0a07bdd9
zhouahaihai
角色升级 。gm
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
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zhouahaihai
角色评论
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local table_unpack = table.unpack
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0a07bdd9
zhouahaihai
角色升级 。gm
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local _M = {}
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058a0cbb
zhouhaihai
抽卡
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c59e058b
zhouhaihai
新一批日志记录
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local function getChangeAttrJson(oldAttr, newAttr)
local change = {}
for k, v in pairs(newAttr) do
change[k] = v - oldAttr[k]
change[k] = math.ceil(change[k])
if change[k] == 0 then
change[k] = nil
end
end
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887c1843
zhouhaihai
日志新一批
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return change
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c59e058b
zhouhaihai
新一批日志记录
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end
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zhouahaihai
角色升级 。gm
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function _M.levelUpRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
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zhouhaihai
回收养成
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zhouahaihai
角色升级 。gm
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local hero = role.heros[msg.id]
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gaofengduan
fix hero awake
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if not hero then return 1 end
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0a07bdd9
zhouahaihai
角色升级 。gm
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1c35c4cf
gaofengduan
fix hero awake
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if hero:getProperty("level") >= hero:getMaxLevel() then return 2 end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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local curData = csvdb["unit_expCsv"][hero:getProperty("level")]
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997cbdfe
zhouahaihai
技能养成
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local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
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gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 3 end
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zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
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c59e058b
zhouhaihai
新一批日志记录
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local oldAttr = hero:getTotalAttrs()
local oldBattleV = hero:getProperty("battleV")
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0a07bdd9
zhouahaihai
角色升级 。gm
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hero:updateProperty({field = "level", delta = 1})
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1c35c4cf
gaofengduan
fix hero awake
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zhouhaihai
新一批日志记录
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role:log("hero_upgrade", {
hero_id = hero:getProperty("type"), --英雄ID
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887c1843
zhouhaihai
日志新一批
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hero_upgrade_cost = cost, -- 英雄升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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zhouhaihai
新一批日志记录
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hero_upgrade_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄升级效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
hero_upgrade_type = 0, -- 英雄升级方式,连续升级:1,单击升级:0
hero_upgrade_score = hero:getProperty("battleV"), -- 英雄升级后评分
hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分
})
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3133cb76
zhouhaihai
日志
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zhouhaihai
自己的日志
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hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")})
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1e9cb217
chenyueqi
服务器记录控制引导过程
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53e8037e
zhouhaihai
任务
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role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
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liuzujun
英雄帖活动初始化
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role:checkTaskEnter("HeroLvlCollect", {})
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0a07bdd9
zhouahaihai
角色升级 。gm
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SendPacket(actionCodes.Hero_levelUpRpc, '')
return true
end
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8c74292c
zhouahaihai
增加item 以及 角色突破
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function _M.breakRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero awake
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if not hero then return 1 end
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zhouahaihai
增加item 以及 角色突破
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gaofengduan
fix hero awake
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if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
if hero:getProperty("breakL") >= #csvdb["unit_breakCsv"] then return 3 end
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zhouahaihai
增加item 以及 角色突破
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local curData = csvdb["unit_breakCsv"][hero:getProperty("breakL")]
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702a3769
liuzujun
跑马灯gm指令, 突破时候检测星级要求
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if hero:getProperty("wakeL") < curData["starLimit"] then return 4 end
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zhouahaihai
技能养成
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local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
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1c35c4cf
gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then return 4 end
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3133cb76
zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
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c59e058b
zhouhaihai
新一批日志记录
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local oldAttr = hero:getTotalAttrs()
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zhouahaihai
增加item 以及 角色突破
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hero:updateProperty({field = "breakL", delta = 1})
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gaofengduan
fix hero awake
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c59e058b
zhouhaihai
新一批日志记录
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role:log("hero_break", {
hero_id = hero:getProperty("type"), --英雄ID
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zhouhaihai
日志新一批
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hero_break_cost = cost, -- 英雄突破消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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zhouhaihai
新一批日志记录
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hero_break_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
hero_break_level = hero:getMaxLevel(), -- 英雄突破后等级上限
})
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f22a33af
zhouhaihai
自己的日志
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hero:mylog({desc = "break", int1 = hero:getProperty("breakL")})
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3133cb76
zhouhaihai
日志
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8c74292c
zhouahaihai
增加item 以及 角色突破
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SendPacket(actionCodes.Hero_breakRpc, '')
return true
end
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0a07bdd9
zhouahaihai
角色升级 。gm
