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src/actions/AdvAction.lua 33 KB
23d89d13   zhouahaihai   冒险 结构
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
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  local AdvCommon = require "adv.AdvCommon"
  
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  local _M = {}
  
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  -- 无尽模式是否开放
  local function isOpenEndless(role)
  	if role.advOverTime ~= 0 and skynet.timex() >= role.advOverTime then
  		return false
  	end
  	return true
  end
  -- 冒险内的操作是否可以继续
  local function isCanContinue(role)
  	local adv = role:getAdvData()
  	if not adv:isRunning() then return false end
  	if adv:isEndless() then
  		if not isOpenEndless(role) then return false end
  	end
  	return true
  end
  
09be9059   zhouhaihai   冒险接口
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c3d5fe54   zhouhaihai   无战斗状态挂机清掉战斗队伍
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  local function checkFormat(role, format, checkAdvTeam)
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  	local advHang = role:getProperty("advHang")
  	local hadHero = {}
  	for chapterId, info in pairs(advHang) do
  		if info.format then
  			for _, heroId in pairs(info.format.heros) do
  				hadHero[heroId] = true
  			end
  		end
  	end
  
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  	if not format then
  		format = role:getProperty("advTeam")
  	end
  
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  	if checkAdvTeam then
09be9059   zhouhaihai   冒险接口
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  		for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
  			hadHero[heroId] = true
  		end
  	end
  
a1d80fd6   liuzujun   多队挂机 电台任务英雄也不能重用
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  	-- 多队挂机 电台任务英雄也不能重用
  	local radioTask = role:getProperty("radioTask")
  	for id, taskInfo in pairs(radioTask) do
  		local heros = taskInfo["heros"] or {}
  		for _, heroId in ipairs(heros) do
  			hadHero[heroId] = true
  		end
  	end
  
09be9059   zhouhaihai   冒险接口
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  	if not format.leader then return end
bfd33de5   zhouhaihai   队长技
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  	if format.leader2 == format.leader then return end
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  	local hadLeader = false
bfd33de5   zhouhaihai   队长技
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  	local hadLeader2 = false
  	local heroCount = 0
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  	for slot, heroId in pairs(format.heros) do
  		if not role.heros[heroId] or hadHero[heroId] then
  			return
  		end
  		if heroId == format.leader then
  			hadLeader = true
  		end
bfd33de5   zhouhaihai   队长技
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  		if heroId == format.leader2 then
  			hadLeader2 = true
  		end
  		heroCount = heroCount + 1
  	end
  	if not hadLeader2 and heroCount >= 2 then
  		return
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  	end
  	if not hadLeader then return end
  	return true
  end
  
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  --开始一个新的关卡
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  function _M.startAdvRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
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  	local actid = msg.actid	--活动id
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  	local layer = msg.layer or 1	--选择层数
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  	--local format = msg.format 		--编队
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	local supportIdx = msg.supportIdx --选择的支援效果
d232676a   zhouhaihai   功能解锁 冒险返回
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  	if not role:isFuncUnlock(FuncUnlock.Adv) then return end
493a8b1f   liuzujun   拾荒活动关卡开启时间检测
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  	--上一个关卡结束才可以开始新的关卡
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  	if role:getAdvData():isRunning() then return 8 end
a7c0f779   zhouhaihai   挂机加成
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  	local advHang = role:getProperty("advHang")
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  	-- if advHang[chapterId] then return 9 end --正在挂机
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  	-- 检查活动正确性
  	if actid then
  		if not role.activity:isOpenById(actid, "AdvLevel") then 
  			return 20
  		end
  		local actCfg = csvdb["activity_adv_chapterCsv"][actid]
  		if not actCfg then return 21 end
  		actCfg = actCfg[chapterId]
  		if not actCfg then return 22 end
  
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  		if actCfg["unlockTime"] ~= 0 then
  			local st = toUnixtime(actCfg["unlockTime"]..string_format("%02x", RESET_TIME))
  			if st > skynet.timex() then return 23 end
  		end
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  		if actCfg["prepose"] ~= "" then
  			local type, cid = actCfg["prepose"]:toArray(true, "=")
  			if type == 1 then
  				local actData = role.activity:getActData("ChallengeLevel")
  				local battleInfo = actData[cid] or {}
  				if (battleInfo["star"] or 0) == 0 then
  					return 24
  				end
  			elseif type == 2 then
  				local actData = role.activity:getActData("AdvLevel")
  				local advInfo = actData[cid] or {}
  				if not advInfo["pass"] then
  					return 25
  				end
  			end
  		end
  	end
8da953a7   zhouhaihai   无尽模式
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  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
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  	if not chapterData or layer < 1 then return  1 end
09be9059   zhouhaihai   冒险接口
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47d5d769   zhouhaihai   中继判断 随机任务
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  	local advPass = role:getProperty("advPass")
0e3ab88d   zhouhaihai   中继层
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  	if not checkFormat(role) then return 7 end
  
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  	local cost = 0
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  	if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
  
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  		if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
  		if not isOpenEndless(role) then return end
0e3ab88d   zhouhaihai   中继层
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e38b9c49   zhouhaihai   无尽次数
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  		if role.dailyData:getProperty("advElC") >= role:getAdvElLimit() then return 2 end -- 是否有体力
0e3ab88d   zhouhaihai   中继层
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  		if not role:isFuncOpen(FuncOpenType.AdvEndless) then return 11 end -- 无尽模式 才可以玩儿无尽模式
  
