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src/actions/HeroAction.lua 39.1 KB
0a07bdd9   zhouahaihai   角色升级 。gm
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
be9c9ca6   zhouahaihai   角色评论
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  local table_unpack = table.unpack
0a07bdd9   zhouahaihai   角色升级 。gm
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  local _M = {}
058a0cbb   zhouhaihai   抽卡
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c59e058b   zhouhaihai   新一批日志记录
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  local function getChangeAttrJson(oldAttr, newAttr)
  	local change = {}
  	for k, v in pairs(newAttr) do
  		change[k] = v - oldAttr[k]
  		change[k] = math.ceil(change[k])
  		if change[k] == 0 then
  			change[k] = nil
  		end
  	end
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  	return change
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  end
  
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  function _M.levelUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local hero = role.heros[msg.id]
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  	if not hero then return 1 end
0a07bdd9   zhouahaihai   角色升级 。gm
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  	if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
8c74292c   zhouahaihai   增加item 以及 角色突破
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  	local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
997cbdfe   zhouahaihai   技能养成
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  	local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
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  	if not role:checkItemEnough(cost) then return 3 end
3133cb76   zhouhaihai   日志
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  	role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
c59e058b   zhouhaihai   新一批日志记录
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  	local oldAttr = hero:getTotalAttrs()
  	local oldBattleV = hero:getProperty("battleV")
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  	hero:updateProperty({field = "level", delta = 1})
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  	role:log("hero_upgrade", {
  		hero_id = hero:getProperty("type"), --英雄ID
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  		hero_upgrade_cost = cost, -- 英雄升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
c59e058b   zhouhaihai   新一批日志记录
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  		hero_upgrade_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄升级效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  		hero_upgrade_type = 0, -- 英雄升级方式,连续升级:1,单击升级:0
  		hero_upgrade_score = hero:getProperty("battleV"), -- 英雄升级后评分
  		hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分
  	})
3133cb76   zhouhaihai   日志
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f22a33af   zhouhaihai   自己的日志
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  	hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")})
1e9cb217   chenyueqi   服务器记录控制引导过程
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  	role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
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  	role:checkTaskEnter("HeroLvlCollect", {})
0a07bdd9   zhouahaihai   角色升级 。gm
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  	SendPacket(actionCodes.Hero_levelUpRpc, '')
  	return true
  end
  
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  function _M.breakRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
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  	if not hero then return 1 end
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  	if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
  	if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
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  	local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
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  	if hero:getProperty("wakeL") < curData["starLimit"] then return 4 end
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  	local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
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  	if not role:checkItemEnough(cost) then return 4 end
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  	role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
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  	local oldAttr = hero:getTotalAttrs()
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  	hero:updateProperty({field = "breakL", delta = 1})
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  	role:log("hero_break", {
  		hero_id = hero:getProperty("type"), --英雄ID
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  		hero_break_cost = cost, -- 英雄突破消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
c59e058b   zhouhaihai   新一批日志记录
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  		hero_break_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  		hero_break_level = hero:getMaxLevel(), -- 英雄突破后等级上限
  	})
f22a33af   zhouhaihai   自己的日志
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  	hero:mylog({desc = "break", int1 = hero:getProperty("breakL")})
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  	SendPacket(actionCodes.Hero_breakRpc, '')
  	return true
  end
0a07bdd9   zhouahaihai   角色升级 。gm
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  function _M.wakeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
1c35c4cf   gaofengduan   fix hero awake
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  	if not hero then return 1 end
  	if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
  	local typ = hero:getProperty("type")
  	local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
  	if not wakeData then return 3 end
15cba0bf   zhouhaihai   修改天赋升级消耗
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  	local costMaterial = wakeData.costMaterial:toArray(true,"=")
  	local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
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  	if not role:checkItemEnough(cost) then
  		return 4
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  	end
3d8468b2   liuzujun   火花系统
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  	local curLevel = hero:getProperty("wakeL")
  	local sparkInfo = hero:getProperty("spark")
  	-- 大于等于7的时候需要装备火花才能升
  	if curLevel >= 7 then
  		if #sparkInfo == 0 then
  			return 5
  		end
  		local ok = false
  		for _, info in ipairs(sparkInfo) do
  			local cfg = csvdb["sparkCsv"][info.cfg_id][info.level or 0]
  			if not cfg then return 6 end
  			if cfg.star == curLevel then
  				ok = true
  				break
  			end
  		end
  		if not ok then return 7 end
  	end
  	
1c35c4cf   gaofengduan   fix hero awake
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  	role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
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  	local oldAttr = hero:getTotalAttrs()
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  	local oldBattleV = hero:getProperty("battleV")
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  	hero:updateProperty({field = "wakeL", delta = 1})
  
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  	role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
bcbb0c7b   zhouhaihai   3星解锁 cg
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  	if curLevel == 3 then -- 解锁cg
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  		role:checkTaskEnter("WakeCG", {heroType = typ})
  	end
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  	hero:mylog({desc = "wake", int1 = hero:getProperty("wakeL")})
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  	role:log("hero_rise", {
  		hero_id = typ, --英雄ID
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  		hero_rise_cost = cost, --英雄觉醒消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
c59e058b   zhouhaihai   新一批日志记录
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  		hero_rise_score = hero:getProperty("battleV"), --英雄觉醒后评分提升
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  		hero_rise_scoreget = hero:getProperty("battleV") - oldBattleV, --英雄觉醒后评分提升
c59e058b   zhouhaihai   新一批日志记录
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  		hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  	})
  
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  	if hero:getProperty("type") == 204 then
  		role:finishGuide(7)
  	end
  
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  	SendPacket(actionCodes.Hero_wakeRpc, '')
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  	role:checkTaskEnter("HeroStarCollect", {})
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  	return true
  end
  
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  function _M.talentRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
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  	if not hero then return 1 end
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  	local talent = hero:getProperty("talent")
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  	local heroCfgId = hero:getProperty("type")
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  	local curStage = talent:getv(0, 1)
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  	local oldStage = curStage
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  	local curLevel = talent:getv(1, 1)
6a2b449c   liuzujun   扭蛋机奖励不合并显示, 新增多队挂...
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  	local oldLevel = curLevel
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  	local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage]
  	if not curData then return 1 end
c59e058b   zhouhaihai   新一批日志记录
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  	local oldSkillLv = hero:getSkillLevel(1)
  
