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zhouahaihai
角色升级 。gm
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
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be9c9ca6
zhouahaihai
角色评论
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local table_unpack = table.unpack
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0a07bdd9
zhouahaihai
角色升级 。gm
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local _M = {}
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058a0cbb
zhouhaihai
抽卡
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c59e058b
zhouhaihai
新一批日志记录
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local function getChangeAttrJson(oldAttr, newAttr)
local change = {}
for k, v in pairs(newAttr) do
change[k] = v - oldAttr[k]
change[k] = math.ceil(change[k])
if change[k] == 0 then
change[k] = nil
end
end
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zhouhaihai
日志新一批
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return change
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zhouhaihai
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end
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zhouahaihai
角色升级 。gm
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function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
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zhouhaihai
回收养成
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zhouahaihai
角色升级 。gm
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local hero = role.heros[msg.id]
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gaofengduan
fix hero awake
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if not hero then return 1 end
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zhouahaihai
角色升级 。gm
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gaofengduan
fix hero awake
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if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
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zhouahaihai
技能养成
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local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
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gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 3 end
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zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
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zhouhaihai
新一批日志记录
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local oldAttr = hero:getTotalAttrs()
local oldBattleV = hero:getProperty("battleV")
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zhouahaihai
角色升级 。gm
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hero:updateProperty({field = "level", delta = 1})
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1c35c4cf
gaofengduan
fix hero awake
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zhouhaihai
新一批日志记录
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role:log("hero_upgrade", {
hero_id = hero:getProperty("type"), --英雄ID
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zhouhaihai
日志新一批
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hero_upgrade_cost = cost, -- 英雄升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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zhouhaihai
新一批日志记录
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hero_upgrade_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄升级效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
hero_upgrade_type = 0, -- 英雄升级方式,连续升级:1,单击升级:0
hero_upgrade_score = hero:getProperty("battleV"), -- 英雄升级后评分
hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分
})
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3133cb76
zhouhaihai
日志
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chenyueqi
服务器记录控制引导过程
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if hero:getProperty("type") == 103 then
role:finishGuide(7)
end
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任务
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role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
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zhouahaihai
角色升级 。gm
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SendPacket(actionCodes.Hero_levelUpRpc, '')
return true
end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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function _M.breakRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero awake
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if not hero then return 1 end
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zhouahaihai
增加item 以及 角色突破
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fix hero awake
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if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
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local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
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zhouahaihai
技能养成
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local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