  		local advElM = role:getProperty("advElM")  --最高通关的层数
e51ff6d2   zhouhaihai   冒险~
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  		if not role:advChapterIsOpen(chapterId) then return 13 end
e38b9c49   zhouhaihai   无尽次数
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e51ff6d2   zhouhaihai   冒险~
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  		if layer ~= 1 then
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  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
e51ff6d2   zhouhaihai   冒险~
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  			if not relayData then return 14 end  -- 不是中继层
  			if advElM < relayData.unlockfloor then return 15 end --未解锁
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  		end 
3bbb90ba   zhouhaihai   冒险次数
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  		role.dailyData:updateProperty({field = "advElC", delta = 1})
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  		cost = 1
0e3ab88d   zhouhaihai   中继层
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  	else   -- 普通模式判断
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  		if layer >= chapterData.limitlevel  then return 4 end
e51ff6d2   zhouhaihai   冒险~
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  		local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true) 
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  		if not relayData then return 6 end  -- 不是中继层
e51ff6d2   zhouhaihai   冒险~
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  		if layer ~= 1 then
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  			local advRelay = role:getProperty("advRelay") 
  			if not (advRelay[chapterId] or {})[layer] then return 21 end -- 没有开放
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  		end
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  		if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力
  		-- 关卡开放判断
  		if not role:advChapterIsOpen(chapterId) then return 5 end
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  		role:changeAdvCount(relayData.supply)
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  		cost = relayData.supply
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  	end
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  	role:checkTaskEnter("AdvCostPower", {count = cost})
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  	local support = {}  -- 支援效果
  	if AdvCommon.isEndless(chapterId) then
  		-- 选择的支援效果
  		local advSup = role:getProperty("advSup")
  		if supportIdx then
  			if advSup[supportIdx] then
  				table.insert(support, advSup[supportIdx])
  			end
  			role:advRandomSupportEffect() -- 选完就重新随机
  		end
  		-- 增加 默认增加的支援效果
  		local active = role:getAdvActiveSupportEffect()
  		for aId, _ in pairs(active) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				table.insert(support, aId)
  			end
  		end
  	end
3bbb90ba   zhouhaihai   冒险次数
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35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
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  	role:getAdvData():initByChapter({
  		chapterId = chapterId, 
  		level = layer, 
  		isRelay = layer ~= 1, 
  		isEnter = true, 
  		support = support,
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  		actid = actid
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  	})
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
f60b89b1   zhouhaihai   奖励副本
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  	role:checkTaskEnter("AdvStartSelf", {id = chapterId})
ecf464a3   zhouhaihai   冒险开始bug
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  	role:getAdvData():popBackEvents() -- 清一下事件
f22a33af   zhouhaihai   自己的日志
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  	role:getAdvData():mylog({desc = "start", int1 = supportIdx})
3133cb76   zhouhaihai   日志
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  	SendPacket(actionCodes.Adv_startAdvRpc, '')
  	return true
  end
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  function _M.startHangRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
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  	local campId = msg.campId or 2 --营地id
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  	local format = msg.format --编队
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  	local index = msg.index or 1--时间索引id
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  	local actid = msg.actid
  
  	-- 检查活动正确性
  	if actid then
  		if not role.activity:isOpenById(actid, "AdvLevel") then 
  			return 20
  		end
  		local actCfg = csvdb["activity_adv_chapterCsv"][actid]
  		if not actCfg then return 21 end
  		actCfg = actCfg[chapterId]
  		if not actCfg then return 22 end
  
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  		if actCfg["unlockTime"] ~= 0 then
  			local st = toUnixtime(actCfg["unlockTime"]..string_format("%02x", RESET_TIME))
  			if st > skynet.timex() then return 23 end
  		end
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  		if actCfg["prepose"] ~= "" then
  			local type, cid = actCfg["prepose"]:toArray(true, "=")
  			if type == 1 then
  				local actData = role.activity:getActData("ChallengeLevel")
  				local battleInfo = actData[cid] or {}
  				if (battleInfo["star"] or 0) == 0 then
  					return 24
  				end
  			elseif type == 2 then
  				local actData = role.activity:getActData("AdvLevel")
  				local advInfo = actData[cid] or {}
  				if not advInfo["pass"] then
  					return 25
  				end
  			end
  		end
  	end
09be9059   zhouhaihai   冒险接口
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f2648427   zhouhaihai   修改中继营地解锁条件
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  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] 
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  	if not chapterData then return 1 end
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  	local campSiteData = chapterData[campId]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
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  	adv_idle_time = adv_idle_time * 60
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  	local advHang = role:getProperty("advHang")
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  	if advHang[chapterId] then return 3 end --正在挂机
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  	-- if role:getAdvData():isRunning() and role:getAdvData().chapterId == chapterId then return 4 end
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  	if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理
a7c0f779   zhouhaihai   挂机加成
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be4e8031   zhouhaihai   活动 拾荒
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  	local advRelay = role:getProperty("advRelay") 
f2648427   zhouhaihai   修改中继营地解锁条件
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  	if not (advRelay[chapterId] or {})[campSiteData.floor] then return 6 end -- 没有开放
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  	if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力
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  	role:checkTaskEnter("AdvCostPower", {count = adv_idle_energy})
  
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  	if not checkFormat(role, format, role:getAdvData():isRunning()) then return 8 end --编队是否正确
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  	local player = {}
  	local attrs = role:getTeamBattleInfo(format).heros
  	for attrName, _ in pairs(AdvAttsEnum) do
  		for _, hero in pairs(attrs) do
  			player[attrName] = (player[attrName] or 0) + hero[attrName]
  		end
  		player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
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  	end
a7c0f779   zhouhaihai   挂机加成
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  	local battleV = 1 * player["hp"]
  		+ 2 * player["atk"]
  		+ 1.25 * player["def"]
  		+ 0.226 * player["hit"]
  		+ 0.26 * player["miss"]
  
63190722   liuzujun   计算英雄战斗力,天赋,信赖
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  	--print(math.ceil(battleV), campSiteData.idleValue)
  	if math.ceil(battleV) < campSiteData.idleValue then return 9 end -- 战斗力是否满足
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  	local info = {}
  	info.format = {}
  	info.format.leader = format.leader
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  	info.format.leader2 = format.leader2
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  	info.format.heros  = {}
  	for slot, heroId in pairs(format.heros) do
  		info.format.heros[slot] = heroId
  	end
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  	info.time = skynet.timex() + adv_idle_time --挂机时间
50bcef87   liuzujun   代理拾荒开始不移除拾荒队伍阵容
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  	info.duration = adv_idle_time
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  	info.campId = campId
  	info.index = index
09be9059   zhouhaihai   冒险接口
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c3d5fe54   zhouhaihai   无战斗状态挂机清掉战斗队伍
329
  	-- 没有在战斗  用team来挂机了  把team清掉
50bcef87   liuzujun   代理拾荒开始不移除拾荒队伍阵容
330
331
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  	--if not role:getAdvData():isRunning() then
  	--	role:updateProperty({field = "advTeam", value = {}})
  	--end
072db127   zhouhaihai   推送
333
  	role:pushMsg({type = "adv", slot = chapterId, time = adv_idle_time})
09be9059   zhouhaihai   冒险接口
334
335
  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
336
  	role:changeAdvCount(adv_idle_energy)
7b570ef2   liuzujun   新春活动任务
337
  	role:checkTaskEnter("AdvStart", {id = chapterId, actid = actid})
f22a33af   zhouhaihai   自己的日志
338
  	role:mylog("adv_action", {desc = "startHang", int1 = chapterId})
3133cb76   zhouhaihai   日志
339
  