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  	local cost = {}
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  	if curLevel == #curData then
  		talent = talent:setv(0, curStage + 1)
  		talent = talent:setv(1, 1)
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
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  	else
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  		if curLevel > #curData then return 2 end
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  		local talentData = curData[curLevel]
  		if not talentData then return 3 end
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  		if talentData.lvRequire > hero:getProperty("level") then return 4 end
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  		cost = talentData.money:toNumMap()
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  		if not role:checkItemEnough(cost) then return 5 end
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
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  		role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
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  		talent = talent:setv(1, curLevel + 1)
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  	end
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  	curStage = talent:getv(0, 1)
  	role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = curStage})
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  	hero:updateProperty({field = "talent", value = talent})
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  	role:log("hero_talent", {
  		hero_id = hero:getProperty("type"), --英雄ID
  		hero_talent_stagebef = oldStage, --英雄精进升级前停留阶段
  		hero_talent_stage = curStage, --英雄精进升级后停留阶段
8ec16c21   liuzujun   天赋升级写日志报错
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  		hero_talent_cost = cost, --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….}
6a2b449c   liuzujun   扭蛋机奖励不合并显示, 新增多队挂...
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  		hero_talent_subid = curData[oldLevel].effect, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4)
  		hero_talent_sublevel = curData[oldLevel].level, --升级属性等级,如生命升级从1到2,则记录2
  	})
  
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
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  	hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)})
3133cb76   zhouhaihai   日志
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  	SendPacket(actionCodes.Hero_talentRpc, '')
  	return true
  end
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
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  -- 暂时没有这个功能
  function _M.likeHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local result = {status = 0}
  	local isLike = false
  	local hadLike = role:getProperty("likeHero"):toArray(true, "=")
  	for _, v in pairs(hadLike) do
  		if v == heroType then
  			isLike = true
  			break
  		end
  	end
  	if isLike then
  		result.status = 1
  	else
  		redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
  		table.insert(hadLike, heroType)
  		role:setProperty("likeHero", table.concat(hadLike, "="))
  	end
  
  	SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
  	return true
  end
  local RankLikeNum = 5 --热度显示几个
  local TimeLikeNum = 95 -- 时间显示几个
  local function getCommentKey(heroType)
  	return {
  		commentListKey = string.format("list:%d:herocomments", heroType),
  		commentRankKey = string.format("rank:%d:herocomments", heroType),
  		commentKey = string.format("hero:%d:comments", heroType),
  	}
  end
  
  local function trimComment(heroType, commentId) -- 剪裁 CommentList
  	local commentKey = getCommentKey(heroType)
  	local redret = redisproxy:pipelining(function (red)
  		red:lpush(commentKey.commentListKey, commentId)
  		red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
  		red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
  		red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
  	end)
  	local hots = {}
  	for _, hot in pairs(redret[4]) do
  		hots[hot] = 1
  	end
  	redisproxy:pipelining(function (red)
  		local needDel = {}
  		for _, tempId in pairs(redret[2]) do
  			if not hots[tempId] then
  				table.insert(needDel, tempId)
  			end
  		end
  		if #needDel > 0 then
  			red:zrem(commentKey.commentRankKey, table_unpack(needDel))
  			red:hdel(commentKey.commentKey, table_unpack(needDel))
  		end
  	end)
  end
  
  
  function _M.commentHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local content = msg.content
  
  	local result = {status = 0}  -- status 0 成功  1 已经评论过了
  	local curStutus = role.dailyData:getProperty("commentHero")
  	if curStutus:getv(heroType, 0) ~= 0 then
  		result.status = 1
  	else
  		local commentKey = getCommentKey(heroType)
3c0ea5fb   zhouhaihai   抽英雄
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  		local SERV = string.format(".chated%d", math.random(1, 5))
be9c9ca6   zhouahaihai   角色评论
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  		local legal, mod = skynet.call(SERV, "lua", "check", content)
  		if not legal then
  			content = mod or ""
  		end
  		local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
  		local comment = {
1c35c4cf   gaofengduan   fix hero awake
296
  			commentId = commentId,
be9c9ca6   zhouahaihai   角色评论
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  			content = content,
  			roleId = role:getProperty("id"),
  			name = role:getProperty("name"),
  			-- time = skynet.timex()
  		}
  		redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
  		trimComment(heroType, commentId)
  
  		comment.like = 0
  		result.comment = comment
  		role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
c59e058b   zhouhaihai   新一批日志记录
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  		role:log("hero_note", {
  			hero_id = heroType, -- 英雄ID
  			hero_note_action = 0, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
  			hero_note_id = commentId, -- 操作的评价ID
  			hero_note_text = content, -- 操作的评价内容
  		})
be9c9ca6   zhouahaihai   角色评论
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  	end
  	SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
  	return true
  end
  
  function _M.getCommentsRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local list = {}  -- 评论列表
  	local commentKey = getCommentKey(heroType)
  	local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
  	local redret = redisproxy:pipelining(function (red)
  		red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
  		red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
  		red:hget("hero:like", "hero:"..heroType)
  		red:lrange(commentRoleKey, 0, 999)
  	end)
  
  	local likeMap = {}
  	local idList = {}
  	local liked = {}
  	for i = 1, #redret[2], 2 do
  		likeMap[redret[2][i]] = redret[2][i + 1]
  		if i < RankLikeNum * 2 then
  			table.insert(idList, redret[2][i])
  		end
  	end
  	for i = 1, #redret[1] do
  		table.insert(idList, redret[1][i])
  	end
  	for i = 1, #redret[4] do
  		liked[redret[4][i]] = 1
  	end
  
  	local commentData = redisproxy:pipelining(function (red)
  		for _, commentId in ipairs(idList) do
  			red:hget(commentKey.commentKey, commentId)
  		end
  	end)
  	for _, commentS in ipairs(commentData or {}) do
  		local comment = json.decode(commentS)
  		comment.like = likeMap[tostring(comment.commentId)] or 0
  		comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
  		table.insert(list, comment)
  	end
  	SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
  	return true
  end
  
  function _M.likeCommentRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local actType = msg.actType  -- 1 顶 2 踩
  	local heroType = msg.type
  	local commentId = msg.commentId  --评论id
  	local commentKey = getCommentKey(heroType)
  	local add = 0
  	if actType == 1 then
  		add = 1
  	elseif actType == 2 then
  		add = -1
  	else
1c35c4cf   gaofengduan   fix hero awake
379
  		return
be9c9ca6   zhouahaihai   角色评论
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  	end
  
