0a07bdd9
zhouahaihai
角色升级 。gm
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
|
be9c9ca6
zhouahaihai
角色评论
|
15
|
local table_unpack = table.unpack
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
16
17
|
local _M = {}
|
058a0cbb
zhouhaihai
抽卡
|
18
|
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
19
20
21
|
function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
|
36482c8b
zhouhaihai
回收养成
|
22
|
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
23
|
local hero = role.heros[msg.id]
|
1c35c4cf
gaofengduan
fix hero awake
|
24
|
if not hero then return 1 end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
25
|
|
1c35c4cf
gaofengduan
fix hero awake
|
26
|
if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
27
|
local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
|
997cbdfe
zhouahaihai
技能养成
|
28
|
local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
|
1c35c4cf
gaofengduan
fix hero awake
|
29
|
if not role:checkItemEnough(cost) then return 3 end
|
3133cb76
zhouhaihai
日志
|
30
|
role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
31
|
hero:updateProperty({field = "level", delta = 1})
|
1c35c4cf
gaofengduan
fix hero awake
|
32
|
|
3133cb76
zhouhaihai
日志
|
33
34
|
hero:log({desc = "levelUp", int1 = hero:getProperty("level")})
|
53e8037e
zhouhaihai
任务
|
35
|
role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
36
37
38
39
|
SendPacket(actionCodes.Hero_levelUpRpc, '')
return true
end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
40
41
42
43
|
function _M.breakRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
|
1c35c4cf
gaofengduan
fix hero awake
|
44
|
if not hero then return 1 end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
45
|
|
1c35c4cf
gaofengduan
fix hero awake
|
46
47
|
if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
48
|
local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
|
997cbdfe
zhouahaihai
技能养成
|
49
|
local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
|
1c35c4cf
gaofengduan
fix hero awake
|
50
|
if not role:checkItemEnough(cost) then return 4 end
|
3133cb76
zhouhaihai
日志
|
51
|
role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
52
|
hero:updateProperty({field = "breakL", delta = 1})
|
1c35c4cf
gaofengduan
fix hero awake
|
53
|
|
3133cb76
zhouhaihai
日志
|
54
55
|
hero:log({desc = "break", int1 = hero:getProperty("breakL")})
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
56
57
58
|
SendPacket(actionCodes.Hero_breakRpc, '')
return true
end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
59
|
|
997cbdfe
zhouahaihai
技能养成
|
60
61
62
63
|
function _M.wakeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
|
1c35c4cf
gaofengduan
fix hero awake
|
64
65
66
67
68
|
if not hero then return 1 end
if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
local typ = hero:getProperty("type")
local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
if not wakeData then return 3 end
|
15cba0bf
zhouhaihai
修改天赋升级消耗
|
69
70
|
local costMaterial = wakeData.costMaterial:toArray(true,"=")
local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
|
1c35c4cf
gaofengduan
fix hero awake
|
71
72
|
if not role:checkItemEnough(cost) then
return 4
|
997cbdfe
zhouahaihai
技能养成
|
73
|
end
|
1c35c4cf
gaofengduan
fix hero awake
|
74
75
76
77
|
local skills = {}
for _,v in pairs(wakeData.skill:toArray(true,"=") ) do
local skillSet = hero:getSkillData(v)
|
00e663bd
zhouhaihai
剧情相关
|
78
|
if skillSet and next(skillSet) then
|
1c35c4cf
gaofengduan
fix hero awake
|
79
80
81
82
83
84
85
86
87
88
|
local skillLv = hero:getSkillLevel(v)+1
local skillData = skillSet[skillLv]
if skillData and next(skillData) then
skills[v] = skillLv
else
return 5
end
end
end
|
3133cb76
zhouhaihai
日志
|
89
|
role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
|
1c35c4cf
gaofengduan
fix hero awake
|
90
91
92
|
for k,v in pairs(skills) do
hero:updateProperty({field = "skillL", value = hero:getProperty("skillL"):setv(k, v)})
end
|
997cbdfe
zhouahaihai
技能养成
|
93
94
|
hero:updateProperty({field = "wakeL", delta = 1})