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gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 4 end
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zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
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zhouhaihai
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local oldAttr = hero:getTotalAttrs()
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zhouahaihai
增加item 以及 角色突破
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hero:updateProperty({field = "breakL", delta = 1})
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gaofengduan
fix hero awake
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zhouhaihai
新一批日志记录
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role:log("hero_break", {
hero_id = hero:getProperty("type"), --英雄ID
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zhouhaihai
日志新一批
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hero_break_cost = cost, -- 英雄突破消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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hero_break_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
hero_break_level = hero:getMaxLevel(), -- 英雄突破后等级上限
})
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3133cb76
zhouhaihai
日志
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zhouahaihai
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SendPacket(actionCodes.Hero_breakRpc, '')
return true
end
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0a07bdd9
zhouahaihai
角色升级 。gm
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zhouahaihai
技能养成
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function _M.wakeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero awake
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if not hero then return 1 end
if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
local typ = hero:getProperty("type")
local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
if not wakeData then return 3 end
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15cba0bf
zhouhaihai
修改天赋升级消耗
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local costMaterial = wakeData.costMaterial:toArray(true,"=")
local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
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gaofengduan
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if not role:checkItemEnough(cost) then
return 4
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zhouahaihai
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end
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fix hero awake
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role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
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zhouhaihai
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local oldAttr = hero:getTotalAttrs()
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hero:updateProperty({field = "wakeL", delta = 1})
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zhouhaihai
任务
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local curLevel = hero:getProperty("wakeL")
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role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
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zhouhaihai
任务
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if curLevel == 4 then -- 解锁cg
role:checkTaskEnter("WakeCG", {heroType = typ})
end
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zhouhaihai
日志
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role:log("hero_rise", {
hero_id = typ, --英雄ID
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hero_rise_cost = cost, --英雄觉醒消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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hero_rise_score = hero:getProperty("battleV"), --英雄觉醒后评分提升
hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
})
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zhouahaihai
技能养成
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SendPacket(actionCodes.Hero_wakeRpc, '')
return true
end
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zhouahaihai
技能养成
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function _M.talentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero talent
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if not hero then return 1 end
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local index = msg.index -- 第几个天赋
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zhouhaihai
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local need = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1}
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fix hero talent
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if not need[index] then return 2 end
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zhouahaihai
技能养成
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zhouhaihai
天赋bug
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local talent = hero:getProperty("talent")
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zhouahaihai
技能养成
