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src/actions/HeroAction.lua 39.4 KB
0a07bdd9   zhouahaihai   角色升级 。gm
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
be9c9ca6   zhouahaihai   角色评论
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  local table_unpack = table.unpack
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  local _M = {}
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  local function getChangeAttrJson(oldAttr, newAttr)
  	local change = {}
  	for k, v in pairs(newAttr) do
  		change[k] = v - oldAttr[k]
  		change[k] = math.ceil(change[k])
  		if change[k] == 0 then
  			change[k] = nil
  		end
  	end
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  	return change
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  end
  
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  function _M.levelUpRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local hero = role.heros[msg.id]
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  	if not hero then return 1 end
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  	local level = hero:getProperty("level")
  	if level >= hero:getMaxLevel() then return 2 end
  	local curData = csvdb["unit_expCsv"][level]
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  	local cost = {[ItemId.Exp] = curData.exp, [ItemId.Gold] = curData.gold}
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  	if not role:checkItemEnough(cost) then return 3 end
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  	-- 通过指定关卡后才能升级英雄等级
  	local pass = globalCsv.unit_exp_level_pass[level + 1]
  	if pass then
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  		if not role:checkHangPass(pass) then return 4 end
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  	end
  
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  	role:costItems(cost, {log = {desc = "heroLevelUp", int1 = msg.id, int2 = hero:getProperty("type")}})
c59e058b   zhouhaihai   新一批日志记录
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  	local oldAttr = hero:getTotalAttrs()
  	local oldBattleV = hero:getProperty("battleV")
0a07bdd9   zhouahaihai   角色升级 。gm
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  	hero:updateProperty({field = "level", delta = 1})
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  	role:log("hero_upgrade", {
  		hero_id = hero:getProperty("type"), --英雄ID
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  		hero_upgrade_cost = cost, -- 英雄升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
c59e058b   zhouhaihai   新一批日志记录
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  		hero_upgrade_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄升级效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  		hero_upgrade_type = 0, -- 英雄升级方式,连续升级:1,单击升级:0
  		hero_upgrade_score = hero:getProperty("battleV"), -- 英雄升级后评分
  		hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分
  	})
3133cb76   zhouhaihai   日志
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  	hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")})
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  	role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
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  	role:checkTaskEnter("HeroLvlCollect", {})
0a07bdd9   zhouahaihai   角色升级 。gm
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  	SendPacket(actionCodes.Hero_levelUpRpc, '')
  	return true
  end
  
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  function _M.breakRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
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  	if not hero then return 1 end
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  	local breakL = hero:getProperty("breakL")
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  	if hero:getProperty("level") < hero:getMaxLevel() then return 2 end
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  	if breakL >= #csvdb["unit_breakCsv"] then return 3 end
  	local curData = csvdb["unit_breakCsv"][breakL]
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  	if hero:getProperty("wakeL") < curData["starLimit"] then return 4 end
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  	local cost = {[ItemId.BreakCost] = curData.cost, [ItemId.Gold] = curData.gold}
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  	if not role:checkItemEnough(cost) then return 4 end
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  	-- 通过指定关卡后才能突破英雄
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  	local pass = globalCsv.unit_break_level_pass[breakL + 1]
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  	if pass then
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  		if not role:checkHangPass(pass) then return 4 end
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  	end
  
3133cb76   zhouhaihai   日志
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  	role:costItems(cost, {log = {desc = "heroBreak", int1 = msg.id, int2 = hero:getProperty("type")}})
c59e058b   zhouhaihai   新一批日志记录
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  	local oldAttr = hero:getTotalAttrs()
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  	hero:updateProperty({field = "breakL", delta = 1})
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  	role:log("hero_break", {
  		hero_id = hero:getProperty("type"), --英雄ID
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  		hero_break_cost = cost, -- 英雄突破消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
c59e058b   zhouhaihai   新一批日志记录
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  		hero_break_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  		hero_break_level = hero:getMaxLevel(), -- 英雄突破后等级上限
  	})
f22a33af   zhouhaihai   自己的日志
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  	hero:mylog({desc = "break", int1 = hero:getProperty("breakL")})
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  	SendPacket(actionCodes.Hero_breakRpc, '')
  	return true
  end
0a07bdd9   zhouahaihai   角色升级 。gm
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  function _M.wakeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
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  	if not hero then return 1 end
  	if hero:getProperty("wakeL") >= #csvdb["unit_wakeCsv"] then return 2 end
  	local typ = hero:getProperty("type")
  	local wakeData = csvdb["unit_wakeCsv"][hero:getProperty("wakeL")]
  	if not wakeData then return 3 end
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  	local costMaterial = wakeData.costMaterial:toArray(true,"=")
  	local cost = {[typ] = wakeData.costFigment,[globalCsv.unit_wake_cost[hero:getCamp()][costMaterial[1]]] = costMaterial[2]}
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  	if not role:checkItemEnough(cost) then
  		return 4
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  	end
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  	local curLevel = hero:getProperty("wakeL")
  	local sparkInfo = hero:getProperty("spark")
  	-- 大于等于7的时候需要装备火花才能升
  	if curLevel >= 7 then
  		if #sparkInfo == 0 then
  			return 5
  		end
  		local ok = false
  		for _, info in ipairs(sparkInfo) do
  			local cfg = csvdb["sparkCsv"][info.cfg_id][info.level or 0]
  			if not cfg then return 6 end
  			if cfg.star == curLevel then
  				ok = true
  				break
  			end
  		end
  		if not ok then return 7 end
  	end
  	
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  	role:costItems(cost, {log = {desc = "heroWake", int1 = msg.id, int2 = hero:getProperty("type")}})
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  	local oldAttr = hero:getTotalAttrs()
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  	local oldBattleV = hero:getProperty("battleV")
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  	hero:updateProperty({field = "wakeL", delta = 1})
  
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  	role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
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  	if curLevel == 3 then -- 解锁cg
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  		role:checkTaskEnter("WakeCG", {heroType = typ})
  	end
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  	hero:mylog({desc = "wake", int1 = hero:getProperty("wakeL")})
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  	role:log("hero_rise", {
  		hero_id = typ, --英雄ID
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  		hero_rise_cost = cost, --英雄觉醒消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...}
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  		hero_rise_score = hero:getProperty("battleV"), --英雄觉醒后评分提升
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  		hero_rise_scoreget = hero:getProperty("battleV") - oldBattleV, --英雄觉醒后评分提升
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  		hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  	})
  
