Blame view

src/actions/HeroAction.lua 37.4 KB
0a07bdd9   zhouahaihai   角色升级 。gm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
be9c9ca6   zhouahaihai   角色评论
15
  local table_unpack = table.unpack
0a07bdd9   zhouahaihai   角色升级 。gm
16
17
  
  local _M = {}
058a0cbb   zhouhaihai   抽卡
18
  
c59e058b   zhouhaihai   新一批日志记录
19
20
21
22
23
24
25
26
27
  local function getChangeAttrJson(oldAttr, newAttr)
  	local change = {}
  	for k, v in pairs(newAttr) do
  		change[k] = v - oldAttr[k]
  		change[k] = math.ceil(change[k])
  		if change[k] == 0 then
  			change[k] = nil
  		end
  	end
887c1843   zhouhaihai   日志新一批
28
  	return change
c59e058b   zhouhaihai   新一批日志记录
29
30
  end
  
0a07bdd9   zhouahaihai   角色升级 。gm
31
32
33
  function _M.levelUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
36482c8b   zhouhaihai   回收养成
34
  
0a07bdd9   zhouahaihai   角色升级 。gm
35
  	local hero = role.heros[msg.id]
1c35c4cf   gaofengduan   fix hero awake
36
  	if not hero then return 1 end
0a07bdd9   zhouahaihai   角色升级 。gm
37
  
1c35c4cf   gaofengduan   fix hero awake
38
  	if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
8c74292c   zhouahaihai   增加item 以及 角色突破
39
  	local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
997cbdfe   zhouahaihai   技能养成
40
  	local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
1c35c4cf   gaofengduan   fix hero awake
41
  	if not role:checkItemEnough(cost) then return 3 end
3133cb76   zhouhaihai   日志
42
  	role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
c59e058b   zhouhaihai   新一批日志记录
43
44
45
  
  	local oldAttr = hero:getTotalAttrs()
  	local oldBattleV = hero:getProperty("battleV")
0a07bdd9   zhouahaihai   角色升级 。gm
46
  	hero:updateProperty({field = "level", delta = 1})
1c35c4cf   gaofengduan   fix hero awake
47
  
c59e058b   zhouhaihai   新一批日志记录
48
49
  	role:log("hero_upgrade", {
  		hero_id = hero:getProperty("type"), --英雄ID
887c1843   zhouhaihai   日志新一批
50
  		hero_upgrade_cost = cost, -- 英雄升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
c59e058b   zhouhaihai   新一批日志记录
51
52
53
54
55
  		hero_upgrade_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄升级效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  		hero_upgrade_type = 0, -- 英雄升级方式,连续升级:1,单击升级:0
  		hero_upgrade_score = hero:getProperty("battleV"), -- 英雄升级后评分
  		hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分
  	})
3133cb76   zhouhaihai   日志
56
  
f22a33af   zhouhaihai   自己的日志
57
  	hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")})
1e9cb217   chenyueqi   服务器记录控制引导过程
58
  
53e8037e   zhouhaihai   任务
59
  	role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
190e1415   liuzujun   英雄帖活动初始化
60
61
  
  	role:checkTaskEnter("HeroLvlCollect", {})
0a07bdd9   zhouahaihai   角色升级 。gm
62
63
64
65
  	SendPacket(actionCodes.Hero_levelUpRpc, '')
  	return true
  end
  
8c74292c   zhouahaihai   增加item 以及 角色突破
66
67
68
69
  function _M.breakRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
1c35c4cf   gaofengduan   fix hero awake
70
  	if not hero then return 1 end
8c74292c   zhouahaihai   增加item 以及 角色突破
71
  
1c35c4cf   gaofengduan   fix hero awake
72
73
  	if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
  	if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
8c74292c   zhouahaihai   增加item 以及 角色突破
74
  	local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
702a3769   liuzujun   跑马灯gm指令, 突破时候检测星级要求
75
  	if hero:getProperty("wakeL") < curData["starLimit"] then return 4 end
997cbdfe   zhouahaihai   技能养成
76
  	local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
1c35c4cf   gaofengduan   fix hero awake
77
  	if not role:checkItemEnough(cost) then return 4 end
3133cb76   zhouhaihai   日志
78
  	role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
c59e058b   zhouhaihai   新一批日志记录
79
  	local oldAttr = hero:getTotalAttrs()
8c74292c   zhouahaihai   增加item 以及 角色突破
80
  	hero:updateProperty({field = "breakL", delta = 1})
1c35c4cf   gaofengduan   fix hero awake
81
  
c59e058b   zhouhaihai   新一批日志记录
82
83
  	role:log("hero_break", {
  		hero_id = hero:getProperty("type"), --英雄ID
887c1843   zhouhaihai   日志新一批
84
  		hero_break_cost = cost, -- 英雄突破消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
c59e058b   zhouhaihai   新一批日志记录
85
86
87
  		hero_break_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  		hero_break_level = hero:getMaxLevel(), -- 英雄突破后等级上限
  	})
f22a33af   zhouhaihai   自己的日志
88
  	hero:mylog({desc = "break", int1 = hero:getProperty("breakL")})
3133cb76   zhouhaihai   日志
89
  
8c74292c   zhouahaihai   增加item 以及 角色突破
90
91
92
  	SendPacket(actionCodes.Hero_breakRpc, '')
  	return true
  end
0a07bdd9   zhouahaihai   角色升级 。gm
93
  
997cbdfe   zhouahaihai   技能养成
94
95
96
97
  function _M.wakeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
1c35c4cf   gaofengduan   fix hero awake
98
99
100
101
102
  	if not hero then return 1 end
  	if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
  	local typ = hero:getProperty("type")
  	local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
  	if not wakeData then return 3 end
15cba0bf   zhouhaihai   修改天赋升级消耗
103
104
  	local costMaterial = wakeData.costMaterial:toArray(true,"=")
  	local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
1c35c4cf   gaofengduan   fix hero awake
105
106
  	if not role:checkItemEnough(cost) then
  		return 4
997cbdfe   zhouahaihai   技能养成
107
  	end
1c35c4cf   gaofengduan   fix hero awake
108
  
3133cb76   zhouhaihai   日志
109
  	role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
0889982f   zhouhaihai   优化角色技能等级
110
  
c59e058b   zhouhaihai   新一批日志记录
111
  	local oldAttr = hero:getTotalAttrs()
43293781   zhouhaihai   日志bug
112
  	local oldBattleV = hero:getProperty("battleV")
997cbdfe   zhouahaihai   技能养成
113
114
  	hero:updateProperty({field = "wakeL", delta = 1})
  