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local curStage = talent:getv(0, 1)
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gaofengduan
fix hero awake
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local curData = csvdb["unit_talentCsv"][curStage]
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gaofengduan
fix hero talent
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if not curData then return 4 end
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zhouhaihai
新一批日志记录
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local oldSkillLv = hero:getSkillLevel(1)
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zhouahaihai
技能养成
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zhouhaihai
新一批日志记录
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local cost = {}
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zhouhaihai
角色新突破 冒险优化点击地块
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if index == 0 then
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角色新突破 冒险优化点击地块
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--是否进阶
local max = true
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for i = 1, 4 do
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if talent:getv(i, 0) < #curData then
max = false
break
end
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end
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zhouhaihai
角色新突破 冒险优化点击地块
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if max then
talent = talent:setv(0, curStage + 1)
for i = 1, 4 do
talent = talent:setv(i, 0)
end
else
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天赋bug 日志调整
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return 12
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zhouhaihai
角色新突破 冒险优化点击地块
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end
else
local level = talent:getv(index, 0)
if level >= #curData then return 5 end
local talentData = curData[level]
if not talentData then return end
if talentData.lvRequire > hero:getProperty("level") then return 6 end
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zhouhaihai
新一批日志记录
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cost = talentData.money:toNumMap()
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local cost2 = talentData.cost:toNumMap()
for k,v in pairs(cost2) do
cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v
end
if not role:checkItemEnough(cost) then return 6 end
role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
talent = talent:incrv(index, 1)
local aheadLevel = 0
for i = 1, talent:getv(0, 1) - 1 do
aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i]
end
aheadLevel = aheadLevel + talent:getv(index, 0)
role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel})
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zhouahaihai
技能养成
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end
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zhouhaihai
任务
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zhouhaihai
角色新突破 冒险优化点击地块
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hero:updateProperty({field = "talent", value = talent})
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zhouhaihai
任务
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c59e058b
zhouhaihai
新一批日志记录
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role:log("hero_talent", {
hero_id = hero:getProperty("type"), --英雄ID
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zhouhaihai
日志新一批
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hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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zhouhaihai
新一批日志记录
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hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级
hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级
})
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zhouhaihai
日志
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SendPacket(actionCodes.Hero_talentRpc, '')
return true
end
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zhouahaihai
角色评论
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-- 暂时没有这个功能
function _M.likeHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local result = {status = 0}
local isLike = false
local hadLike = role:getProperty("likeHero"):toArray(true, "=")
for _, v in pairs(hadLike) do
if v == heroType then
isLike = true
break
end
end
if isLike then
result.status = 1
else
redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
table.insert(hadLike, heroType)
role:setProperty("likeHero", table.concat(hadLike, "="))
end
SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
return true
end
local RankLikeNum = 5 --热度显示几个
local TimeLikeNum = 95 -- 时间显示几个
local function getCommentKey(heroType)
return {
commentListKey = string.format("list:%d:herocomments", heroType),
commentRankKey = string.format("rank:%d:herocomments", heroType),
commentKey = string.format("hero:%d:comments", heroType),
}
end
local function trimComment(heroType, commentId) -- 剪裁 CommentList
local commentKey = getCommentKey(heroType)
local redret = redisproxy:pipelining(function (red)
