for i = 1, talent:getv(0, 1) - 1 do
aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i]
end
aheadLevel = aheadLevel + talent:getv(index, 0)
role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel})
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997cbdfe
zhouahaihai
技能养成
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end
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53e8037e
zhouhaihai
任务
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6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
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hero:updateProperty({field = "talent", value = talent})
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53e8037e
zhouhaihai
任务
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3133cb76
zhouhaihai
日志
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hero:log({desc = "talent", int1 = index, int2 = talent:getv(index, 0)})
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zhouahaihai
技能养成
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SendPacket(actionCodes.Hero_talentRpc, '')
return true
end
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6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
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zhouahaihai
角色评论
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-- 暂时没有这个功能
function _M.likeHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local result = {status = 0}
local isLike = false
local hadLike = role:getProperty("likeHero"):toArray(true, "=")
for _, v in pairs(hadLike) do
if v == heroType then
isLike = true
break
end
end
if isLike then
result.status = 1
else
redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
table.insert(hadLike, heroType)
role:setProperty("likeHero", table.concat(hadLike, "="))
end
SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
return true
end
local RankLikeNum = 5 --热度显示几个
local TimeLikeNum = 95 -- 时间显示几个
local function getCommentKey(heroType)
return {
commentListKey = string.format("list:%d:herocomments", heroType),
commentRankKey = string.format("rank:%d:herocomments", heroType),
commentKey = string.format("hero:%d:comments", heroType),
}
end
local function trimComment(heroType, commentId) -- 剪裁 CommentList
local commentKey = getCommentKey(heroType)
local redret = redisproxy:pipelining(function (red)
red:lpush(commentKey.commentListKey, commentId)
red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
end)
local hots = {}
for _, hot in pairs(redret[4]) do
hots[hot] = 1
end
redisproxy:pipelining(function (red)
local needDel = {}
for _, tempId in pairs(redret[2]) do
if not hots[tempId] then
table.insert(needDel, tempId)
end
end
if #needDel > 0 then
red:zrem(commentKey.commentRankKey, table_unpack(needDel))
red:hdel(commentKey.commentKey, table_unpack(needDel))
end
end)
end
function _M.commentHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local content = msg.content
local result = {status = 0} -- status 0 成功 1 已经评论过了
local curStutus = role.dailyData:getProperty("commentHero")
if curStutus:getv(heroType, 0) ~= 0 then
result.status = 1
else
local commentKey = getCommentKey(heroType)
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a5486ede
zhouhaihai
csvdata 修改为 share...
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local SERV = string.format(".chatd%d", math.random(1, 5))
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be9c9ca6
zhouahaihai
角色评论
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local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
local comment = {
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1c35c4cf
gaofengduan
fix hero awake
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commentId = commentId,
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be9c9ca6
zhouahaihai
角色评论
