46fac6f1
zhouahaihai
酱料
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1
2
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local Passive = require "adv.AdvPassive"
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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3
4
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local AdvCommon = require "adv.AdvCommon"
local AdvMap = require "adv.AdvMap"
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
5
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local Buff = require "adv.AdvBuff"
|
46fac6f1
zhouahaihai
酱料
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6
|
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
7
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local Adv = class("Adv")
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
8
9
10
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local AdvTask = import(".AdvTask") --任务相关数据搞出去
AdvTask.bind(Adv)
|
9104a922
zhouhaihai
多重掉落
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11
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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12
13
14
15
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function Adv:ctor(owner)
assert(owner, "Adv instance must have owner(role)")
self.owner = owner
self.maps = {}
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f8408529
zhouhaihai
冒险商店
|
16
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self.shopStatus = {}
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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17
18
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self.battle = nil
self.backEvents = {} --发给客户端的事件组
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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19
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self.advTask = self.owner:getProperty("advTask")
self.advMTask = self.owner:getProperty("advMTask")
self.advTaskChange = false -- 任务改变才更新
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46fac6f1
zhouahaihai
酱料
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23
24
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end
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f22a33af
zhouhaihai
自己的日志
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25
26
27
28
29
30
31
32
33
34
35
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function Adv:mylog(contents)
contents = contents or {}
if contents["cint1"] or contents["cint2"] or contents["cint3"] then
print("advLog error log have cint1 or cint2 or cint3 ", debug.traceback())
end
contents["cint1"] = self.chapterId
contents["cint2"] = self.level
self.owner:mylog("adv_action", contents)
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
36
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--初始化adv 信息
|
70cc72d7
zhouhaihai
拾荒bug
|
37
38
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function Adv:initByInfo()
local advInfo = self.owner:getProperty("advInfo")
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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39
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if not next(advInfo) then return end --还没有 开始新地图
self.chapterId = advInfo.chapterId
self.level = advInfo.level or 1
|
98be031a
liuzujun
新年活动
|
43
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self.actid = advInfo.actid
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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44
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self.round = advInfo.round or 0
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
45
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self.score = advInfo.score or {}
|
0e3ab88d
zhouhaihai
中继层
|
46
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self.isRelay = advInfo.isRelay
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
47
48
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self.lastEnemyId = advInfo.lastEId or 1
self.mapStack = advInfo.mstack or {}
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
49
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self.lchoose = advInfo.lch or {}
|
ccbafe67
zhouhaihai
冒险神器和buff
|
50
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self.waitArtifact = advInfo.waitAF
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f45d3a7b
zhouhaihai
adv_unlock
|
51
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self.cacheUnlock = advInfo.cacheUnlock or {}
|
f8408529
zhouhaihai
冒险商店
|
52
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self.shopStatus = advInfo.shopStatus or {}
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
53
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self.support = advInfo.support or {}
|
97807511
zhouhaihai
增加日志
|
54
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self.logid = advInfo.logid or "auto"
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f8408529
zhouhaihai
冒险商店
|
55
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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self.maps = {}
for id, map in ipairs(advInfo.maps or {}) do
self.maps[id] = AdvMap.new(self, id, map)
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46fac6f1
zhouahaihai
酱料
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59
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end
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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60
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400f1f91
zhouhaihai
auras
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61
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self:initBattle(advInfo)
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46fac6f1
zhouahaihai
酱料
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62
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end
|
0e3ab88d
zhouhaihai
中继层
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63
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-- 找出level 是否存在中继层
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1ef9a7e3
zhouhaihai
错误的
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64
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function Adv:isHaveRelay(level, chapterId, force)
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b5185d3b
zhouhaihai
bug
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65
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level = level or self.level
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0e3ab88d
zhouhaihai
中继层
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66
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chapterId = chapterId or self.chapterId
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1ef9a7e3
zhouhaihai
错误的
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67
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if level == 1 and not force then return end
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0e3ab88d
zhouhaihai
中继层
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68
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local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
for _, campsite in ipairs(campsiteCsv) do
if campsite.floor == level then
return campsite
end
end
return nil
end
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46fac6f1
zhouahaihai
酱料
|
77
|
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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78
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-- 随机新的地图
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35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
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function Adv:initByChapter(params)
local chapterId = params.chapterId
local level = params.level
local isToNext = params.isToNext
local notNotify = params.notNotify
local isRelay = params.isRelay
local isEnter = params.isEnter
local support = params.support
local debugMapId = params.debugMapId
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98be031a
liuzujun
新年活动
|
88
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local actid = params.actid
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35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
89
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b176d7d3
zhouhaihai
冒险成就
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90
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96
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if not self.chapterId then -- 开始新的章节
self.chapterId = chapterId
self:checkAchievement(Adv.AchievType.StartBattle, 1)
elseif chapterId ~= self.chapterId then -- 正常不会出现
return
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
97
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self.level = level or 1
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
98
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self.round = 0
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98be031a
liuzujun
新年活动
|
99
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self.actid = self.actid or actid
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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100
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102
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self.score = self.score or {}
self.lastEnemyId = 1
self.mapStack = {1} -- 最后一个为当前的地图
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7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
103
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self.lchoose = self.lchoose or {}
|
f45d3a7b
zhouhaihai
adv_unlock
|
104
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self.cacheUnlock = self.cacheUnlock or {}
|
f8408529
zhouhaihai
冒险商店
|
105
|
self.shopStatus = self.shopStatus or {}
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
106
|
self.support = self.support or {}
|
a80fee7c
zhouhaihai
光环
|
107
108
109
|
if self.battle then
self.battle:overBattle()
end
|
cd498e53
zhouhaihai
被动技生效bug
|
110
|
self.battle = nil -- 清掉 老的 battle
|
97807511
zhouhaihai
增加日志
|
111
|
self.logid = self.owner:getActionUcode()
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
112
113
114
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if isEnter then -- 把 支援效果初始化为易用用的形式
self:initSupport(support or {})
|
17d8d855
zhouhaihai
冒险 时间 limit 改为全局
|
115
|
self.owner:setProperty("advLimit", {}) -- 清掉 Limit
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
116
|
end
|
f4c65591
zhouhaihai
抽奖
|
117
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
118
|
-- 随机出地图
|
e51ff6d2
zhouhaihai
冒险~
|
119
|
local mapId, relayData
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
120
121
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125
126
127
128
129
130
131
132
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if debugMapId and csvdb["mapCsv"][debugMapId] then
mapId = debugMapId
end
if not mapId then
if isRelay then
relayData = self:isHaveRelay(level, chapterId)
if relayData then
mapId = relayData.map
else
isRelay = false
mapId = self:randomMapId(chapterId, level)
end
|
0e3ab88d
zhouhaihai
中继层
|
133
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else
|
0e3ab88d
zhouhaihai
中继层
|
134
135
|
mapId = self:randomMapId(chapterId, level)
end
|
0e3ab88d
zhouhaihai
中继层
|
136
|
end
|
1d4eec98
zhouhaihai
冒险引导 锁定地图101
|
137
|
|
0e3ab88d
zhouhaihai
中继层
|
138
139
140
141
142
143
144
|
self.isRelay = isRelay
local isNewRelay = false
if self.isRelay then -- 中继层
local advRelay = self.owner:getProperty("advRelay")
local chapter = self:isEndless() and -1 or self.chapterId
if not (advRelay[chapter] or {})[self.level] then
isNewRelay = true
|
0e3ab88d
zhouhaihai
中继层
|
145
146
147
|
end
end
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
148
149
150
151
|
if self.level == 1 or self.isRelay then
self:supplyPotion()
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
152
|
self.maps = {}
|
0e3ab88d
zhouhaihai
中继层
|
153
|
self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
|
46fac6f1
zhouahaihai
酱料
|
154
|
|
a5660239
zhouhaihai
冒险bug
|
155
|
self:initBattle(nil, isToNext)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
156
|
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
157
158
|
self:initLayerTask()
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
159
|
self:checkTask(Adv.TaskType.Arrive)
|
f45d3a7b
zhouhaihai
adv_unlock
|
160
|
self:checkAdvUnlock(1, self.level)
|
e51ff6d2
zhouhaihai
冒险~
|
161
|
|
e51ff6d2
zhouhaihai
冒险~
|
162
|
-- 中继进入奖励
|
f0b81492
zhouhaihai
营地进入 bug
|
163
|
if relayData and isEnter then
|
e51ff6d2
zhouhaihai
冒险~
|
164
165
166
|
self:awardRelay(relayData, notNotify)
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
167
168
|
if not notNotify then
self:saveDB(notNotify)
|
1607a7f0
zhouahaihai
冒险事件 new
|
169
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
170
|
end
|
b0fe1817
zhouahaihai
冒险分数
|
171
|
|
f2648427
zhouhaihai
修改中继营地解锁条件
|
172
173
174
175
176
177
178
179
180
181
182
183
184
185
|
function Adv:passAdvRelay()
local advRelay = self.owner:getProperty("advRelay")
local chapter = self:isEndless() and -1 or self.chapterId
if not (advRelay[chapter] or {})[self.level] then
advRelay[chapter] = advRelay[chapter] or {}
advRelay[chapter][self.level] = 1
self.owner:updateProperty({field = "advRelay", value = advRelay})
local relayData = self:isHaveRelay()
if relayData and relayData.award ~= "" then
self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})})
end
end
