0a07bdd9
zhouahaihai
角色升级 。gm
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
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be9c9ca6
zhouahaihai
角色评论
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local table_unpack = table.unpack
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0a07bdd9
zhouahaihai
角色升级 。gm
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local _M = {}
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058a0cbb
zhouhaihai
抽卡
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0a07bdd9
zhouahaihai
角色升级 。gm
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function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
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36482c8b
zhouhaihai
回收养成
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0a07bdd9
zhouahaihai
角色升级 。gm
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local hero = role.heros[msg.id]
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1c35c4cf
gaofengduan
fix hero awake
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if not hero then return 1 end
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0a07bdd9
zhouahaihai
角色升级 。gm
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1c35c4cf
gaofengduan
fix hero awake
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if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
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997cbdfe
zhouahaihai
技能养成
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local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
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1c35c4cf
gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 3 end
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3133cb76
zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
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0a07bdd9
zhouahaihai
角色升级 。gm
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hero:updateProperty({field = "level", delta = 1})
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1c35c4cf
gaofengduan
fix hero awake
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3133cb76
zhouhaihai
日志
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hero:log({desc = "levelUp", int1 = hero:getProperty("level")})
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53e8037e
zhouhaihai
任务
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role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
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0a07bdd9
zhouahaihai
角色升级 。gm
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SendPacket(actionCodes.Hero_levelUpRpc, '')
return true
end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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function _M.breakRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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1c35c4cf
gaofengduan
fix hero awake
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if not hero then return 1 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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1c35c4cf
gaofengduan
fix hero awake
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if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
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997cbdfe
zhouahaihai
技能养成
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local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
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1c35c4cf
gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 4 end
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3133cb76
zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
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8c74292c
zhouahaihai
增加item 以及 角色突破
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hero:updateProperty({field = "breakL", delta = 1})
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1c35c4cf
gaofengduan
fix hero awake
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3133cb76
zhouhaihai
日志
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hero:log({desc = "break", int1 = hero:getProperty("breakL")})
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zhouahaihai
增加item 以及 角色突破
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SendPacket(actionCodes.Hero_breakRpc, '')
return true
end
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0a07bdd9
zhouahaihai
角色升级 。gm
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997cbdfe
zhouahaihai
技能养成
