0a07bdd9
zhouahaihai
角色升级 。gm
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
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zhouahaihai
角色评论
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local table_unpack = table.unpack
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zhouahaihai
角色升级 。gm
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local _M = {}
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058a0cbb
zhouhaihai
抽卡
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c59e058b
zhouhaihai
新一批日志记录
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local function getChangeAttrJson(oldAttr, newAttr)
local change = {}
for k, v in pairs(newAttr) do
change[k] = v - oldAttr[k]
change[k] = math.ceil(change[k])
if change[k] == 0 then
change[k] = nil
end
end
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887c1843
zhouhaihai
日志新一批
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return change
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zhouhaihai
新一批日志记录
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end
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zhouahaihai
角色升级 。gm
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function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
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zhouhaihai
回收养成
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zhouahaihai
角色升级 。gm
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local hero = role.heros[msg.id]
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gaofengduan
fix hero awake
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if not hero then return 1 end
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0a07bdd9
zhouahaihai
角色升级 。gm
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1c35c4cf
gaofengduan
fix hero awake
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if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
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997cbdfe
zhouahaihai
技能养成
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local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
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gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 3 end
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zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
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c59e058b
zhouhaihai
新一批日志记录
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local oldAttr = hero:getTotalAttrs()
local oldBattleV = hero:getProperty("battleV")
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0a07bdd9
zhouahaihai
角色升级 。gm
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hero:updateProperty({field = "level", delta = 1})
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gaofengduan
fix hero awake
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zhouhaihai
新一批日志记录
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role:log("hero_upgrade", {
hero_id = hero:getProperty("type"), --英雄ID
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zhouhaihai
日志新一批
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hero_upgrade_cost = cost, -- 英雄升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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zhouhaihai
新一批日志记录
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hero_upgrade_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄升级效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
hero_upgrade_type = 0, -- 英雄升级方式,连续升级:1,单击升级:0
hero_upgrade_score = hero:getProperty("battleV"), -- 英雄升级后评分
hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分
})
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zhouhaihai
日志
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zhouhaihai
自己的日志
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hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")})
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1e9cb217
chenyueqi
服务器记录控制引导过程
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zhouhaihai
任务
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role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
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liuzujun
英雄帖活动初始化
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role:checkTaskEnter("HeroLvlCollect", {})
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0a07bdd9
zhouahaihai
角色升级 。gm
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SendPacket(actionCodes.Hero_levelUpRpc, '')
return true
end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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function _M.breakRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero awake
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if not hero then return 1 end
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zhouahaihai
增加item 以及 角色突破
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gaofengduan
fix hero awake
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if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
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zhouahaihai
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local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
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zhouahaihai
技能养成
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local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
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gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 4 end
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3133cb76
zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
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zhouhaihai
新一批日志记录
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local oldAttr = hero:getTotalAttrs()
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zhouahaihai
增加item 以及 角色突破
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hero:updateProperty({field = "breakL", delta = 1})
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gaofengduan
fix hero awake
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zhouhaihai
新一批日志记录
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role:log("hero_break", {
hero_id = hero:getProperty("type"), --英雄ID
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zhouhaihai
日志新一批
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hero_break_cost = cost, -- 英雄突破消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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zhouhaihai
新一批日志记录
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hero_break_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
hero_break_level = hero:getMaxLevel(), -- 英雄突破后等级上限
})
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f22a33af
zhouhaihai
自己的日志
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hero:mylog({desc = "break", int1 = hero:getProperty("breakL")})
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3133cb76
zhouhaihai
日志
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zhouahaihai
增加item 以及 角色突破
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SendPacket(actionCodes.Hero_breakRpc, '')
return true
end
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0a07bdd9
zhouahaihai
角色升级 。gm
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zhouahaihai
技能养成
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function _M.wakeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero awake
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if not hero then return 1 end
if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