1c35c4cf   gaofengduan   fix hero awake
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  	local result = {status = 0}
  	local commentIndex = heroType .. ":" .. commentId
be9c9ca6   zhouahaihai   角色评论
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  	local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
  	local redret = redisproxy:pipelining(function (red)
c59e058b   zhouhaihai   新一批日志记录
386
  		red:hget(commentKey.commentKey, commentId)
be9c9ca6   zhouahaihai   角色评论
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  		red:lrem(commentRoleKey, 1, commentIndex)
  		red:lpush(commentRoleKey, commentIndex)
  		red:ltrim(commentRoleKey, 0, 999)
  	end)
  	if (tonumber(redret[2]) or 0) > 0 then
  		result.status = 1
  	else
c59e058b   zhouhaihai   新一批日志记录
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  		if redret[1] then-- 查不到也返回ture
  			local comment = json.decode(redret[1])
be9c9ca6   zhouahaihai   角色评论
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  			local redret2 = redisproxy:pipelining(function (red)
  				red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
  				red:zincrby(commentKey.commentRankKey, add, commentId)
  				red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
  			end)
  			local out = {}
  			for _, v in pairs(redret2[1]) do
  				out[v] = 1
  			end
  			local new = {}
  			for _, v in pairs(redret2[3]) do
  				if out[v] then
  					out[v] = nil
  				else
  					new[v] = 1
  				end
  			end
  			for tempId, _ in pairs(out) do
  				trimComment(heroType, tempId)
  			end
  			redisproxy:pipelining(function (red)
  				for tempId, _ in pairs(new) do
  					red:lrem(commentKey.commentListKey, 0, tempId)
  				end
  			end)
c59e058b   zhouhaihai   新一批日志记录
421
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  			role:log("hero_note", {
  				hero_id = heroType, -- 英雄ID
  				hero_note_action = add > 0 and 1 or 2, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
  				hero_note_id = commentId, -- 操作的评价ID
  				hero_note_text = comment.content, -- 操作的评价内容
  			})
be9c9ca6   zhouahaihai   角色评论
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  		end
  	end
  
  	SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
  	return true
  end
  
312b9db5   zhouahaihai   背包
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  function _M.createHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.heroType
  	local unitData = csvdb["unitCsv"][heroType]
  	if not unitData then return end
  	local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
  	if not cost then return end
  	if role:getItemCount(heroType) < cost then return end
  
  	for _, hero in pairs(role.heros) do
  		if hero:getProperty("type") == heroType then return end
  	end
  
3133cb76   zhouhaihai   日志
449
450
  	role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
  	role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
312b9db5   zhouahaihai   背包
451
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  	SendPacket(actionCodes.Hero_createHeroRpc, "")
  	return true
  end
  
43cc5f51   gaofengduan   调整 equip 数据结构
456
  -- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
24d77701   gaofengduan   fix equip
457
  function _M.referEquipsRpc(agent, data)
43cc5f51   gaofengduan   调整 equip 数据结构
458
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
  	if not hero then return 10 end
  	local equips = msg.equips
3efc352e   zhouhaihai   增加记录log
463
  	local isAuto = msg.isAuto
43cc5f51   gaofengduan   调整 equip 数据结构
464
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  	if not equips or not next(equips) then return 11 end
  
056c01a0   zhouhaihai   简化装备
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  	for typ = 1, 4 do -- 4件装备
  		if equips[typ] and equips[typ] ~= 0 then
  			if role:getEquipCount(typ, equips[typ]) <= 0 then
  				return
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
471
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
472
  	end
c59e058b   zhouhaihai   新一批日志记录
473
  
c59e058b   zhouhaihai   新一批日志记录
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  	local oldBattleV = hero:getProperty("battleV")
  	local wear = {}
  
056c01a0   zhouhaihai   简化装备
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  	local curEquip = hero:getProperty("equip")
  	for typ = 1, 4 do -- 4件装备
  		if equips[typ] then
  			local cur = curEquip:getv(typ, 0)
ee999bde   zhouhaihai   零件优化
481
482
  			if cur ~= equips[typ] then
  				if equips[typ] == 0 then
056c01a0   zhouhaihai   简化装备
483
  					curEquip = curEquip:delk(typ)
ee999bde   zhouhaihai   零件优化
484
  				else
3133cb76   zhouhaihai   日志
485
  					role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
056c01a0   zhouhaihai   简化装备
486
  					curEquip = curEquip:setv(typ, equips[typ])
c59e058b   zhouhaihai   新一批日志记录
487
488
  
  					wear[typ] = {id = equips[typ], act = 0}
056c01a0   zhouhaihai   简化装备
489
  				end
ee999bde   zhouhaihai   零件优化
490
491
  
  				if cur ~= 0 then
3133cb76   zhouhaihai   日志
492
  					role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
c59e058b   zhouhaihai   新一批日志记录
493
494
  
  					wear[typ] = {id = cur, act = 1}
ee999bde   zhouhaihai   零件优化
495
  				end
43cc5f51   gaofengduan   调整 equip 数据结构
496
497
  			end
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
498
  	end
c59e058b   zhouhaihai   新一批日志记录
499
  
056c01a0   zhouhaihai   简化装备
500
501
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  	-- 更新角色
  	hero:updateProperty({field = "equip", value = curEquip})
  
c59e058b   zhouhaihai   新一批日志记录
503
  	for typ, data in pairs(wear) do
c3a70cde   zhouhaihai   返还
504
  		role:log("equip_wear", {
c59e058b   zhouhaihai   新一批日志记录
505
506
507
508
  			hero_id = hero:getProperty("type"), --英雄ID
  			equip_id = data.id, --装备ID
  			equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1
  			equip_wear_part = typ, --装备部位,记录部位ID
9be3f3ea   zhouhaihai   日志需求
509
510
  			equip_wear_scorebef = oldBattleV,	--装备前英雄评分
  			equip_wear_score = hero:getProperty("battleV"), --装备后英雄评分
c59e058b   zhouhaihai   新一批日志记录
511
512
513
  			equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1
  		})
  	end
43cc5f51   gaofengduan   调整 equip 数据结构
514
515
516
517
  	SendPacket(actionCodes.Hero_referEquipsRpc, "")
  	return true
  end
  
ee3ac0b5   gaofengduan   fix magic
518
519
  -- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
  function _M.referRunesRpc(agent, data)
43cc5f51   gaofengduan   调整 equip 数据结构
520
521
522
523
524
525
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
  	if not hero then return 10 end
  	local runes = msg.runes
  	if not runes or not next(runes) then return 11 end
ee3ac0b5   gaofengduan   fix magic
526
  
f52efe51   zhouhaihai   符文升级
527
  	local used = {}
ee999bde   zhouhaihai   零件优化
528
529
530
531
  	for typ = 1, 6 do
  		if runes[typ] and runes[typ] ~= 0 then
  			local ownRune = role.runeBag[runes[typ]]
  			if not ownRune then return end
f52efe51   zhouhaihai   符文升级
532
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  			if ownRune:getProperty("refer") ~= 0 then 
  				used[ownRune:getProperty("refer")] = used[ownRune:getProperty("refer")] or {}
  				used[ownRune:getProperty("refer")][runes[typ]] = 1
  			end
  		end
  	end
  
  	for cheroId, cIds in pairs(used) do
  		local chero = role.heros[cheroId] 
  		local hrunes = chero:getProperty("rune")
  		for slot, rId in pairs(hrunes:toNumMap()) do
  			if cIds[rId] then
  				hrunes = hrunes:delk(slot)
  			end
ee3ac0b5   gaofengduan   fix magic
546
  		end
f52efe51   zhouhaihai   符文升级
547
  		chero:updateProperty({field = "rune", value = hrunes})
ee3ac0b5   gaofengduan   fix magic
548
  	end
f52efe51   zhouhaihai   符文升级
549
  