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
186
187
188
|
function Adv:clear()
self.chapterId = nil
self.level = nil
|
43a6d57e
liuzujun
拾荒活动
|
189
|
self.actid = nil
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
190
|
self.score = {}
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
191
|
self.round = 0
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
192
193
|
self.lastEnemyId = 1
self.mapStack = {}
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
194
|
self.lchoose = {}
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
195
196
|
self.maps = {}
self.battle = nil
|
ccbafe67
zhouhaihai
冒险神器和buff
|
197
|
self.waitArtifact = nil
|
0e3ab88d
zhouhaihai
中继层
|
198
|
self.isRelay = nil
|
f45d3a7b
zhouhaihai
adv_unlock
|
199
|
self.cacheUnlock = {}
|
f8408529
zhouhaihai
冒险商店
|
200
|
self.shopStatus = {}
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
201
|
self.support = {}
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
202
203
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
204
205
|
function Adv:saveDB(notNotify)
local advInfo, advTeam = {}, self.owner:getProperty("advTeam")
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
206
|
if self:isRunning() then
|
46fac6f1
zhouahaihai
酱料
|
207
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
208
209
|
advInfo.chapterId = self.chapterId
advInfo.level = self.level
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
210
|
advInfo.round = self.round
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
211
|
advInfo.score = self.score
|
98be031a
liuzujun
新年活动
|
212
|
advInfo.actid = self.actid
|
0e3ab88d
zhouhaihai
中继层
|
213
|
advInfo.isRelay = self.isRelay
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
214
215
|
advInfo.lastEId = self.lastEnemyId
advInfo.mstack = self.mapStack
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
216
|
advInfo.lch = self.lchoose
|
ccbafe67
zhouhaihai
冒险神器和buff
|
217
|
advInfo.waitAF = self.waitArtifact
|
f45d3a7b
zhouhaihai
adv_unlock
|
218
|
advInfo.cacheUnlock = self.cacheUnlock
|
f8408529
zhouhaihai
冒险商店
|
219
|
advInfo.shopStatus = self.shopStatus
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
220
|
advInfo.support = self.support
|
97807511
zhouhaihai
增加日志
|
221
|
advInfo.logid = self.logid
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
222
|
advInfo.maps = {}
|
1607a7f0
zhouahaihai
冒险事件 new
|
223
|
|
a80fee7c
zhouhaihai
光环
|
224
|
self.battle:saveDB(advInfo)
|
1607a7f0
zhouahaihai
冒险事件 new
|
225
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
226
227
|
for id , map in ipairs(self.maps) do
advInfo.maps[id] = map:getDB()
|
46fac6f1
zhouahaihai
酱料
|
228
|
end
|
46fac6f1
zhouahaihai
酱料
|
229
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
230
|
advTeam.player = self.battle.player:getDB()
|
46fac6f1
zhouahaihai
酱料
|
231
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
232
233
|
else
advTeam.player = nil
|
46fac6f1
zhouahaihai
酱料
|
234
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
235
236
|
self:updateTask(notNotify)
|
b176d7d3
zhouhaihai
冒险成就
|
237
|
self:updateAchievement(notNotify)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
238
|
self.owner:updateProperties({advInfo = advInfo, advTeam = advTeam}, notNotify)
|
46fac6f1
zhouahaihai
酱料
|
239
240
|
end
|
e51ff6d2
zhouhaihai
冒险~
|
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
|
function Adv:awardRelay(relayData, notNotify)
local gift = {}
if relayData.artifact > 0 then
local pool = {}
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
for i = 1, math.min(relayData.artifact, #pool) do
local idx = math.randomInt(1, #pool)
gift[pool[idx]] = 1
table.remove(pool, idx)
end
end
if relayData.point > 0 then
gift[ItemId.AdvPoint] = relayData.point
end
if relayData.otherAward ~= "" then
for dropId, count in pairs(relayData.otherAward:toNumMap()) do
for i = 1, count do
local dropData = csvdb["event_dropCsv"][dropId]
if dropData then
local item = dropData["range"]:randWeight(true)
gift[item[1]] = (gift[item[1]] or 0) + item[2]
else
skynet.error(string.format("[ERROR]: event_dropCsv no id %s, adv_chapter_campsite", dropId))
end
end
end
end
self:award(gift, {notNotify = notNotify, log = {desc = "relayEnter", int1 = self.chapterId, int2 = self.level}})
end
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
|
function Adv:initSupport(supports)
self.support = {}
local supportEffect = {}
-- 获得道具 1=道具id=道具数量
supportEffect[1] = function(_, itemId, num)
self.support[1] = self.support[1] or {}
self.support[1][itemId] = (self.support[1][itemId] or 0) + num
end
-- 获得mapbuff 2=mapbuffid
supportEffect[2] = function(_, buffId)
self.support[2] = self.support[2] or {}
table.insert(self.support[2], buffId)
end
-- 获得mappassive 3=mappassive
supportEffect[3] = function(_, passiveId)
self.support[3] = self.support[3] or {}
table.insert(self.support[3], passiveId)
end
-- 首层额外刷新 4=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
supportEffect[4] = function(_, etype, id, num)
self.support[4] = self.support[4] or {}
self.support[4][etype] = self.support[4][etype] or {}
self.support[4][etype][id] = (self.support[4][etype][id] or 0) + num
end
-- 每层额外刷新 5=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
supportEffect[5] = function(_, etype, id, num)
self.support[5] = self.support[5] or {}
self.support[5][etype] = self.support[5][etype] or {}
self.support[5][etype][id] = (self.support[5][etype][id] or 0) + num
end
-- 获得随机神器 6=数量
|
9250904b
zhouhaihai
参数错误
|
316
|
supportEffect[6] = function(_, num)
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
317
318
319
320
|
self.support[6] = (self.support[6] or 0) + num
end
-- 获得3选1神器 7=选择次数(连续选择,每次选择重新随机)
|
9250904b
zhouhaihai
参数错误
|
321
|
supportEffect[7] = function(_, num)
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
|
self.support[7] = (self.support[7] or 0) + num
end
for _, supportId in ipairs(supports) do
local supportData = csvdb["adv_supportCsv"][supportId]
for _, effect in ipairs(supportData.effect:toArray()) do
local cur = effect:toArray(true, "=")
if supportEffect[cur[1]] then
supportEffect[cur[1]](table.unpack(cur))
end
end
end
end
function Adv:activeSomeSupport()
-- 奖励物品
if self.support[1] then
|
3133cb76
zhouhaihai
日志
|
339
|
self:award(self.support[1], {log = {desc = "support"}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
|
self.support[1] = nil
end
-- 加buff
if self.support[2] then
for _, buffId in ipairs(self.support[2]) do
self.battle.player:addBuff(buffId)
end
self.support[2] = nil
end
--加被动技
if self.support[3] then
for _, passiveId in ipairs(self.support[3]) do
self.battle.player:addPassive({id = passiveId})
end
self.support[3] = nil
end
-- 加随机神器
if self.support[6] then
local pool = {}
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
for i = 1, math.min(self.support[6], #pool) do
local idx = math.randomInt(1, #pool)
|
3133cb76
zhouhaihai
日志
|
369
|
self:award({[pool[idx]] = 1}, {log = {desc = "support"}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
|
table.remove(pool, idx)
end
self.support[6] = nil
end
self:supportChooseArtifact()
end
function Adv:supportChooseArtifact()
-- 加 三选一 神器
if self.support[7] then
if self.support[7] > 0 then
self:waitChooseArtifact()
end
self.support[7] = self.support[7] - 1
if self.support[7] <= 0 then
self.support[7] = nil
end
end
end
function Adv:supportFirstLayerAddEvent()
if self.support[4] then
local temp = self.support[4]
self.support[4] = nil
return temp
end
end
function Adv:supportEveryLayerAddEvent()
return self.support[5]
end
function Adv:isRunning()
if self.chapterId then return true end
return false
end
|
70cc72d7
zhouhaihai
拾荒bug
|
409
410
411
|
-- 强制结束 逻辑和adv内部无关
function Adv:forceOver(notNotify, force)
if self:isRunning() or force then
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
412
413
414
|
local advTeam = self.owner:getProperty("advTeam")
advTeam.player = nil
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
415
416
417
|
local advPotionCsv = csvdb["adv_potionCsv"]
local potionBag = self.owner:getProperty("potionBag")
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
418
419
|
local reward = self.owner:getProperty("advItems"):toNumMap()
for itemId, count in pairs(reward) do
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
420
421
422
423
424
|
if advPotionCsv[itemId] then
potionBag[itemId] = (potionBag[itemId] or 0) + count
else
reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败
end
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
425
|
end
|
67b46a6b
zhouhaihai
修复存在的冒险进不去的玩家
|
426
|
self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}, notNotify = notNotify})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
427
|
|
3133cb76
zhouhaihai
日志
|
428
|
self:clear()
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
429
430
431
432
433
434
|
self.owner:updateProperties({
advInfo = {},
advTeam = advTeam,
advItems = "",
advAFGet = {},
advAFWear = {},
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
435
|
potionBag = potionBag,
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
436
437
438
439
440
441
|
}, notNotify)
end
end
|
f45d3a7b
zhouhaihai
adv_unlock
|
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
|
-- 1=抵达x层;2=通关x层;3=完成指定事件;4=完成指定连锁事件
function Adv:checkAdvUnlock(utype, value)
if not self.chapterId then return end
local chapter = self.chapterId % 100
local reward = {}
for id, data in pairs(csvdb["adv_unlockCsv"]) do
if data.chapterid == chapter and data.type == utype and value == data.value then
--0=立即获得;1=结算时获得
if data.time == 0 then
reward[data.itemid] = 1
elseif data.time == 1 then
table.insert(self.cacheUnlock, data.itemid)
end
end
end
if next(reward) then
|
3133cb76
zhouhaihai
日志
|
458
|
self.owner:award(reward, {log = {desc = "advUnlock", int1 = self.chapterId}})
|
f45d3a7b
zhouhaihai
adv_unlock
|
459
460
461
462
463
464
465
466
467
|
end
end
function Adv:clearAdvUnlockCache()
local reward = {}
for _, itemId in ipairs(self.cacheUnlock) do
reward[itemId] = 1
end
if next(reward) then
|
3133cb76
zhouhaihai
日志
|
468
|
self.owner:award(reward, {log = {desc = "advUnlock", int1 = self.chapterId}})
|
f45d3a7b
zhouhaihai
adv_unlock
|
469
470
471
472
|
end
self.cacheUnlock = {}
end
|
a5660239
zhouhaihai
冒险bug
|
473
|
function Adv:initBattle(info, isToNext)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
474
|
self.battle = require("adv.AdvBattle").new(self)
|
a5660239
zhouhaihai
冒险bug
|
475
476
477
478
479
480
481
482
483
484
485
486
|
-- 支援效果生效一些
self:activeSomeSupport()
-- 不是中继层 加上 层 和 地图的buff和被动
if not self.isRelay then
self.battle:initMapEffect()
end
if isToNext then
self.battle.player:afterLayer() -- 玩家的buff 清理一下
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
487
488
|
for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
self.battle:triggerPassive(passiveC[1], passiveC[2])
|
46fac6f1
zhouahaihai
酱料
|
489
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
490
|
self.cachePassiveEvent = {}
|
1313eac0
zhouhaihai
冒险的一些bug
|
491
492
493
494
495
|
-- after init battle
for idx, map in pairs(self.maps) do
map:initBattleAfter()
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
496
|
--下层
|
a5660239
zhouhaihai
冒险bug
|
497
|
if not info and isToNext then
|
b71a8190
zhouhaihai
动态改变 一些buff
|
498
499
|
self.battle.player:attrChangeCondBuffCheck(1)
end
|
a80fee7c
zhouhaihai
光环
|
500
501
|
-- 初始化
|
400f1f91
zhouhaihai
auras
|
502
|
if not info then
|
a80fee7c
zhouhaihai
光环
|
503
|
self.battle:newBattle()
|
400f1f91
zhouhaihai
auras
|
504
505
|
else
self.battle:loadBattle(info)
|
a80fee7c
zhouhaihai
光环
|
506
|
end
|
46fac6f1
zhouahaihai
酱料
|
507
508
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
509
510
511
512
513
514
515
|
function Adv:triggerPassive(condType, params)
self.cachePassiveEvent = self.cachePassiveEvent or {}
if not self.battle then
table.insert(self.cachePassiveEvent, {condType, params})
else
self.battle:triggerPassive(condType, params)
end
|
46fac6f1
zhouahaihai
酱料
|
516
517
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
518
519
|
function Adv:getCurMap()
return self.maps[self.mapStack[#self.mapStack]]
|
46fac6f1
zhouahaihai
酱料
|
520
521
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
522
523
|
function Adv:getCurMapIdx()
return self.mapStack[#self.mapStack]
|
46fac6f1
zhouahaihai
酱料
|
524
525
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
526
527
528
529
530
|
function Adv:getRoom(roomId, mapIdx)
mapIdx = mapIdx or self:getCurMapIdx()
local map = self.maps[mapIdx]
if map then
return map.rooms[roomId]
|
36c30c5c
zhouahaihai
冒险
|
531
|
end
|
46fac6f1
zhouahaihai
酱料
|
532
533
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
534
535
536
537
|
function Adv:getBlock(roomId, blockId, mapIdx)
local room = self:getRoom(roomId, mapIdx)
if room then
return room.blocks[blockId]
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
538
|
end
|
46fac6f1
zhouahaihai
酱料
|
539
540
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
541
542
543
544
545
546
547
|
function Adv:isHaveArtifact(id)
return self.owner:getProperty("advAFGet")[id]
end
function Adv:awardArtifact(id, params)
if self:isHaveArtifact(id) then return end
self.owner:changeUpdates({{type = "advAFGet", field = id, value = 1}}, params.notNotify)
|
e852b350
zhouhaihai
冒险成就类型增加
|
548
|
self:checkAchievement(Adv.AchievType.GetMWeapon, 1, id)
|
3133cb76
zhouhaihai
日志
|
549
550
|
|
f22a33af
zhouhaihai
自己的日志
|
551
552
553
554
555
556
557
558
559
560
561
562
|
if params.log then
local log = clone(params.log)
if log["cint1"] or log["cint2"] or log["cint3"] then