53e8037e   zhouhaihai   任务
115
  	local curLevel = hero:getProperty("wakeL")
f6a9215f   zhouhaihai   觉醒 误删了 任务
116
  	role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
bcbb0c7b   zhouhaihai   3星解锁 cg
117
  	if curLevel == 3 then -- 解锁cg
53e8037e   zhouhaihai   任务
118
119
  		role:checkTaskEnter("WakeCG", {heroType = typ})
  	end
f22a33af   zhouhaihai   自己的日志
120
  	hero:mylog({desc = "wake", int1 = hero:getProperty("wakeL")})
3133cb76   zhouhaihai   日志
121
  
c59e058b   zhouhaihai   新一批日志记录
122
123
  	role:log("hero_rise", {
  		hero_id = typ, --英雄ID
887c1843   zhouhaihai   日志新一批
124
  		hero_rise_cost = cost, --英雄觉醒消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
c59e058b   zhouhaihai   新一批日志记录
125
  		hero_rise_score = hero:getProperty("battleV"), --英雄觉醒后评分提升
43293781   zhouhaihai   日志bug
126
  		hero_rise_scoreget = hero:getProperty("battleV") - oldBattleV, --英雄觉醒后评分提升
c59e058b   zhouhaihai   新一批日志记录
127
128
129
  		hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  	})
  
a5b98c30   chenyueqi   引导调整
130
131
132
133
  	if hero:getProperty("type") == 204 then
  		role:finishGuide(7)
  	end
  
997cbdfe   zhouahaihai   技能养成
134
  	SendPacket(actionCodes.Hero_wakeRpc, '')
190e1415   liuzujun   英雄帖活动初始化
135
136
  
  	role:checkTaskEnter("HeroStarCollect", {})
997cbdfe   zhouahaihai   技能养成
137
138
139
  	return true
  end
  
997cbdfe   zhouahaihai   技能养成
140
141
142
143
144
  
  function _M.talentRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
b57f0bae   gaofengduan   fix hero talent
145
  	if not hero then return 1 end
997cbdfe   zhouahaihai   技能养成
146
  
04258e10   zhouhaihai   天赋bug
147
  	local talent = hero:getProperty("talent")
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
148
  	local heroCfgId = hero:getProperty("type")
997cbdfe   zhouahaihai   技能养成
149
  	local curStage = talent:getv(0, 1)
6a2b449c   liuzujun   扭蛋机奖励不合并显示, 新增多队挂...
150
  	local oldStage = curStage
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
151
  	local curLevel = talent:getv(1, 1)
6a2b449c   liuzujun   扭蛋机奖励不合并显示, 新增多队挂...
152
  	local oldLevel = curLevel
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
153
154
  	local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage]
  	if not curData then return 1 end
c59e058b   zhouhaihai   新一批日志记录
155
156
  	local oldSkillLv = hero:getSkillLevel(1)
  
997cbdfe   zhouahaihai   技能养成
157
  
c59e058b   zhouhaihai   新一批日志记录
158
  	local cost = {}
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
159
160
161
  	if curLevel == #curData then
  		talent = talent:setv(0, curStage + 1)
  		talent = talent:setv(1, 1)
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
162
  	else
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
163
  		if curLevel > #curData then return 2 end
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
164
  
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
165
166
  		local talentData = curData[curLevel]
  		if not talentData then return 3 end
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
167
  
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
168
  		if talentData.lvRequire > hero:getProperty("level") then return 4 end
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
169
  
c59e058b   zhouhaihai   新一批日志记录
170
  		cost = talentData.money:toNumMap()
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
171
  		if not role:checkItemEnough(cost) then return 5 end
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
172
  		role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
173
  		talent = talent:setv(1, curLevel + 1)
997cbdfe   zhouahaihai   技能养成
174
  	end
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
175
176
  	curStage = talent:getv(0, 1)
  	role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = curStage})
53e8037e   zhouhaihai   任务
177
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
178
  	hero:updateProperty({field = "talent", value = talent})
53e8037e   zhouhaihai   任务
179
  
6a2b449c   liuzujun   扭蛋机奖励不合并显示, 新增多队挂...
180
181
182
183
184
  
  	role:log("hero_talent", {
  		hero_id = hero:getProperty("type"), --英雄ID
  		hero_talent_stagebef = oldStage, --英雄精进升级前停留阶段
  		hero_talent_stage = curStage, --英雄精进升级后停留阶段
8ec16c21   liuzujun   天赋升级写日志报错
185
  		hero_talent_cost = cost, --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….}
6a2b449c   liuzujun   扭蛋机奖励不合并显示, 新增多队挂...
186
187
188
189
  		hero_talent_subid = curData[oldLevel].effect, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4)
  		hero_talent_sublevel = curData[oldLevel].level, --升级属性等级,如生命升级从1到2,则记录2
  	})
  
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
190
  	hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)})
3133cb76   zhouhaihai   日志
191
  
997cbdfe   zhouahaihai   技能养成
192
193
194
195
  	SendPacket(actionCodes.Hero_talentRpc, '')
  	return true
  end
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
196
  
be9c9ca6   zhouahaihai   角色评论
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
  -- 暂时没有这个功能
  function _M.likeHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local result = {status = 0}
  	local isLike = false
  	local hadLike = role:getProperty("likeHero"):toArray(true, "=")
  	for _, v in pairs(hadLike) do
  		if v == heroType then
  			isLike = true
  			break
  		end
  	end
  	if isLike then
  		result.status = 1
  	else
  		redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
  		table.insert(hadLike, heroType)
  		role:setProperty("likeHero", table.concat(hadLike, "="))
  	end
  
  	SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
  	return true
  end
  local RankLikeNum = 5 --热度显示几个
  local TimeLikeNum = 95 -- 时间显示几个
  local function getCommentKey(heroType)
  	return {
  		commentListKey = string.format("list:%d:herocomments", heroType),
  		commentRankKey = string.format("rank:%d:herocomments", heroType),
  		commentKey = string.format("hero:%d:comments", heroType),
  	}
  end
  
  local function trimComment(heroType, commentId) -- 剪裁 CommentList
  	local commentKey = getCommentKey(heroType)
  	local redret = redisproxy:pipelining(function (red)
  		red:lpush(commentKey.commentListKey, commentId)
  		red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
  		red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
  		red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
  	end)
  	local hots = {}
  	for _, hot in pairs(redret[4]) do
  		hots[hot] = 1
  	end
  	redisproxy:pipelining(function (red)
  		local needDel = {}
  		for _, tempId in pairs(redret[2]) do
  			if not hots[tempId] then
  				table.insert(needDel, tempId)
  			end
  		end
  		if #needDel > 0 then
  			red:zrem(commentKey.commentRankKey, table_unpack(needDel))
  			red:hdel(commentKey.commentKey, table_unpack(needDel))
  		end
  	end)
  end
  
  
  function _M.commentHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local content = msg.content
  
  	local result = {status = 0}  -- status 0 成功  1 已经评论过了
  	local curStutus = role.dailyData:getProperty("commentHero")
  	if curStutus:getv(heroType, 0) ~= 0 then
  		result.status = 1
  	else
  		local commentKey = getCommentKey(heroType)
3c0ea5fb   zhouhaihai   抽英雄
271
  		local SERV = string.format(".chated%d", math.random(1, 5))
be9c9ca6   zhouahaihai   角色评论
272
273
274
275
276
277
  		local legal, mod = skynet.call(SERV, "lua", "check", content)
  		if not legal then
  			content = mod or ""
  		end
  		local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
  		local comment = {
1c35c4cf   gaofengduan   fix hero awake
278
  			commentId = commentId,
be9c9ca6   zhouahaihai   角色评论
279
280
281
282
283
284
285
286
287
288
289
  			content = content,
  			roleId = role:getProperty("id"),
  			name = role:getProperty("name"),
  			-- time = skynet.timex()
  		}
  		redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
  		trimComment(heroType, commentId)
  