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function _M.wakeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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1c35c4cf
gaofengduan
fix hero awake
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if not hero then return 1 end
if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
local typ = hero:getProperty("type")
local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
if not wakeData then return 3 end
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15cba0bf
zhouhaihai
修改天赋升级消耗
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local costMaterial = wakeData.costMaterial:toArray(true,"=")
local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
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gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then
return 4
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zhouahaihai
技能养成
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end
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1c35c4cf
gaofengduan
fix hero awake
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3133cb76
zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
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0889982f
zhouhaihai
优化角色技能等级
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997cbdfe
zhouahaihai
技能养成
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hero:updateProperty({field = "wakeL", delta = 1})
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53e8037e
zhouhaihai
任务
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local curLevel = hero:getProperty("wakeL")
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f6a9215f
zhouhaihai
觉醒 误删了 任务
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role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
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53e8037e
zhouhaihai
任务
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if curLevel == 4 then -- 解锁cg
role:checkTaskEnter("WakeCG", {heroType = typ})
end
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3133cb76
zhouhaihai
日志
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hero:log({desc = "wake", int1 = hero:getProperty("wakeL")})
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53e8037e
zhouhaihai
任务
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997cbdfe
zhouahaihai
技能养成
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SendPacket(actionCodes.Hero_wakeRpc, '')
return true
end
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997cbdfe
zhouahaihai
技能养成
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function _M.talentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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b57f0bae
gaofengduan
fix hero talent
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if not hero then return 1 end
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997cbdfe
zhouahaihai
技能养成
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local index = msg.index -- 第几个天赋
local need = {[1] = 1, [2] = 1, [3] = 1, [4] = 1}
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b57f0bae
gaofengduan
fix hero talent
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if not need[index] then return 2 end
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997cbdfe
zhouahaihai
技能养成
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local talent = hero:getProperty("talent")
local curStage = talent:getv(0, 1)
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b57f0bae
gaofengduan
fix hero talent
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if curStage > csvdb["unit_breakCsv"][hero:getProperty("breakL")].talent then return 3 end
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gaofengduan
fix hero awake
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local curData = csvdb["unit_talentCsv"][curStage]
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gaofengduan
fix hero talent
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if not curData then return 4 end
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997cbdfe
zhouahaihai
技能养成
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local level = talent:getv(index, 0)
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gaofengduan
fix hero talent
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if level >= #curData then return 5 end
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zhouahaihai
技能养成
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local talentData = curData[level]
if not talentData then return end
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b57f0bae
gaofengduan
fix hero talent
