0a07bdd9
zhouahaihai
角色升级 。gm
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
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be9c9ca6
zhouahaihai
角色评论
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local table_unpack = table.unpack
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0a07bdd9
zhouahaihai
角色升级 。gm
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local _M = {}
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058a0cbb
zhouhaihai
抽卡
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c59e058b
zhouhaihai
新一批日志记录
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local function getChangeAttrJson(oldAttr, newAttr)
local change = {}
for k, v in pairs(newAttr) do
change[k] = v - oldAttr[k]
change[k] = math.ceil(change[k])
if change[k] == 0 then
change[k] = nil
end
end
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887c1843
zhouhaihai
日志新一批
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return change
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c59e058b
zhouhaihai
新一批日志记录
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end
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zhouahaihai
角色升级 。gm
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function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
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zhouhaihai
回收养成
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0a07bdd9
zhouahaihai
角色升级 。gm
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local hero = role.heros[msg.id]
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1c35c4cf
gaofengduan
fix hero awake
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if not hero then return 1 end
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zhouahaihai
角色升级 。gm
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1c35c4cf
gaofengduan
fix hero awake
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if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
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997cbdfe
zhouahaihai
技能养成
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local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
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gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 3 end
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3133cb76
zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
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c59e058b
zhouhaihai
新一批日志记录
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local oldAttr = hero:getTotalAttrs()
local oldBattleV = hero:getProperty("battleV")
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0a07bdd9
zhouahaihai
角色升级 。gm
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hero:updateProperty({field = "level", delta = 1})
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1c35c4cf
gaofengduan
fix hero awake
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c59e058b
zhouhaihai
新一批日志记录
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role:log("hero_upgrade", {
hero_id = hero:getProperty("type"), --英雄ID
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zhouhaihai
日志新一批
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hero_upgrade_cost = cost, -- 英雄升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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zhouhaihai
新一批日志记录
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hero_upgrade_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄升级效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
hero_upgrade_type = 0, -- 英雄升级方式,连续升级:1,单击升级:0
hero_upgrade_score = hero:getProperty("battleV"), -- 英雄升级后评分
hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分
})
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3133cb76
zhouhaihai
日志
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1e9cb217
chenyueqi
服务器记录控制引导过程
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if hero:getProperty("type") == 103 then
role:finishGuide(7)
end
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zhouhaihai
自己的日志
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hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")})
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chenyueqi
服务器记录控制引导过程
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zhouhaihai
任务
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role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
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zhouahaihai
角色升级 。gm
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SendPacket(actionCodes.Hero_levelUpRpc, '')
return true
end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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function _M.breakRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero awake
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if not hero then return 1 end
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zhouahaihai
增加item 以及 角色突破
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gaofengduan
fix hero awake
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if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
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zhouahaihai
增加item 以及 角色突破
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local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
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997cbdfe
zhouahaihai
技能养成
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local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
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gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 4 end