  		comment.like = 0
  		result.comment = comment
  		role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
c59e058b   zhouhaihai   新一批日志记录
290
291
292
293
294
295
296
297
  
  
  		role:log("hero_note", {
  			hero_id = heroType, -- 英雄ID
  			hero_note_action = 0, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
  			hero_note_id = commentId, -- 操作的评价ID
  			hero_note_text = content, -- 操作的评价内容
  		})
be9c9ca6   zhouahaihai   角色评论
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
  	end
  	SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
  	return true
  end
  
  function _M.getCommentsRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local list = {}  -- 评论列表
  	local commentKey = getCommentKey(heroType)
  	local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
  	local redret = redisproxy:pipelining(function (red)
  		red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
  		red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
  		red:hget("hero:like", "hero:"..heroType)
  		red:lrange(commentRoleKey, 0, 999)
  	end)
  
  	local likeMap = {}
  	local idList = {}
  	local liked = {}
  	for i = 1, #redret[2], 2 do
  		likeMap[redret[2][i]] = redret[2][i + 1]
  		if i < RankLikeNum * 2 then
  			table.insert(idList, redret[2][i])
  		end
  	end
  	for i = 1, #redret[1] do
  		table.insert(idList, redret[1][i])
  	end
  	for i = 1, #redret[4] do
  		liked[redret[4][i]] = 1
  	end
  
  	local commentData = redisproxy:pipelining(function (red)
  		for _, commentId in ipairs(idList) do
  			red:hget(commentKey.commentKey, commentId)
  		end
  	end)
  	for _, commentS in ipairs(commentData or {}) do
  		local comment = json.decode(commentS)
  		comment.like = likeMap[tostring(comment.commentId)] or 0
  		comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
  		table.insert(list, comment)
  	end
  	SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
  	return true
  end
  
  function _M.likeCommentRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local actType = msg.actType  -- 1 顶 2 踩
  	local heroType = msg.type
  	local commentId = msg.commentId  --评论id
  	local commentKey = getCommentKey(heroType)
  	local add = 0
  	if actType == 1 then
  		add = 1
  	elseif actType == 2 then
  		add = -1
  	else
1c35c4cf   gaofengduan   fix hero awake
361
  		return
be9c9ca6   zhouahaihai   角色评论
362
363
  	end
  
1c35c4cf   gaofengduan   fix hero awake
364
365
  	local result = {status = 0}
  	local commentIndex = heroType .. ":" .. commentId
be9c9ca6   zhouahaihai   角色评论
366
367
  	local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
  	local redret = redisproxy:pipelining(function (red)
c59e058b   zhouhaihai   新一批日志记录
368
  		red:hget(commentKey.commentKey, commentId)
be9c9ca6   zhouahaihai   角色评论
369
370
371
372
373
374
375
  		red:lrem(commentRoleKey, 1, commentIndex)
  		red:lpush(commentRoleKey, commentIndex)
  		red:ltrim(commentRoleKey, 0, 999)
  	end)
  	if (tonumber(redret[2]) or 0) > 0 then
  		result.status = 1
  	else
c59e058b   zhouhaihai   新一批日志记录
376
377
  		if redret[1] then-- 查不到也返回ture
  			local comment = json.decode(redret[1])
be9c9ca6   zhouahaihai   角色评论
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
  			local redret2 = redisproxy:pipelining(function (red)
  				red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
  				red:zincrby(commentKey.commentRankKey, add, commentId)
  				red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
  			end)
  			local out = {}
  			for _, v in pairs(redret2[1]) do
  				out[v] = 1
  			end
  			local new = {}
  			for _, v in pairs(redret2[3]) do
  				if out[v] then
  					out[v] = nil
  				else
  					new[v] = 1
  				end
  			end
  			for tempId, _ in pairs(out) do
  				trimComment(heroType, tempId)
  			end
  			redisproxy:pipelining(function (red)
  				for tempId, _ in pairs(new) do
  					red:lrem(commentKey.commentListKey, 0, tempId)
  				end
  			end)
c59e058b   zhouhaihai   新一批日志记录
403
404
405
406
407
408
409
  
  			role:log("hero_note", {
  				hero_id = heroType, -- 英雄ID
  				hero_note_action = add > 0 and 1 or 2, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
  				hero_note_id = commentId, -- 操作的评价ID
  				hero_note_text = comment.content, -- 操作的评价内容
  			})
be9c9ca6   zhouahaihai   角色评论
410
411
412
413
414
415
416
  		end
  	end
  
  	SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
  	return true
  end
  
312b9db5   zhouahaihai   背包
417
418
419
420
421
422
423
424
425
426
427
428
429
430
  function _M.createHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.heroType
  	local unitData = csvdb["unitCsv"][heroType]
  	if not unitData then return end
  	local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
  	if not cost then return end
  	if role:getItemCount(heroType) < cost then return end
  
  	for _, hero in pairs(role.heros) do
  		if hero:getProperty("type") == heroType then return end
  	end
  
3133cb76   zhouhaihai   日志
431
432
  	role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
  	role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
312b9db5   zhouahaihai   背包
433
434
435
436
437
  
  	SendPacket(actionCodes.Hero_createHeroRpc, "")
  	return true
  end
  
43cc5f51   gaofengduan   调整 equip 数据结构
438
  -- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
24d77701   gaofengduan   fix equip
439
  function _M.referEquipsRpc(agent, data)
43cc5f51   gaofengduan   调整 equip 数据结构
440
441
442
443
444
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
  	if not hero then return 10 end
  	local equips = msg.equips
3efc352e   zhouhaihai   增加记录log
445
  	local isAuto = msg.isAuto
43cc5f51   gaofengduan   调整 equip 数据结构
446
447
  	if not equips or not next(equips) then return 11 end
  
056c01a0   zhouhaihai   简化装备
448
449
450
451
452
  	for typ = 1, 4 do -- 4件装备
  		if equips[typ] and equips[typ] ~= 0 then
  			if role:getEquipCount(typ, equips[typ]) <= 0 then
  				return
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
453
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
454
  	end
c59e058b   zhouhaihai   新一批日志记录
455
  
c59e058b   zhouhaihai   新一批日志记录
456
457
458
  	local oldBattleV = hero:getProperty("battleV")
  	local wear = {}
  
056c01a0   zhouhaihai   简化装备
459
460
461
462
  	local curEquip = hero:getProperty("equip")
  	for typ = 1, 4 do -- 4件装备
  		if equips[typ] then
  			local cur = curEquip:getv(typ, 0)
ee999bde   zhouhaihai   零件优化
463
464
  			if cur ~= equips[typ] then
  				if equips[typ] == 0 then
056c01a0   zhouhaihai   简化装备
465
  					curEquip = curEquip:delk(typ)
ee999bde   zhouhaihai   零件优化
466
  				else
3133cb76   zhouhaihai   日志
467
  					role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
056c01a0   zhouhaihai   简化装备
468
  					curEquip = curEquip:setv(typ, equips[typ])
c59e058b   zhouhaihai   新一批日志记录
469
470
  
  					wear[typ] = {id = equips[typ], act = 0}
056c01a0   zhouhaihai   简化装备
471
  				end
ee999bde   zhouhaihai   零件优化
472
473
  
  				if cur ~= 0 then
3133cb76   zhouhaihai   日志
474
  					role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
c59e058b   zhouhaihai   新一批日志记录
475
476
  
  					wear[typ] = {id = cur, act = 1}
ee999bde   zhouhaihai   零件优化
477
  				end
43cc5f51   gaofengduan   调整 equip 数据结构
478
479
  			end
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
480
  	end
c59e058b   zhouhaihai   新一批日志记录
481
  
