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src/actions/HeroAction.lua 36.9 KB
0a07bdd9   zhouahaihai   角色升级 。gm
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
be9c9ca6   zhouahaihai   角色评论
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  local table_unpack = table.unpack
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  local _M = {}
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  local function getChangeAttrJson(oldAttr, newAttr)
  	local change = {}
  	for k, v in pairs(newAttr) do
  		change[k] = v - oldAttr[k]
  		change[k] = math.ceil(change[k])
  		if change[k] == 0 then
  			change[k] = nil
  		end
  	end
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  	return change
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  end
  
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  function _M.levelUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local hero = role.heros[msg.id]
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  	if not hero then return 1 end
0a07bdd9   zhouahaihai   角色升级 。gm
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  	if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
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  	local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
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  	local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
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  	if not role:checkItemEnough(cost) then return 3 end
3133cb76   zhouhaihai   日志
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  	role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
c59e058b   zhouhaihai   新一批日志记录
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  	local oldAttr = hero:getTotalAttrs()
  	local oldBattleV = hero:getProperty("battleV")
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  	hero:updateProperty({field = "level", delta = 1})
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  	role:log("hero_upgrade", {
  		hero_id = hero:getProperty("type"), --英雄ID
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  		hero_upgrade_cost = cost, -- 英雄升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
c59e058b   zhouhaihai   新一批日志记录
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  		hero_upgrade_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄升级效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  		hero_upgrade_type = 0, -- 英雄升级方式,连续升级:1,单击升级:0
  		hero_upgrade_score = hero:getProperty("battleV"), -- 英雄升级后评分
  		hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分
  	})
3133cb76   zhouhaihai   日志
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  	hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")})
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  	role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
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  	role:checkTaskEnter("HeroLvlCollect", {})
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  	SendPacket(actionCodes.Hero_levelUpRpc, '')
  	return true
  end
  
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  function _M.breakRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
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  	if not hero then return 1 end
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  	if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
  	if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
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  	local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
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  	local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
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  	if not role:checkItemEnough(cost) then return 4 end
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  	role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
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  	local oldAttr = hero:getTotalAttrs()
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  	hero:updateProperty({field = "breakL", delta = 1})
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  	role:log("hero_break", {
  		hero_id = hero:getProperty("type"), --英雄ID
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  		hero_break_cost = cost, -- 英雄突破消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
c59e058b   zhouhaihai   新一批日志记录
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  		hero_break_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  		hero_break_level = hero:getMaxLevel(), -- 英雄突破后等级上限
  	})
f22a33af   zhouhaihai   自己的日志
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  	hero:mylog({desc = "break", int1 = hero:getProperty("breakL")})
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  	SendPacket(actionCodes.Hero_breakRpc, '')
  	return true
  end
0a07bdd9   zhouahaihai   角色升级 。gm
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  function _M.wakeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
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  	if not hero then return 1 end
  	if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
  	local typ = hero:getProperty("type")
  	local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
  	if not wakeData then return 3 end
15cba0bf   zhouhaihai   修改天赋升级消耗
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  	local costMaterial = wakeData.costMaterial:toArray(true,"=")
  	local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
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  	if not role:checkItemEnough(cost) then
  		return 4
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  	end
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  	role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
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  	local oldAttr = hero:getTotalAttrs()
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  	local oldBattleV = hero:getProperty("battleV")
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  	hero:updateProperty({field = "wakeL", delta = 1})
  
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  	local curLevel = hero:getProperty("wakeL")
f6a9215f   zhouhaihai   觉醒 误删了 任务
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  	role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
bcbb0c7b   zhouhaihai   3星解锁 cg
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  	if curLevel == 3 then -- 解锁cg
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  		role:checkTaskEnter("WakeCG", {heroType = typ})
  	end
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  	hero:mylog({desc = "wake", int1 = hero:getProperty("wakeL")})
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  	role:log("hero_rise", {
  		hero_id = typ, --英雄ID
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  		hero_rise_cost = cost, --英雄觉醒消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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  		hero_rise_score = hero:getProperty("battleV"), --英雄觉醒后评分提升
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  		hero_rise_scoreget = hero:getProperty("battleV") - oldBattleV, --英雄觉醒后评分提升
c59e058b   zhouhaihai   新一批日志记录
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  		hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  	})
  
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  	if hero:getProperty("type") == 204 then
  		role:finishGuide(7)
  	end
  
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  	SendPacket(actionCodes.Hero_wakeRpc, '')
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  	role:checkTaskEnter("HeroStarCollect", {})
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  	return true
  end
  
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  function _M.talentRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
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  	if not hero then return 1 end
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  	local talent = hero:getProperty("talent")
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  	local heroCfgId = hero:getProperty("type")
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  	local curStage = talent:getv(0, 1)
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  	local oldStage = curStage
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  	local curLevel = talent:getv(1, 1)
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  	local oldLevel = curLevel
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  	local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage]
  	if not curData then return 1 end
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  	local oldSkillLv = hero:getSkillLevel(1)
  
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  	local cost = {}
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  	if curLevel == #curData then
  		talent = talent:setv(0, curStage + 1)
  		talent = talent:setv(1, 1)
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  	else
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  		if curLevel > #curData then return 2 end
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  		local talentData = curData[curLevel]
  		if not talentData then return 3 end
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  		if talentData.lvRequire > hero:getProperty("level") then return 4 end
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  		cost = talentData.money:toNumMap()
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  		if not role:checkItemEnough(cost) then return 5 end
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  		role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
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  		talent = talent:setv(1, curLevel + 1)
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  	end
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  	curStage = talent:getv(0, 1)
  	role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = curStage})
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  	hero:updateProperty({field = "talent", value = talent})
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  	role:log("hero_talent", {
  		hero_id = hero:getProperty("type"), --英雄ID
  		hero_talent_stagebef = oldStage, --英雄精进升级前停留阶段
  		hero_talent_stage = curStage, --英雄精进升级后停留阶段
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  		hero_talent_cost = cost, --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….}
6a2b449c   liuzujun   扭蛋机奖励不合并显示, 新增多队挂...
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  		hero_talent_subid = curData[oldLevel].effect, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4)
  		hero_talent_sublevel = curData[oldLevel].level, --升级属性等级,如生命升级从1到2,则记录2
  	})
  