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  	if hero:getProperty("type") == 204 then
  		role:finishGuide(7)
  	end
  
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  	SendPacket(actionCodes.Hero_wakeRpc, '')
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  	role:checkTaskEnter("HeroStarCollect", {})
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  	return true
  end
  
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  function _M.talentRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
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  	if not hero then return 1 end
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  	local talent = hero:getProperty("talent")
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  	local heroCfgId = hero:getProperty("type")
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  	local curStage = talent:getv(0, 1)
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  	local oldStage = curStage
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  	local curLevel = talent:getv(1, 1)
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  	local oldLevel = curLevel
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  	local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage]
  	if not curData then return 1 end
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  	local oldSkillLv = hero:getSkillLevel(1)
  
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  	local cost = {}
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  	if curLevel == #curData then
  		talent = talent:setv(0, curStage + 1)
  		talent = talent:setv(1, 1)
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
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  	else
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  		if curLevel > #curData then return 2 end
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  		local talentData = curData[curLevel]
  		if not talentData then return 3 end
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  		if talentData.lvRequire > hero:getProperty("level") then return 4 end
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  		cost = talentData.money:toNumMap()
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  		if not role:checkItemEnough(cost) then return 5 end
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  		role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}})
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
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  		talent = talent:setv(1, curLevel + 1)
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  	end
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  	curStage = talent:getv(0, 1)
  	role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = curStage})
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  	hero:updateProperty({field = "talent", value = talent})
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  	role:log("hero_talent", {
  		hero_id = hero:getProperty("type"), --英雄ID
  		hero_talent_stagebef = oldStage, --英雄精进升级前停留阶段
  		hero_talent_stage = curStage, --英雄精进升级后停留阶段
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  		hero_talent_cost = cost, --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….}
6a2b449c   liuzujun   扭蛋机奖励不合并显示, 新增多队挂...
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  		hero_talent_subid = curData[oldLevel].effect, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4)
  		hero_talent_sublevel = curData[oldLevel].level, --升级属性等级,如生命升级从1到2,则记录2
  	})
  
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  	hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)})
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  	SendPacket(actionCodes.Hero_talentRpc, '')
  	return true
  end
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
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  -- 暂时没有这个功能
  function _M.likeHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local result = {status = 0}
  	local isLike = false
  	local hadLike = role:getProperty("likeHero"):toArray(true, "=")
  	for _, v in pairs(hadLike) do
  		if v == heroType then
  			isLike = true
  			break
  		end
  	end
  	if isLike then
  		result.status = 1
  	else
  		redisproxy:hincrby("hero:like", "hero:"..heroType, 1)
  		table.insert(hadLike, heroType)
  		role:setProperty("likeHero", table.concat(hadLike, "="))
  	end
  
  	SendPacket(actionCodes.Hero_likeHeroRpc, MsgPack.pack(result))
  	return true
  end
  local RankLikeNum = 5 --热度显示几个
  local TimeLikeNum = 95 -- 时间显示几个
  local function getCommentKey(heroType)
  	return {
  		commentListKey = string.format("list:%d:herocomments", heroType),
  		commentRankKey = string.format("rank:%d:herocomments", heroType),
  		commentKey = string.format("hero:%d:comments", heroType),
  	}
  end
  
  local function trimComment(heroType, commentId) -- 剪裁 CommentList
  	local commentKey = getCommentKey(heroType)
  	local redret = redisproxy:pipelining(function (red)
  		red:lpush(commentKey.commentListKey, commentId)
  		red:lrange(commentKey.commentListKey, TimeLikeNum,-1)
  		red:ltrim(commentKey.commentListKey, 0, TimeLikeNum - 1)
  		red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1)
  	end)
  	local hots = {}
  	for _, hot in pairs(redret[4]) do
  		hots[hot] = 1
  	end
  	redisproxy:pipelining(function (red)
  		local needDel = {}
  		for _, tempId in pairs(redret[2]) do
  			if not hots[tempId] then
  				table.insert(needDel, tempId)
  			end
  		end
  		if #needDel > 0 then
  			red:zrem(commentKey.commentRankKey, table_unpack(needDel))
  			red:hdel(commentKey.commentKey, table_unpack(needDel))
  		end
  	end)
  end
  
  
  function _M.commentHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local content = msg.content
  
  	local result = {status = 0}  -- status 0 成功  1 已经评论过了
  	local curStutus = role.dailyData:getProperty("commentHero")
  	if curStutus:getv(heroType, 0) ~= 0 then
  		result.status = 1
  	else
  		local commentKey = getCommentKey(heroType)
3c0ea5fb   zhouhaihai   抽英雄
305
  		local SERV = string.format(".chated%d", math.random(1, 5))
be9c9ca6   zhouahaihai   角色评论
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  		local legal, mod = skynet.call(SERV, "lua", "check", content)
  		if not legal then
  			content = mod or ""
  		end
  		local commentId = tostring(redisproxy:hincrby("hero:comment:autoincr", "hero:" .. heroType, 1))
  		local comment = {
1c35c4cf   gaofengduan   fix hero awake
312
  			commentId = commentId,
be9c9ca6   zhouahaihai   角色评论
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  			content = content,
  			roleId = role:getProperty("id"),
  			name = role:getProperty("name"),
  			-- time = skynet.timex()
  		}
  		redisproxy:hset(commentKey.commentKey, commentId, json.encode(comment))
  		trimComment(heroType, commentId)
  
  		comment.like = 0
  		result.comment = comment
  		role.dailyData:setProperty("commentHero", curStutus:setv(heroType, 1))
c59e058b   zhouhaihai   新一批日志记录
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  		role:log("hero_note", {
  			hero_id = heroType, -- 英雄ID
  			hero_note_action = 0, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
  			hero_note_id = commentId, -- 操作的评价ID
  			hero_note_text = content, -- 操作的评价内容
  		})
be9c9ca6   zhouahaihai   角色评论
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  	end
  	SendPacket(actionCodes.Hero_commentHeroRpc, MsgPack.pack(result))
  	return true
  end
  
  function _M.getCommentsRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.type
  	local list = {}  -- 评论列表
  	local commentKey = getCommentKey(heroType)
  	local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
  	local redret = redisproxy:pipelining(function (red)
  		red:lrange(commentKey.commentListKey, 0,TimeLikeNum - 1)
  		red:zrevrange(commentKey.commentRankKey, 0, -1, "WITHSCORES") --热门
  		red:hget("hero:like", "hero:"..heroType)
  		red:lrange(commentRoleKey, 0, 999)
  	end)
  