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local cost = talentData.money:toNumMap()
local cost2 = talentData.cost:toNumMap()
for k,v in pairs(cost2) do
cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v
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4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
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end
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b57f0bae
gaofengduan
fix hero talent
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if not role:checkItemEnough(cost) then return 6 end
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3133cb76
zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
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997cbdfe
zhouahaihai
技能养成
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talent = talent:incrv(index, 1)
--是否进阶
local max = true
for i = 1, 4 do
if talent:getv(i, 0) < #curData then
max = false
break
end
end
if max then
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b9bd5cb6
zhouahaihai
天赋阶段 bug
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talent = talent:setv(0, curStage + 1)
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997cbdfe
zhouahaihai
技能养成
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for i = 1, 4 do
talent = talent:setv(i, 0)
end
end
hero:updateProperty({field = "talent", value = talent})
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53e8037e
zhouhaihai
任务
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local aheadLevel = 0
for i = 1, talent:getv(0, 1) - 1 do
aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i]
end
aheadLevel = aheadLevel + talent:getv(index, 0)
role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel})
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3133cb76
zhouhaihai
日志
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hero:log({desc = "talent", int1 = index, int2 = talent:getv(index, 0)})
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997cbdfe
zhouahaihai
技能养成
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SendPacket(actionCodes.Hero_talentRpc, '')
return true
end
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be9c9ca6
zhouahaihai
角色评论
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-- 暂时没有这个功能
function _M.likeHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local result = {status = 0}
local isLike = false
local hadLike = role:getProperty("likeHero"):toArray(true, "=")
for _, v in pairs(hadLike) do
if v == heroType then
isLike = true
break
end
end
if isLike then
result.status = 1
else
redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
table.insert(hadLike, heroType)
role:setProperty("likeHero", table.concat(hadLike, "="))
end
SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
return true
end
local RankLikeNum = 5 --热度显示几个
local TimeLikeNum = 95 -- 时间显示几个
local function getCommentKey(heroType)
return {
commentListKey = string.format("list:%d:herocomments", heroType),
commentRankKey = string.format("rank:%d:herocomments", heroType),
commentKey = string.format("hero:%d:comments", heroType),
}
end
local function trimComment(heroType, commentId) -- 剪裁 CommentList
local commentKey = getCommentKey(heroType)
local redret = redisproxy:pipelining(function (red)
red:lpush(commentKey.commentListKey, commentId)
red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
end)
local hots = {}
for _, hot in pairs(redret[4]) do
hots[hot] = 1
end
redisproxy:pipelining(function (red)
local needDel = {}
for _, tempId in pairs(redret[2]) do
if not hots[tempId] then
table.insert(needDel, tempId)
end
end
if #needDel > 0 then
red:zrem(commentKey.commentRankKey, table_unpack(needDel))
red:hdel(commentKey.commentKey, table_unpack(needDel))
end
end)
end
function _M.commentHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local content = msg.content
local result = {status = 0} -- status 0 成功 1 已经评论过了
local curStutus = role.dailyData:getProperty("commentHero")
if curStutus:getv(heroType, 0) ~= 0 then
result.status = 1
else
local commentKey = getCommentKey(heroType)
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da898074
zhouhaihai
pvp 高级领奖
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local SERV = string.format(".NAMED%d", math.random(1, 5))
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be9c9ca6
zhouahaihai
角色评论
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local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
local comment = {
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1c35c4cf
gaofengduan
fix hero awake
