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src/actions/AdvAction.lua 33.5 KB
23d89d13   zhouahaihai   冒险 结构
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
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  local AdvCommon = require "adv.AdvCommon"
  
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  local _M = {}
  
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  -- 无尽模式是否开放
  local function isOpenEndless(role)
  	if role.advOverTime ~= 0 and skynet.timex() >= role.advOverTime then
  		return false
  	end
  	return true
  end
  -- 冒险内的操作是否可以继续
  local function isCanContinue(role)
  	local adv = role:getAdvData()
  	if not adv:isRunning() then return false end
  	if adv:isEndless() then
  		if not isOpenEndless(role) then return false end
  	end
  	return true
  end
  
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  local function checkFormat(role, format, checkAdvTeam)
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  	local advHang = role:getProperty("advHang")
  	local hadHero = {}
  	for chapterId, info in pairs(advHang) do
  		if info.format then
  			for _, heroId in pairs(info.format.heros) do
  				hadHero[heroId] = true
  			end
  		end
  	end
  
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  	if not format then
  		format = role:getProperty("advTeam")
  	end
  
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  	if checkAdvTeam then
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  		for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
  			hadHero[heroId] = true
  		end
  	end
  
a1d80fd6   liuzujun   多队挂机 电台任务英雄也不能重用
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  	-- 多队挂机 电台任务英雄也不能重用
  	local radioTask = role:getProperty("radioTask")
  	for id, taskInfo in pairs(radioTask) do
  		local heros = taskInfo["heros"] or {}
  		for _, heroId in ipairs(heros) do
  			hadHero[heroId] = true
  		end
  	end
  
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  	if not format.leader then return end
bfd33de5   zhouhaihai   队长技
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  	if format.leader2 == format.leader then return end
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  	local hadLeader = false
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  	local hadLeader2 = false
  	local heroCount = 0
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  	for slot, heroId in pairs(format.heros) do
  		if not role.heros[heroId] or hadHero[heroId] then
  			return
  		end
  		if heroId == format.leader then
  			hadLeader = true
  		end
bfd33de5   zhouhaihai   队长技
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  		if heroId == format.leader2 then
  			hadLeader2 = true
  		end
  		heroCount = heroCount + 1
  	end
  	if not hadLeader2 and heroCount >= 2 then
  		return
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  	end
  	if not hadLeader then return end
  	return true
  end
  
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  --开始一个新的关卡
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  function _M.startAdvRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
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  	local actid = msg.actid	--活动id
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  	local layer = msg.layer or 1	--选择层数
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  	--local format = msg.format 		--编队
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	local supportIdx = msg.supportIdx --选择的支援效果
d232676a   zhouhaihai   功能解锁 冒险返回
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  	if not role:isFuncUnlock(FuncUnlock.Adv) then return end
493a8b1f   liuzujun   拾荒活动关卡开启时间检测
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  	--上一个关卡结束才可以开始新的关卡
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  	if role:getAdvData():isRunning() then return 8 end
a7c0f779   zhouhaihai   挂机加成
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  	local advHang = role:getProperty("advHang")
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  	-- if advHang[chapterId] then return 9 end --正在挂机
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  	-- 检查活动正确性
  	if actid then
  		if not role.activity:isOpenById(actid, "AdvLevel") then 
  			return 20
  		end
  		local actCfg = csvdb["activity_adv_chapterCsv"][actid]
  		if not actCfg then return 21 end
  		actCfg = actCfg[chapterId]
  		if not actCfg then return 22 end
  
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  		if actCfg["unlockTime"] ~= 0 then
  			local st = toUnixtime(actCfg["unlockTime"]..string_format("%02x", RESET_TIME))
  			if st > skynet.timex() then return 23 end
  		end
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  		if actCfg["prepose"] ~= "" then
  			local type, cid = actCfg["prepose"]:toArray(true, "=")
  			if type == 1 then
  				local actData = role.activity:getActData("ChallengeLevel")
  				local battleInfo = actData[cid] or {}
  				if (battleInfo["star"] or 0) == 0 then
  					return 24
  				end
  			elseif type == 2 then
  				local actData = role.activity:getActData("AdvLevel")
  				local advInfo = actData[cid] or {}
  				if not advInfo["pass"] then
  					return 25
  				end
  			end
  		end
  	end
8da953a7   zhouhaihai   无尽模式
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  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
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  	if not chapterData or layer < 1 then return  1 end
09be9059   zhouhaihai   冒险接口
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47d5d769   zhouhaihai   中继判断 随机任务
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  	local advPass = role:getProperty("advPass")
0e3ab88d   zhouhaihai   中继层
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3bbb90ba   zhouhaihai   冒险次数
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  	if not checkFormat(role) then return 7 end
  
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  	local cost = 0
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  	if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
  
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  		if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
  		if not isOpenEndless(role) then return end
0e3ab88d   zhouhaihai   中继层
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e38b9c49   zhouhaihai   无尽次数
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  		if role.dailyData:getProperty("advElC") >= role:getAdvElLimit() then return 2 end -- 是否有体力
0e3ab88d   zhouhaihai   中继层
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  		if not role:isFuncOpen(FuncOpenType.AdvEndless) then return 11 end -- 无尽模式 才可以玩儿无尽模式
  