c59e058b   zhouhaihai   新一批日志记录
550
551
552
  	local oldAttr = hero:getTotalAttrs()
  	local oldBattleV = hero:getProperty("battleV")
  	local wear = {}
ee999bde   zhouhaihai   零件优化
553
554
555
556
557
558
559
560
561
562
  	local curRune = hero:getProperty("rune")
  	for typ = 1, 6 do
  		if runes[typ] then
  			local cur = curRune:getv(typ, 0)
  			if cur ~= runes[typ] then
  				if runes[typ] == 0 then
  					curRune = curRune:delk(typ)
  				else
  					local newRune = role.runeBag[runes[typ]]
  					newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
4ea1b5ac   zhouhaihai   穿戴零件
563
  					curRune = curRune:setv(typ, runes[typ])
c59e058b   zhouhaihai   新一批日志记录
564
  					wear[runes[typ]] = typ
ee999bde   zhouhaihai   零件优化
565
  				end
ee3ac0b5   gaofengduan   fix magic
566
  
ee999bde   zhouhaihai   零件优化
567
568
569
570
571
572
  				if cur ~= 0 then
  					local oldR = role.runeBag[cur]
  					if oldR then
  						oldR:updateProperty({field = "refer",value = 0})
  					end
  				end
ee3ac0b5   gaofengduan   fix magic
573
  			end
ee3ac0b5   gaofengduan   fix magic
574
  		end
ee3ac0b5   gaofengduan   fix magic
575
  	end
c59e058b   zhouhaihai   新一批日志记录
576
  
4ea1b5ac   zhouhaihai   穿戴零件
577
  	hero:updateProperty({field = "rune", value = curRune})
c59e058b   zhouhaihai   新一批日志记录
578
579
580
581
  
  	local attrChange = getChangeAttrJson(oldAttr, hero:getTotalAttrs())
  	for runeId, typ in pairs(wear) do
  		local ownRune = role.runeBag[runeId]
43293781   zhouhaihai   日志bug
582
583
584
585
586
587
588
589
590
591
  		if ownRune then
  			role:log("hero_jewel", {
  				hero_id = hero:getProperty("type"), -- 英雄ID
  				hero_jewel_id = ownRune:getProperty("id"), -- 铭文ID
  				hero_jewel_part = typ, -- 铭文装备部位
  				hero_jewel_score = hero:getProperty("battleV"), -- 铭文装备后的英雄分值
  				hero_jewel_scorebefore = oldBattleV, -- 铭文装备前的英雄分值
  				hero_jewel_result = attrChange, -- 铭文装备后效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  			})
  		end
c59e058b   zhouhaihai   新一批日志记录
592
  	end
190e1415   liuzujun   英雄帖活动初始化
593
594
  
  	role:checkTaskEnter("RuneQualityCollect", {})
c59e058b   zhouhaihai   新一批日志记录
595
  	
ee3ac0b5   gaofengduan   fix magic
596
  	SendPacket(actionCodes.Hero_referRunesRpc, "")
43cc5f51   gaofengduan   调整 equip 数据结构
597
598
599
  	return true
  end
  
3b069d52   zhouhaihai   增加获取 food 后台
600
601
602
603
604
605
606
  function _M.createHeroRandomRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
  	local itemData = csvdb["itemCsv"][itemId]
  	if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
  	local cost = globalCsv.unit_fragment_cost[itemData.quality]
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
607
  	if not cost or role:getItemCount(itemId) < cost then return 1 end
3b069d52   zhouhaihai   增加获取 food 后台
608
609
  
  	local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
610
  	if not randomData then return 2 end
3b069d52   zhouhaihai   增加获取 food 后台
611
  
007af97e   zhouhaihai   item_random 结构更改
612
  	local temp = randomData.gift1:randWeight(true)
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
613
  	if not temp or not next(temp) then return 3 end
7bb30dca   zhouhaihai   修改发奖
614
  
3133cb76   zhouhaihai   日志
615
  	role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
616
  	local reward, change = role:award({[temp[1]] = 1}, {log = {desc = "createHeroRandom"}})
7bb30dca   zhouhaihai   修改发奖
617
618
619
  
  
  	SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change)))
3b069d52   zhouhaihai   增加获取 food 后台
620
621
622
  	return true
  end
  
36482c8b   zhouhaihai   回收养成
623
624
625
  function _M.getResetRewardRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
36482c8b   zhouhaihai   回收养成
626
627
628
629
630
631
632
  	
  	local hero = role.heros[msg.id]
  	if not hero then return end
  
  	local level = hero:getProperty("level")
  	local breakL = hero:getProperty("breakL")
  	local talent = hero:getProperty("talent")
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
633
  	local heroCfgId = hero:getProperty("type")
36482c8b   zhouhaihai   回收养成
634
  
782ee57d   liuzujun   多编队功能
635
  	local tmpLevel = level
36482c8b   zhouhaihai   回收养成
636
637
  	if level <= 1 and talent == "" then return end
  
fe296849   liuzujun   归还消耗指定道具或钻石
638
  	local pay = true
336fa4a6   chenyueqi   新的活动签到,新春三重奏之返还0消耗
639
  	if level <= 60 or role.activity:isOpen("HeroBackFree") then
782ee57d   liuzujun   多编队功能
640
641
642
  		pay = false
  	end
  
fe296849   liuzujun   归还消耗指定道具或钻石
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
  	if pay then
  		local costArr = globalCsv.unit_heroBack_cost:toArray(true, "=")
  		local itemCount = role:getItemCount(costArr[1])
  		local totalCost = {}
  		if itemCount >= costArr[2] then
  			totalCost[costArr[1]] = costArr[2]
  		else
  			local diamond = (costArr[2] - itemCount) * costArr[3]
  			if role:getItemCount(ItemId.Diamond) < diamond then
  				return 1
  			end
  			totalCost[costArr[1]] = itemCount
  			totalCost[ItemId.Diamond] = diamond
  		end
  
  		--if pay and not role:costDiamond({count = globalCsv.unit_heroBack_cost or 200, log = {desc = "resetHero", int1 = msg.id}}) then
  		--	return 1
  		--end
  		role:costItems(totalCost, {log = {desc = "resetHero", int1 = msg.id}})
782ee57d   liuzujun   多编队功能
662
663
  	end
  
36482c8b   zhouhaihai   回收养成
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
  	local reward = {}
  	while level > 1 do
  		local curData = csvdb["unit_expCsv"][level - 1]
  		reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
  		reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
  		level = level - 1
  	end
  
  	while breakL > 0 do
  		local curData = csvdb["unit_breakCsv"][breakL - 1]
  		reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
  		reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
  		breakL = breakL - 1
  	end
  
  	local stage = talent:getv(0, 1)
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
680
681
  	local curTalentLvl = talent:getv(1, 1)
  	--local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
36482c8b   zhouhaihai   回收养成
682
  
