46fac6f1
zhouahaihai
酱料
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1
2
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local Passive = require "adv.AdvPassive"
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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4
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local AdvCommon = require "adv.AdvCommon"
local AdvMap = require "adv.AdvMap"
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
5
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local Buff = require "adv.AdvBuff"
|
46fac6f1
zhouahaihai
酱料
|
6
|
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
7
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local Adv = class("Adv")
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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8
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local AdvTask = import(".AdvTask") --任务相关数据搞出去
AdvTask.bind(Adv)
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9104a922
zhouhaihai
多重掉落
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11
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43babcff
zhouhaihai
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function Adv:ctor(owner)
assert(owner, "Adv instance must have owner(role)")
self.owner = owner
self.maps = {}
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f8408529
zhouhaihai
冒险商店
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16
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self.shopStatus = {}
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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self.battle = nil
self.backEvents = {} --发给客户端的事件组
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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self.advTask = self.owner:getProperty("advTask")
self.advMTask = self.owner:getProperty("advMTask")
self.advTaskChange = false -- 任务改变才更新
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zhouhaihai
优化冒险结构 增加夹层功能
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self:initByInfo(self.owner:getProperty("advInfo"))
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zhouahaihai
酱料
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end
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f22a33af
zhouhaihai
自己的日志
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27
28
29
30
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32
33
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37
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function Adv:mylog(contents)
contents = contents or {}
if contents["cint1"] or contents["cint2"] or contents["cint3"] then
print("advLog error log have cint1 or cint2 or cint3 ", debug.traceback())
end
contents["cint1"] = self.chapterId
contents["cint2"] = self.level
self.owner:mylog("adv_action", contents)
end
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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--初始化adv 信息
function Adv:initByInfo(advInfo)
if not next(advInfo) then return end --还没有 开始新地图
self.chapterId = advInfo.chapterId
self.level = advInfo.level or 1
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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44
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self.round = advInfo.round or 0
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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45
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self.score = advInfo.score or {}
|
0e3ab88d
zhouhaihai
中继层
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46
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self.isRelay = advInfo.isRelay
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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self.lastEnemyId = advInfo.lastEId or 1
self.mapStack = advInfo.mstack or {}
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
49
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self.lchoose = advInfo.lch or {}
|
ccbafe67
zhouhaihai
冒险神器和buff
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50
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self.waitArtifact = advInfo.waitAF
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f45d3a7b
zhouhaihai
adv_unlock
|
51
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self.cacheUnlock = advInfo.cacheUnlock or {}
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f8408529
zhouhaihai
冒险商店
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52
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self.shopStatus = advInfo.shopStatus or {}
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9ced5432
zhouhaihai
冒险支援效果 保底事件
|
53
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self.support = advInfo.support or {}
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97807511
zhouhaihai
增加日志
|
54
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self.logid = advInfo.logid or "auto"
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f8408529
zhouhaihai
冒险商店
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55
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self.maps = {}
for id, map in ipairs(advInfo.maps or {}) do
self.maps[id] = AdvMap.new(self, id, map)
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zhouahaihai
酱料
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59
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end
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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60
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400f1f91
zhouhaihai
auras
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61
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self:initBattle(advInfo)
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zhouahaihai
酱料
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62
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end
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0e3ab88d
zhouhaihai
中继层
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63
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-- 找出level 是否存在中继层
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1ef9a7e3
zhouhaihai
错误的
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64
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function Adv:isHaveRelay(level, chapterId, force)
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b5185d3b
zhouhaihai
bug
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65
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level = level or self.level
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0e3ab88d
zhouhaihai
中继层
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66
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chapterId = chapterId or self.chapterId
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1ef9a7e3
zhouhaihai
错误的
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if level == 1 and not force then return end
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zhouhaihai
中继层
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local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
for _, campsite in ipairs(campsiteCsv) do
if campsite.floor == level then
return campsite
end
end
return nil
end
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46fac6f1
zhouahaihai
酱料
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77
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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78
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-- 随机新的地图
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35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
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function Adv:initByChapter(params)
local chapterId = params.chapterId
local level = params.level
local isToNext = params.isToNext
local notNotify = params.notNotify
local isRelay = params.isRelay
local isEnter = params.isEnter
local support = params.support
local debugMapId = params.debugMapId
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b176d7d3
zhouhaihai
冒险成就
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if not self.chapterId then -- 开始新的章节
self.chapterId = chapterId
self:checkAchievement(Adv.AchievType.StartBattle, 1)
elseif chapterId ~= self.chapterId then -- 正常不会出现
return
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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96
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self.level = level or 1
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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97
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self.round = 0
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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self.score = self.score or {}
self.lastEnemyId = 1
self.mapStack = {1} -- 最后一个为当前的地图
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7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
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101
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self.lchoose = self.lchoose or {}
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f45d3a7b
zhouhaihai
adv_unlock
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102
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self.cacheUnlock = self.cacheUnlock or {}
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f8408529
zhouhaihai
冒险商店
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103
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self.shopStatus = self.shopStatus or {}
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9ced5432
zhouhaihai
冒险支援效果 保底事件
|
104
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self.support = self.support or {}
|
a80fee7c
zhouhaihai
光环
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105
106
107
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if self.battle then
self.battle:overBattle()
end
|
cd498e53
zhouhaihai
被动技生效bug
|
108
|
self.battle = nil -- 清掉 老的 battle
|
97807511
zhouhaihai
增加日志
|
109
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self.logid = self.owner:getActionUcode()
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
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if isEnter then -- 把 支援效果初始化为易用用的形式
self:initSupport(support or {})
|
17d8d855
zhouhaihai
冒险 时间 limit 改为全局
|
113
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self.owner:setProperty("advLimit", {}) -- 清掉 Limit
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
114
|
end
|
f4c65591
zhouhaihai
抽奖
|
115
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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116
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-- 随机出地图
|
e51ff6d2
zhouhaihai
冒险~
|
117
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local mapId, relayData
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
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if debugMapId and csvdb["mapCsv"][debugMapId] then
mapId = debugMapId
end
if not mapId then
if isRelay then
relayData = self:isHaveRelay(level, chapterId)
if relayData then
mapId = relayData.map
else
isRelay = false
mapId = self:randomMapId(chapterId, level)
end
|
0e3ab88d
zhouhaihai
中继层
|
131
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else
|
0e3ab88d
zhouhaihai
中继层
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133
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mapId = self:randomMapId(chapterId, level)
end
|
0e3ab88d
zhouhaihai
中继层
|
134
|
end
|
1d4eec98
zhouhaihai
冒险引导 锁定地图101
|
135
|
|
0e3ab88d
zhouhaihai
中继层
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140
141
142
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self.isRelay = isRelay
local isNewRelay = false
if self.isRelay then -- 中继层
local advRelay = self.owner:getProperty("advRelay")
local chapter = self:isEndless() and -1 or self.chapterId
if not (advRelay[chapter] or {})[self.level] then
isNewRelay = true
|
0e3ab88d
zhouhaihai
中继层
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144
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end
end
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zhouhaihai
优化冒险结构 增加夹层功能
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145
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self.maps = {}
|
0e3ab88d
zhouhaihai
中继层
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146
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self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
|
46fac6f1
zhouahaihai
酱料
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147
|
|
a5660239
zhouhaihai
冒险bug
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148
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self:initBattle(nil, isToNext)
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
149
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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151
|
self:initLayerTask()
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
152
|
self:checkTask(Adv.TaskType.Arrive)
|
f45d3a7b
zhouhaihai
adv_unlock
|
153
|
self:checkAdvUnlock(1, self.level)
|
e51ff6d2
zhouhaihai
冒险~
|
154
|
|
e51ff6d2
zhouhaihai
冒险~
|
155
|
-- 中继进入奖励
|
f0b81492
zhouhaihai
营地进入 bug
|
156
|
if relayData and isEnter then
|
e51ff6d2
zhouhaihai
冒险~
|
157
158
159
|
self:awardRelay(relayData, notNotify)
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
160
161
|
if not notNotify then
self:saveDB(notNotify)
|
1607a7f0
zhouahaihai
冒险事件 new
|
162
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
163
|
end
|
b0fe1817
zhouahaihai
冒险分数
|
164
|
|
f2648427
zhouhaihai
修改中继营地解锁条件
|
165
166
167
168
169
170
171
172
173
174
175
176
177
178
|
function Adv:passAdvRelay()
local advRelay = self.owner:getProperty("advRelay")
local chapter = self:isEndless() and -1 or self.chapterId
if not (advRelay[chapter] or {})[self.level] then
advRelay[chapter] = advRelay[chapter] or {}
advRelay[chapter][self.level] = 1
self.owner:updateProperty({field = "advRelay", value = advRelay})
local relayData = self:isHaveRelay()
if relayData and relayData.award ~= "" then