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zhouahaihai
技能养成
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function _M.wakeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero awake
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if not hero then return 1 end
if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
local typ = hero:getProperty("type")
local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
if not wakeData then return 3 end
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zhouhaihai
修改天赋升级消耗
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local costMaterial = wakeData.costMaterial:toArray(true,"=")
local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
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gaofengduan
fix hero awake
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if not role:checkItemEnough(cost) then
return 4
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zhouahaihai
技能养成
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end
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gaofengduan
fix hero awake
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zhouhaihai
日志
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role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
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zhouhaihai
优化角色技能等级
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zhouhaihai
新一批日志记录
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local oldAttr = hero:getTotalAttrs()
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zhouhaihai
日志bug
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local oldBattleV = hero:getProperty("battleV")
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zhouahaihai
技能养成
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hero:updateProperty({field = "wakeL", delta = 1})
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zhouhaihai
任务
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local curLevel = hero:getProperty("wakeL")
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zhouhaihai
觉醒 误删了 任务
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role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
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zhouhaihai
3星解锁 cg
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if curLevel == 3 then -- 解锁cg
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zhouhaihai
任务
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role:checkTaskEnter("WakeCG", {heroType = typ})
end
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zhouhaihai
自己的日志
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hero:mylog({desc = "wake", int1 = hero:getProperty("wakeL")})
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zhouhaihai
日志
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zhouhaihai
新一批日志记录
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role:log("hero_rise", {
hero_id = typ, --英雄ID
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zhouhaihai
日志新一批
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hero_rise_cost = cost, --英雄觉醒消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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zhouhaihai
新一批日志记录
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hero_rise_score = hero:getProperty("battleV"), --英雄觉醒后评分提升
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zhouhaihai
日志bug
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hero_rise_scoreget = hero:getProperty("battleV") - oldBattleV, --英雄觉醒后评分提升
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zhouhaihai
新一批日志记录
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hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
})
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chenyueqi
引导调整
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if hero:getProperty("type") == 204 then
role:finishGuide(7)
end
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zhouahaihai
技能养成
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SendPacket(actionCodes.Hero_wakeRpc, '')
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liuzujun
英雄帖活动初始化
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role:checkTaskEnter("HeroStarCollect", {})
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zhouahaihai
技能养成
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return true
end
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zhouahaihai
技能养成
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function _M.talentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
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gaofengduan
fix hero talent
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if not hero then return 1 end
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zhouahaihai
技能养成
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zhouhaihai
天赋bug
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local talent = hero:getProperty("talent")
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liuzujun
天赋升级修改,增加英雄信赖
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local heroCfgId = hero:getProperty("type")
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zhouahaihai
技能养成
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local curStage = talent:getv(0, 1)
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liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
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local oldStage = curStage
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liuzujun
天赋升级修改,增加英雄信赖
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local curLevel = talent:getv(1, 1)
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liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
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local oldLevel = curLevel
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liuzujun
天赋升级修改,增加英雄信赖
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local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage]
if not curData then return 1 end
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c59e058b
zhouhaihai
新一批日志记录
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local oldSkillLv = hero:getSkillLevel(1)
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997cbdfe
zhouahaihai
技能养成
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c59e058b
zhouhaihai
新一批日志记录
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local cost = {}
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liuzujun
天赋升级修改,增加英雄信赖
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if curLevel == #curData then
talent = talent:setv(0, curStage + 1)
talent = talent:setv(1, 1)
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zhouhaihai
角色新突破 冒险优化点击地块
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else
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liuzujun
天赋升级修改,增加英雄信赖
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if curLevel > #curData then return 2 end
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zhouhaihai
角色新突破 冒险优化点击地块
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liuzujun
天赋升级修改,增加英雄信赖
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local talentData = curData[curLevel]
if not talentData then return 3 end
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zhouhaihai
角色新突破 冒险优化点击地块
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liuzujun
天赋升级修改,增加英雄信赖
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if talentData.lvRequire > hero:getProperty("level") then return 4 end
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zhouhaihai
角色新突破 冒险优化点击地块
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c59e058b
zhouhaihai
新一批日志记录
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cost = talentData.money:toNumMap()
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liuzujun
天赋升级修改,增加英雄信赖