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content = content,
roleId = role:getProperty("id"),
name = role:getProperty("name"),
-- time = skynet.timex()
}
redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
trimComment(heroType, commentId)
comment.like = 0
result.comment = comment
role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
end
SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
return true
end
function _M.getCommentsRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local list = {} -- 评论列表
local commentKey = getCommentKey(heroType)
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
red:hget("hero:like", "hero:"..heroType)
red:lrange(commentRoleKey, 0, 999)
end)
local likeMap = {}
local idList = {}
local liked = {}
for i = 1, #redret[2], 2 do
likeMap[redret[2][i]] = redret[2][i + 1]
if i < RankLikeNum * 2 then
table.insert(idList, redret[2][i])
end
end
for i = 1, #redret[1] do
table.insert(idList, redret[1][i])
end
for i = 1, #redret[4] do
liked[redret[4][i]] = 1
end
local commentData = redisproxy:pipelining(function (red)
for _, commentId in ipairs(idList) do
red:hget(commentKey.commentKey, commentId)
end
end)
for _, commentS in ipairs(commentData or {}) do
local comment = json.decode(commentS)
comment.like = likeMap[tostring(comment.commentId)] or 0
comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
table.insert(list, comment)
end
SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
return true
end
function _M.likeCommentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actType = msg.actType -- 1 顶 2 踩
local heroType = msg.type
local commentId = msg.commentId --评论id
local commentKey = getCommentKey(heroType)
local add = 0
if actType == 1 then
add = 1
elseif actType == 2 then
add = -1
else
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1c35c4cf
gaofengduan
fix hero awake
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return
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be9c9ca6
zhouahaihai
角色评论
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end
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1c35c4cf
gaofengduan
fix hero awake
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local result = {status = 0}
local commentIndex = heroType .. ":" .. commentId
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be9c9ca6
zhouahaihai
角色评论
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local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
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1c35c4cf
gaofengduan
fix hero awake
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red:hexists(commentKey.commentKey, commentId)
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zhouahaihai
角色评论
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red:lrem(commentRoleKey, 1, commentIndex)
red:lpush(commentRoleKey, commentIndex)
red:ltrim(commentRoleKey, 0, 999)
end)
if (tonumber(redret[2]) or 0) > 0 then
result.status = 1
else
if redret[1] == 1 then-- 查不到也返回ture
local redret2 = redisproxy:pipelining(function (red)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
red:zincrby(commentKey.commentRankKey, add, commentId)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
end)
local out = {}
for _, v in pairs(redret2[1]) do
out[v] = 1
end
local new = {}
for _, v in pairs(redret2[3]) do
if out[v] then
out[v] = nil
else
new[v] = 1
end
end
for tempId, _ in pairs(out) do
trimComment(heroType, tempId)
end
redisproxy:pipelining(function (red)
for tempId, _ in pairs(new) do
red:lrem(commentKey.commentListKey, 0, tempId)
end
end)
end
end
SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
return true
end
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14f1591b
zhouhaihai
删除好感度相关
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-- function _M.loveItemRpc(agent, data)