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  	hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)})
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  	SendPacket(actionCodes.Hero_talentRpc, '')
  	return true
  end
  
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  -- 暂时没有这个功能
  function _M.likeHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local result = {status = 0}
  	local isLike = false
  	local hadLike = role:getProperty("likeHero"):toArray(true, "=")
  	for _, v in pairs(hadLike) do
  		if v == heroType then
  			isLike = true
  			break
  		end
  	end
  	if isLike then
  		result.status = 1
  	else
  		redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
  		table.insert(hadLike, heroType)
  		role:setProperty("likeHero", table.concat(hadLike, "="))
  	end
  
  	SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
  	return true
  end
  local RankLikeNum = 5 --热度显示几个
  local TimeLikeNum = 95 -- 时间显示几个
  local function getCommentKey(heroType)
  	return {
  		commentListKey = string.format("list:%d:herocomments", heroType),
  		commentRankKey = string.format("rank:%d:herocomments", heroType),
  		commentKey = string.format("hero:%d:comments", heroType),
  	}
  end
  
  local function trimComment(heroType, commentId) -- 剪裁 CommentList
  	local commentKey = getCommentKey(heroType)
  	local redret = redisproxy:pipelining(function (red)
  		red:lpush(commentKey.commentListKey, commentId)
  		red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
  		red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
  		red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
  	end)
  	local hots = {}
  	for _, hot in pairs(redret[4]) do
  		hots[hot] = 1
  	end
  	redisproxy:pipelining(function (red)
  		local needDel = {}
  		for _, tempId in pairs(redret[2]) do
  			if not hots[tempId] then
  				table.insert(needDel, tempId)
  			end
  		end
  		if #needDel > 0 then
  			red:zrem(commentKey.commentRankKey, table_unpack(needDel))
  			red:hdel(commentKey.commentKey, table_unpack(needDel))
  		end
  	end)
  end
  
  
  function _M.commentHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local content = msg.content
  
  	local result = {status = 0}  -- status 0 成功  1 已经评论过了
  	local curStutus = role.dailyData:getProperty("commentHero")
  	if curStutus:getv(heroType, 0) ~= 0 then
  		result.status = 1
  	else
  		local commentKey = getCommentKey(heroType)
3c0ea5fb   zhouhaihai   抽英雄
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  		local SERV = string.format(".chated%d", math.random(1, 5))
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  		local legal, mod = skynet.call(SERV, "lua", "check", content)
  		if not legal then
  			content = mod or ""
  		end
  		local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
  		local comment = {
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  			commentId = commentId,
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  			content = content,
  			roleId = role:getProperty("id"),
  			name = role:getProperty("name"),
  			-- time = skynet.timex()
  		}
  		redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
  		trimComment(heroType, commentId)
  
  		comment.like = 0
  		result.comment = comment
  		role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
c59e058b   zhouhaihai   新一批日志记录
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  		role:log("hero_note", {
  			hero_id = heroType, -- 英雄ID
  			hero_note_action = 0, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
  			hero_note_id = commentId, -- 操作的评价ID
  			hero_note_text = content, -- 操作的评价内容
  		})
be9c9ca6   zhouahaihai   角色评论
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  	end
  	SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
  	return true
  end
  
  function _M.getCommentsRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local list = {}  -- 评论列表
  	local commentKey = getCommentKey(heroType)
  	local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
  	local redret = redisproxy:pipelining(function (red)
  		red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
  		red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
  		red:hget("hero:like", "hero:"..heroType)
  		red:lrange(commentRoleKey, 0, 999)
  	end)
  
  	local likeMap = {}
  	local idList = {}
  	local liked = {}
  	for i = 1, #redret[2], 2 do
  		likeMap[redret[2][i]] = redret[2][i + 1]
  		if i < RankLikeNum * 2 then
  			table.insert(idList, redret[2][i])
  		end
  	end
  	for i = 1, #redret[1] do
  		table.insert(idList, redret[1][i])
  	end
  	for i = 1, #redret[4] do
  		liked[redret[4][i]] = 1
  	end
  
  	local commentData = redisproxy:pipelining(function (red)
  		for _, commentId in ipairs(idList) do
  			red:hget(commentKey.commentKey, commentId)
  		end
  	end)
  	for _, commentS in ipairs(commentData or {}) do
  		local comment = json.decode(commentS)
  		comment.like = likeMap[tostring(comment.commentId)] or 0
  		comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
  		table.insert(list, comment)
  	end
  	SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
  	return true
  end
  
  function _M.likeCommentRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local actType = msg.actType  -- 1 顶 2 踩
  	local heroType = msg.type
  	local commentId = msg.commentId  --评论id
  	local commentKey = getCommentKey(heroType)
  	local add = 0
  	if actType == 1 then
  		add = 1
  	elseif actType == 2 then
  		add = -1
  	else
1c35c4cf   gaofengduan   fix hero awake
360
  		return
be9c9ca6   zhouahaihai   角色评论
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  	end
  
1c35c4cf   gaofengduan   fix hero awake
363
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  	local result = {status = 0}
  	local commentIndex = heroType .. ":" .. commentId
be9c9ca6   zhouahaihai   角色评论
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  	local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
  	local redret = redisproxy:pipelining(function (red)
c59e058b   zhouhaihai   新一批日志记录
367
  		red:hget(commentKey.commentKey, commentId)
be9c9ca6   zhouahaihai   角色评论
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  		red:lrem(commentRoleKey, 1, commentIndex)
  		red:lpush(commentRoleKey, commentIndex)
  		red:ltrim(commentRoleKey, 0, 999)
  	end)
  	if (tonumber(redret[2]) or 0) > 0 then
  		result.status = 1
  	else
c59e058b   zhouhaihai   新一批日志记录
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376
  		if redret[1] then-- 查不到也返回ture
  			local comment = json.decode(redret[1])
be9c9ca6   zhouahaihai   角色评论
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  			local redret2 = redisproxy:pipelining(function (red)
  				red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
  				red:zincrby(commentKey.commentRankKey, add, commentId)
  				red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
  			end)
  			local out = {}
  			for _, v in pairs(redret2[1]) do
  				out[v] = 1
  			end
  			local new = {}
  			for _, v in pairs(redret2[3]) do
  				if out[v] then
  					out[v] = nil
  				else
  					new[v] = 1
  				end
  			end
  			for tempId, _ in pairs(out) do
  				trimComment(heroType, tempId)
  			end
  			redisproxy:pipelining(function (red)
  				for tempId, _ in pairs(new) do
  					red:lrem(commentKey.commentListKey, 0, tempId)
  				end
  			end)
c59e058b   zhouhaihai   新一批日志记录
402
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408
  
  			role:log("hero_note", {
  				hero_id = heroType, -- 英雄ID
  				hero_note_action = add > 0 and 1 or 2, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
  				hero_note_id = commentId, -- 操作的评价ID
  				hero_note_text = comment.content, -- 操作的评价内容
  			})
be9c9ca6   zhouahaihai   角色评论
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  		end
  	end
  