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if not role:checkItemEnough(cost) then return 5 end
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6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
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role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
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liuzujun
天赋升级修改,增加英雄信赖
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talent = talent:setv(1, curLevel + 1)
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zhouahaihai
技能养成
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end
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liuzujun
天赋升级修改,增加英雄信赖
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curStage = talent:getv(0, 1)
role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = curStage})
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53e8037e
zhouhaihai
任务
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zhouhaihai
角色新突破 冒险优化点击地块
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hero:updateProperty({field = "talent", value = talent})
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zhouhaihai
任务
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liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
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role:log("hero_talent", {
hero_id = hero:getProperty("type"), --英雄ID
hero_talent_stagebef = oldStage, --英雄精进升级前停留阶段
hero_talent_stage = curStage, --英雄精进升级后停留阶段
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8ec16c21
liuzujun
天赋升级写日志报错
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hero_talent_cost = cost, --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….}
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liuzujun
扭蛋机奖励不合并显示, 新增多队挂...
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hero_talent_subid = curData[oldLevel].effect, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4)
hero_talent_sublevel = curData[oldLevel].level, --升级属性等级,如生命升级从1到2,则记录2
})
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liuzujun
天赋升级修改,增加英雄信赖
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hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)})
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3133cb76
zhouhaihai
日志
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zhouahaihai
技能养成
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SendPacket(actionCodes.Hero_talentRpc, '')
return true
end
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6fc397d6
zhouhaihai
角色新突破 冒险优化点击地块
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zhouahaihai
角色评论
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-- 暂时没有这个功能
function _M.likeHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local result = {status = 0}
local isLike = false
local hadLike = role:getProperty("likeHero"):toArray(true, "=")
for _, v in pairs(hadLike) do
if v == heroType then
isLike = true
break
end
end
if isLike then
result.status = 1
else
redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
table.insert(hadLike, heroType)
role:setProperty("likeHero", table.concat(hadLike, "="))
end
SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
return true
end
local RankLikeNum = 5 --热度显示几个
local TimeLikeNum = 95 -- 时间显示几个
local function getCommentKey(heroType)
return {
commentListKey = string.format("list:%d:herocomments", heroType),
commentRankKey = string.format("rank:%d:herocomments", heroType),
commentKey = string.format("hero:%d:comments", heroType),
}
end
local function trimComment(heroType, commentId) -- 剪裁 CommentList
local commentKey = getCommentKey(heroType)
local redret = redisproxy:pipelining(function (red)
red:lpush(commentKey.commentListKey, commentId)
red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
end)
local hots = {}
for _, hot in pairs(redret[4]) do
hots[hot] = 1
end
redisproxy:pipelining(function (red)
local needDel = {}
for _, tempId in pairs(redret[2]) do
if not hots[tempId] then
table.insert(needDel, tempId)
end
end
if #needDel > 0 then
red:zrem(commentKey.commentRankKey, table_unpack(needDel))
red:hdel(commentKey.commentKey, table_unpack(needDel))
end
end)
end
function _M.commentHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local content = msg.content
local result = {status = 0} -- status 0 成功 1 已经评论过了
local curStutus = role.dailyData:getProperty("commentHero")
if curStutus:getv(heroType, 0) ~= 0 then
result.status = 1
else
local commentKey = getCommentKey(heroType)
|
3c0ea5fb
zhouhaihai
抽英雄
|
271
|
local SERV = string.format(".chated%d", math.random(1, 5))
|
be9c9ca6
zhouahaihai
角色评论
|
272
273
274
275
276
277
|
local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
local comment = {
|
1c35c4cf
gaofengduan
fix hero awake
|
278
|
commentId = commentId,
|
be9c9ca6
zhouahaihai
角色评论
|
279
280
281
282
283
284
285
286
287
288
289
|
content = content,
roleId = role:getProperty("id"),
name = role:getProperty("name"),
-- time = skynet.timex()
}
redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
trimComment(heroType, commentId)
comment.like = 0
result.comment = comment
role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
|
c59e058b
zhouhaihai
新一批日志记录
|
290
291
292
293
294
295
296
297
|
role:log("hero_note", {
hero_id = heroType, -- 英雄ID
hero_note_action = 0, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
hero_note_id = commentId, -- 操作的评价ID
hero_note_text = content, -- 操作的评价内容
})
|
be9c9ca6
zhouahaihai
角色评论
|
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
|
end
SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
return true
end
function _M.getCommentsRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.type
local list = {} -- 评论列表
local commentKey = getCommentKey(heroType)
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
red:hget("hero:like", "hero:"..heroType)
red:lrange(commentRoleKey, 0, 999)
end)
local likeMap = {}
local idList = {}
local liked = {}
for i = 1, #redret[2], 2 do
likeMap[redret[2][i]] = redret[2][i + 1]
if i < RankLikeNum * 2 then
table.insert(idList, redret[2][i])
end
end
for i = 1, #redret[1] do
table.insert(idList, redret[1][i])
end
for i = 1, #redret[4] do
liked[redret[4][i]] = 1
end
local commentData = redisproxy:pipelining(function (red)
for _, commentId in ipairs(idList) do
red:hget(commentKey.commentKey, commentId)
end
end)
for _, commentS in ipairs(commentData or {}) do
local comment = json.decode(commentS)
comment.like = likeMap[tostring(comment.commentId)] or 0
comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
table.insert(list, comment)
end
SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
return true
end
function _M.likeCommentRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local actType = msg.actType -- 1 顶 2 踩
local heroType = msg.type
local commentId = msg.commentId --评论id
local commentKey = getCommentKey(heroType)
local add = 0
if actType == 1 then
add = 1
elseif actType == 2 then
add = -1
else
|
1c35c4cf
gaofengduan
fix hero awake
|
361
|
return
|
be9c9ca6
zhouahaihai
角色评论
|
362
363
|
end
|
1c35c4cf
gaofengduan
fix hero awake
|
364
365
|
local result = {status = 0}
local commentIndex = heroType .. ":" .. commentId
|
be9c9ca6
zhouahaihai
角色评论
|
366
367
|
local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
local redret = redisproxy:pipelining(function (red)
|
c59e058b
zhouhaihai
新一批日志记录
|
368
|
red:hget(commentKey.commentKey, commentId)
|
be9c9ca6
zhouahaihai
角色评论
|
369
370
371
372
373
374
375
|
red:lrem(commentRoleKey, 1, commentIndex)
red:lpush(commentRoleKey, commentIndex)
red:ltrim(commentRoleKey, 0, 999)
end)
if (tonumber(redret[2]) or 0) > 0 then
result.status = 1
else
|
c59e058b
zhouhaihai
新一批日志记录
|
376
377
|
if redret[1] then-- 查不到也返回ture
local comment = json.decode(redret[1])
|
be9c9ca6
zhouahaihai
角色评论
|
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
|
local redret2 = redisproxy:pipelining(function (red)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