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commentId = commentId,
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be9c9ca6
zhouahaihai
角色评论
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content = content,
roleId = role:getProperty("id"),
name = role:getProperty("name"),
-- time = skynet.timex()
}
redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
trimComment(heroType, commentId)
comment.like = 0
result.comment = comment
role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
end
SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
return true
end
function _M.getCommentsRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local list = {} -- 评论列表
local commentKey = getCommentKey(heroType)
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
red:hget("hero:like", "hero:"..heroType)
red:lrange(commentRoleKey, 0, 999)
end)
local likeMap = {}
local idList = {}
local liked = {}
for i = 1, #redret[2], 2 do
likeMap[redret[2][i]] = redret[2][i + 1]
if i < RankLikeNum * 2 then
table.insert(idList, redret[2][i])
end
end
for i = 1, #redret[1] do
table.insert(idList, redret[1][i])
end
for i = 1, #redret[4] do
liked[redret[4][i]] = 1
end
local commentData = redisproxy:pipelining(function (red)
for _, commentId in ipairs(idList) do
red:hget(commentKey.commentKey, commentId)
end
end)
for _, commentS in ipairs(commentData or {}) do
local comment = json.decode(commentS)
comment.like = likeMap[tostring(comment.commentId)] or 0
comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
table.insert(list, comment)
end
SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
return true
end
function _M.likeCommentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actType = msg.actType -- 1 顶 2 踩
local heroType = msg.type
local commentId = msg.commentId --评论id
local commentKey = getCommentKey(heroType)
local add = 0
if actType == 1 then
add = 1
elseif actType == 2 then
add = -1
else
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1c35c4cf
gaofengduan
fix hero awake
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308
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return
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be9c9ca6
zhouahaihai
角色评论
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end
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1c35c4cf
gaofengduan
fix hero awake
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local result = {status = 0}
local commentIndex = heroType .. ":" .. commentId
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be9c9ca6
zhouahaihai
角色评论
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local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
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gaofengduan
fix hero awake
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red:hexists(commentKey.commentKey, commentId)
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be9c9ca6
zhouahaihai
角色评论
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red:lrem(commentRoleKey, 1, commentIndex)
red:lpush(commentRoleKey, commentIndex)
red:ltrim(commentRoleKey, 0, 999)
end)
if (tonumber(redret[2]) or 0) > 0 then
result.status = 1
else
if redret[1] == 1 then-- 查不到也返回ture
local redret2 = redisproxy:pipelining(function (red)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
red:zincrby(commentKey.commentRankKey, add, commentId)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
end)
local out = {}
for _, v in pairs(redret2[1]) do
out[v] = 1
end
local new = {}
for _, v in pairs(redret2[3]) do
if out[v] then
out[v] = nil
else
new[v] = 1
end
end
for tempId, _ in pairs(out) do
trimComment(heroType, tempId)
end
redisproxy:pipelining(function (red)
for tempId, _ in pairs(new) do
red:lrem(commentKey.commentListKey, 0, tempId)
end
end)
end
end
SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
return true
end
|
14f1591b
zhouhaihai
删除好感度相关
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-- function _M.loveItemRpc(agent, data)
-- local role = agent.role
-- local msg = MsgPack.unpack(data)
-- local hero = role.heros[msg.heroId]
-- if not hero then
-- return
-- end
-- local curL = hero:getProperty("loveL")
-- local curExp = hero:getProperty("loveExp")
-- local curType = hero:getProperty("type")
-- local curPlus = csvdb["unit_love_plusCsv"][curType]
-- if not curPlus then
-- return
-- end
-- if curL >= curPlus.limit then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 1})) --已满级
-- return true
-- end
-- local curEffect = csvdb["unit_love_effectCsv"][curL]
-- if not curEffect then
-- return
-- end