self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})})
end
end
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
179
180
181
182
|
function Adv:clear()
self.chapterId = nil
self.level = nil
self.score = {}
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
183
|
self.round = 0
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
184
185
|
self.lastEnemyId = 1
self.mapStack = {}
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
186
|
self.lchoose = {}
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
187
188
|
self.maps = {}
self.battle = nil
|
ccbafe67
zhouhaihai
冒险神器和buff
|
189
|
self.waitArtifact = nil
|
0e3ab88d
zhouhaihai
中继层
|
190
|
self.isRelay = nil
|
f45d3a7b
zhouhaihai
adv_unlock
|
191
|
self.cacheUnlock = {}
|
f8408529
zhouhaihai
冒险商店
|
192
|
self.shopStatus = {}
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
193
|
self.support = {}
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
194
195
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
196
197
|
function Adv:saveDB(notNotify)
local advInfo, advTeam = {}, self.owner:getProperty("advTeam")
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
198
|
if self:isRunning() then
|
46fac6f1
zhouahaihai
酱料
|
199
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
200
201
|
advInfo.chapterId = self.chapterId
advInfo.level = self.level
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
202
|
advInfo.round = self.round
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
203
|
advInfo.score = self.score
|
0e3ab88d
zhouhaihai
中继层
|
204
|
advInfo.isRelay = self.isRelay
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
205
206
|
advInfo.lastEId = self.lastEnemyId
advInfo.mstack = self.mapStack
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
207
|
advInfo.lch = self.lchoose
|
ccbafe67
zhouhaihai
冒险神器和buff
|
208
|
advInfo.waitAF = self.waitArtifact
|
f45d3a7b
zhouhaihai
adv_unlock
|
209
|
advInfo.cacheUnlock = self.cacheUnlock
|
f8408529
zhouhaihai
冒险商店
|
210
|
advInfo.shopStatus = self.shopStatus
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
211
|
advInfo.support = self.support
|
97807511
zhouhaihai
增加日志
|
212
|
advInfo.logid = self.logid
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
213
|
advInfo.maps = {}
|
1607a7f0
zhouahaihai
冒险事件 new
|
214
|
|
a80fee7c
zhouhaihai
光环
|
215
|
self.battle:saveDB(advInfo)
|
1607a7f0
zhouahaihai
冒险事件 new
|
216
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
217
218
|
for id , map in ipairs(self.maps) do
advInfo.maps[id] = map:getDB()
|
46fac6f1
zhouahaihai
酱料
|
219
|
end
|
46fac6f1
zhouahaihai
酱料
|
220
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
221
|
advTeam.player = self.battle.player:getDB()
|
46fac6f1
zhouahaihai
酱料
|
222
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
223
224
|
else
advTeam.player = nil
|
46fac6f1
zhouahaihai
酱料
|
225
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
226
227
|
self:updateTask(notNotify)
|
b176d7d3
zhouhaihai
冒险成就
|
228
|
self:updateAchievement(notNotify)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
229
|
self.owner:updateProperties({advInfo = advInfo, advTeam = advTeam}, notNotify)
|
46fac6f1
zhouahaihai
酱料
|
230
231
|
end
|
e51ff6d2
zhouhaihai
冒险~
|
232
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234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
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269
|
function Adv:awardRelay(relayData, notNotify)
local gift = {}
if relayData.artifact > 0 then
local pool = {}
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
for i = 1, math.min(relayData.artifact, #pool) do
local idx = math.randomInt(1, #pool)
gift[pool[idx]] = 1
table.remove(pool, idx)
end
end
if relayData.point > 0 then
gift[ItemId.AdvPoint] = relayData.point
end
if relayData.otherAward ~= "" then
for dropId, count in pairs(relayData.otherAward:toNumMap()) do
for i = 1, count do
local dropData = csvdb["event_dropCsv"][dropId]
if dropData then
local item = dropData["range"]:randWeight(true)
gift[item[1]] = (gift[item[1]] or 0) + item[2]
else
skynet.error(string.format("[ERROR]: event_dropCsv no id %s, adv_chapter_campsite", dropId))
end
end
end
end
self:award(gift, {notNotify = notNotify, log = {desc = "relayEnter", int1 = self.chapterId, int2 = self.level}})
end
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
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293
294
295
296
297
298
299
300
301
302
303
304
305
306
|
function Adv:initSupport(supports)
self.support = {}
local supportEffect = {}
-- 获得道具 1=道具id=道具数量
supportEffect[1] = function(_, itemId, num)
self.support[1] = self.support[1] or {}
self.support[1][itemId] = (self.support[1][itemId] or 0) + num
end
-- 获得mapbuff 2=mapbuffid
supportEffect[2] = function(_, buffId)
self.support[2] = self.support[2] or {}
table.insert(self.support[2], buffId)
end
-- 获得mappassive 3=mappassive
supportEffect[3] = function(_, passiveId)
self.support[3] = self.support[3] or {}
table.insert(self.support[3], passiveId)
end
-- 首层额外刷新 4=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
supportEffect[4] = function(_, etype, id, num)
self.support[4] = self.support[4] or {}
self.support[4][etype] = self.support[4][etype] or {}
self.support[4][etype][id] = (self.support[4][etype][id] or 0) + num
end
-- 每层额外刷新 5=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
supportEffect[5] = function(_, etype, id, num)
self.support[5] = self.support[5] or {}
self.support[5][etype] = self.support[5][etype] or {}
self.support[5][etype][id] = (self.support[5][etype][id] or 0) + num
end
-- 获得随机神器 6=数量
|
9250904b
zhouhaihai
参数错误
|
307
|
supportEffect[6] = function(_, num)
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
308
309
310
311
|
self.support[6] = (self.support[6] or 0) + num
end
-- 获得3选1神器 7=选择次数(连续选择,每次选择重新随机)
|
9250904b
zhouhaihai
参数错误
|
312
|
supportEffect[7] = function(_, num)
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
|
self.support[7] = (self.support[7] or 0) + num
end
for _, supportId in ipairs(supports) do
local supportData = csvdb["adv_supportCsv"][supportId]
for _, effect in ipairs(supportData.effect:toArray()) do
local cur = effect:toArray(true, "=")
if supportEffect[cur[1]] then
supportEffect[cur[1]](table.unpack(cur))
end
end
end
end
function Adv:activeSomeSupport()
-- 奖励物品
if self.support[1] then
|
3133cb76
zhouhaihai
日志
|
330
|
self:award(self.support[1], {log = {desc = "support"}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
|
self.support[1] = nil
end
-- 加buff
if self.support[2] then
for _, buffId in ipairs(self.support[2]) do
self.battle.player:addBuff(buffId)
end
self.support[2] = nil
end
--加被动技
if self.support[3] then
for _, passiveId in ipairs(self.support[3]) do
self.battle.player:addPassive({id = passiveId})
end
self.support[3] = nil
end
-- 加随机神器
if self.support[6] then
local pool = {}
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
for i = 1, math.min(self.support[6], #pool) do
local idx = math.randomInt(1, #pool)
|
3133cb76
zhouhaihai
日志
|
360
|
self:award({[pool[idx]] = 1}, {log = {desc = "support"}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
|
table.remove(pool, idx)
end
self.support[6] = nil
end
self:supportChooseArtifact()
end
function Adv:supportChooseArtifact()
-- 加 三选一 神器
if self.support[7] then
if self.support[7] > 0 then
self:waitChooseArtifact()
end
self.support[7] = self.support[7] - 1
if self.support[7] <= 0 then
self.support[7] = nil
end
end
end
function Adv:supportFirstLayerAddEvent()
if self.support[4] then
local temp = self.support[4]
self.support[4] = nil
return temp
end
end
function Adv:supportEveryLayerAddEvent()
return self.support[5]
end
function Adv:isRunning()
if self.chapterId then return true end
return false
end
-- 强制结束
function Adv:forceOver(notNotify)
if self:isRunning() then
|
3133cb76
zhouhaihai
日志
|
403
|
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
404
405
406
407
408
409
410
|
local advTeam = self.owner:getProperty("advTeam")
advTeam.player = nil
local reward = self.owner:getProperty("advItems"):toNumMap()
for itemId, count in pairs(reward) do
reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败
end
|
67b46a6b
zhouhaihai
修复存在的冒险进不去的玩家
|
411
|
self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}, notNotify = notNotify})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
412
|
|
3133cb76
zhouhaihai
日志
|
413
|
self:clear()
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
414
415
416
417
418
419
420
421
422
423
424
425
|
self.owner:updateProperties({
advInfo = {},
advTeam = advTeam,
advItems = "",
advAFGet = {},
advAFWear = {},
}, notNotify)
end
end
|
f45d3a7b
zhouhaihai
adv_unlock
|
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
|
-- 1=抵达x层;2=通关x层;3=完成指定事件;4=完成指定连锁事件
function Adv:checkAdvUnlock(utype, value)
if not self.chapterId then return end
local chapter = self.chapterId % 100
local reward = {}
for id, data in pairs(csvdb["adv_unlockCsv"]) do
if data.chapterid == chapter and data.type == utype and value == data.value then
--0=立即获得;1=结算时获得
if data.time == 0 then
reward[data.itemid] = 1
elseif data.time == 1 then
table.insert(self.cacheUnlock, data.itemid)
end
end
end
if next(reward) then
|
3133cb76
zhouhaihai
日志
|
442
|
self.owner:award(reward, {log = {desc = "advUnlock", int1 = self.chapterId}})
|
f45d3a7b
zhouhaihai
adv_unlock
|
443
444
445
446
447
448
449
450
451
|
end
end
function Adv:clearAdvUnlockCache()
local reward = {}
for _, itemId in ipairs(self.cacheUnlock) do
reward[itemId] = 1
end
if next(reward) then
|
3133cb76
zhouhaihai
日志
|
452
|
self.owner:award(reward, {log = {desc = "advUnlock", int1 = self.chapterId}})
|
f45d3a7b
zhouhaihai
adv_unlock
|
453
454
455
456
|
end
self.cacheUnlock = {}
end
|
a5660239
zhouhaihai
冒险bug
|
457
|
function Adv:initBattle(info, isToNext)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
458
|
self.battle = require("adv.AdvBattle").new(self)
|
a5660239
zhouhaihai
冒险bug
|
459
460
461
462
463
464
465
466
467
468
469
470
|
-- 支援效果生效一些
self:activeSomeSupport()
-- 不是中继层 加上 层 和 地图的buff和被动
if not self.isRelay then
self.battle:initMapEffect()
end
if isToNext then
self.battle.player:afterLayer() -- 玩家的buff 清理一下
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
471
472
|
for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
self.battle:triggerPassive(passiveC[1], passiveC[2])
|
46fac6f1
zhouahaihai
酱料
|
473
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
474
|
self.cachePassiveEvent = {}
|
1313eac0
zhouhaihai
冒险的一些bug
|
475
476
477
478
479
|
-- after init battle
for idx, map in pairs(self.maps) do
map:initBattleAfter()
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
480
|
--下层
|
a5660239
zhouhaihai
冒险bug
|
481
|
if not info and isToNext then
|
b71a8190
zhouhaihai
动态改变 一些buff
|
482
483
|
self.battle.player:attrChangeCondBuffCheck(1)
end
|
a80fee7c
zhouhaihai
光环
|
484
485
|
-- 初始化
|
400f1f91
zhouhaihai
auras
|
486
|
if not info then
|
a80fee7c
zhouhaihai
光环
|
487
|
self.battle:newBattle()
|
400f1f91
zhouhaihai
auras
|
488
489
|
else
self.battle:loadBattle(info)
|
a80fee7c
zhouhaihai
光环
|
490
|
end
|
46fac6f1
zhouahaihai
酱料
|
491
492
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
493
494
495
496
497
498
499
|
function Adv:triggerPassive(condType, params)
self.cachePassiveEvent = self.cachePassiveEvent or {}
if not self.battle then
table.insert(self.cachePassiveEvent, {condType, params})
else
self.battle:triggerPassive(condType, params)
end
|
46fac6f1
zhouahaihai
酱料
|
500
501
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
502
503
|
function Adv:getCurMap()
return self.maps[self.mapStack[#self.mapStack]]
|
46fac6f1
zhouahaihai
酱料
|
504
505
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
506
507
|
function Adv:getCurMapIdx()
return self.mapStack[#self.mapStack]
|
46fac6f1
zhouahaihai
酱料
|
508
509
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
510
511
512
513
514
|
function Adv:getRoom(roomId, mapIdx)
mapIdx = mapIdx or self:getCurMapIdx()
local map = self.maps[mapIdx]
if map then
return map.rooms[roomId]
|
36c30c5c
zhouahaihai
冒险
|
515
|
end
|
46fac6f1
zhouahaihai
酱料
|
516
517
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
518
519
520
521
|
function Adv:getBlock(roomId, blockId, mapIdx)
local room = self:getRoom(roomId, mapIdx)
if room then
return room.blocks[blockId]
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
522
|
end
|
46fac6f1
zhouahaihai
酱料
|
523
524
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
525
526
527
528
529
530
531
|
function Adv:isHaveArtifact(id)
return self.owner:getProperty("advAFGet")[id]
end
function Adv:awardArtifact(id, params)
if self:isHaveArtifact(id) then return end
self.owner:changeUpdates({{type = "advAFGet", field = id, value = 1}}, params.notNotify)
|
e852b350
zhouhaihai
冒险成就类型增加
|
532
|
self:checkAchievement(Adv.AchievType.GetMWeapon, 1, id)
|
3133cb76
zhouhaihai
日志
|
533
534
|
|
f22a33af
zhouhaihai
自己的日志
|
535
536
537
538
539
540
541
542
543
544
545
546
|
if params.log then
local log = clone(params.log)
if log["cint1"] or log["cint2"] or log["cint3"] then
print("awardArtifact error log have cint1 or cint2 or cint3 ", debug.traceback())
end
log["cint1"] = self.chapterId
log["cint2"] = self.level
log["cint3"] = id
self.owner:mylog("in_artifact", log)
else
print("awardArtifact no log ", debug.traceback())
end
|
bbb5f29a
zhouhaihai
冒险奖励神器
|
547
548
549
|
if not params.isChoose then
self:pushBackEvent(AdvBackEventType.Artifact, {id = id})
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
550
551
552
|
end
|
56e2b75f
zhouhaihai
方法名错误
|
553
|
function Adv:addArtifactEffect(effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
554
555
556
557
558
559
560
561
562
563
|
for _, eff in ipairs(effect:toArray()) do
local etype, id = table.unpack(eff:toArray(true, "="))
if etype == 1 then
self.battle.player:addPassive({id = id})
elseif etype == 2 then
self.battle.player:addBuff(id)
end
end
end
|
56e2b75f
zhouhaihai
方法名错误
|
564
|
function Adv:delArtifactEffect(effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
565
566
567
568
569
570
571
572
573
574
575
576
577
578
|
for _, eff in ipairs(effect:toArray()) do
local etype, id = table.unpack(eff:toArray(true, "="))