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3133cb76
zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
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c59e058b
zhouhaihai
新一批日志记录
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local oldAttr = hero:getTotalAttrs()
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zhouahaihai
增加item 以及 角色突破
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hero:updateProperty({field = "breakL", delta = 1})
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gaofengduan
fix hero awake
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zhouhaihai
新一批日志记录
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role:log("hero_break", {
hero_id = hero:getProperty("type"), --英雄ID
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zhouhaihai
日志新一批
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hero_break_cost = cost, -- 英雄突破消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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zhouhaihai
新一批日志记录
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hero_break_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
hero_break_level = hero:getMaxLevel(), -- 英雄突破后等级上限
})
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f22a33af
zhouhaihai
自己的日志
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hero:mylog({desc = "break", int1 = hero:getProperty("breakL")})
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3133cb76
zhouhaihai
日志
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8c74292c
zhouahaihai
增加item 以及 角色突破
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SendPacket(actionCodes.Hero_breakRpc, '')
return true
end
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0a07bdd9
zhouahaihai
角色升级 。gm
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zhouahaihai
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function _M.wakeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero awake
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if not hero then return 1 end
if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
local typ = hero:getProperty("type")
local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
if not wakeData then return 3 end
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zhouhaihai
修改天赋升级消耗
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local costMaterial = wakeData.costMaterial:toArray(true,"=")
local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
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gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then
return 4
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zhouahaihai
技能养成
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end
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gaofengduan
fix hero awake
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zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
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zhouhaihai
优化角色技能等级
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zhouhaihai
新一批日志记录
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local oldAttr = hero:getTotalAttrs()
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zhouahaihai
技能养成
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hero:updateProperty({field = "wakeL", delta = 1})
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zhouhaihai
任务
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local curLevel = hero:getProperty("wakeL")
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zhouhaihai
觉醒 误删了 任务
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role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
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zhouhaihai
任务
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if curLevel == 4 then -- 解锁cg
role:checkTaskEnter("WakeCG", {heroType = typ})
end
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zhouhaihai
自己的日志
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hero:mylog({desc = "wake", int1 = hero:getProperty("wakeL")})
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zhouhaihai
日志
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zhouhaihai
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role:log("hero_rise", {
hero_id = typ, --英雄ID
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zhouhaihai
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hero_rise_cost = cost, --英雄觉醒消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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zhouhaihai
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hero_rise_score = hero:getProperty("battleV"), --英雄觉醒后评分提升
hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
})
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zhouahaihai
技能养成
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SendPacket(actionCodes.Hero_wakeRpc, '')
return true
end
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zhouahaihai
技能养成
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function _M.talentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero talent
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if not hero then return 1 end
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zhouahaihai
技能养成
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local index = msg.index -- 第几个天赋
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zhouhaihai
角色新突破 冒险优化点击地块
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local need = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1}
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gaofengduan
fix hero talent