print("awardArtifact error log have cint1 or cint2 or cint3 ", debug.traceback())
end
log["cint1"] = self.chapterId
log["cint2"] = self.level
log["cint3"] = id
self.owner:mylog("in_artifact", log)
else
print("awardArtifact no log ", debug.traceback())
end
|
bbb5f29a
zhouhaihai
冒险奖励神器
|
563
564
565
|
if not params.isChoose then
self:pushBackEvent(AdvBackEventType.Artifact, {id = id})
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
566
567
568
|
end
|
56e2b75f
zhouhaihai
方法名错误
|
569
|
function Adv:addArtifactEffect(effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
570
571
572
573
574
575
576
577
578
579
|
for _, eff in ipairs(effect:toArray()) do
local etype, id = table.unpack(eff:toArray(true, "="))
if etype == 1 then
self.battle.player:addPassive({id = id})
elseif etype == 2 then
self.battle.player:addBuff(id)
end
end
end
|
56e2b75f
zhouhaihai
方法名错误
|
580
|
function Adv:delArtifactEffect(effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
581
582
583
584
585
586
587
588
589
590
591
592
593
594
|
for _, eff in ipairs(effect:toArray()) do
local etype, id = table.unpack(eff:toArray(true, "="))
if etype == 1 then
self.battle.player:delPassiveById(id)
elseif etype == 2 then
self.battle.player:delBuffById(id)
end
end
end
function Adv:wearArtifact(slot, id)
local advAFGet = self.owner:getProperty("advAFGet")
local advAFWear = self.owner:getProperty("advAFWear")
|
c992c911
zhouhaihai
中继
|
595
596
597
598
599
600
|
if id == -1 then
if not advAFWear[slot] then return end
else
if not advAFGet[id] then return end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
|
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
if curWear[id] then return end
if advAFWear[slot] then
local oldData = csvdb["adv_artifactCsv"][advAFWear[slot]][advAFGet[advAFWear[slot]]]
self:delArtifactEffect(oldData.effect)
if oldData.comboId ~= 0 then
local comboData = csvdb["adv_artifact_comboCsv"][oldData.comboId]
if comboData then
local isHaveCombo = true
for _, _id in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id] then
isHaveCombo = false
break
end
end
if isHaveCombo then
self:delArtifactEffect(comboData.effect)
end
end
end
curWear[advAFWear[slot]] = nil
end
|
c992c911
zhouhaihai
中继
|
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
|
if id ~= -1 then
curWear[id] = 1
local newData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
self:addArtifactEffect(newData.effect)
if newData.comboId ~= 0 then
local comboData = csvdb["adv_artifact_comboCsv"][newData.comboId]
if comboData then
local isHaveCombo = true
for _, _id in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id] then
isHaveCombo = false
break
end
end
if isHaveCombo then
self:addArtifactEffect(comboData.effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
645
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
646
647
|
end
end
|
c992c911
zhouhaihai
中继
|
648
649
|
else
id = nil
|
ccbafe67
zhouhaihai
冒险神器和buff
|
650
|
end
|
f22a33af
zhouhaihai
自己的日志
|
651
|
self:mylog({desc = "wearArtifact", int1 = id})
|
97807511
zhouhaihai
增加日志
|
652
653
654
655
656
657
658
659
660
|
self.owner:log("mission_pick_equip", {
mission_threadid = self.chapterId, -- 大地图ID
mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
mission_id = self.level, -- 关卡ID
mission_pick_equip_type = 1, --神器操作类型:1:装备,2:卸下
mission_pick_equip_id = id, --神器ID
mission_pick_equip_lv = advAFGet[id], --神器等级
mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
})
|
46fac6f1
zhouahaihai
酱料
|
661
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
662
663
664
665
|
self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
return true
end
|
e852b350
zhouhaihai
冒险成就类型增加
|
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
|
-- 是否穿着指定神器
function Adv:isWearAF(id)
local advAFWear = self.owner:getProperty("advAFWear")
for _, _id in pairs(advAFWear) do
if _id == id then
return true
end
end
return false
end
--是否激活指定神器套装
function Adv:haveComboAF(id)
local advAFGet = self.owner:getProperty("advAFGet")
local advAFWear = self.owner:getProperty("advAFWear")
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
for _, _id in pairs(advAFWear) do
local afData = csvdb["adv_artifactCsv"][_id][advAFGet[_id]]
if afData.comboId == id then
local comboData = csvdb["adv_artifact_comboCsv"][afData.comboId]
if comboData then
for _, _id2 in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id2] then
return false
end
end
return true
end
return false
end
end
return false
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
702
703
|
function Adv:artifactLevelUp(id, level)
level = level or 1
|
ccbafe67
zhouhaihai
冒险神器和buff
|
704
|
local advAFGet = self.owner:getProperty("advAFGet")
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
705
|
if not advAFGet[id] then return end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
706
|
local advAFWear = self.owner:getProperty("advAFWear")
|
e1355da3
zhouhaihai
神器 被动
|
707
708
709
710
|
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
711
712
713
714
715
716
717
718
|
local newLv = advAFGet[id]
for i = 1, level do
if not self.owner:isArtifactOpen(id, self:isEndless(), newLv + 1) then break end
newLv = newLv + 1
end
if newLv == advAFGet[id] then return end
|
f22a33af
zhouhaihai
自己的日志
|
719
720
|
self:mylog({desc = "artifactLevelUp", int1 = id, int2 = level})
|
ccbafe67
zhouhaihai
冒险神器和buff
|
721
|
local status = 0
|
e1355da3
zhouhaihai
神器 被动
|
722
|
if curWear[id] then -- 穿着呢
|
ccbafe67
zhouhaihai
冒险神器和buff
|
723
|
local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
|
e852b350
zhouhaihai
冒险成就类型增加
|
724
|
local newData = csvdb["adv_artifactCsv"][id][newLv]
|
ccbafe67
zhouhaihai
冒险神器和buff
|
725
726
727
728
|
self:delArtifactEffect(oldData.effect)
self:addArtifactEffect(newData.effect)
status = 1
end
|
e852b350
zhouhaihai
冒险成就类型增加
|
729
730
|
self.owner:changeUpdates({{type = "advAFGet", field = id, value = newLv}})
self:checkAchievement(Adv.AchievType.MWeaponLv, 1, id, newLv)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
731
732
733
734
735
736
737
738
739
740
741
742
743
|
return status
end
function Adv:waitChooseArtifact()
local chooses = {}
local pool = {}
local count = 3 --需要多少个
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
744
|
if #pool == 0 then
|
3133cb76
zhouhaihai
日志
|
745
|
self:award({[ItemId.AdvPoint] = 48}, {log = {desc = "chooseArtifact"}})
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
746
747
|
else
for i = 1, math.min(count, #pool) do
|
ccbafe67
zhouhaihai
冒险神器和buff
|
748
749
750
751
|
local idx = math.randomInt(1, #pool)
table.insert(chooses, pool[idx])
table.remove(pool, idx)
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
752
753
|
self.waitArtifact = chooses
self:backChooseArtifact()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
754
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
755
756
757
758
759
760
761
762
|
end
function Adv:isWaitChooseArtifact()
return self.waitArtifact
end
function Adv:chooseArtifact(index)
if not self.waitArtifact or not self.waitArtifact[index] then return end
|
bbb5f29a
zhouhaihai
冒险奖励神器
|
763
|
self:award({[self.waitArtifact[index]] = 1}, {log = {desc = "chooseArtifact"}, isChoose = true})
|
3133cb76
zhouhaihai
日志
|
764
|
|
f22a33af
zhouhaihai
自己的日志
|
765
766
|
self:mylog({desc = "chooseArtifact", int1 = self.waitArtifact[index]})
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
767
|
self.waitArtifact = nil
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
768
769
770
771
|
-- 支援效果继续选择
self:supportChooseArtifact()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
772
773
774
775
776
777
|
return true
end
function Adv:isEndless()
return AdvCommon.isEndless(self.chapterId)
end
|
46fac6f1
zhouahaihai
酱料
|
778
|
|
43a6d57e
liuzujun
拾荒活动
|
779
780
781
782
|
function Adv:isActivity()
return self.actid ~= nil
end
|
eee37c88
zhouhaihai
楼层数据
|
783
|
function Adv:getCurFloorData()
|
eee37c88
zhouhaihai
楼层数据
|
784
|
local chapter = self.chapterId % 100
|
bbf64622
zhouhaihai
冒险
|
785
|
return (csvdb["adv_chapter_floorCsv"][self.chapterId] or {})[self.level]
|
eee37c88
zhouhaihai
楼层数据
|
786
787
|
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
788
|
--关卡结束
|
bbf64622
zhouhaihai
冒险
|
789
|
function Adv:over(success, rewardRatio, overType)
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
790
791
|
if success then
rewardRatio = rewardRatio or 100
|
bbf64622
zhouhaihai
冒险
|
792
|
overType = overType or 0
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
793
794
|
else
rewardRatio = rewardRatio or globalCsv.adv_fail_reward_ratio
|
bbf64622
zhouhaihai
冒险
|
795
|
overType = overType or -1
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
796
|
end
|
bbf64622
zhouhaihai
冒险
|
797
798
|
local chapterData = csvdb["adv_chapterCsv"][self.chapterId]
-- 扣除的东西给积分
|
bbf64622
zhouhaihai
冒险
|
799
|
local addScore = 0
|
e22ded1b
zhouhaihai
被动技奖励
|
800
|
for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
|
bbf64622
zhouhaihai
冒险
|
801
|
local itemCsv = csvdb["itemCsv"][itemId]
|
3df73a9e
zhouhaihai
复兴奖励
|
802
803
804
|
if not itemCsv then
print("ERROR: no itemId in ItemCsv : ", itemId)
elseif itemCsv.type == ItemType.AdvItem then
|
bbf64622
zhouhaihai
冒险
|
805
|
addScore = addScore + count * itemCsv.advScore
|
bbf64622
zhouhaihai
冒险
|
806
|
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
807
|
end
|
bbf64622
zhouhaihai
冒险
|
808
809
810
811
|
self:scoreChange(AdvScoreType.ItemBack, addScore)
local score = self.owner:fixAdvScoreChange(self:getScore())
local scoreInfo = self.score
|
98be031a
liuzujun
新年活动
|
812
813
814
815
816
817
818
819
820
821
822
823
824
|
local scoreCoef = chapterData.scoreAward
local itemId = ItemId.OldCoin
-- 拾荒活动关卡相关处理
if self.actid then
while true do
if not self.owner.activity:isOpenById(self.actid, "AdvLevel") then
break
end
local actCfg = csvdb["activity_adv_chapterCsv"][self.actid]
if not actCfg then break end
actCfg = actCfg[self.chapterId]
if not actCfg then break end
|
7cbf1146
liuzujun
去除advmap monster类型
|
825
826
|
local arr = actCfg["transform"]:toArray(true, "=")
itemId, scoreCoef = arr[1], arr[2]
|
98be031a
liuzujun
新年活动
|
827
828
829
830
831
832
833
834
835
836
837
838
839
840
|
local actData = self.owner.activity:getActData("AdvLevel")
-- 计算活动积分up
local upMap = actCfg["upCharacter"]
local team = self.owner:getProperty("advTeam")
local format = self.owner:getTeamHerosInfo(team).heros
local upVal = 0
for _, hero in pairs(format) do
local heroId = hero["type"]
upVal = upVal + (upMap[heroId] or 0)
end
score = math.floor(score * (1 + upVal / 100))
local advInfo = actData[self.chapterId] or {}
|
7cbf1146
liuzujun
去除advmap monster类型
|
841
|
--print("upVal", upVal, score, advInfo["max"], itemId, scoreCoef)
|
98be031a
liuzujun
新年活动
|
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
|
local maxScore = advInfo["max"] or 0
local flag = false
if success then
advInfo["pass"] = 1
flag = true
end
-- 更新活动最大积分
if score > maxScore then
advInfo["max"] = score
actData[self.chapterId] = advInfo
flag = true
end
if flag then
self.owner.activity:updateActData("AdvLevel", actData)
end
break
end
end
|
bbf64622
zhouhaihai
冒险
|
860
|
|
98be031a
liuzujun
新年活动
|
861
862
|
local scoreReward = math.floor(score / scoreCoef)
self.owner:award({[itemId] = scoreReward}, {log = {desc = "advOver", int1 = self.chapterId}})
|
bbf64622
zhouhaihai
冒险
|
863
|
|
e22ded1b
zhouhaihai
被动技奖励
|
864
|
-- 被动技会影响奖励
|
bbf64622
zhouhaihai
冒险
|
865
866
|
self.battle.player:triggerPassive(Passive.ADV_OVER, {score = score, level = self.level})
|
e22ded1b
zhouhaihai
被动技奖励
|
867
|
local reward = {}
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
868
869
|
local advPotionCsv = csvdb["adv_potionCsv"]
local potionBag = self.owner:getProperty("potionBag")
|
e22ded1b
zhouhaihai
被动技奖励
|
870
871
872
873
874
|
for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
local itemCsv = csvdb["itemCsv"][itemId]
if not itemCsv then
print("ERROR: no itemId in ItemCsv : ", itemId)
elseif itemCsv.type ~= ItemType.AdvItem then
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
875
876
877
878
879
|
if advPotionCsv[itemId] then
potionBag[itemId] = (potionBag[itemId] or 0) + count
else
reward[itemId] = math.ceil(count * rewardRatio / 100)
end
|
e22ded1b
zhouhaihai
被动技奖励
|
880
881
|
end
end
|
3133cb76
zhouhaihai
日志
|
882
|
reward = self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}})
|
e22ded1b
zhouhaihai
被动技奖励
|
883
|
|
ea40710f
zhouhaihai
活动
|
884
|
local backAdvCount
|
60fff866
zhouhaihai
微调 结算返还
|
885
|
if not self:isEndless() then
|
1fd96b9f
zhouhaihai
冒险次数返还
|
886
|
backAdvCount = math.floor((chapterData.limitlevel - self.level) / globalCsv.adv_daily_count_back_radio) * globalCsv.adv_daily_count_back_radio
|
ea40710f
zhouhaihai
活动
|
887
|
self.owner:changeAdvCount(-backAdvCount)
|
60fff866
zhouhaihai
微调 结算返还
|
888
889
|
end
|
46fac6f1
zhouahaihai
酱料
|
890
|
if success then
|
53e8037e
zhouhaihai
任务
|
891
|
self.owner:checkTaskEnter("AdvPass", {id = self.chapterId, level = self.level, score = score})
|
bbf64622
zhouhaihai
冒险
|
892
893
|
if not self:isEndless() and self.level >= chapterData.limitlevel then
|
53e8037e
zhouhaihai
任务
|
894
895
|
self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId})
end
|
9f135969
zhouhaihai
拾荒 失败也记录积分
|
896
|
end
|
b176d7d3
zhouhaihai
冒险成就
|
897
|
|
279a5773
zhouhaihai
Merge branch 'tr/...
|
898
|
|
9f135969
zhouhaihai
拾荒 失败也记录积分
|
899
900
|
local roleId = self.owner:getProperty("id")
local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId))
|
279a5773
zhouhaihai
Merge branch 'tr/...