if etype == 1 then
self.battle.player:delPassiveById(id)
elseif etype == 2 then
self.battle.player:delBuffById(id)
end
end
end
function Adv:wearArtifact(slot, id)
local advAFGet = self.owner:getProperty("advAFGet")
local advAFWear = self.owner:getProperty("advAFWear")
|
c992c911
zhouhaihai
中继
|
579
580
581
582
583
584
|
if id == -1 then
if not advAFWear[slot] then return end
else
if not advAFGet[id] then return end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
|
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
if curWear[id] then return end
if advAFWear[slot] then
local oldData = csvdb["adv_artifactCsv"][advAFWear[slot]][advAFGet[advAFWear[slot]]]
self:delArtifactEffect(oldData.effect)
if oldData.comboId ~= 0 then
local comboData = csvdb["adv_artifact_comboCsv"][oldData.comboId]
if comboData then
local isHaveCombo = true
for _, _id in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id] then
isHaveCombo = false
break
end
end
if isHaveCombo then
self:delArtifactEffect(comboData.effect)
end
end
end
curWear[advAFWear[slot]] = nil
end
|
c992c911
zhouhaihai
中继
|
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
|
if id ~= -1 then
curWear[id] = 1
local newData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
self:addArtifactEffect(newData.effect)
if newData.comboId ~= 0 then
local comboData = csvdb["adv_artifact_comboCsv"][newData.comboId]
if comboData then
local isHaveCombo = true
for _, _id in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id] then
isHaveCombo = false
break
end
end
if isHaveCombo then
self:addArtifactEffect(comboData.effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
629
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
630
631
|
end
end
|
c992c911
zhouhaihai
中继
|
632
633
|
else
id = nil
|
ccbafe67
zhouhaihai
冒险神器和buff
|
634
|
end
|
f22a33af
zhouhaihai
自己的日志
|
635
|
self:mylog({desc = "wearArtifact", int1 = id})
|
97807511
zhouhaihai
增加日志
|
636
637
638
639
640
641
642
643
644
|
self.owner:log("mission_pick_equip", {
mission_threadid = self.chapterId, -- 大地图ID
mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
mission_id = self.level, -- 关卡ID
mission_pick_equip_type = 1, --神器操作类型:1:装备,2:卸下
mission_pick_equip_id = id, --神器ID
mission_pick_equip_lv = advAFGet[id], --神器等级
mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
})
|
46fac6f1
zhouahaihai
酱料
|
645
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
646
647
648
649
|
self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
return true
end
|
e852b350
zhouhaihai
冒险成就类型增加
|
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
|
-- 是否穿着指定神器
function Adv:isWearAF(id)
local advAFWear = self.owner:getProperty("advAFWear")
for _, _id in pairs(advAFWear) do
if _id == id then
return true
end
end
return false
end
--是否激活指定神器套装
function Adv:haveComboAF(id)
local advAFGet = self.owner:getProperty("advAFGet")
local advAFWear = self.owner:getProperty("advAFWear")
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
for _, _id in pairs(advAFWear) do
local afData = csvdb["adv_artifactCsv"][_id][advAFGet[_id]]
if afData.comboId == id then
local comboData = csvdb["adv_artifact_comboCsv"][afData.comboId]
if comboData then
for _, _id2 in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id2] then
return false
end
end
return true
end
return false
end
end
return false
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
686
687
|
function Adv:artifactLevelUp(id, level)
level = level or 1
|
ccbafe67
zhouhaihai
冒险神器和buff
|
688
|
local advAFGet = self.owner:getProperty("advAFGet")
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
689
|
if not advAFGet[id] then return end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
690
|
local advAFWear = self.owner:getProperty("advAFWear")
|
e1355da3
zhouhaihai
神器 被动
|
691
692
693
694
|
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
695
696
697
698
699
700
701
702
|
local newLv = advAFGet[id]
for i = 1, level do
if not self.owner:isArtifactOpen(id, self:isEndless(), newLv + 1) then break end
newLv = newLv + 1
end
if newLv == advAFGet[id] then return end
|
f22a33af
zhouhaihai
自己的日志
|
703
704
|
self:mylog({desc = "artifactLevelUp", int1 = id, int2 = level})
|
ccbafe67
zhouhaihai
冒险神器和buff
|
705
|
local status = 0
|
e1355da3
zhouhaihai
神器 被动
|
706
|
if curWear[id] then -- 穿着呢
|
ccbafe67
zhouhaihai
冒险神器和buff
|
707
|
local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
|
e852b350
zhouhaihai
冒险成就类型增加
|
708
|
local newData = csvdb["adv_artifactCsv"][id][newLv]
|
ccbafe67
zhouhaihai
冒险神器和buff
|
709
710
711
712
|
self:delArtifactEffect(oldData.effect)
self:addArtifactEffect(newData.effect)
status = 1
end
|
e852b350
zhouhaihai
冒险成就类型增加
|
713
714
|
self.owner:changeUpdates({{type = "advAFGet", field = id, value = newLv}})
self:checkAchievement(Adv.AchievType.MWeaponLv, 1, id, newLv)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
715
716
717
718
719
720
721
722
723
724
725
726
727
|
return status
end
function Adv:waitChooseArtifact()
local chooses = {}
local pool = {}
local count = 3 --需要多少个
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
728
|
if #pool == 0 then
|
3133cb76
zhouhaihai
日志
|
729
|
self:award({[ItemId.AdvPoint] = 48}, {log = {desc = "chooseArtifact"}})
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
730
731
|
else
for i = 1, math.min(count, #pool) do
|
ccbafe67
zhouhaihai
冒险神器和buff
|
732
733
734
735
|
local idx = math.randomInt(1, #pool)
table.insert(chooses, pool[idx])
table.remove(pool, idx)
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
736
737
|
self.waitArtifact = chooses
self:backChooseArtifact()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
738
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
739
740
741
742
743
744
745
746
|
end
function Adv:isWaitChooseArtifact()
return self.waitArtifact
end
function Adv:chooseArtifact(index)
if not self.waitArtifact or not self.waitArtifact[index] then return end
|
bbb5f29a
zhouhaihai
冒险奖励神器
|
747
|
self:award({[self.waitArtifact[index]] = 1}, {log = {desc = "chooseArtifact"}, isChoose = true})
|
3133cb76
zhouhaihai
日志
|
748
|
|
f22a33af
zhouhaihai
自己的日志
|
749
750
|
self:mylog({desc = "chooseArtifact", int1 = self.waitArtifact[index]})
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
751
|
self.waitArtifact = nil
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
752
753
754
755
|
-- 支援效果继续选择
self:supportChooseArtifact()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
756
757
758
759
760
761
|
return true
end
function Adv:isEndless()
return AdvCommon.isEndless(self.chapterId)
end
|
46fac6f1
zhouahaihai
酱料
|
762
|
|
eee37c88
zhouhaihai
楼层数据
|
763
|
function Adv:getCurFloorData()
|
eee37c88
zhouhaihai
楼层数据
|
764
|
local chapter = self.chapterId % 100
|
bbf64622
zhouhaihai
冒险
|
765
|
return (csvdb["adv_chapter_floorCsv"][self.chapterId] or {})[self.level]
|
eee37c88
zhouhaihai
楼层数据
|
766
767
|
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
768
|
--关卡结束
|
bbf64622
zhouhaihai
冒险
|
769
|
function Adv:over(success, rewardRatio, overType)
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
770
771
|
if success then
rewardRatio = rewardRatio or 100
|
bbf64622
zhouhaihai
冒险
|
772
|
overType = overType or 0
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
773
774
|
else
rewardRatio = rewardRatio or globalCsv.adv_fail_reward_ratio
|
bbf64622
zhouhaihai
冒险
|
775
|
overType = overType or -1
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
776
|
end
|
bbf64622
zhouhaihai
冒险
|
777
778
|
local chapterData = csvdb["adv_chapterCsv"][self.chapterId]
-- 扣除的东西给积分
|
bbf64622
zhouhaihai
冒险
|
779
|
local addScore = 0
|
e22ded1b
zhouhaihai
被动技奖励
|
780
|
for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
|
bbf64622
zhouhaihai
冒险
|
781
|
local itemCsv = csvdb["itemCsv"][itemId]
|
3df73a9e
zhouhaihai
复兴奖励
|
782
783
784
|
if not itemCsv then
print("ERROR: no itemId in ItemCsv : ", itemId)
elseif itemCsv.type == ItemType.AdvItem then
|
bbf64622
zhouhaihai
冒险
|
785
|
addScore = addScore + count * itemCsv.advScore
|
bbf64622
zhouhaihai
冒险
|
786
|
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
787
|
end
|
bbf64622
zhouhaihai
冒险
|
788
789
790
791
792
793
|
self:scoreChange(AdvScoreType.ItemBack, addScore)
local score = self.owner:fixAdvScoreChange(self:getScore())
local scoreInfo = self.score
local scoreReward = math.floor(score / chapterData.scoreAward)
|
3133cb76
zhouhaihai
日志
|
794
|
self.owner:award({[ItemId.OldCoin] = scoreReward}, {log = {desc = "advOver", int1 = self.chapterId}})
|
bbf64622
zhouhaihai
冒险
|
795
|
|
e22ded1b
zhouhaihai
被动技奖励
|
796
|
-- 被动技会影响奖励
|
bbf64622
zhouhaihai
冒险
|
797
798
|
self.battle.player:triggerPassive(Passive.ADV_OVER, {score = score, level = self.level})
|
e22ded1b
zhouhaihai
被动技奖励
|
799
800
801
802
803
804
805
806
807
|
local reward = {}
for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
local itemCsv = csvdb["itemCsv"][itemId]
if not itemCsv then
print("ERROR: no itemId in ItemCsv : ", itemId)
elseif itemCsv.type ~= ItemType.AdvItem then
reward[itemId] = math.ceil(count * rewardRatio / 100)
end
end
|
3133cb76
zhouhaihai
日志
|
808
|
reward = self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}})
|
e22ded1b
zhouhaihai
被动技奖励
|
809
|
|
ea40710f
zhouhaihai
活动
|
810
|
local backAdvCount
|
60fff866
zhouhaihai
微调 结算返还
|
811
|
if not self:isEndless() then
|
1fd96b9f
zhouhaihai
冒险次数返还
|
812
|
backAdvCount = math.floor((chapterData.limitlevel - self.level) / globalCsv.adv_daily_count_back_radio) * globalCsv.adv_daily_count_back_radio
|
ea40710f
zhouhaihai
活动
|
813
|
self.owner:changeAdvCount(-backAdvCount)
|
60fff866
zhouhaihai
微调 结算返还
|
814
815
|
end
|
46fac6f1
zhouahaihai
酱料
|
816
|
if success then
|
53e8037e
zhouhaihai
任务
|
817
|
self.owner:checkTaskEnter("AdvPass", {id = self.chapterId, level = self.level, score = score})
|
bbf64622
zhouhaihai
冒险
|
818
819
|
if not self:isEndless() and self.level >= chapterData.limitlevel then
|
53e8037e
zhouhaihai
任务
|
820
821
|
self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId})
end
|
9f135969
zhouhaihai
拾荒 失败也记录积分
|
822
|
end
|
b176d7d3
zhouhaihai
冒险成就
|
823
|
|
9f135969
zhouhaihai
拾荒 失败也记录积分
|
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
|
local roleId = self.owner:getProperty("id")
local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId))
if score > oldMaxScore then
local team = self.owner:getProperty("advTeam")
local curInfo = {
name = self.owner:getProperty("name"),
headId = self.owner:getProperty("headId"),
lv = self.owner:getProperty("level"),
batteV = self.owner:getTeamBattleValue(team.heros),
chapter = self.chapterId,
format = self.owner:getTeamHerosInfo(team).heros,
}
redisproxy:pipelining(function (red)
red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数
red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo))
end)
|
4bd10b43
chenyueqi
拾荒失败也要触发成就引导
|
840
|
end
|
9f135969
zhouhaihai
拾荒 失败也记录积分
|
841
|
|
4bd10b43
chenyueqi
拾荒失败也要触发成就引导
|
842
843
844
|
-- 通关的时候要把引导步骤设定到成就引导
if not self.owner:checkOverGuide(57) then
self.owner:saveGuide(57,1,true)
|
46fac6f1
zhouahaihai
酱料
|
845
|
end
|
f45d3a7b
zhouhaihai
adv_unlock
|
846
|
self:clearAdvUnlockCache()
|
3133cb76
zhouhaihai
日志
|
847
|
|
f22a33af
zhouhaihai
自己的日志
|
848
849
|
self:mylog({desc = "over", short1 = success and 1 or 0, int1 = overType})
|
97807511
zhouhaihai
增加日志
|
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
|
local team = self.owner:getProperty("advTeam")
local player = {}
local attrs = self.owner:getTeamBattleInfo(team).heros
for attrName, _ in pairs(AdvAttsEnum) do
for _, hero in pairs(attrs) do
player[attrName] = (player[attrName] or 0) + hero[attrName]
end
player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
end
local battleV = 1 * player["hp"]
+ 2 * player["atk"]
+ 1.25 * player["def"]
+ 0.226 * player["hit"]
+ 0.26 * player["miss"]
local heroList = {team.leader, team.leader2}
for _, hid in pairs(team.heros) do
if hid ~= team.leader and hid ~= team.leader2 then
heroList[#heroList + 1] = hid
end
end
self.owner:log("mission_pick", {
mission_threadid = self.chapterId, -- 大地图ID
mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
mission_id = self.level, -- 关卡ID
mission_herolist = heroList, -- 英雄ID列表,[111, 222, 333, 444, 555] 前两个为队长、副队长
mission_heroscore = battleV, -- 编队总评分
mission_teamlv = 0, -- 编队等级
mission_recscore = csvdb["adv_chapter_campsiteCsv"][self.chapterId][1].recommendValue, -- 关卡推荐评分
mission_floor_bef = 0, -- 进入前关卡层数
mission_floor_aft = self.level, -- 结束时关卡层数
mission_team_status = {HP = team.player.hp, SP = team.player.sp}, -- 队伍状态,{"HP":100, "SP":100, "curse":7}
mission_result = success and 1 or (team.player.hp > 0 and 3 or 2), -- 战斗结果(0-无效,1-胜利,2-血量耗尽退出,3,主动退出)
mission_reward = reward, -- 获得奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
mission_integral_bef = 0, -- 进入前积分
mission_integral_aft = score, -- 完成后积分
mission_cleartype = 1, -- 1正常通关;2代理拾荒
mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
})
|
33be3111
zhouhaihai
修改hangPass 结构
|
893
|
local chapterId = self.chapterId
|
46fac6f1
zhouahaihai
酱料
|
894
|
self:clear()
|
89338c47
zhouhaihai
技能目标
|
895
|
self.owner:checkTaskEnter("AdvScore", {score = score})
|
00115a7a
zhouahaihai
奖励发放
|
896
|
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
897
898
899
900
901
|
self.owner:updateProperties({
advItems = "",
advAFGet = {},
advAFWear = {},
})
|
ea40710f
zhouhaihai
活动
|
902
903
904
905
906
907
|
self:pushBackEvent(AdvBackEventType.End, {
success = success,
score = score,
scoreInfo = scoreInfo,
reward = reward,
type = overType,
|
be4e8031
zhouhaihai
活动 拾荒
|
908
|
scoreAward = scoreReward,
|
ea40710f
zhouhaihai
活动
|
909
910
911
|
chapterId = chapterId,
backAdvCount = backAdvCount,
})
|
46fac6f1
zhouahaihai
酱料
|
912
913
|
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
914
|
function Adv:exit()
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
915
|
self:over(false)
|
ec87b4a5
zhouahaihai
冒险 完善
|
916
917
918
|
self:saveDB()
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
919
920
921
922
923
|
function Adv:randomMapId(chapterId, level)
local chapterData = csvdb["adv_chapterCsv"][chapterId]
if not chapterData then
error("chapterId " .. chapterId .. " dont exist!")