|
53e8037e
zhouhaihai
任务
|
95
|
local curLevel = hero:getProperty("wakeL")
|
f6a9215f
zhouhaihai
觉醒 误删了 任务
|
96
|
role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
|
53e8037e
zhouhaihai
任务
|
97
98
99
|
if curLevel == 4 then -- 解锁cg
role:checkTaskEnter("WakeCG", {heroType = typ})
end
|
3133cb76
zhouhaihai
日志
|
100
101
|
hero:log({desc = "wake", int1 = hero:getProperty("wakeL")})
|
53e8037e
zhouhaihai
任务
|
102
|
|
997cbdfe
zhouahaihai
技能养成
|
103
104
105
106
|
SendPacket(actionCodes.Hero_wakeRpc, '')
return true
end
|
1c35c4cf
gaofengduan
fix hero awake
|
107
|
-- 已取消技能升级功能,觉醒时自动升级技能
|
997cbdfe
zhouahaihai
技能养成
|
108
109
110
|
function _M.skillUpRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
1c35c4cf
gaofengduan
fix hero awake
|
111
|
local index = msg.skillIdx -- 第几个技能 -- 1 2 3
|
997cbdfe
zhouahaihai
技能养成
|
112
113
114
|
local hero = role.heros[msg.id]
if not hero then return end
local curLevel = hero:getSkillLevel(index)
|
a22cbe63
zhouahaihai
bug
|
115
|
if hero:getLSPoint() <= 0 or curLevel >= #hero:getSkillData(index) then return end
|
997cbdfe
zhouahaihai
技能养成
|
116
117
|
hero:updateProperty({field = "skillL", value = hero:getProperty("skillL"):setv(index, curLevel + 1)})
|
3133cb76
zhouhaihai
日志
|
118
119
|
hero:log({desc = "skillUp", int1 = index, int2 = curLevel + 1})
|
997cbdfe
zhouahaihai
技能养成
|
120
121
122
123
124
125
126
127
|
SendPacket(actionCodes.Hero_skillUpRpc, '')
return true
end
function _M.talentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
|
b57f0bae
gaofengduan
fix hero talent
|
128
|
if not hero then return 1 end
|
997cbdfe
zhouahaihai
技能养成
|
129
130
131
|
local index = msg.index -- 第几个天赋
local need = {[1] = 1, [2] = 1, [3] = 1, [4] = 1}
|
b57f0bae
gaofengduan
fix hero talent
|
132
|
if not need[index] then return 2 end
|
997cbdfe
zhouahaihai
技能养成
|
133
134
135
|
local talent = hero:getProperty("talent")
local curStage = talent:getv(0, 1)
|
b57f0bae
gaofengduan
fix hero talent
|
136
|
if curStage > csvdb["unit_breakCsv"][hero:getProperty("breakL")].talent then return 3 end
|
1c35c4cf
gaofengduan
fix hero awake
|
137
138
|
local curData = csvdb["unit_talentCsv"][curStage]
|
b57f0bae
gaofengduan
fix hero talent
|
139
|
if not curData then return 4 end
|
997cbdfe
zhouahaihai
技能养成
|
140
141
|
local level = talent:getv(index, 0)
|
b57f0bae
gaofengduan
fix hero talent
|
142
|
if level >= #curData then return 5 end
|
997cbdfe
zhouahaihai
技能养成
|
143
144
145
|
local talentData = curData[level]
if not talentData then return end
|
b57f0bae
gaofengduan
fix hero talent
|
146
147
148
149
|
local cost = talentData.money:toNumMap()
local cost2 = talentData.cost:toNumMap()
for k,v in pairs(cost2) do
cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
150
|
end
|
b57f0bae
gaofengduan
fix hero talent
|
151
|
if not role:checkItemEnough(cost) then return 6 end
|
3133cb76
zhouhaihai
日志
|
152
|
role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
|
997cbdfe
zhouahaihai
技能养成
|
153
154
155
156
157
158
159
160
161
162
163
|
talent = talent:incrv(index, 1)
--是否进阶
local max = true
for i = 1, 4 do
if talent:getv(i, 0) < #curData then
max = false
break
end
end
if max then
|
b9bd5cb6
zhouahaihai
天赋阶段 bug
|
164
|
talent = talent:setv(0, curStage + 1)
|
997cbdfe
zhouahaihai
技能养成
|
165
166
167
168
169
|
for i = 1, 4 do
talent = talent:setv(i, 0)
end
end
hero:updateProperty({field = "talent", value = talent})
|
53e8037e
zhouhaihai
任务
|
170
171
172
173
174
175
176
177
|
local aheadLevel = 0
for i = 1, talent:getv(0, 1) - 1 do
aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i]
end
aheadLevel = aheadLevel + talent:getv(index, 0)
role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel})
|
3133cb76
zhouhaihai
日志
|
178
179
|
hero:log({desc = "talent", int1 = index, int2 = talent:getv(index, 0)})
|
997cbdfe
zhouahaihai
技能养成
|
180
181
182
183
|
SendPacket(actionCodes.Hero_talentRpc, '')
return true
end
|
be9c9ca6
zhouahaihai
角色评论
|
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
|
-- 暂时没有这个功能