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if not need[index] then return 2 end
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zhouahaihai
技能养成
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04258e10
zhouhaihai
天赋bug
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local talent = hero:getProperty("talent")
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zhouahaihai
技能养成
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local curStage = talent:getv(0, 1)
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gaofengduan
fix hero awake
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local curData = csvdb["unit_talentCsv"][curStage]
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gaofengduan
fix hero talent
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if not curData then return 4 end
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c59e058b
zhouhaihai
新一批日志记录
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local oldSkillLv = hero:getSkillLevel(1)
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zhouahaihai
技能养成
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zhouhaihai
新一批日志记录
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local cost = {}
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6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
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if index == 0 then
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zhouhaihai
角色新突破 冒险优化点击地块
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--是否进阶
local max = true
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zhouahaihai
技能养成
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for i = 1, 4 do
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zhouhaihai
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if talent:getv(i, 0) < #curData then
max = false
break
end
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zhouahaihai
技能养成
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end
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zhouhaihai
角色新突破 冒险优化点击地块
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if max then
talent = talent:setv(0, curStage + 1)
for i = 1, 4 do
talent = talent:setv(i, 0)
end
else
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zhouhaihai
天赋bug 日志调整
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return 12
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zhouhaihai
角色新突破 冒险优化点击地块
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end
else
local level = talent:getv(index, 0)
if level >= #curData then return 5 end
local talentData = curData[level]
if not talentData then return end
if talentData.lvRequire > hero:getProperty("level") then return 6 end
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c59e058b
zhouhaihai
新一批日志记录
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cost = talentData.money:toNumMap()
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zhouhaihai
角色新突破 冒险优化点击地块
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local cost2 = talentData.cost:toNumMap()
for k,v in pairs(cost2) do
cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v
end
if not role:checkItemEnough(cost) then return 6 end
role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
talent = talent:incrv(index, 1)
local aheadLevel = 0
for i = 1, talent:getv(0, 1) - 1 do
aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i]
end
aheadLevel = aheadLevel + talent:getv(index, 0)
role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel})
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997cbdfe
zhouahaihai
技能养成
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end
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53e8037e
zhouhaihai
任务
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zhouhaihai
角色新突破 冒险优化点击地块
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hero:updateProperty({field = "talent", value = talent})
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53e8037e
zhouhaihai
任务
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c59e058b
zhouhaihai
新一批日志记录
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role:log("hero_talent", {
hero_id = hero:getProperty("type"), --英雄ID
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zhouhaihai
日志新一批
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hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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c59e058b
zhouhaihai
新一批日志记录
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hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级
hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级
})
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f22a33af
zhouhaihai
自己的日志
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hero:mylog({desc = "talent", int1 = index, int2 = talent:getv(index, 0)})
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3133cb76
zhouhaihai
日志
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zhouahaihai
技能养成
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SendPacket(actionCodes.Hero_talentRpc, '')
return true
end
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zhouhaihai
角色新突破 冒险优化点击地块
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zhouahaihai
角色评论
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-- 暂时没有这个功能
function _M.likeHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local result = {status = 0}
local isLike = false
local hadLike = role:getProperty("likeHero"):toArray(true, "=")
for _, v in pairs(hadLike) do
if v == heroType then
isLike = true
break
end
end
if isLike then
result.status = 1
else
redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