-- local role = agent.role
-- local msg = MsgPack.unpack(data)
-- local hero = role.heros[msg.heroId]
-- if not hero then
-- return
-- end
-- local curL = hero:getProperty("loveL")
-- local curExp = hero:getProperty("loveExp")
-- local curType = hero:getProperty("type")
-- local curPlus = csvdb["unit_love_plusCsv"][curType]
-- if not curPlus then
-- return
-- end
-- if curL >= curPlus.limit then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 1})) --已满级
-- return true
-- end
-- local curEffect = csvdb["unit_love_effectCsv"][curL]
-- if not curEffect then
-- return
-- end
-- if curExp >= curEffect.loveValue and not msg.bBreak then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 2})) --当前等级经验已满
-- return true
-- end
-- if msg.bBreak then
-- local cost = curEffect.cost:toArray(true, "=")
-- if not role:checkItemEnough({[cost[1]] = cost[2]}) then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 3, itemId = cost[1]})) --物品不足
-- return true
-- end
-- role:costItems({[cost[1]] = cost[2]})
-- local newLevel = curL + 1
-- hero:updateProperty({field = "loveL", value = newLevel})
-- hero:updateProperty({field = "loveExp", value = 0})
-- if role:getProperty("loveStatus"):getv(curType, 0) < newLevel then
-- role:changeUpdates({{type = "loveStatus", field = curType, value = newLevel}}) -- 总的
-- end
-- role:checkTaskEnter("LoveBreak", {heroType = curType, loveL = newLevel})
-- else
-- local delta = globalCsv.unit_love_presentValue[msg.itemId]
-- if not delta then
-- return
-- end
-- if not role:checkItemEnough({[msg.itemId] = 1}) then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 3, itemId = msg.itemId}))
-- return true
-- end
-- local newExp = curExp + delta
-- if newExp > curEffect.loveValue then
-- newExp = curEffect.loveValue
-- end
-- role:costItems({[msg.itemId] = 1})
-- hero:updateProperty({field = "loveExp", value = newExp})
-- end
-- SendPacket(actionCodes.Hero_loveItemRpc, "")
-- return true
-- end
-- function _M.loveTaskRpc(agent, data)
-- local role = agent.role
-- local msg = MsgPack.unpack(data)
-- local hero = role.heros[msg.id]
-- if not hero then return end
-- local curL = hero:getProperty("loveL")
-- local curExp = hero:getProperty("loveExp")
-- local curType = hero:getProperty("type")
-- local curPlus = csvdb["unit_love_plusCsv"][curType]
-- if not curPlus or curL >= curPlus.limit then return end
-- local curEffect = csvdb["unit_love_effectCsv"][curL]
-- if not curEffect or curExp < curEffect.loveValue then return end
-- local lastEffect = csvdb["unit_love_effectCsv"][curL + 1]
-- local newExp = curExp - curEffect.loveValue
-- if lastEffect and curL + 1 < curPlus.limit then
-- if newExp >= lastEffect.loveValue then
-- -- todo 发任务
-- end
-- else
-- newExp = 0
-- end
-- local newLevel = curL + 1
-- hero:updateProperty({field = "loveExp", value = newExp})
-- hero:updateProperty({field = "loveL", value = newLevel})
-- if role:getProperty("loveStatus"):getv(curType, 0) < newLevel then
-- role:changeUpdates({{type = "loveStatus", field = curType, value = newLevel}}) -- 总的
-- end
-- role:checkTaskEnter("LoveBreak", {heroType = curType, loveL = newLevel})
-- SendPacket(actionCodes.Hero_loveTaskRpc, "")
-- return true
-- end
|
6947e382
zhouahaihai
好感度, 皮肤
|
467
|
|
312b9db5
zhouahaihai
背包
|
468
469
470
471
472
473
474
475
476
477
478
479
480
481
|
function _M.createHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
local unitData = csvdb["unitCsv"][heroType]
if not unitData then return end
local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
if not cost then return end
if role:getItemCount(heroType) < cost then return end
for _, hero in pairs(role.heros) do
if hero:getProperty("type") == heroType then return end
end
|
3133cb76
zhouhaihai
日志
|
482
483
|
role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