  	local likeMap = {}
  	local idList = {}
  	local liked = {}
  	for i = 1, #redret[2], 2 do
  		likeMap[redret[2][i]] = redret[2][i + 1]
  		if i < RankLikeNum * 2 then
  			table.insert(idList, redret[2][i])
  		end
  	end
  	for i = 1, #redret[1] do
  		table.insert(idList, redret[1][i])
  	end
  	for i = 1, #redret[4] do
  		liked[redret[4][i]] = 1
  	end
  
  	local commentData = redisproxy:pipelining(function (red)
  		for _, commentId in ipairs(idList) do
  			red:hget(commentKey.commentKey, commentId)
  		end
  	end)
  	for _, commentS in ipairs(commentData or {}) do
  		local comment = json.decode(commentS)
  		comment.like = likeMap[tostring(comment.commentId)] or 0
  		comment.liked = liked[heroType .. ":" .. comment.commentId] or 0
  		table.insert(list, comment)
  	end
  	SendPacket(actionCodes.Hero_getCommentsRpc, MsgPack.pack({list = list, like = tonumber(redret[3] or 0)}))
  	return true
  end
  
  function _M.likeCommentRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local actType = msg.actType  -- 1 顶 2 踩
  	local heroType = msg.type
  	local commentId = msg.commentId  --评论id
  	local commentKey = getCommentKey(heroType)
  	local add = 0
  	if actType == 1 then
  		add = 1
  	elseif actType == 2 then
  		add = -1
  	else
1c35c4cf   gaofengduan   fix hero awake
395
  		return
be9c9ca6   zhouahaihai   角色评论
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  	end
  
1c35c4cf   gaofengduan   fix hero awake
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  	local result = {status = 0}
  	local commentIndex = heroType .. ":" .. commentId
be9c9ca6   zhouahaihai   角色评论
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  	local commentRoleKey = string.format("comment:%d:like", role:getProperty("id"))
  	local redret = redisproxy:pipelining(function (red)
c59e058b   zhouhaihai   新一批日志记录
402
  		red:hget(commentKey.commentKey, commentId)
be9c9ca6   zhouahaihai   角色评论
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  		red:lrem(commentRoleKey, 1, commentIndex)
  		red:lpush(commentRoleKey, commentIndex)
  		red:ltrim(commentRoleKey, 0, 999)
  	end)
  	if (tonumber(redret[2]) or 0) > 0 then
  		result.status = 1
  	else
c59e058b   zhouhaihai   新一批日志记录
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  		if redret[1] then-- 查不到也返回ture
  			local comment = json.decode(redret[1])
be9c9ca6   zhouahaihai   角色评论
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  			local redret2 = redisproxy:pipelining(function (red)
  				red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
  				red:zincrby(commentKey.commentRankKey, add, commentId)
  				red:zrevrange(commentKey.commentRankKey, 0, RankLikeNum - 1) --热门
  			end)
  			local out = {}
  			for _, v in pairs(redret2[1]) do
  				out[v] = 1
  			end
  			local new = {}
  			for _, v in pairs(redret2[3]) do
  				if out[v] then
  					out[v] = nil
  				else
  					new[v] = 1
  				end
  			end
  			for tempId, _ in pairs(out) do
  				trimComment(heroType, tempId)
  			end
  			redisproxy:pipelining(function (red)
  				for tempId, _ in pairs(new) do
  					red:lrem(commentKey.commentListKey, 0, tempId)
  				end
  			end)
c59e058b   zhouhaihai   新一批日志记录
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  			role:log("hero_note", {
  				hero_id = heroType, -- 英雄ID
  				hero_note_action = add > 0 and 1 or 2, -- 英雄评价界面操作,发布评论:0,点赞:1,反对:2
  				hero_note_id = commentId, -- 操作的评价ID
  				hero_note_text = comment.content, -- 操作的评价内容
  			})
be9c9ca6   zhouahaihai   角色评论
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  		end
  	end
  
  	SendPacket(actionCodes.Hero_likeCommentRpc, MsgPack.pack(result))
  	return true
  end
  
312b9db5   zhouahaihai   背包
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  function _M.createHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local heroType = msg.heroType
  	local unitData = csvdb["unitCsv"][heroType]
  	if not unitData then return end
  	local cost = globalCsv.unit_fragment_cost[unitData["rare"]]
  	if not cost then return end
  	if role:getItemCount(heroType) < cost then return end
  
  	for _, hero in pairs(role.heros) do
  		if hero:getProperty("type") == heroType then return end
  	end
  
3133cb76   zhouhaihai   日志
465
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  	role:costItems({[heroType] = cost}, {log = {desc = "createHero"}})
  	role:award({[heroType + ItemStartId.Hero] = 1}, {log = {desc = "createHero"}})
312b9db5   zhouahaihai   背包
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  	SendPacket(actionCodes.Hero_createHeroRpc, "")
  	return true
  end
  
43cc5f51   gaofengduan   调整 equip 数据结构
472
  -- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换
24d77701   gaofengduan   fix equip
473
  function _M.referEquipsRpc(agent, data)
43cc5f51   gaofengduan   调整 equip 数据结构
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
  	if not hero then return 10 end
  	local equips = msg.equips
3efc352e   zhouhaihai   增加记录log
479
  	local isAuto = msg.isAuto
43cc5f51   gaofengduan   调整 equip 数据结构
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  	if not equips or not next(equips) then return 11 end
  
056c01a0   zhouhaihai   简化装备
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  	for typ = 1, 4 do -- 4件装备
  		if equips[typ] and equips[typ] ~= 0 then
  			if role:getEquipCount(typ, equips[typ]) <= 0 then
  				return
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
487
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
488
  	end
c59e058b   zhouhaihai   新一批日志记录
489
  
c59e058b   zhouhaihai   新一批日志记录
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  	local oldBattleV = hero:getProperty("battleV")
  	local wear = {}
  