red:lpush(commentKey.commentListKey, commentId)
red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
end)
local hots = {}
for _, hot in pairs(redret[4]) do
hots[hot] = 1
end
redisproxy:pipelining(function (red)
local needDel = {}
for _, tempId in pairs(redret[2]) do
if not hots[tempId] then
table.insert(needDel, tempId)
end
end
if #needDel > 0 then
red:zrem(commentKey.commentRankKey, table_unpack(needDel))
red:hdel(commentKey.commentKey, table_unpack(needDel))
end
end)
end
function _M.commentHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local content = msg.content
local result = {status = 0} -- status 0 成功 1 已经评论过了
local curStutus = role.dailyData:getProperty("commentHero")
if curStutus:getv(heroType, 0) ~= 0 then
result.status = 1
else
local commentKey = getCommentKey(heroType)
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zhouhaihai
抽英雄
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local SERV = string.format(".chated%d", math.random(1, 5))
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be9c9ca6
zhouahaihai
角色评论
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local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
local comment = {
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gaofengduan
fix hero awake
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commentId = commentId,
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zhouahaihai
角色评论
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content = content,
roleId = role:getProperty("id"),
name = role:getProperty("name"),
-- time = skynet.timex()
}
redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
trimComment(heroType, commentId)
comment.like = 0
result.comment = comment
role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
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c59e058b
zhouhaihai
新一批日志记录
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role:log("hero_note", {
hero_id = heroType, -- 英雄ID
hero_note_action = 0, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
hero_note_id = commentId, -- 操作的评价ID
hero_note_text = content, -- 操作的评价内容
})
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be9c9ca6
zhouahaihai
角色评论
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322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
|
end
SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
return true
end
function _M.getCommentsRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local list = {} -- 评论列表
local commentKey = getCommentKey(heroType)
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
red:hget("hero:like", "hero:"..heroType)
red:lrange(commentRoleKey, 0, 999)
end)
local likeMap = {}
local idList = {}
local liked = {}
for i = 1, #redret[2], 2 do
likeMap[redret[2][i]] = redret[2][i + 1]
if i < RankLikeNum * 2 then
table.insert(idList, redret[2][i])
end
end
for i = 1, #redret[1] do
table.insert(idList, redret[1][i])
end
for i = 1, #redret[4] do
liked[redret[4][i]] = 1
end
local commentData = redisproxy:pipelining(function (red)
for _, commentId in ipairs(idList) do
red:hget(commentKey.commentKey, commentId)
end
end)
for _, commentS in ipairs(commentData or {}) do
local comment = json.decode(commentS)
comment.like = likeMap[tostring(comment.commentId)] or 0
comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
table.insert(list, comment)
end
SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
return true
end
function _M.likeCommentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actType = msg.actType -- 1 顶 2 踩
local heroType = msg.type
local commentId = msg.commentId --评论id
local commentKey = getCommentKey(heroType)
local add = 0
if actType == 1 then
add = 1
elseif actType == 2 then
add = -1
else
|
1c35c4cf
gaofengduan
fix hero awake
|
372
|
return
|
be9c9ca6
zhouahaihai
角色评论
|
373
374
|
end
|
1c35c4cf
gaofengduan
fix hero awake
|
375
376
|
local result = {status = 0}
local commentIndex = heroType .. ":" .. commentId
|
be9c9ca6
zhouahaihai
角色评论
|
377
378
|
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
|
c59e058b
zhouhaihai
新一批日志记录
|
379
|
red:hget(commentKey.commentKey, commentId)
|
be9c9ca6
zhouahaihai
角色评论
|
380
381
382
383
384
385
386
|
red:lrem(commentRoleKey, 1, commentIndex)
red:lpush(commentRoleKey, commentIndex)
red:ltrim(commentRoleKey, 0, 999)
end)
if (tonumber(redret[2]) or 0) > 0 then
result.status = 1
else
|
c59e058b
zhouhaihai
新一批日志记录
|
387
388
|
if redret[1] then-- 查不到也返回ture
local comment = json.decode(redret[1])
|
be9c9ca6
zhouahaihai
角色评论
|
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
|
local redret2 = redisproxy:pipelining(function (red)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
red:zincrby(commentKey.commentRankKey, add, commentId)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
end)
local out = {}
for _, v in pairs(redret2[1]) do
out[v] = 1
end
local new = {}
for _, v in pairs(redret2[3]) do
if out[v] then
out[v] = nil
else
new[v] = 1
end
end
for tempId, _ in pairs(out) do
trimComment(heroType, tempId)
end
redisproxy:pipelining(function (red)
for tempId, _ in pairs(new) do
red:lrem(commentKey.commentListKey, 0, tempId)
