Commit e10edb5f2060abce65b7b9f28733a17a0d504b37
1 parent
1bd8f8ee
冒险事件新
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2 changed files
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38 additions
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40 deletions
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src/adv/Adv.lua
@@ -340,19 +340,6 @@ function Block:open(adv, room) | @@ -340,19 +340,6 @@ function Block:open(adv, room) | ||
340 | self.event.effect[3] = reward[2] | 340 | self.event.effect[3] = reward[2] |
341 | end | 341 | end |
342 | end | 342 | end |
343 | - --抉择点 | ||
344 | - randomFunc[AdvEventType.Choose] = function() | ||
345 | - local data = csvdb["event_chooseCsv"][self.event.id] | ||
346 | - self.event.effect = {} | ||
347 | - for i = 1, 2 do | ||
348 | - self.event.effect[i] = data["button".. i .."effect"]:toArray(true, "=") | ||
349 | - if self.event.effect[i][1] == 1 then --获得某道具 | ||
350 | - local reward = csvdb["event_dropCsv"][self.event.effect[i][2]]["range"]:randWeight(true) | ||
351 | - self.event.effect[i][2] = reward[1] | ||
352 | - self.event.effect[i][3] = reward[2] | ||
353 | - end | ||
354 | - end | ||
355 | - end | ||
356 | if self.event then -- 随机出具体的事件 | 343 | if self.event then -- 随机出具体的事件 |
357 | if randomFunc[self.event.etype] then | 344 | if randomFunc[self.event.etype] then |
358 | randomFunc[self.event.etype]() | 345 | randomFunc[self.event.etype]() |
@@ -757,23 +744,32 @@ local function clickChoose(self, room, block, params) | @@ -757,23 +744,32 @@ local function clickChoose(self, room, block, params) | ||
757 | assert(not cond[1] or checkCond[cond[1]], "error cond, event_chooseCsv id :" .. block.event.id) | 744 | assert(not cond[1] or checkCond[cond[1]], "error cond, event_chooseCsv id :" .. block.event.id) |
758 | if cond[1] and not checkCond[cond[1]]() then return end | 745 | if cond[1] and not checkCond[cond[1]]() then return end |
759 | local clearBlock = true | 746 | local clearBlock = true |
760 | - local effect = block.event.effect[choose] | ||
761 | - local doEffect = { | ||
762 | - [1] = function() -- 获得某道具N个 | ||
763 | - self:backReward(self:award({[effect[2]] = effect[3]}, {})) | ||
764 | - end, | ||
765 | - [2] = function() --获得冒险buff | ||
766 | - self.battle.player:addBuff(effect[2]) | ||
767 | - end, | ||
768 | - [3] = function() --发现怪物 | ||
769 | - self:addNewMonsterRand(effect[2], {room, block}) | ||
770 | - clearBlock = false | ||
771 | - end, | ||
772 | - [4] = function() --无事发生 | 747 | + local effects = chooseData["button".. choose .."effect"]:toTableArray(true) |
748 | + for _, effect in ipairs(effects) do | ||
749 | + if effect[1] == 1 then | ||
750 | + local reward = csvdb["event_dropCsv"][effect[2]]["range"]:randWeight(true) | ||
751 | + effect[2] = reward[1] | ||
752 | + effect[3] = reward[2] | ||
773 | end | 753 | end |
774 | - } | ||
775 | - assert(doEffect[effect[1]], "error effect, event_chooseCsv id :" .. block.event.id) | ||
776 | - doEffect[effect[1]]() | 754 | + |
755 | + local doEffect = { | ||
756 | + [1] = function() -- 获得某道具N个 | ||
757 | + self:backReward(self:award({[effect[2]] = effect[3]}, {})) | ||
758 | + end, | ||
759 | + [2] = function() --获得冒险buff | ||
760 | + self.battle.player:addBuff(effect[2]) | ||
761 | + end, | ||
762 | + [3] = function() --发现怪物 | ||
763 | + self:addNewMonsterRand(effect[2], {room, block}) | ||
764 | + clearBlock = false | ||
765 | + end, | ||
766 | + [4] = function() --无事发生 | ||
767 | + end | ||
768 | + } | ||
769 | + assert(doEffect[effect[1]], "error effect, event_chooseCsv id :" .. block.event.id) | ||
770 | + doEffect[effect[1]]() | ||
771 | + end | ||
772 | + | ||
777 | if clearBlock then | 773 | if clearBlock then |
778 | room:clearBEvent(block) | 774 | room:clearBEvent(block) |
779 | end | 775 | end |
@@ -797,7 +793,7 @@ local function clickTrader(self, room, block, params) | @@ -797,7 +793,7 @@ local function clickTrader(self, room, block, params) | ||
797 | if not block.event.shop or not block.event.shop[buyId] then return end | 793 | if not block.event.shop or not block.event.shop[buyId] then return end |
798 | if (block.event.status or ""):getv(buyId, 0) == 1 then return end -- 买过了 | 794 | if (block.event.status or ""):getv(buyId, 0) == 1 then return end -- 买过了 |
799 | 795 | ||
800 | - if not self:cost(traderData.type:toNumMap(), {}) then return end --不够 | 796 | + if not self:cost({[traderData.type] = block.event.shop[buyId][3]}, {}) then return end --不够 |
801 | 797 | ||
802 | local reward = self:award({[block.event.shop[buyId][1]] = block.event.shop[buyId][2]}, {}) | 798 | local reward = self:award({[block.event.shop[buyId][1]] = block.event.shop[buyId][2]}, {}) |