-- if curExp >= curEffect.loveValue and not msg.bBreak then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 2})) --当前等级经验已满
-- return true
-- end
-- if msg.bBreak then
-- local cost = curEffect.cost:toArray(true, "=")
-- if not role:checkItemEnough({[cost[1]] = cost[2]}) then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 3, itemId = cost[1]})) --物品不足
-- return true
-- end
-- role:costItems({[cost[1]] = cost[2]})
-- local newLevel = curL + 1
-- hero:updateProperty({field = "loveL", value = newLevel})
-- hero:updateProperty({field = "loveExp", value = 0})
-- if role:getProperty("loveStatus"):getv(curType, 0) < newLevel then
-- role:changeUpdates({{type = "loveStatus", field = curType, value = newLevel}}) -- 总的
-- end
-- role:checkTaskEnter("LoveBreak", {heroType = curType, loveL = newLevel})
-- else
-- local delta = globalCsv.unit_love_presentValue[msg.itemId]
-- if not delta then
-- return
-- end
-- if not role:checkItemEnough({[msg.itemId] = 1}) then
-- SendPacket(actionCodes.Hero_loveItemRpc, MsgPack.pack({errMsg = 3, itemId = msg.itemId}))
-- return true
-- end
-- local newExp = curExp + delta
-- if newExp > curEffect.loveValue then
-- newExp = curEffect.loveValue
-- end
-- role:costItems({[msg.itemId] = 1})
-- hero:updateProperty({field = "loveExp", value = newExp})
-- end
-- SendPacket(actionCodes.Hero_loveItemRpc, "")
-- return true
-- end
-- function _M.loveTaskRpc(agent, data)
-- local role = agent.role
-- local msg = MsgPack.unpack(data)
-- local hero = role.heros[msg.id]
-- if not hero then return end
-- local curL = hero:getProperty("loveL")
-- local curExp = hero:getProperty("loveExp")
-- local curType = hero:getProperty("type")
-- local curPlus = csvdb["unit_love_plusCsv"][curType]
-- if not curPlus or curL >= curPlus.limit then return end
-- local curEffect = csvdb["unit_love_effectCsv"][curL]
-- if not curEffect or curExp < curEffect.loveValue then return end
-- local lastEffect = csvdb["unit_love_effectCsv"][curL + 1]
-- local newExp = curExp - curEffect.loveValue
-- if lastEffect and curL + 1 < curPlus.limit then
-- if newExp >= lastEffect.loveValue then
-- -- todo 发任务
-- end
-- else
-- newExp = 0
-- end
-- local newLevel = curL + 1
-- hero:updateProperty({field = "loveExp", value = newExp})
-- hero:updateProperty({field = "loveL", value = newLevel})
-- if role:getProperty("loveStatus"):getv(curType, 0) < newLevel then
-- role:changeUpdates({{type = "loveStatus", field = curType, value = newLevel}}) -- 总的
-- end
-- role:checkTaskEnter("LoveBreak", {heroType = curType, loveL = newLevel})
-- SendPacket(actionCodes.Hero_loveTaskRpc, "")
-- return true
-- end
|
6947e382
zhouahaihai
好感度, 皮肤
|
457
|
|
312b9db5
zhouahaihai
背包
|
458
459
460
461
462
463
464
465
466
467
468
469
470
471
|
function _M.createHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
local unitData = csvdb["unitCsv"][heroType]
if not unitData then return end
local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
if not cost then return end
if role:getItemCount(heroType) < cost then return end
for _, hero in pairs(role.heros) do
if hero:getProperty("type") == heroType then return end
end
|
3133cb76
zhouhaihai
日志
|
472
473
|
role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
|
312b9db5
zhouahaihai
背包
|
474
475
476
477
478
|
SendPacket(actionCodes.Hero_createHeroRpc, "")
return true
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
479
|
-- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
|
24d77701
gaofengduan
fix equip
|
480
|
function _M.referEquipsRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
481
482
483
484
485
486
487
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local equips = msg.equips
if not equips or not next(equips) then return 11 end
|
056c01a0
zhouhaihai
简化装备
|
488
489
490
491
492
|
for typ = 1, 4 do -- 4件装备
if equips[typ] and equips[typ] ~= 0 then
if role:getEquipCount(typ, equips[typ]) <= 0 then
return
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
493
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
494
|
end
|
056c01a0
zhouhaihai
简化装备
|
495
496
497
498
|
local curEquip = hero:getProperty("equip")
for typ = 1, 4 do -- 4件装备
if equips[typ] then
local cur = curEquip:getv(typ, 0)
|
ee999bde
zhouhaihai
零件优化
|
499
500
|
if cur ~= equips[typ] then
if equips[typ] == 0 then
|
056c01a0
zhouhaihai
简化装备
|
501
|
curEquip = curEquip:delk(typ)
|
ee999bde
zhouhaihai
零件优化
|
502
|
else
|
3133cb76
zhouhaihai
日志
|
503
|
role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
|
056c01a0
zhouhaihai
简化装备
|
504
505
|
curEquip = curEquip:setv(typ, equips[typ])
end
|
ee999bde
zhouhaihai
零件优化
|
506
507
|
if cur ~= 0 then
|
3133cb76