36482c8b   zhouhaihai   回收养成
683
  	while stage > 0 do
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
684
  		local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage]
0e96d6f4   zhouhaihai   返还bug
685
686
  		local offset = stage == talent:getv(0,1) and curTalentLvl - 1 or #curData
          for lvl = 1, offset do
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
687
  			local talentData = curData[lvl]
36482c8b   zhouhaihai   回收养成
688
  			for itemId, count in pairs(talentData.money:toNumMap()) do
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
689
  				reward[itemId] = (reward[itemId] or 0) + count
36482c8b   zhouhaihai   回收养成
690
691
692
  			end
  		end
  		stage = stage - 1
36482c8b   zhouhaihai   回收养成
693
694
  	end
  
c3a70cde   zhouhaihai   返还
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
  	local equip = hero:getProperty("equip")
  	for k, v in pairs(equip:toNumMap()) do
  		role:addEquip(k, v, 1, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
  	end
  
  	local rune = hero:getProperty("rune")
  	for _, id in pairs(rune:toNumMap()) do
  		local curRune = role.runeBag[id]
  		if curRune then
  			curRune:updateProperty({field = "refer", value = 0})
  		end
  	end
  
  	hero:updateProperties({
  		level = level,
  		breakL = breakL,
  		talent = "",
  		equip = "",
  		rune = "",
  	})
f22a33af   zhouhaihai   自己的日志
715
  	hero:mylog({desc = "resetHero"})
782ee57d   liuzujun   多编队功能
716
  	
fe296849   liuzujun   归还消耗指定道具或钻石
717
718
  	--local coef = globalCsv.unit_back_discount
  	--coef = (pay or tmpLevel <= 60) and  1 or coef
36482c8b   zhouhaihai   回收养成
719
  	for itemId, count in pairs(reward) do
fe296849   liuzujun   归还消耗指定道具或钻石
720
  		reward[itemId] = count
36482c8b   zhouhaihai   回收养成
721
  	end
7bb30dca   zhouhaihai   修改发奖
722
723
  	local change
  	reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
36482c8b   zhouhaihai   回收养成
724
  
c59e058b   zhouhaihai   新一批日志记录
725
  	role:log("hero_recycle", {
c3a70cde   zhouhaihai   返还
726
  		hero_recycle_list = {[hero:getProperty("type")] = 1}, -- 回收的英雄id列表,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
887c1843   zhouhaihai   日志新一批
727
  		hero_recycle_reward = reward, -- 回收后获得的奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
c59e058b   zhouhaihai   新一批日志记录
728
729
  		hero_recycle_cnt = 1, -- 总回收英雄量
  	})
7bb30dca   zhouhaihai   修改发奖
730
  	SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack(role:packReward(reward, change)))
36482c8b   zhouhaihai   回收养成
731
732
733
  	return true
  end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
734
735
736
  function _M.drawHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
686d4fd6   liuzujun   兑换活动支持兑换多个, 新增卡池
737
  	local actid = msg.actid
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
738
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
739
  	if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end
86584add   liuzujun   新手卡池,心愿单卡池
740
  	local btype = msg.pool	-- 1 2 3 4 5	卡池类型  4新手卡池 5心愿卡池
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
741
742
  	local subType = msg.subType	or 1-- 定向卡池需要传 子类型
  	local drawType = msg.type -- 1 单抽 2 十连
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
743
744
  	if btype ~= 1 then
  		subType = 1
86584add   liuzujun   新手卡池,心愿单卡池
745
746
  		if btype == 4 and role:getProperty("newerDraw") >= 10 then
  			subType = 2
de1a55b4   liuzujun   新手卡池限制30抽
747
748
749
  			if(role:getProperty("newerDraw") >= 30) then
  				return 30
  			end
86584add   liuzujun   新手卡池,心愿单卡池
750
  		end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
751
  	end
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
752
  
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
753
  	-- 另开活动卡池
686d4fd6   liuzujun   兑换活动支持兑换多个, 新增卡池
754
755
756
757
758
759
760
761
  	if actid then
  		if not role.activity:isOpenById(actid, "ActHeroPool") then return end
  		local cfg = csvdb["activity_ctrlCsv"][actid]
  		if not cfg then return end
  
  		btype = cfg.condition
  	end
  
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
762
763
  	if btype == 1 then
  		-- 判断定向卡池活动开启
f7a55da3   liuzujun   新增cb2临时限时礼包
764
  		if not role.activity:isOpen("RaceDraw") then
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
765
766
  			return
  		end
686d4fd6   liuzujun   兑换活动支持兑换多个, 新增卡池
767
768
769
770
771
772
773
774
775
776
777
778
  	elseif btype == 2 then
  		if role:getProperty("newerGuide") ~= "8=1" then
  			-- 判断普通卡池
  			if role.activity:isOpen("WishHeroPool") then
  				return
  			end
  		end
  	elseif btype == 5 then
  		-- 判断心愿单卡池
  		if not role.activity:isOpen("WishHeroPool") then
  			return
  		end
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
779
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
780
781
  	
  	local buildTypeData = csvdb["build_typeCsv"][btype]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
782
  	if not buildTypeData then return 2 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
783
784
  
  	local drawCount = {1, 10} -- 抽取次数
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
785
  	if not drawCount[drawType] then return 3 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
786
  
bb8c1d57   liuzujun   取消抽卡保底的保底次数默认值,因为...
787
  	local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
788
789
  	local floorHeroCount = role:getProperty("floorHero")[btype] or 0
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
790
791
  	-- 计算抽卡消耗品
  	local cost = {}
86584add   liuzujun   新手卡池,心愿单卡池
792
793
794
795
796
797
798
799
  	if buildTypeData["draw_coin_1"] == "" then
  		return 11
  	end
  	local diamondCost = buildTypeData["draw_coin_1"]:toArray(true, "=")
  
  	local isEnough = true
  	for _, costType in ipairs({"draw_card_"}) do
  		costType = costType..drawCount[drawType]
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
800
801
802
  		if buildTypeData[costType] ~= "" then
  			local curCost = buildTypeData[costType]:toArray(true, "=")
  			local hadCount = role:getItemCount(curCost[1])
86584add   liuzujun   新手卡池,心愿单卡池
803
804
  			if hadCount >= curCost[2] then
  				cost[curCost[1]] = curCost[2]
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
805
  				break
86584add   liuzujun   新手卡池,心愿单卡池
806
807
808
809
810
811
812
813
  			else
  				cost[curCost[1]] = hadCount
  				diamondCost[2] = (curCost[2] - hadCount) * diamondCost[2]
  				if not role:checkItemEnough({[diamondCost[1]]=diamondCost[2]}) then
  					isEnough = false
  					break
  				end
  				cost[diamondCost[1]] = diamondCost[2]
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
814
815
816
  			end
  		end
  	end
86584add   liuzujun   新手卡池,心愿单卡池
817
  	if isEnough == false then -- 钱不够
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
818
  		return 4
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
819
820
821
822
823
  	end
  