|
312b9db5
zhouahaihai
背包
|
484
485
486
487
488
|
SendPacket(actionCodes.Hero_createHeroRpc, "")
return true
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
489
|
-- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
|
24d77701
gaofengduan
fix equip
|
490
|
function _M.referEquipsRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
491
492
493
494
495
496
497
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local equips = msg.equips
if not equips or not next(equips) then return 11 end
|
056c01a0
zhouhaihai
简化装备
|
498
499
500
501
502
|
for typ = 1, 4 do -- 4件装备
if equips[typ] and equips[typ] ~= 0 then
if role:getEquipCount(typ, equips[typ]) <= 0 then
return
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
503
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
504
|
end
|
056c01a0
zhouhaihai
简化装备
|
505
506
507
508
|
local curEquip = hero:getProperty("equip")
for typ = 1, 4 do -- 4件装备
if equips[typ] then
local cur = curEquip:getv(typ, 0)
|
ee999bde
zhouhaihai
零件优化
|
509
510
|
if cur ~= equips[typ] then
if equips[typ] == 0 then
|
056c01a0
zhouhaihai
简化装备
|
511
|
curEquip = curEquip:delk(typ)
|
ee999bde
zhouhaihai
零件优化
|
512
|
else
|
3133cb76
zhouhaihai
日志
|
513
|
role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
|
056c01a0
zhouhaihai
简化装备
|
514
515
|
curEquip = curEquip:setv(typ, equips[typ])
end
|
ee999bde
zhouhaihai
零件优化
|
516
517
|
if cur ~= 0 then
|
3133cb76
zhouhaihai
日志
|
518
|
role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
|
ee999bde
zhouhaihai
零件优化
|
519
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
520
521
|
end
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
522
|
end
|
056c01a0
zhouhaihai
简化装备
|
523
524
525
|
-- 更新角色
hero:updateProperty({field = "equip", value = curEquip})
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
526
527
528
529
|
SendPacket(actionCodes.Hero_referEquipsRpc, "")
return true
end
|
ee3ac0b5
gaofengduan
fix magic
|
530
531
|
-- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
function _M.referRunesRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
532
533
534
535
536
537
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local runes = msg.runes
if not runes or not next(runes) then return 11 end
|
ee3ac0b5
gaofengduan
fix magic
|
538
|
|
ee999bde
zhouhaihai
零件优化
|
539
540
541
542
543
|
for typ = 1, 6 do
if runes[typ] and runes[typ] ~= 0 then
local ownRune = role.runeBag[runes[typ]]
if not ownRune then return end
if ownRune:getProperty("refer") ~= 0 then return end
|
ee3ac0b5
gaofengduan
fix magic
|
544
545
|
end
end
|
ee999bde
zhouhaihai
零件优化
|
546
547
548
549
550
551
552
553
554
555
|
local curRune = hero:getProperty("rune")
for typ = 1, 6 do
if runes[typ] then
local cur = curRune:getv(typ, 0)
if cur ~= runes[typ] then
if runes[typ] == 0 then
curRune = curRune:delk(typ)
else
local newRune = role.runeBag[runes[typ]]
newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
|
4ea1b5ac
zhouhaihai
穿戴零件
|
556
|
curRune = curRune:setv(typ, runes[typ])
|
ee999bde
zhouhaihai
零件优化
|
557
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
558
|
|
ee999bde
zhouhaihai
零件优化
|
559
560
561
562
563
564
|
if cur ~= 0 then
local oldR = role.runeBag[cur]
if oldR then
oldR:updateProperty({field = "refer",value = 0})
end
end
|
ee3ac0b5
gaofengduan
fix magic
|
565
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
566
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
567
|
end
|
4ea1b5ac
zhouhaihai
穿戴零件
|
568
|
hero:updateProperty({field = "rune", value = curRune})
|
ee3ac0b5
gaofengduan
fix magic
|
569
|
SendPacket(actionCodes.Hero_referRunesRpc, "")
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
570
571
572
|
return true
end
|
3b069d52
zhouhaihai
增加获取 food 后台
|
573
574
575
576
577
578
579
580
581
582
583
584
|