|
901
|
if score > oldMaxScore and not self.actid then
|
9f135969
zhouhaihai
拾荒 失败也记录积分
|
902
903
904
905
906
907
908
909
910
911
912
913
914
|
local team = self.owner:getProperty("advTeam")
local curInfo = {
name = self.owner:getProperty("name"),
headId = self.owner:getProperty("headId"),
lv = self.owner:getProperty("level"),
batteV = self.owner:getTeamBattleValue(team.heros),
chapter = self.chapterId,
format = self.owner:getTeamHerosInfo(team).heros,
}
redisproxy:pipelining(function (red)
red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数
red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo))
end)
|
4bd10b43
chenyueqi
拾荒失败也要触发成就引导
|
915
|
end
|
9f135969
zhouhaihai
拾荒 失败也记录积分
|
916
|
|
4bd10b43
chenyueqi
拾荒失败也要触发成就引导
|
917
918
919
|
-- 通关的时候要把引导步骤设定到成就引导
if not self.owner:checkOverGuide(57) then
self.owner:saveGuide(57,1,true)
|
46fac6f1
zhouahaihai
酱料
|
920
|
end
|
f45d3a7b
zhouhaihai
adv_unlock
|
921
|
self:clearAdvUnlockCache()
|
3133cb76
zhouhaihai
日志
|
922
|
|
f22a33af
zhouhaihai
自己的日志
|
923
924
|
self:mylog({desc = "over", short1 = success and 1 or 0, int1 = overType})
|
97807511
zhouhaihai
增加日志
|
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
|
local team = self.owner:getProperty("advTeam")
local player = {}
local attrs = self.owner:getTeamBattleInfo(team).heros
for attrName, _ in pairs(AdvAttsEnum) do
for _, hero in pairs(attrs) do
player[attrName] = (player[attrName] or 0) + hero[attrName]
end
player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
end
local battleV = 1 * player["hp"]
+ 2 * player["atk"]
+ 1.25 * player["def"]
+ 0.226 * player["hit"]
+ 0.26 * player["miss"]
local heroList = {team.leader, team.leader2}
for _, hid in pairs(team.heros) do
if hid ~= team.leader and hid ~= team.leader2 then
heroList[#heroList + 1] = hid
end
end
self.owner:log("mission_pick", {
mission_threadid = self.chapterId, -- 大地图ID
mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
mission_id = self.level, -- 关卡ID
mission_herolist = heroList, -- 英雄ID列表,[111, 222, 333, 444, 555] 前两个为队长、副队长
mission_heroscore = battleV, -- 编队总评分
mission_teamlv = 0, -- 编队等级
mission_recscore = csvdb["adv_chapter_campsiteCsv"][self.chapterId][1].recommendValue, -- 关卡推荐评分
mission_floor_bef = 0, -- 进入前关卡层数
mission_floor_aft = self.level, -- 结束时关卡层数
mission_team_status = {HP = team.player.hp, SP = team.player.sp}, -- 队伍状态,{"HP":100, "SP":100, "curse":7}
mission_result = success and 1 or (team.player.hp > 0 and 3 or 2), -- 战斗结果(0-无效,1-胜利,2-血量耗尽退出,3,主动退出)
mission_reward = reward, -- 获得奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
mission_integral_bef = 0, -- 进入前积分
mission_integral_aft = score, -- 完成后积分
mission_cleartype = 1, -- 1正常通关;2代理拾荒
mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
})
|
33be3111
zhouhaihai
修改hangPass 结构
|
968
|
local chapterId = self.chapterId
|
7cbf1146
liuzujun
去除advmap monster类型
|
969
|
local actid = self.actid
|
46fac6f1
zhouahaihai
酱料
|
970
|
self:clear()
|
89338c47
zhouhaihai
技能目标
|
971
|
self.owner:checkTaskEnter("AdvScore", {score = score})
|
00115a7a
zhouahaihai
奖励发放
|
972
|
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
973
974
975
976
|
self.owner:updateProperties({
advItems = "",
advAFGet = {},
advAFWear = {},
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
977
|
potionBag = potionBag,
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
978
|
})
|
ea40710f
zhouhaihai
活动
|
979
980
981
982
983
984
|
self:pushBackEvent(AdvBackEventType.End, {
success = success,
score = score,
scoreInfo = scoreInfo,
reward = reward,
type = overType,
|
be4e8031
zhouhaihai
活动 拾荒
|
985
|
scoreAward = scoreReward,
|
ea40710f
zhouhaihai
活动
|
986
987
|
chapterId = chapterId,
backAdvCount = backAdvCount,
|
7cbf1146
liuzujun
去除advmap monster类型
|
988
|
actid = actid
|
ea40710f
zhouhaihai
活动
|
989
|
})
|
46fac6f1
zhouahaihai
酱料
|
990
991
|
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
992
|
function Adv:exit()
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
993
|
self:over(false)
|
ec87b4a5
zhouahaihai
冒险 完善
|
994
995
996
|
self:saveDB()
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
997
998
999
1000
1001
|
function Adv:randomMapId(chapterId, level)
local chapterData = csvdb["adv_chapterCsv"][chapterId]
if not chapterData then
error("chapterId " .. chapterId .. " dont exist!")
return
|
46fac6f1
zhouahaihai
酱料
|
1002
|
end
|
8da953a7
zhouhaihai
无尽模式
|
1003
|
if AdvCommon.isEndless(chapterId) then
|
916096ed
zhouhaihai
神器效果
|
1004
|
level = AdvCommon.getEndlessDataLv(chapterId, level)
|
8da953a7
zhouhaihai
无尽模式
|
1005
1006
1007
1008
1009
|
else
if level > chapterData.limitlevel then
error("level overflow!")
return
end
|
46fac6f1
zhouahaihai
酱料
|
1010
|
end
|
8da953a7
zhouhaihai
无尽模式
|
1011
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1012
1013
|
--随出地图Id
local raw_pool = chapterData.mapid:toArray(true, "=")
|
46fac6f1
zhouahaihai
酱料
|
1014
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1015
1016
1017
|
local lastMapIds = {}
for id, map in ipairs(self.maps or {}) do
lastMapIds[map.mapId] = 1
|
46fac6f1
zhouahaihai
酱料
|
1018
|
end
|
02c4de8d
zhouahaihai
增加 固有技
|
1019
|
|
46fac6f1
zhouahaihai
酱料
|
1020
|
local pool = {}
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1021
1022
1023
1024
|
for _, mapId in ipairs(raw_pool) do
local temp = csvdb["mapCsv"][mapId]
if temp and not lastMapIds[mapId] then
if AdvCommon.checkIsIn(level, temp.leveltype, temp.levellimit) then
|
cfc7a04a
zhouhaihai
map id 提供随机概率调整
|
1025
|
pool[mapId] = {showup = temp.showup}
|
46fac6f1
zhouahaihai
酱料
|
1026
1027
1028
|
end
end
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1029
1030
1031
|
if not next(pool) then
error("mapIds is empty!")
return
|
46fac6f1
zhouahaihai
酱料
|
1032
|
end
|
cfc7a04a
zhouhaihai
map id 提供随机概率调整
|
1033
|
return math.randWeight(pool, "showup")
|
46fac6f1
zhouahaihai
酱料
|
1034
1035
|
end
|
3f00afcf
zhouhaihai
增加日志
|
1036
|
-- log long1 字段被征用!!!
|
46fac6f1
zhouahaihai
酱料
|
1037
|
-- 在冒险中获得的物品都发放在冒险背包内
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1038
|
function Adv:award(gift, params, backRewardParams)
|
8c199cec
zhengshouren
简化物品奖励接口,设置默认参数
|
1039
|
params = params or {}
|
46fac6f1
zhouahaihai
酱料
|
1040
1041
1042
1043
1044
1045
1046
1047
1048
|
local tgift = {}
if type(gift) == "string" then
for _, one in pairs(gift:toTableArray(true)) do
tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
end
else
tgift = gift
end
local items = self.owner:getProperty("advItems")
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1049
|
local oldItems = items
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1050
1051
|
local autoUse = {}
|
46fac6f1
zhouahaihai
酱料
|
1052
|
for itemId, count in pairs(tgift) do
|
47c6253a
zhouhaihai
bugfix
|
1053
|
if count > 0 and self.battle.player then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1054
|
local buffAdd = self.battle.player:getRewardChange(itemId)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1055
|
count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1056
|
self:checkTask(Adv.TaskType.Item, count, itemId)
|
b176d7d3
zhouhaihai
冒险成就
|
1057
|
self:checkAchievement(Adv.AchievType.GetItem, count, itemId)
|
b0fe1817
zhouahaihai
冒险分数
|
1058
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1059
|
tgift[itemId] = count
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1060
1061
|
if globalCsv.adv_auto_useItem[itemId] and count > 0 then
autoUse[itemId] = count
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1062
|
else
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1063
1064
|
local transId = globalCsv.adv_item_potion[itemId] or itemId
local origin = items:getv(transId, 0)
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1065
1066
1067
1068
1069
1070
1071
|
local nums = origin + count
if csvdb["adv_artifactCsv"][itemId] then -- 获得神器
self:awardArtifact(itemId, params)
if not self.owner:checkOverGuide(55) then
self.owner:saveGuide(55,1,true)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1072
|
else
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1073
|
if nums <= 0 then
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1074
|
items = items:delk(transId)
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1075
1076
|
nums = 0
else
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1077
|
items = items:setv(transId, nums)
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1078
|
end
|
3133cb76
zhouhaihai
日志
|
1079
|
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1080
1081
|
if itemId == 16 and not self.owner:checkOverGuide(51,4) then
self.owner:saveGuide(51,4)
|
f22a33af
zhouhaihai
自己的日志
|
1082
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
|
if params.log then
local log = clone(params.log)
if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then
print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback())
end
log["cint1"] = itemId
log["cint2"] = math.abs(count)
log["cint3"] = self.chapterId
log["long1"] = self.level
if count >= 0 then
self.owner:mylog("in_adv", log)
else
self.owner:mylog("out_adv", log)
end
|
f22a33af
zhouhaihai
自己的日志
|
1097
|
else
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1098
|
print("addAdvItem no log ", debug.traceback())
|
f22a33af
zhouhaihai
自己的日志
|
1099
|
end
|
f22a33af
zhouhaihai
自己的日志
|
1100
|
end
|
916096ed
zhouhaihai
神器效果
|
1101
1102
|
end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1103
1104
1105
|
if items ~= oldItems then
self.owner:updateProperty({field = "advItems", value = items, notNotify = params.notNotify})
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
1106
1107
1108
1109
|
if tgift[ItemId.OldCoin] then
self.battle.player:attrChangeCondBuffCheck(0)
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
|
if backRewardParams then
self:backReward(tgift, backRewardParams)
end
if next(autoUse) then
for itemId, count in pairs(autoUse) do
self:useItem(itemId, count)
end
self:backUse(autoUse, 1)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1121
|
return tgift
|
916096ed
zhouhaihai
神器效果
|
1122
1123
1124
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1125
1126
1127
1128
1129
1130
1131
|
function Adv:useItem(itemId, count, target)
local itemData = csvdb["adv_itemCsv"][itemId]
if not itemData then return end
if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
if itemId == 5020 then
|
505479c7
zhouhaihai
bug
|
1132
|
self.owner:finishGuide(53)
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
|
end
self:checkAchievement(self.AchievType.UseItem, count, itemId)
self:mylog({desc = "useItem", int1 = itemId, int2 = count})
self.owner:log("mission_pick_use", {
mission_threadid = self.chapterId, -- 大地图ID
mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
mission_id = self.level, -- 关卡ID
item_id = itemId, -- 道具ID
mission_pick_use_num = count, -- 道具使用量
mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
})
for i = 1, count do
self:doActive(itemData.effect, target) -- target
end
end
|
46fac6f1
zhouahaihai
酱料
|
1152
1153
1154
|
-- 消耗物品 优先冒险背包 --check 只是检查够不够
function Adv:cost(item, params, check)
local items = self.owner:getProperty("advItems")
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1155
|
local potionCsv = csvdb["adv_potionCsv"]
|
46fac6f1
zhouahaihai
酱料
|
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
|
local less = {}
local advCost = {}
for itemId, count in pairs(item) do
advCost[itemId] = - math.min(items:getv(itemId, 0), count)
if advCost[itemId] == 0 then
advCost[itemId] = nil
end
local last = items:getv(itemId, 0) - count
if last < 0 then
less[itemId] = -last
end
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1169
1170
1171
|
if potionCsv[itemId] and last < 0 then -- 只能使用冒险背包里的药水
return
end
|
46fac6f1
zhouahaihai
酱料
|
1172
1173
1174
|
end
if next(less) and not self.owner:checkItemEnough(less) then return end --不够
if check then return true end
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1175
|
|
46fac6f1
zhouahaihai
酱料
|
1176
|
self:award(advCost, params)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1177
1178
1179
|
if next(less) then
self.owner:costItems(less, params)
end
|
46fac6f1
zhouahaihai
酱料
|
1180
1181
1182
|
return true
end
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
|
-- 补满冒险背包药剂,从药剂背包扣除药水放到冒险背包
function Adv:supplyPotion()
local potionCsv = csvdb["adv_potionCsv"]
local potionBag = self.owner:getProperty("potionBag")
local advItems = self.owner:getProperty("advItems")
for potionId, set in pairs(potionCsv) do
local count = potionBag[potionId] or 0
if count > 0 then
local num = math.min(set[1].limit,count)
advItems = advItems:setv(potionId,num)
potionBag[potionId] = num ~= count and (count - num) or nil
end
end
self.owner:updateProperties({
advItems = advItems,
potionBag = potionBag,
})
end
|
46fac6f1
zhouahaihai
酱料
|
1202
|
--事件点击处理
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1203
|
local function clickOut(self, room, block, params, isExit)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1204
|
if self:getCurMap():checkOver() then --检查是否可以出去了
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1205
1206
1207
1208
1209
|
if isExit then
self:over(true)
return true
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1210
|
if #self.mapStack > 1 then -- 处于夹层中
|
96018793
zhouhaihai
layer change
|
1211
|
self:backLayer(-1)
|
a80fee7c
zhouhaihai
光环
|
1212
|
local oldMapIdx = self:getCurMapIdx()
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1213
|
table.remove(self.mapStack) --退出夹层
|
a80fee7c
zhouhaihai
光环
|
1214
|
self.battle:iLayerChange(oldMapIdx)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1215
|
else --处于底层
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1216
1217
|
local advPass = self.owner:getProperty("advPass")
|
4d943586
zhouhaihai
直通 advt gm
|
1218
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1219
|
if self:isEndless() then
|
8da953a7
zhouhaihai
无尽模式
|
1220
1221
1222
1223
1224
1225
1226
|
-- 刷新最高层
if self.owner:getProperty("advElM") < self.level then
self.owner:updateProperty({field = "advElM", value = self.level})
end
else
if self.level > (advPass[self.chapterId] or 0) then
self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}})
|
0c54995a
liuzujun
第一次通关拾荒章节推送限时礼包,活...