local typ = hero:getProperty("type")
local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
if not wakeData then return 3 end
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zhouhaihai
修改天赋升级消耗
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local costMaterial = wakeData.costMaterial:toArray(true,"=")
local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
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gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then
return 4
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zhouahaihai
技能养成
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end
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gaofengduan
fix hero awake
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zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
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zhouhaihai
优化角色技能等级
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zhouhaihai
新一批日志记录
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local oldAttr = hero:getTotalAttrs()
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zhouhaihai
日志bug
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local oldBattleV = hero:getProperty("battleV")
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zhouahaihai
技能养成
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hero:updateProperty({field = "wakeL", delta = 1})
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zhouhaihai
任务
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local curLevel = hero:getProperty("wakeL")
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zhouhaihai
觉醒 误删了 任务
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role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
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zhouhaihai
3星解锁 cg
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if curLevel == 3 then -- 解锁cg
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zhouhaihai
任务
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role:checkTaskEnter("WakeCG", {heroType = typ})
end
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zhouhaihai
自己的日志
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hero:mylog({desc = "wake", int1 = hero:getProperty("wakeL")})
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zhouhaihai
日志
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role:log("hero_rise", {
hero_id = typ, --英雄ID
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zhouhaihai
日志新一批
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hero_rise_cost = cost, --英雄觉醒消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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zhouhaihai
新一批日志记录
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hero_rise_score = hero:getProperty("battleV"), --英雄觉醒后评分提升
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43293781
zhouhaihai
日志bug
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hero_rise_scoreget = hero:getProperty("battleV") - oldBattleV, --英雄觉醒后评分提升
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zhouhaihai
新一批日志记录
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hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
})
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chenyueqi
引导调整
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if hero:getProperty("type") == 204 then
role:finishGuide(7)
end
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zhouahaihai
技能养成
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SendPacket(actionCodes.Hero_wakeRpc, '')
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liuzujun
英雄帖活动初始化
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role:checkTaskEnter("HeroStarCollect", {})
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zhouahaihai
技能养成
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return true
end
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zhouahaihai
技能养成
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function _M.talentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero talent
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if not hero then return 1 end
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zhouahaihai
技能养成
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zhouhaihai
天赋bug
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local talent = hero:getProperty("talent")
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liuzujun
天赋升级修改,增加英雄信赖
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local heroCfgId = hero:getProperty("type")
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zhouahaihai
技能养成
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local curStage = talent:getv(0, 1)
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liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
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local oldStage = curStage
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liuzujun
天赋升级修改,增加英雄信赖
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local curLevel = talent:getv(1, 1)
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liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
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local oldLevel = curLevel
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liuzujun
天赋升级修改,增加英雄信赖
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local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage]
if not curData then return 1 end
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c59e058b
zhouhaihai
新一批日志记录
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local oldSkillLv = hero:getSkillLevel(1)
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997cbdfe
zhouahaihai
技能养成
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c59e058b
zhouhaihai
新一批日志记录
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local cost = {}
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liuzujun
天赋升级修改,增加英雄信赖
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if curLevel == #curData then
talent = talent:setv(0, curStage + 1)
talent = talent:setv(1, 1)
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zhouhaihai
角色新突破 冒险优化点击地块
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else
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liuzujun
天赋升级修改,增加英雄信赖
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if curLevel > #curData then return 2 end
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zhouhaihai
角色新突破 冒险优化点击地块
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liuzujun
天赋升级修改,增加英雄信赖
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local talentData = curData[curLevel]
if not talentData then return 3 end
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zhouhaihai
角色新突破 冒险优化点击地块
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liuzujun
天赋升级修改,增加英雄信赖
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if talentData.lvRequire > hero:getProperty("level") then return 4 end
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zhouhaihai
角色新突破 冒险优化点击地块
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c59e058b
zhouhaihai
新一批日志记录
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cost = talentData.money:toNumMap()
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liuzujun
天赋升级修改,增加英雄信赖
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if not role:checkItemEnough(cost) then return 5 end
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6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
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role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