table.insert(hadLike, heroType)
role:setProperty("likeHero", table.concat(hadLike, "="))
end
SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
return true
end
local RankLikeNum = 5 --热度显示几个
local TimeLikeNum = 95 -- 时间显示几个
local function getCommentKey(heroType)
return {
commentListKey = string.format("list:%d:herocomments", heroType),
commentRankKey = string.format("rank:%d:herocomments", heroType),
commentKey = string.format("hero:%d:comments", heroType),
}
end
local function trimComment(heroType, commentId) -- 剪裁 CommentList
local commentKey = getCommentKey(heroType)
local redret = redisproxy:pipelining(function (red)
red:lpush(commentKey.commentListKey, commentId)
red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
end)
local hots = {}
for _, hot in pairs(redret[4]) do
hots[hot] = 1
end
redisproxy:pipelining(function (red)
local needDel = {}
for _, tempId in pairs(redret[2]) do
if not hots[tempId] then
table.insert(needDel, tempId)
end
end
if #needDel > 0 then
red:zrem(commentKey.commentRankKey, table_unpack(needDel))
red:hdel(commentKey.commentKey, table_unpack(needDel))
end
end)
end
function _M.commentHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local content = msg.content
local result = {status = 0} -- status 0 成功 1 已经评论过了
local curStutus = role.dailyData:getProperty("commentHero")
if curStutus:getv(heroType, 0) ~= 0 then
result.status = 1
else
local commentKey = getCommentKey(heroType)
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3c0ea5fb
zhouhaihai
抽英雄
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local SERV = string.format(".chated%d", math.random(1, 5))
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be9c9ca6
zhouahaihai
角色评论
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local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
local comment = {
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1c35c4cf
gaofengduan
fix hero awake
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commentId = commentId,
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be9c9ca6
zhouahaihai
角色评论
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content = content,
roleId = role:getProperty("id"),
name = role:getProperty("name"),
-- time = skynet.timex()
}
redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
trimComment(heroType, commentId)
comment.like = 0
result.comment = comment
role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
|
c59e058b
zhouhaihai
新一批日志记录
|
305
306
307
308
309
310
311
312
|
role:log("hero_note", {
hero_id = heroType, -- 英雄ID
hero_note_action = 0, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
hero_note_id = commentId, -- 操作的评价ID
hero_note_text = content, -- 操作的评价内容
})
|
be9c9ca6
zhouahaihai
角色评论
|
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
|
end
SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
return true
end
function _M.getCommentsRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local list = {} -- 评论列表
local commentKey = getCommentKey(heroType)
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
red:hget("hero:like", "hero:"..heroType)
red:lrange(commentRoleKey, 0, 999)
end)
local likeMap = {}
local idList = {}
local liked = {}
for i = 1, #redret[2], 2 do
likeMap[redret[2][i]] = redret[2][i + 1]
if i < RankLikeNum * 2 then
table.insert(idList, redret[2][i])
end
end
for i = 1, #redret[1] do
table.insert(idList, redret[1][i])
end
for i = 1, #redret[4] do
liked[redret[4][i]] = 1
end
local commentData = redisproxy:pipelining(function (red)
for _, commentId in ipairs(idList) do
red:hget(commentKey.commentKey, commentId)
end
end)
for _, commentS in ipairs(commentData or {}) do
local comment = json.decode(commentS)
comment.like = likeMap[tostring(comment.commentId)] or 0
comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
table.insert(list, comment)
end
SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
return true
end
function _M.likeCommentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actType = msg.actType -- 1 顶 2 踩
local heroType = msg.type
local commentId = msg.commentId --评论id
local commentKey = getCommentKey(heroType)
local add = 0
if actType == 1 then
add = 1
elseif actType == 2 then
add = -1
else
|
1c35c4cf
gaofengduan
fix hero awake
|
376
|
return
|
be9c9ca6
zhouahaihai
角色评论
|
377
378
|
end
|
1c35c4cf
gaofengduan
fix hero awake
|
379
380
|
local result = {status = 0}
local commentIndex = heroType .. ":" .. commentId
|
be9c9ca6
zhouahaihai
角色评论
|
381
382
|
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
|
c59e058b
zhouhaihai
新一批日志记录
|
383
|
red:hget(commentKey.commentKey, commentId)
|
be9c9ca6
zhouahaihai
角色评论
|
384
385
386
387
388
389
390
|
red:lrem(commentRoleKey, 1, commentIndex)
red:lpush(commentRoleKey, commentIndex)
red:ltrim(commentRoleKey, 0, 999)
end)
if (tonumber(redret[2]) or 0) > 0 then
result.status = 1
else
|
c59e058b
zhouhaihai
新一批日志记录
|
391
392
|
if redret[1] then-- 查不到也返回ture
local comment = json.decode(redret[1])
|
be9c9ca6
zhouahaihai
角色评论
|
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
|
local redret2 = redisproxy:pipelining(function (red)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
red:zincrby(commentKey.commentRankKey, add, commentId)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
end)
local out = {}
for _, v in pairs(redret2[1]) do
out[v] = 1
end
local new = {}
for _, v in pairs(redret2[3]) do
if out[v] then
out[v] = nil
else
new[v] = 1
end
end
for tempId, _ in pairs(out) do
trimComment(heroType, tempId)
end
redisproxy:pipelining(function (red)
for tempId, _ in pairs(new) do
red:lrem(commentKey.commentListKey, 0, tempId)
end
end)
|
c59e058b
zhouhaihai
新一批日志记录
|
418
419
420
421
