protocode.go 1.1 KB
package action

import (
	"pro2d/pb"
)

func GetTestActionMap() map[interface{}]interface{} {
	am := make(map[interface{}]interface{})
	am[uint32(pb.ProtoCode_LoginRsp)] = LoginRsp
	am[uint32(pb.ProtoCode_HeartReq)] = HeartRsp
	am[uint32(pb.ProtoCode_HeartRsp)] = HeartRsp
	am[uint32(pb.ProtoCode_CreateReq)] = CreateRsp
	am[uint32(pb.ProtoCode_DisConnectRsp)] = DisConnectRsp
	am[uint32(pb.ProtoCode_ChangeTeamReq)] = ChangeTeamRsp
	am[uint32(pb.ProtoCode_HeroEquipReferReq)] = HeroEquipReferRsp
	am[uint32(pb.ProtoCode_RoleRsp)] = RoleRsp
	am[uint32(pb.ProtoCode_RoleUpdatePropertyRsp)] = RoleUpdatePropertyRsp
	am[uint32(pb.ProtoCode_RoleUpdateItemsRsp)] = RoleUpdateItemsRsp
	am[uint32(pb.ProtoCode_RoleClearItemsReq)] = RoleClearItemsRsp
	am[uint32(pb.ProtoCode_RoleStartBattleReq)] = RoleStartBattleRsp
	am[uint32(pb.ProtoCode_RoleEndBattleReq)] = RoleEndBattleRsp
	am[uint32(pb.ProtoCode_RoleEndBattleRsp)] = RoleEndBattleRsp
	am[uint32(pb.ProtoCode_EquipmentDelReq)] = EquipmentDelRsp
	am[uint32(pb.ProtoCode_EquipmentAddRsp)] = EquipmentAddRsp
	am[uint32(pb.ProtoCode_HeroUpLevelReq)] = HeroUpLevelRsp

	return am
}