return
|
46fac6f1
zhouahaihai
酱料
|
924
|
end
|
8da953a7
zhouhaihai
无尽模式
|
925
|
if AdvCommon.isEndless(chapterId) then
|
916096ed
zhouhaihai
神器效果
|
926
|
level = AdvCommon.getEndlessDataLv(chapterId, level)
|
8da953a7
zhouhaihai
无尽模式
|
927
928
929
930
931
|
else
if level > chapterData.limitlevel then
error("level overflow!")
return
end
|
46fac6f1
zhouahaihai
酱料
|
932
|
end
|
8da953a7
zhouhaihai
无尽模式
|
933
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
934
935
|
--随出地图Id
local raw_pool = chapterData.mapid:toArray(true, "=")
|
46fac6f1
zhouahaihai
酱料
|
936
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
937
938
939
|
local lastMapIds = {}
for id, map in ipairs(self.maps or {}) do
lastMapIds[map.mapId] = 1
|
46fac6f1
zhouahaihai
酱料
|
940
|
end
|
02c4de8d
zhouahaihai
增加 固有技
|
941
|
|
46fac6f1
zhouahaihai
酱料
|
942
|
local pool = {}
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
943
944
945
946
|
for _, mapId in ipairs(raw_pool) do
local temp = csvdb["mapCsv"][mapId]
if temp and not lastMapIds[mapId] then
if AdvCommon.checkIsIn(level, temp.leveltype, temp.levellimit) then
|
cfc7a04a
zhouhaihai
map id 提供随机概率调整
|
947
|
pool[mapId] = {showup = temp.showup}
|
46fac6f1
zhouahaihai
酱料
|
948
949
950
|
end
end
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
951
952
953
|
if not next(pool) then
error("mapIds is empty!")
return
|
46fac6f1
zhouahaihai
酱料
|
954
|
end
|
cfc7a04a
zhouhaihai
map id 提供随机概率调整
|
955
|
return math.randWeight(pool, "showup")
|
46fac6f1
zhouahaihai
酱料
|
956
957
|
end
|
3f00afcf
zhouhaihai
增加日志
|
958
|
-- log long1 字段被征用!!!
|
46fac6f1
zhouahaihai
酱料
|
959
|
-- 在冒险中获得的物品都发放在冒险背包内
|
8955225b
zhouhaihai
快速拾取。快速使用
|
960
|
function Adv:award(gift, params, backRewardParams)
|
8c199cec
zhengshouren
简化物品奖励接口,设置默认参数
|
961
|
params = params or {}
|
46fac6f1
zhouahaihai
酱料
|
962
963
964
965
966
967
968
969
970
|
local tgift = {}
if type(gift) == "string" then
for _, one in pairs(gift:toTableArray(true)) do
tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
end
else
tgift = gift
end
local items = self.owner:getProperty("advItems")
|
ccbafe67
zhouhaihai
冒险神器和buff
|
971
|
local oldItems = items
|
8955225b
zhouhaihai
快速拾取。快速使用
|
972
973
|
local autoUse = {}
|
46fac6f1
zhouahaihai
酱料
|
974
|
for itemId, count in pairs(tgift) do
|
47c6253a
zhouhaihai
bugfix
|
975
|
if count > 0 and self.battle.player then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
976
|
local buffAdd = self.battle.player:getRewardChange(itemId)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
977
|
count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
978
|
self:checkTask(Adv.TaskType.Item, count, itemId)
|
b176d7d3
zhouhaihai
冒险成就
|
979
|
self:checkAchievement(Adv.AchievType.GetItem, count, itemId)
|
b0fe1817
zhouahaihai
冒险分数
|
980
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
981
|
tgift[itemId] = count
|
8955225b
zhouhaihai
快速拾取。快速使用
|
982
983
|
if globalCsv.adv_auto_useItem[itemId] and count > 0 then
autoUse[itemId] = count
|
ccbafe67
zhouhaihai
冒险神器和buff
|
984
|
else
|
8955225b
zhouhaihai
快速拾取。快速使用
|
985
986
987
988
989
990
991
992
|
local origin = items:getv(itemId, 0)
local nums = origin + count
if csvdb["adv_artifactCsv"][itemId] then -- 获得神器
self:awardArtifact(itemId, params)
if not self.owner:checkOverGuide(55) then
self.owner:saveGuide(55,1,true)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
993
|
else
|
8955225b
zhouhaihai
快速拾取。快速使用
|
994
995
996
997
998
999
|
if nums <= 0 then
items = items:delk(itemId)
nums = 0
else
items = items:setv(itemId, nums)
end
|
3133cb76
zhouhaihai
日志
|
1000
|
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1001
1002
|
if itemId == 16 and not self.owner:checkOverGuide(51,4) then
self.owner:saveGuide(51,4)
|
f22a33af
zhouhaihai
自己的日志
|
1003
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
|
if params.log then
local log = clone(params.log)
if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then
print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback())
end
log["cint1"] = itemId
log["cint2"] = math.abs(count)
log["cint3"] = self.chapterId
log["long1"] = self.level
if count >= 0 then
self.owner:mylog("in_adv", log)
else
self.owner:mylog("out_adv", log)
end
|
f22a33af
zhouhaihai
自己的日志
|
1018
|
else
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1019
|
print("addAdvItem no log ", debug.traceback())
|
f22a33af
zhouhaihai
自己的日志
|
1020
|
end
|
f22a33af
zhouhaihai
自己的日志
|
1021
|
end
|
916096ed
zhouhaihai
神器效果
|
1022
1023
|
end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1024
1025
1026
|
if items ~= oldItems then
self.owner:updateProperty({field = "advItems", value = items, notNotify = params.notNotify})
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
1027
1028
1029
1030
|
if tgift[ItemId.OldCoin] then
self.battle.player:attrChangeCondBuffCheck(0)
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
|
if backRewardParams then
self:backReward(tgift, backRewardParams)
end
if next(autoUse) then
for itemId, count in pairs(autoUse) do
self:useItem(itemId, count)
end
self:backUse(autoUse, 1)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1042
|
return tgift
|
916096ed
zhouhaihai
神器效果
|
1043
1044
1045
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1046
1047
1048
1049
1050
1051
1052
|
function Adv:useItem(itemId, count, target)
local itemData = csvdb["adv_itemCsv"][itemId]
if not itemData then return end
if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
if itemId == 5020 then
|
505479c7
zhouhaihai
bug
|
1053
|
self.owner:finishGuide(53)
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
|
end
self:checkAchievement(self.AchievType.UseItem, count, itemId)
self:mylog({desc = "useItem", int1 = itemId, int2 = count})
self.owner:log("mission_pick_use", {
mission_threadid = self.chapterId, -- 大地图ID
mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
mission_id = self.level, -- 关卡ID
item_id = itemId, -- 道具ID
mission_pick_use_num = count, -- 道具使用量
mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
})
for i = 1, count do
self:doActive(itemData.effect, target) -- target
end
end
|
46fac6f1
zhouahaihai
酱料
|
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
|
-- 消耗物品 优先冒险背包 --check 只是检查够不够
function Adv:cost(item, params, check)
local items = self.owner:getProperty("advItems")
local less = {}
local advCost = {}
for itemId, count in pairs(item) do
advCost[itemId] = - math.min(items:getv(itemId, 0), count)
if advCost[itemId] == 0 then
advCost[itemId] = nil
end
local last = items:getv(itemId, 0) - count
if last < 0 then
less[itemId] = -last
end
end
if next(less) and not self.owner:checkItemEnough(less) then return end --不够
if check then return true end
self:award(advCost, params)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1093
1094
1095
|
if next(less) then
self.owner:costItems(less, params)
end
|
46fac6f1
zhouahaihai
酱料
|
1096
1097
1098
1099
|
return true
end
--事件点击处理
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1100
|
local function clickOut(self, room, block, params, isExit)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1101
|
if self:getCurMap():checkOver() then --检查是否可以出去了
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1102
1103
1104
1105
1106
|
if isExit then
self:over(true)
return true
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1107
|
if #self.mapStack > 1 then -- 处于夹层中
|
96018793
zhouhaihai
layer change
|
1108
|
self:backLayer(-1)
|
a80fee7c
zhouhaihai
光环
|
1109
|
local oldMapIdx = self:getCurMapIdx()
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1110
|
table.remove(self.mapStack) --退出夹层
|
a80fee7c
zhouhaihai
光环
|
1111
|
self.battle:iLayerChange(oldMapIdx)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1112
|
else --处于底层
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1113
1114
|
local advPass = self.owner:getProperty("advPass")
|
4d943586
zhouhaihai
直通 advt gm
|
1115
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1116
|
if self:isEndless() then
|
8da953a7
zhouhaihai
无尽模式
|
1117
1118
1119
1120
1121
1122
1123
|
-- 刷新最高层
if self.owner:getProperty("advElM") < self.level then
self.owner:updateProperty({field = "advElM", value = self.level})
end
else
if self.level > (advPass[self.chapterId] or 0) then
self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}})
|
0c54995a
liuzujun
第一次通关拾荒章节推送限时礼包,活...
