Commit e10edb5f2060abce65b7b9f28733a17a0d504b37
1 parent
1bd8f8ee
冒险事件新
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2 changed files
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38 additions
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40 deletions
 
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src/adv/Adv.lua
| ... | ... | @@ -340,19 +340,6 @@ function Block:open(adv, room) | 
| 340 | 340 | self.event.effect[3] = reward[2] | 
| 341 | 341 | end | 
| 342 | 342 | end | 
| 343 | - --抉择点 | |
| 344 | - randomFunc[AdvEventType.Choose] = function() | |
| 345 | - local data = csvdb["event_chooseCsv"][self.event.id] | |
| 346 | - self.event.effect = {} | |
| 347 | - for i = 1, 2 do | |
| 348 | - self.event.effect[i] = data["button".. i .."effect"]:toArray(true, "=") | |
| 349 | - if self.event.effect[i][1] == 1 then --获得某道具 | |
| 350 | - local reward = csvdb["event_dropCsv"][self.event.effect[i][2]]["range"]:randWeight(true) | |
| 351 | - self.event.effect[i][2] = reward[1] | |
| 352 | - self.event.effect[i][3] = reward[2] | |
| 353 | - end | |
| 354 | - end | |
| 355 | - end | |
| 356 | 343 | if self.event then -- 随机出具体的事件 | 
| 357 | 344 | if randomFunc[self.event.etype] then | 
| 358 | 345 | randomFunc[self.event.etype]() | 
| ... | ... | @@ -757,23 +744,32 @@ local function clickChoose(self, room, block, params) | 
| 757 | 744 | assert(not cond[1] or checkCond[cond[1]], "error cond, event_chooseCsv id :" .. block.event.id) | 
| 758 | 745 | if cond[1] and not checkCond[cond[1]]() then return end | 
| 759 | 746 | local clearBlock = true | 
| 760 | - local effect = block.event.effect[choose] | |
| 761 | - local doEffect = { | |
| 762 | - [1] = function() -- 获得某道具N个 | |
| 763 | - self:backReward(self:award({[effect[2]] = effect[3]}, {})) | |
| 764 | - end, | |
| 765 | - [2] = function() --获得冒险buff | |
| 766 | - self.battle.player:addBuff(effect[2]) | |
| 767 | - end, | |
| 768 | - [3] = function() --发现怪物 | |
| 769 | - self:addNewMonsterRand(effect[2], {room, block}) | |
| 770 | - clearBlock = false | |
| 771 | - end, | |
| 772 | - [4] = function() --无事发生 | |
| 747 | + local effects = chooseData["button".. choose .."effect"]:toTableArray(true) | |
| 748 | + for _, effect in ipairs(effects) do | |
| 749 | + if effect[1] == 1 then | |
| 750 | + local reward = csvdb["event_dropCsv"][effect[2]]["range"]:randWeight(true) | |
| 751 | + effect[2] = reward[1] | |
| 752 | + effect[3] = reward[2] | |
| 773 | 753 | end | 
| 774 | - } | |
| 775 | - assert(doEffect[effect[1]], "error effect, event_chooseCsv id :" .. block.event.id) | |
| 776 | - doEffect[effect[1]]() | |
| 754 | + | |
| 755 | + local doEffect = { | |
| 756 | + [1] = function() -- 获得某道具N个 | |
| 757 | + self:backReward(self:award({[effect[2]] = effect[3]}, {})) | |
| 758 | + end, | |
| 759 | + [2] = function() --获得冒险buff | |
| 760 | + self.battle.player:addBuff(effect[2]) | |
| 761 | + end, | |
| 762 | + [3] = function() --发现怪物 | |
| 763 | + self:addNewMonsterRand(effect[2], {room, block}) | |
| 764 | + clearBlock = false | |
| 765 | + end, | |
| 766 | + [4] = function() --无事发生 | |
| 767 | + end | |
| 768 | + } | |
| 769 | + assert(doEffect[effect[1]], "error effect, event_chooseCsv id :" .. block.event.id) | |
| 770 | + doEffect[effect[1]]() | |
| 771 | + end | |
| 772 | + | |
| 777 | 773 | if clearBlock then | 
| 778 | 774 | room:clearBEvent(block) | 
| 779 | 775 | end | 
| ... | ... | @@ -797,7 +793,7 @@ local function clickTrader(self, room, block, params) | 
| 797 | 793 | if not block.event.shop or not block.event.shop[buyId] then return end | 
| 798 | 794 | if (block.event.status or ""):getv(buyId, 0) == 1 then return end -- 买过了 | 
| 799 | 795 | |
| 800 | - if not self:cost(traderData.type:toNumMap(), {}) then return end --不够 | |