  	SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
  	return true
  end
  
312b9db5   zhouahaihai   背包
416
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  function _M.createHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.heroType
  	local unitData = csvdb["unitCsv"][heroType]
  	if not unitData then return end
  	local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
  	if not cost then return end
  	if role:getItemCount(heroType) < cost then return end
  
  	for _, hero in pairs(role.heros) do
  		if hero:getProperty("type") == heroType then return end
  	end
  
3133cb76   zhouhaihai   日志
430
431
  	role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
  	role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
312b9db5   zhouahaihai   背包
432
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  	SendPacket(actionCodes.Hero_createHeroRpc, "")
  	return true
  end
  
43cc5f51   gaofengduan   调整 equip 数据结构
437
  -- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
24d77701   gaofengduan   fix equip
438
  function _M.referEquipsRpc(agent, data)
43cc5f51   gaofengduan   调整 equip 数据结构
439
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
  	if not hero then return 10 end
  	local equips = msg.equips
3efc352e   zhouhaihai   增加记录log
444
  	local isAuto = msg.isAuto
43cc5f51   gaofengduan   调整 equip 数据结构
445
446
  	if not equips or not next(equips) then return 11 end
  
056c01a0   zhouhaihai   简化装备
447
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451
  	for typ = 1, 4 do -- 4件装备
  		if equips[typ] and equips[typ] ~= 0 then
  			if role:getEquipCount(typ, equips[typ]) <= 0 then
  				return
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
452
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
453
  	end
c59e058b   zhouhaihai   新一批日志记录
454
  
c59e058b   zhouhaihai   新一批日志记录
455
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  	local oldBattleV = hero:getProperty("battleV")
  	local wear = {}
  
056c01a0   zhouhaihai   简化装备
458
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  	local curEquip = hero:getProperty("equip")
  	for typ = 1, 4 do -- 4件装备
  		if equips[typ] then
  			local cur = curEquip:getv(typ, 0)
ee999bde   zhouhaihai   零件优化
462
463
  			if cur ~= equips[typ] then
  				if equips[typ] == 0 then
056c01a0   zhouhaihai   简化装备
464
  					curEquip = curEquip:delk(typ)
ee999bde   zhouhaihai   零件优化
465
  				else
3133cb76   zhouhaihai   日志
466
  					role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
056c01a0   zhouhaihai   简化装备
467
  					curEquip = curEquip:setv(typ, equips[typ])
c59e058b   zhouhaihai   新一批日志记录
468
469
  
  					wear[typ] = {id = equips[typ], act = 0}
056c01a0   zhouhaihai   简化装备
470
  				end
ee999bde   zhouhaihai   零件优化
471
472
  
  				if cur ~= 0 then
3133cb76   zhouhaihai   日志
473
  					role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
c59e058b   zhouhaihai   新一批日志记录
474
475
  
  					wear[typ] = {id = cur, act = 1}
ee999bde   zhouhaihai   零件优化
476
  				end
43cc5f51   gaofengduan   调整 equip 数据结构
477
478
  			end
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
479
  	end
c59e058b   zhouhaihai   新一批日志记录
480
  
056c01a0   zhouhaihai   简化装备
481
482
483
  	-- 更新角色
  	hero:updateProperty({field = "equip", value = curEquip})
  
c59e058b   zhouhaihai   新一批日志记录
484
  	for typ, data in pairs(wear) do
c3a70cde   zhouhaihai   返还
485
  		role:log("equip_wear", {
c59e058b   zhouhaihai   新一批日志记录
486
487
488
489
  			hero_id = hero:getProperty("type"), --英雄ID
  			equip_id = data.id, --装备ID
  			equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1
  			equip_wear_part = typ, --装备部位,记录部位ID
9be3f3ea   zhouhaihai   日志需求
490
491
  			equip_wear_scorebef = oldBattleV,	--装备前英雄评分
  			equip_wear_score = hero:getProperty("battleV"), --装备后英雄评分
c59e058b   zhouhaihai   新一批日志记录
492
493
494
  			equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1
  		})
  	end
43cc5f51   gaofengduan   调整 equip 数据结构
495
496
497
498
  	SendPacket(actionCodes.Hero_referEquipsRpc, "")
  	return true
  end
  
ee3ac0b5   gaofengduan   fix magic
499
500
  -- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
  function _M.referRunesRpc(agent, data)
43cc5f51   gaofengduan   调整 equip 数据结构
501
502
503
504
505
506
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
  	if not hero then return 10 end
  	local runes = msg.runes
  	if not runes or not next(runes) then return 11 end
ee3ac0b5   gaofengduan   fix magic
507
  
f52efe51   zhouhaihai   符文升级
508
  	local used = {}
ee999bde   zhouhaihai   零件优化
509
510
511
512
  	for typ = 1, 6 do
  		if runes[typ] and runes[typ] ~= 0 then
  			local ownRune = role.runeBag[runes[typ]]
  			if not ownRune then return end
f52efe51   zhouhaihai   符文升级
513
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517
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519
520
521
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523
524
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526
  			if ownRune:getProperty("refer") ~= 0 then 
  				used[ownRune:getProperty("refer")] = used[ownRune:getProperty("refer")] or {}
  				used[ownRune:getProperty("refer")][runes[typ]] = 1
  			end
  		end
  	end
  
  	for cheroId, cIds in pairs(used) do
  		local chero = role.heros[cheroId] 
  		local hrunes = chero:getProperty("rune")
  		for slot, rId in pairs(hrunes:toNumMap()) do
  			if cIds[rId] then
  				hrunes = hrunes:delk(slot)
  			end
ee3ac0b5   gaofengduan   fix magic
527
  		end
f52efe51   zhouhaihai   符文升级
528
  		chero:updateProperty({field = "rune", value = hrunes})
ee3ac0b5   gaofengduan   fix magic
529
  	end
f52efe51   zhouhaihai   符文升级
530
  