|
1124
1125
1126
1127
1128
|
if (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束
self.owner:checkTaskEnter("AdvPassFirst", {id = self.chapterId})
end
|
8da953a7
zhouhaihai
无尽模式
|
1129
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1130
|
end
|
0e3ab88d
zhouhaihai
中继层
|
1131
|
|
b176d7d3
zhouhaihai
冒险成就
|
1132
|
self:checkAchievement(Adv.AchievType.OverWin, 1, self.level)
|
f45d3a7b
zhouhaihai
adv_unlock
|
1133
|
self:checkAdvUnlock(2, self.level)
|
0e3ab88d
zhouhaihai
中继层
|
1134
|
|
bbf64622
zhouhaihai
冒险
|
1135
1136
1137
1138
1139
|
local curFloorData = self:getCurFloorData()
if not self.isRelay then
self:scoreChange(AdvScoreType.Level, curFloorData.advScore) --增加层级加分
end
|
e51ff6d2
zhouhaihai
冒险~
|
1140
|
if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束
|
f2648427
zhouhaihai
修改中继营地解锁条件
|
1141
|
self:passAdvRelay()
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1142
|
self:over(true)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1143
|
else
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1144
|
self.battle.player:triggerPassive(Passive.DOWN_LAYER)
|
bbf64622
zhouhaihai
冒险
|
1145
|
|
eee37c88
zhouhaihai
楼层数据
|
1146
|
if curFloorData then
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1147
|
self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {})
|
eee37c88
zhouhaihai
楼层数据
|
1148
|
end
|
76c48085
zhouhaihai
下一关提前
|
1149
|
self:backNext() --下一关
|
0e3ab88d
zhouhaihai
中继层
|
1150
|
local isHaveRelay = self:isHaveRelay(self.level)
|
0e3ab88d
zhouhaihai
中继层
|
1151
|
if isHaveRelay and not self.isRelay then
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
1152
1153
1154
1155
1156
1157
1158
|
self:initByChapter({
chapterId = self.chapterId,
level = self.level,
isToNext = true,
notNotify = true,
isRelay = true,
})
|
0e3ab88d
zhouhaihai
中继层
|
1159
|
else
|
f22a33af
zhouhaihai
自己的日志
|
1160
|
self:mylog({desc = "pass"})
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
1161
1162
1163
1164
1165
1166
|
self:initByChapter({
chapterId = self.chapterId,
level = self.level + 1,
isToNext = true,
notNotify = true,
})
|
0e3ab88d
zhouhaihai
中继层
|
1167
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1168
|
end
|
b176d7d3
zhouhaihai
冒险成就
|
1169
|
|
46fac6f1
zhouahaihai
酱料
|
1170
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1171
|
|
46fac6f1
zhouahaihai
酱料
|
1172
1173
1174
1175
|
return true
end
end
|
0e3ab88d
zhouhaihai
中继层
|
1176
|
local function clickExit(self, room, block, params)
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1177
|
return clickOut(self, room, block, params, true)
|
0e3ab88d
zhouhaihai
中继层
|
1178
1179
|
end
|
46fac6f1
zhouahaihai
酱料
|
1180
1181
|
--战斗 普通攻击
local function clickMonster(self, room, block, params)
|
12f7b52c
zhouhaihai
冒险战斗
|
1182
|
self.battle:battleBegin(room.roomId, block.blockId, params)
|
46fac6f1
zhouahaihai
酱料
|
1183
1184
1185
|
return true
end
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1186
|
local function chooseCommon(self, room, block, chooseData, choose, tag)
|
f5e38251
zhouhaihai
数据保护
|
1187
|
if not choose then return end
|
46fac6f1
zhouahaihai
酱料
|
1188
1189
|
if not chooseData or not chooseData["button".. choose .."cond"] then return end
|
cb071e8d
zhouhaihai
多条件选项
|
1190
|
local conds = chooseData["button".. choose .."cond"]:toTableArray(true)
|
46fac6f1
zhouahaihai
酱料
|
1191
|
local checkCond = {
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1192
1193
1194
1195
|
-- 没有条件
[0] = function()
return true
end,
|
46fac6f1
zhouahaihai
酱料
|
1196
|
-- 拥有道具
|
1229c24d
zhouhaihai
新加选择条件
|
1197
|
[1] = function(_, itemId, count)
|
498f0eb2
zhouhaihai
冒险 action
|
1198
|
if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, true) then
|
46fac6f1
zhouahaihai
酱料
|
1199
1200
1201
1202
|
return true
end
end,
-- xx角色(todo 队长)
|
9d66362c
zhouhaihai
修改冒险选择条件
|
1203
1204
1205
1206
1207
1208
|
[2] = function(_, heroType)
for slot, heroId in pairs(self.owner:getProperty("advTeam").heros) do
local hero = self.owner.heros[heroId]
if hero and hero:getProperty("type") == heroType then
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1209
1210
1211
1212
|
end
end,
--消灭所有怪
[3] = function()
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1213
|
for _, room in pairs(self:getCurMap().rooms) do
|
4ae223df
zhouahaihai
Buff bug
|
1214
|
for _, block in pairs(room.blocks) do
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1215
|
if block:isMonster() then
|
46fac6f1
zhouahaihai
酱料
|
1216
1217
1218
1219
1220
1221
|
return
end
end
end
return true
end,
|
53e8037e
zhouhaihai
任务
|
1222
|
--制定属性
|
1229c24d
zhouhaihai
新加选择条件
|
1223
1224
|
[4] = function(_, attrType, value)
if (self.battle.player[AttsEnumEx[attrType]] or 0) >= value then
|
46fac6f1
zhouahaihai
酱料
|
1225
1226
1227
|
return true
end
end,
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1228
|
-- 提交一个物品
|
1229c24d
zhouhaihai
新加选择条件
|
1229
|
[5] = function (_, itemId, count)
|
498f0eb2
zhouhaihai
冒险 action
|
1230
|
if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}) then
|
1229c24d
zhouhaihai
新加选择条件
|
1231
|
self:backCost({[itemId] = count})
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1232
1233
1234
|
return true
end
end,
|
53e8037e
zhouhaihai
任务
|
1235
|
-- sp 到达指定值
|
1229c24d
zhouhaihai
新加选择条件
|
1236
1237
|
[6] = function(_, value)
if self.battle.player.sp >= value then
|
b8eb016b
zhouhaihai
冒险条件扣血扣蓝直接作用
|
1238
|
self.battle.player:changeSp(-value)
|
53e8037e
zhouhaihai
任务
|
1239
1240
1241
|
return true
end
end,
|
1229c24d
zhouhaihai
新加选择条件
|
1242
1243
1244
1245
|
--7=拥有指定buff指定层数
[7] = function(_, buffId, layer)
local buff = self.battle.player:getBuffById(buffId)
if buff and buff:getLayer() >= layer then
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1246
1247
1248
|
return true
end
end,
|
1229c24d
zhouhaihai
新加选择条件
|
1249
1250
1251
1252
1253
1254
|
--8=拥有x神器
[8] = function(_, artifactId)
return self:isHaveArtifact(artifactId)
end,
-- 9 = 生命值大于x%
[9] = function (_, value)
|
b8eb016b
zhouhaihai
冒险条件扣血扣蓝直接作用
|
1255
1256
1257
1258
1259
|
local cost = value / 100 * self.battle.player.hpMax
if self.battle.player.hp > cost then
self.battle.player:hurt(cost, nil, {hurtType = 6, buffId = -1})
return true
end
|
1229c24d
zhouhaihai
新加选择条件
|
1260
|
end,
|
f02ffa27
zhouhaihai
未获得神器
|
1261
1262
1263
1264
|
-- 10 = 未获得x神器
[10] = function(_, artifactId)
return not self:isHaveArtifact(artifactId)
end,
|
cb071e8d
zhouhaihai
多条件选项
|
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
|
-- 11 = 地图上没有指定id 的怪
[11] = function(_, monsterId)
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isMonster() then
if not monsterId then return false end
if block.event.id == monsterId then
return false
end
end
end
end
return true
end,
-- 12 = 地图上没有指定id 的建筑
[12] = function(_, buildId)
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isBuild() then
if not buildId then return false end
if block.event.id == buildId then
return false
end
end
end
end
return true
end,
-- 13 = 地图上没有指定的 选择点
[13] = function(_, chooseId)
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isChoose() then
if not chooseId then return false end
if block.event.id == chooseId then
return false
end
end
end
end
return true
end,
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1307
|
}
|
cb071e8d
zhouhaihai
多条件选项
|
1308
1309
1310
1311
1312
|
for _, cond in ipairs(conds) do
assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id)
if cond[1] and not checkCond[cond[1]](table.unpack(cond)) then return end
end
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1313
|
local clearBlock = chooseData.keep ~= 1
|
e10edb5f
zhouahaihai
冒险事件新
|
1314
1315
|
local effects = chooseData["button".. choose .."effect"]:toTableArray(true)
for _, effect in ipairs(effects) do
|
e10edb5f
zhouahaihai
冒险事件新
|
1316
1317
|
local doEffect = {
[1] = function() -- 获得某道具N个
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1318
1319
1320
|
local count = effect[3] or 1
local reward = {}
for i = 1, count do
|
92d7d6ac
zhouhaihai
加一些数据保护
|
1321
1322
1323
1324
1325
1326
1327
|
local dropData = csvdb["event_dropCsv"][effect[2]]
if dropData then
local item = dropData["range"]:randWeight(true)
reward[item[1]] = (reward[item[1]] or 0) + item[2]
else
skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id))
end
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1328
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1329
|
self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId})
|
e10edb5f
zhouahaihai
冒险事件新
|
1330
1331
|
end,
[2] = function() --获得冒险buff
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1332
1333
1334
1335
|
local layer = effect[3] or 1
for i = 1, layer do
self.battle.player:addBuff(effect[2])
end
|
e10edb5f
zhouahaihai
冒险事件新
|
1336
1337
|
end,
[3] = function() --发现怪物
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1338
|
self:getCurMap():addNewMonsterRand(effect[2], {room, block})
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1339
|
self:pushBackEvent(AdvBackEventType.Monster, {id = effect[2]})
|
e10edb5f
zhouahaihai
冒险事件新
|
1340
1341
1342
|
clearBlock = false
end,
[4] = function() --无事发生
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1343
|
end,
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
|
[5] = function() --5=属性枚举=数值;直接增加玩家属性
local attr
if effect[3] == 0 then
attr = "sp"
else
attr = AttsEnumEx[effect[3]]
if not AdvAttsEnum[attr] then return end
end
self.battle.player:addBaseAttr(attr, effect[4], effect[2])
end,
[6] = function() -- 商店
block:updateEvent({
etype = AdvEventType.Trader,
id = effect[2]
})
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1359
|
self:pushBackEvent(AdvBackEventType.Trader, {id = effect[2]})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1360
1361
1362
|
clearBlock = false
end,
[7] = function() -- 建筑
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1363
1364
1365
1366
|
block:updateEvent({
etype = AdvEventType.Build,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1367
1368
1369
|
clearBlock = false
end,
[8] = function() -- 选择
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1370
1371
1372
1373
|
block:updateEvent({
etype = AdvEventType.Choose,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1374
1375
1376
|
clearBlock = false
end,
[9] = function() -- click
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1377
1378
1379
1380
|
block:updateEvent({
etype = AdvEventType.Click,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1381
1382
1383
|
clearBlock = false
end,
[10] = function() -- 陷阱
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1384
1385
1386
1387
|
block:updateEvent({
etype = AdvEventType.Trap,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1388
1389
|
clearBlock = false
end,
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1390
1391
|
[11] = function() -- 获得神器
self:waitChooseArtifact() --等待获取神器
|
031dcf99
zhouhaihai
修改战斗属性计算 冒险增加效果类型
|
1392
1393
1394
|
end,
[12] = function()
-- buffId
|
16ca64ab
zhouhaihai
全部敌人
|
1395
|
local targers = self.battle.player:getTeam(2, nil, nil, true)
|
031dcf99
zhouhaihai
修改战斗属性计算 冒险增加效果类型
|
1396
1397
1398
1399
|
for _, target in pairs(targers) do
target:addBuff(effect[2])
end
end,
|
c85f5bd6
zhouhaihai
新中继的屏蔽删掉
|
1400
|
[13] = function() -- 显示地图
|
7ca46333
zhouhaihai
map 传参错误
|
1401
1402
1403
|
self:getCurMap():showMap()
self:backMapShow()
end,
|
2d87caee
zhouhaihai
地块替换优化 新的效果类型
|
1404
1405
1406
|
[14] = function() -- 指定地块召唤 指定类型的id
local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5])
for _, one in ipairs(change) do
|
111937b9
zhouhaihai
自己不清楚 格子
|
1407
1408
1409
1410
1411
|
if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
clearBlock = false
else
self:backBlockChange(one[1].roomId, one[2].blockId)
end
|
2d87caee
zhouhaihai
地块替换优化 新的效果类型
|
1412
1413
1414
1415
1416
|
end
end,
[15] = function() -- 移除指定事件
local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4])
for _, one in ipairs(change) do
|
111937b9
zhouhaihai
自己不清楚 格子
|
1417
1418
1419
1420
1421
|