red:zincrby(commentKey.commentRankKey, add, commentId)
red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
end)
local out = {}
for _, v in pairs(redret2[1]) do
out[v] = 1
end
local new = {}
for _, v in pairs(redret2[3]) do
if out[v] then
out[v] = nil
else
new[v] = 1
end
end
for tempId, _ in pairs(out) do
trimComment(heroType, tempId)
end
redisproxy:pipelining(function (red)
for tempId, _ in pairs(new) do
red:lrem(commentKey.commentListKey, 0, tempId)
end
end)
|
c59e058b
zhouhaihai
新一批日志记录
|
403
404
405
406
407
408
409
|
role:log("hero_note", {
hero_id = heroType, -- 英雄ID
hero_note_action = add > 0 and 1 or 2, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
hero_note_id = commentId, -- 操作的评价ID
hero_note_text = comment.content, -- 操作的评价内容
})
|
be9c9ca6
zhouahaihai
角色评论
|
410
411
412
413
414
415
416
|
end
end
SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
return true
end
|
312b9db5
zhouahaihai
背包
|
417
418
419
420
421
422
423
424
425
426
427
428
429
430
|
function _M.createHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
local unitData = csvdb["unitCsv"][heroType]
if not unitData then return end
local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
if not cost then return end
if role:getItemCount(heroType) < cost then return end
for _, hero in pairs(role.heros) do
if hero:getProperty("type") == heroType then return end
end
|
3133cb76
zhouhaihai
日志
|
431
432
|
role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
|
312b9db5
zhouahaihai
背包
|
433
434
435
436
437
|
SendPacket(actionCodes.Hero_createHeroRpc, "")
return true
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
438
|
-- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
|
24d77701
gaofengduan
fix equip
|
439
|
function _M.referEquipsRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
440
441
442
443
444
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local equips = msg.equips
|
3efc352e
zhouhaihai
增加记录log
|
445
|
local isAuto = msg.isAuto
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
446
447
|
if not equips or not next(equips) then return 11 end
|
056c01a0
zhouhaihai
简化装备
|
448
449
450
451
452
|
for typ = 1, 4 do -- 4件装备
if equips[typ] and equips[typ] ~= 0 then
if role:getEquipCount(typ, equips[typ]) <= 0 then
return
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
453
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
454
|
end
|
c59e058b
zhouhaihai
新一批日志记录
|
455
|
|
c59e058b
zhouhaihai
新一批日志记录
|
456
457
458
|
local oldBattleV = hero:getProperty("battleV")
local wear = {}
|
056c01a0
zhouhaihai
简化装备
|
459
460
461
462
|
local curEquip = hero:getProperty("equip")
for typ = 1, 4 do -- 4件装备
if equips[typ] then
local cur = curEquip:getv(typ, 0)
|
ee999bde
zhouhaihai
零件优化
|
463
464
|
if cur ~= equips[typ] then
if equips[typ] == 0 then
|
056c01a0
zhouhaihai
简化装备
|
465
|
curEquip = curEquip:delk(typ)
|
ee999bde
zhouhaihai
零件优化
|
466
|
else
|
3133cb76
zhouhaihai
日志
|
467
|
role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
|
056c01a0
zhouhaihai
简化装备
|
468
|
curEquip = curEquip:setv(typ, equips[typ])
|
c59e058b
zhouhaihai
新一批日志记录
|
469
470
|
wear[typ] = {id = equips[typ], act = 0}
|
056c01a0
zhouhaihai
简化装备
|
471
|
end
|
ee999bde
zhouhaihai
零件优化
|
472
473
|
if cur ~= 0 then
|
3133cb76
zhouhaihai
日志
|
474
|
role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
|
c59e058b
zhouhaihai
新一批日志记录
|
475
476
|
wear[typ] = {id = cur, act = 1}
|
ee999bde
zhouhaihai
零件优化
|
477
|
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
478
479
|
end
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
480
|
end
|
c59e058b
zhouhaihai
新一批日志记录
|
481
|
|
056c01a0
zhouhaihai
简化装备
|
482
483
484
|
-- 更新角色
hero:updateProperty({field = "equip", value = curEquip})
|
c59e058b
zhouhaihai
新一批日志记录
|
485
|
for typ, data in pairs(wear) do
|
c3a70cde
zhouhaihai
返还
|
486
|
role:log("equip_wear", {
|
c59e058b
zhouhaihai
新一批日志记录
|
487
488
489
490
|
hero_id = hero:getProperty("type"), --英雄ID
equip_id = data.id, --装备ID
equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1
equip_wear_part = typ, --装备部位,记录部位ID
|
9be3f3ea
zhouhaihai
日志需求
|
491
492
|
equip_wear_scorebef = oldBattleV, --装备前英雄评分
equip_wear_score = hero:getProperty("battleV"), --装备后英雄评分
|
c59e058b
zhouhaihai
新一批日志记录
|
493
494
495
|
equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1
})
end
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
496
497
498
499
|
SendPacket(actionCodes.Hero_referEquipsRpc, "")
return true
end
|
ee3ac0b5
gaofengduan
fix magic
|
500
501
|
-- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
function _M.referRunesRpc(agent, data)
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
502
503
504
505
506
507
|
local role = agent.role
local msg = MsgPack.unpack(data)
local hero = role.heros[msg.id]
if not hero then return 10 end
local runes = msg.runes
if not runes or not next(runes) then return 11 end
|
ee3ac0b5
gaofengduan
fix magic
|
508
|
|
f52efe51
zhouhaihai
符文升级
|
509
|
local used = {}
|
ee999bde
zhouhaihai
零件优化
|
510
511
512
513
|
for typ = 1, 6 do
if runes[typ] and runes[typ] ~= 0 then
local ownRune = role.runeBag[runes[typ]]
if not ownRune then return end
|
f52efe51
zhouhaihai
符文升级
|
514
515
516
517
518
519
520
521
522
523
524
525
526
527
|
if ownRune:getProperty("refer") ~= 0 then
used[ownRune:getProperty("refer")] = used[ownRune:getProperty("refer")] or {}
used[ownRune:getProperty("refer")][runes[typ]] = 1
end
end
end
for cheroId, cIds in pairs(used) do
local chero = role.heros[cheroId]
local hrunes = chero:getProperty("rune")
for slot, rId in pairs(hrunes:toNumMap()) do
if cIds[rId] then
hrunes = hrunes:delk(slot)
end
|
ee3ac0b5
gaofengduan
fix magic
|
528
|
end
|
f52efe51
zhouhaihai
符文升级
|
529
|
chero:updateProperty({field = "rune", value = hrunes})
|
ee3ac0b5
gaofengduan
fix magic
|
530
|
end
|
f52efe51
zhouhaihai
符文升级
|
531
|
|
c59e058b
zhouhaihai
新一批日志记录
|
532
533
534
|
local oldAttr = hero:getTotalAttrs()
local oldBattleV = hero:getProperty("battleV")
local wear = {}
|
ee999bde
zhouhaihai
零件优化
|
535
536
537
538
539
540
541
542
543
544
|
local curRune = hero:getProperty("rune")
for typ = 1, 6 do
if runes[typ] then
local cur = curRune:getv(typ, 0)
if cur ~= runes[typ] then
if runes[typ] == 0 then
curRune = curRune:delk(typ)
else
local newRune = role.runeBag[runes[typ]]
newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
|
4ea1b5ac
zhouhaihai
穿戴零件
|
545
|
curRune = curRune:setv(typ, runes[typ])
|
c59e058b
zhouhaihai
新一批日志记录
|
546
|
wear[runes[typ]] = typ
|
ee999bde
zhouhaihai
零件优化
|
547
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
548
|
|
ee999bde
zhouhaihai
零件优化
|
549
550
551
552
553
554
|
if cur ~= 0 then
local oldR = role.runeBag[cur]
if oldR then
oldR:updateProperty({field = "refer",value = 0})
end
end
|
ee3ac0b5
gaofengduan
fix magic
|
555
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
556
|
end
|
ee3ac0b5
gaofengduan
fix magic
|
557
|
end
|
c59e058b
zhouhaihai
新一批日志记录
|
558
|
|
4ea1b5ac
zhouhaihai
穿戴零件
|
559
|
hero:updateProperty({field = "rune", value = curRune})
|
c59e058b
zhouhaihai
新一批日志记录
|
560
561
562
563
|
local attrChange = getChangeAttrJson(oldAttr, hero:getTotalAttrs())
for runeId, typ in pairs(wear) do
local ownRune = role.runeBag[runeId]
|
43293781
zhouhaihai
日志bug
|
564
565
566
567
568
569
570
571
572
573
|
if ownRune then
role:log("hero_jewel", {
hero_id = hero:getProperty("type"), -- 英雄ID
hero_jewel_id = ownRune:getProperty("id"), -- 铭文ID
hero_jewel_part = typ, -- 铭文装备部位
hero_jewel_score = hero:getProperty("battleV"), -- 铭文装备后的英雄分值
hero_jewel_scorebefore = oldBattleV, -- 铭文装备前的英雄分值
hero_jewel_result = attrChange, -- 铭文装备后效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
})
end
|
c59e058b
zhouhaihai
新一批日志记录
|
574
|
end
|
190e1415
liuzujun
英雄帖活动初始化
|
575
576
|
role:checkTaskEnter("RuneQualityCollect", {})
|
c59e058b
zhouhaihai
新一批日志记录
|
577
|
|
ee3ac0b5
gaofengduan
fix magic
|
578
|