056c01a0   zhouhaihai   简化装备
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  	local curEquip = hero:getProperty("equip")
  	for typ = 1, 4 do -- 4件装备
  		if equips[typ] then
  			local cur = curEquip:getv(typ, 0)
ee999bde   zhouhaihai   零件优化
497
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  			if cur ~= equips[typ] then
  				if equips[typ] == 0 then
056c01a0   zhouhaihai   简化装备
499
  					curEquip = curEquip:delk(typ)
ee999bde   zhouhaihai   零件优化
500
  				else
3133cb76   zhouhaihai   日志
501
  					role:addEquip(typ, equips[typ], -1, {log = {desc = "refer"}}) -- 穿上
056c01a0   zhouhaihai   简化装备
502
  					curEquip = curEquip:setv(typ, equips[typ])
c59e058b   zhouhaihai   新一批日志记录
503
504
  
  					wear[typ] = {id = equips[typ], act = 0}
056c01a0   zhouhaihai   简化装备
505
  				end
ee999bde   zhouhaihai   零件优化
506
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  				if cur ~= 0 then
3133cb76   zhouhaihai   日志
508
  					role:addEquip(typ, cur, 1, {log = {desc = "refer"}}) -- 脱掉
c59e058b   zhouhaihai   新一批日志记录
509
510
  
  					wear[typ] = {id = cur, act = 1}
ee999bde   zhouhaihai   零件优化
511
  				end
43cc5f51   gaofengduan   调整 equip 数据结构
512
513
  			end
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
514
  	end
c59e058b   zhouhaihai   新一批日志记录
515
  
056c01a0   zhouhaihai   简化装备
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  	-- 更新角色
  	hero:updateProperty({field = "equip", value = curEquip})
  
c59e058b   zhouhaihai   新一批日志记录
519
  	for typ, data in pairs(wear) do
c3a70cde   zhouhaihai   返还
520
  		role:log("equip_wear", {
c59e058b   zhouhaihai   新一批日志记录
521
522
523
524
  			hero_id = hero:getProperty("type"), --英雄ID
  			equip_id = data.id, --装备ID
  			equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1
  			equip_wear_part = typ, --装备部位,记录部位ID
9be3f3ea   zhouhaihai   日志需求
525
526
  			equip_wear_scorebef = oldBattleV,	--装备前英雄评分
  			equip_wear_score = hero:getProperty("battleV"), --装备后英雄评分
c59e058b   zhouhaihai   新一批日志记录
527
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  			equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1
  		})
  	end
43cc5f51   gaofengduan   调整 equip 数据结构
530
531
532
533
  	SendPacket(actionCodes.Hero_referEquipsRpc, "")
  	return true
  end
  
ee3ac0b5   gaofengduan   fix magic
534
535
  -- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换
  function _M.referRunesRpc(agent, data)
43cc5f51   gaofengduan   调整 equip 数据结构
536
537
538
539
540
541
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local hero = role.heros[msg.id]
  	if not hero then return 10 end
  	local runes = msg.runes
  	if not runes or not next(runes) then return 11 end
ee3ac0b5   gaofengduan   fix magic
542
  
f52efe51   zhouhaihai   符文升级
543
  	local used = {}
ee999bde   zhouhaihai   零件优化
544
545
546
547
  	for typ = 1, 6 do
  		if runes[typ] and runes[typ] ~= 0 then
  			local ownRune = role.runeBag[runes[typ]]
  			if not ownRune then return end
f52efe51   zhouhaihai   符文升级
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  			if ownRune:getProperty("refer") ~= 0 then 
  				used[ownRune:getProperty("refer")] = used[ownRune:getProperty("refer")] or {}
  				used[ownRune:getProperty("refer")][runes[typ]] = 1
  			end
  		end
  	end
  
  	for cheroId, cIds in pairs(used) do
  		local chero = role.heros[cheroId] 
  		local hrunes = chero:getProperty("rune")
  		for slot, rId in pairs(hrunes:toNumMap()) do
  			if cIds[rId] then
  				hrunes = hrunes:delk(slot)
  			end
ee3ac0b5   gaofengduan   fix magic
562
  		end
f52efe51   zhouhaihai   符文升级
563
  		chero:updateProperty({field = "rune", value = hrunes})
ee3ac0b5   gaofengduan   fix magic
564
  	end
f52efe51   zhouhaihai   符文升级
565
  
c59e058b   zhouhaihai   新一批日志记录
566
567
568
  	local oldAttr = hero:getTotalAttrs()
  	local oldBattleV = hero:getProperty("battleV")
  	local wear = {}
ee999bde   zhouhaihai   零件优化
569
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  	local curRune = hero:getProperty("rune")
  	for typ = 1, 6 do
  		if runes[typ] then
  			local cur = curRune:getv(typ, 0)
  			if cur ~= runes[typ] then
  				if runes[typ] == 0 then
  					curRune = curRune:delk(typ)
  				else
  					local newRune = role.runeBag[runes[typ]]
  					newRune:updateProperty({field = "refer",value = hero:getProperty("id")})
4ea1b5ac   zhouhaihai   穿戴零件
579
  					curRune = curRune:setv(typ, runes[typ])
c59e058b   zhouhaihai   新一批日志记录
580
  					wear[runes[typ]] = typ
ee999bde   zhouhaihai   零件优化
581
  				end
ee3ac0b5   gaofengduan   fix magic
582
  
ee999bde   zhouhaihai   零件优化
583
584
585
586
587
588
  				if cur ~= 0 then
  					local oldR = role.runeBag[cur]
  					if oldR then
  						oldR:updateProperty({field = "refer",value = 0})
  					end
  				end
ee3ac0b5   gaofengduan   fix magic
589
  			end
ee3ac0b5   gaofengduan   fix magic
590
  		end
ee3ac0b5   gaofengduan   fix magic
591
  	end
c59e058b   zhouhaihai   新一批日志记录
592
  
4ea1b5ac   zhouhaihai   穿戴零件
593
  	hero:updateProperty({field = "rune", value = curRune})
c59e058b   zhouhaihai   新一批日志记录
594
595
596
597
  
  	local attrChange = getChangeAttrJson(oldAttr, hero:getTotalAttrs())
  	for runeId, typ in pairs(wear) do
  		local ownRune = role.runeBag[runeId]
43293781   zhouhaihai   日志bug
598
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607
  		if ownRune then
  			role:log("hero_jewel", {
  				hero_id = hero:getProperty("type"), -- 英雄ID
  				hero_jewel_id = ownRune:getProperty("id"), -- 铭文ID
  				hero_jewel_part = typ, -- 铭文装备部位
  				hero_jewel_score = hero:getProperty("battleV"), -- 铭文装备后的英雄分值
  				hero_jewel_scorebefore = oldBattleV, -- 铭文装备前的英雄分值
  				hero_jewel_result = attrChange, -- 铭文装备后效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
  			})
  		end
c59e058b   zhouhaihai   新一批日志记录
608
  	end
190e1415   liuzujun   英雄帖活动初始化
609
610
  
  	role:checkTaskEnter("RuneQualityCollect", {})
c59e058b   zhouhaihai   新一批日志记录
611
  	
ee3ac0b5   gaofengduan   fix magic
612
  	SendPacket(actionCodes.Hero_referRunesRpc, "")
43cc5f51   gaofengduan   调整 equip 数据结构
613
614
615
  	return true
  end
  