422
423
424
|
role:log("hero_note", {
hero_id = heroType, -- 英雄ID
hero_note_action = add > 0 and 1 or 2, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
hero_note_id = commentId, -- 操作的评价ID
hero_note_text = comment.content, -- 操作的评价内容
})
|
be9c9ca6
zhouahaihai
角色评论
|
425
426
427
428
429
430
431
|
end
end
SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
return true
end
|
312b9db5
zhouahaihai
背包
|
432
433
434
435
436
437
438
439
440
441
442
443
444
445
|
function _M.createHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
local unitData = csvdb["unitCsv"][heroType]
if not unitData then return end
local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
if not cost then return end
if role:getItemCount(heroType) < cost then return end
for _, hero in pairs(role.heros) do
if hero:getProperty("type") == heroType then return end
end
|
3133cb76
zhouhaihai
日志
|
446
447
|
role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
|
312b9db5
zhouahaihai
背包
|
448
449
450
451
452
|
SendPacket(actionCodes.Hero_createHeroRpc, "")
return true
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
453
|
-- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
|
24d77701
gaofengduan
fix equip
|
454
|
function _M.referEquipsRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
455
456
457
458
459
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local equips = msg.equips
|
3efc352e
zhouhaihai
增加记录log
|
460
|
local isAuto = msg.isAuto
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
461
462
|
if not equips or not next(equips) then return 11 end
|
056c01a0
zhouhaihai
简化装备
|
463
464
465
466
467
|
for typ = 1, 4 do -- 4件装备
if equips[typ] and equips[typ] ~= 0 then
if role:getEquipCount(typ, equips[typ]) <= 0 then
return
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
468
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
469
|
end
|
c59e058b
zhouhaihai
新一批日志记录
|
470
471
472
473
474
|
local oldAttr = hero:getTotalAttrs()
local oldBattleV = hero:getProperty("battleV")
local wear = {}
|
056c01a0
zhouhaihai
简化装备
|
475
476
477
478
|
local curEquip = hero:getProperty("equip")
for typ = 1, 4 do -- 4件装备
if equips[typ] then
local cur = curEquip:getv(typ, 0)
|
ee999bde
zhouhaihai
零件优化
|
479
480
|
if cur ~= equips[typ] then
if equips[typ] == 0 then
|
056c01a0
zhouhaihai
简化装备
|
481
|
curEquip = curEquip:delk(typ)
|
ee999bde
zhouhaihai
零件优化
|
482
|
else
|
3133cb76
zhouhaihai
日志
|
483
|
role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
|
056c01a0
zhouhaihai
简化装备
|
484
|
curEquip = curEquip:setv(typ, equips[typ])
|
c59e058b
zhouhaihai
新一批日志记录
|
485
486
|
wear[typ] = {id = equips[typ], act = 0}
|
056c01a0
zhouhaihai
简化装备
|
487
|
end
|
ee999bde
zhouhaihai
零件优化
|
488
489
|
if cur ~= 0 then
|
3133cb76
zhouhaihai
日志
|
490
|
role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
|
c59e058b
zhouhaihai
新一批日志记录
|
491
492
|
wear[typ] = {id = cur, act = 1}
|
ee999bde
zhouhaihai
零件优化
|
493
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
494
495
|
end
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
496
|
end
|
c59e058b
zhouhaihai
新一批日志记录
|
497
|
|
056c01a0
zhouhaihai
简化装备
|
498
499
500
|
-- 更新角色
hero:updateProperty({field = "equip", value = curEquip})
|
1e9cb217
chenyueqi
服务器记录控制引导过程
|
501
502
|
role:finishGuide(23)
|
c59e058b
zhouhaihai
新一批日志记录
|
503
504
505
|
local curAttr = hero:getTotalAttrs()
local attrChange = getChangeAttrJson(oldAttr, curAttr)
for typ, data in pairs(wear) do
|
c3a70cde
zhouhaihai
返还
|
506
|
role:log("equip_wear", {
|
c59e058b
zhouhaihai
新一批日志记录
|
507
508
509
510
511
512
513
514
515
|
hero_id = hero:getProperty("type"), --英雄ID
equip_id = data.id, --装备ID
equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1
equip_wear_part = typ, --装备部位,记录部位ID
equip_wear_result = curAttr, --装备操作后结果,记录属性变化,json格式记录,{“aa”:1234,"bb":4567}
equip_wear_change = attrChange, --装备操作变化值,记录属性变化,记录正负值,json格式记录,{“aa”:1234,"bb":-45}
equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1
})
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
516
517
518
519
|
SendPacket(actionCodes.Hero_referEquipsRpc, "")
return true
end
|
ee3ac0b5
gaofengduan
fix magic
|
520
521
|
-- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
function _M.referRunesRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
522
523
524
525
526
527
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local runes = msg.runes
if not runes or not next(runes) then return 11 end
|
ee3ac0b5
gaofengduan
fix magic
|
528
|
|
f52efe51
zhouhaihai
符文升级
|
529
|
local used = {}
|
ee999bde
zhouhaihai
零件优化
|
530
531
532
533
|
for typ = 1, 6 do
if runes[typ] and runes[typ] ~= 0 then
local ownRune = role.runeBag[runes[typ]]
if not ownRune then return end
|
f52efe51
zhouhaihai
符文升级
|
534
535
536
537
538
539
540
541
542
543
544
545
546
547
|
if ownRune:getProperty("refer") ~= 0 then
used[ownRune:getProperty("refer")] = used[ownRune:getProperty("refer")] or {}
used[ownRune:getProperty("refer")][runes[typ]] = 1
end
end
end
for cheroId, cIds in pairs(used) do
local chero = role.heros[cheroId]
local hrunes = chero:getProperty("rune")
for slot, rId in pairs(hrunes:toNumMap()) do
if cIds[rId] then
hrunes = hrunes:delk(slot)
end
|
ee3ac0b5
gaofengduan
fix magic
|
548
|
end
|
f52efe51
zhouhaihai
符文升级
|
549
|
chero:updateProperty({field = "rune", value = hrunes})
|
ee3ac0b5
gaofengduan
fix magic
|
550
|
end
|
f52efe51
zhouhaihai
符文升级
|
551
|
|
c59e058b
zhouhaihai
新一批日志记录
|
552
553
554
|
local oldAttr = hero:getTotalAttrs()
local oldBattleV = hero:getProperty("battleV")
local wear = {}
|
ee999bde
zhouhaihai
零件优化
|
555
556
557
558
559
560
561
562
563
564
|
local curRune = hero:getProperty("rune")