09be9059   zhouhaihai   冒险接口
340
341
342
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  	SendPacket(actionCodes.Adv_startHangRpc, '')
  	return true
  end
  
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
344
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  local function addHeroFaith(role, heroId, exp)
  	local hero = role.heros[heroId]
  	if not hero then
  		return
  	end
  
  	hero:addHeroFaith(exp)
  	return hero:getProperty("faith")
  end
  
5404ee7d   zhouhaihai   冒险挂机加速
354
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360
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362
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  function _M.quickHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
364
365
  	local index = info.index
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
5404ee7d   zhouhaihai   冒险挂机加速
366
  	if not chapterData then return end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
367
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371
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373
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  	local campSiteData = chapterData[info.campId]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	if not adv_idle_time then
  		return 2
  	end
533db86a   liuzujun   代理拾荒bug
376
  	adv_idle_time = adv_idle_time * 60
5404ee7d   zhouhaihai   冒险挂机加速
377
378
379
380
  	
  	local reward, isFull
  	if skynet.timex() >= info.time then return end  -- 已经完成了
  
533db86a   liuzujun   代理拾荒bug
381
  	local cost = math.ceil((info.time - skynet.timex()) / 3600 * globalCsv.adv_idle_quicken)
5404ee7d   zhouhaihai   冒险挂机加速
382
383
  
  	if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return end
33be3111   zhouhaihai   修改hangPass 结构
384
  	role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "advQuickHang", int1 = chapterId}})
5404ee7d   zhouhaihai   冒险挂机加速
385
386
387
  	info.time = 0
  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
072db127   zhouhaihai   推送
388
  	role:pushCancel({type = "adv", slot = chapterId})
f22a33af   zhouhaihai   自己的日志
389
390
  	role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId})
  
5404ee7d   zhouhaihai   冒险挂机加速
391
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393
394
  	SendPacket(actionCodes.Adv_quickHangRpc, '')
  	return true
  end
  
09be9059   zhouhaihai   冒险接口
395
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397
398
399
400
401
402
403
404
405
  function _M.endHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	local cancel = msg.cancel  --是否是取消
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
406
407
  	local index = info.index or 1
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
09be9059   zhouhaihai   冒险接口
408
  	if not chapterData then return end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
409
410
411
412
413
414
415
416
417
418
  	local campSiteData = chapterData[info.campId or 2]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
533db86a   liuzujun   代理拾荒bug
419
  	adv_idle_time = adv_idle_time * 60
09be9059   zhouhaihai   冒险接口
420
  	
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
421
  	local reward, isFull, change, heroFaithMap
f76d63e1   liuzujun   联动任务活动
422
  	local heroCnt = 0
09be9059   zhouhaihai   冒险接口
423
  	if skynet.timex() >= info.time then
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
424
425
  		-- 最新需求加成取消
  		--[[
a7c0f779   zhouhaihai   挂机加成
426
427
428
  		-- 英雄加成
  		local idleUnit = chapterData.idleUnit:toNumMap()
  		local upUnit = 0
be4e8031   zhouhaihai   活动 拾荒
429
430
431
432
433
434
  		for slot, heroId in pairs((info.format or {}).heros or {}) do
  			local hero = role.heros[heroId]
  			if hero then
  				if idleUnit[hero:getProperty("type")] then
  					upUnit = upUnit + idleUnit[hero:getProperty("type")]
  				end
a7c0f779   zhouhaihai   挂机加成
435
436
437
438
439
440
441
442
443
  			end
  		end
  		-- 中继加成
  		local advPass = role:getProperty("advPass")
  		local maxCampsite = nil
  		local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
  		for _, campsite in ipairs(campsiteCsv) do
  			if campsite.floor <= advPass[chapterId] then
  				maxCampsite = campsite
be4e8031   zhouhaihai   活动 拾荒
444
445
  			else
  				break
a7c0f779   zhouhaihai   挂机加成
446
447
448
449
  			end
  		end
  
  		if not maxCampsite then return end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
450
  		]]
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
451
452
453
454
455
456
  		-- 增加英雄信赖
  		local exp = info.duration / 60
  		heroFaithMap = {}
  		for _, heroId in pairs(info.format.heros) do
  			local curFaith = addHeroFaith(role, heroId, exp)
  			heroFaithMap[heroId] = curFaith
f76d63e1   liuzujun   联动任务活动
457
  			heroCnt = heroCnt + 1
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
458
459
  		end
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
460
  		local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2
a7c0f779   zhouhaihai   挂机加成
461
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
462
  		local idleReward = totalReward:toNumMap()
a7c0f779   zhouhaihai   挂机加成
463
  		for itemId, count in pairs(idleReward) do
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
464
  			idleReward[itemId] = count * adv_idle_reward_coef
a7c0f779   zhouhaihai   挂机加成
465
  		end
7bb30dca   zhouhaihai   修改发奖
466
  		reward, change = role:award(idleReward, {log = {desc = "advHang", int1 = chapterId}})
09be9059   zhouhaihai   冒险接口
467
468
  	else
  		if cancel then
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
469
  			--role:changeAdvCount(-chapterData.limitlevel)
fc316d1f   zhouhaihai   冒险体力优化
470
471
472
473
474
  			-- if role:getProperty("advC") <= 0 then 
  			-- 	isFull = true
  			-- else
  			-- 	role:updateProperty({field = "advC", delta = -chapterData.limitlevel})
  			-- end
072db127   zhouhaihai   推送
475
  			role:pushCancel({type = "adv", slot = chapterId})
09be9059   zhouhaihai   冒险接口
476
  		else
46fac6f1   zhouahaihai   酱料
477
478
479
  			return
  		end
  	end
09be9059   zhouhaihai   冒险接口
480
481
482
  	
  	role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
  
f22a33af   zhouhaihai   自己的日志
483
484
  	role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
  
e0ad10e9   liuzujun   英雄帖任务简单类型测试
485
  	role:checkTaskEnter("AdvHang", {})
f76d63e1   liuzujun   联动任务活动
486
  	role:checkTaskEnter("AdvHangHeroCnt", {count = heroCnt})
e0ad10e9   liuzujun   英雄帖任务简单类型测试
487
  