3b069d52   zhouhaihai   增加获取 food 后台
616
617
618
619
620
621
622
  function _M.createHeroRandomRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local itemId = msg.itemId
  	local itemData = csvdb["itemCsv"][itemId]
  	if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
  	local cost = globalCsv.unit_fragment_cost[itemData.quality]
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
623
  	if not cost or role:getItemCount(itemId) < cost then return 1 end
3b069d52   zhouhaihai   增加获取 food 后台
624
625
  
  	local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
626
  	if not randomData then return 2 end
3b069d52   zhouhaihai   增加获取 food 后台
627
  
007af97e   zhouhaihai   item_random 结构更改
628
  	local temp = randomData.gift1:randWeight(true)
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
629
  	if not temp or not next(temp) then return 3 end
7bb30dca   zhouhaihai   修改发奖
630
  
3133cb76   zhouhaihai   日志
631
  	role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
b8b1c164   liuzujun   扭蛋活动,万能碎片bug
632
  	local reward, change = role:award({[temp[1]] = 1}, {log = {desc = "createHeroRandom"}})
7bb30dca   zhouhaihai   修改发奖
633
634
635
  
  
  	SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change)))
3b069d52   zhouhaihai   增加获取 food 后台
636
637
638
  	return true
  end
  
36482c8b   zhouhaihai   回收养成
639
640
641
  function _M.getResetRewardRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
36482c8b   zhouhaihai   回收养成
642
643
644
645
646
647
648
  	
  	local hero = role.heros[msg.id]
  	if not hero then return end
  
  	local level = hero:getProperty("level")
  	local breakL = hero:getProperty("breakL")
  	local talent = hero:getProperty("talent")
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
649
  	local heroCfgId = hero:getProperty("type")
36482c8b   zhouhaihai   回收养成
650
  
782ee57d   liuzujun   多编队功能
651
  	local tmpLevel = level
36482c8b   zhouhaihai   回收养成
652
653
  	if level <= 1 and talent == "" then return end
  
fe296849   liuzujun   归还消耗指定道具或钻石
654
  	local pay = true
336fa4a6   chenyueqi   新的活动签到,新春三重奏之返还0消耗
655
  	if level <= 60 or role.activity:isOpen("HeroBackFree") then
782ee57d   liuzujun   多编队功能
656
657
658
  		pay = false
  	end
  
fe296849   liuzujun   归还消耗指定道具或钻石
659
660
661
662
663
664
665
666
  	if pay then
  		local costArr = globalCsv.unit_heroBack_cost:toArray(true, "=")
  		local itemCount = role:getItemCount(costArr[1])
  		local totalCost = {}
  		if itemCount >= costArr[2] then
  			totalCost[costArr[1]] = costArr[2]
  		else
  			local diamond = (costArr[2] - itemCount) * costArr[3]
3d8050ef   liuzujun   钻石3改成虹光玉8
667
  			if role:getItemCount(ItemId.Jade) < diamond then
fe296849   liuzujun   归还消耗指定道具或钻石
668
669
670
  				return 1
  			end
  			totalCost[costArr[1]] = itemCount
3d8050ef   liuzujun   钻石3改成虹光玉8
671
  			totalCost[ItemId.Jade] = diamond
fe296849   liuzujun   归还消耗指定道具或钻石
672
673
674
675
676
677
  		end
  
  		--if pay and not role:costDiamond({count = globalCsv.unit_heroBack_cost or 200, log = {desc = "resetHero", int1 = msg.id}}) then
  		--	return 1
  		--end
  		role:costItems(totalCost, {log = {desc = "resetHero", int1 = msg.id}})
782ee57d   liuzujun   多编队功能
678
679
  	end
  
36482c8b   zhouhaihai   回收养成
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
  	local reward = {}
  	while level > 1 do
  		local curData = csvdb["unit_expCsv"][level - 1]
  		reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + curData.exp
  		reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
  		level = level - 1
  	end
  
  	while breakL > 0 do
  		local curData = csvdb["unit_breakCsv"][breakL - 1]
  		reward[ItemId.BreakCost] = (reward[ItemId.BreakCost] or 0) + curData.cost
  		reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + curData.gold
  		breakL = breakL - 1
  	end
  
  	local stage = talent:getv(0, 1)
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
696
697
  	local curTalentLvl = talent:getv(1, 1)
  	--local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)}
36482c8b   zhouhaihai   回收养成
698
  
36482c8b   zhouhaihai   回收养成
699
  	while stage > 0 do
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
700
  		local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage]
0e96d6f4   zhouhaihai   返还bug
701
702
  		local offset = stage == talent:getv(0,1) and curTalentLvl - 1 or #curData
          for lvl = 1, offset do
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
703
  			local talentData = curData[lvl]
36482c8b   zhouhaihai   回收养成
704
  			for itemId, count in pairs(talentData.money:toNumMap()) do
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
705
  				reward[itemId] = (reward[itemId] or 0) + count
36482c8b   zhouhaihai   回收养成
706
707
708
  			end
  		end
  		stage = stage - 1
36482c8b   zhouhaihai   回收养成
709
710
  	end
  
c3a70cde   zhouhaihai   返还
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
  	local equip = hero:getProperty("equip")
  	for k, v in pairs(equip:toNumMap()) do
  		role:addEquip(k, v, 1, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
  	end
  
  	local rune = hero:getProperty("rune")
  	for _, id in pairs(rune:toNumMap()) do
  		local curRune = role.runeBag[id]
  		if curRune then
  			curRune:updateProperty({field = "refer", value = 0})
  		end
  	end
  
  	hero:updateProperties({
  		level = level,
  		breakL = breakL,
  		talent = "",
  		equip = "",
  		rune = "",
  	})
f22a33af   zhouhaihai   自己的日志
731
  	hero:mylog({desc = "resetHero"})
782ee57d   liuzujun   多编队功能
732
  	