SendPacket(actionCodes.Hero_referRunesRpc, "")
|
43cc5f51
gaofengduan
调整 equip 数据结构
|
579
580
581
|
return true
end
|
3b069d52
zhouhaihai
增加获取 food 后台
|
582
583
584
585
586
587
588
|
function _M.createHeroRandomRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local itemData = csvdb["itemCsv"][itemId]
if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
local cost = globalCsv.unit_fragment_cost[itemData.quality]
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
589
|
if not cost or role:getItemCount(itemId) < cost then return 1 end
|
3b069d52
zhouhaihai
增加获取 food 后台
|
590
591
|
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
592
|
if not randomData then return 2 end
|
3b069d52
zhouhaihai
增加获取 food 后台
|
593
|
|
007af97e
zhouhaihai
item_random 结构更改
|
594
|
local temp = randomData.gift1:randWeight(true)
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
595
|
if not temp or not next(temp) then return 3 end
|
7bb30dca
zhouhaihai
修改发奖
|
596
|
|
3133cb76
zhouhaihai
日志
|
597
|
role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
|
b8b1c164
liuzujun
扭蛋活动,万能碎片bug
|
598
|
local reward, change = role:award({[temp[1]] = 1}, {log = {desc = "createHeroRandom"}})
|
7bb30dca
zhouhaihai
修改发奖
|
599
600
601
|
SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change)))
|
3b069d52
zhouhaihai
增加获取 food 后台
|
602
603
604
|
return true
end
|
36482c8b
zhouhaihai
回收养成
|
605
606
607
|
function _M.getResetRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
36482c8b
zhouhaihai
回收养成
|
608
609
610
611
612
613
614
|
local hero = role.heros[msg.id]
if not hero then return end
local level = hero:getProperty("level")
local breakL = hero:getProperty("breakL")
local talent = hero:getProperty("talent")
|
96d591f7
liuzujun
天赋升级修改,增加英雄信赖
|
615
|
local heroCfgId = hero:getProperty("type")
|
36482c8b
zhouhaihai
回收养成
|
616
|
|
782ee57d
liuzujun
多编队功能
|
617
|
local tmpLevel = level
|
36482c8b
zhouhaihai
回收养成
|
618
619
|
if level <= 1 and talent == "" then return end
|
fe296849
liuzujun
归还消耗指定道具或钻石
|
620
|
local pay = true
|
336fa4a6
chenyueqi
新的活动签到,新春三重奏之返还0消耗
|
621
|
if level <= 60 or role.activity:isOpen("HeroBackFree") then
|
782ee57d
liuzujun
多编队功能
|
622
623
624
|
pay = false
end
|
fe296849
liuzujun
归还消耗指定道具或钻石
|
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
|
if pay then
local costArr = globalCsv.unit_heroBack_cost:toArray(true, "=")
local itemCount = role:getItemCount(costArr[1])
local totalCost = {}
if itemCount >= costArr[2] then
totalCost[costArr[1]] = costArr[2]
else
local diamond = (costArr[2] - itemCount) * costArr[3]
if role:getItemCount(ItemId.Diamond) < diamond then
return 1
end
totalCost[costArr[1]] = itemCount
totalCost[ItemId.Diamond] = diamond
end
--if pay and not role:costDiamond({count = globalCsv.unit_heroBack_cost or 200, log = {desc = "resetHero", int1 = msg.id}}) then
-- return 1
--end
role:costItems(totalCost, {log = {desc = "resetHero", int1 = msg.id}})
|
782ee57d
liuzujun
多编队功能
|
644
645
|
end
|
36482c8b
zhouhaihai
回收养成
|
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
|
local reward = {}
while level > 1 do
local curData = csvdb["unit_expCsv"][level - 1]
reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
level = level - 1
end
while breakL > 0 do
local curData = csvdb["unit_breakCsv"][breakL - 1]
reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
breakL = breakL - 1
end
local stage = talent:getv(0, 1)
|
96d591f7
liuzujun
天赋升级修改,增加英雄信赖
|
662
663
|
local curTalentLvl = talent:getv(1, 1)
--local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
|
36482c8b
zhouhaihai
回收养成
|
664
|
|
36482c8b
zhouhaihai
回收养成
|
665
|
while stage > 0 do
|
96d591f7
liuzujun
天赋升级修改,增加英雄信赖
|
666
|
local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage]
|
0e96d6f4
zhouhaihai
返还bug
|
667
668
|
local offset = stage == talent:getv(0,1) and curTalentLvl - 1 or #curData
for lvl = 1, offset do
|
96d591f7
liuzujun
天赋升级修改,增加英雄信赖
|
669
|
local talentData = curData[lvl]
|
36482c8b
zhouhaihai
回收养成
|
670
|
for itemId, count in pairs(talentData.money:toNumMap()) do
|
96d591f7
liuzujun
天赋升级修改,增加英雄信赖
|
671
|
reward[itemId] = (reward[itemId] or 0) + count
|
36482c8b
zhouhaihai
回收养成
|
672
673
674
|
end
end
stage = stage - 1
|
36482c8b
zhouhaihai
回收养成
|
675
676
|
end
|
c3a70cde
zhouhaihai
返还
|
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
|
local equip = hero:getProperty("equip")
for k, v in pairs(equip:toNumMap()) do
role:addEquip(k, v, 1, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
end
local rune = hero:getProperty("rune")
for _, id in pairs(rune:toNumMap()) do
local curRune = role.runeBag[id]
if curRune then
curRune:updateProperty({field = "refer", value = 0})
end
end
hero:updateProperties({
level = level,
breakL = breakL,
talent = "",
equip = "",
rune = "",
})
|
f22a33af
zhouhaihai
自己的日志
|
697
|
hero:mylog({desc = "resetHero"})
|
782ee57d
liuzujun
多编队功能
|
698
|
|
fe296849
liuzujun
归还消耗指定道具或钻石
|
699
700
|
--local coef = globalCsv.unit_back_discount
--coef = (pay or tmpLevel <= 60) and 1 or coef
|
36482c8b
zhouhaihai
回收养成
|
701
|
for itemId, count in pairs(reward) do
|
fe296849
liuzujun
归还消耗指定道具或钻石
|
702
|
reward[itemId] = count
|
36482c8b
zhouhaihai
回收养成
|
703
|
end
|
7bb30dca
zhouhaihai
修改发奖
|
704
705
|
local change
reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
|
36482c8b
zhouhaihai
回收养成
|
706
|
|
c59e058b
zhouhaihai
新一批日志记录
|
707
|
role:log("hero_recycle", {
|
c3a70cde
zhouhaihai
返还
|
708
|
hero_recycle_list = {[hero:getProperty("type")] = 1}, -- 回收的英雄id列表,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
|
887c1843
zhouhaihai
日志新一批
|
709
|
hero_recycle_reward = reward, -- 回收后获得的奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
|
c59e058b
zhouhaihai
新一批日志记录
|
710
711
|
hero_recycle_cnt = 1, -- 总回收英雄量
})
|
7bb30dca
zhouhaihai
修改发奖
|
712
|
SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack(role:packReward(reward, change)))
|
36482c8b
zhouhaihai
回收养成
|
713
714
715
|
return true
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
716
717
718
|
function _M.drawHeroRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
719
|
local actid = msg.actid
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
720
|
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
721
|
if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end
|
86584add
liuzujun
新手卡池,心愿单卡池
|
722
|
local btype = msg.pool -- 1 2 3 4 5 卡池类型 4新手卡池 5心愿卡池
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
723
724
|
local subType = msg.subType or 1-- 定向卡池需要传 子类型
local drawType = msg.type -- 1 单抽 2 十连
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
725
726
|
if btype ~= 1 then
subType = 1
|
86584add
liuzujun
新手卡池,心愿单卡池
|
727
728
|
if btype == 4 and role:getProperty("newerDraw") >= 10 then
subType = 2
|
de1a55b4
liuzujun
新手卡池限制30抽
|
729
730
731
|
if(role:getProperty("newerDraw") >= 30) then
return 30
end
|
86584add
liuzujun
新手卡池,心愿单卡池
|
732
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
733
|
end
|
8cd3770f
liuzujun
挂机关卡可以选择,经验金币根据最高...
|
734
|
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
735
|
-- 另开活动卡池
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
736
737
738
739
740
741
742
743
|
if actid then
if not role.activity:isOpenById(actid, "ActHeroPool") then return end
local cfg = csvdb["activity_ctrlCsv"][actid]
if not cfg then return end
btype = cfg.condition
end
|
8cd3770f
liuzujun
挂机关卡可以选择,经验金币根据最高...
|
744
745
|
if btype == 1 then
-- 判断定向卡池活动开启
|
f7a55da3
liuzujun
新增cb2临时限时礼包
|
746
|
if not role.activity:isOpen("RaceDraw") then
|
8cd3770f
liuzujun
挂机关卡可以选择,经验金币根据最高...
|
747
748
|
return
end
|
686d4fd6
liuzujun
兑换活动支持兑换多个, 新增卡池
|
749
750
751
752
753
754
755
756
757
758
759
760
|
elseif btype == 2 then
if role:getProperty("newerGuide") ~= "8=1" then
-- 判断普通卡池
if role.activity:isOpen("WishHeroPool") then
return
end
end
elseif btype == 5 then
-- 判断心愿单卡池
if not role.activity:isOpen("WishHeroPool") then
return
end
|
8cd3770f
liuzujun
挂机关卡可以选择,经验金币根据最高...