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
488
  	SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull, heroFaith = heroFaithMap}))
09be9059   zhouhaihai   冒险接口
489
490
491
492
493
494
495
496
  	return true
  end
  
  function _M.buyAdvCountRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	
  	local count = msg.count --购买次数
e38b9c49   zhouhaihai   无尽次数
497
498
499
  	local isEl = msg.isEl -- 是否是无尽模式
  	local cost
  	if isEl then
0e3ab88d   zhouhaihai   中继层
500
  		if math.illegalNum(count, 1, globalCsv.adv_endless_daily_buy_count - role.dailyData:getProperty("advElBC")) then return end
e38b9c49   zhouhaihai   无尽次数
501
502
  		cost = {[ItemId.Diamond] = count * globalCsv.adv_endless_daily_buy_cost}
  	else
0e3ab88d   zhouhaihai   中继层
503
  		if math.illegalNum(count, 1, globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC")) then return end
e38b9c49   zhouhaihai   无尽次数
504
505
506
507
  		cost = {[ItemId.Diamond] = count * globalCsv.adv_daily_buy_cost}
  	end
  	
  	
09be9059   zhouhaihai   冒险接口
508
  	if not role:checkItemEnough(cost) then return end
887c1843   zhouhaihai   日志新一批
509
  	role:costItems(cost, {log = {desc = "buyAdvCount", int1 = isEl and 1 or 0, int2 = count}})
e38b9c49   zhouhaihai   无尽次数
510
511
512
513
  	if isEl then
  		role.dailyData:updateProperty({field = "advElC", delta = -count})
  		role.dailyData:updateProperty({field = "advElBC", delta = count})
  	else
fc316d1f   zhouhaihai   冒险体力优化
514
  		role:changeAdvCount(-count * globalCsv.adv_daily_buy_num)
e38b9c49   zhouhaihai   无尽次数
515
516
  		role.dailyData:updateProperty({field = "advBC", delta = count})
  	end
f22a33af   zhouhaihai   自己的日志
517
  	role:mylog("adv_action", {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count})
09be9059   zhouhaihai   冒险接口
518
519
  	
  	SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
46fac6f1   zhouahaihai   酱料
520
521
522
  	return true
  end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
523
524
525
526
  function _M.finishTaskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
527
  	if not isCanContinue(role) then return end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
528
529
  	local adv = role:getAdvData()
  	local taskId = msg.taskId  -- -1 则是主线任务
7bb30dca   zhouhaihai   修改发奖
530
  	local status, reward, change
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
531
  	if taskId == -1 then
7bb30dca   zhouhaihai   修改发奖
532
  		status, reward, change = adv:finishMTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
533
534
  	else
  		status, reward = adv:finishTask(taskId)
b176d7d3   zhouhaihai   冒险成就
535
536
  		adv:checkAchievement(adv.AchievType.TaskLayer, 1, taskId)
  		adv:updateAchievement()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
537
  	end
f99f48df   zhouhaihai   冒险任务
538
  	adv:updateTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
539
  	if not status then return end
53e8037e   zhouhaihai   任务
540
  	role:checkTaskEnter("AdvOverTask", {id = taskId})
3133cb76   zhouhaihai   日志
541
  
f22a33af   zhouhaihai   自己的日志
542
  	adv:mylog({desc = "finishTask", int1 = taskId})
97807511   zhouhaihai   增加日志
543
544
545
546
547
548
549
550
551
552
  	
  	role:log("mission_pick_achiev", {
  		mission_threadid = adv.chapterId, -- 大地图ID
  		mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  		mission_id = adv.level, -- 关卡ID
  		mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  		mission_pick_achiev_id = taskId, -- 任务ID
  		mission_pick_achiev_reward = reward, -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  	})
  
f22a33af   zhouhaihai   自己的日志
553
  
7bb30dca   zhouhaihai   修改发奖
554
  	SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change)))
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
555
556
557
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
558
559
560
561
562
  -- 点击地块(解锁)(触发事件)
  function _M.clickBlockRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
563
564
565
566
567
568
569
570
  	local function returnFail(status)
  		SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = {}}))
  		return true or status -- 调试使用 status
  	end
  
  	if not isCanContinue(role) then
  		return returnFail()
  	end
46fac6f1   zhouahaihai   酱料
571
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
572
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
573
  	if adv:isWaitChooseArtifact() then return returnFail() end
3133cb76   zhouhaihai   日志
574
  
f22a33af   zhouhaihai   自己的日志
575
576
  	adv:mylog({desc = "clickBlock", int1 = msg.roomId, int2 = msg.blockId})
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
577
  	local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
578
  	if not status then return returnFail(errorCode) end
3133cb76   zhouhaihai   日志
579
  
46fac6f1   zhouahaihai   酱料
580
581
582
583
584
585
586
587
588
  	SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
  --use item 使用背包道具
  function _M.useItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
25a376de   zhouhaihai   冒险使用道具
589
590
591
592
593
594
595
  	local itemId = msg.itemId -- 道具Id
  	local count = msg.count or 1 --数量
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  
  	local itemData = csvdb["adv_itemCsv"][itemId] 
  	if not itemData then return end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
596
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
597
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
598
  	if adv:isWaitChooseArtifact() then return end
25a376de   zhouhaihai   冒险使用道具
599
600
601
602
  	--重置数量 
  	if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
  	if not adv:cost({[itemId] = count}, {}, true) then return true end
  
