Commit 9780751116fc0ae6d58aed8f0dc1cea359135308

Authored by zhouhaihai
1 parent e24d1abd

增加日志

src/actions/AdvAction.lua
... ... @@ -439,6 +439,16 @@ function _M.finishTaskRpc(agent, data)
439 439 role:checkTaskEnter("AdvOverTask", {id = taskId})
440 440  
441 441 adv:mylog({desc = "finishTask", int1 = taskId})
  442 +
  443 + role:log("mission_pick_achiev", {
  444 + mission_threadid = adv.chapterId, -- 大地图ID
  445 + mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  446 + mission_id = adv.level, -- 关卡ID
  447 + mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  448 + mission_pick_achiev_id = taskId, -- 任务ID
  449 + mission_pick_achiev_reward = reward, -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  450 + })
  451 +
442 452  
443 453 SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change)))
444 454 return true
... ... @@ -501,6 +511,15 @@ function _M.useItemRpc(agent, data)
501 511 adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
502 512 adv:mylog({desc = "useItem", int1 = itemId, int2 = count})
503 513  
  514 + role:log("mission_pick_use", {
  515 + mission_threadid = adv.chapterId, -- 大地图ID
  516 + mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  517 + mission_id = adv.level, -- 关卡ID
  518 + item_id = itemId, -- 道具ID
  519 + mission_pick_use_num = count, -- 道具使用量
  520 + mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  521 + })
  522 +
504 523 for i = 1, count do
505 524 adv:doActive(itemData.effect, target) -- target
506 525 end
... ... @@ -587,6 +606,7 @@ function _M.wearArtifactRpc(agent, data)
587 606  
588 607 local status = adv:wearArtifact(slot, id)
589 608 if not status then return 3 end
  609 +
590 610 adv:saveDB()
591 611  
592 612 role:finishGuide(55)
... ... @@ -612,7 +632,20 @@ function _M.upArtifactRpc(agent, data)
612 632 if not adv:cost(cost, {}, true) then return 4 end
613 633  
614 634 local status = adv:artifactLevelUp(id)
615   - if not status then return 5 end
  635 + if not status then
  636 + return 5
  637 + else
  638 + role:log("mission_pick_reform", {
  639 + mission_threadid = adv.chapterId, -- 大地图ID
  640 + mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  641 + mission_id = adv.level, -- 关卡ID
  642 + mission_pick_equip_id = id, -- 神器ID
  643 + mission_pick_reform_beflv = curLevel, -- 神器原等级
  644 + mission_pick_reform_aftlv = curLevel + 1, -- 神器现等级
  645 + mission_pick_reform_cost = cost[ItemId.AdvPoint], -- 消耗探险点数
  646 + mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  647 + })
  648 + end
616 649 adv:cost(cost, {log = {desc = "upArtifact", int1 = id}})
617 650 adv:backCost(cost)
618 651 if status == 1 then -- 现在穿着呢。更新下
... ... @@ -774,7 +807,7 @@ function _M.wheelSurfRpc(agent, data)
774 807  
775 808 if not role:checkItemEnough(costs) then return 5 end
776 809 role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
777   - role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
  810 + local oldLv, lv = role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
778 811 local advDrawB = role:getProperty("advDrawB")
779 812 advDrawB[ptype] = (advDrawB[ptype] or 0) + count
780 813 role:updateProperty({field = "advDrawB", value = advDrawB})
... ... @@ -793,6 +826,16 @@ function _M.wheelSurfRpc(agent, data)
793 826 role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
794 827 role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
795 828  
  829 + role:log("mission_pick_fund", {
  830 + item_id = ItemId.OldCoin, -- 资助花费道具ID
  831 + mission_pick_fund_amount = costs[ItemId.OldCoin], -- 资助花费道具数量
  832 + mission_pick_fund_cnt = count, -- 资助花费道具次数,1或者10
  833 + mission_pick_fund_reward = reward, -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}]
  834 + mission_pick_fund_stagereward = {}, -- 资助阶段奖励
  835 + mission_pick_fund_beflv = oldLv, -- 资助前资助等级
  836 + mission_pick_fund_aftlv = lv, -- 资助后资助等级
  837 + })
  838 +
796 839 SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
797 840 return true
798 841 end
... ...