function _M.createHeroRandomRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local itemData = csvdb["itemCsv"][itemId]
if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
local cost = globalCsv.unit_fragment_cost[itemData.quality]
if not cost or role:getItemCount(itemId) < cost then return end
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
if not randomData then return end
|
007af97e
zhouhaihai
item_random 结构更改
|
585
|
local temp = randomData.gift1:randWeight(true)
|
3b069d52
zhouhaihai
增加获取 food 后台
|
586
587
588
589
590
591
592
|
if not temp or not next(temp) then return end
local reward = {}
if role:isHaveHero(temp[1]) then
reward = {[temp[1]] = cost}
else
reward = {[temp[1] + ItemStartId.Hero] = 1}
end
|
3133cb76
zhouhaihai
日志
|
593
594
|
role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
reward = role:award(reward, {log = {desc = "createHeroRandom"}})
|
3b069d52
zhouhaihai
增加获取 food 后台
|
595
596
597
598
|
SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack({reward = reward}))
return true
end
|
36482c8b
zhouhaihai
回收养成
|
599
600
601
|
function _M.getResetRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
36482c8b
zhouhaihai
回收养成
|
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
|
local hero = role.heros[msg.id]
if not hero then return end
local level = hero:getProperty("level")
local breakL = hero:getProperty("breakL")
local talent = hero:getProperty("talent")
if level <= 1 and talent == "" then return end
local reward = {}
while level > 1 do
local curData = csvdb["unit_expCsv"][level - 1]
reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
level = level - 1
end
while breakL > 0 do
local curData = csvdb["unit_breakCsv"][breakL - 1]
reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
breakL = breakL - 1
end
local stage = talent:getv(0, 1)
local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp]
while stage > 0 do
local curData = csvdb["unit_talentCsv"][stage]
for level = math.max(table.unpack(tlevel)), 1, -1 do
local add = 0
for i = 1, 4 do
if tlevel[i] == level then
add = add + 1
tlevel[i] = tlevel[i] - 1
end
end
local talentData = curData[level - 1]
for itemId, count in pairs(talentData.money:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count * add
end
for idx , count in pairs(talentData.cost:toNumMap()) do
reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add
end
end
stage = stage - 1
curData = csvdb["unit_talentCsv"][stage]
if curData then
tlevel = {#curData, #curData, #curData, #curData}
end
end
hero:updateProperty({field = "level", value = level})
hero:updateProperty({field = "breakL", value = breakL})
hero:updateProperty({field = "talent", value = ""})
|
3133cb76
zhouhaihai
日志
|
659
|
hero:log({desc = "resetHero"})
|
36482c8b
zhouhaihai
回收养成
|
660
661
662
663
|
for itemId, count in pairs(reward) do
reward[itemId] = math.floor(count * globalCsv.unit_back_discount)
end
|
3133cb76
zhouhaihai
日志
|
664
|
reward = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
|
36482c8b
zhouhaihai
回收养成
|
665
666
667
668
669
|
SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack({reward = reward}))
return true
end
|
058a0cbb
zhouhaihai
抽卡
|
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
|
local function randomDrawCondition(pool, condition)
local value = {}
for idx, field in ipairs(condition) do
local lpool = {}
local curIdx = 1
while pool[field .. "_" .. curIdx] do
table.insert(lpool, {pool[field .. "_" .. curIdx]})
curIdx = curIdx + 1
end
if next(lpool) then
value[idx] = math.randWeight(lpool, 1)
end
end
return value
end
local function fillDrawPool(curPool, resultPool, isNeedFunc)
for itemId, oneData in pairs(csvdb["build_poolCsv"]) do
if oneData["pool_" .. curPool] and oneData["pool_" .. curPool] ~= "" then
local itemData = csvdb["itemCsv"][itemId]