056c01a0   zhouhaihai   简化装备
482
483
484
  	-- 更新角色
  	hero:updateProperty({field = "equip", value = curEquip})
  
c59e058b   zhouhaihai   新一批日志记录
485
  	for typ, data in pairs(wear) do
c3a70cde   zhouhaihai   返还
486
  		role:log("equip_wear", {
c59e058b   zhouhaihai   新一批日志记录
487
488
489
490
  			hero_id = hero:getProperty("type"), --英雄ID
  			equip_id = data.id, --装备ID
  			equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1
  			equip_wear_part = typ, --装备部位,记录部位ID
9be3f3ea   zhouhaihai   日志需求
491
492
  			equip_wear_scorebef = oldBattleV,	--装备前英雄评分
  			equip_wear_score = hero:getProperty("battleV"), --装备后英雄评分
c59e058b   zhouhaihai   新一批日志记录
493
494
495
  			equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1
  		})
  	end
43cc5f51   gaofengduan   调整 equip 数据结构
496
497
498
499
  	SendPacket(actionCodes.Hero_referEquipsRpc, "")
  	return true
  end
  
ee3ac0b5   gaofengduan   fix magic
500
501
  -- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
  function _M.referRunesRpc(agent, data)
43cc5f51   gaofengduan   调整 equip 数据结构
502
503
504
505
506
507
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
  	if not hero then return 10 end
  	local runes = msg.runes
  	if not runes or not next(runes) then return 11 end
ee3ac0b5   gaofengduan   fix magic
508
  
f52efe51   zhouhaihai   符文升级
509
  	local used = {}
ee999bde   zhouhaihai   零件优化
510
511
512
513
  	for typ = 1, 6 do
  		if runes[typ] and runes[typ] ~= 0 then
  			local ownRune = role.runeBag[runes[typ]]
  			if not ownRune then return end
f52efe51   zhouhaihai   符文升级
514
515
516
517
518
519
520
521
522
523
524
525
526
527
  			if ownRune:getProperty("refer") ~= 0 then 
  				used[ownRune:getProperty("refer")] = used[ownRune:getProperty("refer")] or {}
  				used[ownRune:getProperty("refer")][runes[typ]] = 1
  			end
  		end
  	end
  
  	for cheroId, cIds in pairs(used) do
  		local chero = role.heros[cheroId] 
  		local hrunes = chero:getProperty("rune")
  		for slot, rId in pairs(hrunes:toNumMap()) do
  			if cIds[rId] then
  				hrunes = hrunes:delk(slot)
  			end
ee3ac0b5   gaofengduan   fix magic
528
  		end
f52efe51   zhouhaihai   符文升级
529
  		chero:updateProperty({field = "rune", value = hrunes})
ee3ac0b5   gaofengduan   fix magic
530
  	end
f52efe51   zhouhaihai   符文升级
531
  
c59e058b   zhouhaihai   新一批日志记录
532
533
534
  	local oldAttr = hero:getTotalAttrs()
  	local oldBattleV = hero:getProperty("battleV")
  	local wear = {}
ee999bde   zhouhaihai   零件优化
535
536
537
538
539
540
541
542
543
544
  	local curRune = hero:getProperty("rune")
  	for typ = 1, 6 do
  		if runes[typ] then
  			local cur = curRune:getv(typ, 0)
  			if cur ~= runes[typ] then
  				if runes[typ] == 0 then
  					curRune = curRune:delk(typ)
  				else
  					local newRune = role.runeBag[runes[typ]]
  					newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
4ea1b5ac   zhouhaihai   穿戴零件
545
  					curRune = curRune:setv(typ, runes[typ])
c59e058b   zhouhaihai   新一批日志记录
546
  					wear[runes[typ]] = typ
ee999bde   zhouhaihai   零件优化
547
  				end
ee3ac0b5   gaofengduan   fix magic
548
  
ee999bde   zhouhaihai   零件优化
549
550
551
552
553
554
  				if cur ~= 0 then
  					local oldR = role.runeBag[cur]
  					if oldR then
  						oldR:updateProperty({field = "refer",value = 0})
  					end
  				end
ee3ac0b5   gaofengduan   fix magic
555
  			end
ee3ac0b5   gaofengduan   fix magic
556
  		end
ee3ac0b5   gaofengduan   fix magic
557
  	end
c59e058b   zhouhaihai   新一批日志记录
558
  
4ea1b5ac   zhouhaihai   穿戴零件
559
  	hero:updateProperty({field = "rune", value = curRune})
c59e058b   zhouhaihai   新一批日志记录
560
561
562
563
  
  	local attrChange = getChangeAttrJson(oldAttr, hero:getTotalAttrs())
  	for runeId, typ in pairs(wear) do
  		local ownRune = role.runeBag[runeId]
43293781   zhouhaihai   日志bug
564
565
566
567
568
569
570
571
572
573
  		if ownRune then
  			role:log("hero_jewel", {
  				hero_id = hero:getProperty("type"), -- 英雄ID
  				hero_jewel_id = ownRune:getProperty("id"), -- 铭文ID
  				hero_jewel_part = typ, -- 铭文装备部位
  				hero_jewel_score = hero:getProperty("battleV"), -- 铭文装备后的英雄分值
  				hero_jewel_scorebefore = oldBattleV, -- 铭文装备前的英雄分值
  				hero_jewel_result = attrChange, -- 铭文装备后效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  			})
  		end
c59e058b   zhouhaihai   新一批日志记录
574
  	end
190e1415   liuzujun   英雄帖活动初始化
575
576
  
  	role:checkTaskEnter("RuneQualityCollect", {})
c59e058b   zhouhaihai   新一批日志记录
577
  	
ee3ac0b5   gaofengduan   fix magic
578
  	SendPacket(actionCodes.Hero_referRunesRpc, "")
43cc5f51   gaofengduan   调整 equip 数据结构
579
580
581
  	return true
  end
  
3b069d52   zhouhaihai   增加获取 food 后台
582
583
584
585
586
587
588
  function _M.createHeroRandomRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
  	local itemData = csvdb["itemCsv"][itemId]
  	if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
  	local cost = globalCsv.unit_fragment_cost[itemData.quality]
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
589
  	if not cost or role:getItemCount(itemId) < cost then return 1 end
3b069d52   zhouhaihai   增加获取 food 后台
590
591
  
  	local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
592
  	if not randomData then return 2 end
3b069d52   zhouhaihai   增加获取 food 后台
593
  