function _M.likeHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local result = {status = 0}
local isLike = false
local hadLike = role:getProperty("likeHero"):toArray(true, "=")
for _, v in pairs(hadLike) do
if v == heroType then
isLike = true
break
end
end
if isLike then
result.status = 1
else
redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
table.insert(hadLike, heroType)
role:setProperty("likeHero", table.concat(hadLike, "="))
end
SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
return true
end
local RankLikeNum = 5 --热度显示几个
local TimeLikeNum = 95 -- 时间显示几个
local function getCommentKey(heroType)
return {
commentListKey = string.format("list:%d:herocomments", heroType),
commentRankKey = string.format("rank:%d:herocomments", heroType),
commentKey = string.format("hero:%d:comments", heroType),
}
end
local function trimComment(heroType, commentId) -- 剪裁 CommentList
local commentKey = getCommentKey(heroType)
local redret = redisproxy:pipelining(function (red)
red:lpush(commentKey.commentListKey, commentId)
red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
end)
local hots = {}
for _, hot in pairs(redret[4]) do
hots[hot] = 1
end
redisproxy:pipelining(function (red)
local needDel = {}
for _, tempId in pairs(redret[2]) do
if not hots[tempId] then
table.insert(needDel, tempId)
end
end
if #needDel > 0 then
red:zrem(commentKey.commentRankKey, table_unpack(needDel))
red:hdel(commentKey.commentKey, table_unpack(needDel))
end
end)
end
function _M.commentHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local content = msg.content
local result = {status = 0} -- status 0 成功 1 已经评论过了
local curStutus = role.dailyData:getProperty("commentHero")
if curStutus:getv(heroType, 0) ~= 0 then
result.status = 1
else
local commentKey = getCommentKey(heroType)
|
da898074
zhouhaihai
pvp 高级领奖
|
258
|
local SERV = string.format(".NAMED%d", math.random(1, 5))
|
be9c9ca6
zhouahaihai
角色评论
|
259
260
261
262
263
264
|
local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
local comment = {
|
1c35c4cf
gaofengduan
fix hero awake
|
265
|
commentId = commentId,
|
be9c9ca6
zhouahaihai
角色评论
|
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
|
content = content,
roleId = role:getProperty("id"),
name = role:getProperty("name"),
-- time = skynet.timex()
}
redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
trimComment(heroType, commentId)
comment.like = 0
result.comment = comment
role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
end
SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
return true
end
function _M.getCommentsRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local list = {} -- 评论列表
local commentKey = getCommentKey(heroType)
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
red:hget("hero:like", "hero:"..heroType)
red:lrange(commentRoleKey, 0, 999)
end)
local likeMap = {}
local idList = {}
local liked = {}
for i = 1, #redret[2], 2 do
likeMap[redret[2][i]] = redret[2][i + 1]
if i < RankLikeNum * 2 then
table.insert(idList, redret[2][i])
end
end
for i = 1, #redret[1] do
table.insert(idList, redret[1][i])
end
for i = 1, #redret[4] do
liked[redret[4][i]] = 1
end
local commentData = redisproxy:pipelining(function (red)
for _, commentId in ipairs(idList) do
red:hget(commentKey.commentKey, commentId)
end
end)
for _, commentS in ipairs(commentData or {}) do
local comment = json.decode(commentS)
comment.like = likeMap[tostring(comment.commentId)] or 0
comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
table.insert(list, comment)
end
SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
return true
end
function _M.likeCommentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actType = msg.actType -- 1 顶 2 踩
local heroType = msg.type
local commentId = msg.commentId --评论id
local commentKey = getCommentKey(heroType)
local add = 0
if actType == 1 then
add = 1
elseif actType == 2 then
add = -1
else
|
1c35c4cf
gaofengduan
fix hero awake
|
340
|
return
|
be9c9ca6
zhouahaihai
角色评论
|
341
342
|
end
|
1c35c4cf
gaofengduan
fix hero awake
|
343
344
|
local result = {status = 0}