src/adv/Adv.lua
... ... @@ -51,6 +51,7 @@ function Adv:initByInfo(advInfo)
51 51 self.cacheUnlock = advInfo.cacheUnlock or {}
52 52 self.shopStatus = advInfo.shopStatus or {}
53 53 self.support = advInfo.support or {}
  54 + self.logid = advInfo.logid or "auto"
54 55  
55 56 self.maps = {}
56 57 for id, map in ipairs(advInfo.maps or {}) do
... ... @@ -102,6 +103,7 @@ function Adv:initByChapter(params)
102 103 self.shopStatus = self.shopStatus or {}
103 104 self.support = self.support or {}
104 105 self.battle = nil -- 清掉 老的 battle
  106 + self.logid = self.owner:getActionUcode()
105 107  
106 108 if isEnter then -- 把 支援效果初始化为易用用的形式
107 109 self:initSupport(support or {})
... ... @@ -206,6 +208,7 @@ function Adv:saveDB(notNotify)
206 208 advInfo.cacheUnlock = self.cacheUnlock
207 209 advInfo.shopStatus = self.shopStatus
208 210 advInfo.support = self.support
  211 + advInfo.logid = self.logid
209 212 advInfo.maps = {}
210 213  
211 214 self.battle:saveDB()
... ... @@ -610,6 +613,15 @@ function Adv:wearArtifact(slot, id)
610 613 id = nil
611 614 end
612 615 self:mylog({desc = "wearArtifact", int1 = id})
  616 + self.owner:log("mission_pick_equip", {
  617 + mission_threadid = self.chapterId, -- 大地图ID
  618 + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  619 + mission_id = self.level, -- 关卡ID
  620 + mission_pick_equip_type = 1, --神器操作类型:1:装备,2:卸下
  621 + mission_pick_equip_id = id, --神器ID
  622 + mission_pick_equip_lv = advAFGet[id], --神器等级
  623 + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  624 + })
613 625  
614 626 self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
615 627 return true
... ... @@ -670,7 +682,6 @@ function Adv:artifactLevelUp(id, level)
670 682  
671 683 self:mylog({desc = "artifactLevelUp", int1 = id, int2 = level})
672 684  
673   -
674 685 local status = 0
675 686 if curWear[id] then -- 穿着呢
676 687 local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
... ... @@ -815,6 +826,49 @@ function Adv:over(success, rewardRatio, overType)
815 826  
816 827 self:mylog({desc = "over", short1 = success and 1 or 0, int1 = overType})
817 828  
  829 +
  830 + local team = self.owner:getProperty("advTeam")
  831 + local player = {}
  832 + local attrs = self.owner:getTeamBattleInfo(team).heros
  833 + for attrName, _ in pairs(AdvAttsEnum) do
  834 + for _, hero in pairs(attrs) do
  835 + player[attrName] = (player[attrName] or 0) + hero[attrName]
  836 + end
  837 + player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
  838 + end
  839 +
  840 + local battleV = 1 * player["hp"]
  841 + + 2 * player["atk"]
  842 + + 1.25 * player["def"]
  843 + + 0.226 * player["hit"]
  844 + + 0.26 * player["miss"]
  845 +
  846 + local heroList = {team.leader, team.leader2}
  847 + for _, hid in pairs(team.heros) do
  848 + if hid ~= team.leader and hid ~= team.leader2 then
  849 + heroList[#heroList + 1] = hid
  850 + end
  851 + end
  852 +
  853 + self.owner:log("mission_pick", {
  854 + mission_threadid = self.chapterId, -- 大地图ID
  855 + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  856 + mission_id = self.level, -- 关卡ID
  857 + mission_herolist = heroList, -- 英雄ID列表,[111, 222, 333, 444, 555] 前两个为队长、副队长
  858 + mission_heroscore = battleV, -- 编队总评分
  859 + mission_teamlv = 0, -- 编队等级
  860 + mission_recscore = csvdb["adv_chapter_campsiteCsv"][self.chapterId][1].recommendValue, -- 关卡推荐评分
  861 + mission_floor_bef = 0, -- 进入前关卡层数
  862 + mission_floor_aft = self.level, -- 结束时关卡层数
  863 + mission_team_status = {HP = team.player.hp, SP = team.player.sp}, -- 队伍状态,{"HP":100, "SP":100, "curse":7}
  864 + mission_result = success and 1 or (team.player.hp > 0 and 3 or 2), -- 战斗结果(0-无效,1-胜利,2-血量耗尽退出,3,主动退出)
  865 + mission_reward = reward, -- 获得奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  866 + mission_integral_bef = 0, -- 进入前积分
  867 + mission_integral_aft = score, -- 完成后积分
  868 + mission_cleartype = 1, -- 1正常通关;2代理拾荒
  869 + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  870 + })
  871 +
818 872 local chapterId = self.chapterId
819 873 self:clear()
820 874 self.owner:checkTaskEnter("AdvScore", {score = score})
... ...