  	-- 抽取的池子
  	local poolMap = buildTypeData["pool"]:toNumMap()
  	local poolId = poolMap[subType]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
824
  	if not poolId then return 5 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
825
826
827
828
829
830
  	
  	--判断定向卡池是否开启
  	if btype == 1 then
  			if not role:isTimeResetOpen(TimeReset["DrawType" .. subType]) then
  				local unlockPool = role.dailyData:getProperty("unlockPool")
  				if not unlockPool[subType] then
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
831
  					return 6
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
832
833
834
835
836
  				end
  			end
  	end
  
  	--TODO 活动覆盖
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
837
838
839
840
  	local actPoolId = role.activity:getActivityPool(btype, subType)
  	if actPoolId ~= 0 then
  		poolId = actPoolId
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
841
842
  
  	local unitPool = csvdb["build_unitCsv"][poolId]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
843
  	if not unitPool then return 7 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
844
845
846
  
  	-- 开始抽
  	local resultPool = {}
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
847
  	local function fillDrawPool(isFloorBack)
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
848
  		local condition = {"rare"}
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
849
850
  		local values = {}
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
851
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
  		for idx, field in ipairs(condition) do
  			if not values[idx] then
  				local lpool = {}
  				local curIdx = 1
  				while unitPool[field .. "_" .. curIdx] do
  					lpool[curIdx] = {unitPool[field .. "_" .. curIdx]}
  					curIdx = curIdx + 1
  				end
  
  				if next(lpool) then
  					values[idx] =  math.randWeight(lpool, 1)
  				end
  			end
  		end
  
4839b94d   liuzujun   增加抽卡英雄up
867
868
869
870
871
872
873
874
875
  		local weight = 0
  		local up_pool = nil
  		local rand_v = math.randomInt(1, 100)
  		if values[1] == HeroQuality.SR then
  			weight = unitPool["up_sr_weight"]
  			up_pool = unitPool["up_sr_id"]
  		elseif values[1] == HeroQuality.SSR then
  			weight = unitPool["up_ssr_weight"]
  			up_pool = unitPool["up_ssr_id"]
aa4838cb   liuzujun   心愿卡池根据心愿单英雄数量调整概率
876
877
878
879
  			if btype == 5 then
  				local wishPool = role:getProperty("wishPool") or {}
  				weight = weight * #wishPool
  			end
4839b94d   liuzujun   增加抽卡英雄up
880
881
882
883
  		end
  		--print(poolId, rand_v, weight, up_pool, values[1])
  		if rand_v < weight and up_pool then
  			up_pool = up_pool:toArray(true, "=")
86584add   liuzujun   新手卡池,心愿单卡池
884
885
886
  			if btype == 5 then -- 爱心卡池,使用玩家设置的备选池子
  				up_pool = role:getProperty("wishPool")
  			end
4839b94d   liuzujun   增加抽卡英雄up
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
  			for k, v in ipairs(up_pool) do
  				resultPool[v] = {1}
  			end
  		else
  			for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do
  				local pool_str = "pool_" .. poolId
  				if oneData[pool_str] and oneData[pool_str] ~= "" then
  					local itemData = csvdb["itemCsv"][itemId]
  					while itemData do
  						if itemData.type ~= ItemType.Hero then break end
  						local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
  						if not heroData then break end
  						local ok = true
  						-- 保底是全随机,不用比较类型
  						if not isFloorBack then
  							for idx, field in ipairs(condition) do
  								if heroData[field] ~= values[idx] then ok = false break end
  							end
bb10924f   liuzujun   10连保底使用池子全随机
905
  						end
43611d57   liuzujun   抽卡up失败走全随机,随机池把up...
906
  						-- 随机剔除up池中的角色
064ca715   liuzujun   抽卡up_pool判空
907
908
909
910
911
912
  						if up_pool then
  							for k, v in ipairs(up_pool) do
  								if v == itemData.id then
  									ok = false
  									break
  								end
43611d57   liuzujun   抽卡up失败走全随机,随机池把up...
913
914
  							end
  						end
4839b94d   liuzujun   增加抽卡英雄up
915
916
917
918
919
  						if not ok then break end
  						if oneData[pool_str] > 0 then
  							resultPool[itemId] = {oneData[pool_str]}  -- itemId, count, 概率
  						end
  						break
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
920
  					end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
921
922
923
924
925
  				end
  			end
  		end
  	end
  
c59e058b   zhouhaihai   新一批日志记录
926
  	role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
927
  
00bf6029   liuzujun   限时礼包,抽卡ssr广播
928
  	local guideHero = nil
a5b98c30   chenyueqi   引导调整
929
930
  	if role:getProperty("newerGuide") == "8=1" then
  		guideHero = globalCsv.newdraw_hero_item_id or 503
16f5fa68   chenyueqi   引导招募的引导改动被回退
931
932
  	end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
933
934
  	local ssrCount = 0
  	local reward = {}
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
935
  	local logReward = {}
7113ad0c   liuzujun   每日抽卡次数触发礼包
936
937
  	-- 限时礼包
  	local dailyDrawCnt = role.dailyData:getProperty("drawHeroCnt") or 0
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
938
  	for i = 1, drawCount[drawType] do
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
939
940
  		floorHeroCount = floorHeroCount + 1
  		local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
941
  		resultPool = {}
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
942
943
944
  		fillDrawPool(isFloorBack)
  		if not next(resultPool) then
  			skynet.error("random pool error, poolId:" .. poolId)
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
945
  			return 8
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
946
947
  		end
  
16f5fa68   chenyueqi   引导招募的引导改动被回退
948
949
950
  		local itemId = math.randWeight(resultPool, 1)
  		if guideHero then
  			itemId = guideHero
7125137e   chenyueqi   手抽英雄只奖励一个
951
  			guideHero = nil
16f5fa68   chenyueqi   引导招募的引导改动被回退
952
953
  		end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
954
955
956
  		local itemData = csvdb["itemCsv"][itemId]
  		if itemData.quality == HeroQuality.SSR then
  			ssrCount = ssrCount + 1
00bf6029   liuzujun   限时礼包,抽卡ssr广播
957
  			if not guideHero then
4839b94d   liuzujun   增加抽卡英雄up
958
  				-- 广播获得ssr英雄
00bf6029   liuzujun   限时礼包,抽卡ssr广播
959
960
961
  				local ntf = {heroId = itemData.id - ItemStartId.Hero, nick = role:getProperty("name")}
  				mcast_util.pub_world(actionCodes.Role_broadGetSSR, MsgPack.pack(ntf))
  			end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
962
963
  		end
  
