Commit 25a376ded1d6b525c25f9e51b8dcd30db574eb4b

Authored by zhouhaihai
1 parent 222a7d5f

冒险使用道具

Showing 2 changed files with 28 additions and 48 deletions   Show diff stats
src/actions/AdvAction.lua
... ... @@ -270,9 +270,36 @@ function _M.useItemRpc(agent, data)
270 270 local role = agent.role
271 271 local msg = MsgPack.unpack(data)
272 272  
  273 + local itemId = msg.itemId -- 道具Id
  274 + local count = msg.count or 1 --数量
  275 + local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  276 +
  277 + local itemData = csvdb["adv_itemCsv"][itemId]
  278 + if not itemData then return end
  279 +
273 280 local adv = role:getAdvData()
274   - local status = adv:useItem(msg.itemId, msg.count, msg.target) -- target {roomId = 1, blockId = 1} 选择的目标
  281 + --重置数量
  282 + if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
  283 + if not adv:cost({[itemId] = count}, {}, true) then return true end
  284 +
  285 + local status = true
  286 + for i = 1, count do
  287 + status = status and adv:doActive(itemData.effect, target) -- target
  288 + if not status then
  289 + break
  290 + end
  291 + end
275 292 if not status then return end
  293 +
  294 + --消耗
  295 + if itemData["function"] == 0 or itemData["function"] == 1 then
  296 + adv:cost({[itemId] = count}, {})
  297 + end
  298 +
  299 + adv:checkAchievement(Adv.AchievType.UseItem, count, itemId)
  300 + adv:afterRound()
  301 + adv:saveDB()
  302 +
276 303 SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
277 304 return true
278 305 end
... ...
src/adv/Adv.lua
... ... @@ -747,34 +747,6 @@ function Adv:clickBlock(roomId, blockId, params)
747 747 return status
748 748 end
749 749  
750   ---使用道具产生效果
751   -function Adv:useItem(itemId, count, target)
752   - count = count or 1
753   - local itemData = csvdb["adv_itemCsv"][itemId]
754   - if not itemData then return end
755   - --重置数量
756   - if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
757   - if not self:cost({[itemId] = count}, {}, true) then return true end
758   - --消耗
759   - if itemData["function"] == 0 or itemData["function"] == 1 then
760   - self:cost({[itemId] = count}, {})
761   - end
762   - --生效
763   - if itemData.type == 1 or itemData.type == 0 then --技能
764   - self.battle.player:releaseSkill(itemData.effect, target)
765   - elseif itemData.type == 2 then --掉落
766   - local item = csvdb["event_dropCsv"][itemData.effect]["range"]:randWeight(true)
767   - self:backReward(self:award({[item[1]] = item[2]}, {}))
768   - else
769   - return
770   - end
771   -
772   - self:checkAchievement(Adv.AchievType.UseItem, count, itemId)
773   -
774   - self:afterRound()
775   - self:saveDB()
776   - return true
777   -end
778 750  
779 751 function Adv:doActive(activeId, target)
780 752 local activeData = csvdb["adv_activeCsv"][activeId]
... ... @@ -948,25 +920,6 @@ function Adv:doActive(activeId, target)
948 920 return true
949 921 end
950 922  
951   ---使用技能
952   -function Adv:usePotion(potionId, potionLevel, target)
953   - -- cost
954   - local potionData = csvdb["adv_potionCsv"][potionId][potionLevel]
955   -
956   - local enemy = self.battle:getEnemy(target.roomId, target.blockId)
957   - if not enemy then return end
958   - --生效
959   - if potionData.type == 1 or potionData.type == 0 then --技能
960   - self.battle.player:releaseSkill(potionData.effect, enemy)
961   - elseif potionData.type == 2 then --掉落
962   - local item = csvdb["event_dropCsv"][potionData.effect]["range"]:randWeight(true)
963   - self:backReward(self:award({[item[1]] = item[2]}, {}))
964   - else
965   - return
966   - end
967   -
968   - return true
969   -end
970 923  
971 924 -- 地图上物品变化
972 925 function Adv:mapItemChange(ctype)
... ...