|
1227
1228
1229
1230
1231
|
if (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束
self.owner:checkTaskEnter("AdvPassFirst", {id = self.chapterId})
end
|
8da953a7
zhouhaihai
无尽模式
|
1232
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1233
|
end
|
0e3ab88d
zhouhaihai
中继层
|
1234
|
|
b176d7d3
zhouhaihai
冒险成就
|
1235
|
self:checkAchievement(Adv.AchievType.OverWin, 1, self.level)
|
f45d3a7b
zhouhaihai
adv_unlock
|
1236
|
self:checkAdvUnlock(2, self.level)
|
0e3ab88d
zhouhaihai
中继层
|
1237
|
|
bbf64622
zhouhaihai
冒险
|
1238
1239
1240
1241
1242
|
local curFloorData = self:getCurFloorData()
if not self.isRelay then
self:scoreChange(AdvScoreType.Level, curFloorData.advScore) --增加层级加分
end
|
e51ff6d2
zhouhaihai
冒险~
|
1243
|
if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束
|
f2648427
zhouhaihai
修改中继营地解锁条件
|
1244
|
self:passAdvRelay()
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1245
|
self:over(true)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1246
|
else
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1247
|
self.battle.player:triggerPassive(Passive.DOWN_LAYER)
|
bbf64622
zhouhaihai
冒险
|
1248
|
|
eee37c88
zhouhaihai
楼层数据
|
1249
|
if curFloorData then
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1250
|
self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {})
|
eee37c88
zhouhaihai
楼层数据
|
1251
|
end
|
76c48085
zhouhaihai
下一关提前
|
1252
|
self:backNext() --下一关
|
0e3ab88d
zhouhaihai
中继层
|
1253
|
local isHaveRelay = self:isHaveRelay(self.level)
|
0e3ab88d
zhouhaihai
中继层
|
1254
|
if isHaveRelay and not self.isRelay then
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
1255
1256
1257
1258
1259
1260
1261
|
self:initByChapter({
chapterId = self.chapterId,
level = self.level,
isToNext = true,
notNotify = true,
isRelay = true,
})
|
0e3ab88d
zhouhaihai
中继层
|
1262
|
else
|
f22a33af
zhouhaihai
自己的日志
|
1263
|
self:mylog({desc = "pass"})
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
1264
1265
1266
1267
1268
1269
|
self:initByChapter({
chapterId = self.chapterId,
level = self.level + 1,
isToNext = true,
notNotify = true,
})
|
0e3ab88d
zhouhaihai
中继层
|
1270
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1271
|
end
|
b176d7d3
zhouhaihai
冒险成就
|
1272
|
|
46fac6f1
zhouahaihai
酱料
|
1273
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1274
|
|
46fac6f1
zhouahaihai
酱料
|
1275
1276
1277
1278
|
return true
end
end
|
0e3ab88d
zhouhaihai
中继层
|
1279
|
local function clickExit(self, room, block, params)
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1280
|
return clickOut(self, room, block, params, true)
|
0e3ab88d
zhouhaihai
中继层
|
1281
1282
|
end
|
46fac6f1
zhouahaihai
酱料
|
1283
1284
|
--战斗 普通攻击
local function clickMonster(self, room, block, params)
|
12f7b52c
zhouhaihai
冒险战斗
|
1285
|
self.battle:battleBegin(room.roomId, block.blockId, params)
|
46fac6f1
zhouahaihai
酱料
|
1286
1287
1288
|
return true
end
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1289
|
local function chooseCommon(self, room, block, chooseData, choose, tag)
|
f5e38251
zhouhaihai
数据保护
|
1290
|
if not choose then return end
|
46fac6f1
zhouahaihai
酱料
|
1291
1292
|
if not chooseData or not chooseData["button".. choose .."cond"] then return end
|
cb071e8d
zhouhaihai
多条件选项
|
1293
|
local conds = chooseData["button".. choose .."cond"]:toTableArray(true)
|
46fac6f1
zhouahaihai
酱料
|
1294
|
local checkCond = {
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1295
1296
1297
1298
|
-- 没有条件
[0] = function()
return true
end,
|
46fac6f1
zhouahaihai
酱料
|
1299
|
-- 拥有道具
|
1229c24d
zhouhaihai
新加选择条件
|
1300
|
[1] = function(_, itemId, count)
|
498f0eb2
zhouhaihai
冒险 action
|
1301
|
if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, true) then
|
46fac6f1
zhouahaihai
酱料
|
1302
1303
1304
1305
|
return true
end
end,
-- xx角色(todo 队长)
|
9d66362c
zhouhaihai
修改冒险选择条件
|
1306
1307
1308
1309
1310
1311
|
[2] = function(_, heroType)
for slot, heroId in pairs(self.owner:getProperty("advTeam").heros) do
local hero = self.owner.heros[heroId]
if hero and hero:getProperty("type") == heroType then
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1312
1313
1314
1315
|
end
end,
--消灭所有怪
[3] = function()
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1316
|
for _, room in pairs(self:getCurMap().rooms) do
|
4ae223df
zhouahaihai
Buff bug
|
1317
|
for _, block in pairs(room.blocks) do
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1318
|
if block:isMonster() then
|
46fac6f1
zhouahaihai
酱料
|
1319
1320
1321
1322
1323
1324
|
return
end
end
end
return true
end,
|
53e8037e
zhouhaihai
任务
|
1325
|
--制定属性
|
1229c24d
zhouhaihai
新加选择条件
|
1326
1327
|
[4] = function(_, attrType, value)
if (self.battle.player[AttsEnumEx[attrType]] or 0) >= value then
|
46fac6f1
zhouahaihai
酱料
|
1328
1329
1330
|
return true
end
end,
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1331
|
-- 提交一个物品
|
1229c24d
zhouhaihai
新加选择条件
|
1332
|
[5] = function (_, itemId, count)
|
498f0eb2
zhouhaihai
冒险 action
|
1333
|
if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}) then
|
1229c24d
zhouhaihai
新加选择条件
|
1334
|
self:backCost({[itemId] = count})
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1335
1336
1337
|
return true
end
end,
|
53e8037e
zhouhaihai
任务
|
1338
|
-- sp 到达指定值
|
1229c24d
zhouhaihai
新加选择条件
|
1339
1340
|
[6] = function(_, value)
if self.battle.player.sp >= value then
|
b8eb016b
zhouhaihai
冒险条件扣血扣蓝直接作用
|
1341
|
self.battle.player:changeSp(-value)
|
53e8037e
zhouhaihai
任务
|
1342
1343
1344
|
return true
end
end,
|
1229c24d
zhouhaihai
新加选择条件
|
1345
1346
1347
1348
|
--7=拥有指定buff指定层数
[7] = function(_, buffId, layer)
local buff = self.battle.player:getBuffById(buffId)
if buff and buff:getLayer() >= layer then
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1349
1350
1351
|
return true
end
end,
|
1229c24d
zhouhaihai
新加选择条件
|
1352
1353
1354
1355
1356
1357
|
--8=拥有x神器
[8] = function(_, artifactId)
return self:isHaveArtifact(artifactId)
end,
-- 9 = 生命值大于x%
[9] = function (_, value)
|
b8eb016b
zhouhaihai
冒险条件扣血扣蓝直接作用
|
1358
1359
1360
1361
1362
|
local cost = value / 100 * self.battle.player.hpMax
if self.battle.player.hp > cost then
self.battle.player:hurt(cost, nil, {hurtType = 6, buffId = -1})
return true
end
|
1229c24d
zhouhaihai
新加选择条件
|
1363
|
end,
|
f02ffa27
zhouhaihai
未获得神器
|
1364
1365
1366
1367
|
-- 10 = 未获得x神器
[10] = function(_, artifactId)
return not self:isHaveArtifact(artifactId)
end,
|
cb071e8d
zhouhaihai
多条件选项
|
1368
|
-- 11 = 地图上没有指定id 的怪
|
b23cd820
zhouhaihai
查询角色
|
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
|
[11] = function(_, monsterId, size)
if not size or size == 0 then
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isMonster() then
if not monsterId then return false end
if block.event.id == monsterId then
return false
end
end
end
end
else
for _, cblock in ipairs(self:getCurMap():getBlocksBySize(room.roomId, block.blockId, size)) do
if cblock:isMonster() then
|
cb071e8d
zhouhaihai
多条件选项
|
1384
|
if not monsterId then return false end
|
b23cd820
zhouhaihai
查询角色
|
1385
|
if cblock.event.id == monsterId then
|
cb071e8d
zhouhaihai
多条件选项
|
1386
1387
1388
1389
1390
1391
1392
1393
|
return false
end
end
end
end
return true
end,
-- 12 = 地图上没有指定id 的建筑
|
b23cd820
zhouhaihai
查询角色
|
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
|
[12] = function(_, buildId, size)
if not size or size == 0 then
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isBuild() then
if not buildId then return false end
if block.event.id == buildId then
return false
end
end
end
end
else
for _, cblock in ipairs(self:getCurMap():getBlocksBySize(room.roomId, block.blockId, size)) do
if cblock:isBuild() then
|
cb071e8d
zhouhaihai
多条件选项
|
1409
|
if not buildId then return false end
|
b23cd820
zhouhaihai
查询角色
|
1410
|
if cblock.event.id == buildId then
|
cb071e8d
zhouhaihai
多条件选项
|
1411
1412
1413
1414
1415
1416
1417
1418
|
return false
end
end
end
end
return true
end,
-- 13 = 地图上没有指定的 选择点
|
b23cd820
zhouhaihai
查询角色
|
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
|
[13] = function(_, chooseId, size)
if not size or size == 0 then
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isChoose() then
if not chooseId then return false end
if block.event.id == chooseId then
return false
end
end
end
end
else
for _, cblock in ipairs(self:getCurMap():getBlocksBySize(room.roomId, block.blockId, size)) do
if cblock:isChoose() then
|
cb071e8d
zhouhaihai
多条件选项
|
1434
|
if not chooseId then return false end
|
b23cd820
zhouhaihai
查询角色
|
1435
|
if cblock.event.id == chooseId then
|
cb071e8d
zhouhaihai
多条件选项
|
1436
1437
1438
1439
1440
1441
1442
|
return false
end
end
end
end
return true
end,
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1443
|
}
|
cb071e8d
zhouhaihai
多条件选项
|
1444
1445
1446
1447
1448
|
for _, cond in ipairs(conds) do
assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id)
if cond[1] and not checkCond[cond[1]](table.unpack(cond)) then return end
end
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1449
|
local clearBlock = chooseData.keep ~= 1
|
e10edb5f
zhouahaihai
冒险事件新
|
1450
1451
|
local effects = chooseData["button".. choose .."effect"]:toTableArray(true)
for _, effect in ipairs(effects) do
|
e10edb5f
zhouahaihai
冒险事件新
|
1452
1453
|
local doEffect = {
[1] = function() -- 获得某道具N个
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1454
1455
1456
|
local count = effect[3] or 1
local reward = {}
for i = 1, count do
|
92d7d6ac
zhouhaihai
加一些数据保护
|
1457
1458
1459
1460
1461
1462
1463
|
local dropData = csvdb["event_dropCsv"][effect[2]]
if dropData then
local item = dropData["range"]:randWeight(true)
reward[item[1]] = (reward[item[1]] or 0) + item[2]
else
skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id))
end
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1464
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1465
|
self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId})
|
e10edb5f
zhouahaihai
冒险事件新
|
1466
1467
|
end,
[2] = function() --获得冒险buff
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1468
1469
1470
1471
|
local layer = effect[3] or 1
for i = 1, layer do
self.battle.player:addBuff(effect[2])
end
|
e10edb5f
zhouahaihai
冒险事件新
|
1472
1473
|
end,
[3] = function() --发现怪物
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1474
|
self:getCurMap():addNewMonsterRand(effect[2], {room, block})
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1475
|
self:pushBackEvent(AdvBackEventType.Monster, {id = effect[2]})
|
e10edb5f
zhouahaihai
冒险事件新
|
1476
1477
1478
|
clearBlock = false
end,
[4] = function() --无事发生
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1479
|
end,
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
|
[5] = function() --5=属性枚举=数值;直接增加玩家属性
local attr
if effect[3] == 0 then
attr = "sp"
else
attr = AttsEnumEx[effect[3]]
if not AdvAttsEnum[attr] then return end
end
self.battle.player:addBaseAttr(attr, effect[4], effect[2])
end,
[6] = function() -- 商店
block:updateEvent({
etype = AdvEventType.Trader,
id = effect[2]
})
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1495
|
self:pushBackEvent(AdvBackEventType.Trader, {id = effect[2]})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1496
1497
1498
|
clearBlock = false
end,
[7] = function() -- 建筑
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1499
1500
1501
1502
|
block:updateEvent({
etype = AdvEventType.Build,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1503
1504
1505
|
clearBlock = false
end,
[8] = function() -- 选择
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1506
1507
1508
1509
|
block:updateEvent({
etype = AdvEventType.Choose,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1510
1511
1512
|
clearBlock = false
end,
[9] = function() -- click
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1513
1514
1515
1516
|
block:updateEvent({
etype = AdvEventType.Click,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1517
1518
1519
|
clearBlock = false
end,
[10] = function() -- 陷阱
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1520