  		local advElM = role:getProperty("advElM")  --最高通关的层数
e51ff6d2   zhouhaihai   冒险~
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  		if not role:advChapterIsOpen(chapterId) then return 13 end
e38b9c49   zhouhaihai   无尽次数
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e51ff6d2   zhouhaihai   冒险~
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  		if layer ~= 1 then
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  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
e51ff6d2   zhouhaihai   冒险~
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  			if not relayData then return 14 end  -- 不是中继层
  			if advElM < relayData.unlockfloor then return 15 end --未解锁
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  		end 
3bbb90ba   zhouhaihai   冒险次数
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  		role.dailyData:updateProperty({field = "advElC", delta = 1})
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  		cost = 1
0e3ab88d   zhouhaihai   中继层
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  	else   -- 普通模式判断
e51ff6d2   zhouhaihai   冒险~
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  		if layer >= chapterData.limitlevel  then return 4 end
e51ff6d2   zhouhaihai   冒险~
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1ef9a7e3   zhouhaihai   错误的
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  		local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true) 
3bbb90ba   zhouhaihai   冒险次数
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  		if not relayData then return 6 end  -- 不是中继层
e51ff6d2   zhouhaihai   冒险~
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  		if layer ~= 1 then
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  			local advRelay = role:getProperty("advRelay") 
  			if not (advRelay[chapterId] or {})[layer] then return 21 end -- 没有开放
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  		end
3bbb90ba   zhouhaihai   冒险次数
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  		if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力
  		-- 关卡开放判断
  		if not role:advChapterIsOpen(chapterId) then return 5 end
98d32f92   liuzujun   多编队
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  		role:changeAdvCount(relayData.supply)
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  		cost = relayData.supply
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  	end
dfa9ae5e   liuzujun   战令任务活动
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  	role:checkTaskEnter("AdvCostPower", {count = cost})
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  	role:mylog("adv_action", {desc = "costPower", int1 = cost})
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  	local support = {}  -- 支援效果
  	if AdvCommon.isEndless(chapterId) then
  		-- 选择的支援效果
  		local advSup = role:getProperty("advSup")
  		if supportIdx then
  			if advSup[supportIdx] then
  				table.insert(support, advSup[supportIdx])
  			end
  			role:advRandomSupportEffect() -- 选完就重新随机
  		end
  		-- 增加 默认增加的支援效果
  		local active = role:getAdvActiveSupportEffect()
  		for aId, _ in pairs(active) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				table.insert(support, aId)
  			end
  		end
  	end
3bbb90ba   zhouhaihai   冒险次数
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35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
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  	role:getAdvData():initByChapter({
  		chapterId = chapterId, 
  		level = layer, 
  		isRelay = layer ~= 1, 
  		isEnter = true, 
  		support = support,
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  		actid = actid
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  	})
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
f60b89b1   zhouhaihai   奖励副本
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  	role:checkTaskEnter("AdvStartSelf", {id = chapterId})
ecf464a3   zhouhaihai   冒险开始bug
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  	role:getAdvData():popBackEvents() -- 清一下事件
f22a33af   zhouhaihai   自己的日志
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  	role:getAdvData():mylog({desc = "start", int1 = supportIdx})
3133cb76   zhouhaihai   日志
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  	SendPacket(actionCodes.Adv_startAdvRpc, '')
  	return true
  end
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  function _M.startHangRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
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  	local campId = msg.campId or 2 --营地id
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  	local format = msg.format --编队
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  	local index = msg.index or 1--时间索引id
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  	local actid = msg.actid
  
  	-- 检查活动正确性
  	if actid then
  		if not role.activity:isOpenById(actid, "AdvLevel") then 
  			return 20
  		end
  		local actCfg = csvdb["activity_adv_chapterCsv"][actid]
  		if not actCfg then return 21 end
  		actCfg = actCfg[chapterId]
  		if not actCfg then return 22 end
  
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  		if actCfg["unlockTime"] ~= 0 then
  			local st = toUnixtime(actCfg["unlockTime"]..string_format("%02x", RESET_TIME))
  			if st > skynet.timex() then return 23 end
  		end
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  		if actCfg["prepose"] ~= "" then
  			local type, cid = actCfg["prepose"]:toArray(true, "=")
  			if type == 1 then
  				local actData = role.activity:getActData("ChallengeLevel")
  				local battleInfo = actData[cid] or {}
  				if (battleInfo["star"] or 0) == 0 then
  					return 24
  				end
  			elseif type == 2 then
  				local actData = role.activity:getActData("AdvLevel")
  				local advInfo = actData[cid] or {}
  				if not advInfo["pass"] then
  					return 25
  				end
  			end
  		end
  	end
09be9059   zhouhaihai   冒险接口
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f2648427   zhouhaihai   修改中继营地解锁条件
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  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] 
39e60fd1   zhouhaihai   支持上传 oss
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  	if not chapterData then return 1 end
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  	local campSiteData = chapterData[campId]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
a42130ee   chenyueqi   电波塔加成错误
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  	adv_idle_time = adv_idle_time * 60
40b19300   chenyueqi   电波塔激活加成效果后对各个系统的加成
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  	local advHang = role:getProperty("advHang")
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  	if advHang[chapterId] then return 3 end --正在挂机
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  	-- if role:getAdvData():isRunning() and role:getAdvData().chapterId == chapterId then return 4 end
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  	if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理
a7c0f779   zhouhaihai   挂机加成
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be4e8031   zhouhaihai   活动 拾荒
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  	local advRelay = role:getProperty("advRelay") 
f2648427   zhouhaihai   修改中继营地解锁条件
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  	if not (advRelay[chapterId] or {})[campSiteData.floor] then return 6 end -- 没有开放
a7c0f779   zhouhaihai   挂机加成
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  	if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力
09be9059   zhouhaihai   冒险接口
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75876cb3   liuzujun   代理拾荒出勤人数计数错误, 代理拾...
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  	role:checkTaskEnter("AdvCostPower", {count = adv_idle_energy})
bbaa6be7   chenyueqi   代理拾荒时间任务,改为开始时记录
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  	role:checkTaskEnter("AdvHangTime", {count = math.ceil(adv_idle_time / 3600)})
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  	role:mylog("adv_action", {desc = "costPower", int1 = adv_idle_energy})
75876cb3   liuzujun   代理拾荒出勤人数计数错误, 代理拾...
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  	if not checkFormat(role, format, role:getAdvData():isRunning()) then return 8 end --编队是否正确
09be9059   zhouhaihai   冒险接口
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  	local player = {}
  	local attrs = role:getTeamBattleInfo(format).heros
e572e903   zhangqijia   fix: 拾荒生存力和属性调整
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  	for _, hero in pairs(attrs) do
  		--根据系数计算拾荒属性
  		role:checkPlayerAttr(hero)
  
  		for attrName, _ in pairs(AdvAttsEnum) do
  			player[attrName] =  (player[attrName] or 0) + hero[attrName]
a7c0f779   zhouhaihai   挂机加成
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  		end
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  	end
a7c0f779   zhouhaihai   挂机加成
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  	local battleV = role:getSurvivability(player, #attrs)
a7c0f779   zhouhaihai   挂机加成
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63190722   liuzujun   计算英雄战斗力,天赋,信赖
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  	--print(math.ceil(battleV), campSiteData.idleValue)
  	if math.ceil(battleV) < campSiteData.idleValue then return 9 end -- 战斗力是否满足
09be9059   zhouhaihai   冒险接口
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  	local info = {}
  	info.format = {}
  	info.format.leader = format.leader
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  	info.format.leader2 = format.leader2
09be9059   zhouhaihai   冒险接口
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  	info.format.heros  = {}
  	for slot, heroId in pairs(format.heros) do
  		info.format.heros[slot] = heroId
  	end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
326
  	info.time = skynet.timex() + adv_idle_time --挂机时间
50bcef87   liuzujun   代理拾荒开始不移除拾荒队伍阵容
327
  	info.duration = adv_idle_time
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
328
329
  	info.campId = campId
  	info.index = index
09be9059   zhouhaihai   冒险接口
330
  