local commentIndex = heroType .. ":" .. commentId
|
be9c9ca6
zhouahaihai
角色评论
|
345
346
|
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
|
1c35c4cf
gaofengduan
fix hero awake
|
347
|
red:hexists(commentKey.commentKey, commentId)
|
be9c9ca6
zhouahaihai
角色评论
|
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
|
red:lrem(commentRoleKey, 1, commentIndex)
red:lpush(commentRoleKey, commentIndex)
red:ltrim(commentRoleKey, 0, 999)
end)
if (tonumber(redret[2]) or 0) > 0 then
result.status = 1
else
if redret[1] == 1 then-- 查不到也返回ture
local redret2 = redisproxy:pipelining(function (red)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
red:zincrby(commentKey.commentRankKey, add, commentId)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
end)
local out = {}
for _, v in pairs(redret2[1]) do
out[v] = 1
end
local new = {}
for _, v in pairs(redret2[3]) do
if out[v] then
out[v] = nil
else
new[v] = 1
end
end
for tempId, _ in pairs(out) do
trimComment(heroType, tempId)
end
redisproxy:pipelining(function (red)
for tempId, _ in pairs(new) do
red:lrem(commentKey.commentListKey, 0, tempId)
end
end)
end
end
SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
return true
end
|
14f1591b
zhouhaihai
删除好感度相关
|
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
|
-- function _M.loveItemRpc(agent, data)
-- local role = agent.role
-- local msg = MsgPack.unpack(data)
-- local hero = role.heros[msg.heroId]
-- if not hero then
-- return
-- end
-- local curL = hero:getProperty("loveL")
-- local curExp = hero:getProperty("loveExp")
-- local curType = hero:getProperty("type")
-- local curPlus = csvdb["unit_love_plusCsv"][curType]
-- if not curPlus then
-- return
-- end
-- if curL >= curPlus.limit then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 1})) --已满级
-- return true
-- end
-- local curEffect = csvdb["unit_love_effectCsv"][curL]
-- if not curEffect then
-- return
-- end
-- if curExp >= curEffect.loveValue and not msg.bBreak then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 2})) --当前等级经验已满
-- return true
-- end
-- if msg.bBreak then
-- local cost = curEffect.cost:toArray(true, "=")
-- if not role:checkItemEnough({[cost[1]] = cost[2]}) then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 3, itemId = cost[1]})) --物品不足
-- return true
-- end
-- role:costItems({[cost[1]] = cost[2]})
-- local newLevel = curL + 1
-- hero:updateProperty({field = "loveL", value = newLevel})
-- hero:updateProperty({field = "loveExp", value = 0})
-- if role:getProperty("loveStatus"):getv(curType, 0) < newLevel then
-- role:changeUpdates({{type = "loveStatus", field = curType, value = newLevel}}) -- 总的
-- end
-- role:checkTaskEnter("LoveBreak", {heroType = curType, loveL = newLevel})
-- else
-- local delta = globalCsv.unit_love_presentValue[msg.itemId]
-- if not delta then
-- return
-- end
-- if not role:checkItemEnough({[msg.itemId] = 1}) then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 3, itemId = msg.itemId}))
-- return true
-- end
-- local newExp = curExp + delta
-- if newExp > curEffect.loveValue then
-- newExp = curEffect.loveValue
-- end
-- role:costItems({[msg.itemId] = 1})
-- hero:updateProperty({field = "loveExp", value = newExp})
-- end
-- SendPacket(actionCodes.Hero_loveItemRpc, "")
-- return true
-- end
-- function _M.loveTaskRpc(agent, data)
-- local role = agent.role
-- local msg = MsgPack.unpack(data)
-- local hero = role.heros[msg.id]
-- if not hero then return end
-- local curL = hero:getProperty("loveL")
-- local curExp = hero:getProperty("loveExp")
-- local curType = hero:getProperty("type")
-- local curPlus = csvdb["unit_love_plusCsv"][curType]
-- if not curPlus or curL >= curPlus.limit then return end
-- local curEffect = csvdb["unit_love_effectCsv"][curL]
-- if not curEffect or curExp < curEffect.loveValue then return end
-- local lastEffect = csvdb["unit_love_effectCsv"][curL + 1]
-- local newExp = curExp - curEffect.loveValue
-- if lastEffect and curL + 1 < curPlus.limit then
-- if newExp >= lastEffect.loveValue then
-- -- todo 发任务