zhouhaihai
日志
|
508
|
role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
|
ee999bde
zhouhaihai
零件优化
|
509
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
510
511
|
end
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
512
|
end
|
056c01a0
zhouhaihai
简化装备
|
513
514
515
|
-- 更新角色
hero:updateProperty({field = "equip", value = curEquip})
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
516
517
518
519
|
SendPacket(actionCodes.Hero_referEquipsRpc, "")
return true
end
|
ee3ac0b5
gaofengduan
fix magic
|
520
521
|
-- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
function _M.referRunesRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
522
523
524
525
526
527
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local runes = msg.runes
if not runes or not next(runes) then return 11 end
|
ee3ac0b5
gaofengduan
fix magic
|
528
|
|
ee999bde
zhouhaihai
零件优化
|
529
530
531
532
533
|
for typ = 1, 6 do
if runes[typ] and runes[typ] ~= 0 then
local ownRune = role.runeBag[runes[typ]]
if not ownRune then return end
if ownRune:getProperty("refer") ~= 0 then return end
|
ee3ac0b5
gaofengduan
fix magic
|
534
535
|
end
end
|
ee999bde
zhouhaihai
零件优化
|
536
537
538
539
540
541
542
543
544
545
|
local curRune = hero:getProperty("rune")
for typ = 1, 6 do
if runes[typ] then
local cur = curRune:getv(typ, 0)
if cur ~= runes[typ] then
if runes[typ] == 0 then
curRune = curRune:delk(typ)
else
local newRune = role.runeBag[runes[typ]]
newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
|
4ea1b5ac
zhouhaihai
穿戴零件
|
546
|
curRune = curRune:setv(typ, runes[typ])
|
ee999bde
zhouhaihai
零件优化
|
547
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
548
|
|
ee999bde
zhouhaihai
零件优化
|
549
550
551
552
553
554
|
if cur ~= 0 then
local oldR = role.runeBag[cur]
if oldR then
oldR:updateProperty({field = "refer",value = 0})
end
end
|
ee3ac0b5
gaofengduan
fix magic
|
555
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
556
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
557
|
end
|
4ea1b5ac
zhouhaihai
穿戴零件
|
558
|
hero:updateProperty({field = "rune", value = curRune})
|
ee3ac0b5
gaofengduan
fix magic
|
559
|
SendPacket(actionCodes.Hero_referRunesRpc, "")
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
560
561
562
|
return true
end
|
3b069d52
zhouhaihai
增加获取 food 后台
|
563
564
565
566
567
568
569
570
571
572
573
574
|
function _M.createHeroRandomRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local itemData = csvdb["itemCsv"][itemId]
if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
local cost = globalCsv.unit_fragment_cost[itemData.quality]
if not cost or role:getItemCount(itemId) < cost then return end
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
if not randomData then return end
|
007af97e
zhouhaihai
item_random 结构更改
|
575
|
local temp = randomData.gift1:randWeight(true)
|
3b069d52
zhouhaihai
增加获取 food 后台
|
576
577
578
579
580
581
582
|
if not temp or not next(temp) then return end
local reward = {}
if role:isHaveHero(temp[1]) then
reward = {[temp[1]] = cost}
else
reward = {[temp[1] + ItemStartId.Hero] = 1}
end
|
3133cb76
zhouhaihai
日志
|
583
584
|
role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
reward = role:award(reward, {log = {desc = "createHeroRandom"}})
|
3b069d52
zhouhaihai
增加获取 food 后台
|
585
586
587
588
|
SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack({reward = reward}))
return true
end
|
36482c8b
zhouhaihai
回收养成
|
589
590
591
|
function _M.getResetRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
36482c8b
zhouhaihai
回收养成
|
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
|
local hero = role.heros[msg.id]
if not hero then return end
local level = hero:getProperty("level")
local breakL = hero:getProperty("breakL")
local talent = hero:getProperty("talent")
if level <= 1 and talent == "" then return end
local reward = {}
while level > 1 do
local curData = csvdb["unit_expCsv"][level - 1]
reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
level = level - 1
end
while breakL > 0 do
local curData = csvdb["unit_breakCsv"][breakL - 1]
reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
breakL = breakL - 1
end
local stage = talent:getv(0, 1)
local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp]
while stage > 0 do
local curData = csvdb["unit_talentCsv"][stage]
for level = math.max(table.unpack(tlevel)), 1, -1 do
local add = 0
for i = 1, 4 do
if tlevel[i] == level then
add = add + 1
tlevel[i] = tlevel[i] - 1
end
end
local talentData = curData[level - 1]
for itemId, count in pairs(talentData.money:toNumMap()) do
reward[itemId] = (reward[itemId] or 0) + count * add