c3d5fe54   zhouhaihai   无战斗状态挂机清掉战斗队伍
331
  	-- 没有在战斗  用team来挂机了  把team清掉
50bcef87   liuzujun   代理拾荒开始不移除拾荒队伍阵容
332
333
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  	--if not role:getAdvData():isRunning() then
  	--	role:updateProperty({field = "advTeam", value = {}})
  	--end
072db127   zhouhaihai   推送
335
  	role:pushMsg({type = "adv", slot = chapterId, time = adv_idle_time})
09be9059   zhouhaihai   冒险接口
336
337
  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
338
  	role:changeAdvCount(adv_idle_energy)
7b570ef2   liuzujun   新春活动任务
339
  	role:checkTaskEnter("AdvStart", {id = chapterId, actid = actid})
f22a33af   zhouhaihai   自己的日志
340
  	role:mylog("adv_action", {desc = "startHang", int1 = chapterId})
3133cb76   zhouhaihai   日志
341
  
09be9059   zhouhaihai   冒险接口
342
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  	SendPacket(actionCodes.Adv_startHangRpc, '')
  	return true
  end
  
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
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  local function addHeroFaith(role, heroId, exp)
  	local hero = role.heros[heroId]
  	if not hero then
  		return
  	end
  
  	hero:addHeroFaith(exp)
  	return hero:getProperty("faith")
  end
  
5404ee7d   zhouhaihai   冒险挂机加速
356
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  function _M.quickHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
366
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  	local index = info.index
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
5404ee7d   zhouhaihai   冒险挂机加速
368
  	if not chapterData then return end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
369
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  	local campSiteData = chapterData[info.campId]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	if not adv_idle_time then
  		return 2
  	end
533db86a   liuzujun   代理拾荒bug
378
  	adv_idle_time = adv_idle_time * 60
5404ee7d   zhouhaihai   冒险挂机加速
379
380
381
382
  	
  	local reward, isFull
  	if skynet.timex() >= info.time then return end  -- 已经完成了
  
533db86a   liuzujun   代理拾荒bug
383
  	local cost = math.ceil((info.time - skynet.timex()) / 3600 * globalCsv.adv_idle_quicken)
5404ee7d   zhouhaihai   冒险挂机加速
384
  
3d8050ef   liuzujun   钻石3改成虹光玉8
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  	if not role:checkItemEnough({[ItemId.Jade] = cost}) then return end
  	role:costItems({[ItemId.Jade] = cost}, {log = {desc = "advQuickHang", int1 = chapterId}})
5404ee7d   zhouhaihai   冒险挂机加速
387
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  	info.time = 0
  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
072db127   zhouhaihai   推送
390
  	role:pushCancel({type = "adv", slot = chapterId})
f22a33af   zhouhaihai   自己的日志
391
392
  	role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId})
  
5404ee7d   zhouhaihai   冒险挂机加速
393
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  	SendPacket(actionCodes.Adv_quickHangRpc, '')
  	return true
  end
  
09be9059   zhouhaihai   冒险接口
397
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  function _M.endHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	local cancel = msg.cancel  --是否是取消
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
408
409
  	local index = info.index or 1
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
09be9059   zhouhaihai   冒险接口
410
  	if not chapterData then return end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
411
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  	local campSiteData = chapterData[info.campId or 2]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
a42130ee   chenyueqi   电波塔加成错误
421
  	adv_idle_time = adv_idle_time * 60
09be9059   zhouhaihai   冒险接口
422
  	
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
423
  	local reward, isFull, change, heroFaithMap
f76d63e1   liuzujun   联动任务活动
424
  	local heroCnt = 0
09be9059   zhouhaihai   冒险接口
425
  	if skynet.timex() >= info.time then
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
426
427
  		-- 最新需求加成取消
  		--[[
a7c0f779   zhouhaihai   挂机加成
428
429
430
  		-- 英雄加成
  		local idleUnit = chapterData.idleUnit:toNumMap()
  		local upUnit = 0
be4e8031   zhouhaihai   活动 拾荒
431
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  		for slot, heroId in pairs((info.format or {}).heros or {}) do
  			local hero = role.heros[heroId]
  			if hero then
  				if idleUnit[hero:getProperty("type")] then
  					upUnit = upUnit + idleUnit[hero:getProperty("type")]
  				end
a7c0f779   zhouhaihai   挂机加成
437
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  			end
  		end
  		-- 中继加成
  		local advPass = role:getProperty("advPass")
  		local maxCampsite = nil
  		local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
  		for _, campsite in ipairs(campsiteCsv) do
  			if campsite.floor <= advPass[chapterId] then
  				maxCampsite = campsite
be4e8031   zhouhaihai   活动 拾荒
446
447
  			else
  				break
a7c0f779   zhouhaihai   挂机加成
448
449
450
451
  			end
  		end
  
  		if not maxCampsite then return end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
452
  		]]
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
453
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458
  		-- 增加英雄信赖
  		local exp = info.duration / 60
  		heroFaithMap = {}
  		for _, heroId in pairs(info.format.heros) do
  			local curFaith = addHeroFaith(role, heroId, exp)
  			heroFaithMap[heroId] = curFaith
f76d63e1   liuzujun   联动任务活动
459
  			heroCnt = heroCnt + 1
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
460
461
  		end
  
0fc7fc5e   zhangqijia   fix: 修复 代理拾荒区域特产未...
462
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466
467
  		local idleReward = {}
  		for k, v in pairs(campSiteData.idleReward_1:toNumMap()) do
  			idleReward[k] = (idleReward[k] or 0) + v * adv_idle_reward_coef
  		end
  		for k, v in pairs(campSiteData.idleReward_2:toNumMap()) do
  			idleReward[k] = (idleReward[k] or 0) + v * adv_idle_reward_coef
a7c0f779   zhouhaihai   挂机加成
468
  		end
40b19300   chenyueqi   电波塔激活加成效果后对各个系统的加成
469
470
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473
474
475
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477
  
  		local bnousReward = role:getBnousAdv()
  		for time, set in pairs(bnousReward) do
  			local delta = math.floor(adv_idle_time / time)
  			for key, value in pairs(set) do
  				idleReward[key] = (idleReward[key] or 0) + value * delta
  			end
  		end
  