007af97e   zhouhaihai   item_random 结构更改
594
  	local temp = randomData.gift1:randWeight(true)
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
595
  	if not temp or not next(temp) then return 3 end
7bb30dca   zhouhaihai   修改发奖
596
  
3133cb76   zhouhaihai   日志
597
  	role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
598
  	local reward, change = role:award({[temp[1]] = 1}, {log = {desc = "createHeroRandom"}})
7bb30dca   zhouhaihai   修改发奖
599
600
601
  
  
  	SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change)))
3b069d52   zhouhaihai   增加获取 food 后台
602
603
604
  	return true
  end
  
36482c8b   zhouhaihai   回收养成
605
606
607
  function _M.getResetRewardRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
36482c8b   zhouhaihai   回收养成
608
609
610
611
612
613
614
  	
  	local hero = role.heros[msg.id]
  	if not hero then return end
  
  	local level = hero:getProperty("level")
  	local breakL = hero:getProperty("breakL")
  	local talent = hero:getProperty("talent")
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
615
  	local heroCfgId = hero:getProperty("type")
36482c8b   zhouhaihai   回收养成
616
  
782ee57d   liuzujun   多编队功能
617
  	local tmpLevel = level
36482c8b   zhouhaihai   回收养成
618
619
  	if level <= 1 and talent == "" then return end
  
fe296849   liuzujun   归还消耗指定道具或钻石
620
  	local pay = true
336fa4a6   chenyueqi   新的活动签到,新春三重奏之返还0消耗
621
  	if level <= 60 or role.activity:isOpen("HeroBackFree") then
782ee57d   liuzujun   多编队功能
622
623
624
  		pay = false
  	end
  
fe296849   liuzujun   归还消耗指定道具或钻石
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
  	if pay then
  		local costArr = globalCsv.unit_heroBack_cost:toArray(true, "=")
  		local itemCount = role:getItemCount(costArr[1])
  		local totalCost = {}
  		if itemCount >= costArr[2] then
  			totalCost[costArr[1]] = costArr[2]
  		else
  			local diamond = (costArr[2] - itemCount) * costArr[3]
  			if role:getItemCount(ItemId.Diamond) < diamond then
  				return 1
  			end
  			totalCost[costArr[1]] = itemCount
  			totalCost[ItemId.Diamond] = diamond
  		end
  
  		--if pay and not role:costDiamond({count = globalCsv.unit_heroBack_cost or 200, log = {desc = "resetHero", int1 = msg.id}}) then
  		--	return 1
  		--end
  		role:costItems(totalCost, {log = {desc = "resetHero", int1 = msg.id}})
782ee57d   liuzujun   多编队功能
644
645
  	end
  
36482c8b   zhouhaihai   回收养成
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
  	local reward = {}
  	while level > 1 do
  		local curData = csvdb["unit_expCsv"][level - 1]
  		reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
  		reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
  		level = level - 1
  	end
  
  	while breakL > 0 do
  		local curData = csvdb["unit_breakCsv"][breakL - 1]
  		reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
  		reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
  		breakL = breakL - 1
  	end
  
  	local stage = talent:getv(0, 1)
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
662
663
  	local curTalentLvl = talent:getv(1, 1)
  	--local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
36482c8b   zhouhaihai   回收养成
664
  
36482c8b   zhouhaihai   回收养成
665
  	while stage > 0 do
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
666
  		local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage]
0e96d6f4   zhouhaihai   返还bug
667
668
  		local offset = stage == talent:getv(0,1) and curTalentLvl - 1 or #curData
          for lvl = 1, offset do
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
669
  			local talentData = curData[lvl]
36482c8b   zhouhaihai   回收养成
670
  			for itemId, count in pairs(talentData.money:toNumMap()) do
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
671
  				reward[itemId] = (reward[itemId] or 0) + count
36482c8b   zhouhaihai   回收养成
672
673
674
  			end
  		end
  		stage = stage - 1
36482c8b   zhouhaihai   回收养成
675
676
  	end
  
c3a70cde   zhouhaihai   返还
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
  	local equip = hero:getProperty("equip")
  	for k, v in pairs(equip:toNumMap()) do
  		role:addEquip(k, v, 1, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
  	end
  
  	local rune = hero:getProperty("rune")
  	for _, id in pairs(rune:toNumMap()) do
  		local curRune = role.runeBag[id]
  		if curRune then
  			curRune:updateProperty({field = "refer", value = 0})
  		end
  	end
  
  	hero:updateProperties({
  		level = level,
  		breakL = breakL,
  		talent = "",
  		equip = "",
  		rune = "",
  	})
f22a33af   zhouhaihai   自己的日志
697
  	hero:mylog({desc = "resetHero"})
782ee57d   liuzujun   多编队功能
698
  	
fe296849   liuzujun   归还消耗指定道具或钻石
699
700
  	--local coef = globalCsv.unit_back_discount
  	--coef = (pay or tmpLevel <= 60) and  1 or coef
36482c8b   zhouhaihai   回收养成
701
  	for itemId, count in pairs(reward) do
fe296849   liuzujun   归还消耗指定道具或钻石
702
  		reward[itemId] = count
36482c8b   zhouhaihai   回收养成
703
  	end
7bb30dca   zhouhaihai   修改发奖
704
705
  	local change
  	reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
36482c8b   zhouhaihai   回收养成
706
  
c59e058b   zhouhaihai   新一批日志记录
707
  	role:log("hero_recycle", {
c3a70cde   zhouhaihai   返还
708
  		hero_recycle_list = {[hero:getProperty("type")] = 1}, -- 回收的英雄id列表,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
887c1843   zhouhaihai   日志新一批
709
  		hero_recycle_reward = reward, -- 回收后获得的奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
c59e058b   zhouhaihai   新一批日志记录
710
711
  		hero_recycle_cnt = 1, -- 总回收英雄量
  	})
7bb30dca   zhouhaihai   修改发奖
712
  	SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack(role:packReward(reward, change)))
36482c8b   zhouhaihai   回收养成
713
714
715
  	return true
  end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
716
717
718
  function _M.drawHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
686d4fd6   liuzujun   兑换活动支持兑换多个, 新增卡池
719
  	local actid = msg.actid
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
720
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
721
  	if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end
86584add   liuzujun   新手卡池,心愿单卡池
722
  	local btype = msg.pool	-- 1 2 3 4 5	卡池类型  4新手卡池 5心愿卡池
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
723
724
  	local subType = msg.subType	or 1-- 定向卡池需要传 子类型
  	local drawType = msg.type -- 1 单抽 2 十连
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
725
726
  	if btype ~= 1 then
  		subType = 1
86584add   liuzujun   新手卡池,心愿单卡池
727
728
  		if btype == 4 and role:getProperty("newerDraw") >= 10 then
  			subType = 2
de1a55b4   liuzujun   新手卡池限制30抽
729
730
731
  			if(role:getProperty("newerDraw") >= 30) then
  				return 30
  			end
86584add   liuzujun   新手卡池,心愿单卡池
732
  		end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
733
  	end
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
734
  