c59e058b   zhouhaihai   新一批日志记录
531
532
533
  	local oldAttr = hero:getTotalAttrs()
  	local oldBattleV = hero:getProperty("battleV")
  	local wear = {}
ee999bde   zhouhaihai   零件优化
534
535
536
537
538
539
540
541
542
543
  	local curRune = hero:getProperty("rune")
  	for typ = 1, 6 do
  		if runes[typ] then
  			local cur = curRune:getv(typ, 0)
  			if cur ~= runes[typ] then
  				if runes[typ] == 0 then
  					curRune = curRune:delk(typ)
  				else
  					local newRune = role.runeBag[runes[typ]]
  					newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
4ea1b5ac   zhouhaihai   穿戴零件
544
  					curRune = curRune:setv(typ, runes[typ])
c59e058b   zhouhaihai   新一批日志记录
545
  					wear[runes[typ]] = typ
ee999bde   zhouhaihai   零件优化
546
  				end
ee3ac0b5   gaofengduan   fix magic
547
  
ee999bde   zhouhaihai   零件优化
548
549
550
551
552
553
  				if cur ~= 0 then
  					local oldR = role.runeBag[cur]
  					if oldR then
  						oldR:updateProperty({field = "refer",value = 0})
  					end
  				end
ee3ac0b5   gaofengduan   fix magic
554
  			end
ee3ac0b5   gaofengduan   fix magic
555
  		end
ee3ac0b5   gaofengduan   fix magic
556
  	end
c59e058b   zhouhaihai   新一批日志记录
557
  
4ea1b5ac   zhouhaihai   穿戴零件
558
  	hero:updateProperty({field = "rune", value = curRune})
c59e058b   zhouhaihai   新一批日志记录
559
560
561
562
  
  	local attrChange = getChangeAttrJson(oldAttr, hero:getTotalAttrs())
  	for runeId, typ in pairs(wear) do
  		local ownRune = role.runeBag[runeId]
43293781   zhouhaihai   日志bug
563
564
565
566
567
568
569
570
571
572
  		if ownRune then
  			role:log("hero_jewel", {
  				hero_id = hero:getProperty("type"), -- 英雄ID
  				hero_jewel_id = ownRune:getProperty("id"), -- 铭文ID
  				hero_jewel_part = typ, -- 铭文装备部位
  				hero_jewel_score = hero:getProperty("battleV"), -- 铭文装备后的英雄分值
  				hero_jewel_scorebefore = oldBattleV, -- 铭文装备前的英雄分值
  				hero_jewel_result = attrChange, -- 铭文装备后效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  			})
  		end
c59e058b   zhouhaihai   新一批日志记录
573
  	end
190e1415   liuzujun   英雄帖活动初始化
574
575
  
  	role:checkTaskEnter("RuneQualityCollect", {})
c59e058b   zhouhaihai   新一批日志记录
576
  	
ee3ac0b5   gaofengduan   fix magic
577
  	SendPacket(actionCodes.Hero_referRunesRpc, "")
43cc5f51   gaofengduan   调整 equip 数据结构
578
579
580
  	return true
  end
  
3b069d52   zhouhaihai   增加获取 food 后台
581
582
583
584
585
586
587
  function _M.createHeroRandomRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
  	local itemData = csvdb["itemCsv"][itemId]
  	if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
  	local cost = globalCsv.unit_fragment_cost[itemData.quality]
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
588
  	if not cost or role:getItemCount(itemId) < cost then return 1 end
3b069d52   zhouhaihai   增加获取 food 后台
589
590
  
  	local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
591
  	if not randomData then return 2 end
3b069d52   zhouhaihai   增加获取 food 后台
592
  
007af97e   zhouhaihai   item_random 结构更改
593
  	local temp = randomData.gift1:randWeight(true)
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
594
  	if not temp or not next(temp) then return 3 end
7bb30dca   zhouhaihai   修改发奖
595
  
3133cb76   zhouhaihai   日志
596
  	role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
597
  	local reward, change = role:award({[temp[1]] = 1}, {log = {desc = "createHeroRandom"}})
7bb30dca   zhouhaihai   修改发奖
598
599
600
  
  
  	SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change)))
3b069d52   zhouhaihai   增加获取 food 后台
601
602
603
  	return true
  end
  
36482c8b   zhouhaihai   回收养成
604
605
606
  function _M.getResetRewardRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
36482c8b   zhouhaihai   回收养成
607
608
609
610
611
612
613
  	
  	local hero = role.heros[msg.id]
  	if not hero then return end
  
  	local level = hero:getProperty("level")
  	local breakL = hero:getProperty("breakL")
  	local talent = hero:getProperty("talent")
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
614
  	local heroCfgId = hero:getProperty("type")
36482c8b   zhouhaihai   回收养成
615
  
782ee57d   liuzujun   多编队功能
616
  	local tmpLevel = level
36482c8b   zhouhaihai   回收养成
617
618
  	if level <= 1 and talent == "" then return end
  
fe296849   liuzujun   归还消耗指定道具或钻石
619
  	local pay = true
782ee57d   liuzujun   多编队功能
620
621
622
623
  	if level <= 60 then
  		pay = false
  	end
  
fe296849   liuzujun   归还消耗指定道具或钻石
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
  	if pay then
  		local costArr = globalCsv.unit_heroBack_cost:toArray(true, "=")
  		local itemCount = role:getItemCount(costArr[1])
  		local totalCost = {}
  		if itemCount >= costArr[2] then
  			totalCost[costArr[1]] = costArr[2]
  		else
  			local diamond = (costArr[2] - itemCount) * costArr[3]
  			if role:getItemCount(ItemId.Diamond) < diamond then
  				return 1
  			end
  			totalCost[costArr[1]] = itemCount
  			totalCost[ItemId.Diamond] = diamond
  		end
  
  		--if pay and not role:costDiamond({count = globalCsv.unit_heroBack_cost or 200, log = {desc = "resetHero", int1 = msg.id}}) then
  		--	return 1
  		--end
  		role:costItems(totalCost, {log = {desc = "resetHero", int1 = msg.id}})
782ee57d   liuzujun   多编队功能
643
644
  	end
  