|
761
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
762
763
|
local buildTypeData = csvdb["build_typeCsv"][btype]
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
764
|
if not buildTypeData then return 2 end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
765
766
|
local drawCount = {1, 10} -- 抽取次数
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
767
|
if not drawCount[drawType] then return 3 end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
768
|
|
bb8c1d57
liuzujun
取消抽卡保底的保底次数默认值,因为...
|
769
|
local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
770
771
|
local floorHeroCount = role:getProperty("floorHero")[btype] or 0
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
772
773
|
-- 计算抽卡消耗品
local cost = {}
|
86584add
liuzujun
新手卡池,心愿单卡池
|
774
775
776
777
778
779
780
781
|
if buildTypeData["draw_coin_1"] == "" then
return 11
end
local diamondCost = buildTypeData["draw_coin_1"]:toArray(true, "=")
local isEnough = true
for _, costType in ipairs({"draw_card_"}) do
costType = costType..drawCount[drawType]
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
782
783
784
|
if buildTypeData[costType] ~= "" then
local curCost = buildTypeData[costType]:toArray(true, "=")
local hadCount = role:getItemCount(curCost[1])
|
86584add
liuzujun
新手卡池,心愿单卡池
|
785
786
|
if hadCount >= curCost[2] then
cost[curCost[1]] = curCost[2]
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
787
|
break
|
86584add
liuzujun
新手卡池,心愿单卡池
|
788
789
790
791
792
793
794
795
|
else
cost[curCost[1]] = hadCount
diamondCost[2] = (curCost[2] - hadCount) * diamondCost[2]
if not role:checkItemEnough({[diamondCost[1]]=diamondCost[2]}) then
isEnough = false
break
end
cost[diamondCost[1]] = diamondCost[2]
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
796
797
798
|
end
end
end
|
86584add
liuzujun
新手卡池,心愿单卡池
|
799
|
if isEnough == false then -- 钱不够
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
800
|
return 4
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
801
802
803
804
805
|
end
-- 抽取的池子
local poolMap = buildTypeData["pool"]:toNumMap()
local poolId = poolMap[subType]
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
806
|
if not poolId then return 5 end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
807
808
809
810
811
812
|
--判断定向卡池是否开启
if btype == 1 then
if not role:isTimeResetOpen(TimeReset["DrawType" .. subType]) then
local unlockPool = role.dailyData:getProperty("unlockPool")
if not unlockPool[subType] then
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
813
|
return 6
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
814
815
816
817
818
|
end
end
end
--TODO 活动覆盖
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
819
820
821
822
|
local actPoolId = role.activity:getActivityPool(btype, subType)
if actPoolId ~= 0 then
poolId = actPoolId
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
823
824
|
local unitPool = csvdb["build_unitCsv"][poolId]
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
825
|
if not unitPool then return 7 end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
826
827
828
|
-- 开始抽
local resultPool = {}
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
829
|
local function fillDrawPool(isFloorBack)
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
830
|
local condition = {"rare"}
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
831
832
|
local values = {}
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
833
|
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
|
for idx, field in ipairs(condition) do
if not values[idx] then
local lpool = {}
local curIdx = 1
while unitPool[field .. "_" .. curIdx] do
lpool[curIdx] = {unitPool[field .. "_" .. curIdx]}
curIdx = curIdx + 1
end
if next(lpool) then
values[idx] = math.randWeight(lpool, 1)
end
end
end
|
4839b94d
liuzujun
增加抽卡英雄up
|
849
850
851
852
853
854
855
856
857
|
local weight = 0
local up_pool = nil
local rand_v = math.randomInt(1, 100)
if values[1] == HeroQuality.SR then
weight = unitPool["up_sr_weight"]
up_pool = unitPool["up_sr_id"]
elseif values[1] == HeroQuality.SSR then
weight = unitPool["up_ssr_weight"]
up_pool = unitPool["up_ssr_id"]
|
aa4838cb
liuzujun
心愿卡池根据心愿单英雄数量调整概率
|
858
859
860
861
|
if btype == 5 then
local wishPool = role:getProperty("wishPool") or {}
weight = weight * #wishPool
end
|
4839b94d
liuzujun
增加抽卡英雄up
|
862
863
864
865
|
end
--print(poolId, rand_v, weight, up_pool, values[1])
if rand_v < weight and up_pool then
up_pool = up_pool:toArray(true, "=")
|
86584add
liuzujun
新手卡池,心愿单卡池
|
866
867
868
|
if btype == 5 then -- 爱心卡池,使用玩家设置的备选池子
up_pool = role:getProperty("wishPool")
end
|
4839b94d
liuzujun
增加抽卡英雄up
|
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
|
for k, v in ipairs(up_pool) do
resultPool[v] = {1}
end
else
for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do
local pool_str = "pool_" .. poolId
if oneData[pool_str] and oneData[pool_str] ~= "" then
local itemData = csvdb["itemCsv"][itemId]
while itemData do
if itemData.type ~= ItemType.Hero then break end
local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
if not heroData then break end
local ok = true
-- 保底是全随机,不用比较类型
if not isFloorBack then
for idx, field in ipairs(condition) do
if heroData[field] ~= values[idx] then ok = false break end
end
|
bb10924f
liuzujun
10连保底使用池子全随机
|
887
|
end
|
43611d57
liuzujun
抽卡up失败走全随机,随机池把up...
|
888
|
-- 随机剔除up池中的角色
|
064ca715
liuzujun
抽卡up_pool判空
|
889
890
891
892
893
894
|
if up_pool then
for k, v in ipairs(up_pool) do
if v == itemData.id then
ok = false
break
end
|
43611d57
liuzujun
抽卡up失败走全随机,随机池把up...