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liuzujun
天赋升级修改,增加英雄信赖
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talent = talent:setv(1, curLevel + 1)
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zhouahaihai
技能养成
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end
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liuzujun
天赋升级修改,增加英雄信赖
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curStage = talent:getv(0, 1)
role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = curStage})
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zhouhaihai
任务
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zhouhaihai
角色新突破 冒险优化点击地块
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hero:updateProperty({field = "talent", value = talent})
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zhouhaihai
任务
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liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
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role:log("hero_talent", {
hero_id = hero:getProperty("type"), --英雄ID
hero_talent_stagebef = oldStage, --英雄精进升级前停留阶段
hero_talent_stage = curStage, --英雄精进升级后停留阶段
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8ec16c21
liuzujun
天赋升级写日志报错
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hero_talent_cost = cost, --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….}
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liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
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hero_talent_subid = curData[oldLevel].effect, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4)
hero_talent_sublevel = curData[oldLevel].level, --升级属性等级,如生命升级从1到2,则记录2
})
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liuzujun
天赋升级修改,增加英雄信赖
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hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)})
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3133cb76
zhouhaihai
日志
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zhouahaihai
技能养成
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SendPacket(actionCodes.Hero_talentRpc, '')
return true
end
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zhouhaihai
角色新突破 冒险优化点击地块
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zhouahaihai
角色评论
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-- 暂时没有这个功能
function _M.likeHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local result = {status = 0}
local isLike = false
local hadLike = role:getProperty("likeHero"):toArray(true, "=")
for _, v in pairs(hadLike) do
if v == heroType then
isLike = true
break
end
end
if isLike then
result.status = 1
else
redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
table.insert(hadLike, heroType)
role:setProperty("likeHero", table.concat(hadLike, "="))
end
SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
return true
end
local RankLikeNum = 5 --热度显示几个
local TimeLikeNum = 95 -- 时间显示几个
local function getCommentKey(heroType)
return {
commentListKey = string.format("list:%d:herocomments", heroType),
commentRankKey = string.format("rank:%d:herocomments", heroType),
commentKey = string.format("hero:%d:comments", heroType),
}
end
local function trimComment(heroType, commentId) -- 剪裁 CommentList
local commentKey = getCommentKey(heroType)
local redret = redisproxy:pipelining(function (red)
red:lpush(commentKey.commentListKey, commentId)
red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
end)
local hots = {}
for _, hot in pairs(redret[4]) do
hots[hot] = 1
end
redisproxy:pipelining(function (red)
local needDel = {}
for _, tempId in pairs(redret[2]) do
if not hots[tempId] then
table.insert(needDel, tempId)
end
end
if #needDel > 0 then
red:zrem(commentKey.commentRankKey, table_unpack(needDel))
red:hdel(commentKey.commentKey, table_unpack(needDel))
end
end)
end
function _M.commentHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local content = msg.content
local result = {status = 0} -- status 0 成功 1 已经评论过了
local curStutus = role.dailyData:getProperty("commentHero")
if curStutus:getv(heroType, 0) ~= 0 then
result.status = 1
else
local commentKey = getCommentKey(heroType)
|
3c0ea5fb
zhouhaihai
抽英雄
|
270
|
local SERV = string.format(".chated%d", math.random(1, 5))
|
be9c9ca6
zhouahaihai
角色评论
|
271
272
273
274
275
276
|
local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
local comment = {
|
1c35c4cf
gaofengduan
fix hero awake
|
277
|
commentId = commentId,
|
be9c9ca6
zhouahaihai
角色评论
|
278
279
280
281
282
283
284
285
286
287
288
|
content = content,
roleId = role:getProperty("id"),
name = role:getProperty("name"),
-- time = skynet.timex()
}
redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
trimComment(heroType, commentId)
comment.like = 0
result.comment = comment
role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
|
c59e058b
zhouhaihai
新一批日志记录
|
289
290
291
292
293
294
295
296
|
role:log("hero_note", {
hero_id = heroType, -- 英雄ID
hero_note_action = 0, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
hero_note_id = commentId, -- 操作的评价ID
hero_note_text = content, -- 操作的评价内容
})
|
be9c9ca6
zhouahaihai
角色评论
|
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
|
end
SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
return true
end
function _M.getCommentsRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local list = {} -- 评论列表
local commentKey = getCommentKey(heroType)
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
red:hget("hero:like", "hero:"..heroType)
red:lrange(commentRoleKey, 0, 999)
end)
local likeMap = {}
local idList = {}
local liked = {}
for i = 1, #redret[2], 2 do
likeMap[redret[2][i]] = redret[2][i + 1]
if i < RankLikeNum * 2 then
table.insert(idList, redret[2][i])
end
end
for i = 1, #redret[1] do
table.insert(idList, redret[1][i])
end
for i = 1, #redret[4] do
liked[redret[4][i]] = 1
end
local commentData = redisproxy:pipelining(function (red)
for _, commentId in ipairs(idList) do
red:hget(commentKey.commentKey, commentId)
end
end)
for _, commentS in ipairs(commentData or {}) do
local comment = json.decode(commentS)
comment.like = likeMap[tostring(comment.commentId)] or 0
comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
table.insert(list, comment)
end
SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
return true
end
function _M.likeCommentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actType = msg.actType -- 1 顶 2 踩
local heroType = msg.type
local commentId = msg.commentId --评论id
local commentKey = getCommentKey(heroType)
local add = 0
if actType == 1 then
add = 1
elseif actType == 2 then
add = -1
else
|
1c35c4cf
gaofengduan
fix hero awake
|
360
|
return
|
be9c9ca6
zhouahaihai
角色评论
|
361
362
|
end
|
1c35c4cf
gaofengduan
fix hero awake
|
363
364
|
local result = {status = 0}
local commentIndex = heroType .. ":" .. commentId
|
be9c9ca6
zhouahaihai
角色评论
|
365
366
|
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
|
c59e058b
zhouhaihai
新一批日志记录
|
367
|
red:hget(commentKey.commentKey, commentId)
|
be9c9ca6
zhouahaihai
角色评论
|
368
369
370
371
372
373
374
|
red:lrem(commentRoleKey, 1, commentIndex)
red:lpush(commentRoleKey, commentIndex)
red:ltrim(commentRoleKey, 0, 999)
end)
if (tonumber(redret[2]) or 0) > 0 then
result.status = 1
else
|
c59e058b
zhouhaihai
新一批日志记录
|
375
376
|
if redret[1] then-- 查不到也返回ture
local comment = json.decode(redret[1])
|
be9c9ca6
zhouahaihai
角色评论
|
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
|
local redret2 = redisproxy:pipelining(function (red)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