for typ = 1, 6 do
if runes[typ] then
local cur = curRune:getv(typ, 0)
if cur ~= runes[typ] then
if runes[typ] == 0 then
curRune = curRune:delk(typ)
else
local newRune = role.runeBag[runes[typ]]
newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
|
4ea1b5ac
zhouhaihai
穿戴零件
|
565
|
curRune = curRune:setv(typ, runes[typ])
|
c59e058b
zhouhaihai
新一批日志记录
|
566
|
wear[runes[typ]] = typ
|
ee999bde
zhouhaihai
零件优化
|
567
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
568
|
|
ee999bde
zhouhaihai
零件优化
|
569
570
571
572
573
574
|
if cur ~= 0 then
local oldR = role.runeBag[cur]
if oldR then
oldR:updateProperty({field = "refer",value = 0})
end
end
|
ee3ac0b5
gaofengduan
fix magic
|
575
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
576
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
577
|
end
|
c59e058b
zhouhaihai
新一批日志记录
|
578
|
|
4ea1b5ac
zhouhaihai
穿戴零件
|
579
|
hero:updateProperty({field = "rune", value = curRune})
|
c59e058b
zhouhaihai
新一批日志记录
|
580
581
582
583
584
585
586
587
588
589
590
591
592
593
|
local attrChange = getChangeAttrJson(oldAttr, hero:getTotalAttrs())
for runeId, typ in pairs(wear) do
local ownRune = role.runeBag[runeId]
role:log("hero_jewel", {
hero_id = hero:getProperty("type"), -- 英雄ID
hero_jewel_id = ownRune:getProperty("id"), -- 铭文ID
hero_jewel_part = typ, -- 铭文装备部位
hero_jewel_score = hero:getProperty("battleV"), -- 铭文装备后的英雄分值
hero_jewel_scorebefore = oldBattleV, -- 铭文装备前的英雄分值
hero_jewel_result = attrChange, -- 铭文装备后效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
})
end
|
ee3ac0b5
gaofengduan
fix magic
|
594
|
SendPacket(actionCodes.Hero_referRunesRpc, "")
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
595
596
597
|
return true
end
|
3b069d52
zhouhaihai
增加获取 food 后台
|
598
599
600
601
602
603
604
605
606
607
608
609
|
function _M.createHeroRandomRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local itemData = csvdb["itemCsv"][itemId]
if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
local cost = globalCsv.unit_fragment_cost[itemData.quality]
if not cost or role:getItemCount(itemId) < cost then return end
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
if not randomData then return end
|
007af97e
zhouhaihai
item_random 结构更改
|
610
|
local temp = randomData.gift1:randWeight(true)
|
3b069d52
zhouhaihai
增加获取 food 后台
|
611
|
if not temp or not next(temp) then return end
|
7bb30dca
zhouhaihai
修改发奖
|
612
|
|
3133cb76
zhouhaihai
日志
|
613
|
role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
|
7bb30dca
zhouhaihai
修改发奖
|
614
615
616
617
|
local reward, change = role:award({[temp[1] + ItemStartId.Hero] = 1}, {log = {desc = "createHeroRandom"}})
SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change)))
|
3b069d52
zhouhaihai
增加获取 food 后台
|
618
619
620
|
return true
end
|
36482c8b
zhouhaihai
回收养成
|
621
622
623
|
function _M.getResetRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
36482c8b
zhouhaihai
回收养成
|
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
|
local hero = role.heros[msg.id]
if not hero then return end
local level = hero:getProperty("level")
local breakL = hero:getProperty("breakL")
local talent = hero:getProperty("talent")
if level <= 1 and talent == "" then return end
local reward = {}
while level > 1 do
local curData = csvdb["unit_expCsv"][level - 1]
reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
level = level - 1
end
while breakL > 0 do
local curData = csvdb["unit_breakCsv"][breakL - 1]
reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
breakL = breakL - 1
end
local stage = talent:getv(0, 1)
local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp]
while stage > 0 do
local curData = csvdb["unit_talentCsv"][stage]
for level = math.max(table.unpack(tlevel)), 1, -1 do
local add = 0
for i = 1, 4 do
if tlevel[i] == level then
add = add + 1
tlevel[i] = tlevel[i] - 1
end
end
local talentData = curData[level - 1]
for itemId, count in pairs(talentData.money:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count * add
end
for idx , count in pairs(talentData.cost:toNumMap()) do
reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add
end
end
stage = stage - 1
curData = csvdb["unit_talentCsv"][stage]
if curData then
tlevel = {#curData, #curData, #curData, #curData}
end
end
|
c3a70cde
zhouhaihai
返还
|
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
|
local equip = hero:getProperty("equip")
for k, v in pairs(equip:toNumMap()) do
role:addEquip(k, v, 1, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
end
local rune = hero:getProperty("rune")
for _, id in pairs(rune:toNumMap()) do
local curRune = role.runeBag[id]
if curRune then
curRune:updateProperty({field = "refer", value = 0})
end
end
hero:updateProperties({
level = level,
breakL = breakL,
talent = "",
equip = "",
rune = "",
})
|
f22a33af
zhouhaihai
自己的日志
|
698
|
hero:mylog({desc = "resetHero"})
|
36482c8b
zhouhaihai
回收养成
|
699
700
701
702
|
for itemId, count in pairs(reward) do
reward[itemId] = math.floor(count * globalCsv.unit_back_discount)
end
|
7bb30dca
zhouhaihai
修改发奖
|
703
704
|
local change
reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
|
36482c8b
zhouhaihai
回收养成
|
705
|
|
c59e058b
zhouhaihai
新一批日志记录
|
706
|
role:log("hero_recycle", {
|
c3a70cde
zhouhaihai
返还
|
707
|
hero_recycle_list = {[hero:getProperty("type")] = 1}, -- 回收的英雄id列表,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
|
887c1843
zhouhaihai
日志新一批
|
708
|
hero_recycle_reward = reward, -- 回收后获得的奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
|
c59e058b
zhouhaihai
新一批日志记录
|
709
710
|
hero_recycle_cnt = 1, -- 总回收英雄量
})
|
7bb30dca
zhouhaihai
修改发奖
|
711
|
SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack(role:packReward(reward, change)))