7bb30dca   zhouhaihai   修改发奖
478
  		reward, change = role:award(idleReward, {log = {desc = "advHang", int1 = chapterId}})
09be9059   zhouhaihai   冒险接口
479
480
  	else
  		if cancel then
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
481
  			--role:changeAdvCount(-chapterData.limitlevel)
fc316d1f   zhouhaihai   冒险体力优化
482
483
484
485
486
  			-- if role:getProperty("advC") <= 0 then 
  			-- 	isFull = true
  			-- else
  			-- 	role:updateProperty({field = "advC", delta = -chapterData.limitlevel})
  			-- end
072db127   zhouhaihai   推送
487
  			role:pushCancel({type = "adv", slot = chapterId})
09be9059   zhouhaihai   冒险接口
488
  		else
46fac6f1   zhouahaihai   酱料
489
490
491
  			return
  		end
  	end
09be9059   zhouhaihai   冒险接口
492
493
494
  	
  	role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
  
f22a33af   zhouhaihai   自己的日志
495
496
  	role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
  
e0ad10e9   liuzujun   英雄帖任务简单类型测试
497
  	role:checkTaskEnter("AdvHang", {})
f76d63e1   liuzujun   联动任务活动
498
  	role:checkTaskEnter("AdvHangHeroCnt", {count = heroCnt})
e0ad10e9   liuzujun   英雄帖任务简单类型测试
499
  
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
500
  	SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull, heroFaith = heroFaithMap}))
09be9059   zhouhaihai   冒险接口
501
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503
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  	return true
  end
  
  function _M.buyAdvCountRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	
  	local count = msg.count --购买次数
e38b9c49   zhouhaihai   无尽次数
509
510
511
  	local isEl = msg.isEl -- 是否是无尽模式
  	local cost
  	if isEl then
0e3ab88d   zhouhaihai   中继层
512
  		if math.illegalNum(count, 1, globalCsv.adv_endless_daily_buy_count - role.dailyData:getProperty("advElBC")) then return end
3d8050ef   liuzujun   钻石3改成虹光玉8
513
  		cost = {[ItemId.Jade] = count * globalCsv.adv_endless_daily_buy_cost}
e38b9c49   zhouhaihai   无尽次数
514
  	else
0e3ab88d   zhouhaihai   中继层
515
  		if math.illegalNum(count, 1, globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC")) then return end
3d8050ef   liuzujun   钻石3改成虹光玉8
516
  		cost = {[ItemId.Jade] = count * globalCsv.adv_daily_buy_cost}
e38b9c49   zhouhaihai   无尽次数
517
518
519
  	end
  	
  	
09be9059   zhouhaihai   冒险接口
520
  	if not role:checkItemEnough(cost) then return end
887c1843   zhouhaihai   日志新一批
521
  	role:costItems(cost, {log = {desc = "buyAdvCount", int1 = isEl and 1 or 0, int2 = count}})
e38b9c49   zhouhaihai   无尽次数
522
523
524
525
  	if isEl then
  		role.dailyData:updateProperty({field = "advElC", delta = -count})
  		role.dailyData:updateProperty({field = "advElBC", delta = count})
  	else
fc316d1f   zhouhaihai   冒险体力优化
526
  		role:changeAdvCount(-count * globalCsv.adv_daily_buy_num)
e38b9c49   zhouhaihai   无尽次数
527
528
  		role.dailyData:updateProperty({field = "advBC", delta = count})
  	end
f22a33af   zhouhaihai   自己的日志
529
  	role:mylog("adv_action", {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count})
09be9059   zhouhaihai   冒险接口
530
531
  	
  	SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
46fac6f1   zhouahaihai   酱料
532
533
534
  	return true
  end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
535
536
537
538
  function _M.finishTaskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
539
  	if not isCanContinue(role) then return end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
540
541
  	local adv = role:getAdvData()
  	local taskId = msg.taskId  -- -1 则是主线任务
7bb30dca   zhouhaihai   修改发奖
542
  	local status, reward, change
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
543
  	if taskId == -1 then
7bb30dca   zhouhaihai   修改发奖
544
  		status, reward, change = adv:finishMTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
545
546
  	else
  		status, reward = adv:finishTask(taskId)
b176d7d3   zhouhaihai   冒险成就
547
548
  		adv:checkAchievement(adv.AchievType.TaskLayer, 1, taskId)
  		adv:updateAchievement()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
549
  	end
f99f48df   zhouhaihai   冒险任务
550
  	adv:updateTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
551
  	if not status then return end
53e8037e   zhouhaihai   任务
552
  	role:checkTaskEnter("AdvOverTask", {id = taskId})
3133cb76   zhouhaihai   日志
553
  
f22a33af   zhouhaihai   自己的日志
554
  	adv:mylog({desc = "finishTask", int1 = taskId})
97807511   zhouhaihai   增加日志
555
556
557
558
559
560
561
562
563
564
  	
  	role:log("mission_pick_achiev", {
  		mission_threadid = adv.chapterId, -- 大地图ID
  		mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  		mission_id = adv.level, -- 关卡ID
  		mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  		mission_pick_achiev_id = taskId, -- 任务ID
  		mission_pick_achiev_reward = reward, -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  	})
  
f22a33af   zhouhaihai   自己的日志
565
  
7bb30dca   zhouhaihai   修改发奖
566
  	SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change)))
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
567
568
569
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
570
571
572
573
574
  -- 点击地块(解锁)(触发事件)
  function _M.clickBlockRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
575
576
577
578
579
580
581
582
  	local function returnFail(status)
  		SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = {}}))
  		return true or status -- 调试使用 status
  	end
  
  	if not isCanContinue(role) then
  		return returnFail()
  	end
46fac6f1   zhouahaihai   酱料
583
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
584
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
585
  	if adv:isWaitChooseArtifact() then return returnFail() end
3133cb76   zhouhaihai   日志
586
  
f22a33af   zhouhaihai   自己的日志
587
588
  	adv:mylog({desc = "clickBlock", int1 = msg.roomId, int2 = msg.blockId})
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
589
  	local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
590
  	if not status then return returnFail(errorCode) end
3133cb76   zhouhaihai   日志
591
  