if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
clearBlock = false
else
self:backBlockChange(one[1].roomId, one[2].blockId)
end
|
2d87caee
zhouhaihai
地块替换优化 新的效果类型
|
1422
1423
|
end
end,
|
e085da41
zhouhaihai
指定事件转移
|
1424
1425
1426
|
[16] = function() -- 指定事件转移
local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6])
for _, one in ipairs(change) do
|
111937b9
zhouhaihai
自己不清楚 格子
|
1427
1428
1429
1430
1431
|
if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
clearBlock = false
else
self:backBlockChange(one[1].roomId, one[2].blockId)
end
|
e085da41
zhouhaihai
指定事件转移
|
1432
1433
|
end
end,
|
e10edb5f
zhouahaihai
冒险事件新
|
1434
|
}
|
4163e40a
zhouhaihai
找错误
|
1435
|
assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. (block.event and block.event.id or 0) .. "effect " .. effect[1])
|
e10edb5f
zhouahaihai
冒险事件新
|
1436
1437
|
doEffect[effect[1]]()
end
|
bbf64622
zhouhaihai
冒险
|
1438
1439
|
self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1440
1441
1442
1443
1444
1445
|
return true, clearBlock
end
local function clickChoose(self, room, block, params)
local choose = params.choose
local chooseData = csvdb["event_chooseCsv"][block.event.id]
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1446
|
local oldId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1447
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "choose")
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1448
|
if not status then return end
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1449
1450
1451
1452
|
self:checkAdvUnlock(3, oldId)
self:checkTask(Adv.TaskType.Choose, 1, oldId)
self:checkAchievement(Adv.AchievType.Choose, 1, oldId)
self:checkAchievement(Adv.AchievType.ChooseBySelect, 1, oldId, choose)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1453
1454
1455
1456
1457
1458
1459
1460
1461
|
if clearBlock then
block:clear()
end
return true
end
local function clickLinkChoose(self, room, block, params)
local choose = params.choose
local chooseData = csvdb["event_linkchooseCsv"][block.event.id]
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1462
|
local lcId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1463
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "link")
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1464
1465
1466
|
if not status then return end
-- 完成统计次数
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1467
1468
1469
|
local idx = lcId % 10
if idx == 9 or not csvdb["event_linkchooseCsv"][lcId + 1] then --全部完成
local startId = math.floor(lcId / 10) * 10 + 1
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1470
|
self.lchoose[startId] = (self.lchoose[startId] or 0) + 1
|
b176d7d3
zhouhaihai
冒险成就
|
1471
|
self:checkAchievement(Adv.AchievType.LinkChoose, 1, startId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
1472
|
self:checkAchievement(Adv.AchievType.FinishStoryId, 1, chooseData.storyid)
|
6133e29f
zhouhaihai
新加任务
|
1473
|
self:checkTask(Adv.TaskType.FinishStoryId, 1, chooseData.storyid)
|
e852b350
zhouhaihai
冒险成就类型增加
|
1474
1475
1476
1477
1478
|
local advStoryB = self.owner:getProperty("advStoryB")
advStoryB[chooseData.storyid] = (advStoryB[chooseData.storyid] or 0) + 1
self.owner:setProperty("advStoryB", advStoryB)
local storyData = csvdb["event_linkchoose_storyCsv"][chooseData.storyid]
self:checkAchievement(Adv.AchievType.StorryDone, 1, storyData[1].chapter) -- 检查故事对应章节
|
68964730
zhouhaihai
增加积分 bug
|
1479
|
self:scoreChange(AdvScoreType.Story, storyData[1].advScore) --增加加分
|
e852b350
zhouhaihai
冒险成就类型增加
|
1480
|
|
f45d3a7b
zhouhaihai
adv_unlock
|
1481
|
self:checkAdvUnlock(4, startId)
|
e6439157
zhouhaihai
故事事件
|
1482
|
self.lchoose.cur = self.lchoose.cur or {}
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1483
|
table.insert(self.lchoose.cur, {lcId, choose})
|
e6439157
zhouhaihai
故事事件
|
1484
1485
|
self:pushBackEvent(AdvBackEventType.LinkChooseOver, self.lchoose.cur)
self.lchoose.cur = nil
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1486
|
else
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1487
|
self.lchoose.ing = lcId + 1 --后面会出现后继事件
|
e6439157
zhouhaihai
故事事件
|
1488
|
self.lchoose.cur = self.lchoose.cur or {}
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1489
|
table.insert(self.lchoose.cur, {lcId, choose})
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1490
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1491
|
|
02c4de8d
zhouahaihai
增加 固有技
|
1492
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1493
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1494
|
end
|
b176d7d3
zhouhaihai
冒险成就
|
1495
|
|
46fac6f1
zhouahaihai
酱料
|
1496
1497
1498
1499
1500
1501
|
return true
end
local function clickDrop(self, room, block, params)
local reward = {}
if not block.event.item then return end
|
f0b81492
zhouhaihai
营地进入 bug
|
1502
|
if not self.battle or not self.battle.player then return end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1503
|
self.battle.player:triggerPassive(Passive.CLICK_DROP)
|
f0b81492
zhouhaihai
营地进入 bug
|
1504
|
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1505
1506
|
local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}, {roomId = room.roomId, blockId = block.blockId})
|
1e9cb217
chenyueqi
服务器记录控制引导过程
|
1507
1508
1509
|
if block.event.item[1] == 5020 and not self.owner:checkOverGuide(53,2) then
self.owner:saveGuide(53,2)
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1510
|
block:clear()
|
46fac6f1
zhouahaihai
酱料
|
1511
1512
1513
1514
1515
1516
|
return true
end
local function clickTrader(self, room, block, params)
local buyId = params.id
local traderData = csvdb["event_traderCsv"][block.event.id]
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1517
|
if not traderData then return false, 1 end -- 偷偷改表了
|
46fac6f1
zhouahaihai
酱料
|
1518
|
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1519
1520
|
if not block.event.shop or not block.event.shop[buyId] then return false, 2 end
if (block.event.status or ""):getv(buyId, 0) == 1 then return false, 3 end -- 买过了
|
46fac6f1
zhouahaihai
酱料
|
1521
|
|
127a5787
zhouhaihai
商人卖完走人
|
1522
|
local buyCount = #((block.event.status or ""):toArray())
|
27cc6f23
zhouhaihai
商店bug
|
1523
|
if traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount then return false, 4 end
|
f8408529
zhouhaihai
冒险商店
|
1524
1525
|
local goodsData = csvdb["event_trader_goodsCsv"][block.event.shop[buyId][1]]
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1526
|
if not goodsData then return false, 5 end
|
f8408529
zhouhaihai
冒险商店
|
1527
1528
|
local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100)
|
498f0eb2
zhouhaihai
冒险 action
|
1529
|
if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够
|
f8408529
zhouhaihai
冒险商店
|
1530
|
self:backCost({[goodsData.currency] = costCount})
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1531
|
self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}, {})
|
f8408529
zhouhaihai
冒险商店
|
1532
1533
1534
1535
1536
1537
1538
|
if goodsData.restrict == 1 then
self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1
elseif goodsData.restrict == 2 then
local advShop = self.owner:getProperty("advShop")
advShop[goodsData.goods] = (advShop[goodsData.goods] or 0) + 1
self.owner:updateProperty({field = "advShop", value = advShop})
end
|
46fac6f1
zhouahaihai
酱料
|
1539
|
block.event.status = block.event.status:setv(buyId, 1)
|
127a5787
zhouhaihai
商人卖完走人
|
1540
|
buyCount = buyCount + 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1541
|
self:checkTask(Adv.TaskType.Shop, 1, block.event.id)
|
b176d7d3
zhouhaihai
冒险成就
|
1542
|
self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id)
|
127a5787
zhouhaihai
商人卖完走人
|
1543
|
|
27cc6f23
zhouhaihai
商店bug
|
1544
|
if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then
|
127a5787
zhouhaihai
商人卖完走人
|
1545
1546
|
block:clear()
end
|
46fac6f1
zhouahaihai
酱料
|
1547
1548
1549
1550
|
return true
end
local function clickBuild(self, room, block, params)
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1551
1552
|
local choose = params.choose
local chooseData = csvdb["event_buildingCsv"][block.event.id]
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1553
|
local oldId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1554
1555
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build")
if not status then return end
|
85ded242
zhouhaihai
丰富返回事件
|
1556
|
|
e59430d5
zhouhaihai
宝藏怪刷新,计数
|
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
|
local isMine = false -- 是不是宝藏怪
for _, mid in ipairs(globalCsv.adv_egg_treasureLayer_id) do
if mid == oldId then
isMine = true
break
end
end
if isMine then
local advMine = self.owner:getProperty("advMine")
advMine[2] = advMine[2] or {}
local mineCo2 = advMine[2].co or {}
if chooseData.limit ~= 0 then
mineCo2[oldId] = (mineCo2[oldId] or 0) + 1
end
advMine[2].co = mineCo2
self.owner:setProperty("advMine", advMine)
|
a5660239
zhouhaihai
冒险bug
|
1573
|
self.owner:checkTaskEnter("AdvMineLayer")
|
e59430d5
zhouhaihai
宝藏怪刷新,计数
|
1574
1575
|
end
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1576
1577
1578
|
self:checkTask(Adv.TaskType.Build, 1, oldId)
self:checkAchievement(Adv.AchievType.Build, 1, oldId)
self:checkAchievement(Adv.AchievType.BuildBySelect, 1, oldId, choose)
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1579
|
|
02c4de8d
zhouahaihai
增加 固有技
|
1580
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1581
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1582
|
end
|
46fac6f1
zhouahaihai
酱料
|
1583
1584
1585
|
return true
end
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1586
1587
|
local function clickClick(self, room, block, params)
local clickData = csvdb["event_clickCsv"][block.event.id]
|
6133e29f
zhouhaihai
新加任务
|
1588
|
local oldId = block.event.id
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
|
if not clickData then return end
local clearBlock = true
local doEffect = {
[1] = function() -- 技能
for _, skillId in ipairs(clickData.effect:toArray(true, "=")) do
self.battle.player:releaseSkill(skillId)
end
end,
[2] = function() -- dropId
local reward = {}
for _, dropId in ipairs(clickData.effect:toArray(true, "=")) do
local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true)
|
68e60f7a
zhouhaihai
掉落
|
1601
|
reward[item[1]] = (reward[item[1]] or 0) + item[2]
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1602
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1603
|
self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}, {roomId = room.roomId, blockId = block.blockId})
|
3df1e9ea
zhouhaihai
掉落增加 地块信息,。click ...
|
1604
1605
1606
1607
1608
|
end,
[3] = function()
for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do
self.battle.player:addBuff(buffId)
end
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1609
1610
|
end,
}
|
6133e29f
zhouhaihai
新加任务
|
1611
|
|
a1e9e891
zhouhaihai
点击事件未生效
|
1612
1613
|
assert(doEffect[clickData.type], "error effect, event_clickCsv id :" .. block.event.id)
doEffect[clickData.type]()
|
6133e29f
zhouhaihai
新加任务
|
1614
1615
|
self:checkTask(Adv.TaskType.Click, 1, oldId)
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1616
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1617
|
block:clear()
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1618
|
end
|
f20cc9ca
zhouhaihai
点击点返回清空信息
|
1619
|
return true
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1620
1621
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1622
|
local function clickLayer(self, room, block, params)
|
a80fee7c
zhouhaihai
光环
|
1623
|
local oldMapIdx = self:getCurMapIdx()
|
96018793
zhouhaihai
layer change
|
1624
|
self:backLayer(1)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
|
if block.event.mapIdx then
table.insert(self.mapStack, block.event.mapIdx) --进入夹层
else
--生成夹层
local mapId = csvdb["event_layerCsv"][block.event.id].effect
local mapIdx = #self.maps + 1
block.event.mapIdx = mapIdx
table.insert(self.mapStack, mapIdx)