-- end
-- else
-- newExp = 0
-- end
-- local newLevel = curL + 1
-- hero:updateProperty({field = "loveExp", value = newExp})
-- hero:updateProperty({field = "loveL", value = newLevel})
-- if role:getProperty("loveStatus"):getv(curType, 0) < newLevel then
-- role:changeUpdates({{type = "loveStatus", field = curType, value = newLevel}}) -- 总的
-- end
-- role:checkTaskEnter("LoveBreak", {heroType = curType, loveL = newLevel})
-- SendPacket(actionCodes.Hero_loveTaskRpc, "")
-- return true
-- end
|
6947e382
zhouahaihai
好感度, 皮肤
|
489
|
|
312b9db5
zhouahaihai
背包
|
490
491
492
493
494
495
496
497
498
499
500
501
502
503
|
function _M.createHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
local unitData = csvdb["unitCsv"][heroType]
if not unitData then return end
local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
if not cost then return end
if role:getItemCount(heroType) < cost then return end
for _, hero in pairs(role.heros) do
if hero:getProperty("type") == heroType then return end
end
|
3133cb76
zhouhaihai
日志
|
504
505
|
role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
|
312b9db5
zhouahaihai
背包
|
506
507
508
509
510
|
SendPacket(actionCodes.Hero_createHeroRpc, "")
return true
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
511
|
-- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
|
24d77701
gaofengduan
fix equip
|
512
|
function _M.referEquipsRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
513
514
515
516
517
518
519
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local equips = msg.equips
if not equips or not next(equips) then return 11 end
|
056c01a0
zhouhaihai
简化装备
|
520
521
522
523
524
|
for typ = 1, 4 do -- 4件装备
if equips[typ] and equips[typ] ~= 0 then
if role:getEquipCount(typ, equips[typ]) <= 0 then
return
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
525
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
526
|
end
|
056c01a0
zhouhaihai
简化装备
|
527
528
529
530
|
local curEquip = hero:getProperty("equip")
for typ = 1, 4 do -- 4件装备
if equips[typ] then
local cur = curEquip:getv(typ, 0)
|
ee999bde
zhouhaihai
零件优化
|
531
532
|
if cur ~= equips[typ] then
if equips[typ] == 0 then
|
056c01a0
zhouhaihai
简化装备
|
533
|
curEquip = curEquip:delk(typ)
|
ee999bde
zhouhaihai
零件优化
|
534
|
else
|
3133cb76
zhouhaihai
日志
|
535
|
role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
|
056c01a0
zhouhaihai
简化装备
|
536
537
|
curEquip = curEquip:setv(typ, equips[typ])
end
|
ee999bde
zhouhaihai
零件优化
|
538
539
|
if cur ~= 0 then
|
3133cb76
zhouhaihai
日志
|
540
|
role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
|
ee999bde
zhouhaihai
零件优化
|
541
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
542
543
|
end
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
544
|
end
|
056c01a0
zhouhaihai
简化装备
|
545
546
547
|
-- 更新角色
hero:updateProperty({field = "equip", value = curEquip})
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
548
549
550
551
|
SendPacket(actionCodes.Hero_referEquipsRpc, "")
return true
end
|
ee3ac0b5
gaofengduan
fix magic
|
552
553
|
-- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
function _M.referRunesRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
554
555
556
557
558
559
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local runes = msg.runes
if not runes or not next(runes) then return 11 end
|
ee3ac0b5
gaofengduan
fix magic
|
560
|
|
ee999bde
zhouhaihai
零件优化
|
561
562
563
564
565
|
for typ = 1, 6 do
if runes[typ] and runes[typ] ~= 0 then
local ownRune = role.runeBag[runes[typ]]
if not ownRune then return end
if ownRune:getProperty("refer") ~= 0 then return end
|
ee3ac0b5
gaofengduan
fix magic
|
566
567
|
end
end
|
ee999bde
zhouhaihai
零件优化
|
568
569
570
571
572
573
574
575
576
577
|
local curRune = hero:getProperty("rune")
for typ = 1, 6 do
if runes[typ] then
local cur = curRune:getv(typ, 0)
if cur ~= runes[typ] then
if runes[typ] == 0 then
curRune = curRune:delk(typ)
else
local newRune = role.runeBag[runes[typ]]
newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
|
4ea1b5ac