end
for idx , count in pairs(talentData.cost:toNumMap()) do
reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add
end
end
stage = stage - 1
curData = csvdb["unit_talentCsv"][stage]
if curData then
tlevel = {#curData, #curData, #curData, #curData}
end
end
hero:updateProperty({field = "level", value = level})
hero:updateProperty({field = "breakL", value = breakL})
hero:updateProperty({field = "talent", value = ""})
|
3133cb76
zhouhaihai
日志
|
649
|
hero:log({desc = "resetHero"})
|
36482c8b
zhouhaihai
回收养成
|
650
651
652
653
|
for itemId, count in pairs(reward) do
reward[itemId] = math.floor(count * globalCsv.unit_back_discount)
end
|
3133cb76
zhouhaihai
日志
|
654
|
reward = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
|
36482c8b
zhouhaihai
回收养成
|
655
656
657
658
659
|
SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack({reward = reward}))
return true
end
|
058a0cbb
zhouhaihai
抽卡
|
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
|
local function randomDrawCondition(pool, condition)
local value = {}
for idx, field in ipairs(condition) do
local lpool = {}
local curIdx = 1
while pool[field .. "_" .. curIdx] do
table.insert(lpool, {pool[field .. "_" .. curIdx]})
curIdx = curIdx + 1
end
if next(lpool) then
value[idx] = math.randWeight(lpool, 1)
end
end
return value
end
local function fillDrawPool(curPool, resultPool, isNeedFunc)
for itemId, oneData in pairs(csvdb["build_poolCsv"]) do
if oneData["pool_" .. curPool] and oneData["pool_" .. curPool] ~= "" then
local itemData = csvdb["itemCsv"][itemId]
if itemData and isNeedFunc(itemData) then
|
b9659961
zhouhaihai
pool bug
|
683
|
for _, one in ipairs(oneData["pool_" .. curPool]:toTableArray(true)) do
|
058a0cbb
zhouhaihai
抽卡
|
684
685
686
687
688
689
690
691
692
693
694
|
table.insert(resultPool, {itemId, one[1], one[2]}) -- itemId, count, 概率
end
end
end
end
end
function _M.drawHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
695
|
if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
|
058a0cbb
zhouhaihai
抽卡
|
696
697
698
699
|
local pool = msg.pool -- 1 2 3
local drawType = msg.type -- 1 单抽 2 十连
local buildTypeData = csvdb["build_typeCsv"][pool]
|
1976004f
zhouhaihai
测试
|
700
|
if not buildTypeData then return 1 end
|
058a0cbb
zhouhaihai
抽卡
|
701
702
703
704
705
|
local costs = {{"draw_card", "draw_coin"}, {"draw10_card", "draw10_coin"}} -- 抽取消耗
local drawCount = {1, 10} -- 抽取次数
local costT = costs[drawType]
|
1976004f
zhouhaihai
测试
|
706
|
if not costT then return 2 end
|
058a0cbb
zhouhaihai
抽卡
|
707
708
709
710
|
local cost = buildTypeData[costT[1]]:toNumMap()
if not role:checkItemEnough(cost) then
cost = buildTypeData[costT[2]]:toNumMap()
if not role:checkItemEnough(cost) then
|
1976004f
zhouhaihai
测试
|
711
|
return 3
|
058a0cbb
zhouhaihai
抽卡
|
712
713
714
715
716
717
718
719
720
721
|
end
end
-- 开始抽
local rateTypes = {"unitRate", "fragmentRate", "itemRate"}
local typePool = {}
for _, rateType in ipairs(rateTypes) do
table.insert(typePool, {buildTypeData[rateType]})
end
|
058a0cbb
zhouhaihai
抽卡
|
722
723
724
725
|
local resultPool = {}
local fillPoolFunc = {
|
a35233c6
zhouhaihai
保底和回馈
|
726
|
unitRate = function(fixRare, fixCamp, fixJob)
|
058a0cbb
zhouhaihai
抽卡
|
727
728
|
local condition = {"rare", "camp", "job"}
local values = randomDrawCondition(csvdb["build_unitCsv"][pool], condition)
|
a35233c6
zhouhaihai
保底和回馈
|
729
730
731
|
values[1] = fixRare or values[1]
values[2] = fixCamp or values[2]
values[3] = fixJob or values[3]
|
058a0cbb
zhouhaihai
抽卡
|
732
733
734
735
736
737
738
739
740
741
|
fillDrawPool(pool, resultPool, function(itemData)
if itemData.type ~= ItemType.Hero then return end
local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
if not heroData then return end
for idx, field in ipairs(condition) do
if heroData[field] ~= values[idx] then return end
end
return true
end)
end,
|
a35233c6
zhouhaihai
保底和回馈
|
742
|
fragmentRate = function(fixRare, fixCamp, fixJob)
|
058a0cbb
zhouhaihai
抽卡
|
743
744
|
local condition = {"rare", "camp", "job"}
local values = randomDrawCondition(csvdb["build_fragmentCsv"][pool], condition)
|
a35233c6
zhouhaihai
保底和回馈
|
745
746
747
|
values[1] = fixRare or values[1]
values[2] = fixCamp or values[2]
values[3] = fixJob or values[3]
|
058a0cbb
zhouhaihai
抽卡
|
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
|
fillDrawPool(pool, resultPool, function(itemData)
if itemData.type ~= ItemType.HeroFragment then return end
local heroData = csvdb["unitCsv"][itemData.id]
if not heroData then return end
for idx, field in ipairs(condition) do
if heroData[field] ~= values[idx] then return end