end
end)
|
c59e058b
zhouhaihai
新一批日志记录
|
414
415
416
417
418
419
420
|
role:log("hero_note", {
hero_id = heroType, -- 英雄ID
hero_note_action = add > 0 and 1 or 2, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
hero_note_id = commentId, -- 操作的评价ID
hero_note_text = comment.content, -- 操作的评价内容
})
|
be9c9ca6
zhouahaihai
角色评论
|
421
422
423
424
425
426
427
|
end
end
SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
return true
end
|
312b9db5
zhouahaihai
背包
|
428
429
430
431
432
433
434
435
436
437
438
439
440
441
|
function _M.createHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
local unitData = csvdb["unitCsv"][heroType]
if not unitData then return end
local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
if not cost then return end
if role:getItemCount(heroType) < cost then return end
for _, hero in pairs(role.heros) do
if hero:getProperty("type") == heroType then return end
end
|
3133cb76
zhouhaihai
日志
|
442
443
|
role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
|
312b9db5
zhouahaihai
背包
|
444
445
446
447
448
|
SendPacket(actionCodes.Hero_createHeroRpc, "")
return true
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
449
|
-- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
|
24d77701
gaofengduan
fix equip
|
450
|
function _M.referEquipsRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
451
452
453
454
455
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local equips = msg.equips
|
c59e058b
zhouhaihai
新一批日志记录
|
456
|
local isAuto = msg.isAuth
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
457
458
|
if not equips or not next(equips) then return 11 end
|
056c01a0
zhouhaihai
简化装备
|
459
460
461
462
463
|
for typ = 1, 4 do -- 4件装备
if equips[typ] and equips[typ] ~= 0 then
if role:getEquipCount(typ, equips[typ]) <= 0 then
return
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
464
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
465
|
end
|
c59e058b
zhouhaihai
新一批日志记录
|
466
467
468
469
470
|
local oldAttr = hero:getTotalAttrs()
local oldBattleV = hero:getProperty("battleV")
local wear = {}
|
056c01a0
zhouhaihai
简化装备
|
471
472
473
474
|
local curEquip = hero:getProperty("equip")
for typ = 1, 4 do -- 4件装备
if equips[typ] then
local cur = curEquip:getv(typ, 0)
|
ee999bde
zhouhaihai
零件优化
|
475
476
|
if cur ~= equips[typ] then
if equips[typ] == 0 then
|
056c01a0
zhouhaihai
简化装备
|
477
|
curEquip = curEquip:delk(typ)
|
ee999bde
zhouhaihai
零件优化
|
478
|
else
|
3133cb76
zhouhaihai
日志
|
479
|
role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
|
056c01a0
zhouhaihai
简化装备
|
480
|
curEquip = curEquip:setv(typ, equips[typ])
|
c59e058b
zhouhaihai
新一批日志记录
|
481
482
|
wear[typ] = {id = equips[typ], act = 0}
|
056c01a0
zhouhaihai
简化装备
|
483
|
end
|
ee999bde
zhouhaihai
零件优化
|
484
485
|
if cur ~= 0 then
|
3133cb76
zhouhaihai
日志
|
486
|
role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
|
c59e058b
zhouhaihai
新一批日志记录
|
487
488
|
wear[typ] = {id = cur, act = 1}
|
ee999bde
zhouhaihai
零件优化
|
489
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
490
491
|
end
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
492
|
end
|
c59e058b
zhouhaihai
新一批日志记录
|
493
|
|
056c01a0
zhouhaihai
简化装备
|
494
495
496
|
-- 更新角色
hero:updateProperty({field = "equip", value = curEquip})
|
1e9cb217
chenyueqi
服务器记录控制引导过程
|
497
498
|
role:finishGuide(23)
|
c59e058b
zhouhaihai
新一批日志记录
|
499
500
501
502
503
504
505
506
507
508
509
510
511
|
local curAttr = hero:getTotalAttrs()
local attrChange = getChangeAttrJson(oldAttr, curAttr)
for typ, data in pairs(wear) do
role:log("hero_jewel", {
hero_id = hero:getProperty("type"), --英雄ID
equip_id = data.id, --装备ID
equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1
equip_wear_part = typ, --装备部位,记录部位ID
equip_wear_result = curAttr, --装备操作后结果,记录属性变化,json格式记录,{“aa”:1234,"bb":4567}
equip_wear_change = attrChange, --装备操作变化值,记录属性变化,记录正负值,json格式记录,{“aa”:1234,"bb":-45}
equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1
})
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
512
513
514
515
|
SendPacket(actionCodes.Hero_referEquipsRpc, "")
return true
end
|
ee3ac0b5
gaofengduan
fix magic
|
516
517
|
-- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
function _M.referRunesRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
518
519
520
521
522
523
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local runes = msg.runes
if not runes or not next(runes) then return 11 end
|
ee3ac0b5
gaofengduan
fix magic
|
524
|
|
f52efe51
zhouhaihai
符文升级
|
525
|
local used = {}
|
ee999bde
zhouhaihai
零件优化
|
526
527
528
529
|
for typ = 1, 6 do
if runes[typ] and runes[typ] ~= 0 then
local ownRune = role.runeBag[runes[typ]]
if not ownRune then return end
|
f52efe51
zhouhaihai
符文升级
|
530
531
532
533
534
535
536
537
538
539
540
541
542
543
|
if ownRune:getProperty("refer") ~= 0 then
used[ownRune:getProperty("refer")] = used[ownRune:getProperty("refer")] or {}
used[ownRune:getProperty("refer")][runes[typ]] = 1
end
end
end
for cheroId, cIds in pairs(used) do
local chero = role.heros[cheroId]
local hrunes = chero:getProperty("rune")
for slot, rId in pairs(hrunes:toNumMap()) do