zhouhaihai
穿戴零件
|
578
|
curRune = curRune:setv(typ, runes[typ])
|
ee999bde
zhouhaihai
零件优化
|
579
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
580
|
|
ee999bde
zhouhaihai
零件优化
|
581
582
583
584
585
586
|
if cur ~= 0 then
local oldR = role.runeBag[cur]
if oldR then
oldR:updateProperty({field = "refer",value = 0})
end
end
|
ee3ac0b5
gaofengduan
fix magic
|
587
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
588
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
589
|
end
|
4ea1b5ac
zhouhaihai
穿戴零件
|
590
|
hero:updateProperty({field = "rune", value = curRune})
|
ee3ac0b5
gaofengduan
fix magic
|
591
|
SendPacket(actionCodes.Hero_referRunesRpc, "")
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
592
593
594
|
return true
end
|
3b069d52
zhouhaihai
增加获取 food 后台
|
595
596
597
598
599
600
601
602
603
604
605
606
|
function _M.createHeroRandomRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local itemData = csvdb["itemCsv"][itemId]
if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
local cost = globalCsv.unit_fragment_cost[itemData.quality]
if not cost or role:getItemCount(itemId) < cost then return end
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
if not randomData then return end
|
007af97e
zhouhaihai
item_random 结构更改
|
607
|
local temp = randomData.gift1:randWeight(true)
|
3b069d52
zhouhaihai
增加获取 food 后台
|
608
609
610
611
612
613
614
|
if not temp or not next(temp) then return end
local reward = {}
if role:isHaveHero(temp[1]) then
reward = {[temp[1]] = cost}
else
reward = {[temp[1] + ItemStartId.Hero] = 1}
end
|
3133cb76
zhouhaihai
日志
|
615
616
|
role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
reward = role:award(reward, {log = {desc = "createHeroRandom"}})
|
3b069d52
zhouhaihai
增加获取 food 后台
|
617
618
619
620
|
SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack({reward = reward}))
return true
end
|
36482c8b
zhouhaihai
回收养成
|
621
622
623
|
function _M.getResetRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
36482c8b
zhouhaihai
回收养成
|
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
|
local hero = role.heros[msg.id]
if not hero then return end
local level = hero:getProperty("level")
local breakL = hero:getProperty("breakL")
local talent = hero:getProperty("talent")
if level <= 1 and talent == "" then return end
local reward = {}
while level > 1 do
local curData = csvdb["unit_expCsv"][level - 1]
reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
level = level - 1
end
while breakL > 0 do
local curData = csvdb["unit_breakCsv"][breakL - 1]
reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
breakL = breakL - 1
end
local stage = talent:getv(0, 1)
local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp]
while stage > 0 do
local curData = csvdb["unit_talentCsv"][stage]
for level = math.max(table.unpack(tlevel)), 1, -1 do
local add = 0
for i = 1, 4 do
if tlevel[i] == level then
add = add + 1
tlevel[i] = tlevel[i] - 1
end
end
local talentData = curData[level - 1]
for itemId, count in pairs(talentData.money:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count * add
end
for idx , count in pairs(talentData.cost:toNumMap()) do
reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add
end
end
stage = stage - 1
curData = csvdb["unit_talentCsv"][stage]
if curData then
tlevel = {#curData, #curData, #curData, #curData}
end
end
hero:updateProperty({field = "level", value = level})
hero:updateProperty({field = "breakL", value = breakL})
hero:updateProperty({field = "talent", value = ""})
|
3133cb76
zhouhaihai
日志
|
681
|
hero:log({desc = "resetHero"})
|
36482c8b
zhouhaihai
回收养成
|
682
683
684
685
|
for itemId, count in pairs(reward) do
reward[itemId] = math.floor(count * globalCsv.unit_back_discount)
end
|
3133cb76
zhouhaihai
日志
|
686
|
reward = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
|
36482c8b
zhouhaihai
回收养成
|
687
688
689
690
691
|
SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack({reward = reward}))
return true
end
|
058a0cbb
zhouhaihai
抽卡
|
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