36482c8b   zhouhaihai   回收养成
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
  	local reward = {}
  	while level > 1 do
  		local curData = csvdb["unit_expCsv"][level - 1]
  		reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
  		reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
  		level = level - 1
  	end
  
  	while breakL > 0 do
  		local curData = csvdb["unit_breakCsv"][breakL - 1]
  		reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
  		reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
  		breakL = breakL - 1
  	end
  
  	local stage = talent:getv(0, 1)
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
661
662
  	local curTalentLvl = talent:getv(1, 1)
  	--local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
36482c8b   zhouhaihai   回收养成
663
  
36482c8b   zhouhaihai   回收养成
664
  	while stage > 0 do
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
665
  		local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage]
0e96d6f4   zhouhaihai   返还bug
666
667
  		local offset = stage == talent:getv(0,1) and curTalentLvl - 1 or #curData
          for lvl = 1, offset do
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
668
  			local talentData = curData[lvl]
36482c8b   zhouhaihai   回收养成
669
  			for itemId, count in pairs(talentData.money:toNumMap()) do
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
670
  				reward[itemId] = (reward[itemId] or 0) + count
36482c8b   zhouhaihai   回收养成
671
672
673
  			end
  		end
  		stage = stage - 1
36482c8b   zhouhaihai   回收养成
674
675
  	end
  
c3a70cde   zhouhaihai   返还
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
  	local equip = hero:getProperty("equip")
  	for k, v in pairs(equip:toNumMap()) do
  		role:addEquip(k, v, 1, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
  	end
  
  	local rune = hero:getProperty("rune")
  	for _, id in pairs(rune:toNumMap()) do
  		local curRune = role.runeBag[id]
  		if curRune then
  			curRune:updateProperty({field = "refer", value = 0})
  		end
  	end
  
  	hero:updateProperties({
  		level = level,
  		breakL = breakL,
  		talent = "",
  		equip = "",
  		rune = "",
  	})
f22a33af   zhouhaihai   自己的日志
696
  	hero:mylog({desc = "resetHero"})
782ee57d   liuzujun   多编队功能
697
  	
fe296849   liuzujun   归还消耗指定道具或钻石
698
699
  	--local coef = globalCsv.unit_back_discount
  	--coef = (pay or tmpLevel <= 60) and  1 or coef
36482c8b   zhouhaihai   回收养成
700
  	for itemId, count in pairs(reward) do
fe296849   liuzujun   归还消耗指定道具或钻石
701
  		reward[itemId] = count
36482c8b   zhouhaihai   回收养成
702
  	end
7bb30dca   zhouhaihai   修改发奖
703
704
  	local change
  	reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
36482c8b   zhouhaihai   回收养成
705
  
c59e058b   zhouhaihai   新一批日志记录
706
  	role:log("hero_recycle", {
c3a70cde   zhouhaihai   返还
707
  		hero_recycle_list = {[hero:getProperty("type")] = 1}, -- 回收的英雄id列表,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
887c1843   zhouhaihai   日志新一批
708
  		hero_recycle_reward = reward, -- 回收后获得的奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
c59e058b   zhouhaihai   新一批日志记录
709
710
  		hero_recycle_cnt = 1, -- 总回收英雄量
  	})
7bb30dca   zhouhaihai   修改发奖
711
  	SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack(role:packReward(reward, change)))
36482c8b   zhouhaihai   回收养成
712
713
714
  	return true
  end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
715
716
717
  function _M.drawHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
686d4fd6   liuzujun   兑换活动支持兑换多个, 新增卡池
718
  	local actid = msg.actid
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
719
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
720
  	if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end
86584add   liuzujun   新手卡池,心愿单卡池
721
  	local btype = msg.pool	-- 1 2 3 4 5	卡池类型  4新手卡池 5心愿卡池
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
722
723
  	local subType = msg.subType	or 1-- 定向卡池需要传 子类型
  	local drawType = msg.type -- 1 单抽 2 十连
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
724
725
  	if btype ~= 1 then
  		subType = 1
86584add   liuzujun   新手卡池,心愿单卡池
726
727
  		if btype == 4 and role:getProperty("newerDraw") >= 10 then
  			subType = 2
de1a55b4   liuzujun   新手卡池限制30抽
728
729
730
  			if(role:getProperty("newerDraw") >= 30) then
  				return 30
  			end
86584add   liuzujun   新手卡池,心愿单卡池
731
  		end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
732
  	end
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
733
  
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
734
  	-- 另开活动卡池
686d4fd6   liuzujun   兑换活动支持兑换多个, 新增卡池
735
736
737
738
739
740
741
742
  	if actid then
  		if not role.activity:isOpenById(actid, "ActHeroPool") then return end
  		local cfg = csvdb["activity_ctrlCsv"][actid]
  		if not cfg then return end
  
  		btype = cfg.condition
  	end
  
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
743
744
  	if btype == 1 then
  		-- 判断定向卡池活动开启
f7a55da3   liuzujun   新增cb2临时限时礼包
745
  		if not role.activity:isOpen("RaceDraw") then
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
746
747
  			return
  		end
686d4fd6   liuzujun   兑换活动支持兑换多个, 新增卡池
748
749
750
751
752
753
754
755
756
757
758
759
  	elseif btype == 2 then
  		if role:getProperty("newerGuide") ~= "8=1" then
  			-- 判断普通卡池
  			if role.activity:isOpen("WishHeroPool") then
  				return
  			end
  		end
  	elseif btype == 5 then
  		-- 判断心愿单卡池
  		if not role.activity:isOpen("WishHeroPool") then
  			return
  		end
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
760
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
761
762
  	
  	local buildTypeData = csvdb["build_typeCsv"][btype]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
763
  	if not buildTypeData then return 2 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
764
765
  
  	local drawCount = {1, 10} -- 抽取次数
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
766
  	if not drawCount[drawType] then return 3 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
767
  
bb8c1d57   liuzujun   取消抽卡保底的保底次数默认值,因为...
768
  	local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
769
770
  	local floorHeroCount = role:getProperty("floorHero")[btype] or 0
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
771
772
  	-- 计算抽卡消耗品
  	local cost = {}
86584add   liuzujun   新手卡池,心愿单卡池
773
774
775
776
777
778
779
780
  	if buildTypeData["draw_coin_1"] == "" then
  		return 11
  	end
  	local diamondCost = buildTypeData["draw_coin_1"]:toArray(true, "=")
  