|
36482c8b
zhouhaihai
回收养成
|
712
713
714
|
return true
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
715
716
717
718
719
720
721
722
|
function _M.drawHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
local btype = msg.pool -- 1 2 3 卡池类型
local subType = msg.subType or 1-- 定向卡池需要传 子类型
local drawType = msg.type -- 1 单抽 2 十连
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
723
724
725
726
727
728
729
730
731
732
|
if btype ~= 1 then
subType = 1
end
local buildTypeData = csvdb["build_typeCsv"][btype]
if not buildTypeData then return 1 end
local drawCount = {1, 10} -- 抽取次数
if not drawCount[drawType] then return 2 end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
733
734
735
|
local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
local floorHeroCount = role:getProperty("floorHero")[btype] or 0
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
|
-- 计算抽卡消耗品
local cost = {}
local lastCount = drawCount[drawType]
for _, costType in ipairs({"draw_card", "draw_coin"}) do
if buildTypeData[costType] ~= "" then
local curCost = buildTypeData[costType]:toArray(true, "=")
local hadCount = role:getItemCount(curCost[1])
local curCount = math.floor(hadCount / curCost[2])
if curCount >= lastCount then
cost[curCost[1]] = curCost[2] * lastCount
lastCount = 0
break
elseif curCount > 0 then
cost[curCost[1]] = curCost[2] * curCount
lastCount = lastCount - curCount
end
end
end
if lastCount > 0 then -- 钱不够
return 3
end
-- 抽取的池子
local poolMap = buildTypeData["pool"]:toNumMap()
local poolId = poolMap[subType]
if not poolId then return end
--判断定向卡池是否开启
if btype == 1 then
if not role:isTimeResetOpen(TimeReset["DrawType" .. subType]) then
local unlockPool = role.dailyData:getProperty("unlockPool")
if not unlockPool[subType] then
return 1
end
end
end
--TODO 活动覆盖
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
774
775
776
777
|
local actPoolId = role.activity:getActivityPool(btype, subType)
if actPoolId ~= 0 then
poolId = actPoolId
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
778
779
780
781
782
783
|
local unitPool = csvdb["build_unitCsv"][poolId]
if not unitPool then return 4 end
-- 开始抽
local resultPool = {}
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
784
|
local function fillDrawPool(isFloorBack)
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
785
786
787
|
local condition = {"rare", "camp"}
local values = {}
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
788
|
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
|
for idx, field in ipairs(condition) do
if not values[idx] then
local lpool = {}
local curIdx = 1
while unitPool[field .. "_" .. curIdx] do
lpool[curIdx] = {unitPool[field .. "_" .. curIdx]}
curIdx = curIdx + 1
end
if next(lpool) then
values[idx] = math.randWeight(lpool, 1)
end
end
end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
804
805
806
|
for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do
local pool_str = "pool_" .. poolId
if oneData[pool_str] and oneData[pool_str] ~= "" then
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
807
808
809
810
811
812
|
local itemData = csvdb["itemCsv"][itemId]
while itemData do
if itemData.type ~= ItemType.Hero then break end
local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
if not heroData then break end
local ok = true
|
bb10924f
liuzujun
10连保底使用池子全随机
|
813
814
815
816
817
|
-- 保底是全随机,不用比较类型
if not isFloorBack then
for idx, field in ipairs(condition) do
if heroData[field] ~= values[idx] then ok = false break end
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
818
819
|
end
if not ok then break end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
820
821
|
if oneData[pool_str] > 0 then
resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
822
823
824
825
826
827
828
|
end
break
end
end
end
end
|
c59e058b
zhouhaihai
新一批日志记录
|
829
|
role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
830
|
|
16f5fa68
chenyueqi
引导招募的引导改动被回退
|
831
|
local guideHero
|
ca55c763
chenyueqi
引导招募必送思露德判定出了大问题
|
832
|
if role:getProperty("newerGuide") == "11=1" then
|
16f5fa68
chenyueqi
引导招募的引导改动被回退
|
833
834
835
|
guideHero = 613
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
836
837
|
local ssrCount = 0
local reward = {}
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
838
|
local logReward = {}
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
839
|
for i = 1, drawCount[drawType] do
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
840
841
|
floorHeroCount = floorHeroCount + 1
local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
842
|
resultPool = {}
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
843
844
845
846
|
fillDrawPool(isFloorBack)
if not next(resultPool) then
skynet.error("random pool error, poolId:" .. poolId)
return
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
847
848
|
end
|
16f5fa68
chenyueqi
引导招募的引导改动被回退
|
849
850
851
852
853
854
|
local itemId = math.randWeight(resultPool, 1)
if guideHero then
itemId = guideHero
guideHero = nil
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
855
856
857
858
859
|
local itemData = csvdb["itemCsv"][itemId]
if itemData.quality == HeroQuality.SSR then
ssrCount = ssrCount + 1
end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
860
861
862
863
|
if itemData.quality >= HeroQuality.SR then
floorHeroCount = 0
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
864
865
866
867
|
if role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare]
|
c59e058b
zhouhaihai
新一批日志记录
|
868
|
role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
|
b5481708
zhouhaihai
保底日志
|
869
|
logReward[fragId] = (logReward[fragId] or 0) + count