|
local function randomDrawCondition(pool, condition)
local value = {}
for idx, field in ipairs(condition) do
local lpool = {}
local curIdx = 1
while pool[field .. "_" .. curIdx] do
table.insert(lpool, {pool[field .. "_" .. curIdx]})
curIdx = curIdx + 1
end
if next(lpool) then
value[idx] = math.randWeight(lpool, 1)
end
end
return value
end
local function fillDrawPool(curPool, resultPool, isNeedFunc)
for itemId, oneData in pairs(csvdb["build_poolCsv"]) do
if oneData["pool_" .. curPool] and oneData["pool_" .. curPool] ~= "" then
local itemData = csvdb["itemCsv"][itemId]
if itemData and isNeedFunc(itemData) then
|
b9659961
zhouhaihai
pool bug
|
715
|
for _, one in ipairs(oneData["pool_" .. curPool]:toTableArray(true)) do
|
058a0cbb
zhouhaihai
抽卡
|
716
717
718
719
720
721
722
723
724
725
726
|
table.insert(resultPool, {itemId, one[1], one[2]}) -- itemId, count, 概率
end
end
end
end
end
function _M.drawHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
727
|
if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
|
058a0cbb
zhouhaihai
抽卡
|
728
729
730
731
|
local pool = msg.pool -- 1 2 3
local drawType = msg.type -- 1 单抽 2 十连
local buildTypeData = csvdb["build_typeCsv"][pool]
|
1976004f
zhouhaihai
测试
|
732
|
if not buildTypeData then return 1 end
|
058a0cbb
zhouhaihai
抽卡
|
733
734
735
736
737
|
local costs = {{"draw_card", "draw_coin"}, {"draw10_card", "draw10_coin"}} -- 抽取消耗
local drawCount = {1, 10} -- 抽取次数
local costT = costs[drawType]
|
1976004f
zhouhaihai
测试
|
738
|
if not costT then return 2 end
|
058a0cbb
zhouhaihai
抽卡
|
739
740
741
742
|
local cost = buildTypeData[costT[1]]:toNumMap()
if not role:checkItemEnough(cost) then
cost = buildTypeData[costT[2]]:toNumMap()
if not role:checkItemEnough(cost) then
|
1976004f
zhouhaihai
测试
|
743
|
return 3
|
058a0cbb
zhouhaihai
抽卡
|
744
745
746
747
748
749
750
751
752
753
|
end
end
-- 开始抽
local rateTypes = {"unitRate", "fragmentRate", "itemRate"}
local typePool = {}
for _, rateType in ipairs(rateTypes) do
table.insert(typePool, {buildTypeData[rateType]})
end
|
058a0cbb
zhouhaihai
抽卡
|
754
755
756
757
|
local resultPool = {}
local fillPoolFunc = {
|
a35233c6
zhouhaihai
保底和回馈
|
758
|
unitRate = function(fixRare, fixCamp, fixJob)
|
058a0cbb
zhouhaihai
抽卡
|
759
760
|
local condition = {"rare", "camp", "job"}
local values = randomDrawCondition(csvdb["build_unitCsv"][pool], condition)
|
a35233c6
zhouhaihai
保底和回馈
|
761
762
763
|
values[1] = fixRare or values[1]
values[2] = fixCamp or values[2]
values[3] = fixJob or values[3]
|
058a0cbb
zhouhaihai
抽卡
|
764
765
766
767
768
769
770
771
772
773
|
fillDrawPool(pool, resultPool, function(itemData)
if itemData.type ~= ItemType.Hero then return end
local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
if not heroData then return end
for idx, field in ipairs(condition) do
if heroData[field] ~= values[idx] then return end
end
return true
end)
end,
|
a35233c6
zhouhaihai
保底和回馈
|
774
|
fragmentRate = function(fixRare, fixCamp, fixJob)
|
058a0cbb
zhouhaihai
抽卡
|
775
776
|
local condition = {"rare", "camp", "job"}
local values = randomDrawCondition(csvdb["build_fragmentCsv"][pool], condition)
|
a35233c6
zhouhaihai
保底和回馈
|
777
778
779
|
values[1] = fixRare or values[1]
values[2] = fixCamp or values[2]
values[3] = fixJob or values[3]
|
058a0cbb
zhouhaihai
抽卡
|
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
|
fillDrawPool(pool, resultPool, function(itemData)
if itemData.type ~= ItemType.HeroFragment then return end
local heroData = csvdb["unitCsv"][itemData.id]
if not heroData then return end
for idx, field in ipairs(condition) do
if heroData[field] ~= values[idx] then return end
end
return true
end)
end,
itemRate = function()
fillDrawPool(pool, resultPool, function(itemData)
if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.Hero then return end
return true
end)
end,
}
|
3133cb76
zhouhaihai
日志
|
798
|
role:costItems(cost, {log = {desc = "drawHero", short1 = pool}})
|
a35233c6
zhouhaihai
保底和回馈
|
799
|
local floorHeroCount = role:getProperty("floorHero")[pool] or 0