fe296849   liuzujun   归还消耗指定道具或钻石
733
734
  	--local coef = globalCsv.unit_back_discount
  	--coef = (pay or tmpLevel <= 60) and  1 or coef
36482c8b   zhouhaihai   回收养成
735
  	for itemId, count in pairs(reward) do
fe296849   liuzujun   归还消耗指定道具或钻石
736
  		reward[itemId] = count
36482c8b   zhouhaihai   回收养成
737
  	end
7bb30dca   zhouhaihai   修改发奖
738
739
  	local change
  	reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}})
36482c8b   zhouhaihai   回收养成
740
  
c59e058b   zhouhaihai   新一批日志记录
741
  	role:log("hero_recycle", {
c3a70cde   zhouhaihai   返还
742
  		hero_recycle_list = {[hero:getProperty("type")] = 1}, -- 回收的英雄id列表,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
887c1843   zhouhaihai   日志新一批
743
  		hero_recycle_reward = reward, -- 回收后获得的奖励,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
c59e058b   zhouhaihai   新一批日志记录
744
745
  		hero_recycle_cnt = 1, -- 总回收英雄量
  	})
7bb30dca   zhouhaihai   修改发奖
746
  	SendPacket(actionCodes.Hero_getResetRewardRpc, MsgPack.pack(role:packReward(reward, change)))
36482c8b   zhouhaihai   回收养成
747
748
749
  	return true
  end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
750
751
752
  function _M.drawHeroRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
686d4fd6   liuzujun   兑换活动支持兑换多个, 新增卡池
753
  	local actid = msg.actid
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
754
  
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
755
  	if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end
86584add   liuzujun   新手卡池,心愿单卡池
756
  	local btype = msg.pool	-- 1 2 3 4 5	卡池类型  4新手卡池 5心愿卡池
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
757
758
  	local subType = msg.subType	or 1-- 定向卡池需要传 子类型
  	local drawType = msg.type -- 1 单抽 2 十连
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
759
760
  	if btype ~= 1 then
  		subType = 1
86584add   liuzujun   新手卡池,心愿单卡池
761
762
  		if btype == 4 and role:getProperty("newerDraw") >= 10 then
  			subType = 2
de1a55b4   liuzujun   新手卡池限制30抽
763
764
765
  			if(role:getProperty("newerDraw") >= 30) then
  				return 30
  			end
86584add   liuzujun   新手卡池,心愿单卡池
766
  		end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
767
  	end
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
768
  
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
769
  	-- 另开活动卡池
686d4fd6   liuzujun   兑换活动支持兑换多个, 新增卡池
770
771
772
773
774
775
776
777
  	if actid then
  		if not role.activity:isOpenById(actid, "ActHeroPool") then return end
  		local cfg = csvdb["activity_ctrlCsv"][actid]
  		if not cfg then return end
  
  		btype = cfg.condition
  	end
  
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
778
779
  	if btype == 1 then
  		-- 判断定向卡池活动开启
f7a55da3   liuzujun   新增cb2临时限时礼包
780
  		if not role.activity:isOpen("RaceDraw") then
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
781
782
  			return
  		end
686d4fd6   liuzujun   兑换活动支持兑换多个, 新增卡池
783
784
785
786
787
788
789
790
791
792
793
794
  	elseif btype == 2 then
  		if role:getProperty("newerGuide") ~= "8=1" then
  			-- 判断普通卡池
  			if role.activity:isOpen("WishHeroPool") then
  				return
  			end
  		end
  	elseif btype == 5 then
  		-- 判断心愿单卡池
  		if not role.activity:isOpen("WishHeroPool") then
  			return
  		end
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
795
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
796
797
  	
  	local buildTypeData = csvdb["build_typeCsv"][btype]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
798
  	if not buildTypeData then return 2 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
799
800
  
  	local drawCount = {1, 10} -- 抽取次数
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
801
  	if not drawCount[drawType] then return 3 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
802
  
bb8c1d57   liuzujun   取消抽卡保底的保底次数默认值,因为...
803
  	local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
804
805
  	local floorHeroCount = role:getProperty("floorHero")[btype] or 0
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
806
807
  	-- 计算抽卡消耗品
  	local cost = {}
86584add   liuzujun   新手卡池,心愿单卡池
808
809
810
811
812
813
814
815
  	if buildTypeData["draw_coin_1"] == "" then
  		return 11
  	end
  	local diamondCost = buildTypeData["draw_coin_1"]:toArray(true, "=")
  
  	local isEnough = true
  	for _, costType in ipairs({"draw_card_"}) do
  		costType = costType..drawCount[drawType]
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
816
817
818
  		if buildTypeData[costType] ~= "" then
  			local curCost = buildTypeData[costType]:toArray(true, "=")
  			local hadCount = role:getItemCount(curCost[1])
86584add   liuzujun   新手卡池,心愿单卡池
819
820
  			if hadCount >= curCost[2] then
  				cost[curCost[1]] = curCost[2]
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
821
  				break
86584add   liuzujun   新手卡池,心愿单卡池
822
823
824
825
826
827
828
829
  			else
  				cost[curCost[1]] = hadCount
  				diamondCost[2] = (curCost[2] - hadCount) * diamondCost[2]
  				if not role:checkItemEnough({[diamondCost[1]]=diamondCost[2]}) then
  					isEnough = false
  					break
  				end
  				cost[diamondCost[1]] = diamondCost[2]
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
830
831
832
  			end
  		end
  	end
86584add   liuzujun   新手卡池,心愿单卡池
833
  	if isEnough == false then -- 钱不够
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
834
  		return 4
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
835
836
837
838
839
  	end
  
  	-- 抽取的池子
  	local poolMap = buildTypeData["pool"]:toNumMap()
  	local poolId = poolMap[subType]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
840
  	if not poolId then return 5 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
841
842
843
844
845
846
  	
  	--判断定向卡池是否开启
  	if btype == 1 then
  			if not role:isTimeResetOpen(TimeReset["DrawType" .. subType]) then
  				local unlockPool = role.dailyData:getProperty("unlockPool")
  				if not unlockPool[subType] then
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
847
  					return 6
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
848
849
850
851
852
  				end
  			end
  	end
  
  	--TODO 活动覆盖
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
853
854
855
856
  	local actPoolId = role.activity:getActivityPool(btype, subType)
  	if actPoolId ~= 0 then
  		poolId = actPoolId
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
857
858
  
  	local unitPool = csvdb["build_unitCsv"][poolId]
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
859
  	if not unitPool then return 7 end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
860
861
862
  