  	local isEnough = true
  	for _, costType in ipairs({"draw_card_"}) do
  		costType = costType..drawCount[drawType]
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
781
782
783
  		if buildTypeData[costType] ~= "" then
  			local curCost = buildTypeData[costType]:toArray(true, "=")
  			local hadCount = role:getItemCount(curCost[1])
86584add   liuzujun   新手卡池,心愿单卡池
784
785
  			if hadCount >= curCost[2] then
  				cost[curCost[1]] = curCost[2]
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
786
  				break
86584add   liuzujun   新手卡池,心愿单卡池
787
788
789
790
791
792
793
794
  			else
  				cost[curCost[1]] = hadCount
  				diamondCost[2] = (curCost[2] - hadCount) * diamondCost[2]
  				if not role:checkItemEnough({[diamondCost[1]]=diamondCost[2]}) then
  					isEnough = false
  					break
  				end
  				cost[diamondCost[1]] = diamondCost[2]
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
795
796
797
  			end
  		end
  	end
86584add   liuzujun   新手卡池,心愿单卡池
798
  	if isEnough == false then -- 钱不够
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
799
  		return 4
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
800
801
802
803
804
  	end
  
  	-- 抽取的池子
  	local poolMap = buildTypeData["pool"]:toNumMap()
  	local poolId = poolMap[subType]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
805
  	if not poolId then return 5 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
806
807
808
809
810
811
  	
  	--判断定向卡池是否开启
  	if btype == 1 then
  			if not role:isTimeResetOpen(TimeReset["DrawType" .. subType]) then
  				local unlockPool = role.dailyData:getProperty("unlockPool")
  				if not unlockPool[subType] then
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
812
  					return 6
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
813
814
815
816
817
  				end
  			end
  	end
  
  	--TODO 活动覆盖
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
818
819
820
821
  	local actPoolId = role.activity:getActivityPool(btype, subType)
  	if actPoolId ~= 0 then
  		poolId = actPoolId
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
822
823
  
  	local unitPool = csvdb["build_unitCsv"][poolId]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
824
  	if not unitPool then return 7 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
825
826
827
  
  	-- 开始抽
  	local resultPool = {}
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
828
  	local function fillDrawPool(isFloorBack)
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
829
  		local condition = {"rare"}
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
830
831
  		local values = {}
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
832
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
  		for idx, field in ipairs(condition) do
  			if not values[idx] then
  				local lpool = {}
  				local curIdx = 1
  				while unitPool[field .. "_" .. curIdx] do
  					lpool[curIdx] = {unitPool[field .. "_" .. curIdx]}
  					curIdx = curIdx + 1
  				end
  
  				if next(lpool) then
  					values[idx] =  math.randWeight(lpool, 1)
  				end
  			end
  		end
  
4839b94d   liuzujun   增加抽卡英雄up
848
849
850
851
852
853
854
855
856
  		local weight = 0
  		local up_pool = nil
  		local rand_v = math.randomInt(1, 100)
  		if values[1] == HeroQuality.SR then
  			weight = unitPool["up_sr_weight"]
  			up_pool = unitPool["up_sr_id"]
  		elseif values[1] == HeroQuality.SSR then
  			weight = unitPool["up_ssr_weight"]
  			up_pool = unitPool["up_ssr_id"]
aa4838cb   liuzujun   心愿卡池根据心愿单英雄数量调整概率
857
858
859
860
  			if btype == 5 then
  				local wishPool = role:getProperty("wishPool") or {}
  				weight = weight * #wishPool
  			end
4839b94d   liuzujun   增加抽卡英雄up
861
862
863
864
  		end
  		--print(poolId, rand_v, weight, up_pool, values[1])
  		if rand_v < weight and up_pool then
  			up_pool = up_pool:toArray(true, "=")
86584add   liuzujun   新手卡池,心愿单卡池
865
866
867
  			if btype == 5 then -- 爱心卡池,使用玩家设置的备选池子
  				up_pool = role:getProperty("wishPool")
  			end
4839b94d   liuzujun   增加抽卡英雄up
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
  			for k, v in ipairs(up_pool) do
  				resultPool[v] = {1}
  			end
  		else
  			for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do
  				local pool_str = "pool_" .. poolId
  				if oneData[pool_str] and oneData[pool_str] ~= "" then
  					local itemData = csvdb["itemCsv"][itemId]
  					while itemData do
  						if itemData.type ~= ItemType.Hero then break end
  						local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
  						if not heroData then break end
  						local ok = true
  						-- 保底是全随机,不用比较类型
  						if not isFloorBack then
  							for idx, field in ipairs(condition) do
  								if heroData[field] ~= values[idx] then ok = false break end
  							end
bb10924f   liuzujun   10连保底使用池子全随机
886
  						end
43611d57   liuzujun   抽卡up失败走全随机,随机池把up...
887
  						-- 随机剔除up池中的角色
064ca715   liuzujun   抽卡up_pool判空
888
889
890
891
892
893
  						if up_pool then
  							for k, v in ipairs(up_pool) do
  								if v == itemData.id then
  									ok = false
  									break
  								end
43611d57   liuzujun   抽卡up失败走全随机,随机池把up...
894
895
  							end
  						end
4839b94d   liuzujun   增加抽卡英雄up
896
897
898
899
900
  						if not ok then break end
  						if oneData[pool_str] > 0 then
  							resultPool[itemId] = {oneData[pool_str]}  -- itemId, count, 概率
  						end
  						break
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
901
  					end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
902
903
904
905
906
  				end
  			end
  		end
  	end
  
c59e058b   zhouhaihai   新一批日志记录
907
  	role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
908
  
00bf6029   liuzujun   限时礼包,抽卡ssr广播
909
  	local guideHero = nil
a5b98c30   chenyueqi   引导调整
910
911
  	if role:getProperty("newerGuide") == "8=1" then
  		guideHero = globalCsv.newdraw_hero_item_id or 503
16f5fa68   chenyueqi   引导招募的引导改动被回退
912
913
  	end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
914
915
  	local ssrCount = 0
  	local reward = {}
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
916
  	local logReward = {}
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
917
  	for i = 1, drawCount[drawType] do
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
918
919
  		floorHeroCount = floorHeroCount + 1
  		local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
920
  		resultPool = {}
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
921
922
923
  		fillDrawPool(isFloorBack)
  		if not next(resultPool) then
  			skynet.error("random pool error, poolId:" .. poolId)
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
924
  			return 8
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
925
926
  		end
  