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
735
  	-- 另开活动卡池
686d4fd6   liuzujun   兑换活动支持兑换多个, 新增卡池
736
737
738
739
740
741
742
743
  	if actid then
  		if not role.activity:isOpenById(actid, "ActHeroPool") then return end
  		local cfg = csvdb["activity_ctrlCsv"][actid]
  		if not cfg then return end
  
  		btype = cfg.condition
  	end
  
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
744
745
  	if btype == 1 then
  		-- 判断定向卡池活动开启
f7a55da3   liuzujun   新增cb2临时限时礼包
746
  		if not role.activity:isOpen("RaceDraw") then
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
747
748
  			return
  		end
686d4fd6   liuzujun   兑换活动支持兑换多个, 新增卡池
749
750
751
752
753
754
755
756
757
758
759
760
  	elseif btype == 2 then
  		if role:getProperty("newerGuide") ~= "8=1" then
  			-- 判断普通卡池
  			if role.activity:isOpen("WishHeroPool") then
  				return
  			end
  		end
  	elseif btype == 5 then
  		-- 判断心愿单卡池
  		if not role.activity:isOpen("WishHeroPool") then
  			return
  		end
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
761
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
762
763
  	
  	local buildTypeData = csvdb["build_typeCsv"][btype]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
764
  	if not buildTypeData then return 2 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
765
766
  
  	local drawCount = {1, 10} -- 抽取次数
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
767
  	if not drawCount[drawType] then return 3 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
768
  
bb8c1d57   liuzujun   取消抽卡保底的保底次数默认值,因为...
769
  	local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
770
771
  	local floorHeroCount = role:getProperty("floorHero")[btype] or 0
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
772
773
  	-- 计算抽卡消耗品
  	local cost = {}
86584add   liuzujun   新手卡池,心愿单卡池
774
775
776
777
778
779
780
781
  	if buildTypeData["draw_coin_1"] == "" then
  		return 11
  	end
  	local diamondCost = buildTypeData["draw_coin_1"]:toArray(true, "=")
  
  	local isEnough = true
  	for _, costType in ipairs({"draw_card_"}) do
  		costType = costType..drawCount[drawType]
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
782
783
784
  		if buildTypeData[costType] ~= "" then
  			local curCost = buildTypeData[costType]:toArray(true, "=")
  			local hadCount = role:getItemCount(curCost[1])
86584add   liuzujun   新手卡池,心愿单卡池
785
786
  			if hadCount >= curCost[2] then
  				cost[curCost[1]] = curCost[2]
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
787
  				break
86584add   liuzujun   新手卡池,心愿单卡池
788
789
790
791
792
793
794
795
  			else
  				cost[curCost[1]] = hadCount
  				diamondCost[2] = (curCost[2] - hadCount) * diamondCost[2]
  				if not role:checkItemEnough({[diamondCost[1]]=diamondCost[2]}) then
  					isEnough = false
  					break
  				end
  				cost[diamondCost[1]] = diamondCost[2]
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
796
797
798
  			end
  		end
  	end
86584add   liuzujun   新手卡池,心愿单卡池
799
  	if isEnough == false then -- 钱不够
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
800
  		return 4
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
801
802
803
804
805
  	end
  
  	-- 抽取的池子
  	local poolMap = buildTypeData["pool"]:toNumMap()
  	local poolId = poolMap[subType]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
806
  	if not poolId then return 5 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
807
808
809
810
811
812
  	
  	--判断定向卡池是否开启
  	if btype == 1 then
  			if not role:isTimeResetOpen(TimeReset["DrawType" .. subType]) then
  				local unlockPool = role.dailyData:getProperty("unlockPool")
  				if not unlockPool[subType] then
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
813
  					return 6
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
814
815
816
817
818
  				end
  			end
  	end
  
  	--TODO 活动覆盖
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
819
820
821
822
  	local actPoolId = role.activity:getActivityPool(btype, subType)
  	if actPoolId ~= 0 then
  		poolId = actPoolId
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
823
824
  
  	local unitPool = csvdb["build_unitCsv"][poolId]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
825
  	if not unitPool then return 7 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
826
827
828
  
  	-- 开始抽
  	local resultPool = {}
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
829
  	local function fillDrawPool(isFloorBack)
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
830
  		local condition = {"rare"}
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
831
832
  		local values = {}
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
833
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
  		for idx, field in ipairs(condition) do
  			if not values[idx] then
  				local lpool = {}
  				local curIdx = 1
  				while unitPool[field .. "_" .. curIdx] do
  					lpool[curIdx] = {unitPool[field .. "_" .. curIdx]}
  					curIdx = curIdx + 1
  				end
  
  				if next(lpool) then
  					values[idx] =  math.randWeight(lpool, 1)
  				end
  			end
  		end
  
4839b94d   liuzujun   增加抽卡英雄up
849
850
851
852
853
854
855
856
857
  		local weight = 0
  		local up_pool = nil
  		local rand_v = math.randomInt(1, 100)
  		if values[1] == HeroQuality.SR then
  			weight = unitPool["up_sr_weight"]
  			up_pool = unitPool["up_sr_id"]
  		elseif values[1] == HeroQuality.SSR then
  			weight = unitPool["up_ssr_weight"]
  			up_pool = unitPool["up_ssr_id"]
aa4838cb   liuzujun   心愿卡池根据心愿单英雄数量调整概率
858
859
860
861
  			if btype == 5 then
  				local wishPool = role:getProperty("wishPool") or {}
  				weight = weight * #wishPool
  			end
4839b94d   liuzujun   增加抽卡英雄up
862
863
864
865
  		end
  		--print(poolId, rand_v, weight, up_pool, values[1])
  		if rand_v < weight and up_pool then
  			up_pool = up_pool:toArray(true, "=")
86584add   liuzujun   新手卡池,心愿单卡池
866
867
868
  			if btype == 5 then -- 爱心卡池,使用玩家设置的备选池子
  				up_pool = role:getProperty("wishPool")
  			end
4839b94d   liuzujun   增加抽卡英雄up
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
  			for k, v in ipairs(up_pool) do
  				resultPool[v] = {1}
  			end
  		else
  			for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do
  				local pool_str = "pool_" .. poolId
  				if oneData[pool_str] and oneData[pool_str] ~= "" then
  					local itemData = csvdb["itemCsv"][itemId]
  					while itemData do
  						if itemData.type ~= ItemType.Hero then break end
  						local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
  						if not heroData then break end
  						local ok = true
  						-- 保底是全随机,不用比较类型
  						if not isFloorBack then
  							for idx, field in ipairs(condition) do
  								if heroData[field] ~= values[idx] then ok = false break end
  							end
bb10924f   liuzujun   10连保底使用池子全随机
887
  						end
43611d57   liuzujun   抽卡up失败走全随机,随机池把up...
888
  						-- 随机剔除up池中的角色
064ca715   liuzujun   抽卡up_pool判空
889
890
891
892
893
894
  						if up_pool then
  							for k, v in ipairs(up_pool) do
  								if v == itemData.id then
  									ok = false
  									break
  								end
43611d57   liuzujun   抽卡up失败走全随机,随机池把up...
895
896
  							end
  						end
4839b94d   liuzujun   增加抽卡英雄up
897
898
899
900
901
  						if not ok then break end
  						if oneData[pool_str] > 0 then
  							resultPool[itemId] = {oneData[pool_str]}  -- itemId, count, 概率
  						end
  						break
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
902
  					end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
903
904
905
906
907
  				end
  			end
  		end
  	end
  
c59e058b   zhouhaihai   新一批日志记录
908
  	role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
909
  