  	-- 开始抽
  	local resultPool = {}
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
863
  	local function fillDrawPool(isFloorBack)
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
864
  		local condition = {"rare"}
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
865
866
  		local values = {}
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
867
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
  		for idx, field in ipairs(condition) do
  			if not values[idx] then
  				local lpool = {}
  				local curIdx = 1
  				while unitPool[field .. "_" .. curIdx] do
  					lpool[curIdx] = {unitPool[field .. "_" .. curIdx]}
  					curIdx = curIdx + 1
  				end
  
  				if next(lpool) then
  					values[idx] =  math.randWeight(lpool, 1)
  				end
  			end
  		end
  
4839b94d   liuzujun   增加抽卡英雄up
883
884
885
886
887
888
889
890
891
  		local weight = 0
  		local up_pool = nil
  		local rand_v = math.randomInt(1, 100)
  		if values[1] == HeroQuality.SR then
  			weight = unitPool["up_sr_weight"]
  			up_pool = unitPool["up_sr_id"]
  		elseif values[1] == HeroQuality.SSR then
  			weight = unitPool["up_ssr_weight"]
  			up_pool = unitPool["up_ssr_id"]
aa4838cb   liuzujun   心愿卡池根据心愿单英雄数量调整概率
892
893
894
895
  			if btype == 5 then
  				local wishPool = role:getProperty("wishPool") or {}
  				weight = weight * #wishPool
  			end
4839b94d   liuzujun   增加抽卡英雄up
896
897
898
899
  		end
  		--print(poolId, rand_v, weight, up_pool, values[1])
  		if rand_v < weight and up_pool then
  			up_pool = up_pool:toArray(true, "=")
86584add   liuzujun   新手卡池,心愿单卡池
900
901
902
  			if btype == 5 then -- 爱心卡池,使用玩家设置的备选池子
  				up_pool = role:getProperty("wishPool")
  			end
4839b94d   liuzujun   增加抽卡英雄up
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
  			for k, v in ipairs(up_pool) do
  				resultPool[v] = {1}
  			end
  		else
  			for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do
  				local pool_str = "pool_" .. poolId
  				if oneData[pool_str] and oneData[pool_str] ~= "" then
  					local itemData = csvdb["itemCsv"][itemId]
  					while itemData do
  						if itemData.type ~= ItemType.Hero then break end
  						local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
  						if not heroData then break end
  						local ok = true
  						-- 保底是全随机,不用比较类型
  						if not isFloorBack then
  							for idx, field in ipairs(condition) do
  								if heroData[field] ~= values[idx] then ok = false break end
  							end
bb10924f   liuzujun   10连保底使用池子全随机
921
  						end
43611d57   liuzujun   抽卡up失败走全随机,随机池把up...
922
  						-- 随机剔除up池中的角色
064ca715   liuzujun   抽卡up_pool判空
923
924
925
926
927
928
  						if up_pool then
  							for k, v in ipairs(up_pool) do
  								if v == itemData.id then
  									ok = false
  									break
  								end
43611d57   liuzujun   抽卡up失败走全随机,随机池把up...
929
930
  							end
  						end
4839b94d   liuzujun   增加抽卡英雄up
931
932
933
934
935
  						if not ok then break end
  						if oneData[pool_str] > 0 then
  							resultPool[itemId] = {oneData[pool_str]}  -- itemId, count, 概率
  						end
  						break
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
936
  					end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
937
938
939
940
941
  				end
  			end
  		end
  	end
  
c59e058b   zhouhaihai   新一批日志记录
942
  	role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
943
  
00bf6029   liuzujun   限时礼包,抽卡ssr广播
944
  	local guideHero = nil
a5b98c30   chenyueqi   引导调整
945
946
  	if role:getProperty("newerGuide") == "8=1" then
  		guideHero = globalCsv.newdraw_hero_item_id or 503
16f5fa68   chenyueqi   引导招募的引导改动被回退
947
948
  	end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
949
950
  	local ssrCount = 0
  	local reward = {}
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
951
  	local logReward = {}
7113ad0c   liuzujun   每日抽卡次数触发礼包
952
953
  	-- 限时礼包
  	local dailyDrawCnt = role.dailyData:getProperty("drawHeroCnt") or 0
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
954
  	for i = 1, drawCount[drawType] do
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
955
956
  		floorHeroCount = floorHeroCount + 1
  		local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
957
  		resultPool = {}
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
958
959
960
  		fillDrawPool(isFloorBack)
  		if not next(resultPool) then
  			skynet.error("random pool error, poolId:" .. poolId)
accf94c4   liuzujun   活动以类型标识,修改双倍活动bug
961
  			return 8
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
962
963
  		end
  
16f5fa68   chenyueqi   引导招募的引导改动被回退
964
965
966
  		local itemId = math.randWeight(resultPool, 1)
  		if guideHero then
  			itemId = guideHero
7125137e   chenyueqi   手抽英雄只奖励一个
967
  			guideHero = nil
16f5fa68   chenyueqi   引导招募的引导改动被回退
968
969
  		end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
970
971
972
  		local itemData = csvdb["itemCsv"][itemId]
  		if itemData.quality == HeroQuality.SSR then
  			ssrCount = ssrCount + 1
00bf6029   liuzujun   限时礼包,抽卡ssr广播
973
  			if not guideHero then
4839b94d   liuzujun   增加抽卡英雄up
974
  				-- 广播获得ssr英雄
00bf6029   liuzujun   限时礼包,抽卡ssr广播
975
976
977
  				local ntf = {heroId = itemData.id - ItemStartId.Hero, nick = role:getProperty("name")}
  				mcast_util.pub_world(actionCodes.Role_broadGetSSR, MsgPack.pack(ntf))
  			end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
978
979
  		end
  