16f5fa68   chenyueqi   引导招募的引导改动被回退
927
928
929
  		local itemId = math.randWeight(resultPool, 1)
  		if guideHero then
  			itemId = guideHero
7125137e   chenyueqi   手抽英雄只奖励一个
930
  			guideHero = nil
16f5fa68   chenyueqi   引导招募的引导改动被回退
931
932
  		end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
933
934
935
  		local itemData = csvdb["itemCsv"][itemId]
  		if itemData.quality == HeroQuality.SSR then
  			ssrCount = ssrCount + 1
00bf6029   liuzujun   限时礼包,抽卡ssr广播
936
  			if not guideHero then
4839b94d   liuzujun   增加抽卡英雄up
937
  				-- 广播获得ssr英雄
00bf6029   liuzujun   限时礼包,抽卡ssr广播
938
939
940
  				local ntf = {heroId = itemData.id - ItemStartId.Hero, nick = role:getProperty("name")}
  				mcast_util.pub_world(actionCodes.Role_broadGetSSR, MsgPack.pack(ntf))
  			end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
941
942
  		end
  
86584add   liuzujun   新手卡池,心愿单卡池
943
944
945
946
947
948
949
950
  		if btype == 4 and role:getProperty("newerDraw") == 0 then		-- 新手卡池
  			if itemData.quality == HeroQuality.SSR then
  				floorHeroCount = 0
  			end
  		else
  			if itemData.quality >= HeroQuality.SR then
  				floorHeroCount = 0
  			end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
951
952
  		end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
953
954
955
956
  		if role:isHaveHero(itemData.id - ItemStartId.Hero) then
  			local fragId = itemData.id - ItemStartId.Hero
  			local heroData = csvdb["unitCsv"][fragId]
  			local count = globalCsv.draw_unit_tofragment[heroData.rare]
c59e058b   zhouhaihai   新一批日志记录
957
  			role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
b5481708   zhouhaihai   保底日志
958
  			logReward[fragId] = (logReward[fragId] or 0) + count
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
959
960
  			table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
  		else
c59e058b   zhouhaihai   新一批日志记录
961
  			role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
b5481708   zhouhaihai   保底日志
962
  			logReward[itemId] = (logReward[itemId] or 0) + 1
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
963
964
965
966
  			table.insert(reward, {id = itemId, count = 1})
  		end
  	end
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
967
968
969
970
971
972
  	if draw_floor_back_counts then
  		local floorHero = role:getProperty("floorHero")
  		floorHero[btype] = floorHeroCount
  		role:setProperty("floorHero", floorHero)
  	end
  
86584add   liuzujun   新手卡池,心愿单卡池
973
974
975
976
977
  	if btype == 4 then
  		local newCount = role:getProperty("newerDraw")
  		role:updateProperty({field="newerDraw", value = newCount + drawCount[drawType]})
  	end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
978
979
980
981
  	role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]})
  	if ssrCount > 0 then
  		role:checkTaskEnter("DrawSSR", {count = ssrCount})
  	end
a5b98c30   chenyueqi   引导调整
982
  	role:finishGuide(8)
b5481708   zhouhaihai   保底日志
983
  
c59e058b   zhouhaihai   新一批日志记录
984
985
986
987
988
  	role:log("gacha", {
  		gacha_id = poolId, -- 卡池ID
  		gacha_type = btype, -- 卡池类型
  		gacha_up = 0, -- 卡池UP角色
  		gacha_times = drawCount[drawType], -- 抽卡次数
b5481708   zhouhaihai   保底日志
989
  		gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
9be3f3ea   zhouhaihai   日志需求
990
  		gacha_cost = cost, -- 购买道具消耗的货币
b5481708   zhouhaihai   保底日志
991
  		gacha_cnt = floorHeroCount,
c59e058b   zhouhaihai   新一批日志记录
992
  	})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
993
  	SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
994
  
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
995
  	local feedbackId = buildTypeData["can_feedback"] or 0
6857a37f   liuzujun   世界Boss 增加行动点
996
  	if feedbackId ~= 0 then
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
997
998
  		-- 达到一定次数,给响应奖励
  		local oldVal = role:getProperty("repayHero") or 0
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
999
1000
  		if actid then
  			local actData = role.activity:getActData("ActHeroPool")
6857a37f   liuzujun   世界Boss 增加行动点
1001
  			oldVal = actData[btype] or 0
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1002
  		end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1003
  		local newVal = oldVal + drawCount[drawType]
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1004
  		local drawCardReward, val = role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1005
1006
  		-- 空字符穿代表直接给英雄  走以前repayHeroRpc
  		if drawCardReward == "" then
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1007
1008
1009
1010
1011
1012
1013
  			local repayHeroMaxCount = role:getProperty("repayMaxC") or 0
  			repayHeroMaxCount = repayHeroMaxCount + 1
  
  			role:updateProperty({field = "repayMaxC", value = repayHeroMaxCount})
  			local even = repayHeroMaxCount % 2
  			local id = 0
  			if even == 1 then
c8c76cda   liuzujun   活动卡池保底出指定英雄
1014
  				id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1015
1016
1017
  			else
  				local giftHeroSet = {}
  				for gid, cfg in pairs(csvdb["build_giftCsv"]) do
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1018
  					if cfg["pool_"..feedbackId] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1019
1020
1021
1022
1023
1024
1025
1026
  						giftHeroSet[gid] = {1}
  					end
  				end
  				if next(giftHeroSet) then
  					id = math.randWeight(giftHeroSet, 1)
  				end
  			end
  			if id == 0 then
c8c76cda   liuzujun   活动卡池保底出指定英雄
1027
  				id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1028
  			end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1029
  