46fac6f1   zhouahaihai   酱料
592
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594
595
596
597
598
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600
  	SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
  --use item 使用背包道具
  function _M.useItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
25a376de   zhouhaihai   冒险使用道具
601
602
603
604
605
606
607
  	local itemId = msg.itemId -- 道具Id
  	local count = msg.count or 1 --数量
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  
  	local itemData = csvdb["adv_itemCsv"][itemId] 
  	if not itemData then return end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
608
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
609
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
610
  	if adv:isWaitChooseArtifact() then return end
25a376de   zhouhaihai   冒险使用道具
611
612
613
614
  	--重置数量 
  	if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
  	if not adv:cost({[itemId] = count}, {}, true) then return true end
  
25a376de   zhouhaihai   冒险使用道具
615
616
  	--消耗
  	if itemData["function"] == 0 or itemData["function"] == 1 then 
498f0eb2   zhouhaihai   冒险 action
617
  		adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}})
85ded242   zhouhaihai   丰富返回事件
618
  		adv:backUse({[itemId] = count})
25a376de   zhouhaihai   冒险使用道具
619
  	end
8955225b   zhouhaihai   快速拾取。快速使用
620
621
  	
  	adv:useItem(itemId, count, target)
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
622
  	
25a376de   zhouhaihai   冒险使用道具
623
624
625
  	adv:afterRound()
  	adv:saveDB()
  
46fac6f1   zhouahaihai   酱料
626
627
628
629
  	SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
42f2d1d3   suhongyang   战斗内技能序列逻辑
630
  --使用营养技能
d27ad5e0   suhongyang   使用营养技
631
  function _M.usePotionRpc(agent, data)
46fac6f1   zhouahaihai   酱料
632
633
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4f0a5fae   zhouhaihai   营养剂
634
635
  	local potionId = msg.potionId -- 营养剂Id
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
0027e33b   chenyueqi   调理剂生产和使用逻辑优化
636
637
  	local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 1)
  	if potionLv < 1 then return 1 end
4f0a5fae   zhouhaihai   营养剂
638
639
640
641
642
643
644
  
  	local potionSet = csvdb["adv_potionCsv"][potionId]
  	if not potionSet then return 2 end
  
  	local potionData = potionSet[potionLv]
  	if not potionData then return 3 end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
645
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
646
  	local adv = role:getAdvData()
0027e33b   chenyueqi   调理剂生产和使用逻辑优化
647
  	if not adv:cost({[potionId] = 1}, {}, true) then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
648
649
  	if adv:isWaitChooseArtifact() then return end
  
f22a33af   zhouhaihai   自己的日志
650
  	adv:mylog({desc = "usePotion", int1 = potionId})
3133cb76   zhouhaihai   日志
651
  
4f0a5fae   zhouhaihai   营养剂
652
  	local status = adv:doActive(potionData.effect, target) -- target
46fac6f1   zhouahaihai   酱料
653
  	if not status then return end
4f0a5fae   zhouhaihai   营养剂
654
  
0027e33b   chenyueqi   调理剂生产和使用逻辑优化
655
  	adv:cost({[potionId] = 1}, {log = {desc = "usePotion", int1 = potionId}})
85ded242   zhouhaihai   丰富返回事件
656
  	adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId})
4f0a5fae   zhouhaihai   营养剂
657
658
659
660
  	adv:afterRound()
  	adv:saveDB()
  	role:checkTaskEnter("AdvUsePotion")
  
1e9cb217   chenyueqi   服务器记录控制引导过程
661
662
  	role:finishGuide(61)
  
d27ad5e0   suhongyang   使用营养技
663
  	SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
46fac6f1   zhouahaihai   酱料
664
665
  	return true
  end
23d89d13   zhouahaihai   冒险 结构
666
  
ccbafe67   zhouhaihai   冒险神器和buff
667
668
669
670
  -- 选择神器
  function _M.chooseArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ccbafe67   zhouhaihai   冒险神器和buff
671
  
41e118a5   zhouhaihai   增加输出
672
  	if not isCanContinue(role) then return 1 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
673
674
  
  	local adv = role:getAdvData()
41e118a5   zhouhaihai   增加输出
675
676
  	if not msg.idx then return 2 end
  	if not adv:isWaitChooseArtifact() then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
677
  	local status = adv:chooseArtifact(msg.idx)
41e118a5   zhouhaihai   增加输出
678
  	if not status then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
679
  	adv:saveDB()
3133cb76   zhouhaihai   日志
680
  	
ccbafe67   zhouhaihai   冒险神器和buff
681
682
683
684
685
686
687
688
689
690
691
  	SendPacket(actionCodes.Adv_chooseArtifactRpc, '')
  	return true
  end
  
  -- 穿戴神器
  function _M.wearArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local slot = msg.slot
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
692
693
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
694
695
  	local adv = role:getAdvData()
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
696
  	if math.illegalNum(slot, 1, 5) then return 1 end
c992c911   zhouhaihai   中继
697
  	if adv:isWaitChooseArtifact() then return 2 end
ccbafe67   zhouhaihai   冒险神器和buff
698
699
  
  	local status = adv:wearArtifact(slot, id)
c992c911   zhouhaihai   中继
700
  	if not status then return 3 end
97807511   zhouhaihai   增加日志
701
  
ccbafe67   zhouhaihai   冒险神器和buff
702
703
  	adv:saveDB()
  
1e9cb217   chenyueqi   服务器记录控制引导过程
704
705
  	role:finishGuide(55)
  
ccbafe67   zhouhaihai   冒险神器和buff
706
707
708
709
710
711
712
713
714
715
  	SendPacket(actionCodes.Adv_wearArtifactRpc, '')
  	return true
  end
  