25a376de   zhouhaihai   冒险使用道具
603
604
  	--消耗
  	if itemData["function"] == 0 or itemData["function"] == 1 then 
498f0eb2   zhouhaihai   冒险 action
605
  		adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}})
85ded242   zhouhaihai   丰富返回事件
606
  		adv:backUse({[itemId] = count})
25a376de   zhouhaihai   冒险使用道具
607
  	end
8955225b   zhouhaihai   快速拾取。快速使用
608
609
  	
  	adv:useItem(itemId, count, target)
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
610
  	
25a376de   zhouhaihai   冒险使用道具
611
612
613
  	adv:afterRound()
  	adv:saveDB()
  
46fac6f1   zhouahaihai   酱料
614
615
616
617
  	SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
42f2d1d3   suhongyang   战斗内技能序列逻辑
618
  --使用营养技能
d27ad5e0   suhongyang   使用营养技
619
  function _M.usePotionRpc(agent, data)
46fac6f1   zhouahaihai   酱料
620
621
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4f0a5fae   zhouhaihai   营养剂
622
623
  	local potionId = msg.potionId -- 营养剂Id
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
0027e33b   chenyueqi   调理剂生产和使用逻辑优化
624
625
  	local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 1)
  	if potionLv < 1 then return 1 end
4f0a5fae   zhouhaihai   营养剂
626
627
628
629
630
631
632
  
  	local potionSet = csvdb["adv_potionCsv"][potionId]
  	if not potionSet then return 2 end
  
  	local potionData = potionSet[potionLv]
  	if not potionData then return 3 end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
633
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
634
  	local adv = role:getAdvData()
0027e33b   chenyueqi   调理剂生产和使用逻辑优化
635
  	if not adv:cost({[potionId] = 1}, {}, true) then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
636
637
  	if adv:isWaitChooseArtifact() then return end
  
f22a33af   zhouhaihai   自己的日志
638
  	adv:mylog({desc = "usePotion", int1 = potionId})
3133cb76   zhouhaihai   日志
639
  
4f0a5fae   zhouhaihai   营养剂
640
  	local status = adv:doActive(potionData.effect, target) -- target
46fac6f1   zhouahaihai   酱料
641
  	if not status then return end
4f0a5fae   zhouhaihai   营养剂
642
  
0027e33b   chenyueqi   调理剂生产和使用逻辑优化
643
  	adv:cost({[potionId] = 1}, {log = {desc = "usePotion", int1 = potionId}})
85ded242   zhouhaihai   丰富返回事件
644
  	adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId})
4f0a5fae   zhouhaihai   营养剂
645
646
647
648
  	adv:afterRound()
  	adv:saveDB()
  	role:checkTaskEnter("AdvUsePotion")
  
1e9cb217   chenyueqi   服务器记录控制引导过程
649
650
  	role:finishGuide(61)
  
d27ad5e0   suhongyang   使用营养技
651
  	SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
46fac6f1   zhouahaihai   酱料
652
653
  	return true
  end
23d89d13   zhouahaihai   冒险 结构
654
  
ccbafe67   zhouhaihai   冒险神器和buff
655
656
657
658
  -- 选择神器
  function _M.chooseArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ccbafe67   zhouhaihai   冒险神器和buff
659
  
41e118a5   zhouhaihai   增加输出
660
  	if not isCanContinue(role) then return 1 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
661
662
  
  	local adv = role:getAdvData()
41e118a5   zhouhaihai   增加输出
663
664
  	if not msg.idx then return 2 end
  	if not adv:isWaitChooseArtifact() then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
665
  	local status = adv:chooseArtifact(msg.idx)
41e118a5   zhouhaihai   增加输出
666
  	if not status then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
667
  	adv:saveDB()
3133cb76   zhouhaihai   日志
668
  	
ccbafe67   zhouhaihai   冒险神器和buff
669
670
671
672
673
674
675
676
677
678
679
  	SendPacket(actionCodes.Adv_chooseArtifactRpc, '')
  	return true
  end
  
  -- 穿戴神器
  function _M.wearArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local slot = msg.slot
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
680
681
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
682
683
  	local adv = role:getAdvData()
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
684
  	if math.illegalNum(slot, 1, 5) then return 1 end
c992c911   zhouhaihai   中继
685
  	if adv:isWaitChooseArtifact() then return 2 end
ccbafe67   zhouhaihai   冒险神器和buff
686
687
  
  	local status = adv:wearArtifact(slot, id)
c992c911   zhouhaihai   中继
688
  	if not status then return 3 end
97807511   zhouhaihai   增加日志
689
  
ccbafe67   zhouhaihai   冒险神器和buff
690
691
  	adv:saveDB()
  
1e9cb217   chenyueqi   服务器记录控制引导过程
692
693
  	role:finishGuide(55)
  
ccbafe67   zhouhaihai   冒险神器和buff
694
695
696
697
698
699
700
701
702
703
  	SendPacket(actionCodes.Adv_wearArtifactRpc, '')
  	return true
  end
  
  -- 升级神器
  function _M.upArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
704
705
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
706
  	local adv = role:getAdvData()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
707
  	if adv:isWaitChooseArtifact() then return 1 end
ccbafe67   zhouhaihai   冒险神器和buff
708
  	local curLevel = adv:isHaveArtifact(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
709
710
711
712
  	if not curLevel then return 2 end
  	if not role:isArtifactOpen(id, adv:isEndless(), curLevel + 1) then return 3 end
  	local cost = csvdb["adv_artifactCsv"][id][curLevel].exp:toNumMap()
  	if not adv:cost(cost, {}, true) then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
713
714
  