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
870
871
|
table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
else
|
c59e058b
zhouhaihai
新一批日志记录
|
872
|
role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
|
b5481708
zhouhaihai
保底日志
|
873
|
logReward[itemId] = (logReward[itemId] or 0) + 1
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
874
875
876
877
|
table.insert(reward, {id = itemId, count = 1})
end
end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
878
879
880
881
882
883
|
if draw_floor_back_counts then
local floorHero = role:getProperty("floorHero")
floorHero[btype] = floorHeroCount
role:setProperty("floorHero", floorHero)
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
884
885
886
887
|
role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]})
if ssrCount > 0 then
role:checkTaskEnter("DrawSSR", {count = ssrCount})
end
|
c59e058b
zhouhaihai
新一批日志记录
|
888
|
role:finishGuide(11)
|
b5481708
zhouhaihai
保底日志
|
889
|
|
c59e058b
zhouhaihai
新一批日志记录
|
890
891
892
893
894
|
role:log("gacha", {
gacha_id = poolId, -- 卡池ID
gacha_type = btype, -- 卡池类型
gacha_up = 0, -- 卡池UP角色
gacha_times = drawCount[drawType], -- 抽卡次数
|
b5481708
zhouhaihai
保底日志
|
895
|
gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
|
887c1843
zhouhaihai
日志新一批
|
896
|
currency = cost, -- 购买道具消耗的货币
|
b5481708
zhouhaihai
保底日志
|
897
|
gacha_cnt = floorHeroCount,
|
c59e058b
zhouhaihai
新一批日志记录
|
898
|
})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
899
|
SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
900
901
902
903
904
905
|
if btype == 1 or btype == 2 then
-- 达到一定次数,给响应奖励
local oldVal = role:getProperty("repayHero") or 0
local newVal = oldVal + drawCount[drawType]
local drawCardReward, val = role:getDrawCardExtraReward(oldVal, newVal)
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
|
-- 空字符穿代表直接给英雄 走以前repayHeroRpc
if drawCardReward == "" then
local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
local r = {}
local itemData = csvdb["itemCsv"][id]
if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare]
role:award({[fragId] = count}, {log = {desc = "drawHeroExtraReward"}})
r = {id = fragId, count = count, from = id, fcount = 1}
else
role:award({[id] = 1}, {log = {desc = "drawHeroExtraReward"}})
r = {id = id, count = 1}
end
SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack({reward = r}))
elseif drawCardReward and drawCardReward ~= "" then
role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack({reward = drawCardReward:toNumMap()}))
end
role:updateProperty({field = "repayHero", value = val})
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
929
930
931
|
return true
end
|
317a46a9
liuzujun
添加特权卡
|
932
933
|
function _M.repayHeroRpc(agent, data)
local role = agent.role
|
a35233c6
zhouhaihai
保底和回馈
|
934
|
|
317a46a9
liuzujun
添加特权卡
|
935
|
local repayHero = role:getProperty("repayHero")
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
|
936
937
|
local cnt = globalCsv.draw_times_to_get_ssr or 100
if repayHero < cnt then
|
317a46a9
liuzujun
添加特权卡
|
938
939
|
return
end
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
|
940
|
local result = repayHero - cnt
|
a35233c6
zhouhaihai
保底和回馈
|
941
|
|
317a46a9
liuzujun
添加特权卡
|
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
|
role:updateProperty({field = "repayHero", value = result})
local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
local reward = {}
local itemData = csvdb["itemCsv"][id]
if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare]
role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
reward = {id = fragId, count = count, from = id, fcount = 1}
else
role:award({[id] = 1}, {log = {desc = "heroRepay"}})
reward = {id = id, count = 1}
end
|
f22a33af
zhouhaihai
自己的日志
|
957
|
role:mylog("hero_action", {desc = "heroRepay", int1=result})
|
317a46a9
liuzujun
添加特权卡
|
958
959
960
|
SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
return true
end
|
a35233c6
zhouhaihai
保底和回馈
|
961
|
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
|
function _M.unlockPoolRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
local type = msg.type -- 指定定向卡池需要类型 1, 2, 3
local needCost = true
--当前开启的类型不用解锁
if role:isTimeResetOpen(TimeReset["DrawType" .. type]) then
needCost = false
end
--已经解锁的不需要重复解锁
local unlockPool = role.dailyData:getProperty("unlockPool")
if unlockPool[type] then
needCost = false
end
if needCost then
|
f3eb34b1
liuzujun
删除无用日志
|
980
|
if not role:costDiamond({count = globalCsv.draw_unlock_pool_diamond or 300, log = {desc = "unlockPool", int1 = type}}) then
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
981
982
983
984
985
986
987
988
|
return
end
end
unlockPool[type] = 1
role.dailyData:updateProperty({field="unlockPool", value = unlockPool})
role.dailyData:updateProperty({field="curPool", value = type})
|
f22a33af
zhouhaihai
自己的日志
|
989
|
role:mylog("hero_action", {desc = "unlockPool", int1=type})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
990
991
992
993
|
SendPacket(actionCodes.Hero_unlockPoolRpc, MsgPack.pack({}))
return true
end
|
51d9d20b
liuzujun
付费签到,应用市场反馈
|
994
|
function _M.changeCrown(agent, data)
|
c59e058b
zhouhaihai
新一批日志记录
|
995
996
997
998
999
|
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
|
4c7d396c
zhouhaihai
不回复 更改看板娘
|
1000
|
if not role:isHaveHero(heroType) then return true end
|
c59e058b
zhouhaihai
新一批日志记录
|
1001
1002
1003
1004
1005
|
role:setProperty("crown", heroType)
role:log("hero_show", {
hero_id = heroType,
})
|
c59e058b
zhouhaihai
新一批日志记录
|
1006
1007
1008
|
return true
end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
1009
|
return _M
|