if cIds[rId] then
hrunes = hrunes:delk(slot)
end
|
ee3ac0b5
gaofengduan
fix magic
|
544
|
end
|
f52efe51
zhouhaihai
符文升级
|
545
|
chero:updateProperty({field = "rune", value = hrunes})
|
ee3ac0b5
gaofengduan
fix magic
|
546
|
end
|
f52efe51
zhouhaihai
符文升级
|
547
|
|
c59e058b
zhouhaihai
新一批日志记录
|
548
549
550
|
local oldAttr = hero:getTotalAttrs()
local oldBattleV = hero:getProperty("battleV")
local wear = {}
|
ee999bde
zhouhaihai
零件优化
|
551
552
553
554
555
556
557
558
559
560
|
local curRune = hero:getProperty("rune")
for typ = 1, 6 do
if runes[typ] then
local cur = curRune:getv(typ, 0)
if cur ~= runes[typ] then
if runes[typ] == 0 then
curRune = curRune:delk(typ)
else
local newRune = role.runeBag[runes[typ]]
newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
|
4ea1b5ac
zhouhaihai
穿戴零件
|
561
|
curRune = curRune:setv(typ, runes[typ])
|
c59e058b
zhouhaihai
新一批日志记录
|
562
|
wear[runes[typ]] = typ
|
ee999bde
zhouhaihai
零件优化
|
563
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
564
|
|
ee999bde
zhouhaihai
零件优化
|
565
566
567
568
569
570
|
if cur ~= 0 then
local oldR = role.runeBag[cur]
if oldR then
oldR:updateProperty({field = "refer",value = 0})
end
end
|
ee3ac0b5
gaofengduan
fix magic
|
571
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
572
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
573
|
end
|
c59e058b
zhouhaihai
新一批日志记录
|
574
|
|
4ea1b5ac
zhouhaihai
穿戴零件
|
575
|
hero:updateProperty({field = "rune", value = curRune})
|
c59e058b
zhouhaihai
新一批日志记录
|
576
577
578
579
580
581
582
583
584
585
586
587
588
589
|
local attrChange = getChangeAttrJson(oldAttr, hero:getTotalAttrs())
for runeId, typ in pairs(wear) do
local ownRune = role.runeBag[runeId]
role:log("hero_jewel", {
hero_id = hero:getProperty("type"), -- 英雄ID
hero_jewel_id = ownRune:getProperty("id"), -- 铭文ID
hero_jewel_part = typ, -- 铭文装备部位
hero_jewel_score = hero:getProperty("battleV"), -- 铭文装备后的英雄分值
hero_jewel_scorebefore = oldBattleV, -- 铭文装备前的英雄分值
hero_jewel_result = attrChange, -- 铭文装备后效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
})
end
|
ee3ac0b5
gaofengduan
fix magic
|
590
|
SendPacket(actionCodes.Hero_referRunesRpc, "")
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
591
592
593
|
return true
end
|
3b069d52
zhouhaihai
增加获取 food 后台
|
594
595
596
597
598
599
600
601
602
603
604
605
|
function _M.createHeroRandomRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local itemData = csvdb["itemCsv"][itemId]
if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
local cost = globalCsv.unit_fragment_cost[itemData.quality]
if not cost or role:getItemCount(itemId) < cost then return end
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
if not randomData then return end
|
007af97e
zhouhaihai
item_random 结构更改
|
606
|
local temp = randomData.gift1:randWeight(true)
|
3b069d52
zhouhaihai
增加获取 food 后台
|
607
|
if not temp or not next(temp) then return end
|
7bb30dca
zhouhaihai
修改发奖
|
608
|
|
3133cb76
zhouhaihai
日志
|
609
|
role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
|
7bb30dca
zhouhaihai
修改发奖
|
610
611
612
613
|
local reward, change = role:award({[temp[1] + ItemStartId.Hero] = 1}, {log = {desc = "createHeroRandom"}})
SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change)))
|
3b069d52
zhouhaihai
增加获取 food 后台
|
614
615
616
|
return true
end
|
36482c8b
zhouhaihai
回收养成
|
617
618
619
|
function _M.getResetRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
36482c8b
zhouhaihai
回收养成
|
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
|
local hero = role.heros[msg.id]
if not hero then return end
local level = hero:getProperty("level")
local breakL = hero:getProperty("breakL")
local talent = hero:getProperty("talent")
if level <= 1 and talent == "" then return end
local reward = {}
while level > 1 do
local curData = csvdb["unit_expCsv"][level - 1]
reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
level = level - 1
end
while breakL > 0 do
local curData = csvdb["unit_breakCsv"][breakL - 1]
reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
breakL = breakL - 1
end
local stage = talent:getv(0, 1)
local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp]
while stage > 0 do
local curData = csvdb["unit_talentCsv"][stage]
for level = math.max(table.unpack(tlevel)), 1, -1 do
local add = 0
for i = 1, 4 do
if tlevel[i] == level then
add = add + 1
tlevel[i] = tlevel[i] - 1
end
end
local talentData = curData[level - 1]
for itemId, count in pairs(talentData.money:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count * add
end
for idx , count in pairs(talentData.cost:toNumMap()) do
reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add
end
end
stage = stage - 1
curData = csvdb["unit_talentCsv"][stage]
if curData then
tlevel = {#curData, #curData, #curData, #curData}
end
end
hero:updateProperty({field = "level", value = level})
hero:updateProperty({field = "breakL", value = breakL})
hero:updateProperty({field = "talent", value = ""})
|
36482c8b
zhouhaihai
回收养成
|
677
678
679
680
|
for itemId, count in pairs(reward) do
reward[itemId] = math.floor(count * globalCsv.unit_back_discount)
end
|
7bb30dca
zhouhaihai