  	local status = adv:artifactLevelUp(id)
97807511   zhouhaihai   增加日志
715
716
717
718
719
720
721
722
723
724
725
726
727
728
  	if not status then 
  		return 5 
  	else
  		role:log("mission_pick_reform", {
  			mission_threadid = adv.chapterId, -- 大地图ID
  			mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  			mission_id = adv.level, -- 关卡ID
  			mission_pick_equip_id = id, -- 神器ID
  			mission_pick_reform_beflv = curLevel, -- 神器原等级
  			mission_pick_reform_aftlv = curLevel + 1, -- 神器现等级
  			mission_pick_reform_cost = cost[ItemId.AdvPoint], -- 消耗探险点数
  			mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  		})
  	end
498f0eb2   zhouhaihai   冒险 action
729
  	adv:cost(cost, {log = {desc = "upArtifact", int1 = id}})
85ded242   zhouhaihai   丰富返回事件
730
  	adv:backCost(cost)
ccbafe67   zhouhaihai   冒险神器和buff
731
732
  	if status == 1 then -- 现在穿着呢。更新下
  		adv:saveDB()
284482c6   zhouhaihai   冒险成就
733
734
  	else
  		adv:updateAchievement()
ccbafe67   zhouhaihai   冒险神器和buff
735
  	end
1e9cb217   chenyueqi   服务器记录控制引导过程
736
  
ccbafe67   zhouhaihai   冒险神器和buff
737
738
739
740
  	SendPacket(actionCodes.Adv_upArtifactRpc, '')
  	return true
  end
  
ec87b4a5   zhouahaihai   冒险 完善
741
742
743
744
  --退出
  function _M.exitAdvRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
745
  	if not isCanContinue(role) then return end
0c90a4f4   chenyueqi   拾荒引导结束要设定引导步骤为成就引导
746
  	-- 冒险中途退出的时候要把引导步骤设定到成就引导
1e9cb217   chenyueqi   服务器记录控制引导过程
747
748
749
  	if not role:checkOverGuide(57) then
  		role:saveGuide(57,1,true)
  	end
ec87b4a5   zhouahaihai   冒险 完善
750
  	local adv = role:getAdvData()
f22a33af   zhouhaihai   自己的日志
751
  	adv:mylog({desc = "exit"})
ec87b4a5   zhouahaihai   冒险 完善
752
753
754
755
756
  	local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
  	SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end 
  
12f7b52c   zhouhaihai   冒险战斗
757
758
759
760
761
762
763
764
765
766
767
  --开始战斗
  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	-- 校验一下信息
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	if not enemyId then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
768
  	if not isCanContinue(role) then return end
12f7b52c   zhouhaihai   冒险战斗
769
770
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
771
  
ccbafe67   zhouhaihai   冒险神器和buff
772
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
773
774
  	local enemy = adv.battle:getEnemyById(enemyId)
  
5aecad36   zhouhaihai   安全判定
775
  	if not enemy or enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
12f7b52c   zhouhaihai   冒险战斗
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
  
  	local key = tostring(math.random())
  	adv.__battleCache = {
  		enemyId = enemyId,
  		key = key
  	}
  	SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
  	return true
  end
  
  -- 结束战斗
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	local key =  msg.key
  	local player = msg.player
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
796
  	local bySkill = msg.bySkill --死于 技能
12f7b52c   zhouhaihai   冒险战斗
797
798
  
  	if not player or not player.hp or not player.sp or not enemyId or not key then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
799
800
  	if not isCanContinue(role) then return end
  	
12f7b52c   zhouhaihai   冒险战斗
801
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
802
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
803
804
805
806
  	-- 校验
  	if not adv.__battleCache then return end
  	if adv.__battleCache.enemyId ~= enemyId then return end
  	local enemy = adv.battle:getEnemyById(enemyId)
5aecad36   zhouhaihai   安全判定
807
  	if not enemy or enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
12f7b52c   zhouhaihai   冒险战斗
808
809
  	adv.__battleCache = nil
  
1e9cb217   chenyueqi   服务器记录控制引导过程
810
811
812
813
  	-- 打完野猪怪
  	role:finishGuide(52)
  	-- 调理剂使用引导(生命药剂)
  	if not role:checkOverGuide(61) then
0027e33b   chenyueqi   调理剂生产和使用逻辑优化
814
  		local potionBag = role:getProperty("advItems"):toNumMap()
1e9cb217   chenyueqi   服务器记录控制引导过程
815
816
817
818
819
820
821
  		local own = potionBag[10] or 0
  		if own > 0 then
  			-- 造假
  			player.hp = player.hp * 0.8
  			role:saveGuide(61,1,true)
  		end
  	end
f22a33af   zhouhaihai   自己的日志
822
  	adv:mylog({desc = "endBattle"})
8cfb25d7   zhouhaihai   传递 敌人信息
823
  	local status = adv:clickBlock(roomId, blockId, {player = player, enemy = msg.enemy, bySkill = bySkill})
3133cb76   zhouhaihai   日志
824
  
12f7b52c   zhouhaihai   冒险战斗
825
826
827
828
829
  	if not status then return end
  	SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
007af97e   zhouhaihai   item_random 结构更改
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
  -- function _M.workshopRpc(agent, data)
  -- 	local role = agent.role
  -- 	local msg = MsgPack.unpack(data)
  
  -- 	local id = msg.id 
  -- 	local count = msg.count or 1
  -- 	local mergeData = csvdb["adv_mergeCsv"][id]
  -- 	if not mergeData then return 1 end
  
  -- 	if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
  
  -- 	local advWs = role.dailyData:getProperty("advWs")
  -- 	if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
  
  -- 	local cost = mergeData.formula:toNumMap()
  -- 	for k, v in pairs(cost) do
  -- 		cost[k] = v * count
  -- 	end
  -- 	if not role:checkItemEnough(cost) then return 4 end
  
  -- 	role:costItems(cost)
  -- 	advWs[id] = (advWs[id] or 0) + count
  -- 	role.dailyData:updateProperty({field = "advWs", value = advWs})
  -- 	local reward = role:award({[id] = count})
  -- 	SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
  -- 	return true
  -- end
12f7b52c   zhouhaihai   冒险战斗
857
  
f4c65591   zhouhaihai   抽奖
858
859
  function _M.wheelSurfRpc(agent, data)
  	local role = agent.role
81032a9c   zhouhaihai   抽奖
860
  	-- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁
b176d7d3   zhouhaihai   冒险成就
861
  