00bf6029   liuzujun   限时礼包,抽卡ssr广播
910
  	local guideHero = nil
a5b98c30   chenyueqi   引导调整
911
912
  	if role:getProperty("newerGuide") == "8=1" then
  		guideHero = globalCsv.newdraw_hero_item_id or 503
16f5fa68   chenyueqi   引导招募的引导改动被回退
913
914
  	end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
915
916
  	local ssrCount = 0
  	local reward = {}
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
917
  	local logReward = {}
7113ad0c   liuzujun   每日抽卡次数触发礼包
918
919
  	-- 限时礼包
  	local dailyDrawCnt = role.dailyData:getProperty("drawHeroCnt") or 0
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
920
  	for i = 1, drawCount[drawType] do
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
921
922
  		floorHeroCount = floorHeroCount + 1
  		local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
923
  		resultPool = {}
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
924
925
926
  		fillDrawPool(isFloorBack)
  		if not next(resultPool) then
  			skynet.error("random pool error, poolId:" .. poolId)
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
927
  			return 8
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
928
929
  		end
  
16f5fa68   chenyueqi   引导招募的引导改动被回退
930
931
932
  		local itemId = math.randWeight(resultPool, 1)
  		if guideHero then
  			itemId = guideHero
7125137e   chenyueqi   手抽英雄只奖励一个
933
  			guideHero = nil
16f5fa68   chenyueqi   引导招募的引导改动被回退
934
935
  		end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
936
937
938
  		local itemData = csvdb["itemCsv"][itemId]
  		if itemData.quality == HeroQuality.SSR then
  			ssrCount = ssrCount + 1
00bf6029   liuzujun   限时礼包,抽卡ssr广播
939
  			if not guideHero then
4839b94d   liuzujun   增加抽卡英雄up
940
  				-- 广播获得ssr英雄
00bf6029   liuzujun   限时礼包,抽卡ssr广播
941
942
943
  				local ntf = {heroId = itemData.id - ItemStartId.Hero, nick = role:getProperty("name")}
  				mcast_util.pub_world(actionCodes.Role_broadGetSSR, MsgPack.pack(ntf))
  			end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
944
945
  		end
  
86584add   liuzujun   新手卡池,心愿单卡池
946
947
948
949
950
951
952
953
  		if btype == 4 and role:getProperty("newerDraw") == 0 then		-- 新手卡池
  			if itemData.quality == HeroQuality.SSR then
  				floorHeroCount = 0
  			end
  		else
  			if itemData.quality >= HeroQuality.SR then
  				floorHeroCount = 0
  			end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
954
955
  		end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
956
957
958
959
  		if role:isHaveHero(itemData.id - ItemStartId.Hero) then
  			local fragId = itemData.id - ItemStartId.Hero
  			local heroData = csvdb["unitCsv"][fragId]
  			local count = globalCsv.draw_unit_tofragment[heroData.rare]
c59e058b   zhouhaihai   新一批日志记录
960
  			role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
b5481708   zhouhaihai   保底日志
961
  			logReward[fragId] = (logReward[fragId] or 0) + count
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
962
963
  			table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
  		else
c59e058b   zhouhaihai   新一批日志记录
964
  			role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
b5481708   zhouhaihai   保底日志
965
  			logReward[itemId] = (logReward[itemId] or 0) + 1
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
966
967
  			table.insert(reward, {id = itemId, count = 1})
  		end
7113ad0c   liuzujun   每日抽卡次数触发礼包
968
969
970
  
  		dailyDrawCnt = dailyDrawCnt + 1
  		role:checkTaskEnter("DrawHeroLimitPack", {count = dailyDrawCnt})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
971
972
  	end
  
7113ad0c   liuzujun   每日抽卡次数触发礼包
973
974
  	role.dailyData:setProperty("drawHeroCnt", dailyDrawCnt)
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
975
976
977
978
979
980
  	if draw_floor_back_counts then
  		local floorHero = role:getProperty("floorHero")
  		floorHero[btype] = floorHeroCount
  		role:setProperty("floorHero", floorHero)
  	end
  
86584add   liuzujun   新手卡池,心愿单卡池
981
982
983
984
985
  	if btype == 4 then
  		local newCount = role:getProperty("newerDraw")
  		role:updateProperty({field="newerDraw", value = newCount + drawCount[drawType]})
  	end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
986
  	role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]})
dfa9ae5e   liuzujun   战令任务活动
987
988
989
  	if btype ~= 3 then
  		role:checkTaskEnter("DrawHeroNotFriend", {pool = btype, count = drawCount[drawType]})
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
990
991
992
  	if ssrCount > 0 then
  		role:checkTaskEnter("DrawSSR", {count = ssrCount})
  	end
a5b98c30   chenyueqi   引导调整
993
  	role:finishGuide(8)
b5481708   zhouhaihai   保底日志
994
  
c59e058b   zhouhaihai   新一批日志记录
995
996
997
998
999
  	role:log("gacha", {
  		gacha_id = poolId, -- 卡池ID
  		gacha_type = btype, -- 卡池类型
  		gacha_up = 0, -- 卡池UP角色
  		gacha_times = drawCount[drawType], -- 抽卡次数
b5481708   zhouhaihai   保底日志
1000
  		gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
9be3f3ea   zhouhaihai   日志需求
1001
  		gacha_cost = cost, -- 购买道具消耗的货币
b5481708   zhouhaihai   保底日志
1002
  		gacha_cnt = floorHeroCount,
c59e058b   zhouhaihai   新一批日志记录
1003
  	})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1004
  	SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1005
  
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1006
  	local feedbackId = buildTypeData["can_feedback"] or 0
6857a37f   liuzujun   世界Boss 增加行动点
1007
  	if feedbackId ~= 0 then
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1008
1009
  		-- 达到一定次数,给响应奖励
  		local oldVal = role:getProperty("repayHero") or 0
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1010
1011
  		if actid then
  			local actData = role.activity:getActData("ActHeroPool")
6857a37f   liuzujun   世界Boss 增加行动点
1012
  			oldVal = actData[btype] or 0
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1013
  		end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1014
  		local newVal = oldVal + drawCount[drawType]
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1015
  		local drawCardReward, val = role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1016
1017
  		-- 空字符穿代表直接给英雄  走以前repayHeroRpc
  		if drawCardReward == "" then
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1018
1019
1020
1021
1022
1023
1024
  			local repayHeroMaxCount = role:getProperty("repayMaxC") or 0
  			repayHeroMaxCount = repayHeroMaxCount + 1
  