if itemData and isNeedFunc(itemData) then
|
b9659961
zhouhaihai
pool bug
|
693
|
for _, one in ipairs(oneData["pool_" .. curPool]:toTableArray(true)) do
|
058a0cbb
zhouhaihai
抽卡
|
694
695
696
697
698
699
700
701
702
703
704
|
table.insert(resultPool, {itemId, one[1], one[2]}) -- itemId, count, 概率
end
end
end
end
end
function _M.drawHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
705
|
if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
|
058a0cbb
zhouhaihai
抽卡
|
706
707
708
709
|
local pool = msg.pool -- 1 2 3
local drawType = msg.type -- 1 单抽 2 十连
local buildTypeData = csvdb["build_typeCsv"][pool]
|
1976004f
zhouhaihai
测试
|
710
|
if not buildTypeData then return 1 end
|
058a0cbb
zhouhaihai
抽卡
|
711
712
713
714
715
|
local costs = {{"draw_card", "draw_coin"}, {"draw10_card", "draw10_coin"}} -- 抽取消耗
local drawCount = {1, 10} -- 抽取次数
local costT = costs[drawType]
|
1976004f
zhouhaihai
测试
|
716
|
if not costT then return 2 end
|
058a0cbb
zhouhaihai
抽卡
|
717
718
719
720
|
local cost = buildTypeData[costT[1]]:toNumMap()
if not role:checkItemEnough(cost) then
cost = buildTypeData[costT[2]]:toNumMap()
if not role:checkItemEnough(cost) then
|
1976004f
zhouhaihai
测试
|
721
|
return 3
|
058a0cbb
zhouhaihai
抽卡
|
722
723
724
725
726
727
728
729
730
731
|
end
end
-- 开始抽
local rateTypes = {"unitRate", "fragmentRate", "itemRate"}
local typePool = {}
for _, rateType in ipairs(rateTypes) do
table.insert(typePool, {buildTypeData[rateType]})
end
|
058a0cbb
zhouhaihai
抽卡
|
732
733
734
735
|
local resultPool = {}
local fillPoolFunc = {
|
a35233c6
zhouhaihai
保底和回馈
|
736
|
unitRate = function(fixRare, fixCamp, fixJob)
|
058a0cbb
zhouhaihai
抽卡
|
737
738
|
local condition = {"rare", "camp", "job"}
local values = randomDrawCondition(csvdb["build_unitCsv"][pool], condition)
|
a35233c6
zhouhaihai
保底和回馈
|
739
740
741
|
values[1] = fixRare or values[1]
values[2] = fixCamp or values[2]
values[3] = fixJob or values[3]
|
058a0cbb
zhouhaihai
抽卡
|
742
743
744
745
746
747
748
749
750
751
|
fillDrawPool(pool, resultPool, function(itemData)
if itemData.type ~= ItemType.Hero then return end
local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
if not heroData then return end
for idx, field in ipairs(condition) do
if heroData[field] ~= values[idx] then return end
end
return true
end)
end,
|
a35233c6
zhouhaihai
保底和回馈
|
752
|
fragmentRate = function(fixRare, fixCamp, fixJob)
|
058a0cbb
zhouhaihai
抽卡
|
753
754
|
local condition = {"rare", "camp", "job"}
local values = randomDrawCondition(csvdb["build_fragmentCsv"][pool], condition)
|
a35233c6
zhouhaihai
保底和回馈
|
755
756
757
|
values[1] = fixRare or values[1]
values[2] = fixCamp or values[2]
values[3] = fixJob or values[3]
|
058a0cbb
zhouhaihai
抽卡
|
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
|
fillDrawPool(pool, resultPool, function(itemData)
if itemData.type ~= ItemType.HeroFragment then return end
local heroData = csvdb["unitCsv"][itemData.id]
if not heroData then return end
for idx, field in ipairs(condition) do
if heroData[field] ~= values[idx] then return end
end
return true
end)
end,
itemRate = function()
fillDrawPool(pool, resultPool, function(itemData)
if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.Hero then return end
return true
end)
end,
}
|
3133cb76
zhouhaihai
日志
|
776
|
role:costItems(cost, {log = {desc = "drawHero", short1 = pool}})
|
a35233c6
zhouhaihai
保底和回馈
|
777
|
local floorHeroCount = role:getProperty("floorHero")[pool] or 0
|
058a0cbb
zhouhaihai
抽卡
|
778
|
|
53e8037e
zhouhaihai
任务
|
779
|
local ssrCount = 0
|
058a0cbb
zhouhaihai
抽卡
|
780
781
|
local reward = {}
for i = 1, drawCount[drawType] do
|
a35233c6
zhouhaihai
保底和回馈
|
782
|
floorHeroCount = floorHeroCount + 1
|
216fb30d
zhouhaihai
连抽 bug
|
783
784
|
resultPool = {}
|
a35233c6
zhouhaihai
保底和回馈
|
785
|