修改发奖
|
681
682
|
local change
reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
|
36482c8b
zhouhaihai
回收养成
|
683
|
|
c59e058b
zhouhaihai
新一批日志记录
|
684
685
|
role:log("hero_recycle", {
hero_recycle_list = hero:getProperty("type"), -- 回收的英雄id列表,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
|
887c1843
zhouhaihai
日志新一批
|
686
|
hero_recycle_reward = reward, -- 回收后获得的奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
|
c59e058b
zhouhaihai
新一批日志记录
|
687
688
|
hero_recycle_cnt = 1, -- 总回收英雄量
})
|
7bb30dca
zhouhaihai
修改发奖
|
689
|
SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack(role:packReward(reward, change)))
|
36482c8b
zhouhaihai
回收养成
|
690
691
692
|
return true
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
693
694
695
696
697
698
699
700
|
function _M.drawHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
local btype = msg.pool -- 1 2 3 卡池类型
local subType = msg.subType or 1-- 定向卡池需要传 子类型
local drawType = msg.type -- 1 单抽 2 十连
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
701
702
703
704
705
706
707
708
709
710
|
if btype ~= 1 then
subType = 1
end
local buildTypeData = csvdb["build_typeCsv"][btype]
if not buildTypeData then return 1 end
local drawCount = {1, 10} -- 抽取次数
if not drawCount[drawType] then return 2 end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
711
712
713
|
local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
local floorHeroCount = role:getProperty("floorHero")[btype] or 0
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
|
-- 计算抽卡消耗品
local cost = {}
local lastCount = drawCount[drawType]
for _, costType in ipairs({"draw_card", "draw_coin"}) do
if buildTypeData[costType] ~= "" then
local curCost = buildTypeData[costType]:toArray(true, "=")
local hadCount = role:getItemCount(curCost[1])
local curCount = math.floor(hadCount / curCost[2])
if curCount >= lastCount then
cost[curCost[1]] = curCost[2] * lastCount
lastCount = 0
break
elseif curCount > 0 then
cost[curCost[1]] = curCost[2] * curCount
lastCount = lastCount - curCount
end
end
end
if lastCount > 0 then -- 钱不够
return 3
end
-- 抽取的池子
local poolMap = buildTypeData["pool"]:toNumMap()
local poolId = poolMap[subType]
if not poolId then return end
--判断定向卡池是否开启
if btype == 1 then
if not role:isTimeResetOpen(TimeReset["DrawType" .. subType]) then
local unlockPool = role.dailyData:getProperty("unlockPool")
if not unlockPool[subType] then
return 1
end
end
end
--TODO 活动覆盖
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
752
753
754
755
|
local actPoolId = role.activity:getActivityPool(btype, subType)
if actPoolId ~= 0 then
poolId = actPoolId
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
756
757
758
759
760
761
|
local unitPool = csvdb["build_unitCsv"][poolId]
if not unitPool then return 4 end
-- 开始抽
local resultPool = {}
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
762
|
local function fillDrawPool(isFloorBack)
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
763
764
765
|
local condition = {"rare", "camp"}
local values = {}
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
766
|
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
|
for idx, field in ipairs(condition) do
if not values[idx] then
local lpool = {}
local curIdx = 1
while unitPool[field .. "_" .. curIdx] do
lpool[curIdx] = {unitPool[field .. "_" .. curIdx]}
curIdx = curIdx + 1
end
if next(lpool) then
values[idx] = math.randWeight(lpool, 1)
end
end
end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
782
783
784
|
for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do
local pool_str = "pool_" .. poolId
if oneData[pool_str] and oneData[pool_str] ~= "" then
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
785
786
787
788
789
790
|
local itemData = csvdb["itemCsv"][itemId]
while itemData do
if itemData.type ~= ItemType.Hero then break end
local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
if not heroData then break end
local ok = true
|
bb10924f
liuzujun
10连保底使用池子全随机
|
791
792
793
794
795
|
-- 保底是全随机,不用比较类型
if not isFloorBack then
for idx, field in ipairs(condition) do
if heroData[field] ~= values[idx] then ok = false break end
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
796
797
|
end
if not ok then break end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
798
799
|
if oneData[pool_str] > 0 then
resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
800
801
802
803
804
805
806
|
end
break
end
end
end
end
|
c59e058b
zhouhaihai
新一批日志记录
|
807
|
role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
808
|
|
16f5fa68
chenyueqi
引导招募的引导改动被回退
|
809
|
local guideHero
|
7eb8d136
chenyueqi
引导抽招募
|
810
|
if role:checkOverGuide(11) and not role:checkOverGuide(12) then
|
16f5fa68
chenyueqi
引导招募的引导改动被回退
|
811
812
813
|
guideHero = 613
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
814
815
816
|
local ssrCount = 0
local reward = {}
for i = 1, drawCount[drawType] do
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
817
818
|
floorHeroCount = floorHeroCount + 1
local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
819
|
resultPool = {}
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