86584add   liuzujun   新手卡池,心愿单卡池
964
965
966
967
968
969
970
971
  		if btype == 4 and role:getProperty("newerDraw") == 0 then		-- 新手卡池
  			if itemData.quality == HeroQuality.SSR then
  				floorHeroCount = 0
  			end
  		else
  			if itemData.quality >= HeroQuality.SR then
  				floorHeroCount = 0
  			end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
972
973
  		end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
974
975
976
977
  		if role:isHaveHero(itemData.id - ItemStartId.Hero) then
  			local fragId = itemData.id - ItemStartId.Hero
  			local heroData = csvdb["unitCsv"][fragId]
  			local count = globalCsv.draw_unit_tofragment[heroData.rare]
c59e058b   zhouhaihai   新一批日志记录
978
  			role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
b5481708   zhouhaihai   保底日志
979
  			logReward[fragId] = (logReward[fragId] or 0) + count
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
980
981
  			table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
  		else
c59e058b   zhouhaihai   新一批日志记录
982
  			role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
b5481708   zhouhaihai   保底日志
983
  			logReward[itemId] = (logReward[itemId] or 0) + 1
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
984
985
  			table.insert(reward, {id = itemId, count = 1})
  		end
7113ad0c   liuzujun   每日抽卡次数触发礼包
986
987
988
  
  		dailyDrawCnt = dailyDrawCnt + 1
  		role:checkTaskEnter("DrawHeroLimitPack", {count = dailyDrawCnt})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
989
990
  	end
  
7113ad0c   liuzujun   每日抽卡次数触发礼包
991
992
  	role.dailyData:setProperty("drawHeroCnt", dailyDrawCnt)
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
993
994
995
996
997
998
  	if draw_floor_back_counts then
  		local floorHero = role:getProperty("floorHero")
  		floorHero[btype] = floorHeroCount
  		role:setProperty("floorHero", floorHero)
  	end
  
86584add   liuzujun   新手卡池,心愿单卡池
999
1000
1001
1002
1003
  	if btype == 4 then
  		local newCount = role:getProperty("newerDraw")
  		role:updateProperty({field="newerDraw", value = newCount + drawCount[drawType]})
  	end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1004
  	role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]})
dfa9ae5e   liuzujun   战令任务活动
1005
1006
1007
  	if btype ~= 3 then
  		role:checkTaskEnter("DrawHeroNotFriend", {pool = btype, count = drawCount[drawType]})
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1008
1009
1010
  	if ssrCount > 0 then
  		role:checkTaskEnter("DrawSSR", {count = ssrCount})
  	end
a5b98c30   chenyueqi   引导调整
1011
  	role:finishGuide(8)
b5481708   zhouhaihai   保底日志
1012
  
c59e058b   zhouhaihai   新一批日志记录
1013
1014
1015
1016
1017
  	role:log("gacha", {
  		gacha_id = poolId, -- 卡池ID
  		gacha_type = btype, -- 卡池类型
  		gacha_up = 0, -- 卡池UP角色
  		gacha_times = drawCount[drawType], -- 抽卡次数
b5481708   zhouhaihai   保底日志
1018
  		gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
9be3f3ea   zhouhaihai   日志需求
1019
  		gacha_cost = cost, -- 购买道具消耗的货币
b5481708   zhouhaihai   保底日志
1020
  		gacha_cnt = floorHeroCount,
c59e058b   zhouhaihai   新一批日志记录
1021
  	})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1022
  	SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1023
  
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1024
  	local feedbackId = buildTypeData["can_feedback"] or 0
6857a37f   liuzujun   世界Boss 增加行动点
1025
  	if feedbackId ~= 0 then
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1026
1027
  		-- 达到一定次数,给响应奖励
  		local oldVal = role:getProperty("repayHero") or 0
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1028
1029
  		if actid then
  			local actData = role.activity:getActData("ActHeroPool")
6857a37f   liuzujun   世界Boss 增加行动点
1030
  			oldVal = actData[btype] or 0
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1031
  		end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1032
  		local newVal = oldVal + drawCount[drawType]
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1033
  		local drawCardReward, val = role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1034
1035
  		-- 空字符穿代表直接给英雄  走以前repayHeroRpc
  		if drawCardReward == "" then
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1036
1037
1038
1039
1040
1041
1042
  			local repayHeroMaxCount = role:getProperty("repayMaxC") or 0
  			repayHeroMaxCount = repayHeroMaxCount + 1
  
  			role:updateProperty({field = "repayMaxC", value = repayHeroMaxCount})
  			local even = repayHeroMaxCount % 2
  			local id = 0
  			if even == 1 then
c8c76cda   liuzujun   活动卡池保底出指定英雄
1043
  				id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1044
1045
1046
  			else
  				local giftHeroSet = {}
  				for gid, cfg in pairs(csvdb["build_giftCsv"]) do
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1047
  					if cfg["pool_"..feedbackId] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1048
1049
1050
1051
1052
1053
1054
1055
  						giftHeroSet[gid] = {1}
  					end
  				end
  				if next(giftHeroSet) then
  					id = math.randWeight(giftHeroSet, 1)
  				end
  			end
  			if id == 0 then
c8c76cda   liuzujun   活动卡池保底出指定英雄
1056
  				id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1057
  			end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1058
  
e0290d8e   liuzujun   修改引导, 抽卡阶段奖励修改
1059
  			local r,change = {}
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1060
  			local itemData = csvdb["itemCsv"][id]
e0290d8e   liuzujun   修改引导, 抽卡阶段奖励修改
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
  			--if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
  			--	local fragId = itemData.id - ItemStartId.Hero
  			--	local heroData = csvdb["unitCsv"][fragId]
  			--	local count = globalCsv.draw_unit_tofragment[heroData.rare]
  			--	r, change = role:award({[fragId] = count}, {log = {desc = "drawHeroExtraReward"}})
  			--	--r = {id = fragId, count = count, from = id, fcount = 1}
  			--else
  			r, change = role:award({[id] = 1}, {log = {desc = "drawHeroExtraReward"}})
  			--end
  			SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1071
  		elseif drawCardReward and drawCardReward ~= "" then
ceef9d00   liuzujun   抽卡50次保底英雄转换碎片bug
1072
1073
1074
  			local r,change = {}
  			r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
  			SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1075
  		end
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1076
1077
1078
1079
1080
1081
1082
  		if not actid then
  			role:updateProperty({field = "repayHero", value = val})
  		else
  			local actData = role.activity:getActData("ActHeroPool")
  			actData[btype] = val
  			role.activity:updateActData("ActHeroPool", actData)
  		end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1083
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1084
1085
1086
  	return true
  end
  
317a46a9   liuzujun   添加特权卡
1087
1088
  function _M.repayHeroRpc(agent, data)
  	local role = agent.role
a35233c6   zhouhaihai   保底和回馈
1089
  
