Commit e10edb5f2060abce65b7b9f28733a17a0d504b37

Authored by zhouahaihai
1 parent 1bd8f8ee

冒险事件新

Showing 2 changed files with 38 additions and 40 deletions   Show diff stats
src/adv/Adv.lua
... ... @@ -340,19 +340,6 @@ function Block:open(adv, room)
340 340 self.event.effect[3] = reward[2]
341 341 end
342 342 end
343   - --抉择点
344   - randomFunc[AdvEventType.Choose] = function()
345   - local data = csvdb["event_chooseCsv"][self.event.id]
346   - self.event.effect = {}
347   - for i = 1, 2 do
348   - self.event.effect[i] = data["button".. i .."effect"]:toArray(true, "=")
349   - if self.event.effect[i][1] == 1 then --获得某道具
350   - local reward = csvdb["event_dropCsv"][self.event.effect[i][2]]["range"]:randWeight(true)
351   - self.event.effect[i][2] = reward[1]
352   - self.event.effect[i][3] = reward[2]
353   - end
354   - end
355   - end
356 343 if self.event then -- 随机出具体的事件
357 344 if randomFunc[self.event.etype] then
358 345 randomFunc[self.event.etype]()
... ... @@ -757,23 +744,32 @@ local function clickChoose(self, room, block, params)
757 744 assert(not cond[1] or checkCond[cond[1]], "error cond, event_chooseCsv id :" .. block.event.id)
758 745 if cond[1] and not checkCond[cond[1]]() then return end
759 746 local clearBlock = true
760   - local effect = block.event.effect[choose]
761   - local doEffect = {
762   - [1] = function() -- 获得某道具N个
763   - self:backReward(self:award({[effect[2]] = effect[3]}, {}))
764   - end,
765   - [2] = function() --获得冒险buff
766   - self.battle.player:addBuff(effect[2])
767   - end,
768   - [3] = function() --发现怪物
769   - self:addNewMonsterRand(effect[2], {room, block})
770   - clearBlock = false
771   - end,
772   - [4] = function() --无事发生
  747 + local effects = chooseData["button".. choose .."effect"]:toTableArray(true)
  748 + for _, effect in ipairs(effects) do
  749 + if effect[1] == 1 then
  750 + local reward = csvdb["event_dropCsv"][effect[2]]["range"]:randWeight(true)
  751 + effect[2] = reward[1]
  752 + effect[3] = reward[2]
773 753 end
774   - }
775   - assert(doEffect[effect[1]], "error effect, event_chooseCsv id :" .. block.event.id)
776   - doEffect[effect[1]]()
  754 +
  755 + local doEffect = {
  756 + [1] = function() -- 获得某道具N个
  757 + self:backReward(self:award({[effect[2]] = effect[3]}, {}))
  758 + end,
  759 + [2] = function() --获得冒险buff
  760 + self.battle.player:addBuff(effect[2])
  761 + end,
  762 + [3] = function() --发现怪物
  763 + self:addNewMonsterRand(effect[2], {room, block})
  764 + clearBlock = false
  765 + end,
  766 + [4] = function() --无事发生
  767 + end
  768 + }
  769 + assert(doEffect[effect[1]], "error effect, event_chooseCsv id :" .. block.event.id)
  770 + doEffect[effect[1]]()
  771 + end
  772 +
777 773 if clearBlock then
778 774 room:clearBEvent(block)
779 775 end
... ... @@ -797,7 +793,7 @@ local function clickTrader(self, room, block, params)
797 793 if not block.event.shop or not block.event.shop[buyId] then return end
798 794 if (block.event.status or ""):getv(buyId, 0) == 1 then return end -- 买过了
799 795  
800   - if not self:cost(traderData.type:toNumMap(), {}) then return end --不够
  796 + if not self:cost({[traderData.type] = block.event.shop[buyId][3]}, {}) then return end --不够