1521
1522
1523
|
block:updateEvent({
etype = AdvEventType.Trap,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1524
1525
|
clearBlock = false
end,
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1526
1527
|
[11] = function() -- 获得神器
self:waitChooseArtifact() --等待获取神器
|
031dcf99
zhouhaihai
修改战斗属性计算 冒险增加效果类型
|
1528
1529
1530
|
end,
[12] = function()
-- buffId
|
16ca64ab
zhouhaihai
全部敌人
|
1531
|
local targers = self.battle.player:getTeam(2, nil, nil, true)
|
031dcf99
zhouhaihai
修改战斗属性计算 冒险增加效果类型
|
1532
1533
1534
1535
|
for _, target in pairs(targers) do
target:addBuff(effect[2])
end
end,
|
c85f5bd6
zhouhaihai
新中继的屏蔽删掉
|
1536
|
[13] = function() -- 显示地图
|
7ca46333
zhouhaihai
map 传参错误
|
1537
1538
1539
|
self:getCurMap():showMap()
self:backMapShow()
end,
|
2d87caee
zhouhaihai
地块替换优化 新的效果类型
|
1540
1541
1542
|
[14] = function() -- 指定地块召唤 指定类型的id
local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5])
for _, one in ipairs(change) do
|
111937b9
zhouhaihai
自己不清楚 格子
|
1543
1544
1545
1546
1547
|
if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
clearBlock = false
else
self:backBlockChange(one[1].roomId, one[2].blockId)
end
|
2d87caee
zhouhaihai
地块替换优化 新的效果类型
|
1548
1549
1550
1551
1552
|
end
end,
[15] = function() -- 移除指定事件
local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4])
for _, one in ipairs(change) do
|
111937b9
zhouhaihai
自己不清楚 格子
|
1553
1554
1555
1556
1557
|
if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
clearBlock = false
else
self:backBlockChange(one[1].roomId, one[2].blockId)
end
|
2d87caee
zhouhaihai
地块替换优化 新的效果类型
|
1558
1559
|
end
end,
|
e085da41
zhouhaihai
指定事件转移
|
1560
1561
1562
|
[16] = function() -- 指定事件转移
local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6])
for _, one in ipairs(change) do
|
111937b9
zhouhaihai
自己不清楚 格子
|
1563
1564
1565
1566
1567
|
if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
clearBlock = false
else
self:backBlockChange(one[1].roomId, one[2].blockId)
end
|
e085da41
zhouhaihai
指定事件转移
|
1568
1569
|
end
end,
|
e10edb5f
zhouahaihai
冒险事件新
|
1570
|
}
|
4163e40a
zhouhaihai
找错误
|
1571
|
assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. (block.event and block.event.id or 0) .. "effect " .. effect[1])
|
e10edb5f
zhouahaihai
冒险事件新
|
1572
1573
|
doEffect[effect[1]]()
end
|
bbf64622
zhouhaihai
冒险
|
1574
1575
|
self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1576
1577
1578
1579
1580
1581
|
return true, clearBlock
end
local function clickChoose(self, room, block, params)
local choose = params.choose
local chooseData = csvdb["event_chooseCsv"][block.event.id]
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1582
|
local oldId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1583
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "choose")
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1584
|
if not status then return end
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1585
1586
1587
1588
|
self:checkAdvUnlock(3, oldId)
self:checkTask(Adv.TaskType.Choose, 1, oldId)
self:checkAchievement(Adv.AchievType.Choose, 1, oldId)
self:checkAchievement(Adv.AchievType.ChooseBySelect, 1, oldId, choose)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1589
1590
1591
1592
1593
1594
1595
1596
1597
|
if clearBlock then
block:clear()
end
return true
end
local function clickLinkChoose(self, room, block, params)
local choose = params.choose
local chooseData = csvdb["event_linkchooseCsv"][block.event.id]
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1598
|
local lcId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1599
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "link")
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1600
1601
1602
|
if not status then return end
-- 完成统计次数
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1603
1604
1605
|
local idx = lcId % 10
if idx == 9 or not csvdb["event_linkchooseCsv"][lcId + 1] then --全部完成
local startId = math.floor(lcId / 10) * 10 + 1
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1606
|
self.lchoose[startId] = (self.lchoose[startId] or 0) + 1
|
b176d7d3
zhouhaihai
冒险成就
|
1607
|
self:checkAchievement(Adv.AchievType.LinkChoose, 1, startId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
1608
|
self:checkAchievement(Adv.AchievType.FinishStoryId, 1, chooseData.storyid)
|
6133e29f
zhouhaihai
新加任务
|
1609
|
self:checkTask(Adv.TaskType.FinishStoryId, 1, chooseData.storyid)
|
e852b350
zhouhaihai
冒险成就类型增加
|
1610
1611
1612
1613
1614
|
local advStoryB = self.owner:getProperty("advStoryB")
advStoryB[chooseData.storyid] = (advStoryB[chooseData.storyid] or 0) + 1
self.owner:setProperty("advStoryB", advStoryB)
local storyData = csvdb["event_linkchoose_storyCsv"][chooseData.storyid]
self:checkAchievement(Adv.AchievType.StorryDone, 1, storyData[1].chapter) -- 检查故事对应章节
|
68964730
zhouhaihai
增加积分 bug
|
1615
|
self:scoreChange(AdvScoreType.Story, storyData[1].advScore) --增加加分
|
e852b350
zhouhaihai
冒险成就类型增加
|
1616
|
|
f45d3a7b
zhouhaihai
adv_unlock
|
1617
|
self:checkAdvUnlock(4, startId)
|
e6439157
zhouhaihai
故事事件
|
1618
|
self.lchoose.cur = self.lchoose.cur or {}
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1619
|
table.insert(self.lchoose.cur, {lcId, choose})
|
e6439157
zhouhaihai
故事事件
|
1620
1621
|
self:pushBackEvent(AdvBackEventType.LinkChooseOver, self.lchoose.cur)
self.lchoose.cur = nil
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1622
|
else
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1623
|
self.lchoose.ing = lcId + 1 --后面会出现后继事件
|
e6439157
zhouhaihai
故事事件
|
1624
|
self.lchoose.cur = self.lchoose.cur or {}
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1625
|
table.insert(self.lchoose.cur, {lcId, choose})
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1626
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1627
|
|
02c4de8d
zhouahaihai
增加 固有技
|
1628
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1629
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1630
|
end
|
b176d7d3
zhouhaihai
冒险成就
|
1631
|
|
46fac6f1
zhouahaihai
酱料
|
1632
1633
1634
1635
1636
1637
|
return true
end
local function clickDrop(self, room, block, params)
local reward = {}
if not block.event.item then return end
|
f0b81492
zhouhaihai
营地进入 bug
|
1638
|
if not self.battle or not self.battle.player then return end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1639
|
self.battle.player:triggerPassive(Passive.CLICK_DROP)
|
f0b81492
zhouhaihai
营地进入 bug
|
1640
|
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1641
1642
|
local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}, {roomId = room.roomId, blockId = block.blockId})
|
1e9cb217
chenyueqi
服务器记录控制引导过程
|
1643
1644
1645
|
if block.event.item[1] == 5020 and not self.owner:checkOverGuide(53,2) then
self.owner:saveGuide(53,2)
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1646
|
block:clear()
|
46fac6f1
zhouahaihai
酱料
|
1647
1648
1649
1650
1651
1652
|
return true
end
local function clickTrader(self, room, block, params)
local buyId = params.id
local traderData = csvdb["event_traderCsv"][block.event.id]
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1653
|
if not traderData then return false, 1 end -- 偷偷改表了
|
46fac6f1
zhouahaihai
酱料
|
1654
|
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1655
1656
|
if not block.event.shop or not block.event.shop[buyId] then return false, 2 end
if (block.event.status or ""):getv(buyId, 0) == 1 then return false, 3 end -- 买过了
|
46fac6f1
zhouahaihai
酱料
|
1657
|
|
127a5787
zhouhaihai
商人卖完走人
|
1658
|
local buyCount = #((block.event.status or ""):toArray())
|
27cc6f23
zhouhaihai
商店bug
|
1659
|
if traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount then return false, 4 end
|
f8408529
zhouhaihai
冒险商店
|
1660
1661
|
local goodsData = csvdb["event_trader_goodsCsv"][block.event.shop[buyId][1]]
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1662
|
if not goodsData then return false, 5 end
|
f8408529
zhouhaihai
冒险商店
|
1663
1664
|
local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100)
|
498f0eb2
zhouhaihai
冒险 action
|
1665
|
if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够
|
f8408529
zhouhaihai
冒险商店
|
1666
|
self:backCost({[goodsData.currency] = costCount})
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1667
|
self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}, {})
|
f8408529
zhouhaihai
冒险商店
|
1668
1669
1670
1671
1672
1673
1674
|
if goodsData.restrict == 1 then
self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1
elseif goodsData.restrict == 2 then
local advShop = self.owner:getProperty("advShop")
advShop[goodsData.goods] = (advShop[goodsData.goods] or 0) + 1
self.owner:updateProperty({field = "advShop", value = advShop})
end
|
46fac6f1
zhouahaihai
酱料
|
1675
|
block.event.status = block.event.status:setv(buyId, 1)
|
127a5787
zhouhaihai
商人卖完走人
|
1676
|
buyCount = buyCount + 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1677
|
self:checkTask(Adv.TaskType.Shop, 1, block.event.id)
|
b176d7d3
zhouhaihai
冒险成就
|
1678
|
self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id)
|
127a5787
zhouhaihai
商人卖完走人
|
1679
|
|
27cc6f23
zhouhaihai
商店bug
|
1680
|
if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then
|
127a5787
zhouhaihai
商人卖完走人
|
1681
1682
|
block:clear()
end
|
46fac6f1
zhouahaihai
酱料
|
1683
1684
1685
1686
|
return true
end
local function clickBuild(self, room, block, params)
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1687
1688
|
local choose = params.choose
local chooseData = csvdb["event_buildingCsv"][block.event.id]
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1689
|
local oldId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1690
1691
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build")
if not status then return end
|
85ded242
zhouhaihai
丰富返回事件
|
1692
|
|
e59430d5
zhouhaihai
宝藏怪刷新,计数
|
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
|
local isMine = false -- 是不是宝藏怪
for _, mid in ipairs(globalCsv.adv_egg_treasureLayer_id) do
if mid == oldId then
isMine = true
break
end
end
if isMine then
local advMine = self.owner:getProperty("advMine")
advMine[2] = advMine[2] or {}
local mineCo2 = advMine[2].co or {}
if chooseData.limit ~= 0 then
mineCo2[oldId] = (mineCo2[oldId] or 0) + 1
end
advMine[2].co = mineCo2
self.owner:setProperty("advMine", advMine)
|
a5660239
zhouhaihai
冒险bug
|
1709
|
self.owner:checkTaskEnter("AdvMineLayer")
|
e59430d5
zhouhaihai
宝藏怪刷新,计数
|
1710
1711
|
end
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1712
1713
1714
|
self:checkTask(Adv.TaskType.Build, 1, oldId)
self:checkAchievement(Adv.AchievType.Build, 1, oldId)
self:checkAchievement(Adv.AchievType.BuildBySelect, 1, oldId, choose)
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1715
|
|
02c4de8d
zhouahaihai
增加 固有技
|
1716
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1717
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1718
|
end
|
46fac6f1
zhouahaihai
酱料
|
1719
1720
1721
|
return true
end
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1722
1723
|
local function clickClick(self, room, block, params)
local clickData = csvdb["event_clickCsv"][block.event.id]
|
6133e29f
zhouhaihai
新加任务
|
1724
|
local oldId = block.event.id
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
|
if not clickData then return end
local clearBlock = true
local doEffect = {
[1] = function() -- 技能
for _, skillId in ipairs(clickData.effect:toArray(true, "=")) do
self.battle.player:releaseSkill(skillId)
end
end,
[2] = function() -- dropId
local reward = {}
for _, dropId in ipairs(clickData.effect:toArray(true, "=")) do
local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true)
|
68e60f7a
zhouhaihai
掉落
|
1737
|
reward[item[1]] = (reward[item[1]] or 0) + item[2]
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1738
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1739
|
self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}, {roomId = room.roomId, blockId = block.blockId})
|
3df1e9ea
zhouhaihai
掉落增加 地块信息,。click ...