317a46a9   liuzujun   添加特权卡
1090
  	local repayHero = role:getProperty("repayHero")
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1091
1092
  	local cnt = globalCsv.draw_times_to_get_ssr or 100
  	if repayHero < cnt then
317a46a9   liuzujun   添加特权卡
1093
1094
  		return
  	end
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1095
  	local result = repayHero - cnt
a35233c6   zhouhaihai   保底和回馈
1096
  
317a46a9   liuzujun   添加特权卡
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
  	role:updateProperty({field = "repayHero", value = result})
  	local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  
  	local reward = {}
  	local itemData = csvdb["itemCsv"][id]
  	if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
  		local fragId = itemData.id - ItemStartId.Hero
  		local heroData = csvdb["unitCsv"][fragId]
  		local count = globalCsv.draw_unit_tofragment[heroData.rare]
  		role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
  		reward = {id = fragId, count = count, from = id, fcount = 1}
  	else
  		role:award({[id] = 1}, {log = {desc = "heroRepay"}})
  		reward = {id = id, count = 1}
  	end
f22a33af   zhouhaihai   自己的日志
1112
  	role:mylog("hero_action", {desc = "heroRepay", int1=result})
317a46a9   liuzujun   添加特权卡
1113
1114
1115
  	SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
  	return true
  end
a35233c6   zhouhaihai   保底和回馈
1116
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
  function _M.unlockPoolRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
  	local type = msg.type -- 指定定向卡池需要类型  1, 2, 3
  	local needCost = true
  	--当前开启的类型不用解锁
  	if role:isTimeResetOpen(TimeReset["DrawType" .. type]) then
  		needCost = false
  	end
  	--已经解锁的不需要重复解锁
  	local unlockPool = role.dailyData:getProperty("unlockPool")
  	if unlockPool[type] then
  		needCost = false
  	end
  
  	if needCost then
f3eb34b1   liuzujun   删除无用日志
1135
  		if not role:costDiamond({count = globalCsv.draw_unlock_pool_diamond or 300, log = {desc = "unlockPool", int1 = type}}) then
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1136
1137
1138
1139
1140
1141
1142
1143
  			return
  		end
  	end
  
  	unlockPool[type] = 1
  	role.dailyData:updateProperty({field="unlockPool", value = unlockPool})
  	role.dailyData:updateProperty({field="curPool", value = type})
  
f22a33af   zhouhaihai   自己的日志
1144
  	role:mylog("hero_action", {desc = "unlockPool", int1=type})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1145
1146
1147
1148
  	SendPacket(actionCodes.Hero_unlockPoolRpc, MsgPack.pack({}))
  	return true
  end
  
51d9d20b   liuzujun   付费签到,应用市场反馈
1149
  function _M.changeCrown(agent, data)
c59e058b   zhouhaihai   新一批日志记录
1150
1151
1152
1153
1154
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local heroType = msg.heroType
  
866852ff   chenyueqi   主城看板有可能是story cg id
1155
  	if heroType < 10000 and not role:isHaveHero(heroType) then return true end
c59e058b   zhouhaihai   新一批日志记录
1156
1157
1158
1159
1160
  	role:setProperty("crown", heroType)
  
  	role:log("hero_show", {
  		hero_id = heroType,
  	})
c59e058b   zhouhaihai   新一批日志记录
1161
1162
1163
  	return true
  end
  
16634605   liuzujun   多队挂机,天赋道具合成
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
  function _M.itemComposeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local itemId = msg.id
  	local count = msg.count
  	if not csvdb["itemCsv"][itemId] then return 1 end
  	local config = csvdb["item_processCsv"][itemId]
  	if not config then return 2 end
  
  	local cost = config.cost:toNumMap()
cd949029   liuzujun   合成道具数量不对bug
1175
1176
1177
  	for k, v in pairs(cost) do
  		cost[k] = v * count
  	end
16634605   liuzujun   多队挂机,天赋道具合成
1178
1179
1180
1181
1182
1183
1184
1185
  	if not role:checkItemEnough(cost) then return 2 end
  	role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}})
  	role:award({[itemId] = count}, {log = {desc = "itemCompose"}})
  
  	SendPacket(actionCodes.Hero_itemComposeRpc, "")
  	return true
  end
  
86584add   liuzujun   新手卡池,心愿单卡池
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
  function _M.setWishPoolRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local heros = msg.heros
  	if #heros > 3 then return 1 end
  
  	for _, heroId in pairs(heros) do
  		local cfg = csvdb["build_poolCsv"][heroId]
  		if not cfg then return 2 end
  
  		local buildTypeData = csvdb["build_typeCsv"][5]
  		if not buildTypeData then return 3 end
  		local poolMap = buildTypeData["pool"]:toNumMap()
  		local poolId = poolMap[1]
  		if not poolId then return 4 end
  
  		if cfg["pool_"..poolId] == 0 then
  			return 5
  		end
  	end
  
  	role:updateProperty({field="wishPool", value = heros})
  
  	SendPacket(actionCodes.Hero_setWishPoolRpc, "")
  	return true
  end
  
3d8468b2   liuzujun   火花系统
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
  function _M.changeSparkRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local idx = msg.index
  	local sparkId = msg.spark_id
  	local heroId = msg.hero_id
  	local hero = role.heros[heroId]
  	if not hero then return 1 end
  
  	local spark = role.sparkBag[sparkId]
  	if not spark then return 2 end
  
  	local lvl = spark:getProperty("level")
  	local cfgId = spark:getProperty("cfg_id")
  
  	local dataSet =  csvdb["sparkCsv"][cfgId]
  	if not dataSet then return 3 end
  	local cfg = dataSet[lvl]
  	if not cfg then return 4 end
  	
  	if hero:getProperty("wakeL") < cfg.star then return 5 end
  
  	local itemCfg = csvdb["itemCsv"][cfgId]
  	if not itemCfg then  return 6 end
  	if itemCfg.quality ~= hero:getRare() then return 6 end
  
  	local sparkList = hero:getProperty("spark") or {}
  	local oldSparkInfo = sparkList[idx] or {}
  	sparkList[idx] = spark:data()
  	hero:updateProperty({field="spark", value=sparkList})
  
  	role:delSparks({sparkId}, {log = {desc = "changeSpark"}})
  	local oldId = oldSparkInfo["cfg_id"] or 0
  	local oldLevel = oldSparkInfo["level"] or 0
  	local oldSparkSet = csvdb["sparkCsv"][oldId]
3d8468b2   liuzujun   火花系统
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1252
  	local reward = {}
  	if oldSparkSet then
  		local oldSparkCfg = oldSparkSet[oldLevel]
3d8468b2   liuzujun   火花系统
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  		if oldSparkSet then
  			reward = oldSparkCfg.back:toNumMap()
  		end
  	end
3d8468b2   liuzujun   火花系统
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  	SendPacket(actionCodes.Hero_changeSparkRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
1af7ada5   liuzujun   fix confict
1262
  return _M