803 | block.event.status = block.event.status:setv(buyId, 1) | 799 | block.event.status = block.event.status:setv(buyId, 1) |
@@ -827,7 +823,7 @@ local function clickBuild(self, room, block, params) | @@ -827,7 +823,7 @@ local function clickBuild(self, room, block, params) | ||
827 | end | 823 | end |
828 | } | 824 | } |
829 | assert(doEffect[effect[1]], "error effect, event_buildingCsv id :" .. block.event.id) | 825 | assert(doEffect[effect[1]], "error effect, event_buildingCsv id :" .. block.event.id) |
830 | - if not self:cost({[buildData.type] = 1}, {}) then return end | 826 | + if not self:cost(buildData.required:toNumMap(), {}) then return end |
831 | doEffect[effect[1]]() | 827 | doEffect[effect[1]]() |
832 | if clearBlock then | 828 | if clearBlock then |
833 | room:clearBEvent(block) | 829 | room:clearBEvent(block) |
@@ -1075,12 +1071,14 @@ function Adv:scoreChange(scoreType, pms) | @@ -1075,12 +1071,14 @@ function Adv:scoreChange(scoreType, pms) | ||
1075 | end | 1071 | end |
1076 | 1072 | ||
1077 | function Adv:getScore() | 1073 | function Adv:getScore() |
1078 | - return math.floor(math.max( | ||
1079 | - (self.advInfo.score[AdvScoreType.Level] or 0) + | ||
1080 | - (self.advInfo.score[AdvScoreType.Block] or 0) + | ||
1081 | - (self.advInfo.score[AdvScoreType.Hurt] or 0), | ||
1082 | - 0) + (self.advInfo.score[AdvScoreType.Kill] or 0) + | ||
1083 | - (self.advInfo.score[AdvScoreType.Item] or 0)) | 1074 | + self.advInfo.score[AdvScoreType.Level] = math.floor(self.advInfo.score[AdvScoreType.Level] or 0) |
1075 | + self.advInfo.score[AdvScoreType.Block] = math.floor(self.advInfo.score[AdvScoreType.Block] or 0) | ||
1076 | + self.advInfo.score[AdvScoreType.Hurt] = math.max(math.floor(self.advInfo.score[AdvScoreType.Hurt] or 0), - (self.advInfo.score[AdvScoreType.Level] + self.advInfo.score[AdvScoreType.Block])) | ||
1077 | + self.advInfo.score[AdvScoreType.Kill] = math.floor(self.advInfo.score[AdvScoreType.Kill] or 0) | ||
1078 | + self.advInfo.score[AdvScoreType.Item] = math.floor(self.advInfo.score[AdvScoreType.Item] or 0) | ||
1079 | + | ||
1080 | + return self.advInfo.score[AdvScoreType.Level] + self.advInfo.score[AdvScoreType.Block] + self.advInfo.score[AdvScoreType.Hurt] | ||
1081 | + + self.advInfo.score[AdvScoreType.Kill] + self.advInfo.score[AdvScoreType.Item] | ||
1084 | end | 1082 | end |
1085 | 1083 | ||
1086 | function Adv:popBackEvents() | 1084 | function Adv:popBackEvents() |
src/adv/AdvPlayer.lua
@@ -141,7 +141,7 @@ function BaseObject:reSetAttr(field) | @@ -141,7 +141,7 @@ function BaseObject:reSetAttr(field) | ||
141 | self[field] = self["_" .. field] --重置一下 | 141 | self[field] = self["_" .. field] --重置一下 |
142 | local fieldToBuff = {atk = Buff.IMMNUE_ATK, hit = Buff.HIT_CHANGE, miss = Buff.MISS_CHANGE, def = Buff.DEF_CHANGE} | 142 | local fieldToBuff = {atk = Buff.IMMNUE_ATK, hit = Buff.HIT_CHANGE, miss = Buff.MISS_CHANGE, def = Buff.DEF_CHANGE} |
143 | local effect = self:getCommonBuffEffect(fieldToBuff[field]) | 143 | local effect = self:getCommonBuffEffect(fieldToBuff[field]) |
144 | - self[field] = (self[field] + effect[0]) * (1 + effect[1]) | 144 | + self[field] = math.ceil((self[field] + effect[0]) * (1 + effect[1])) |
145 | local delta = self[field] - old | 145 | local delta = self[field] - old |
146 | if delta ~= 0 then | 146 | if delta ~= 0 then |
147 | if field == "atk" then | 147 | if field == "atk" then |
@@ -223,7 +223,7 @@ function BaseObject:hurt(value, releaser, params) | @@ -223,7 +223,7 @@ function BaseObject:hurt(value, releaser, params) | ||
223 | end | 223 | end |
224 | end | 224 | end |
225 | 225 | ||
226 | - value = math.max(0, value) | 226 | + value = math.max(0, math.ceil(value)) |
227 | if value == 0 then return end | 227 | if value == 0 then return end |
228 | -- 反弹伤害 | 228 | -- 反弹伤害 |
229 | if params.hurtType ~= 3 and releaser and not releaser.isDead then | 229 | if params.hurtType ~= 3 and releaser and not releaser.isDead then |
@@ -257,7 +257,7 @@ end | @@ -257,7 +257,7 @@ end | ||
257 | --恢复 | 257 | --恢复 |
258 | function BaseObject:recover(value, releaser, params) | 258 | function BaseObject:recover(value, releaser, params) |
259 | params = params or {} | 259 | params = params or {} |
260 | - value = math.max(0, value) | 260 | + value = math.max(0, math.ceil(value)) |
261 | self.hp = math.min(self.hpMax, self.hp + value) | 261 | self.hp = math.min(self.hpMax, self.hp + value) |
262 | self.battle.adv:backHpChange(self.id, value) | 262 | self.battle.adv:backHpChange(self.id, value) |
263 | end | 263 | end |