src/models/RoleLog.lua
... ... @@ -422,6 +422,79 @@ local MethodType = {
422 422 gift_name = true, -- 礼包名称
423 423 gift_reason = true, -- 礼包发放原因,见发放原因枚举表
424 424 },
  425 +
  426 + push_gift = { -- 礼包推送
  427 + gift_id = true, --礼包ID
  428 + gift_name = true, --礼包名称
  429 + },
  430 +
  431 + mission_pick = { --拾荒玩法
  432 + mission_threadid = true, -- 大地图ID
  433 + mission_threadname = true, -- 大地图名称
  434 + mission_id = true, -- 关卡ID
  435 + mission_herolist = "json", -- 英雄ID列表,[111, 222, 333, 444, 555] 前两个为队长、副队长
  436 + mission_heroscore = true, -- 编队总评分
  437 + mission_teamlv = true, -- 编队等级
  438 + mission_recscore = true, -- 关卡推荐评分
  439 + mission_floor_bef = true, -- 进入前关卡层数
  440 + mission_floor_aft = true, -- 结束时关卡层数
  441 + mission_team_status = "json", -- 队伍状态,{"HP":100, "SP":100, "curse":7}
  442 + mission_result = true, -- 战斗结果(0-无效,1-胜利,2-血量耗尽退出,3,主动退出)
  443 + mission_reward = "json", -- 获得奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  444 + mission_integral_bef = true, -- 进入前积分
  445 + mission_integral_aft = true, -- 完成后积分
  446 + mission_cleartype = true, -- 1正常通关;2代理拾荒
  447 + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  448 + },
  449 +
  450 + mission_pick_achiev = { --拾荒任务
  451 + mission_threadid = true, -- 大地图ID
  452 + mission_threadname = true, -- 大地图名称
  453 + mission_id = true, -- 关卡ID
  454 + mission_pick_achiev_id = true, -- 任务ID
  455 + mission_pick_achiev_reward = "json", -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  456 + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  457 + },
  458 +
  459 + mission_pick_equip = { -- 拾荒神器装备
  460 + mission_threadid = true, --大地图ID
  461 + mission_threadname = true, --大地图名称
  462 + mission_id = true, --关卡ID
  463 + mission_pick_equip_type = true, --神器操作类型:1:装备,2:卸下
  464 + mission_pick_equip_id = true, --神器ID
  465 + mission_pick_equip_lv = true, --神器等级
  466 + mission_sequenceid = true, --本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  467 + },
  468 +
  469 + mission_pick_reform = { --拾荒神器升级
  470 + mission_threadid = true, -- 大地图ID
  471 + mission_threadname = true, -- 大地图名称
  472 + mission_id = true, -- 关卡ID
  473 + mission_pick_equip_id = true, -- 神器ID
  474 + mission_pick_reform_beflv = true, -- 神器原等级
  475 + mission_pick_reform_aftlv = true, -- 神器现等级
  476 + mission_pick_reform_cost = true, -- 消耗探险点数
  477 + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  478 + },
  479 +
  480 + mission_pick_use = { --拾荒任务道具使用
  481 + mission_threadid = true, -- 大地图ID
  482 + mission_threadname = true, -- 大地图名称
  483 + mission_id = true, -- 关卡ID
  484 + item_id = true, -- 道具ID
  485 + mission_pick_use_num = true, -- 道具使用量
  486 + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  487 + },
  488 +
  489 + mission_pick_fund = { --拾荒资助
  490 + item_id = true, -- 资助花费道具ID
  491 + mission_pick_fund_amount = true, -- 资助花费道具数量
  492 + mission_pick_fund_cnt = true, -- 资助花费道具次数,1或者10
  493 + mission_pick_fund_reward = "json", -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}]
  494 + mission_pick_fund_stagereward = "json", -- 资助阶段奖励
  495 + mission_pick_fund_beflv = true, -- 资助前资助等级
  496 + mission_pick_fund_aftlv = true, -- 资助后资助等级
  497 + },
425 498 }
426 499  
427 500 local function printError(info)
... ...
src/models/RolePlugin.lua
... ... @@ -1189,6 +1189,7 @@ function RolePlugin.bind(Role)
1189 1189 function Role:addAdvLvExp(exp)
1190 1190 local advL = self:getProperty("advL")
1191 1191 local level = advL[1]
  1192 + local oldLevel = level
1192 1193 local newExp = (advL[2] or 0) + exp
1193 1194  
1194 1195 if not csvdb["adv_level_fundCsv"][level + 1] then
... ... @@ -1211,6 +1212,7 @@ function RolePlugin.bind(Role)
1211 1212 advL[1] = level
1212 1213 advL[2] = newExp
1213 1214 self:updateProperty({field = "advL", value = advL})
  1215 + return oldLevel, level
1214 1216 end
1215 1217  
1216 1218 function Role:getAdvWheelSurfLv(ptype)
... ...
src/models/Store.lua
... ... @@ -353,6 +353,10 @@ function Store:OnTriggerLimitTimePack(eventType, param)
353 353 local rechargeCfg = csvdb["shop_rechargeCsv"][config.packId]
354 354 if rechargeCfg then
355 355 limitPack[rechargeCfg.id] = {timeNow + rechargeCfg.time, config.id}
  356 + self.owner:log("push_gift", {
  357 + gift_id = rechargeCfg.id, --礼包ID
  358 + gift_name = rechargeCfg.title, --礼包名称
  359 + })
356 360 self:updateProperty({field = "limitTPack", value = limitPack})
357 361 end
358 362 end
... ...