801 797  
802 798 local reward = self:award({[block.event.shop[buyId][1]] = block.event.shop[buyId][2]}, {})
803 799 block.event.status = block.event.status:setv(buyId, 1)
... ... @@ -827,7 +823,7 @@ local function clickBuild(self, room, block, params)
827 823 end
828 824 }
829 825 assert(doEffect[effect[1]], "error effect, event_buildingCsv id :" .. block.event.id)
830   - if not self:cost({[buildData.type] = 1}, {}) then return end
  826 + if not self:cost(buildData.required:toNumMap(), {}) then return end
831 827 doEffect[effect[1]]()
832 828 if clearBlock then
833 829 room:clearBEvent(block)
... ... @@ -1075,12 +1071,14 @@ function Adv:scoreChange(scoreType, pms)
1075 1071 end
1076 1072  
1077 1073 function Adv:getScore()
1078   - return math.floor(math.max(
1079   - (self.advInfo.score[AdvScoreType.Level] or 0) +
1080   - (self.advInfo.score[AdvScoreType.Block] or 0) +
1081   - (self.advInfo.score[AdvScoreType.Hurt] or 0),
1082   - 0) + (self.advInfo.score[AdvScoreType.Kill] or 0) +
1083   - (self.advInfo.score[AdvScoreType.Item] or 0))
  1074 + self.advInfo.score[AdvScoreType.Level] = math.floor(self.advInfo.score[AdvScoreType.Level] or 0)
  1075 + self.advInfo.score[AdvScoreType.Block] = math.floor(self.advInfo.score[AdvScoreType.Block] or 0)
  1076 + self.advInfo.score[AdvScoreType.Hurt] = math.max(math.floor(self.advInfo.score[AdvScoreType.Hurt] or 0), - (self.advInfo.score[AdvScoreType.Level] + self.advInfo.score[AdvScoreType.Block]))
  1077 + self.advInfo.score[AdvScoreType.Kill] = math.floor(self.advInfo.score[AdvScoreType.Kill] or 0)
  1078 + self.advInfo.score[AdvScoreType.Item] = math.floor(self.advInfo.score[AdvScoreType.Item] or 0)
  1079 +
  1080 + return self.advInfo.score[AdvScoreType.Level] + self.advInfo.score[AdvScoreType.Block] + self.advInfo.score[AdvScoreType.Hurt]
  1081 + + self.advInfo.score[AdvScoreType.Kill] + self.advInfo.score[AdvScoreType.Item]
1084 1082 end
1085 1083  
1086 1084 function Adv:popBackEvents()
... ...
src/adv/AdvPlayer.lua
... ... @@ -141,7 +141,7 @@ function BaseObject:reSetAttr(field)
141 141 self[field] = self["_" .. field] --重置一下
142 142 local fieldToBuff = {atk = Buff.IMMNUE_ATK, hit = Buff.HIT_CHANGE, miss = Buff.MISS_CHANGE, def = Buff.DEF_CHANGE}
143 143 local effect = self:getCommonBuffEffect(fieldToBuff[field])
144   - self[field] = (self[field] + effect[0]) * (1 + effect[1])
  144 + self[field] = math.ceil((self[field] + effect[0]) * (1 + effect[1]))
145 145 local delta = self[field] - old
146 146 if delta ~= 0 then
147 147 if field == "atk" then
... ... @@ -223,7 +223,7 @@ function BaseObject:hurt(value, releaser, params)
223 223 end
224 224 end
225 225  
226   - value = math.max(0, value)
  226 + value = math.max(0, math.ceil(value))
227 227 if value == 0 then return end
228 228 -- 反弹伤害
229 229 if params.hurtType ~= 3 and releaser and not releaser.isDead then
... ... @@ -257,7 +257,7 @@ end
257 257 --恢复
258 258 function BaseObject:recover(value, releaser, params)
259 259 params = params or {}
260   - value = math.max(0, value)
  260 + value = math.max(0, math.ceil(value))
261 261 self.hp = math.min(self.hpMax, self.hp + value)
262 262 self.battle.adv:backHpChange(self.id, value)
263 263 end
... ...