self.maps[mapIdx] = AdvMap.new(self, mapIdx, mapId)
|
78dcacb6
zhouhaihai
夹层 后处理 没做
|
1635
|
self.battle:initMapEnemys(mapIdx, true)
|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
1636
|
self.battle:initMapEffect(true)
|
1313eac0
zhouhaihai
冒险的一些bug
|
1637
|
self.maps[mapIdx]:initBattleAfter()
|
b176d7d3
zhouhaihai
冒险成就
|
1638
|
self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1639
|
end
|
a80fee7c
zhouhaihai
光环
|
1640
|
self.battle:iLayerChange(oldMapIdx)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1641
1642
1643
|
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1644
1645
|
local eventCallFunc = {
[AdvEventType.Out] = clickOut,
|
0e3ab88d
zhouhaihai
中继层
|
1646
1647
|
[AdvEventType.InOut] = clickOut,
[AdvEventType.Exit] = clickExit,
|
46fac6f1
zhouahaihai
酱料
|
1648
1649
1650
|
[AdvEventType.BOSS] = clickMonster,
[AdvEventType.Monster] = clickMonster,
[AdvEventType.Choose] = clickChoose,
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1651
|
[AdvEventType.LinkChoose] = clickLinkChoose,
|
46fac6f1
zhouahaihai
酱料
|
1652
1653
1654
|
[AdvEventType.Drop] = clickDrop,
[AdvEventType.Trader] = clickTrader,
[AdvEventType.Build] = clickBuild,
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1655
|
[AdvEventType.Click] = clickClick,
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1656
|
[AdvEventType.Layer] = clickLayer,
|
46fac6f1
zhouahaihai
酱料
|
1657
1658
1659
1660
1661
|
}
--点击处理 roomId, blockId
--params 某些事件需要的客户端传递的参数
function Adv:clickBlock(roomId, blockId, params)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1662
1663
1664
|
local map = self:getCurMap()
local room = self:getRoom(roomId)
local block = self:getBlock(roomId, blockId)
|
46fac6f1
zhouahaihai
酱料
|
1665
1666
|
if not block then return end
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1667
|
local status, errorCode = false, nil
|
36c30c5c
zhouahaihai
冒险
|
1668
|
local clickEvent = false
|
48962a74
zhouhaihai
路障系统提交
|
1669
1670
|
local function checkAroundBlocks(ignoreGuard)
|
36c30c5c
zhouahaihai
冒险
|
1671
|
local canOpen = false --如果未开放是否可以开放
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1672
|
for _, one in ipairs(map:getAroundBlocks(room, block)) do
|
36c30c5c
zhouahaihai
冒险
|
1673
|
local _room, _block = one[1], one[2]
|
48962a74
zhouhaihai
路障系统提交
|
1674
1675
1676
|
if not ignoreGuard and _block:isGuard() then
if _block:isMonster() then
local enemy = self.battle:getEnemy(_room.roomId, _block.blockId)
|
a0834e49
zhouhaihai
增加潜行 功能
|
1677
|
if not enemy:hadBuff(Buff.DONT_DEFEND) and not self.battle.player:hadBuff(Buff.SNEAK) then
|
48962a74
zhouhaihai
路障系统提交
|
1678
1679
1680
1681
|
return false
end
else
return false
|
4f0a5fae
zhouhaihai
营养剂
|
1682
|
end
|
48962a74
zhouhaihai
路障系统提交
|
1683
1684
|
elseif _block:isWalk() then
canOpen = true
|
36c30c5c
zhouahaihai
冒险
|
1685
1686
|
end
end
|
48962a74
zhouhaihai
路障系统提交
|
1687
1688
1689
1690
|
return canOpen
end
if not block.isOpen then
|
7b64b6cd
zhouhaihai
中继层优化
|
1691
|
if self.isRelay or checkAroundBlocks() then --开放
|
8781e103
zhouhaihai
冒险 bug
|
1692
|
self:getCurMap():openBlock(roomId, blockId, true, true)
|
46fac6f1
zhouahaihai
酱料
|
1693
1694
1695
|
status = true
end
else
|
36c30c5c
zhouahaihai
冒险
|
1696
|
clickEvent = true
|
46fac6f1
zhouahaihai
酱料
|
1697
1698
1699
1700
|
--点了空地
if not block.event then
return
end
|
48962a74
zhouhaihai
路障系统提交
|
1701
1702
1703
1704
|
if block:isHinder() then
if not checkAroundBlocks(true) then return end
end
|
46fac6f1
zhouahaihai
酱料
|
1705
|
--可点击的事件
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1706
|
if not room.isBossRoom or block:isBoss() then
|
46fac6f1
zhouahaihai
酱料
|
1707
|
if eventCallFunc[block.event.etype] then
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1708
|
status, errorCode = eventCallFunc[block:getEventType()](self, room, block, params)
|
46fac6f1
zhouahaihai
酱料
|
1709
1710
1711
|
end
end
end
|
39a6e08b
suhongyang
冒险战斗内逻辑调整
|
1712
|
local needChange = true
|
ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
|
1713
|
if clickEvent and block.event then
|
8b25d183
zhouhaihai
切换层不更新回合
|
1714
1715
1716
1717
|
if block:getEventType() == AdvEventType.Out
or block:getEventType() == AdvEventType.InOut
or block:getEventType() == AdvEventType.Layer
or block:getEventType() == AdvEventType.Exit then
|
ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
|
1718
1719
|
needChange = false
end
|
39a6e08b
suhongyang
冒险战斗内逻辑调整
|
1720
1721
|
end
if status and needChange then --出去了就不计算回合了
|
46fac6f1
zhouahaihai
酱料
|
1722
1723
1724
|
self:backBlockChange(roomId, blockId)
self:afterRound()
end
|
36c30c5c
zhouahaihai
冒险
|
1725
|
self:saveDB()
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1726
|
return status, errorCode
|
46fac6f1
zhouahaihai
酱料
|
1727
1728
|
end
|
46fac6f1
zhouahaihai
酱料
|
1729
|
|
4f0a5fae
zhouhaihai
营养剂
|
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
|
function Adv:doActive(activeId, target)
local activeData = csvdb["adv_activeCsv"][activeId]
if not activeData then return end
local targers = {}
-- 筛选对象
if activeData.usetype == 1 then -- 自己
elseif activeData.usetype == 2 then -- 敌人
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if block:isBoss() then return end
local enemy = self.battle:getEnemy(target.roomId, target.blockId)
if not enemy then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if block:isMonster() and not block:isBoss() then
local e = self.battle:getEnemy(block.room.roomId, block.blockId)
if e then
table.insert(targers, e)
end
end
end
elseif activeData.usetype == 3 then -- 地板
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if block:isBoss() then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if not block:isBoss() then
table.insert(targers, block)
end
end
|
318c573a
zhouhaihai
冒险bug
|
1763
|
elseif activeData.usetype == 4 then -- 没有目标 全体成员
|
4f0a5fae
zhouhaihai
营养剂
|
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
|
elseif activeData.usetype == 5 then -- 空地板
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if not block.isOpen or block:getEventType() then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if not block:isBoss() then
table.insert(targers, block)
end
end
end
local doActiveEffect = {}
-- 1=map_buff_id:为范围内所有目标附加mapbuff
doActiveEffect[1] = function(_, buffId)
|
318c573a
zhouhaihai
冒险bug
|
1780
1781
1782
1783
1784
1785
1786
1787
|
if not next(targers) then
if activeData.usetype == 1 then
table.insert(targers, self.battle.player)
elseif activeData.usetype == 4 then
targers = self.battle.player:getTeam(2)
else
return
end
|
4f0a5fae
zhouhaihai
营养剂
|
1788
1789
1790
|
end
for _, target in ipairs(targers) do
|
318c573a
zhouhaihai
冒险bug
|
1791
1792
1793
1794
1795
1796
|
if target.class.__cname == "AdvBlock" then
target = self.battle:getEnemy(target.room.roomId, target.blockId)
end
if target then
target:addBuff(buffId, self.battle.player)
end
|
4f0a5fae
zhouhaihai
营养剂
|
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
|
end
return true
end
-- 2=trader_id:召唤商人
doActiveEffect[2] = function(_, traderId)
for _, target in ipairs(targers) do
if target.isOpen and not target:getEventType() then
target:updateEvent({
etype = AdvEventType.Trader,
id = traderId,
})
|
4f0a5fae
zhouhaihai
营养剂
|
1809
|
self:backBlockChange(target.room.roomId, target.blockId)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1810
|
self:pushBackEvent(AdvBackEventType.Trader, {id = traderId})
|
4f0a5fae
zhouhaihai
营养剂
|
1811
1812
1813
1814
1815
1816
1817
1818
1819
|
end
end
return true
end
-- 3=monster_id:替换怪物,仅使用方式为2时生效
doActiveEffect[3] = function(_, monsterId)
for _, target in ipairs(targers) do
if not target.lock and not target.isDead then
|
318c573a
zhouhaihai
冒险bug
|
1820
|
self:getCurMap():addNewMonsterRand(monsterId, {self:getRoom(target.roomId), self:getBlock(target.roomId, target.blockId)})
|
4f0a5fae
zhouhaihai
营养剂
|
1821
|
self:backBlockChange(target.roomId, target.blockId)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1822
|
self:pushBackEvent(AdvBackEventType.Monster, {id = monsterId})
|
4f0a5fae
zhouhaihai
营养剂
|
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
|
end
end
return true
end
-- 4:显示本层
doActiveEffect[4] = function(_)
self:getCurMap():showMap()
self:backMapShow()
return true
end
-- 5:放逐目标
doActiveEffect[5] = function(_)
for _, target in ipairs(targers) do
if not target.lock and not target.isDead then
|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
1837
|
target:kill()
|
4f0a5fae
zhouhaihai
营养剂
|
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
|
self:backBlockChange(target.roomId, target.blockId)
end
end
return true
end
-- 6=陷阱id:移除陷阱,不填写id则移除所有陷阱
doActiveEffect[6] = function(_, trapId)
if not next(targers) and activeData.usetype == 4 then
-- 全屏
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:getEventType() == AdvEventType.Trap then
block:updateEvent(nil)
self:backBlockChange(block.room.roomId, block.blockId)
end
end
end
else
for _ , target in ipairs(targers) do
if target:getEventType() == AdvEventType.Trap then
target:updateEvent(nil)
self:backBlockChange(target.room.roomId, target.blockId)
end
end
end
return true
end
-- 7=道具燃烧效果
doActiveEffect[7] = function(_)
for _ , target in ipairs(targers) do
if target:getEventType() == AdvEventType.Drop then
target:updateEvent(nil)
self:backBlockChange(target.room.roomId, target.blockId)
end
end
return true
end
-- 8:翻开范围内的方格
doActiveEffect[8] = function(_)
for _ , target in ipairs(targers) do
|
c8210d56
zhouhaihai
boss 房有入口
|
1880
|
self:getCurMap():openBlock(target.room.roomId, target.blockId, true)
|
4f0a5fae
zhouhaihai
营养剂
|
1881
1882
1883
1884
|
end
return true
end
|
db3c56ad
zhouhaihai
冒险相关
|
1885
1886
1887
1888
1889
1890
|
-- 9: 给玩家增加buff
doActiveEffect[9] = function(_, buffId)
self.battle.player:addBuff(buffId, self.battle.player)
return true
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1891
1892
|
--10: 立刻结算 按比例返还
doActiveEffect[10] = function(_, rewardRatio)
|
bbf64622
zhouhaihai
冒险
|
1893
|
self:over(true, rewardRatio, 1)
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1894
1895
|
return true
end
|
1bb3abca
zhouhaihai
冒险 退出 bug
|
1896
|
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
|
--11: 随机提升一个未满级神器等级,配置提升等级
doActiveEffect[11] = function(_, level)
local advAFGet = self.owner:getProperty("advAFGet")
local pool = {}
for id_, lv in pairs(advAFGet) do
if self.owner:isArtifactOpen(id_, self:isEndless(), lv + 1) then
table.insert(pool, id_)
end
end
if #pool > 0 then
local idx = math.randomInt(1, #pool)
self:artifactLevelUp(pool[idx], level)
end
return true
end
|
1bb3abca
zhouhaihai
冒险 退出 bug
|
1912
|
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
|
doActiveEffect[12] = function(_, vtype, attrType, value)
local attr
if attrType == 0 then
attr = "sp"
else
attr = AttsEnumEx[attrType]
if not AdvAttsEnum[attr] then return end
end
self.battle.player:addBaseAttr(attr, value, vtype)
return true
end
|
4f0a5fae
zhouhaihai
营养剂
|
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
|
for _, effect in ipairs(activeData.effect:toArray()) do
local cur = effect:toArray(true, "=")
if doActiveEffect[cur[1]] then
if not doActiveEffect[cur[1]](table.unpack(cur)) then
return
end
end
end
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1937
|
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1938
1939
|
-- 地图上物品变化
function Adv:mapItemChange(ctype)
|
6826fdf6
zhouhaihai
被动触发
|
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
|
local blocks = {}
for roomId, room in pairs(self:getCurMap().rooms) do
for blockId, block in pairs(room.blocks) do
table.insert(blocks, block)
end
end
self:blockDropChange(ctype, blocks)
end
function Adv:blockDropChange(ctype, blocks)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1950
1951
|
local clist = csvdb["transform_itemCsv"][ctype]
if clist then
|
6826fdf6
zhouhaihai
被动触发
|
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
|
for _, block in ipairs(blocks) do
if block:getEventType() == AdvEventType.Drop and block.event.item then