  			role:updateProperty({field = "repayMaxC", value = repayHeroMaxCount})
  			local even = repayHeroMaxCount % 2
  			local id = 0
  			if even == 1 then
c8c76cda   liuzujun   活动卡池保底出指定英雄
1025
  				id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1026
1027
1028
  			else
  				local giftHeroSet = {}
  				for gid, cfg in pairs(csvdb["build_giftCsv"]) do
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1029
  					if cfg["pool_"..feedbackId] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1030
1031
1032
1033
1034
1035
1036
1037
  						giftHeroSet[gid] = {1}
  					end
  				end
  				if next(giftHeroSet) then
  					id = math.randWeight(giftHeroSet, 1)
  				end
  			end
  			if id == 0 then
c8c76cda   liuzujun   活动卡池保底出指定英雄
1038
  				id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1039
  			end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1040
  
e0290d8e   liuzujun   修改引导, 抽卡阶段奖励修改
1041
  			local r,change = {}
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1042
  			local itemData = csvdb["itemCsv"][id]
e0290d8e   liuzujun   修改引导, 抽卡阶段奖励修改
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
  			--if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
  			--	local fragId = itemData.id - ItemStartId.Hero
  			--	local heroData = csvdb["unitCsv"][fragId]
  			--	local count = globalCsv.draw_unit_tofragment[heroData.rare]
  			--	r, change = role:award({[fragId] = count}, {log = {desc = "drawHeroExtraReward"}})
  			--	--r = {id = fragId, count = count, from = id, fcount = 1}
  			--else
  			r, change = role:award({[id] = 1}, {log = {desc = "drawHeroExtraReward"}})
  			--end
  			SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1053
  		elseif drawCardReward and drawCardReward ~= "" then
ceef9d00   liuzujun   抽卡50次保底英雄转换碎片bug
1054
1055
1056
  			local r,change = {}
  			r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
  			SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1057
  		end
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1058
1059
1060
1061
1062
1063
1064
  		if not actid then
  			role:updateProperty({field = "repayHero", value = val})
  		else
  			local actData = role.activity:getActData("ActHeroPool")
  			actData[btype] = val
  			role.activity:updateActData("ActHeroPool", actData)
  		end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1065
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1066
1067
1068
  	return true
  end
  
317a46a9   liuzujun   添加特权卡
1069
1070
  function _M.repayHeroRpc(agent, data)
  	local role = agent.role
a35233c6   zhouhaihai   保底和回馈
1071
  
317a46a9   liuzujun   添加特权卡
1072
  	local repayHero = role:getProperty("repayHero")
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1073
1074
  	local cnt = globalCsv.draw_times_to_get_ssr or 100
  	if repayHero < cnt then
317a46a9   liuzujun   添加特权卡
1075
1076
  		return
  	end
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1077
  	local result = repayHero - cnt
a35233c6   zhouhaihai   保底和回馈
1078
  
317a46a9   liuzujun   添加特权卡
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
  	role:updateProperty({field = "repayHero", value = result})
  	local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  
  	local reward = {}
  	local itemData = csvdb["itemCsv"][id]
  	if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
  		local fragId = itemData.id - ItemStartId.Hero
  		local heroData = csvdb["unitCsv"][fragId]
  		local count = globalCsv.draw_unit_tofragment[heroData.rare]
  		role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
  		reward = {id = fragId, count = count, from = id, fcount = 1}
  	else
  		role:award({[id] = 1}, {log = {desc = "heroRepay"}})
  		reward = {id = id, count = 1}
  	end
f22a33af   zhouhaihai   自己的日志
1094
  	role:mylog("hero_action", {desc = "heroRepay", int1=result})
317a46a9   liuzujun   添加特权卡
1095
1096
1097
  	SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
  	return true
  end
a35233c6   zhouhaihai   保底和回馈
1098
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
  function _M.unlockPoolRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
  	local type = msg.type -- 指定定向卡池需要类型  1, 2, 3
  	local needCost = true
  	--当前开启的类型不用解锁
  	if role:isTimeResetOpen(TimeReset["DrawType" .. type]) then
  		needCost = false
  	end
  	--已经解锁的不需要重复解锁
  	local unlockPool = role.dailyData:getProperty("unlockPool")
  	if unlockPool[type] then
  		needCost = false
  	end
  
  	if needCost then
f3eb34b1   liuzujun   删除无用日志
1117
  		if not role:costDiamond({count = globalCsv.draw_unlock_pool_diamond or 300, log = {desc = "unlockPool", int1 = type}}) then
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1118
1119
1120
1121
1122
1123
1124
1125
  			return
  		end
  	end
  
  	unlockPool[type] = 1
  	role.dailyData:updateProperty({field="unlockPool", value = unlockPool})
  	role.dailyData:updateProperty({field="curPool", value = type})
  
f22a33af   zhouhaihai   自己的日志
1126
  	role:mylog("hero_action", {desc = "unlockPool", int1=type})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1127
1128
1129
1130
  	SendPacket(actionCodes.Hero_unlockPoolRpc, MsgPack.pack({}))
  	return true
  end
  
51d9d20b   liuzujun   付费签到,应用市场反馈
1131
  function _M.changeCrown(agent, data)
c59e058b   zhouhaihai   新一批日志记录
1132
1133
1134
1135
1136
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local heroType = msg.heroType
  
866852ff   chenyueqi   主城看板有可能是story cg id
1137
  	if heroType < 10000 and not role:isHaveHero(heroType) then return true end
c59e058b   zhouhaihai   新一批日志记录
1138
1139
1140
1141
1142
  	role:setProperty("crown", heroType)
  
  	role:log("hero_show", {
  		hero_id = heroType,
  	})
c59e058b   zhouhaihai   新一批日志记录
1143
1144
1145
  	return true
  end
  
16634605   liuzujun   多队挂机,天赋道具合成
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
  function _M.itemComposeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local itemId = msg.id
  	local count = msg.count
  	if not csvdb["itemCsv"][itemId] then return 1 end
  	local config = csvdb["item_processCsv"][itemId]
  	if not config then return 2 end
  
  	local cost = config.cost:toNumMap()
cd949029   liuzujun   合成道具数量不对bug
1157
1158
1159
  	for k, v in pairs(cost) do
  		cost[k] = v * count
  	end
16634605   liuzujun   多队挂机,天赋道具合成
1160
1161
1162
1163
1164
1165
1166
1167
  	if not role:checkItemEnough(cost) then return 2 end
  	role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}})
  	role:award({[itemId] = count}, {log = {desc = "itemCompose"}})
  
  	SendPacket(actionCodes.Hero_itemComposeRpc, "")
  	return true
  end
  
86584add   liuzujun   新手卡池,心愿单卡池
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
  function _M.setWishPoolRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local heros = msg.heros
  	if #heros > 3 then return 1 end
  
  	for _, heroId in pairs(heros) do
  		local cfg = csvdb["build_poolCsv"][heroId]
  		if not cfg then return 2 end
  
  		local buildTypeData = csvdb["build_typeCsv"][5]
  		if not buildTypeData then return 3 end
  		local poolMap = buildTypeData["pool"]:toNumMap()
  		local poolId = poolMap[1]
  		if not poolId then return 4 end
  
  		if cfg["pool_"..poolId] == 0 then
  			return 5
  		end
  	end
  
  	role:updateProperty({field="wishPool", value = heros})
  
  	SendPacket(actionCodes.Hero_setWishPoolRpc, "")
  	return true
  end
  
1af7ada5   liuzujun   fix confict
1196
  return _M