red:zincrby(commentKey.commentRankKey, add, commentId)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
end)
local out = {}
for _, v in pairs(redret2[1]) do
out[v] = 1
end
local new = {}
for _, v in pairs(redret2[3]) do
if out[v] then
out[v] = nil
else
new[v] = 1
end
end
for tempId, _ in pairs(out) do
trimComment(heroType, tempId)
end
redisproxy:pipelining(function (red)
for tempId, _ in pairs(new) do
red:lrem(commentKey.commentListKey, 0, tempId)
end
end)
|
c59e058b
zhouhaihai
新一批日志记录
|
402
403
404
405
406
407
408
|
role:log("hero_note", {
hero_id = heroType, -- 英雄ID
hero_note_action = add > 0 and 1 or 2, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
hero_note_id = commentId, -- 操作的评价ID
hero_note_text = comment.content, -- 操作的评价内容
})
|
be9c9ca6
zhouahaihai
角色评论
|
409
410
411
412
413
414
415
|
end
end
SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
return true
end
|
312b9db5
zhouahaihai
背包
|
416
417
418
419
420
421
422
423
424
425
426
427
428
429
|
function _M.createHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
local unitData = csvdb["unitCsv"][heroType]
if not unitData then return end
local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
if not cost then return end
if role:getItemCount(heroType) < cost then return end
for _, hero in pairs(role.heros) do
if hero:getProperty("type") == heroType then return end
end
|
3133cb76
zhouhaihai
日志
|
430
431
|
role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
|
312b9db5
zhouahaihai
背包
|
432
433
434
435
436
|
SendPacket(actionCodes.Hero_createHeroRpc, "")
return true
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
437
|
-- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
|
24d77701
gaofengduan
fix equip
|
438
|
function _M.referEquipsRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
439
440
441
442
443
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local equips = msg.equips
|
3efc352e
zhouhaihai
增加记录log
|
444
|
local isAuto = msg.isAuto
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
445
446
|
if not equips or not next(equips) then return 11 end
|
056c01a0
zhouhaihai
简化装备
|
447
448
449
450
451
|
for typ = 1, 4 do -- 4件装备
if equips[typ] and equips[typ] ~= 0 then
if role:getEquipCount(typ, equips[typ]) <= 0 then
return
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
452
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
453
|
end
|
c59e058b
zhouhaihai
新一批日志记录
|
454
|
|
c59e058b
zhouhaihai
新一批日志记录
|
455
456
457
|
local oldBattleV = hero:getProperty("battleV")
local wear = {}
|
056c01a0
zhouhaihai
简化装备
|
458
459
460
461
|
local curEquip = hero:getProperty("equip")
for typ = 1, 4 do -- 4件装备
if equips[typ] then
local cur = curEquip:getv(typ, 0)
|
ee999bde
zhouhaihai
零件优化
|
462
463
|
if cur ~= equips[typ] then
if equips[typ] == 0 then
|
056c01a0
zhouhaihai
简化装备
|
464
|
curEquip = curEquip:delk(typ)
|
ee999bde
zhouhaihai
零件优化
|
465
|
else
|
3133cb76
zhouhaihai
日志
|
466
|
role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
|
056c01a0
zhouhaihai
简化装备
|
467
|
curEquip = curEquip:setv(typ, equips[typ])
|
c59e058b
zhouhaihai
新一批日志记录
|
468
469
|
wear[typ] = {id = equips[typ], act = 0}
|
056c01a0
zhouhaihai
简化装备
|
470
|
end
|
ee999bde
zhouhaihai
零件优化
|
471
472
|
if cur ~= 0 then
|
3133cb76
zhouhaihai
日志
|
473
|
role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
|
c59e058b
zhouhaihai
新一批日志记录
|
474
475
|
wear[typ] = {id = cur, act = 1}
|
ee999bde
zhouhaihai
零件优化
|
476
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
477
478
|
end
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
479
|
end
|
c59e058b
zhouhaihai
新一批日志记录
|
480
|
|
056c01a0
zhouhaihai
简化装备
|
481
482
483
|
-- 更新角色
hero:updateProperty({field = "equip", value = curEquip})
|
c59e058b
zhouhaihai
新一批日志记录
|
484
|
for typ, data in pairs(wear) do
|
c3a70cde
zhouhaihai
返还
|
485
|
role:log("equip_wear", {
|
c59e058b
zhouhaihai
新一批日志记录
|
486
487
488
489
|
hero_id = hero:getProperty("type"), --英雄ID
equip_id = data.id, --装备ID
equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1
equip_wear_part = typ, --装备部位,记录部位ID
|
9be3f3ea
zhouhaihai
日志需求
|
490
491
|
equip_wear_scorebef = oldBattleV, --装备前英雄评分
equip_wear_score = hero:getProperty("battleV"), --装备后英雄评分
|
c59e058b
zhouhaihai
新一批日志记录
|
492
493
494
|
equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1
})
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
495
496
497
498
|
SendPacket(actionCodes.Hero_referEquipsRpc, "")
return true
end
|
ee3ac0b5
gaofengduan
fix magic
|
499
500
|
-- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
function _M.referRunesRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
501
502
503
504
505
506
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local runes = msg.runes
if not runes or not next(runes) then return 11 end
|
ee3ac0b5
gaofengduan
fix magic
|
507
|
|
f52efe51
zhouhaihai
符文升级
|
508
|
local used = {}
|
ee999bde
zhouhaihai
零件优化
|
509
510
511
512
|
for typ = 1, 6 do
if runes[typ] and runes[typ] ~= 0 then
local ownRune = role.runeBag[runes[typ]]
if not ownRune then return end
|
f52efe51
zhouhaihai
符文升级
|
513
514
515
516
517
518
519
520
521
522
523
524
525
526
|
if ownRune:getProperty("refer") ~= 0 then
used[ownRune:getProperty("refer")] = used[ownRune:getProperty("refer")] or {}
used[ownRune:getProperty("refer")][runes[typ]] = 1
end
end
end
for cheroId, cIds in pairs(used) do
local chero = role.heros[cheroId]
local hrunes = chero:getProperty("rune")
for slot, rId in pairs(hrunes:toNumMap()) do
if cIds[rId] then
hrunes = hrunes:delk(slot)
end
|
ee3ac0b5
gaofengduan
fix magic
|
527
|
end
|
f52efe51
zhouhaihai
符文升级
|
528
|
chero:updateProperty({field = "rune", value = hrunes})
|
ee3ac0b5
gaofengduan
fix magic
|
529
|
end
|
f52efe51
zhouhaihai
符文升级
|
530
|
|
c59e058b
zhouhaihai
新一批日志记录
|
531
532
533
|
local oldAttr = hero:getTotalAttrs()
local oldBattleV = hero:getProperty("battleV")
local wear = {}
|
ee999bde
zhouhaihai
零件优化
|
534
535
536
537
538
539
540
541
542
543
|
local curRune = hero:getProperty("rune")
for typ = 1, 6 do
if runes[typ] then
local cur = curRune:getv(typ, 0)
if cur ~= runes[typ] then
if runes[typ] == 0 then
curRune = curRune:delk(typ)
else
local newRune = role.runeBag[runes[typ]]
newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
|
4ea1b5ac
zhouhaihai
穿戴零件
|
544
|
curRune = curRune:setv(typ, runes[typ])
|
c59e058b
zhouhaihai
新一批日志记录
|
545
|
wear[runes[typ]] = typ
|
ee999bde
zhouhaihai
零件优化
|
546
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
547
|
|
ee999bde
zhouhaihai
零件优化
|
548
549
550
551
552
553
|
if cur ~= 0 then
local oldR = role.runeBag[cur]
if oldR then
oldR:updateProperty({field = "refer",value = 0})
end
end
|
ee3ac0b5
gaofengduan
fix magic
|
554
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
555
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
556
|
end
|
c59e058b
zhouhaihai
新一批日志记录
|
557
|
|
4ea1b5ac
zhouhaihai
穿戴零件
|
558
|
hero:updateProperty({field = "rune", value = curRune})
|
c59e058b
zhouhaihai
新一批日志记录
|
559
560
561
562
|
local attrChange = getChangeAttrJson(oldAttr, hero:getTotalAttrs())
for runeId, typ in pairs(wear) do
local ownRune = role.runeBag[runeId]
|
43293781
zhouhaihai
日志bug
|
563
564
565
566
567
568
569
570
571
572
|
if ownRune then
role:log("hero_jewel", {
hero_id = hero:getProperty("type"), -- 英雄ID
hero_jewel_id = ownRune:getProperty("id"), -- 铭文ID
hero_jewel_part = typ, -- 铭文装备部位
hero_jewel_score = hero:getProperty("battleV"), -- 铭文装备后的英雄分值
hero_jewel_scorebefore = oldBattleV, -- 铭文装备前的英雄分值
hero_jewel_result = attrChange, -- 铭文装备后效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
})
end
|
c59e058b
zhouhaihai
新一批日志记录
|
573
|
end
|