local id = block.event.item[1]
local count = block.event.item[2]
local changeTo = nil
if clist[id] then
changeTo = {clist[id].toId, math.ceil(count * clist[id].num)}
elseif clist[-1] then
changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)}
end
if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then
block.event.item = changeTo
self:backBlockChange(block.room.roomId, block.blockId, ctype)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1965
1966
1967
1968
1969
1970
|
end
end
end
end
end
|
46fac6f1
zhouahaihai
酱料
|
1971
|
--敌人死亡
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1972
1973
|
function Adv:enemyDead(enemy, escape)
local roomId, blockId = enemy.roomId, enemy.blockId
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1974
1975
1976
1977
|
local map = self:getCurMap()
local room = self:getRoom(roomId)
local block = self:getBlock(roomId, blockId)
if not block then return end
|
46fac6f1
zhouahaihai
酱料
|
1978
|
--死了以后掉东西
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1979
1980
|
if block:isMonster() then --处理死亡
if block:isBoss() then
|
36c30c5c
zhouahaihai
冒险
|
1981
1982
|
room.isBossRoom = false
end
|
02c4de8d
zhouahaihai
增加 固有技
|
1983
|
if escape then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1984
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1985
|
else
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1986
1987
|
local enemyId = block.event.id
local monsterData = csvdb["event_monsterCsv"][enemyId]
|
bbf64622
zhouhaihai
冒险
|
1988
1989
1990
1991
1992
|
if block:isBoss() then
self:scoreChange(AdvScoreType.KillBoss, monsterData.advScore)
else
self:scoreChange(AdvScoreType.Kill, monsterData.advScore)
end
|
a95b35ce
zhouhaihai
删除等级
|
1993
1994
1995
|
-- local changeV = self.battle.player:addExp(monsterData.exp)
-- self:backDead(enemyId, changeV)
self:backDead(enemyId)
|
9104a922
zhouhaihai
多重掉落
|
1996
|
|
36875ec5
zhouhaihai
宝藏怪
|
1997
1998
1999
2000
2001
2002
|
local isMine = false -- 是不是宝藏怪
for _, mid in ipairs(globalCsv.adv_egg_treasureMonster_id) do
if mid == enemyId then
isMine = true
break
end
|
9104a922
zhouhaihai
多重掉落
|
2003
|
end
|
e59430d5
zhouhaihai
宝藏怪刷新,计数
|
2004
|
|
36875ec5
zhouhaihai
宝藏怪
|
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
|
if isMine then
local advMine = self.owner:getProperty("advMine")
advMine[1] = advMine[1] or {}
advMine[2] = advMine[2] or {}
local mineCo = advMine[1].co or {}
local mineCo2 = advMine[2].co or {}
local mineCh = advMine[2].ch or globalCsv.adv_egg_treasureLayer_showup
if monsterData.limit ~= 0 then
mineCo[enemyId] = (mineCo[enemyId] or 0) + 1
end
|
9104a922
zhouhaihai
多重掉落
|
2015
|
|
36875ec5
zhouhaihai
宝藏怪
|
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
|
local had = false
if math.randomInt(1, 100) <= mineCh then -- 刷出来了
local mpool = {}
for _, mid in ipairs(globalCsv.adv_egg_treasureLayer_id) do
local layer = csvdb["event_buildingCsv"][mid]
if (not mineCo2[mid] or layer.limit == 0 or mineCo2[mid] < layer.limit) and layer.showup > 0 then
mpool[mid] = {layer.showup}
end
end
if next(mpool) then
local cId = math.randWeight(mpool, 1)
block:updateEvent({
etype = AdvEventType.Build,
id = cId
})
|
36875ec5
zhouhaihai
宝藏怪
|
2031
2032
2033
2034
|
had = true
end
end
if had then
|
36875ec5
zhouhaihai
宝藏怪
|
2035
|
mineCh = nil
|
fea3baab
zhouhaihai
宝藏怪bug
|
2036
2037
2038
|
else
block:clear()
mineCh = math.min(mineCh + globalCsv.adv_egg_treasureLayer_showup_add, 100)
|
36875ec5
zhouhaihai
宝藏怪
|
2039
|
end
|
9104a922
zhouhaihai
多重掉落
|
2040
|
|
36875ec5
zhouhaihai
宝藏怪
|
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
|
local drops = {}
for _, dropId in ipairs(monsterData.dropid:toArray(true, "=")) do
local dropData = csvdb["event_dropCsv"][dropId]
if dropData then
local cur = dropData["range"]:randWeight(true)
if cur and cur[1] ~= 0 then
drops[#drops + 1] = cur
end
end
end
local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops)
for _i, cblock in ipairs(blocks) do
cblock:updateEvent({
etype = AdvEventType.Drop,
item = drops[_i]
})
if cblock ~= block then
self:backBlockChange(cblock.room.roomId, cblock.blockId)
end
end
advMine[1].co = mineCo
advMine[2].co = mineCo2
advMine[2].ch = mineCh
self.owner:setProperty("advMine", advMine)
|
a5660239
zhouhaihai
冒险bug
|
2065
|
self.owner:checkTaskEnter("AdvMineKill")
|
36875ec5
zhouhaihai
宝藏怪
|
2066
2067
2068
2069
2070
|
else
local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK)
if toClick then
toClick = toClick:effect()
end
|
9104a922
zhouhaihai
多重掉落
|
2071
|
|
36875ec5
zhouhaihai
宝藏怪
|
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
|
local changItem = enemy:hadBuff(Buff.CHANGE_DROP)
if changItem then
changItem = table.pack(changItem:effect())
end
local addMult = 0
local dropBuff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数
if dropBuff then
local team = enemy:getTeam(1, true)
addMult = addMult + 0.2 * #team
end
local dropIds = monsterData.dropid:toArray(true, "=")
local drops = {}
local cCcount = 0 -- 需要改变为click 的个数
for _, dropId in ipairs(dropIds) do
local dropData = csvdb["event_dropCsv"][dropId]
if dropData then
local cur = dropData["range"]:randWeight(true)
if cur and cur[1] ~= 0 then
if toClick then
cCcount = cCcount + 1
else
local item = changItem and changItem or cur
item[2] = math.floor(item[2] * (1 + addMult))
drops[#drops + 1] = item
end
|
e7b51763
zhouhaihai
无掉落怪
|
2099
|
end
|
db3c56ad
zhouhaihai
冒险相关
|
2100
|
end
|
db3c56ad
zhouhaihai
冒险相关
|
2101
|
end
|
36875ec5
zhouhaihai
宝藏怪
|
2102
2103
|
-- 这些奖励可能会有被动加成
self.battle.player:triggerPassive(Passive.BATTLE_WIN, {drops = drops})
|
9104a922
zhouhaihai
多重掉落
|
2104
|
|
36875ec5
zhouhaihai
宝藏怪
|
2105
2106
2107
2108
|
-- 自身带的掉落是不会被改变的 也不会被加成
if block.event.item and block.event.item[1] ~= 0 then
table.insert(drops, 1, block.event.item)
end
|
9104a922
zhouhaihai
多重掉落
|
2109
|
|
36875ec5
zhouhaihai
宝藏怪
|
2110
2111
|
-- 清空当前的格子
block:clear()
|
9104a922
zhouhaihai
多重掉落
|
2112
|
|
36875ec5
zhouhaihai
宝藏怪
|
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
|
-- 掉落走一波
local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops)
for _i, cblock in ipairs(blocks) do
cblock:updateEvent({
etype = AdvEventType.Drop,
item = drops[_i]
})
if cblock ~= block then
self:backBlockChange(cblock.room.roomId, cblock.blockId)
end
|
9104a922
zhouhaihai
多重掉落
|
2123
|
end
|
9104a922
zhouhaihai
多重掉落
|
2124
|
|
36875ec5
zhouhaihai
宝藏怪
|
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
|
-- 转换的click走一波
local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, cCcount)
for _i, cblock in ipairs(blocks) do
cblock:updateEvent({
etype = AdvEventType.Click,
id = clickId
})
if cblock ~= block then
self:backBlockChange(cblock.room.roomId, cblock.blockId)
end
|
db3c56ad
zhouhaihai
冒险相关
|
2135
|
end
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
2136
|
end
|
9104a922
zhouhaihai
多重掉落
|
2137
|
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
2138
2139
|
self:checkTask(Adv.TaskType.Kill, 1, enemyId)
self:checkTask(Adv.TaskType.KillAll)
|
b176d7d3
zhouhaihai
冒险成就
|
2140
|
self:checkAchievement(Adv.AchievType.Kill, 1, enemyId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2141
2142
|
self:checkAchievement(Adv.AchievType.KillHadBuff, 1, enemy)
|
71a18948
zhouhaihai
成就未生效
|
2143
2144
|
self:checkAchievement(Adv.AchievType.KillWithBuff, 1)
self:checkAchievement(Adv.AchievType.KillNoBuff, 1)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2145
2146
2147
2148
|
self:checkAchievement(Adv.AchievType.KillWithMWeapon, 1)
self:checkAchievement(Adv.AchievType.KillWithAMWeapon, 1)
if monsterData.type == 2 then
|
6133e29f
zhouhaihai
新加任务
|
2149
|
self:checkTask(Adv.TaskType.KillBoss, 1, enemyId)
|
71a18948
zhouhaihai
成就未生效
|
2150
2151
2152
|
self:checkAchievement(Adv.AchievType.KillBoss, 1, enemyId)
self:checkAchievement(Adv.AchievType.KillBossWithBuff, 1)
self:checkAchievement(Adv.AchievType.KillBossNoBuff, 1)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2153
2154
|
self:checkAchievement(Adv.AchievType.KillBossWithMWeapon, 1)
self:checkAchievement(Adv.AchievType.KillBossWithAMWeapon, 1)
|
6133e29f
zhouhaihai
新加任务
|
2155
2156
|
elseif monsterData.type == 3 then
self:checkTask(Adv.TaskType.KillElite, 1, enemyId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2157
|
end
|
46fac6f1
zhouahaihai
酱料
|
2158
|
end
|
46fac6f1
zhouahaihai
酱料
|
2159
2160
2161
2162
|
end
self:backBlockChange(roomId, blockId)
end
|
46fac6f1
zhouahaihai
酱料
|
2163
2164
2165
2166
|
function Adv:pushBackEvent(btype, params)
table.insert(self.backEvents, {btype = btype, params = params})
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
2167
2168
2169
2170
|
--[=[
tag
1 自动拾取
--]=]
|
3df1e9ea
zhouhaihai
掉落增加 地块信息,。click ...
|
2171
2172
|
function Adv:backReward(items, params)
params = params or {}
|
8955225b
zhouhaihai
快速拾取。快速使用
|
2173
|
self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId, tag = params.tag})
|
46fac6f1
zhouahaihai
酱料
|
2174
|
end
|
e996b82a
zhouahaihai
冒险增加防御属性
|
2175
2176
|
-- if is player enemyId is nil
|
46fac6f1
zhouahaihai
酱料
|
2177
|
function Adv:backSkill(enemyId, skillId, receiver)
|
36c30c5c
zhouahaihai
冒险
|
2178
|
self:pushBackEvent(AdvBackEventType.Skill, {enemyId = enemyId, skillId = skillId, receiver = receiver})
|
46fac6f1
zhouahaihai
酱料
|
2179
2180
|
end
|
46fac6f1
zhouahaihai
酱料
|
2181
2182
2183
2184
|
function Adv:backNext()
self:pushBackEvent(AdvBackEventType.Next, {})
end
|
46fac6f1
zhouahaihai
酱料
|
2185
|
|
b2e41074
zhouhaihai
冒险 排行榜拆分
|
2186
2187
|
function Adv:backBlockChange(roomId, blockId, itemChangeType)
self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType})
|
46fac6f1
zhouahaihai
酱料
|
2188
2189
|
end
|
a95b35ce
zhouhaihai
删除等级
|
2190
2191
|
function Adv:backDead(enemyId)
self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId})
|
bedca62d
zhouahaihai
冒险
|
2192
2193
|
end
|
386ca58e
zhouhaihai
优化log
|
2194
2195
2196
|
function Adv:backTrap()
self:pushBackEvent(AdvBackEventType.Trap, {})
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
2197
|
|
85ded242
zhouhaihai
丰富返回事件
|
2198
2199
|
function Adv:backLayer(status)
self:pushBackEvent(AdvBackEventType.Layer, {status = status})
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2200
2201
|
end
|
4f0a5fae
zhouhaihai
营养剂
|
2202
2203
2204
2205
|
function Adv:backMapShow()
self:pushBackEvent(AdvBackEventType.MapShow, {})
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
2206
2207
2208
2209
|
function Adv:backChooseArtifact()
self:pushBackEvent(AdvBackEventType.ChooseArtifact, {})
end
|
85ded242
zhouhaihai
丰富返回事件
|
2210
2211
2212
2213
|
function Adv:backCost(items)
self:pushBackEvent(AdvBackEventType.Cost, {items = items})
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
2214
2215
2216
2217
2218
2219
|
--[=[
tag
1 自动使用
--]=]
function Adv:backUse(items, tag)
self:pushBackEvent(AdvBackEventType.Use, {items = items, tag = tag})
|
85ded242
zhouhaihai
丰富返回事件
|
2220
2221
2222
|
end
|
bbf64622
zhouhaihai
冒险
|
2223
|
function Adv:scoreChange(scoreType, score)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2224
|
self.score[scoreType] = self.score[scoreType] or 0
|
bbf64622
zhouhaihai
冒险
|
2225
|
self.score[scoreType] = self.score[scoreType] + score
|
b0fe1817
zhouahaihai
冒险分数
|
2226
2227
2228
|
end
function Adv:getScore()
|
a80fee7c
zhouhaihai
光环
|
2229
2230
2231
2232
2233
|
local allScore = 0
for _, score in pairs(self.score) do
allScore = allScore + math.floor(score)
end
return allScore
|
b0fe1817
zhouahaihai
冒险分数
|
2234
2235
|
end
|
46fac6f1
zhouahaihai
酱料
|
2236
2237
|
function Adv:popBackEvents()
local events = self.backEvents
|
46fac6f1
zhouahaihai
酱料
|
2238
2239
2240
2241
2242
2243
|
self.backEvents = {}
return events
end
--回合事件处理
function Adv:afterRound()
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
2244
|
self.round = self.round + 1
|
46fac6f1
zhouahaihai
酱料
|
2245
2246
2247
|
if self.battle then
self.battle:afterRound()
end
|
36c30c5c
zhouahaihai
冒险
|
2248
2249
|
end
|
46fac6f1
zhouahaihai
酱料
|
2250
|
return Adv
|