package action import ( "pro2d/pb" ) func GetTestActionMap() map[interface{}]interface{} { am := make(map[interface{}]interface{}) am[uint32(pb.ProtoCode_LoginRsp)] = LoginRsp am[uint32(pb.ProtoCode_HeartReq)] = HeartRsp am[uint32(pb.ProtoCode_HeartRsp)] = HeartRsp am[uint32(pb.ProtoCode_CreateReq)] = CreateRsp am[uint32(pb.ProtoCode_DisConnectRsp)] = DisConnectRsp am[uint32(pb.ProtoCode_ChangeTeamReq)] = ChangeTeamRsp am[uint32(pb.ProtoCode_HeroEquipReferReq)] = HeroEquipReferRsp am[uint32(pb.ProtoCode_RoleRsp)] = RoleRsp am[uint32(pb.ProtoCode_RoleUpdatePropertyRsp)] = RoleUpdatePropertyRsp am[uint32(pb.ProtoCode_RoleUpdateItemsRsp)] = RoleUpdateItemsRsp am[uint32(pb.ProtoCode_RoleClearItemsReq)] = RoleClearItemsRsp am[uint32(pb.ProtoCode_RoleStartBattleReq)] = RoleStartBattleRsp am[uint32(pb.ProtoCode_RoleEndBattleReq)] = RoleEndBattleRsp am[uint32(pb.ProtoCode_RoleEndBattleRsp)] = RoleEndBattleRsp am[uint32(pb.ProtoCode_EquipmentDelReq)] = EquipmentDelRsp am[uint32(pb.ProtoCode_EquipmentAddRsp)] = EquipmentAddRsp am[uint32(pb.ProtoCode_HeroUpLevelReq)] = HeroUpLevelRsp return am }