|
1740
1741
1742
1743
1744
|
end,
[3] = function()
for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do
self.battle.player:addBuff(buffId)
end
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1745
1746
|
end,
}
|
6133e29f
zhouhaihai
新加任务
|
1747
|
|
a1e9e891
zhouhaihai
点击事件未生效
|
1748
1749
|
assert(doEffect[clickData.type], "error effect, event_clickCsv id :" .. block.event.id)
doEffect[clickData.type]()
|
6133e29f
zhouhaihai
新加任务
|
1750
1751
|
self:checkTask(Adv.TaskType.Click, 1, oldId)
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1752
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1753
|
block:clear()
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1754
|
end
|
f20cc9ca
zhouhaihai
点击点返回清空信息
|
1755
|
return true
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1756
1757
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1758
|
local function clickLayer(self, room, block, params)
|
a80fee7c
zhouhaihai
光环
|
1759
|
local oldMapIdx = self:getCurMapIdx()
|
96018793
zhouhaihai
layer change
|
1760
|
self:backLayer(1)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
|
if block.event.mapIdx then
table.insert(self.mapStack, block.event.mapIdx) --进入夹层
else
--生成夹层
local mapId = csvdb["event_layerCsv"][block.event.id].effect
local mapIdx = #self.maps + 1
block.event.mapIdx = mapIdx
table.insert(self.mapStack, mapIdx)
self.maps[mapIdx] = AdvMap.new(self, mapIdx, mapId)
|
78dcacb6
zhouhaihai
夹层 后处理 没做
|
1771
|
self.battle:initMapEnemys(mapIdx, true)
|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
1772
|
self.battle:initMapEffect(true)
|
1313eac0
zhouhaihai
冒险的一些bug
|
1773
|
self.maps[mapIdx]:initBattleAfter()
|
b176d7d3
zhouhaihai
冒险成就
|
1774
|
self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1775
|
end
|
a80fee7c
zhouhaihai
光环
|
1776
|
self.battle:iLayerChange(oldMapIdx)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1777
1778
1779
|
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1780
1781
|
local eventCallFunc = {
[AdvEventType.Out] = clickOut,
|
0e3ab88d
zhouhaihai
中继层
|
1782
1783
|
[AdvEventType.InOut] = clickOut,
[AdvEventType.Exit] = clickExit,
|
46fac6f1
zhouahaihai
酱料
|
1784
1785
1786
|
[AdvEventType.BOSS] = clickMonster,
[AdvEventType.Monster] = clickMonster,
[AdvEventType.Choose] = clickChoose,
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1787
|
[AdvEventType.LinkChoose] = clickLinkChoose,
|
46fac6f1
zhouahaihai
酱料
|
1788
1789
1790
|
[AdvEventType.Drop] = clickDrop,
[AdvEventType.Trader] = clickTrader,
[AdvEventType.Build] = clickBuild,
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1791
|
[AdvEventType.Click] = clickClick,
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1792
|
[AdvEventType.Layer] = clickLayer,
|
46fac6f1
zhouahaihai
酱料
|
1793
1794
1795
1796
1797
|
}
--点击处理 roomId, blockId
--params 某些事件需要的客户端传递的参数
function Adv:clickBlock(roomId, blockId, params)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1798
1799
1800
|
local map = self:getCurMap()
local room = self:getRoom(roomId)
local block = self:getBlock(roomId, blockId)
|
46fac6f1
zhouahaihai
酱料
|
1801
1802
|
if not block then return end
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1803
|
local status, errorCode = false, nil
|
36c30c5c
zhouahaihai
冒险
|
1804
|
local clickEvent = false
|
48962a74
zhouhaihai
路障系统提交
|
1805
1806
|
local function checkAroundBlocks(ignoreGuard)
|
36c30c5c
zhouahaihai
冒险
|
1807
|
local canOpen = false --如果未开放是否可以开放
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1808
|
for _, one in ipairs(map:getAroundBlocks(room, block)) do
|
36c30c5c
zhouahaihai
冒险
|
1809
|
local _room, _block = one[1], one[2]
|
48962a74
zhouhaihai
路障系统提交
|
1810
1811
1812
|
if not ignoreGuard and _block:isGuard() then
if _block:isMonster() then
local enemy = self.battle:getEnemy(_room.roomId, _block.blockId)
|
a0834e49
zhouhaihai
增加潜行 功能
|
1813
|
if not enemy:hadBuff(Buff.DONT_DEFEND) and not self.battle.player:hadBuff(Buff.SNEAK) then
|
48962a74
zhouhaihai
路障系统提交
|
1814
1815
1816
1817
|
return false
end
else
return false
|
4f0a5fae
zhouhaihai
营养剂
|
1818
|
end
|
48962a74
zhouhaihai
路障系统提交
|
1819
1820
|
elseif _block:isWalk() then
canOpen = true
|
36c30c5c
zhouahaihai
冒险
|
1821
1822
|
end
end
|
48962a74
zhouhaihai
路障系统提交
|
1823
1824
1825
1826
|
return canOpen
end
if not block.isOpen then
|
7b64b6cd
zhouhaihai
中继层优化
|
1827
|
if self.isRelay or checkAroundBlocks() then --开放
|
8781e103
zhouhaihai
冒险 bug
|
1828
|
self:getCurMap():openBlock(roomId, blockId, true, true)
|
46fac6f1
zhouahaihai
酱料
|
1829
1830
1831
|
status = true
end
else
|
36c30c5c
zhouahaihai
冒险
|
1832
|
clickEvent = true
|
46fac6f1
zhouahaihai
酱料
|
1833
1834
1835
1836
|
--点了空地
if not block.event then
return
end
|
48962a74
zhouhaihai
路障系统提交
|
1837
1838
1839
1840
|
if block:isHinder() then
if not checkAroundBlocks(true) then return end
end
|
46fac6f1
zhouahaihai
酱料
|
1841
|
--可点击的事件
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1842
|
if not room.isBossRoom or block:isBoss() then
|
46fac6f1
zhouahaihai
酱料
|
1843
|
if eventCallFunc[block.event.etype] then
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1844
|
status, errorCode = eventCallFunc[block:getEventType()](self, room, block, params)
|
46fac6f1
zhouahaihai
酱料
|
1845
1846
1847
|
end
end
end
|
39a6e08b
suhongyang
冒险战斗内逻辑调整
|
1848
|
local needChange = true
|
ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
|
1849
|
if clickEvent and block.event then
|
8b25d183
zhouhaihai
切换层不更新回合
|
1850
1851
1852
1853
|
if block:getEventType() == AdvEventType.Out
or block:getEventType() == AdvEventType.InOut
or block:getEventType() == AdvEventType.Layer
or block:getEventType() == AdvEventType.Exit then
|
ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
|
1854
1855
|
needChange = false
end
|
39a6e08b
suhongyang
冒险战斗内逻辑调整
|
1856
1857
|
end
if status and needChange then --出去了就不计算回合了
|
46fac6f1
zhouahaihai
酱料
|
1858
1859
1860
|
self:backBlockChange(roomId, blockId)
self:afterRound()
end
|
36c30c5c
zhouahaihai
冒险
|
1861
|
self:saveDB()
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1862
|
return status, errorCode
|
46fac6f1
zhouahaihai
酱料
|
1863
1864
|
end
|
46fac6f1
zhouahaihai
酱料
|
1865
|
|
4f0a5fae
zhouhaihai
营养剂
|
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
|
function Adv:doActive(activeId, target)
local activeData = csvdb["adv_activeCsv"][activeId]
if not activeData then return end
local targers = {}
-- 筛选对象
if activeData.usetype == 1 then -- 自己
elseif activeData.usetype == 2 then -- 敌人
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if block:isBoss() then return end
local enemy = self.battle:getEnemy(target.roomId, target.blockId)
if not enemy then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if block:isMonster() and not block:isBoss() then
local e = self.battle:getEnemy(block.room.roomId, block.blockId)
if e then
table.insert(targers, e)
end
end
end
elseif activeData.usetype == 3 then -- 地板
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if block:isBoss() then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if not block:isBoss() then
table.insert(targers, block)
end
end
|
318c573a
zhouhaihai
冒险bug
|
1899
|
elseif activeData.usetype == 4 then -- 没有目标 全体成员
|
4f0a5fae
zhouhaihai
营养剂
|
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
|
elseif activeData.usetype == 5 then -- 空地板
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if not block.isOpen or block:getEventType() then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if not block:isBoss() then
table.insert(targers, block)
end
end
end
local doActiveEffect = {}
-- 1=map_buff_id:为范围内所有目标附加mapbuff
doActiveEffect[1] = function(_, buffId)
|
318c573a
zhouhaihai
冒险bug
|
1916
1917
1918
1919
1920
1921
1922
1923
|
if not next(targers) then
if activeData.usetype == 1 then
table.insert(targers, self.battle.player)
elseif activeData.usetype == 4 then
targers = self.battle.player:getTeam(2)
else
return
end
|
4f0a5fae
zhouhaihai
营养剂
|
1924
1925
1926
|
end
for _, target in ipairs(targers) do
|
318c573a
zhouhaihai
冒险bug
|
1927
1928
1929
1930
1931
1932
|
if target.class.__cname == "AdvBlock" then
target = self.battle:getEnemy(target.room.roomId, target.blockId)
end
if target then
target:addBuff(buffId, self.battle.player)
end
|
4f0a5fae
zhouhaihai
营养剂
|
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
|
end
return true
end
-- 2=trader_id:召唤商人
doActiveEffect[2] = function(_, traderId)
for _, target in ipairs(targers) do
if target.isOpen and not target:getEventType() then
target:updateEvent({
etype = AdvEventType.Trader,
id = traderId,
})
|
4f0a5fae
zhouhaihai
营养剂
|
1945
|
self:backBlockChange(target.room.roomId, target.blockId)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1946
|
self:pushBackEvent(AdvBackEventType.Trader, {id = traderId})
|
4f0a5fae
zhouhaihai
营养剂
|
1947
1948
1949
1950
1951
1952
1953
1954
1955
|
end
end
return true
end
-- 3=monster_id:替换怪物,仅使用方式为2时生效
doActiveEffect[3] = function(_, monsterId)
for _, target in ipairs(targers) do
if not target.lock and not target.isDead then
|
318c573a
zhouhaihai
冒险bug
|
1956
|
self:getCurMap():addNewMonsterRand(monsterId, {self:getRoom(target.roomId), self:getBlock(target.roomId, target.blockId)})
|
4f0a5fae
zhouhaihai
营养剂
|
1957
|
self:backBlockChange(target.roomId, target.blockId)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1958
|
self:pushBackEvent(AdvBackEventType.Monster, {id = monsterId})
|
4f0a5fae
zhouhaihai
营养剂
|
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
|
end
end
return true
end
-- 4:显示本层
doActiveEffect[4] = function(_)
self:getCurMap():showMap()
self:backMapShow()
return true
end
-- 5:放逐目标
doActiveEffect[5] = function(_)
for _, target in ipairs(targers) do
if not target.lock and not target.isDead then
|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
1973
|
target:kill()
|
4f0a5fae
zhouhaihai
营养剂
|
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
|
self:backBlockChange(target.roomId, target.blockId)
end
end
return true
end
-- 6=陷阱id:移除陷阱,不填写id则移除所有陷阱
doActiveEffect[6] = function(_, trapId)
if not next(targers) and activeData.usetype == 4 then
-- 全屏
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:getEventType() == AdvEventType.Trap then
block:updateEvent(nil)
self:backBlockChange(block.room.roomId, block.blockId)
end
end
end
else
for _ , target in ipairs(targers) do
if target:getEventType() == AdvEventType.Trap then
target:updateEvent(nil)
self:backBlockChange(target.room.roomId, target.blockId)
end
end
end
return true
end
-- 7=道具燃烧效果
doActiveEffect[7] = function(_)
for _ , target in ipairs(targers) do
if target:getEventType() == AdvEventType.Drop then
target:updateEvent(nil)
self:backBlockChange(target.room.roomId, target.blockId)
end
end
return true
end
-- 8:翻开范围内的方格
doActiveEffect[8] = function(_)
for _ , target in ipairs(targers) do
|
c8210d56
zhouhaihai
boss 房有入口
|
2016
|
self:getCurMap():openBlock(target.room.roomId, target.blockId, true)
|
4f0a5fae
zhouhaihai
营养剂
|
2017
2018
2019
2020
|
end
return true
end
|
db3c56ad
zhouhaihai
冒险相关
|
2021
2022
2023
2024
2025
2026
|
-- 9: 给玩家增加buff
doActiveEffect[9] = function(_, buffId)
self.battle.player:addBuff(buffId, self.battle.player)
return true
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
2027
2028
|
--10: 立刻结算 按比例返还
doActiveEffect[10] = function(_, rewardRatio)
|
bbf64622
zhouhaihai
冒险
|
2029
|
self:over(true, rewardRatio, 1)
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
2030
2031
|
return true
end
|
1bb3abca
zhouhaihai
冒险 退出 bug
|
2032
|
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
|
--11: 随机提升一个未满级神器等级,配置提升等级
doActiveEffect[11] = function(_, level)
local advAFGet = self.owner:getProperty("advAFGet")
local pool = {}
for id_, lv in pairs(advAFGet) do
if self.owner:isArtifactOpen(id_, self:isEndless(), lv + 1) then
table.insert(pool, id_)
end
end
if #pool > 0 then
local idx = math.randomInt(1, #pool)
self:artifactLevelUp(pool[idx], level)
end
return true
end
|
1bb3abca
zhouhaihai
冒险 退出 bug
|
2048
|
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
|
doActiveEffect[12] = function(_, vtype, attrType, value)
local attr
if attrType == 0 then
attr = "sp"
else
attr = AttsEnumEx[attrType]
if not AdvAttsEnum[attr] then return end
end
self.battle.player:addBaseAttr(attr, value, vtype)
return true
end
|
4f0a5fae
zhouhaihai
营养剂
|
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
|
for _, effect in ipairs(activeData.effect:toArray()) do
local cur = effect:toArray(true, "=")
if doActiveEffect[cur[1]] then
if not doActiveEffect[cur[1]](table.unpack(cur)) then
return
end
end
end
return true
end
|
46fac6f1
zhouahaihai
酱料
|
2073
|
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
2074
2075
|
-- 地图上物品变化
function Adv:mapItemChange(ctype)