81032a9c   zhouhaihai   抽奖
862
  	local msg = MsgPack.unpack(data)
f4c65591   zhouhaihai   抽奖
863
  
81032a9c   zhouhaihai   抽奖
864
865
  	local ptype = msg.ptype  -- 池子类型 1, 2
  	local ctype = msg.ctype  -- 抽取次数  1 1次,2 10次
f4c65591   zhouhaihai   抽奖
866
  
81032a9c   zhouhaihai   抽奖
867
868
869
870
871
  	local countPool = {
  		[1] = 1,
  		[2] = 10
  	}
  	local count = countPool[ctype]
8f5218e6   zhouhaihai   犯回错误区分
872
  	if not count then return 1 end
f4c65591   zhouhaihai   抽奖
873
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
874
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
8f5218e6   zhouhaihai   犯回错误区分
875
  		return 2
6b5c9206   zhouhaihai   冒险资助升级属性奖励
876
  	end
f4c65591   zhouhaihai   抽奖
877
  
81032a9c   zhouhaihai   抽奖
878
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
8f5218e6   zhouhaihai   犯回错误区分
879
  	if not drawTypeData then return 3 end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
880
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
8f5218e6   zhouhaihai   犯回错误区分
881
  	if not drawData then return 4 end
f4c65591   zhouhaihai   抽奖
882
  
7474dd12   zhouhaihai   资助抽奖bug
883
884
885
886
  	local cost = drawData.cost:toArray(true, "=")
  	local costs = {[ItemId.OldCoin] = cost[ctype]}
  	if not next(costs) then return 6 end
  
f4c65591   zhouhaihai   抽奖
887
  
8f5218e6   zhouhaihai   犯回错误区分
888
  	if not role:checkItemEnough(costs) then return 5 end
3133cb76   zhouhaihai   日志
889
  	role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
97807511   zhouhaihai   增加日志
890
  	local oldLv, lv = role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
764e5296   zhouhaihai   冒险抽奖保底
891
892
893
  	local advDrawB = role:getProperty("advDrawB")
  	advDrawB[ptype] = (advDrawB[ptype] or 0) + count
  	role:updateProperty({field = "advDrawB", value = advDrawB})
81032a9c   zhouhaihai   抽奖
894
  	-- 随机池子
81032a9c   zhouhaihai   抽奖
895
896
897
  	local reward = {}
  	local backReward = {}
  	for i = 1, count do
7474dd12   zhouhaihai   资助抽奖bug
898
  		local pool = drawData.weight:randWeight()
81032a9c   zhouhaihai   抽奖
899
900
901
902
  		local gift = drawData["pool" .. pool]:randWeight(true)
  		reward[gift[1]] = (reward[gift[1]] or 0) + gift[2]
  		table.insert(backReward, gift)
  	end
3133cb76   zhouhaihai   日志
903
  	role:award(reward, {log = {desc = "advWheelSurf", int1 = ptype}})
1e9cb217   chenyueqi   服务器记录控制引导过程
904
  	role:finishGuide(58)
f22a33af   zhouhaihai   自己的日志
905
  
9912e064   zhouhaihai   新增3个每日任务类型
906
  	role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
f22a33af   zhouhaihai   自己的日志
907
  	role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
3133cb76   zhouhaihai   日志
908
  
97807511   zhouhaihai   增加日志
909
910
911
912
913
914
915
916
917
918
  	role:log("mission_pick_fund", {
  		item_id = ItemId.OldCoin, -- 资助花费道具ID
  		mission_pick_fund_amount = costs[ItemId.OldCoin], -- 资助花费道具数量
  		mission_pick_fund_cnt = count, -- 资助花费道具次数,1或者10
  		mission_pick_fund_reward = reward, -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}]
  		mission_pick_fund_stagereward = {}, -- 资助阶段奖励
  		mission_pick_fund_beflv = oldLv, -- 资助前资助等级
  		mission_pick_fund_aftlv = lv, -- 资助后资助等级
  	})
  
81032a9c   zhouhaihai   抽奖
919
  	SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
f4c65591   zhouhaihai   抽奖
920
921
  	return true
  end
764e5296   zhouhaihai   冒险抽奖保底
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
  function _M.repayWheelSurfRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local ptype = msg.ptype
  
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
  		return
  	end
  
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
  	if not drawTypeData then return end
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
  	if not drawData then return end
  
  	local advDrawB = role:getProperty("advDrawB")
  	if (advDrawB[ptype] or 0) < globalCsv.adv_draw_back_cond then
  		return
  	end
  	advDrawB[ptype] = advDrawB[ptype] - globalCsv.adv_draw_back_cond
  	role:updateProperty({field = "advDrawB", value = advDrawB})
  	local gift = drawData["pool3"]:randWeight(true)
7bb30dca   zhouhaihai   修改发奖
944
945
  	local reward, change = {[gift[1]] = gift[2]}
  	reward, change = role:award(reward, {log = {desc = "advRepayWheelSurf", int1 = ptype}})
f22a33af   zhouhaihai   自己的日志
946
  	role:mylog("adv_action", {desc = "advRepayWheelSurf", int1 = ptype})
764e5296   zhouhaihai   冒险抽奖保底
947
  
7bb30dca   zhouhaihai   修改发奖
948
  	SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack(role:packReward(reward, change)))
764e5296   zhouhaihai   冒险抽奖保底
949
950
  	return true
  end
f4c65591   zhouhaihai   抽奖
951
  
b176d7d3   zhouhaihai   冒险成就
952
953
954
  function _M.finishAchievRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
9ced5432   zhouhaihai   冒险支援效果 保底事件
955
  	local ctype = msg.ctype or 2 -- 领取类型 1 成就  2 pt累计奖励
b176d7d3   zhouhaihai   冒险成就
956
957
958
959
  	local chapterId = msg.chapterId --章节id
  	local taskId = msg.taskId  -- 领取id
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
960
  