|
058a0cbb
zhouhaihai
抽卡
|
800
|
|
53e8037e
zhouhaihai
任务
|
801
|
local ssrCount = 0
|
058a0cbb
zhouhaihai
抽卡
|
802
803
|
local reward = {}
for i = 1, drawCount[drawType] do
|
a35233c6
zhouhaihai
保底和回馈
|
804
|
floorHeroCount = floorHeroCount + 1
|
216fb30d
zhouhaihai
连抽 bug
|
805
806
|
resultPool = {}
|
a35233c6
zhouhaihai
保底和回馈
|
807
|
local isFloorBack = globalCsv.draw_floor_back_counts[pool] and floorHeroCount >= globalCsv.draw_floor_back_counts[pool]
|
db8e475e
zhouhaihai
抽奖
|
808
|
while not next(resultPool) do
|
a35233c6
zhouhaihai
保底和回馈
|
809
810
811
812
813
814
815
|
local rateType
if isFloorBack then
rateType = 1 --保底英雄
else
rateType = math.randWeight(typePool, 1)
end
|
db8e475e
zhouhaihai
抽奖
|
816
|
if not fillPoolFunc[rateTypes[rateType]] then return 4 end
|
a35233c6
zhouhaihai
保底和回馈
|
817
818
819
820
821
|
if isFloorBack then
fillPoolFunc[rateTypes[rateType]](4) -- 保底
else
fillPoolFunc[rateTypes[rateType]]()
end
|
db8e475e
zhouhaihai
抽奖
|
822
823
824
825
826
|
end
local idx = math.randWeight(resultPool, 3)
local temp = resultPool[idx]
local itemData = csvdb["itemCsv"][temp[1]]
|
53e8037e
zhouhaihai
任务
|
827
828
829
|
if itemData.type == ItemType.Hero and itemData.quality == 4 then
ssrCount = ssrCount + 1
|
a35233c6
zhouhaihai
保底和回馈
|
830
|
floorHeroCount = 0
|
53e8037e
zhouhaihai
任务
|
831
832
|
end
|
db8e475e
zhouhaihai
抽奖
|
833
834
835
836
|
if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare] * temp[2]
|
3133cb76
zhouhaihai
日志
|
837
|
role:award({[fragId] = count}, {log = {desc = "drawHero", short1 = pool}})
|
db8e475e
zhouhaihai
抽奖
|
838
839
|
table.insert(reward, {id = fragId, count = count, from = temp[1], fcount = temp[2]})
else
|
3133cb76
zhouhaihai
日志
|
840
|
role:award({[temp[1]] = temp[2]}, {log = {desc = "drawHero", short1 = pool}})
|
db8e475e
zhouhaihai
抽奖
|
841
|
table.insert(reward, {id = temp[1], count = temp[2]})
|
058a0cbb
zhouhaihai
抽卡
|
842
843
844
|
end
end
|
a35233c6
zhouhaihai
保底和回馈
|
845
846
847
848
849
850
|
if globalCsv.draw_floor_back_counts[pool] then
local floorHero = role:getProperty("floorHero")
floorHero[pool] = floorHeroCount
role:updateProperty({field = "floorHero", value = floorHero})
end
|
aef8ca87
zhouhaihai
两个bug
|
851
852
853
854
855
|
if pool == 1 then
local repayHero = role:getProperty("repayHero")
repayHero = math.min(globalCsv.draw_super_repay_count, repayHero + drawCount[drawType])
role:updateProperty({field = "repayHero", value = repayHero})
end
|
a35233c6
zhouhaihai
保底和回馈
|
856
|
|
53e8037e
zhouhaihai
任务
|
857
858
859
860
|
role:checkTaskEnter("DrawHero", {pool = pool, count = drawCount[drawType]})
if ssrCount > 0 then
role:checkTaskEnter("DrawSSR", {count = ssrCount})
end
|
3133cb76
zhouhaihai
日志
|
861
|
role:log("hero_action", {desc = "drawHero", short1 = pool, int1 = drawCount[drawType]})
|
058a0cbb
zhouhaihai
抽卡
|
862
863
864
865
|
SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
return true
end
|
a35233c6
zhouhaihai
保底和回馈
|
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
|
function _M.repayHeroRpc(agent, data)
local role = agent.role
local repayHero = role:getProperty("repayHero")
if repayHero < globalCsv.draw_super_repay_count then
return
end
role:updateProperty({field = "repayHero", value = 0})
local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
local reward = {}
local itemData = csvdb["itemCsv"][id]
if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare]
|
3133cb76
zhouhaihai
日志
|
883
|
role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
|
a35233c6
zhouhaihai
保底和回馈
|
884
885
|
reward = {id = fragId, count = count, from = id, fcount = 1}
else
|
3133cb76
zhouhaihai
日志
|
886
|
role:award({[id] = 1}, {log = {desc = "heroRepay"}})
|
a35233c6
zhouhaihai
保底和回馈
|
887
888
|
reward = {id = id, count = 1}
end
|
3133cb76
zhouhaihai
日志
|
889
|
role:log("hero_action", {desc = "heroRepay"})
|
a35233c6
zhouhaihai
保底和回馈
|
890
891
892
893
|
SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
return true
end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
894
|
return _M
|