local isFloorBack = globalCsv.draw_floor_back_counts[pool] and floorHeroCount >= globalCsv.draw_floor_back_counts[pool]
|
db8e475e
zhouhaihai
抽奖
|
786
|
while not next(resultPool) do
|
a35233c6
zhouhaihai
保底和回馈
|
787
788
789
790
791
792
793
|
local rateType
if isFloorBack then
rateType = 1 --保底英雄
else
rateType = math.randWeight(typePool, 1)
end
|
db8e475e
zhouhaihai
抽奖
|
794
|
if not fillPoolFunc[rateTypes[rateType]] then return 4 end
|
a35233c6
zhouhaihai
保底和回馈
|
795
|
if isFloorBack then
|
3df938f9
zhouhaihai
明确保底 ssr
|
796
|
fillPoolFunc[rateTypes[rateType]](3) -- 保底 sr 【郑斌】明确
|
a35233c6
zhouhaihai
保底和回馈
|
797
798
799
|
else
fillPoolFunc[rateTypes[rateType]]()
end
|
db8e475e
zhouhaihai
抽奖
|
800
801
802
803
804
|
end
local idx = math.randWeight(resultPool, 3)
local temp = resultPool[idx]
local itemData = csvdb["itemCsv"][temp[1]]
|
53e8037e
zhouhaihai
任务
|
805
|
|
3df938f9
zhouhaihai
明确保底 ssr
|
806
807
808
809
810
811
|
if itemData.type == ItemType.Hero then
if itemData.quality == 4 then
ssrCount = ssrCount + 1
elseif itemData.quality == 3 then
floorHeroCount = 0
end
|
53e8037e
zhouhaihai
任务
|
812
813
|
end
|
db8e475e
zhouhaihai
抽奖
|
814
815
816
817
|
if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare] * temp[2]
|
3133cb76
zhouhaihai
日志
|
818
|
role:award({[fragId] = count}, {log = {desc = "drawHero", short1 = pool}})
|
db8e475e
zhouhaihai
抽奖
|
819
820
|
table.insert(reward, {id = fragId, count = count, from = temp[1], fcount = temp[2]})
else
|
3133cb76
zhouhaihai
日志
|
821
|
role:award({[temp[1]] = temp[2]}, {log = {desc = "drawHero", short1 = pool}})
|
db8e475e
zhouhaihai
抽奖
|
822
|
table.insert(reward, {id = temp[1], count = temp[2]})
|
058a0cbb
zhouhaihai
抽卡
|
823
824
825
|
end
end
|
a35233c6
zhouhaihai
保底和回馈
|
826
827
828
829
830
831
|
if globalCsv.draw_floor_back_counts[pool] then
local floorHero = role:getProperty("floorHero")
floorHero[pool] = floorHeroCount
role:updateProperty({field = "floorHero", value = floorHero})
end
|
aef8ca87
zhouhaihai
两个bug
|
832
833
834
835
836
|
if pool == 1 then
local repayHero = role:getProperty("repayHero")
repayHero = math.min(globalCsv.draw_super_repay_count, repayHero + drawCount[drawType])
role:updateProperty({field = "repayHero", value = repayHero})
end
|
a35233c6
zhouhaihai
保底和回馈
|
837
|
|
53e8037e
zhouhaihai
任务
|
838
839
840
841
|
role:checkTaskEnter("DrawHero", {pool = pool, count = drawCount[drawType]})
if ssrCount > 0 then
role:checkTaskEnter("DrawSSR", {count = ssrCount})
end
|
3133cb76
zhouhaihai
日志
|
842
|
role:log("hero_action", {desc = "drawHero", short1 = pool, int1 = drawCount[drawType]})
|
058a0cbb
zhouhaihai
抽卡
|
843
844
845
846
|
SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
return true
end
|
a35233c6
zhouhaihai
保底和回馈
|
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
|
function _M.repayHeroRpc(agent, data)
local role = agent.role
local repayHero = role:getProperty("repayHero")
if repayHero < globalCsv.draw_super_repay_count then
return
end
role:updateProperty({field = "repayHero", value = 0})
local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
local reward = {}
local itemData = csvdb["itemCsv"][id]
if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare]
|
3133cb76
zhouhaihai
日志
|
864
|
role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
|
a35233c6
zhouhaihai
保底和回馈
|
865
866
|
reward = {id = fragId, count = count, from = id, fcount = 1}
else
|
3133cb76
zhouhaihai
日志
|
867
|
role:award({[id] = 1}, {log = {desc = "heroRepay"}})
|
a35233c6
zhouhaihai
保底和回馈
|
868
869
|
reward = {id = id, count = 1}
end
|
3133cb76
zhouhaihai
日志
|
870
|
role:log("hero_action", {desc = "heroRepay"})
|
a35233c6
zhouhaihai
保底和回馈
|
871
872
873
874
|
SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
return true
end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
875
|
return _M
|