Commit 25a376ded1d6b525c25f9e51b8dcd30db574eb4b
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222a7d5f
冒险使用道具
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28 additions
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src/actions/AdvAction.lua
... | ... | @@ -270,9 +270,36 @@ function _M.useItemRpc(agent, data) |
270 | 270 | local role = agent.role |
271 | 271 | local msg = MsgPack.unpack(data) |
272 | 272 | |
273 | + local itemId = msg.itemId -- 道具Id | |
274 | + local count = msg.count or 1 --数量 | |
275 | + local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标 | |
276 | + | |
277 | + local itemData = csvdb["adv_itemCsv"][itemId] | |
278 | + if not itemData then return end | |
279 | + | |
273 | 280 | local adv = role:getAdvData() |
274 | - local status = adv:useItem(msg.itemId, msg.count, msg.target) -- target {roomId = 1, blockId = 1} 选择的目标 | |
281 | + --重置数量 | |
282 | + if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end | |
283 | + if not adv:cost({[itemId] = count}, {}, true) then return true end | |
284 | + | |
285 | + local status = true | |
286 | + for i = 1, count do | |
287 | + status = status and adv:doActive(itemData.effect, target) -- target | |
288 | + if not status then | |
289 | + break | |
290 | + end | |
291 | + end | |
275 | 292 | if not status then return end |
293 | + | |
294 | + --消耗 | |
295 | + if itemData["function"] == 0 or itemData["function"] == 1 then | |
296 | + adv:cost({[itemId] = count}, {}) | |
297 | + end | |
298 | + | |
299 | + adv:checkAchievement(Adv.AchievType.UseItem, count, itemId) | |
300 | + adv:afterRound() | |
301 | + adv:saveDB() | |
302 | + | |
276 | 303 | SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()})) |
277 | 304 | return true |
278 | 305 | end | ... | ... |
src/adv/Adv.lua
... | ... | @@ -747,34 +747,6 @@ function Adv:clickBlock(roomId, blockId, params) |
747 | 747 | return status |
748 | 748 | end |
749 | 749 | |
750 | ---使用道具产生效果 | |
751 | -function Adv:useItem(itemId, count, target) | |
752 | - count = count or 1 | |
753 | - local itemData = csvdb["adv_itemCsv"][itemId] | |
754 | - if not itemData then return end | |
755 | - --重置数量 | |
756 | - if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end | |
757 | - if not self:cost({[itemId] = count}, {}, true) then return true end | |
758 | - --消耗 | |
759 | - if itemData["function"] == 0 or itemData["function"] == 1 then | |
760 | - self:cost({[itemId] = count}, {}) | |
761 | - end | |
762 | - --生效 | |
763 | - if itemData.type == 1 or itemData.type == 0 then --技能 | |
764 | - self.battle.player:releaseSkill(itemData.effect, target) | |
765 | - elseif itemData.type == 2 then --掉落 | |
766 | - local item = csvdb["event_dropCsv"][itemData.effect]["range"]:randWeight(true) | |
767 | - self:backReward(self:award({[item[1]] = item[2]}, {})) | |
768 | - else | |
769 | - return | |
770 | - end | |
771 | - | |
772 | - self:checkAchievement(Adv.AchievType.UseItem, count, itemId) | |
773 | - | |
774 | - self:afterRound() | |
775 | - self:saveDB() | |
776 | - return true | |
777 | -end | |
778 | 750 | |
779 | 751 | function Adv:doActive(activeId, target) |
780 | 752 | local activeData = csvdb["adv_activeCsv"][activeId] |
... | ... | @@ -948,25 +920,6 @@ function Adv:doActive(activeId, target) |
948 | 920 | return true |
949 | 921 | end |
950 | 922 | |
951 | ---使用技能 | |
952 | -function Adv:usePotion(potionId, potionLevel, target) | |
953 | - -- cost | |
954 | - local potionData = csvdb["adv_potionCsv"][potionId][potionLevel] | |
955 | - | |
956 | - local enemy = self.battle:getEnemy(target.roomId, target.blockId) | |
957 | - if not enemy then return end | |
958 | - --生效 | |
959 | - if potionData.type == 1 or potionData.type == 0 then --技能 | |
960 | - self.battle.player:releaseSkill(potionData.effect, enemy) | |
961 | - elseif potionData.type == 2 then --掉落 | |
962 | - local item = csvdb["event_dropCsv"][potionData.effect]["range"]:randWeight(true) | |
963 | - self:backReward(self:award({[item[1]] = item[2]}, {})) | |
964 | - else | |
965 | - return | |
966 | - end | |
967 | - | |
968 | - return true | |
969 | -end | |
970 | 923 | |
971 | 924 | -- 地图上物品变化 |
972 | 925 | function Adv:mapItemChange(ctype) | ... | ... |