protocode.go
1.1 KB
package action
import (
"pro2d/pb"
)
func GetTestActionMap() map[interface{}]interface{} {
am := make(map[interface{}]interface{})
am[uint32(pb.ProtoCode_LoginRsp)] = LoginRsp
am[uint32(pb.ProtoCode_HeartReq)] = HeartRsp
am[uint32(pb.ProtoCode_HeartRsp)] = HeartRsp
am[uint32(pb.ProtoCode_CreateReq)] = CreateRsp
am[uint32(pb.ProtoCode_DisConnectRsp)] = DisConnectRsp
am[uint32(pb.ProtoCode_ChangeTeamReq)] = ChangeTeamRsp
am[uint32(pb.ProtoCode_HeroEquipReferReq)] = HeroEquipReferRsp
am[uint32(pb.ProtoCode_RoleRsp)] = RoleRsp
am[uint32(pb.ProtoCode_RoleUpdatePropertyRsp)] = RoleUpdatePropertyRsp
am[uint32(pb.ProtoCode_RoleUpdateItemsRsp)] = RoleUpdateItemsRsp
am[uint32(pb.ProtoCode_RoleClearItemsReq)] = RoleClearItemsRsp
am[uint32(pb.ProtoCode_RoleStartBattleReq)] = RoleStartBattleRsp
am[uint32(pb.ProtoCode_RoleEndBattleReq)] = RoleEndBattleRsp
am[uint32(pb.ProtoCode_RoleEndBattleRsp)] = RoleEndBattleRsp
am[uint32(pb.ProtoCode_EquipmentDelReq)] = EquipmentDelRsp
am[uint32(pb.ProtoCode_EquipmentAddRsp)] = EquipmentAddRsp
am[uint32(pb.ProtoCode_HeroUpLevelReq)] = HeroUpLevelRsp
return am
}