end
return true
end)
end,
itemRate = function()
fillDrawPool(pool, resultPool, function(itemData)
if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.Hero then return end
return true
end)
end,
}
|
3133cb76
zhouhaihai
日志
|
766
|
role:costItems(cost, {log = {desc = "drawHero", short1 = pool}})
|
a35233c6
zhouhaihai
保底和回馈
|
767
|
local floorHeroCount = role:getProperty("floorHero")[pool] or 0
|
058a0cbb
zhouhaihai
抽卡
|
768
|
|
53e8037e
zhouhaihai
任务
|
769
|
local ssrCount = 0
|
058a0cbb
zhouhaihai
抽卡
|
770
771
|
local reward = {}
for i = 1, drawCount[drawType] do
|
a35233c6
zhouhaihai
保底和回馈
|
772
|
floorHeroCount = floorHeroCount + 1
|
216fb30d
zhouhaihai
连抽 bug
|
773
774
|
resultPool = {}
|
a35233c6
zhouhaihai
保底和回馈
|
775
|
local isFloorBack = globalCsv.draw_floor_back_counts[pool] and floorHeroCount >= globalCsv.draw_floor_back_counts[pool]
|
db8e475e
zhouhaihai
抽奖
|
776
|
while not next(resultPool) do
|
a35233c6
zhouhaihai
保底和回馈
|
777
778
779
780
781
782
783
|
local rateType
if isFloorBack then
rateType = 1 --保底英雄
else
rateType = math.randWeight(typePool, 1)
end
|
db8e475e
zhouhaihai
抽奖
|
784
|
if not fillPoolFunc[rateTypes[rateType]] then return 4 end
|
a35233c6
zhouhaihai
保底和回馈
|
785
|
if isFloorBack then
|
3df938f9
zhouhaihai
明确保底 ssr
|
786
|
fillPoolFunc[rateTypes[rateType]](3) -- 保底 sr 【郑斌】明确
|
a35233c6
zhouhaihai
保底和回馈
|
787
788
789
|
else
fillPoolFunc[rateTypes[rateType]]()
end
|
db8e475e
zhouhaihai
抽奖
|
790
791
792
793
794
|
end
local idx = math.randWeight(resultPool, 3)
local temp = resultPool[idx]
local itemData = csvdb["itemCsv"][temp[1]]
|
53e8037e
zhouhaihai
任务
|
795
|
|
3df938f9
zhouhaihai
明确保底 ssr
|
796
797
798
799
800
801
|
if itemData.type == ItemType.Hero then
if itemData.quality == 4 then
ssrCount = ssrCount + 1
elseif itemData.quality == 3 then
floorHeroCount = 0
end
|
53e8037e
zhouhaihai
任务
|
802
803
|
end
|
db8e475e
zhouhaihai
抽奖
|
804
805
806
807
|
if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare] * temp[2]
|
3133cb76
zhouhaihai
日志
|
808
|
role:award({[fragId] = count}, {log = {desc = "drawHero", short1 = pool}})
|
db8e475e
zhouhaihai
抽奖
|
809
810
|
table.insert(reward, {id = fragId, count = count, from = temp[1], fcount = temp[2]})
else
|
3133cb76
zhouhaihai
日志
|
811
|
role:award({[temp[1]] = temp[2]}, {log = {desc = "drawHero", short1 = pool}})
|
db8e475e
zhouhaihai
抽奖
|
812
|
table.insert(reward, {id = temp[1], count = temp[2]})
|
058a0cbb
zhouhaihai
抽卡
|
813
814
815
|
end
end
|
a35233c6
zhouhaihai
保底和回馈
|
816
817
818
819
820
821
|
if globalCsv.draw_floor_back_counts[pool] then
local floorHero = role:getProperty("floorHero")
floorHero[pool] = floorHeroCount
role:updateProperty({field = "floorHero", value = floorHero})
end
|
aef8ca87
zhouhaihai
两个bug
|
822
823
824
825
826
|
if pool == 1 then
local repayHero = role:getProperty("repayHero")
repayHero = math.min(globalCsv.draw_super_repay_count, repayHero + drawCount[drawType])
role:updateProperty({field = "repayHero", value = repayHero})
end
|
a35233c6
zhouhaihai
保底和回馈
|
827
|
|
53e8037e
zhouhaihai
任务
|
828
829
830
831
|
role:checkTaskEnter("DrawHero", {pool = pool, count = drawCount[drawType]})
if ssrCount > 0 then
role:checkTaskEnter("DrawSSR", {count = ssrCount})
end
|
3133cb76
zhouhaihai
日志
|
832
|
role:log("hero_action", {desc = "drawHero", short1 = pool, int1 = drawCount[drawType]})
|
058a0cbb
zhouhaihai
抽卡
|
833
834
835
836
|
SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
return true
end
|
a35233c6
zhouhaihai
保底和回馈
|
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
|
function _M.repayHeroRpc(agent, data)
local role = agent.role
local repayHero = role:getProperty("repayHero")
if repayHero < globalCsv.draw_super_repay_count then
return
end
role:updateProperty({field = "repayHero", value = 0})
local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
local reward = {}
local itemData = csvdb["itemCsv"][id]
if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare]
|
3133cb76
zhouhaihai
日志
|
854
|
role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
|
a35233c6
zhouhaihai
保底和回馈
|
855
856
|
reward = {id = fragId, count = count, from = id, fcount = 1}
else
|
3133cb76
zhouhaihai
日志
|
857
|
role:award({[id] = 1}, {log = {desc = "heroRepay"}})
|
a35233c6
zhouhaihai
保底和回馈
|
858
859
|
reward = {id = id, count = 1}
end
|
3133cb76
zhouhaihai
日志
|
860
|
role:log("hero_action", {desc = "heroRepay"})
|
a35233c6
zhouhaihai
保底和回馈
|
861
862
863
864
|
SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
return true
end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
865
|
return _M
|