190e1415
liuzujun
英雄帖活动初始化
|
574
575
|
role:checkTaskEnter("RuneQualityCollect", {})
|
c59e058b
zhouhaihai
新一批日志记录
|
576
|
|
ee3ac0b5
gaofengduan
fix magic
|
577
|
SendPacket(actionCodes.Hero_referRunesRpc, "")
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
578
579
580
|
return true
end
|
3b069d52
zhouhaihai
增加获取 food 后台
|
581
582
583
584
585
586
587
|
function _M.createHeroRandomRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local itemData = csvdb["itemCsv"][itemId]
if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
local cost = globalCsv.unit_fragment_cost[itemData.quality]
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
588
|
if not cost or role:getItemCount(itemId) < cost then return 1 end
|
3b069d52
zhouhaihai
增加获取 food 后台
|
589
590
|
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
591
|
if not randomData then return 2 end
|
3b069d52
zhouhaihai
增加获取 food 后台
|
592
|
|
007af97e
zhouhaihai
item_random 结构更改
|
593
|
local temp = randomData.gift1:randWeight(true)
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
594
|
if not temp or not next(temp) then return 3 end
|
7bb30dca
zhouhaihai
修改发奖
|
595
|
|
3133cb76
zhouhaihai
日志
|
596
|
role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
597
|
local reward, change = role:award({[temp[1]] = 1}, {log = {desc = "createHeroRandom"}})
|
7bb30dca
zhouhaihai
修改发奖
|
598
599
600
|
SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change)))
|
3b069d52
zhouhaihai
增加获取 food 后台
|
601
602
603
|
return true
end
|
36482c8b
zhouhaihai
回收养成
|
604
605
606
|
function _M.getResetRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
36482c8b
zhouhaihai
回收养成
|
607
608
609
610
611
612
613
|
local hero = role.heros[msg.id]
if not hero then return end
local level = hero:getProperty("level")
local breakL = hero:getProperty("breakL")
local talent = hero:getProperty("talent")
|
96d591f7
liuzujun
天赋升级修改,增加英雄信赖
|
614
|
local heroCfgId = hero:getProperty("type")
|
36482c8b
zhouhaihai
回收养成
|
615
|
|
782ee57d
liuzujun
多编队功能
|
616
|
local tmpLevel = level
|
36482c8b
zhouhaihai
回收养成
|
617
618
|
if level <= 1 and talent == "" then return end
|
fe296849
liuzujun
归还消耗指定道具或钻石
|
619
|
local pay = true
|
782ee57d
liuzujun
多编队功能
|
620
621
622
623
|
if level <= 60 then
pay = false
end
|
fe296849
liuzujun
归还消耗指定道具或钻石
|
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
|
if pay then
local costArr = globalCsv.unit_heroBack_cost:toArray(true, "=")
local itemCount = role:getItemCount(costArr[1])
local totalCost = {}
if itemCount >= costArr[2] then
totalCost[costArr[1]] = costArr[2]
else
local diamond = (costArr[2] - itemCount) * costArr[3]
if role:getItemCount(ItemId.Diamond) < diamond then
return 1
end
totalCost[costArr[1]] = itemCount
totalCost[ItemId.Diamond] = diamond
end
--if pay and not role:costDiamond({count = globalCsv.unit_heroBack_cost or 200, log = {desc = "resetHero", int1 = msg.id}}) then
-- return 1
--end
role:costItems(totalCost, {log = {desc = "resetHero", int1 = msg.id}})
|
782ee57d
liuzujun
多编队功能
|
643
644
|
end
|
36482c8b
zhouhaihai
回收养成
|
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
|
local reward = {}
while level > 1 do
local curData = csvdb["unit_expCsv"][level - 1]
reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
level = level - 1
end
while breakL > 0 do
local curData = csvdb["unit_breakCsv"][breakL - 1]
reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
breakL = breakL - 1
end
local stage = talent:getv(0, 1)
|
96d591f7
liuzujun
天赋升级修改,增加英雄信赖
|
661
662
|
local curTalentLvl = talent:getv(1, 1)
--local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
|
36482c8b
zhouhaihai
回收养成
|
663
|
|
36482c8b
zhouhaihai
回收养成
|
664
|
while stage > 0 do
|
96d591f7
liuzujun
天赋升级修改,增加英雄信赖
|
665
|
local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage]
|
0e96d6f4
zhouhaihai
返还bug
|
666
667
|
local offset = stage == talent:getv(0,1) and curTalentLvl - 1 or #curData
for lvl = 1, offset do
|
96d591f7
liuzujun
天赋升级修改,增加英雄信赖
|
668
|
local talentData = curData[lvl]
|
36482c8b
zhouhaihai
回收养成
|
669
|
for itemId, count in pairs(talentData.money:toNumMap()) do
|
96d591f7
liuzujun
天赋升级修改,增加英雄信赖
|
670
|
reward[itemId] = (reward[itemId] or 0) + count
|
36482c8b
zhouhaihai
回收养成
|
671
672
673
|
end
end
stage = stage - 1
|
36482c8b
zhouhaihai
回收养成
|
674
675
|
end
|
c3a70cde
zhouhaihai
返还
|
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
|
local equip = hero:getProperty("equip")
for k, v in pairs(equip:toNumMap()) do
role:addEquip(k, v, 1, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
end
local rune = hero:getProperty("rune")
for _, id in pairs(rune:toNumMap()) do
local curRune = role.runeBag[id]
if curRune then
curRune:updateProperty({field = "refer", value = 0})
end
end
hero:updateProperties({
level = level,
breakL = breakL,
talent = "",
equip = "",
rune = "",
})
|
f22a33af
zhouhaihai
自己的日志
|
696
|
hero:mylog({desc = "resetHero"})
|
782ee57d
liuzujun
多编队功能
|
697
|
|
fe296849
liuzujun
归还消耗指定道具或钻石
|
698
699
|
--local coef = globalCsv.unit_back_discount
--coef = (pay or tmpLevel <= 60) and 1 or coef
|
36482c8b
zhouhaihai
回收养成
|
700
|
for itemId, count in pairs(reward) do
|
fe296849
liuzujun
归还消耗指定道具或钻石
|
701
|
reward[itemId] = count
|
36482c8b
zhouhaihai
回收养成
|
702
|
end
|
7bb30dca
zhouhaihai
修改发奖
|
703
704
|
local change
reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
|
36482c8b
zhouhaihai
回收养成
|
705
|
|
c59e058b
zhouhaihai
新一批日志记录
|
706
|
role:log("hero_recycle", {
|
c3a70cde
zhouhaihai
返还
|
707
|
hero_recycle_list = {[hero:getProperty("type")] = 1}, -- 回收的英雄id列表,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
|
887c1843
zhouhaihai
日志新一批
|
708
|
hero_recycle_reward = reward, -- 回收后获得的奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
|
c59e058b
zhouhaihai
新一批日志记录
|
709
710
|
hero_recycle_cnt = 1, -- 总回收英雄量
})
|
7bb30dca
zhouhaihai
修改发奖
|
711
|
SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack(role:packReward(reward, change)))
|
36482c8b
zhouhaihai
回收养成
|
712
713
714
|
return true
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
715
716
717
|
function _M.drawHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
718
|
local actid = msg.actid
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
719
|
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
720
|
if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end
|
86584add
liuzujun
新手卡池,心愿单卡池
|
721
|
local btype = msg.pool -- 1 2 3 4 5 卡池类型 4新手卡池 5心愿卡池
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
722
723
|
local subType = msg.subType or 1-- 定向卡池需要传 子类型
local drawType = msg.type -- 1 单抽 2 十连
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
724
725
|
if btype ~= 1 then
subType = 1
|
86584add
liuzujun
新手卡池,心愿单卡池
|
726
727
|
if btype == 4 and role:getProperty("newerDraw") >= 10 then
subType = 2
|
de1a55b4
liuzujun
新手卡池限制30抽
|
728
729
730
|
if(role:getProperty("newerDraw") >= 30) then
return 30
end
|
86584add
liuzujun
新手卡池,心愿单卡池
|
731
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
732
|
end
|
8cd3770f
liuzujun
挂机关卡可以选择,经验金币根据最高...
|
733
|
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
734
|
-- 另开活动卡池
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
735
736
737
738
739
740
741
742
|
if actid then
if not role.activity:isOpenById(actid, "ActHeroPool") then return end
local cfg = csvdb["activity_ctrlCsv"][actid]
if not cfg then return end
btype = cfg.condition
end
|
8cd3770f
liuzujun
挂机关卡可以选择,经验金币根据最高...
|
743
744
|
if btype == 1 then
-- 判断定向卡池活动开启
|
f7a55da3
liuzujun
新增cb2临时限时礼包
|
745
|
if not role.activity:isOpen("RaceDraw") then
|
8cd3770f
liuzujun
挂机关卡可以选择,经验金币根据最高...