|
6826fdf6
zhouhaihai
被动触发
|
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
|
local blocks = {}
for roomId, room in pairs(self:getCurMap().rooms) do
for blockId, block in pairs(room.blocks) do
table.insert(blocks, block)
end
end
self:blockDropChange(ctype, blocks)
end
function Adv:blockDropChange(ctype, blocks)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
2086
2087
|
local clist = csvdb["transform_itemCsv"][ctype]
if clist then
|
6826fdf6
zhouhaihai
被动触发
|
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
|
for _, block in ipairs(blocks) do
if block:getEventType() == AdvEventType.Drop and block.event.item then
local id = block.event.item[1]
local count = block.event.item[2]
local changeTo = nil
if clist[id] then
changeTo = {clist[id].toId, math.ceil(count * clist[id].num)}
elseif clist[-1] then
changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)}
end
if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then
block.event.item = changeTo
self:backBlockChange(block.room.roomId, block.blockId, ctype)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
2101
2102
2103
2104
2105
2106
|
end
end
end
end
end
|
46fac6f1
zhouahaihai
酱料
|
2107
|
--敌人死亡
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
2108
2109
|
function Adv:enemyDead(enemy, escape)
local roomId, blockId = enemy.roomId, enemy.blockId
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2110
2111
2112
2113
|
local map = self:getCurMap()
local room = self:getRoom(roomId)
local block = self:getBlock(roomId, blockId)
if not block then return end
|
46fac6f1
zhouahaihai
酱料
|
2114
|
--死了以后掉东西
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2115
2116
|
if block:isMonster() then --处理死亡
if block:isBoss() then
|
36c30c5c
zhouahaihai
冒险
|
2117
2118
|
room.isBossRoom = false
end
|
02c4de8d
zhouahaihai
增加 固有技
|
2119
|
if escape then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2120
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
2121
|
else
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
2122
2123
|
local enemyId = block.event.id
local monsterData = csvdb["event_monsterCsv"][enemyId]
|
bbf64622
zhouhaihai
冒险
|
2124
2125
2126
2127
2128
|
if block:isBoss() then
self:scoreChange(AdvScoreType.KillBoss, monsterData.advScore)
else
self:scoreChange(AdvScoreType.Kill, monsterData.advScore)
end
|
a95b35ce
zhouhaihai
删除等级
|
2129
2130
2131
|
-- local changeV = self.battle.player:addExp(monsterData.exp)
-- self:backDead(enemyId, changeV)
self:backDead(enemyId)
|
9104a922
zhouhaihai
多重掉落
|
2132
|
|
36875ec5
zhouhaihai
宝藏怪
|
2133
2134
2135
2136
2137
2138
|
local isMine = false -- 是不是宝藏怪
for _, mid in ipairs(globalCsv.adv_egg_treasureMonster_id) do
if mid == enemyId then
isMine = true
break
end
|
9104a922
zhouhaihai
多重掉落
|
2139
|
end
|
e59430d5
zhouhaihai
宝藏怪刷新,计数
|
2140
|
|
36875ec5
zhouhaihai
宝藏怪
|
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
|
if isMine then
local advMine = self.owner:getProperty("advMine")
advMine[1] = advMine[1] or {}
advMine[2] = advMine[2] or {}
local mineCo = advMine[1].co or {}
local mineCo2 = advMine[2].co or {}
local mineCh = advMine[2].ch or globalCsv.adv_egg_treasureLayer_showup
if monsterData.limit ~= 0 then
mineCo[enemyId] = (mineCo[enemyId] or 0) + 1
end
|
9104a922
zhouhaihai
多重掉落
|
2151
|
|
36875ec5
zhouhaihai
宝藏怪
|
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
|
local had = false
if math.randomInt(1, 100) <= mineCh then -- 刷出来了
local mpool = {}
for _, mid in ipairs(globalCsv.adv_egg_treasureLayer_id) do
local layer = csvdb["event_buildingCsv"][mid]
if (not mineCo2[mid] or layer.limit == 0 or mineCo2[mid] < layer.limit) and layer.showup > 0 then
mpool[mid] = {layer.showup}
end
end
if next(mpool) then
local cId = math.randWeight(mpool, 1)
block:updateEvent({
etype = AdvEventType.Build,
id = cId
})
|
36875ec5
zhouhaihai
宝藏怪
|
2167
2168
2169
2170
|
had = true
end
end
if had then
|
36875ec5
zhouhaihai
宝藏怪
|
2171
|
mineCh = nil
|
fea3baab
zhouhaihai
宝藏怪bug
|
2172
2173
2174
|
else
block:clear()
mineCh = math.min(mineCh + globalCsv.adv_egg_treasureLayer_showup_add, 100)
|
36875ec5
zhouhaihai
宝藏怪
|
2175
|
end
|
9104a922
zhouhaihai
多重掉落
|
2176
|
|
36875ec5
zhouhaihai
宝藏怪
|
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
|
local drops = {}
for _, dropId in ipairs(monsterData.dropid:toArray(true, "=")) do
local dropData = csvdb["event_dropCsv"][dropId]
if dropData then
local cur = dropData["range"]:randWeight(true)
if cur and cur[1] ~= 0 then
drops[#drops + 1] = cur
end
end
end
local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops)
for _i, cblock in ipairs(blocks) do
cblock:updateEvent({
etype = AdvEventType.Drop,
item = drops[_i]
})
if cblock ~= block then
self:backBlockChange(cblock.room.roomId, cblock.blockId)
end
end
advMine[1].co = mineCo
advMine[2].co = mineCo2
advMine[2].ch = mineCh
self.owner:setProperty("advMine", advMine)
|
a5660239
zhouhaihai
冒险bug
|
2201
|
self.owner:checkTaskEnter("AdvMineKill")
|
36875ec5
zhouhaihai
宝藏怪
|
2202
2203
2204
2205
2206
|
else
local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK)
if toClick then
toClick = toClick:effect()
end
|
9104a922
zhouhaihai
多重掉落
|
2207
|
|
36875ec5
zhouhaihai
宝藏怪
|
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
|
local changItem = enemy:hadBuff(Buff.CHANGE_DROP)
if changItem then
changItem = table.pack(changItem:effect())
end
local addMult = 0
local dropBuff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数
if dropBuff then
local team = enemy:getTeam(1, true)
addMult = addMult + 0.2 * #team
end
local dropIds = monsterData.dropid:toArray(true, "=")
local drops = {}
local cCcount = 0 -- 需要改变为click 的个数
for _, dropId in ipairs(dropIds) do
local dropData = csvdb["event_dropCsv"][dropId]
if dropData then
local cur = dropData["range"]:randWeight(true)
if cur and cur[1] ~= 0 then
if toClick then
cCcount = cCcount + 1
else
local item = changItem and changItem or cur
item[2] = math.floor(item[2] * (1 + addMult))
drops[#drops + 1] = item
end
|
e7b51763
zhouhaihai
无掉落怪
|
2235
|
end
|
db3c56ad
zhouhaihai
冒险相关
|
2236
|
end
|
db3c56ad
zhouhaihai
冒险相关
|
2237
|
end
|
36875ec5
zhouhaihai
宝藏怪
|
2238
2239
|
-- 这些奖励可能会有被动加成
self.battle.player:triggerPassive(Passive.BATTLE_WIN, {drops = drops})
|
9104a922
zhouhaihai
多重掉落
|
2240
|
|
36875ec5
zhouhaihai
宝藏怪
|
2241
2242
2243
2244
|
-- 自身带的掉落是不会被改变的 也不会被加成
if block.event.item and block.event.item[1] ~= 0 then
table.insert(drops, 1, block.event.item)
end
|
9104a922
zhouhaihai
多重掉落
|
2245
|
|
36875ec5
zhouhaihai
宝藏怪
|
2246
2247
|
-- 清空当前的格子
block:clear()
|
9104a922
zhouhaihai
多重掉落
|
2248
|
|
36875ec5
zhouhaihai
宝藏怪
|
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
|
-- 掉落走一波
local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops)
for _i, cblock in ipairs(blocks) do
cblock:updateEvent({
etype = AdvEventType.Drop,
item = drops[_i]
})
if cblock ~= block then
self:backBlockChange(cblock.room.roomId, cblock.blockId)
end
|
9104a922
zhouhaihai
多重掉落
|
2259
|
end
|
9104a922
zhouhaihai
多重掉落
|
2260
|
|
36875ec5
zhouhaihai
宝藏怪
|
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
|
-- 转换的click走一波
local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, cCcount)
for _i, cblock in ipairs(blocks) do
cblock:updateEvent({
etype = AdvEventType.Click,
id = clickId
})
if cblock ~= block then
self:backBlockChange(cblock.room.roomId, cblock.blockId)
end
|
db3c56ad
zhouhaihai
冒险相关
|
2271
|
end
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
2272
|
end
|
9104a922
zhouhaihai
多重掉落
|
2273
|
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
2274
2275
|
self:checkTask(Adv.TaskType.Kill, 1, enemyId)
self:checkTask(Adv.TaskType.KillAll)
|
b176d7d3
zhouhaihai
冒险成就
|
2276
|
self:checkAchievement(Adv.AchievType.Kill, 1, enemyId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2277
2278
|
self:checkAchievement(Adv.AchievType.KillHadBuff, 1, enemy)
|
71a18948
zhouhaihai
成就未生效
|
2279
2280
|
self:checkAchievement(Adv.AchievType.KillWithBuff, 1)
self:checkAchievement(Adv.AchievType.KillNoBuff, 1)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2281
2282
2283
2284
|
self:checkAchievement(Adv.AchievType.KillWithMWeapon, 1)
self:checkAchievement(Adv.AchievType.KillWithAMWeapon, 1)
if monsterData.type == 2 then
|
6133e29f
zhouhaihai
新加任务
|
2285
|
self:checkTask(Adv.TaskType.KillBoss, 1, enemyId)
|
71a18948
zhouhaihai
成就未生效
|
2286
2287
2288
|
self:checkAchievement(Adv.AchievType.KillBoss, 1, enemyId)
self:checkAchievement(Adv.AchievType.KillBossWithBuff, 1)
self:checkAchievement(Adv.AchievType.KillBossNoBuff, 1)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2289
2290
|
self:checkAchievement(Adv.AchievType.KillBossWithMWeapon, 1)
self:checkAchievement(Adv.AchievType.KillBossWithAMWeapon, 1)
|
f76d63e1
liuzujun
联动任务活动
|
2291
|
self.owner:checkTaskEnter("AdvKillBoss")
|
6133e29f
zhouhaihai
新加任务
|
2292
2293
|
elseif monsterData.type == 3 then
self:checkTask(Adv.TaskType.KillElite, 1, enemyId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2294
|
end
|
46fac6f1
zhouahaihai
酱料
|
2295
|
end
|
46fac6f1
zhouahaihai
酱料
|
2296
2297
2298
2299
|
end
self:backBlockChange(roomId, blockId)
end
|
46fac6f1
zhouahaihai
酱料
|
2300
2301
2302
2303
|
function Adv:pushBackEvent(btype, params)
table.insert(self.backEvents, {btype = btype, params = params})
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
2304
2305
2306
2307
|
--[=[
tag
1 自动拾取
--]=]
|
3df1e9ea
zhouhaihai
掉落增加 地块信息,。click ...
|
2308
2309
|
function Adv:backReward(items, params)
params = params or {}
|
8955225b
zhouhaihai
快速拾取。快速使用
|
2310
|
self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId, tag = params.tag})
|
46fac6f1
zhouahaihai
酱料
|
2311
|
end
|
e996b82a
zhouahaihai
冒险增加防御属性
|
2312
2313
|
-- if is player enemyId is nil
|
46fac6f1
zhouahaihai
酱料
|
2314
|
function Adv:backSkill(enemyId, skillId, receiver)
|
36c30c5c
zhouahaihai
冒险
|
2315
|
self:pushBackEvent(AdvBackEventType.Skill, {enemyId = enemyId, skillId = skillId, receiver = receiver})
|
46fac6f1
zhouahaihai
酱料
|
2316
2317
|
end
|
46fac6f1
zhouahaihai
酱料
|
2318
2319
2320
2321
|
function Adv:backNext()
self:pushBackEvent(AdvBackEventType.Next, {})
end
|
46fac6f1
zhouahaihai
酱料
|
2322
|
|
b2e41074
zhouhaihai
冒险 排行榜拆分
|
2323
2324
|
function Adv:backBlockChange(roomId, blockId, itemChangeType)
self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType})
|
46fac6f1
zhouahaihai
酱料
|
2325
2326
|
end
|
a95b35ce
zhouhaihai
删除等级
|
2327
2328
|
function Adv:backDead(enemyId)
self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId})
|
bedca62d
zhouahaihai
冒险
|
2329
2330
|
end
|
386ca58e
zhouhaihai
优化log
|
2331
2332
2333
|
function Adv:backTrap()
self:pushBackEvent(AdvBackEventType.Trap, {})
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
2334
|
|
85ded242
zhouhaihai
丰富返回事件
|
2335
2336
|
function Adv:backLayer(status)
self:pushBackEvent(AdvBackEventType.Layer, {status = status})
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2337
2338
|
end
|
4f0a5fae
zhouhaihai
营养剂
|
2339
2340
2341
2342
|
function Adv:backMapShow()
self:pushBackEvent(AdvBackEventType.MapShow, {})
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
2343
2344
2345
2346
|
function Adv:backChooseArtifact()
self:pushBackEvent(AdvBackEventType.ChooseArtifact, {})
end
|
85ded242
zhouhaihai
丰富返回事件
|
2347
2348
2349
2350
|
function Adv:backCost(items)
self:pushBackEvent(AdvBackEventType.Cost, {items = items})
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
2351
2352
2353
2354
2355
2356
|
--[=[
tag
1 自动使用
--]=]
function Adv:backUse(items, tag)
self:pushBackEvent(AdvBackEventType.Use, {items = items, tag = tag})
|
85ded242
zhouhaihai
丰富返回事件
|
2357
2358
2359
|
end
|
bbf64622
zhouhaihai
冒险
|
2360
|
function Adv:scoreChange(scoreType, score)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2361
|
self.score[scoreType] = self.score[scoreType] or 0
|
bbf64622
zhouhaihai
冒险
|
2362
|
self.score[scoreType] = self.score[scoreType] + score
|
b0fe1817
zhouahaihai
冒险分数
|
2363
2364
2365
|
end
function Adv:getScore()
|
a80fee7c
zhouhaihai
光环
|
2366
2367
2368
2369
2370
|
local allScore = 0
for _, score in pairs(self.score) do
allScore = allScore + math.floor(score)
end
return allScore
|
b0fe1817
zhouahaihai
冒险分数
|
2371
2372
|
end
|
46fac6f1
zhouahaihai
酱料
|
2373
2374
|
function Adv:popBackEvents()
local events = self.backEvents
|
46fac6f1
zhouahaihai
酱料
|
2375
2376
2377
2378
2379
2380
|
self.backEvents = {}
return events
end
--回合事件处理
function Adv:afterRound()
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
2381
|
self.round = self.round + 1
|
46fac6f1
zhouahaihai
酱料
|
2382
2383
2384
|
if self.battle then
self.battle:afterRound()
end
|
36c30c5c
zhouahaihai
冒险
|
2385
2386
|
end
|
46fac6f1
zhouahaihai
酱料
|
2387
|
return Adv
|