  -- 升级神器
  function _M.upArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
716
717
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
718
  	local adv = role:getAdvData()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
719
  	if adv:isWaitChooseArtifact() then return 1 end
ccbafe67   zhouhaihai   冒险神器和buff
720
  	local curLevel = adv:isHaveArtifact(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
721
722
723
724
  	if not curLevel then return 2 end
  	if not role:isArtifactOpen(id, adv:isEndless(), curLevel + 1) then return 3 end
  	local cost = csvdb["adv_artifactCsv"][id][curLevel].exp:toNumMap()
  	if not adv:cost(cost, {}, true) then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
725
726
  
  	local status = adv:artifactLevelUp(id)
97807511   zhouhaihai   增加日志
727
728
729
730
731
732
733
734
735
736
737
738
739
740
  	if not status then 
  		return 5 
  	else
  		role:log("mission_pick_reform", {
  			mission_threadid = adv.chapterId, -- 大地图ID
  			mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  			mission_id = adv.level, -- 关卡ID
  			mission_pick_equip_id = id, -- 神器ID
  			mission_pick_reform_beflv = curLevel, -- 神器原等级
  			mission_pick_reform_aftlv = curLevel + 1, -- 神器现等级
  			mission_pick_reform_cost = cost[ItemId.AdvPoint], -- 消耗探险点数
  			mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  		})
  	end
498f0eb2   zhouhaihai   冒险 action
741
  	adv:cost(cost, {log = {desc = "upArtifact", int1 = id}})
85ded242   zhouhaihai   丰富返回事件
742
  	adv:backCost(cost)
ccbafe67   zhouhaihai   冒险神器和buff
743
744
  	if status == 1 then -- 现在穿着呢。更新下
  		adv:saveDB()
284482c6   zhouhaihai   冒险成就
745
746
  	else
  		adv:updateAchievement()
ccbafe67   zhouhaihai   冒险神器和buff
747
  	end
1e9cb217   chenyueqi   服务器记录控制引导过程
748
  
ccbafe67   zhouhaihai   冒险神器和buff
749
750
751
752
  	SendPacket(actionCodes.Adv_upArtifactRpc, '')
  	return true
  end
  
ec87b4a5   zhouahaihai   冒险 完善
753
754
755
756
  --退出
  function _M.exitAdvRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
757
  	if not isCanContinue(role) then return end
0c90a4f4   chenyueqi   拾荒引导结束要设定引导步骤为成就引导
758
  	-- 冒险中途退出的时候要把引导步骤设定到成就引导
1e9cb217   chenyueqi   服务器记录控制引导过程
759
760
761
  	if not role:checkOverGuide(57) then
  		role:saveGuide(57,1,true)
  	end
ec87b4a5   zhouahaihai   冒险 完善
762
  	local adv = role:getAdvData()
f22a33af   zhouhaihai   自己的日志
763
  	adv:mylog({desc = "exit"})
ec87b4a5   zhouahaihai   冒险 完善
764
765
766
767
768
  	local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
  	SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end 
  
12f7b52c   zhouhaihai   冒险战斗
769
770
771
772
773
774
775
776
777
778
779
  --开始战斗
  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	-- 校验一下信息
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	if not enemyId then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
780
  	if not isCanContinue(role) then return end
12f7b52c   zhouhaihai   冒险战斗
781
782
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
783
  
ccbafe67   zhouhaihai   冒险神器和buff
784
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
785
786
  	local enemy = adv.battle:getEnemyById(enemyId)
  
5aecad36   zhouhaihai   安全判定
787
  	if not enemy or enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
12f7b52c   zhouhaihai   冒险战斗
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
  
  	local key = tostring(math.random())
  	adv.__battleCache = {
  		enemyId = enemyId,
  		key = key
  	}
  	SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
  	return true
  end
  
  -- 结束战斗
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	local key =  msg.key
  	local player = msg.player
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
808
  	local bySkill = msg.bySkill --死于 技能
12f7b52c   zhouhaihai   冒险战斗
809
810
  
  	if not player or not player.hp or not player.sp or not enemyId or not key then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
811
812
  	if not isCanContinue(role) then return end
  	
12f7b52c   zhouhaihai   冒险战斗
813
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
814
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
815
816
817
818
  	-- 校验
  	if not adv.__battleCache then return end
  	if adv.__battleCache.enemyId ~= enemyId then return end
  	local enemy = adv.battle:getEnemyById(enemyId)
5aecad36   zhouhaihai   安全判定
819
  	if not enemy or enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
12f7b52c   zhouhaihai   冒险战斗
820
821
  	adv.__battleCache = nil
  
1e9cb217   chenyueqi   服务器记录控制引导过程
822
823
824
825
  	-- 打完野猪怪
  	role:finishGuide(52)
  	-- 调理剂使用引导(生命药剂)
  	if not role:checkOverGuide(61) then
0027e33b   chenyueqi   调理剂生产和使用逻辑优化
826
  		local potionBag = role:getProperty("advItems"):toNumMap()
1e9cb217   chenyueqi   服务器记录控制引导过程
827
828
829
830
831
832
833
  		local own = potionBag[10] or 0
  		if own > 0 then
  			-- 造假
  			player.hp = player.hp * 0.8
  			role:saveGuide(61,1,true)
  		end
  	end
f22a33af   zhouhaihai   自己的日志
834
  	adv:mylog({desc = "endBattle"})
8cfb25d7   zhouhaihai   传递 敌人信息
835
  	local status = adv:clickBlock(roomId, blockId, {player = player, enemy = msg.enemy, bySkill = bySkill})
3133cb76   zhouhaihai   日志
836
  
12f7b52c   zhouhaihai   冒险战斗
837
838
839
840
841
  	if not status then return end
  	SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
007af97e   zhouhaihai   item_random 结构更改
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
  -- function _M.workshopRpc(agent, data)
  -- 	local role = agent.role
  -- 	local msg = MsgPack.unpack(data)
  
  -- 	local id = msg.id 
  -- 	local count = msg.count or 1
  -- 	local mergeData = csvdb["adv_mergeCsv"][id]
  -- 	if not mergeData then return 1 end
  
  -- 	if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
  
  -- 	local advWs = role.dailyData:getProperty("advWs")
  -- 	if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
  
  -- 	local cost = mergeData.formula:toNumMap()
  -- 	for k, v in pairs(cost) do
  -- 		cost[k] = v * count
  -- 	end
  -- 	if not role:checkItemEnough(cost) then return 4 end
  
  -- 	role:costItems(cost)
  -- 	advWs[id] = (advWs[id] or 0) + count
  -- 	role.dailyData:updateProperty({field = "advWs", value = advWs})
  -- 	local reward = role:award({[id] = count})
  -- 	SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
  -- 	return true
  -- end
12f7b52c   zhouhaihai   冒险战斗
869
  
f4c65591   zhouhaihai   抽奖
870
871
  function _M.wheelSurfRpc(agent, data)
  	local role = agent.role
81032a9c   zhouhaihai   抽奖
872
  	-- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁
b176d7d3   zhouhaihai   冒险成就
873
  