|
746
747
|
return
end
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
748
749
750
751
752
753
754
755
756
757
758
759
|
elseif btype == 2 then
if role:getProperty("newerGuide") ~= "8=1" then
-- 判断普通卡池
if role.activity:isOpen("WishHeroPool") then
return
end
end
elseif btype == 5 then
-- 判断心愿单卡池
if not role.activity:isOpen("WishHeroPool") then
return
end
|
8cd3770f
liuzujun
挂机关卡可以选择,经验金币根据最高...
|
760
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
761
762
|
local buildTypeData = csvdb["build_typeCsv"][btype]
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
763
|
if not buildTypeData then return 2 end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
764
765
|
local drawCount = {1, 10} -- 抽取次数
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
766
|
if not drawCount[drawType] then return 3 end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
767
|
|
bb8c1d57
liuzujun
取消抽卡保底的保底次数默认值,因为...
|
768
|
local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
769
770
|
local floorHeroCount = role:getProperty("floorHero")[btype] or 0
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
771
772
|
-- 计算抽卡消耗品
local cost = {}
|
86584add
liuzujun
新手卡池,心愿单卡池
|
773
774
775
776
777
778
779
780
|
if buildTypeData["draw_coin_1"] == "" then
return 11
end
local diamondCost = buildTypeData["draw_coin_1"]:toArray(true, "=")
local isEnough = true
for _, costType in ipairs({"draw_card_"}) do
costType = costType..drawCount[drawType]
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
781
782
783
|
if buildTypeData[costType] ~= "" then
local curCost = buildTypeData[costType]:toArray(true, "=")
local hadCount = role:getItemCount(curCost[1])
|
86584add
liuzujun
新手卡池,心愿单卡池
|
784
785
|
if hadCount >= curCost[2] then
cost[curCost[1]] = curCost[2]
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
786
|
break
|
86584add
liuzujun
新手卡池,心愿单卡池
|
787
788
789
790
791
792
793
794
|
else
cost[curCost[1]] = hadCount
diamondCost[2] = (curCost[2] - hadCount) * diamondCost[2]
if not role:checkItemEnough({[diamondCost[1]]=diamondCost[2]}) then
isEnough = false
break
end
cost[diamondCost[1]] = diamondCost[2]
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
795
796
797
|
end
end
end
|
86584add
liuzujun
新手卡池,心愿单卡池
|
798
|
if isEnough == false then -- 钱不够
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
799
|
return 4
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
800
801
802
803
804
|
end
-- 抽取的池子
local poolMap = buildTypeData["pool"]:toNumMap()
local poolId = poolMap[subType]
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
805
|
if not poolId then return 5 end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
806
807
808
809
810
811
|
--判断定向卡池是否开启
if btype == 1 then
if not role:isTimeResetOpen(TimeReset["DrawType" .. subType]) then
local unlockPool = role.dailyData:getProperty("unlockPool")
if not unlockPool[subType] then
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
812
|
return 6
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
813
814
815
816
817
|
end
end
end
--TODO 活动覆盖
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
818
819
820
821
|
local actPoolId = role.activity:getActivityPool(btype, subType)
if actPoolId ~= 0 then
poolId = actPoolId
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
822
823
|
local unitPool = csvdb["build_unitCsv"][poolId]
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
824
|
if not unitPool then return 7 end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
825
826
827
|
-- 开始抽
local resultPool = {}
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
828
|
local function fillDrawPool(isFloorBack)
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
829
|
local condition = {"rare"}
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
830
831
|
local values = {}
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
832
|
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
|
for idx, field in ipairs(condition) do
if not values[idx] then
local lpool = {}
local curIdx = 1
while unitPool[field .. "_" .. curIdx] do
lpool[curIdx] = {unitPool[field .. "_" .. curIdx]}
curIdx = curIdx + 1
end
if next(lpool) then
values[idx] = math.randWeight(lpool, 1)
end
end
end
|
4839b94d
liuzujun
增加抽卡英雄up
|
848
849
850
851
852
853
854
855
856
|
local weight = 0
local up_pool = nil
local rand_v = math.randomInt(1, 100)
if values[1] == HeroQuality.SR then
weight = unitPool["up_sr_weight"]
up_pool = unitPool["up_sr_id"]
elseif values[1] == HeroQuality.SSR then
weight = unitPool["up_ssr_weight"]
up_pool = unitPool["up_ssr_id"]
|
aa4838cb
liuzujun
心愿卡池根据心愿单英雄数量调整概率
|
857
858
859
860
|
if btype == 5 then
local wishPool = role:getProperty("wishPool") or {}
weight = weight * #wishPool
end
|
4839b94d
liuzujun
增加抽卡英雄up
|
861
862
863
864
|
end
--print(poolId, rand_v, weight, up_pool, values[1])
if rand_v < weight and up_pool then
up_pool = up_pool:toArray(true, "=")
|
86584add
liuzujun
新手卡池,心愿单卡池
|
865
866
867
|
if btype == 5 then -- 爱心卡池,使用玩家设置的备选池子
up_pool = role:getProperty("wishPool")
end
|
4839b94d
liuzujun
增加抽卡英雄up
|
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
|
for k, v in ipairs(up_pool) do
resultPool[v] = {1}
end
else
for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do
local pool_str = "pool_" .. poolId
if oneData[pool_str] and oneData[pool_str] ~= "" then
local itemData = csvdb["itemCsv"][itemId]
while itemData do
if itemData.type ~= ItemType.Hero then break end
local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
if not heroData then break end
local ok = true
-- 保底是全随机,不用比较类型
if not isFloorBack then
for idx, field in ipairs(condition) do
if heroData[field] ~= values[idx] then ok = false break end
end
|
bb10924f
liuzujun
10连保底使用池子全随机
|
886
|
end
|
43611d57
liuzujun
抽卡up失败走全随机,随机池把up...
|
887
|
-- 随机剔除up池中的角色
|
064ca715
liuzujun
抽卡up_pool判空
|
888
889
890
891
892
893
|
if up_pool then
for k, v in ipairs(up_pool) do
if v == itemData.id then
ok = false
break
end
|
43611d57
liuzujun
抽卡up失败走全随机,随机池把up...