820
821
822
823
|
fillDrawPool(isFloorBack)
if not next(resultPool) then
skynet.error("random pool error, poolId:" .. poolId)
return
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
824
825
|
end
|
16f5fa68
chenyueqi
引导招募的引导改动被回退
|
826
827
828
829
830
831
|
local itemId = math.randWeight(resultPool, 1)
if guideHero then
itemId = guideHero
guideHero = nil
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
832
833
834
835
836
|
local itemData = csvdb["itemCsv"][itemId]
if itemData.quality == HeroQuality.SSR then
ssrCount = ssrCount + 1
end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
837
838
839
840
|
if itemData.quality >= HeroQuality.SR then
floorHeroCount = 0
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
841
842
843
844
|
if role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare]
|
c59e058b
zhouhaihai
新一批日志记录
|
845
|
role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
846
847
|
table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
else
|
c59e058b
zhouhaihai
新一批日志记录
|
848
|
role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
849
850
851
852
|
table.insert(reward, {id = itemId, count = 1})
end
end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
853
854
855
856
857
858
|
if draw_floor_back_counts then
local floorHero = role:getProperty("floorHero")
floorHero[btype] = floorHeroCount
role:setProperty("floorHero", floorHero)
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
859
860
861
862
863
864
865
866
867
868
|
if btype == 1 or btype == 2 then
local repayHero = role:getProperty("repayHero") or 0
repayHero = repayHero + drawCount[drawType]
role:updateProperty({field = "repayHero", value = repayHero})
end
role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]})
if ssrCount > 0 then
role:checkTaskEnter("DrawSSR", {count = ssrCount})
end
|
c59e058b
zhouhaihai
新一批日志记录
|
869
870
871
872
873
874
875
|
role:finishGuide(11)
role:log("gacha", {
gacha_id = poolId, -- 卡池ID
gacha_type = btype, -- 卡池类型
gacha_up = 0, -- 卡池UP角色
gacha_times = drawCount[drawType], -- 抽卡次数
|
887c1843
zhouhaihai
日志新一批
|
876
877
|
gacha_reward = reward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
currency = cost, -- 购买道具消耗的货币
|
c59e058b
zhouhaihai
新一批日志记录
|
878
|
})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
879
880
881
882
|
SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
return true
end
|
317a46a9
liuzujun
添加特权卡
|
883
884
|
function _M.repayHeroRpc(agent, data)
local role = agent.role
|
a35233c6
zhouhaihai
保底和回馈
|
885
|
|
317a46a9
liuzujun
添加特权卡
|
886
|
local repayHero = role:getProperty("repayHero")
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
|
887
888
|
local cnt = globalCsv.draw_times_to_get_ssr or 100
if repayHero < cnt then
|
317a46a9
liuzujun
添加特权卡
|
889
890
|
return
end
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
|
891
|
local result = repayHero - cnt
|
a35233c6
zhouhaihai
保底和回馈
|
892
|
|
317a46a9
liuzujun
添加特权卡
|
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
|
role:updateProperty({field = "repayHero", value = result})
local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
local reward = {}
local itemData = csvdb["itemCsv"][id]
if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare]
role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
reward = {id = fragId, count = count, from = id, fcount = 1}
else
role:award({[id] = 1}, {log = {desc = "heroRepay"}})
reward = {id = id, count = 1}
end
|
317a46a9
liuzujun
添加特权卡
|
908
909
910
|
SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
return true
end
|
a35233c6
zhouhaihai
保底和回馈
|
911
|
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
|
function _M.unlockPoolRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
local type = msg.type -- 指定定向卡池需要类型 1, 2, 3
local needCost = true
--当前开启的类型不用解锁
if role:isTimeResetOpen(TimeReset["DrawType" .. type]) then
needCost = false
end
--已经解锁的不需要重复解锁
local unlockPool = role.dailyData:getProperty("unlockPool")
if unlockPool[type] then
needCost = false
end
if needCost then
|
f3eb34b1
liuzujun
删除无用日志
|
930
|
if not role:costDiamond({count = globalCsv.draw_unlock_pool_diamond or 300, log = {desc = "unlockPool", int1 = type}}) then
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
931
932
933
934
935
936
937
938
|
return
end
end
unlockPool[type] = 1
role.dailyData:updateProperty({field="unlockPool", value = unlockPool})
role.dailyData:updateProperty({field="curPool", value = type})
|
f3eb34b1
liuzujun
删除无用日志
|
939
|
--role:log("hero_action", {desc = "unlockPool", int1=type})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
940
941
942
943
|
SendPacket(actionCodes.Hero_unlockPoolRpc, MsgPack.pack({}))
return true
end
|
c59e058b
zhouhaihai
新一批日志记录
|
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
|
function _M.changeCrownRpc(agnet, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
if not role:isHaveHero(heroType) then return end
role:setProperty("crown", heroType)
role:log("hero_show", {
hero_id = heroType,
})
SendPacket(actionCodes.Hero_changeCrownRpc, "")
return true
end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
960
|
return _M
|