81032a9c   zhouhaihai   抽奖
874
  	local msg = MsgPack.unpack(data)
f4c65591   zhouhaihai   抽奖
875
  
81032a9c   zhouhaihai   抽奖
876
877
  	local ptype = msg.ptype  -- 池子类型 1, 2
  	local ctype = msg.ctype  -- 抽取次数  1 1次,2 10次
f4c65591   zhouhaihai   抽奖
878
  
81032a9c   zhouhaihai   抽奖
879
880
881
882
883
  	local countPool = {
  		[1] = 1,
  		[2] = 10
  	}
  	local count = countPool[ctype]
8f5218e6   zhouhaihai   犯回错误区分
884
  	if not count then return 1 end
f4c65591   zhouhaihai   抽奖
885
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
886
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
8f5218e6   zhouhaihai   犯回错误区分
887
  		return 2
6b5c9206   zhouhaihai   冒险资助升级属性奖励
888
  	end
f4c65591   zhouhaihai   抽奖
889
  
81032a9c   zhouhaihai   抽奖
890
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
8f5218e6   zhouhaihai   犯回错误区分
891
  	if not drawTypeData then return 3 end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
892
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
8f5218e6   zhouhaihai   犯回错误区分
893
  	if not drawData then return 4 end
f4c65591   zhouhaihai   抽奖
894
  
7474dd12   zhouhaihai   资助抽奖bug
895
896
897
898
  	local cost = drawData.cost:toArray(true, "=")
  	local costs = {[ItemId.OldCoin] = cost[ctype]}
  	if not next(costs) then return 6 end
  
76f0493d   zhangqijia   feat: 铭文仓库溢出奖励时,通...
899
900
901
902
903
  	local tmpcount = 1
  	if ctype == 2 then
          tmpcount = 10
  	end
      if role:checkRuneFully(tmpcount) then return 6 end
f4c65591   zhouhaihai   抽奖
904
  
8f5218e6   zhouhaihai   犯回错误区分
905
  	if not role:checkItemEnough(costs) then return 5 end
3133cb76   zhouhaihai   日志
906
  	role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
97807511   zhouhaihai   增加日志
907
  	local oldLv, lv = role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
764e5296   zhouhaihai   冒险抽奖保底
908
909
910
  	local advDrawB = role:getProperty("advDrawB")
  	advDrawB[ptype] = (advDrawB[ptype] or 0) + count
  	role:updateProperty({field = "advDrawB", value = advDrawB})
81032a9c   zhouhaihai   抽奖
911
  	-- 随机池子
81032a9c   zhouhaihai   抽奖
912
913
914
  	local reward = {}
  	local backReward = {}
  	for i = 1, count do
7474dd12   zhouhaihai   资助抽奖bug
915
  		local pool = drawData.weight:randWeight()
81032a9c   zhouhaihai   抽奖
916
917
918
919
  		local gift = drawData["pool" .. pool]:randWeight(true)
  		reward[gift[1]] = (reward[gift[1]] or 0) + gift[2]
  		table.insert(backReward, gift)
  	end
3133cb76   zhouhaihai   日志
920
  	role:award(reward, {log = {desc = "advWheelSurf", int1 = ptype}})
1e9cb217   chenyueqi   服务器记录控制引导过程
921
  	role:finishGuide(58)
f22a33af   zhouhaihai   自己的日志
922
  
9912e064   zhouhaihai   新增3个每日任务类型
923
  	role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
f22a33af   zhouhaihai   自己的日志
924
  	role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
3133cb76   zhouhaihai   日志
925
  
97807511   zhouhaihai   增加日志
926
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  	role:log("mission_pick_fund", {
  		item_id = ItemId.OldCoin, -- 资助花费道具ID
  		mission_pick_fund_amount = costs[ItemId.OldCoin], -- 资助花费道具数量
  		mission_pick_fund_cnt = count, -- 资助花费道具次数,1或者10
  		mission_pick_fund_reward = reward, -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}]
  		mission_pick_fund_stagereward = {}, -- 资助阶段奖励
  		mission_pick_fund_beflv = oldLv, -- 资助前资助等级
  		mission_pick_fund_aftlv = lv, -- 资助后资助等级
  	})
  
81032a9c   zhouhaihai   抽奖
936
  	SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
f4c65591   zhouhaihai   抽奖
937
938
  	return true
  end
764e5296   zhouhaihai   冒险抽奖保底
939
940
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950
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960
  function _M.repayWheelSurfRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local ptype = msg.ptype
  
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
  		return
  	end
  
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
  	if not drawTypeData then return end
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
  	if not drawData then return end
  
  	local advDrawB = role:getProperty("advDrawB")
  	if (advDrawB[ptype] or 0) < globalCsv.adv_draw_back_cond then
  		return
  	end
  	advDrawB[ptype] = advDrawB[ptype] - globalCsv.adv_draw_back_cond
  	role:updateProperty({field = "advDrawB", value = advDrawB})
  	local gift = drawData["pool3"]:randWeight(true)
7bb30dca   zhouhaihai   修改发奖
961
962
  	local reward, change = {[gift[1]] = gift[2]}
  	reward, change = role:award(reward, {log = {desc = "advRepayWheelSurf", int1 = ptype}})
f22a33af   zhouhaihai   自己的日志
963
  	role:mylog("adv_action", {desc = "advRepayWheelSurf", int1 = ptype})
764e5296   zhouhaihai   冒险抽奖保底
964
  
7bb30dca   zhouhaihai   修改发奖
965
  	SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack(role:packReward(reward, change)))
764e5296   zhouhaihai   冒险抽奖保底
966
967
  	return true
  end
f4c65591   zhouhaihai   抽奖
968
  
b176d7d3   zhouhaihai   冒险成就
969
970
971
  function _M.finishAchievRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
9ced5432   zhouhaihai   冒险支援效果 保底事件
972
  	local ctype = msg.ctype or 2 -- 领取类型 1 成就  2 pt累计奖励
b176d7d3   zhouhaihai   冒险成就
973
974
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976
  	local chapterId = msg.chapterId --章节id
  	local taskId = msg.taskId  -- 领取id
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
977
  