|
895
896
|
end
end
|
4839b94d
liuzujun
增加抽卡英雄up
|
897
898
899
900
901
|
if not ok then break end
if oneData[pool_str] > 0 then
resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率
end
break
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
902
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
903
904
905
906
907
|
end
end
end
end
|
c59e058b
zhouhaihai
新一批日志记录
|
908
|
role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
909
|
|
00bf6029
liuzujun
限时礼包,抽卡ssr广播
|
910
|
local guideHero = nil
|
a5b98c30
chenyueqi
引导调整
|
911
912
|
if role:getProperty("newerGuide") == "8=1" then
guideHero = globalCsv.newdraw_hero_item_id or 503
|
16f5fa68
chenyueqi
引导招募的引导改动被回退
|
913
914
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
915
916
|
local ssrCount = 0
local reward = {}
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
917
|
local logReward = {}
|
7113ad0c
liuzujun
每日抽卡次数触发礼包
|
918
919
|
-- 限时礼包
local dailyDrawCnt = role.dailyData:getProperty("drawHeroCnt") or 0
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
920
|
for i = 1, drawCount[drawType] do
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
921
922
|
floorHeroCount = floorHeroCount + 1
local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
923
|
resultPool = {}
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
924
925
926
|
fillDrawPool(isFloorBack)
if not next(resultPool) then
skynet.error("random pool error, poolId:" .. poolId)
|
accf94c4
liuzujun
活动以类型标识,修改双倍活动bug
|
927
|
return 8
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
928
929
|
end
|
16f5fa68
chenyueqi
引导招募的引导改动被回退
|
930
931
932
|
local itemId = math.randWeight(resultPool, 1)
if guideHero then
itemId = guideHero
|
7125137e
chenyueqi
手抽英雄只奖励一个
|
933
|
guideHero = nil
|
16f5fa68
chenyueqi
引导招募的引导改动被回退
|
934
935
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
936
937
938
|
local itemData = csvdb["itemCsv"][itemId]
if itemData.quality == HeroQuality.SSR then
ssrCount = ssrCount + 1
|
00bf6029
liuzujun
限时礼包,抽卡ssr广播
|
939
|
if not guideHero then
|
4839b94d
liuzujun
增加抽卡英雄up
|
940
|
-- 广播获得ssr英雄
|
00bf6029
liuzujun
限时礼包,抽卡ssr广播
|
941
942
943
|
local ntf = {heroId = itemData.id - ItemStartId.Hero, nick = role:getProperty("name")}
mcast_util.pub_world(actionCodes.Role_broadGetSSR, MsgPack.pack(ntf))
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
944
945
|
end
|
86584add
liuzujun
新手卡池,心愿单卡池
|
946
947
948
949
950
951
952
953
|
if btype == 4 and role:getProperty("newerDraw") == 0 then -- 新手卡池
if itemData.quality == HeroQuality.SSR then
floorHeroCount = 0
end
else
if itemData.quality >= HeroQuality.SR then
floorHeroCount = 0
end
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
954
955
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
956
957
958
959
|
if role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare]
|
c59e058b
zhouhaihai
新一批日志记录
|
960
|
role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
|
b5481708
zhouhaihai
保底日志
|
961
|
logReward[fragId] = (logReward[fragId] or 0) + count
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
962
963
|
table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
else
|
c59e058b
zhouhaihai
新一批日志记录
|
964
|
role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
|
b5481708
zhouhaihai
保底日志
|
965
|
logReward[itemId] = (logReward[itemId] or 0) + 1
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
966
967
|
table.insert(reward, {id = itemId, count = 1})
end
|
7113ad0c
liuzujun
每日抽卡次数触发礼包
|
968
969
970
|
dailyDrawCnt = dailyDrawCnt + 1
role:checkTaskEnter("DrawHeroLimitPack", {count = dailyDrawCnt})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
971
972
|
end
|
7113ad0c
liuzujun
每日抽卡次数触发礼包
|
973
974
|
role.dailyData:setProperty("drawHeroCnt", dailyDrawCnt)
|
93f6e69b
liuzujun
拾荒选择时间,抽卡增加sr保底
|
975
976
977
978
979
980
|
if draw_floor_back_counts then
local floorHero = role:getProperty("floorHero")
floorHero[btype] = floorHeroCount
role:setProperty("floorHero", floorHero)
end
|
86584add
liuzujun
新手卡池,心愿单卡池
|
981
982
983
984
985
|
if btype == 4 then
local newCount = role:getProperty("newerDraw")
role:updateProperty({field="newerDraw", value = newCount + drawCount[drawType]})
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
986
|
role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]})
|
dfa9ae5e
liuzujun
战令任务活动
|
987
988
989
|
if btype ~= 3 then
role:checkTaskEnter("DrawHeroNotFriend", {pool = btype, count = drawCount[drawType]})
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
990
991
992
|
if ssrCount > 0 then
role:checkTaskEnter("DrawSSR", {count = ssrCount})
end
|
a5b98c30
chenyueqi
引导调整
|
993
|
role:finishGuide(8)
|
b5481708
zhouhaihai
保底日志
|
994
|
|
c59e058b
zhouhaihai
新一批日志记录
|
995
996
997
998
999
|
role:log("gacha", {
gacha_id = poolId, -- 卡池ID
gacha_type = btype, -- 卡池类型
gacha_up = 0, -- 卡池UP角色
gacha_times = drawCount[drawType], -- 抽卡次数
|
b5481708
zhouhaihai
保底日志
|
1000
|
gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
|
9be3f3ea
zhouhaihai
日志需求
|
1001
|
gacha_cost = cost, -- 购买道具消耗的货币
|
b5481708
zhouhaihai
保底日志
|
1002
|
gacha_cnt = floorHeroCount,
|
c59e058b
zhouhaihai
新一批日志记录
|
1003
|
})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
1004
|
SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1005
|
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1006
|
local feedbackId = buildTypeData["can_feedback"] or 0
|
6857a37f
liuzujun
世界Boss 增加行动点
|
1007
|
if feedbackId ~= 0 then
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1008
1009
|
-- 达到一定次数,给响应奖励
local oldVal = role:getProperty("repayHero") or 0
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1010
1011
|
if actid then
local actData = role.activity:getActData("ActHeroPool")
|
6857a37f
liuzujun
世界Boss 增加行动点
|
1012
|
oldVal = actData[btype] or 0
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1013
|
end
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1014
|
local newVal = oldVal + drawCount[drawType]
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1015
|
local drawCardReward, val = role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1016
1017
|
-- 空字符穿代表直接给英雄 走以前repayHeroRpc
if drawCardReward == "" then
|
c8d4058c
liuzujun
保底机制修改,200次出未拥有的永雄
|
1018
1019
1020
1021
1022
1023
1024
|
local repayHeroMaxCount = role:getProperty("repayMaxC") or 0
repayHeroMaxCount = repayHeroMaxCount + 1
role:updateProperty({field = "repayMaxC", value = repayHeroMaxCount})
local even = repayHeroMaxCount % 2
local id = 0
if even == 1 then
|
c8c76cda
liuzujun
活动卡池保底出指定英雄
|
1025
|
id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
|
c8d4058c
liuzujun
保底机制修改,200次出未拥有的永雄
|
1026
1027
1028
|
else
local giftHeroSet = {}
for gid, cfg in pairs(csvdb["build_giftCsv"]) do
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1029
|
if cfg["pool_"..feedbackId] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then
|
c8d4058c
liuzujun
保底机制修改,200次出未拥有的永雄
|
1030
1031
1032
1033
1034
1035
1036
1037
|
giftHeroSet[gid] = {1}
end
end
if next(giftHeroSet) then
id = math.randWeight(giftHeroSet, 1)
end
end
if id == 0 then
|
c8c76cda
liuzujun
活动卡池保底出指定英雄
|
1038
|
id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
|
c8d4058c
liuzujun
保底机制修改,200次出未拥有的永雄
|
1039
|
end
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1040
|
|
e0290d8e
liuzujun
修改引导, 抽卡阶段奖励修改
|
1041
|
local r,change = {}
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1042
|
local itemData = csvdb["itemCsv"][id]
|
e0290d8e
liuzujun
修改引导, 抽卡阶段奖励修改
|
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
|
--if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
-- local fragId = itemData.id - ItemStartId.Hero
-- local heroData = csvdb["unitCsv"][fragId]
-- local count = globalCsv.draw_unit_tofragment[heroData.rare]
-- r, change = role:award({[fragId] = count}, {log = {desc = "drawHeroExtraReward"}})
-- --r = {id = fragId, count = count, from = id, fcount = 1}
--else
r, change = role:award({[id] = 1}, {log = {desc = "drawHeroExtraReward"}})
--end
SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1053
|
elseif drawCardReward and drawCardReward ~= "" then
|
ceef9d00
liuzujun
抽卡50次保底英雄转换碎片bug
|
1054
1055
1056
|
local r,change = {}
r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1057
|
end
|
eb5ffd1c
liuzujun
世界boss翻牌奖励 活动卡池保底...