|
894
895
|
end
end
|
4839b94d
liuzujun
增加抽卡英雄up
|
896
897
898
899
900
|
if not ok then break end
if oneData[pool_str] > 0 then
resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率
end
break
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
901
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
902
903
904
905
906
|
end
end
end
end
|
c59e058b
zhouhaihai
新一批日志记录
|
907
|
role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
908
|
|
00bf6029
liuzujun
限时礼包,抽卡ssr广播
|
909
|
local guideHero = nil
|
a5b98c30
chenyueqi
引导调整
|
910
911
|
if role:getProperty("newerGuide") == "8=1" then
guideHero = globalCsv.newdraw_hero_item_id or 503
|
16f5fa68
chenyueqi
引导招募的引导改动被回退
|
912
913
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
914
915
|
local ssrCount = 0
local reward = {}
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
916
|
local logReward = {}
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
917
|
for i = 1, drawCount[drawType] do
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
918
919
|
floorHeroCount = floorHeroCount + 1
local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
920
|
resultPool = {}
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
921
922
923
|
fillDrawPool(isFloorBack)
if not next(resultPool) then
skynet.error("random pool error, poolId:" .. poolId)
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
924
|
return 8
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
925
926
|
end
|
16f5fa68
chenyueqi
引导招募的引导改动被回退
|
927
928
929
|
local itemId = math.randWeight(resultPool, 1)
if guideHero then
itemId = guideHero
|
7125137e
chenyueqi
手抽英雄只奖励一个
|
930
|
guideHero = nil
|
16f5fa68
chenyueqi
引导招募的引导改动被回退
|
931
932
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
933
934
935
|
local itemData = csvdb["itemCsv"][itemId]
if itemData.quality == HeroQuality.SSR then
ssrCount = ssrCount + 1
|
00bf6029
liuzujun
限时礼包,抽卡ssr广播
|
936
|
if not guideHero then
|
4839b94d
liuzujun
增加抽卡英雄up
|
937
|
-- 广播获得ssr英雄
|
00bf6029
liuzujun
限时礼包,抽卡ssr广播
|
938
939
940
|
local ntf = {heroId = itemData.id - ItemStartId.Hero, nick = role:getProperty("name")}
mcast_util.pub_world(actionCodes.Role_broadGetSSR, MsgPack.pack(ntf))
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
941
942
|
end
|
86584add
liuzujun
新手卡池,心愿单卡池
|
943
944
945
946
947
948
949
950
|
if btype == 4 and role:getProperty("newerDraw") == 0 then -- 新手卡池
if itemData.quality == HeroQuality.SSR then
floorHeroCount = 0
end
else
if itemData.quality >= HeroQuality.SR then
floorHeroCount = 0
end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
951
952
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
953
954
955
956
|
if role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare]
|
c59e058b
zhouhaihai
新一批日志记录
|
957
|
role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
|
b5481708
zhouhaihai
保底日志
|
958
|
logReward[fragId] = (logReward[fragId] or 0) + count
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
959
960
|
table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
else
|
c59e058b
zhouhaihai
新一批日志记录
|
961
|
role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
|
b5481708
zhouhaihai
保底日志
|
962
|
logReward[itemId] = (logReward[itemId] or 0) + 1
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
963
964
965
966
|
table.insert(reward, {id = itemId, count = 1})
end
end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
967
968
969
970
971
972
|
if draw_floor_back_counts then
local floorHero = role:getProperty("floorHero")
floorHero[btype] = floorHeroCount
role:setProperty("floorHero", floorHero)
end
|
86584add
liuzujun
新手卡池,心愿单卡池
|
973
974
975
976
977
|
if btype == 4 then
local newCount = role:getProperty("newerDraw")
role:updateProperty({field="newerDraw", value = newCount + drawCount[drawType]})
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
978
979
980
981
|
role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]})
if ssrCount > 0 then
role:checkTaskEnter("DrawSSR", {count = ssrCount})
end
|
a5b98c30
chenyueqi
引导调整
|
982
|
role:finishGuide(8)
|
b5481708
zhouhaihai
保底日志
|
983
|
|
c59e058b
zhouhaihai
新一批日志记录
|
984
985
986
987
988
|
role:log("gacha", {
gacha_id = poolId, -- 卡池ID
gacha_type = btype, -- 卡池类型
gacha_up = 0, -- 卡池UP角色
gacha_times = drawCount[drawType], -- 抽卡次数
|
b5481708
zhouhaihai
保底日志
|
989
|
gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
|
9be3f3ea
zhouhaihai
日志需求
|
990
|
gacha_cost = cost, -- 购买道具消耗的货币
|
b5481708
zhouhaihai
保底日志
|
991
|
gacha_cnt = floorHeroCount,
|
c59e058b
zhouhaihai
新一批日志记录
|
992
|
})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
993
|
SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
994
|
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
995
|
local feedbackId = buildTypeData["can_feedback"] or 0
|
6857a37f
liuzujun
世界Boss 增加行动点
|
996
|
if feedbackId ~= 0 then
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
997
998
|
-- 达到一定次数,给响应奖励
local oldVal = role:getProperty("repayHero") or 0
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
999
1000
|
if actid then
local actData = role.activity:getActData("ActHeroPool")
|
6857a37f
liuzujun
世界Boss 增加行动点
|
1001
|
oldVal = actData[btype] or 0
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1002
|
end
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1003
|
local newVal = oldVal + drawCount[drawType]
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1004
|
local drawCardReward, val = role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1005
1006
|
-- 空字符穿代表直接给英雄 走以前repayHeroRpc
if drawCardReward == "" then
|
c8d4058c
liuzujun
保底机制修改,200次出未拥有的永雄
|
1007
1008
1009
1010
1011
1012
1013
|
local repayHeroMaxCount = role:getProperty("repayMaxC") or 0
repayHeroMaxCount = repayHeroMaxCount + 1
role:updateProperty({field = "repayMaxC", value = repayHeroMaxCount})
local even = repayHeroMaxCount % 2
local id = 0
if even == 1 then
|
c8c76cda
liuzujun
活动卡池保底出指定英雄
|
1014
|
id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
|
c8d4058c
liuzujun
保底机制修改,200次出未拥有的永雄
|
1015
1016
1017
|
else
local giftHeroSet = {}
for gid, cfg in pairs(csvdb["build_giftCsv"]) do
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1018
|
if cfg["pool_"..feedbackId] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then
|