e0290d8e   liuzujun   修改引导, 抽卡阶段奖励修改
1030
  			local r,change = {}
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1031
  			local itemData = csvdb["itemCsv"][id]
e0290d8e   liuzujun   修改引导, 抽卡阶段奖励修改
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
  			--if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
  			--	local fragId = itemData.id - ItemStartId.Hero
  			--	local heroData = csvdb["unitCsv"][fragId]
  			--	local count = globalCsv.draw_unit_tofragment[heroData.rare]
  			--	r, change = role:award({[fragId] = count}, {log = {desc = "drawHeroExtraReward"}})
  			--	--r = {id = fragId, count = count, from = id, fcount = 1}
  			--else
  			r, change = role:award({[id] = 1}, {log = {desc = "drawHeroExtraReward"}})
  			--end
  			SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1042
  		elseif drawCardReward and drawCardReward ~= "" then
ceef9d00   liuzujun   抽卡50次保底英雄转换碎片bug
1043
1044
1045
  			local r,change = {}
  			r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
  			SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1046
  		end
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1047
1048
1049
1050
1051
1052
1053
  		if not actid then
  			role:updateProperty({field = "repayHero", value = val})
  		else
  			local actData = role.activity:getActData("ActHeroPool")
  			actData[btype] = val
  			role.activity:updateActData("ActHeroPool", actData)
  		end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1054
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1055
1056
1057
  	return true
  end
  
317a46a9   liuzujun   添加特权卡
1058
1059
  function _M.repayHeroRpc(agent, data)
  	local role = agent.role
a35233c6   zhouhaihai   保底和回馈
1060
  
317a46a9   liuzujun   添加特权卡
1061
  	local repayHero = role:getProperty("repayHero")
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1062
1063
  	local cnt = globalCsv.draw_times_to_get_ssr or 100
  	if repayHero < cnt then
317a46a9   liuzujun   添加特权卡
1064
1065
  		return
  	end
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1066
  	local result = repayHero - cnt
a35233c6   zhouhaihai   保底和回馈
1067
  
317a46a9   liuzujun   添加特权卡
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
  	role:updateProperty({field = "repayHero", value = result})
  	local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  
  	local reward = {}
  	local itemData = csvdb["itemCsv"][id]
  	if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
  		local fragId = itemData.id - ItemStartId.Hero
  		local heroData = csvdb["unitCsv"][fragId]
  		local count = globalCsv.draw_unit_tofragment[heroData.rare]
  		role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
  		reward = {id = fragId, count = count, from = id, fcount = 1}
  	else
  		role:award({[id] = 1}, {log = {desc = "heroRepay"}})
  		reward = {id = id, count = 1}
  	end
f22a33af   zhouhaihai   自己的日志
1083
  	role:mylog("hero_action", {desc = "heroRepay", int1=result})
317a46a9   liuzujun   添加特权卡
1084
1085
1086
  	SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
  	return true
  end
a35233c6   zhouhaihai   保底和回馈
1087
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
  function _M.unlockPoolRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
  	local type = msg.type -- 指定定向卡池需要类型  1, 2, 3
  	local needCost = true
  	--当前开启的类型不用解锁
  	if role:isTimeResetOpen(TimeReset["DrawType" .. type]) then
  		needCost = false
  	end
  	--已经解锁的不需要重复解锁
  	local unlockPool = role.dailyData:getProperty("unlockPool")
  	if unlockPool[type] then
  		needCost = false
  	end
  
  	if needCost then
f3eb34b1   liuzujun   删除无用日志
1106
  		if not role:costDiamond({count = globalCsv.draw_unlock_pool_diamond or 300, log = {desc = "unlockPool", int1 = type}}) then
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1107
1108
1109
1110
1111
1112
1113
1114
  			return
  		end
  	end
  
  	unlockPool[type] = 1
  	role.dailyData:updateProperty({field="unlockPool", value = unlockPool})
  	role.dailyData:updateProperty({field="curPool", value = type})
  
f22a33af   zhouhaihai   自己的日志
1115
  	role:mylog("hero_action", {desc = "unlockPool", int1=type})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1116
1117
1118
1119
  	SendPacket(actionCodes.Hero_unlockPoolRpc, MsgPack.pack({}))
  	return true
  end
  
51d9d20b   liuzujun   付费签到,应用市场反馈
1120
  function _M.changeCrown(agent, data)
c59e058b   zhouhaihai   新一批日志记录
1121
1122
1123
1124
1125
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local heroType = msg.heroType
  
4c7d396c   zhouhaihai   不回复 更改看板娘
1126
  	if not role:isHaveHero(heroType) then return true end
c59e058b   zhouhaihai   新一批日志记录
1127
1128
1129
1130
1131
  	role:setProperty("crown", heroType)
  
  	role:log("hero_show", {
  		hero_id = heroType,
  	})
c59e058b   zhouhaihai   新一批日志记录
1132
1133
1134
  	return true
  end
  
16634605   liuzujun   多队挂机,天赋道具合成
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
  function _M.itemComposeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local itemId = msg.id
  	local count = msg.count
  	if not csvdb["itemCsv"][itemId] then return 1 end
  	local config = csvdb["item_processCsv"][itemId]
  	if not config then return 2 end
  
  	local cost = config.cost:toNumMap()
cd949029   liuzujun   合成道具数量不对bug
1146
1147
1148
  	for k, v in pairs(cost) do
  		cost[k] = v * count
  	end
16634605   liuzujun   多队挂机,天赋道具合成
1149
1150
1151
1152
1153
1154
1155
1156
  	if not role:checkItemEnough(cost) then return 2 end
  	role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}})
  	role:award({[itemId] = count}, {log = {desc = "itemCompose"}})
  
  	SendPacket(actionCodes.Hero_itemComposeRpc, "")
  	return true
  end
  
86584add   liuzujun   新手卡池,心愿单卡池
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
  function _M.setWishPoolRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local heros = msg.heros
  	if #heros > 3 then return 1 end
  
  	for _, heroId in pairs(heros) do
  		local cfg = csvdb["build_poolCsv"][heroId]
  		if not cfg then return 2 end
  
  		local buildTypeData = csvdb["build_typeCsv"][5]
  		if not buildTypeData then return 3 end
  		local poolMap = buildTypeData["pool"]:toNumMap()
  		local poolId = poolMap[1]
  		if not poolId then return 4 end
  
  		if cfg["pool_"..poolId] == 0 then
  			return 5
  		end
  	end
  
  	role:updateProperty({field="wishPool", value = heros})
  
  	SendPacket(actionCodes.Hero_setWishPoolRpc, "")
  	return true
  end
  
1af7ada5   liuzujun   fix confict
1185
  return _M