|
1058
1059
1060
1061
1062
1063
1064
|
if not actid then
role:updateProperty({field = "repayHero", value = val})
else
local actData = role.activity:getActData("ActHeroPool")
actData[btype] = val
role.activity:updateActData("ActHeroPool", actData)
end
|
37bb4611
liuzujun
付费签到,抽卡阶段奖励,探索指令
|
1065
|
end
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
1066
1067
1068
|
return true
end
|
317a46a9
liuzujun
添加特权卡
|
1069
1070
|
function _M.repayHeroRpc(agent, data)
local role = agent.role
|
a35233c6
zhouhaihai
保底和回馈
|
1071
|
|
317a46a9
liuzujun
添加特权卡
|
1072
|
local repayHero = role:getProperty("repayHero")
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
|
1073
1074
|
local cnt = globalCsv.draw_times_to_get_ssr or 100
if repayHero < cnt then
|
317a46a9
liuzujun
添加特权卡
|
1075
1076
|
return
end
|
fb3d084d
liuzujun
月卡赛季卡发送邮件奖励
|
1077
|
local result = repayHero - cnt
|
a35233c6
zhouhaihai
保底和回馈
|
1078
|
|
317a46a9
liuzujun
添加特权卡
|
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
|
role:updateProperty({field = "repayHero", value = result})
local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
local reward = {}
local itemData = csvdb["itemCsv"][id]
if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
local fragId = itemData.id - ItemStartId.Hero
local heroData = csvdb["unitCsv"][fragId]
local count = globalCsv.draw_unit_tofragment[heroData.rare]
role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
reward = {id = fragId, count = count, from = id, fcount = 1}
else
role:award({[id] = 1}, {log = {desc = "heroRepay"}})
reward = {id = id, count = 1}
end
|
f22a33af
zhouhaihai
自己的日志
|
1094
|
role:mylog("hero_action", {desc = "heroRepay", int1=result})
|
317a46a9
liuzujun
添加特权卡
|
1095
1096
1097
|
SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
return true
end
|
a35233c6
zhouhaihai
保底和回馈
|
1098
|
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
|
function _M.unlockPoolRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
local type = msg.type -- 指定定向卡池需要类型 1, 2, 3
local needCost = true
--当前开启的类型不用解锁
if role:isTimeResetOpen(TimeReset["DrawType" .. type]) then
needCost = false
end
--已经解锁的不需要重复解锁
local unlockPool = role.dailyData:getProperty("unlockPool")
if unlockPool[type] then
needCost = false
end
if needCost then
|
f3eb34b1
liuzujun
删除无用日志
|
1117
|
if not role:costDiamond({count = globalCsv.draw_unlock_pool_diamond or 300, log = {desc = "unlockPool", int1 = type}}) then
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
1118
1119
1120
1121
1122
1123
1124
1125
|
return
end
end
unlockPool[type] = 1
role.dailyData:updateProperty({field="unlockPool", value = unlockPool})
role.dailyData:updateProperty({field="curPool", value = type})
|
f22a33af
zhouhaihai
自己的日志
|
1126
|
role:mylog("hero_action", {desc = "unlockPool", int1=type})
|
1a0b3c56
liuzujun
抽卡保底,切换定向卡池
|
1127
1128
1129
1130
|
SendPacket(actionCodes.Hero_unlockPoolRpc, MsgPack.pack({}))
return true
end
|
51d9d20b
liuzujun
付费签到,应用市场反馈
|
1131
|
function _M.changeCrown(agent, data)
|
c59e058b
zhouhaihai
新一批日志记录
|
1132
1133
1134
1135
1136
|
local role = agent.role
local msg = MsgPack.unpack(data)
local heroType = msg.heroType
|
866852ff
chenyueqi
主城看板有可能是story cg id
|
1137
|
if heroType < 10000 and not role:isHaveHero(heroType) then return true end
|
c59e058b
zhouhaihai
新一批日志记录
|
1138
1139
1140
1141
1142
|
role:setProperty("crown", heroType)
role:log("hero_show", {
hero_id = heroType,
})
|
c59e058b
zhouhaihai
新一批日志记录
|
1143
1144
1145
|
return true
end
|
16634605
liuzujun
多队挂机,天赋道具合成
|
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
|
function _M.itemComposeRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.id
local count = msg.count
if not csvdb["itemCsv"][itemId] then return 1 end
local config = csvdb["item_processCsv"][itemId]
if not config then return 2 end
local cost = config.cost:toNumMap()
|
cd949029
liuzujun
合成道具数量不对bug
|
1157
1158
1159
|
for k, v in pairs(cost) do
cost[k] = v * count
end
|
16634605
liuzujun
多队挂机,天赋道具合成
|
1160
1161
1162
1163
1164
1165
1166
1167
|
if not role:checkItemEnough(cost) then return 2 end
role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}})
role:award({[itemId] = count}, {log = {desc = "itemCompose"}})
SendPacket(actionCodes.Hero_itemComposeRpc, "")
return true
end
|
86584add
liuzujun
新手卡池,心愿单卡池
|
1168
1169
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function _M.setWishPoolRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local heros = msg.heros
if #heros > 3 then return 1 end
for _, heroId in pairs(heros) do
local cfg = csvdb["build_poolCsv"][heroId]
if not cfg then return 2 end
local buildTypeData = csvdb["build_typeCsv"][5]
if not buildTypeData then return 3 end
local poolMap = buildTypeData["pool"]:toNumMap()
local poolId = poolMap[1]
if not poolId then return 4 end
if cfg["pool_"..poolId] == 0 then
return 5
end
end
role:updateProperty({field="wishPool", value = heros})
SendPacket(actionCodes.Hero_setWishPoolRpc, "")
return true
end
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1af7ada5
liuzujun
fix confict
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1196
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return _M
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