c8d4058c
liuzujun
保底机制修改,200次出未拥有的永雄
|
1019
1020
1021
1022
1023
1024
1025
1026
|
giftHeroSet[gid] = {1}
end
end
if next(giftHeroSet) then
id = math.randWeight(giftHeroSet, 1)
end
end
if id == 0 then
|
c8c76cda
liuzujun
活动卡池保底出指定英雄
|
1027
|
id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
|
c8d4058c
liuzujun
保底机制修改,200次出未拥有的永雄
|
1028
|
end
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1029
|
|
e0290d8e
liuzujun
修改引导, 抽卡阶段奖励修改
|
1030
|
local r,change = {}
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1031
|
local itemData = csvdb["itemCsv"][id]
|
e0290d8e
liuzujun
修改引导, 抽卡阶段奖励修改
|
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
|
--if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
-- local fragId = itemData.id - ItemStartId.Hero
-- local heroData = csvdb["unitCsv"][fragId]
-- local count = globalCsv.draw_unit_tofragment[heroData.rare]
-- r, change = role:award({[fragId] = count}, {log = {desc = "drawHeroExtraReward"}})
-- --r = {id = fragId, count = count, from = id, fcount = 1}
--else
r, change = role:award({[id] = 1}, {log = {desc = "drawHeroExtraReward"}})
--end
SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1042
|
elseif drawCardReward and drawCardReward ~= "" then
|
ceef9d00
liuzujun
抽卡50次保底英雄转换碎片bug
|
1043
1044
1045
|
local r,change = {}
r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1046
|
end
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1047
1048
1049
1050
1051
1052
1053
|
if not actid then
role:updateProperty({field = "repayHero", value = val})
else
local actData = role.activity:getActData("ActHeroPool")
actData[btype] = val
role.activity:updateActData("ActHeroPool", actData)
end
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1054
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
1055
1056
1057
|
return true
end
|
317a46a9
liuzujun
添加特权卡
|
1058
1059
|
function _M.repayHeroRpc(agent, data)
local role = agent.role
|
a35233c6
zhouhaihai
保底和回馈
|
1060
|
|
317a46a9
liuzujun
添加特权卡
|
1061
|
local repayHero = role:getProperty("repayHero")
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
|
1062
1063
|
local cnt = globalCsv.draw_times_to_get_ssr or 100
if repayHero < cnt then
|
317a46a9
liuzujun
添加特权卡
|
1064
1065
|
return
end
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
|
1066
|
local result = repayHero - cnt
|
a35233c6
zhouhaihai
保底和回馈
|
1067
|
|
317a46a9
liuzujun
添加特权卡
|
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
|
role:updateProperty({field = "repayHero", value = result})
local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
local reward = {}
local itemData = csvdb["itemCsv"][id]
if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare]
role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
reward = {id = fragId, count = count, from = id, fcount = 1}
else
role:award({[id] = 1}, {log = {desc = "heroRepay"}})
reward = {id = id, count = 1}
end
|
f22a33af
zhouhaihai
自己的日志
|
1083
|
role:mylog("hero_action", {desc = "heroRepay", int1=result})
|
317a46a9
liuzujun
添加特权卡
|
1084
1085
1086
|
SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
return true
end
|
a35233c6
zhouhaihai
保底和回馈
|
1087
|
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
|
function _M.unlockPoolRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
local type = msg.type -- 指定定向卡池需要类型 1, 2, 3
local needCost = true
--当前开启的类型不用解锁
if role:isTimeResetOpen(TimeReset["DrawType" .. type]) then
needCost = false
end
--已经解锁的不需要重复解锁
local unlockPool = role.dailyData:getProperty("unlockPool")
if unlockPool[type] then
needCost = false
end
if needCost then
|
f3eb34b1
liuzujun
删除无用日志
|
1106
|
if not role:costDiamond({count = globalCsv.draw_unlock_pool_diamond or 300, log = {desc = "unlockPool", int1 = type}}) then
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
1107
1108
1109
1110
1111
1112
1113
1114
|
return
end
end
unlockPool[type] = 1
role.dailyData:updateProperty({field="unlockPool", value = unlockPool})
role.dailyData:updateProperty({field="curPool", value = type})
|
f22a33af
zhouhaihai
自己的日志
|
1115
|
role:mylog("hero_action", {desc = "unlockPool", int1=type})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
1116
1117
1118
1119
|
SendPacket(actionCodes.Hero_unlockPoolRpc, MsgPack.pack({}))
return true
end
|
51d9d20b
liuzujun
付费签到,应用市场反馈
|
1120
|
function _M.changeCrown(agent, data)
|
c59e058b
zhouhaihai
新一批日志记录
|
1121
1122
1123
1124
1125
|
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
|
4c7d396c
zhouhaihai
不回复 更改看板娘
|
1126
|
if not role:isHaveHero(heroType) then return true end
|
c59e058b
zhouhaihai
新一批日志记录
|
1127
1128
1129
1130
1131
|
role:setProperty("crown", heroType)
role:log("hero_show", {
hero_id = heroType,
})
|
c59e058b
zhouhaihai
新一批日志记录
|
1132
1133
1134
|
return true
end
|
16634605
liuzujun
多队挂机,天赋道具合成
|
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
|
function _M.itemComposeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.id
local count = msg.count
if not csvdb["itemCsv"][itemId] then return 1 end
local config = csvdb["item_processCsv"][itemId]
if not config then return 2 end
local cost = config.cost:toNumMap()
|
cd949029
liuzujun
合成道具数量不对bug
|
1146
1147
1148
|
for k, v in pairs(cost) do
cost[k] = v * count
end
|
16634605
liuzujun
多队挂机,天赋道具合成
|
1149
1150
1151
1152
1153
1154
1155
1156
|
if not role:checkItemEnough(cost) then return 2 end
role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}})
role:award({[itemId] = count}, {log = {desc = "itemCompose"}})
SendPacket(actionCodes.Hero_itemComposeRpc, "")
return true
end
|
86584add
liuzujun
新手卡池,心愿单卡池
|
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
|
function _M.setWishPoolRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heros = msg.heros
if #heros > 3 then return 1 end
for _, heroId in pairs(heros) do
local cfg = csvdb["build_poolCsv"][heroId]
if not cfg then return 2 end
local buildTypeData = csvdb["build_typeCsv"][5]
if not buildTypeData then return 3 end
local poolMap = buildTypeData["pool"]:toNumMap()
local poolId = poolMap[1]
if not poolId then return 4 end
if cfg["pool_"..poolId] == 0 then
return 5
end
end
role:updateProperty({field="wishPool", value = heros})
SendPacket(actionCodes.Hero_setWishPoolRpc, "")
return true
end
|
1af7ada5
liuzujun
fix confict
|
1185
|
return _M
|