| 796 | + if not self:cost({[traderData.type] = block.event.shop[buyId][3]}, {}) then return end --不够 | |
| 801 | 797 | |
| 802 | 798 | local reward = self:award({[block.event.shop[buyId][1]] = block.event.shop[buyId][2]}, {}) | 
| 803 | 799 | block.event.status = block.event.status:setv(buyId, 1) | 
| ... | ... | @@ -827,7 +823,7 @@ local function clickBuild(self, room, block, params) | 
| 827 | 823 | end | 
| 828 | 824 | } | 
| 829 | 825 | assert(doEffect[effect[1]], "error effect, event_buildingCsv id :" .. block.event.id) | 
| 830 | - if not self:cost({[buildData.type] = 1}, {}) then return end | |
| 826 | + if not self:cost(buildData.required:toNumMap(), {}) then return end | |
| 831 | 827 | doEffect[effect[1]]() | 
| 832 | 828 | if clearBlock then | 
| 833 | 829 | room:clearBEvent(block) | 
| ... | ... | @@ -1075,12 +1071,14 @@ function Adv:scoreChange(scoreType, pms) | 
| 1075 | 1071 | end | 
| 1076 | 1072 | |
| 1077 | 1073 | function Adv:getScore() | 
| 1078 | - return math.floor(math.max( | |
| 1079 | - (self.advInfo.score[AdvScoreType.Level] or 0) + | |
| 1080 | - (self.advInfo.score[AdvScoreType.Block] or 0) + | |
| 1081 | - (self.advInfo.score[AdvScoreType.Hurt] or 0), | |
| 1082 | - 0) + (self.advInfo.score[AdvScoreType.Kill] or 0) + | |
| 1083 | - (self.advInfo.score[AdvScoreType.Item] or 0)) | |
| 1074 | + self.advInfo.score[AdvScoreType.Level] = math.floor(self.advInfo.score[AdvScoreType.Level] or 0) | |
| 1075 | + self.advInfo.score[AdvScoreType.Block] = math.floor(self.advInfo.score[AdvScoreType.Block] or 0) | |
| 1076 | + self.advInfo.score[AdvScoreType.Hurt] = math.max(math.floor(self.advInfo.score[AdvScoreType.Hurt] or 0), - (self.advInfo.score[AdvScoreType.Level] + self.advInfo.score[AdvScoreType.Block])) | |
| 1077 | + self.advInfo.score[AdvScoreType.Kill] = math.floor(self.advInfo.score[AdvScoreType.Kill] or 0) | |
| 1078 | + self.advInfo.score[AdvScoreType.Item] = math.floor(self.advInfo.score[AdvScoreType.Item] or 0) | |
| 1079 | + | |
| 1080 | + return self.advInfo.score[AdvScoreType.Level] + self.advInfo.score[AdvScoreType.Block] + self.advInfo.score[AdvScoreType.Hurt] | |
| 1081 | + + self.advInfo.score[AdvScoreType.Kill] + self.advInfo.score[AdvScoreType.Item] | |
| 1084 | 1082 | end | 
| 1085 | 1083 | |
| 1086 | 1084 | function Adv:popBackEvents() | ... | ... | 
src/adv/AdvPlayer.lua
| ... | ... | @@ -141,7 +141,7 @@ function BaseObject:reSetAttr(field) | 
| 141 | 141 | self[field] = self["_" .. field] --重置一下 | 
| 142 | 142 | local fieldToBuff = {atk = Buff.IMMNUE_ATK, hit = Buff.HIT_CHANGE, miss = Buff.MISS_CHANGE, def = Buff.DEF_CHANGE} | 
| 143 | 143 | local effect = self:getCommonBuffEffect(fieldToBuff[field]) | 
| 144 | - self[field] = (self[field] + effect[0]) * (1 + effect[1]) | |
| 144 | + self[field] = math.ceil((self[field] + effect[0]) * (1 + effect[1])) | |
| 145 | 145 | local delta = self[field] - old | 
| 146 | 146 | if delta ~= 0 then | 
| 147 | 147 | if field == "atk" then | 
| ... | ... | @@ -223,7 +223,7 @@ function BaseObject:hurt(value, releaser, params) | 
| 223 | 223 | end | 
| 224 | 224 | end | 
| 225 | 225 | |
| 226 | - value = math.max(0, value) | |
| 226 | + value = math.max(0, math.ceil(value)) | |
| 227 | 227 | if value == 0 then return end | 
| 228 | 228 | -- 反弹伤害 | 
| 229 | 229 | if params.hurtType ~= 3 and releaser and not releaser.isDead then | 
| ... | ... | @@ -257,7 +257,7 @@ end | 
| 257 | 257 | --恢复 | 
| 258 | 258 | function BaseObject:recover(value, releaser, params) | 
| 259 | 259 | params = params or {} | 
| 260 | - value = math.max(0, value) | |
| 260 | + value = math.max(0, math.ceil(value)) | |
| 261 | 261 | self.hp = math.min(self.hpMax, self.hp + value) | 
| 262 | 262 | self.battle.adv:backHpChange(self.id, value) | 
| 263 | 263 | end | ... | ... |