7bb30dca   zhouhaihai   修改发奖
978
  	local status, reward, change
9ced5432   zhouhaihai   冒险支援效果 保底事件
979
  	if ctype == 1 then
7bb30dca   zhouhaihai   修改发奖
980
  		status, reward, change = adv:finishAchievement(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
981
  	elseif ctype == 2 then
7bb30dca   zhouhaihai   修改发奖
982
  		status, reward, change = adv:getAchievementReward(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
983
  	end
b176d7d3   zhouhaihai   冒险成就
984
985
  	if not status then return end
  	adv:updateAchievement()
1e9cb217   chenyueqi   服务器记录控制引导过程
986
  	role:finishGuide(57)
f22a33af   zhouhaihai   自己的日志
987
988
  	role:mylog("adv_action", {desc = "finishAchiev", short1 = ctype, int1 = chapterId, int2 = taskId})
  
7bb30dca   zhouhaihai   修改发奖
989
  	SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack(role:packReward(reward, change)))
b176d7d3   zhouhaihai   冒险成就
990
991
992
  	return true
  end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
993
994
995
996
  function _M.rankRpc(agent, data)
  	local role = agent.role
  
  	local list = {}
b2e41074   zhouhaihai   冒险 排行榜拆分
997
  	local ids = redisproxy:zrevrange(role:getAdvRankKey(), 0 , 99, "WITHSCORES")
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
998
999
1000
  	local redret = {}
  	if ids and next(ids) then
  		redret = redisproxy:pipelining(function (red)
1313eac0   zhouhaihai   冒险的一些bug
1001
  			for i = 1, #ids, 2 do
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
1002
  				local roleId = ids[i]
1313eac0   zhouhaihai   冒险的一些bug
1003
1004
  				local score = tonum(ids[i + 1])
  				table.insert(list, {roleId = tonumber(roleId), score = score})
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
  				red:hget(RANK_ADV_INFO, roleId)
  			end
  		end)
  	end
  	for i = 1, #redret do
  		local player = MsgPack.unpack(redret[i])
  		player.format = nil
  		list[i].player = player
  	end
  	local redret = redisproxy:pipelining(function(red)
b2e41074   zhouhaihai   冒险 排行榜拆分
1015
1016
  		red:ZREVRANK(role:getAdvRankKey(), role:getProperty("id"))
  		red:zscore(role:getAdvRankKey(), role:getProperty("id"))
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
1017
1018
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1020
1021
1022
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1024
1025
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1028
  	end)
  	local rank = redret[1]
  	if not rank then
  		rank = -1
  	else
  		rank = redret[1] + 1
  	end
  	local score = tonum(redret[2], 0)
  
  	SendPacket(actionCodes.Adv_rankRpc, MsgPack.pack({list = list, rank = rank, score = score}))
  	return true
  end
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
1029
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
1030
1031
1032
1033
1034
1035
1036
  function _M.refreshSupportRpc(agent, data)
  	local role = agent.role
  
  	local cr = role.dailyData:getProperty("advSupRe")	
  	local al = role:getAdvSupportFreeCount()
  
  	if cr < al then  --免费
1a04c06c   zhouhaihai   冒险 被动调整
1037
  		role.dailyData:updateProperty({field = "advSupRe", delta = 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
1038
  	else -- 付费
3d8050ef   liuzujun   钻石3改成虹光玉8
1039
1040
  		if not role:checkItemEnough({[ItemId.Jade] = globalCsv.adv_support_refresh_cost}) then return end
  		role:costItems({[ItemId.Jade] = globalCsv.adv_support_refresh_cost}, {log = {desc = "advReSupport"}})
9ced5432   zhouhaihai   冒险支援效果 保底事件
1041
1042
1043
  	end
  
  	role:advRandomSupportEffect()
f22a33af   zhouhaihai   自己的日志
1044
  	role:mylog("adv_action", {desc = "advSupRe", short1 = cr < al and 0 or 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
1045
1046
1047
1048
1049
  
  	SendPacket(actionCodes.Adv_refreshSupportRpc, '')
  	return true
  end
  
98d32f92   liuzujun   多编队
1050
1051
1052
1053
1054
1055
  function _M.roleFormatRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
  	local title = msg.title -- 阵容名称
  	local team = {}
67b46a6b   zhouhaihai   修复存在的冒险进不去的玩家
1056
1057
1058
  
  	if role:getAdvData():isRunning() then return 3 end
  
98d32f92   liuzujun   多编队
1059
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1078
  	for slot, heroId in pairs(msg.heros) do
  		if not role.heros[heroId] then
  			return 1
  		end
  	end
  
  	if index > 10 then
  		return 2
  	end
  
  	team.heros = {}
  	for slot, heroId in pairs(msg.heros) do
  		team.heros[slot] = heroId
  	end
  	team.leader = msg.leader
  	team.leader2 = msg.leader2
  	team.title = title
  	role:setAdvTeamFormat(index, team)
  
  	local advTeam = role:getProperty("advTeam")
782ee57d   liuzujun   多编队功能
1079
1080
1081
  	local curIndex = advTeam.index
  	if curIndex == index then
  		table.clear(advTeam)
98d32f92   liuzujun   多编队
1082
  
782ee57d   liuzujun   多编队功能
1083
1084
1085
1086
1087
1088
1089
1090
  		advTeam.heros = {}
  		for slot, heroId in pairs(msg.heros) do
  			advTeam.heros[slot] = heroId
  		end
  		advTeam.leader = msg.leader
  		advTeam.leader2 = msg.leader2
  		advTeam.index = index
  		role:updateProperty({field = "advTeam", value = advTeam})
98d32f92   liuzujun   多编队
1091
  	end
98d32f92   liuzujun   多编队
1092
1093
1094
1095
1096
1097
1098
1099
1100
  
  	SendPacket(actionCodes.Adv_roleFormatRpc, '')
  	return true
  end
  
  function _M.selectTeamRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
67b46a6b   zhouhaihai   修复存在的冒险进不去的玩家
1101
1102
1103
  
  	if role:getAdvData():isRunning() then return 1 end
  
98d32f92   liuzujun   多编队
1104
1105
  	local team = role:getAdvTeamFormat(index)
  	if not next(team) then return end
782ee57d   liuzujun   多编队功能
1106
  	team["index"] = index
98d32f92   liuzujun   多编队
1107
1108
1109
1110
1111
1112
  	role:updateProperty({field = "advTeam", value = team})
  
  	SendPacket(actionCodes.Adv_selectTeamRpc, '')
  	return true
  end
  
23d89d13   zhouahaihai   冒险 结构
1113
  return _M