7bb30dca   zhouhaihai   修改发奖
961
  	local status, reward, change
9ced5432   zhouhaihai   冒险支援效果 保底事件
962
  	if ctype == 1 then
7bb30dca   zhouhaihai   修改发奖
963
  		status, reward, change = adv:finishAchievement(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
964
  	elseif ctype == 2 then
7bb30dca   zhouhaihai   修改发奖
965
  		status, reward, change = adv:getAchievementReward(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
966
  	end
b176d7d3   zhouhaihai   冒险成就
967
968
  	if not status then return end
  	adv:updateAchievement()
1e9cb217   chenyueqi   服务器记录控制引导过程
969
  	role:finishGuide(57)
f22a33af   zhouhaihai   自己的日志
970
971
  	role:mylog("adv_action", {desc = "finishAchiev", short1 = ctype, int1 = chapterId, int2 = taskId})
  
7bb30dca   zhouhaihai   修改发奖
972
  	SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack(role:packReward(reward, change)))
b176d7d3   zhouhaihai   冒险成就
973
974
975
  	return true
  end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
976
977
978
979
  function _M.rankRpc(agent, data)
  	local role = agent.role
  
  	local list = {}
b2e41074   zhouhaihai   冒险 排行榜拆分
980
  	local ids = redisproxy:zrevrange(role:getAdvRankKey(), 0 , 99, "WITHSCORES")
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
981
982
983
  	local redret = {}
  	if ids and next(ids) then
  		redret = redisproxy:pipelining(function (red)
1313eac0   zhouhaihai   冒险的一些bug
984
  			for i = 1, #ids, 2 do
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
985
  				local roleId = ids[i]
1313eac0   zhouhaihai   冒险的一些bug
986
987
  				local score = tonum(ids[i + 1])
  				table.insert(list, {roleId = tonumber(roleId), score = score})
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
988
989
990
991
992
993
994
995
996
997
  				red:hget(RANK_ADV_INFO, roleId)
  			end
  		end)
  	end
  	for i = 1, #redret do
  		local player = MsgPack.unpack(redret[i])
  		player.format = nil
  		list[i].player = player
  	end
  	local redret = redisproxy:pipelining(function(red)
b2e41074   zhouhaihai   冒险 排行榜拆分
998
999
  		red:ZREVRANK(role:getAdvRankKey(), role:getProperty("id"))
  		red:zscore(role:getAdvRankKey(), role:getProperty("id"))
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
  	end)
  	local rank = redret[1]
  	if not rank then
  		rank = -1
  	else
  		rank = redret[1] + 1
  	end
  	local score = tonum(redret[2], 0)
  
  	SendPacket(actionCodes.Adv_rankRpc, MsgPack.pack({list = list, rank = rank, score = score}))
  	return true
  end
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
1012
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
1013
1014
1015
1016
1017
1018
1019
  function _M.refreshSupportRpc(agent, data)
  	local role = agent.role
  
  	local cr = role.dailyData:getProperty("advSupRe")	
  	local al = role:getAdvSupportFreeCount()
  
  	if cr < al then  --免费
1a04c06c   zhouhaihai   冒险 被动调整
1020
  		role.dailyData:updateProperty({field = "advSupRe", delta = 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
1021
1022
  	else -- 付费
  		if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}) then return end
3133cb76   zhouhaihai   日志
1023
  		role:costItems({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}, {log = {desc = "advReSupport"}})
9ced5432   zhouhaihai   冒险支援效果 保底事件
1024
1025
1026
  	end
  
  	role:advRandomSupportEffect()
f22a33af   zhouhaihai   自己的日志
1027
  	role:mylog("adv_action", {desc = "advSupRe", short1 = cr < al and 0 or 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
1028
1029
1030
1031
1032
  
  	SendPacket(actionCodes.Adv_refreshSupportRpc, '')
  	return true
  end
  
98d32f92   liuzujun   多编队
1033
1034
1035
1036
1037
1038
  function _M.roleFormatRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
  	local title = msg.title -- 阵容名称
  	local team = {}
67b46a6b   zhouhaihai   修复存在的冒险进不去的玩家
1039
1040
1041
  
  	if role:getAdvData():isRunning() then return 3 end
  
98d32f92   liuzujun   多编队
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
  	for slot, heroId in pairs(msg.heros) do
  		if not role.heros[heroId] then
  			return 1
  		end
  	end
  
  	if index > 10 then
  		return 2
  	end
  
  	team.heros = {}
  	for slot, heroId in pairs(msg.heros) do
  		team.heros[slot] = heroId
  	end
  	team.leader = msg.leader
  	team.leader2 = msg.leader2
  	team.title = title
  	role:setAdvTeamFormat(index, team)
  
  	local advTeam = role:getProperty("advTeam")
782ee57d   liuzujun   多编队功能
1062
1063
1064
  	local curIndex = advTeam.index
  	if curIndex == index then
  		table.clear(advTeam)
98d32f92   liuzujun   多编队
1065
  
782ee57d   liuzujun   多编队功能
1066
1067
1068
1069
1070
1071
1072
1073
  		advTeam.heros = {}
  		for slot, heroId in pairs(msg.heros) do
  			advTeam.heros[slot] = heroId
  		end
  		advTeam.leader = msg.leader
  		advTeam.leader2 = msg.leader2
  		advTeam.index = index
  		role:updateProperty({field = "advTeam", value = advTeam})
98d32f92   liuzujun   多编队
1074
  	end
98d32f92   liuzujun   多编队
1075
1076
1077
1078
1079
1080
1081
1082
1083
  
  	SendPacket(actionCodes.Adv_roleFormatRpc, '')
  	return true
  end
  
  function _M.selectTeamRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
67b46a6b   zhouhaihai   修复存在的冒险进不去的玩家
1084
1085
1086
  
  	if role:getAdvData():isRunning() then return 1 end
  
98d32f92   liuzujun   多编队
1087
1088
  	local team = role:getAdvTeamFormat(index)
  	if not next(team) then return end
782ee57d   liuzujun   多编队功能
1089
  	team["index"] = index
98d32f92   liuzujun   多编队
1090
1091
1092
1093
1094
1095
  	role:updateProperty({field = "advTeam", value = team})
  
  	SendPacket(actionCodes.Adv_selectTeamRpc, '')
  	return true
  end
  
23d89d13   zhouahaihai   冒险 结构
1096
  return _M