86584add   liuzujun   新手卡池,心愿单卡池
980
981
982
983
984
985
986
987
  		if btype == 4 and role:getProperty("newerDraw") == 0 then		-- 新手卡池
  			if itemData.quality == HeroQuality.SSR then
  				floorHeroCount = 0
  			end
  		else
  			if itemData.quality >= HeroQuality.SR then
  				floorHeroCount = 0
  			end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
988
989
  		end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
990
991
992
993
  		if role:isHaveHero(itemData.id - ItemStartId.Hero) then
  			local fragId = itemData.id - ItemStartId.Hero
  			local heroData = csvdb["unitCsv"][fragId]
  			local count = globalCsv.draw_unit_tofragment[heroData.rare]
c59e058b   zhouhaihai   新一批日志记录
994
  			role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
b5481708   zhouhaihai   保底日志
995
  			logReward[fragId] = (logReward[fragId] or 0) + count
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
996
997
  			table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1})
  		else
c59e058b   zhouhaihai   新一批日志记录
998
  			role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
b5481708   zhouhaihai   保底日志
999
  			logReward[itemId] = (logReward[itemId] or 0) + 1
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1000
1001
  			table.insert(reward, {id = itemId, count = 1})
  		end
7113ad0c   liuzujun   每日抽卡次数触发礼包
1002
1003
1004
  
  		dailyDrawCnt = dailyDrawCnt + 1
  		role:checkTaskEnter("DrawHeroLimitPack", {count = dailyDrawCnt})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1005
1006
  	end
  
7113ad0c   liuzujun   每日抽卡次数触发礼包
1007
1008
  	role.dailyData:setProperty("drawHeroCnt", dailyDrawCnt)
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
1009
1010
1011
1012
1013
1014
  	if draw_floor_back_counts then
  		local floorHero = role:getProperty("floorHero")
  		floorHero[btype] = floorHeroCount
  		role:setProperty("floorHero", floorHero)
  	end
  
86584add   liuzujun   新手卡池,心愿单卡池
1015
1016
1017
1018
1019
  	if btype == 4 then
  		local newCount = role:getProperty("newerDraw")
  		role:updateProperty({field="newerDraw", value = newCount + drawCount[drawType]})
  	end
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1020
  	role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]})
dfa9ae5e   liuzujun   战令任务活动
1021
1022
1023
  	if btype ~= 3 then
  		role:checkTaskEnter("DrawHeroNotFriend", {pool = btype, count = drawCount[drawType]})
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1024
1025
1026
  	if ssrCount > 0 then
  		role:checkTaskEnter("DrawSSR", {count = ssrCount})
  	end
a5b98c30   chenyueqi   引导调整
1027
  	role:finishGuide(8)
b5481708   zhouhaihai   保底日志
1028
  
c59e058b   zhouhaihai   新一批日志记录
1029
1030
1031
1032
1033
  	role:log("gacha", {
  		gacha_id = poolId, -- 卡池ID
  		gacha_type = btype, -- 卡池类型
  		gacha_up = 0, -- 卡池UP角色
  		gacha_times = drawCount[drawType], -- 抽卡次数
b5481708   zhouhaihai   保底日志
1034
  		gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"}
9be3f3ea   zhouhaihai   日志需求
1035
  		gacha_cost = cost, -- 购买道具消耗的货币
b5481708   zhouhaihai   保底日志
1036
  		gacha_cnt = floorHeroCount,
c59e058b   zhouhaihai   新一批日志记录
1037
  	})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1038
  	SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1039
  
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1040
  	local feedbackId = buildTypeData["can_feedback"] or 0
6857a37f   liuzujun   世界Boss 增加行动点
1041
  	if feedbackId ~= 0 then
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1042
1043
  		-- 达到一定次数,给响应奖励
  		local oldVal = role:getProperty("repayHero") or 0
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1044
1045
  		if actid then
  			local actData = role.activity:getActData("ActHeroPool")
6857a37f   liuzujun   世界Boss 增加行动点
1046
  			oldVal = actData[btype] or 0
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1047
  		end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1048
  		local newVal = oldVal + drawCount[drawType]
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1049
  		local drawCardReward, val = role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1050
1051
  		-- 空字符穿代表直接给英雄  走以前repayHeroRpc
  		if drawCardReward == "" then
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1052
1053
1054
1055
1056
1057
1058
  			local repayHeroMaxCount = role:getProperty("repayMaxC") or 0
  			repayHeroMaxCount = repayHeroMaxCount + 1
  
  			role:updateProperty({field = "repayMaxC", value = repayHeroMaxCount})
  			local even = repayHeroMaxCount % 2
  			local id = 0
  			if even == 1 then
c8c76cda   liuzujun   活动卡池保底出指定英雄
1059
  				id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1060
1061
1062
  			else
  				local giftHeroSet = {}
  				for gid, cfg in pairs(csvdb["build_giftCsv"]) do
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1063
  					if cfg["pool_"..feedbackId] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1064
1065
1066
1067
1068
1069
1070
1071
  						giftHeroSet[gid] = {1}
  					end
  				end
  				if next(giftHeroSet) then
  					id = math.randWeight(giftHeroSet, 1)
  				end
  			end
  			if id == 0 then
c8c76cda   liuzujun   活动卡池保底出指定英雄
1072
  				id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
c8d4058c   liuzujun   保底机制修改,200次出未拥有的永雄
1073
  			end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1074
  
e0290d8e   liuzujun   修改引导, 抽卡阶段奖励修改
1075
  			local r,change = {}
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1076
  			local itemData = csvdb["itemCsv"][id]
e0290d8e   liuzujun   修改引导, 抽卡阶段奖励修改
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
  			--if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
  			--	local fragId = itemData.id - ItemStartId.Hero
  			--	local heroData = csvdb["unitCsv"][fragId]
  			--	local count = globalCsv.draw_unit_tofragment[heroData.rare]
  			--	r, change = role:award({[fragId] = count}, {log = {desc = "drawHeroExtraReward"}})
  			--	--r = {id = fragId, count = count, from = id, fcount = 1}
  			--else
  			r, change = role:award({[id] = 1}, {log = {desc = "drawHeroExtraReward"}})
  			--end
  			SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1087
  		elseif drawCardReward and drawCardReward ~= "" then
ceef9d00   liuzujun   抽卡50次保底英雄转换碎片bug
1088
1089
1090
  			local r,change = {}
  			r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
  			SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1091
  		end
eb5ffd1c   liuzujun   世界boss翻牌奖励 活动卡池保底...
1092
1093
1094
1095
1096
1097
1098
  		if not actid then
  			role:updateProperty({field = "repayHero", value = val})
  		else
  			local actData = role.activity:getActData("ActHeroPool")
  			actData[btype] = val
  			role.activity:updateActData("ActHeroPool", actData)
  		end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1099
  	end
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1100
1101
1102
  	return true
  end
  
317a46a9   liuzujun   添加特权卡
1103
1104
  function _M.repayHeroRpc(agent, data)
  	local role = agent.role
a35233c6   zhouhaihai   保底和回馈
1105
  
317a46a9   liuzujun   添加特权卡
1106
  	local repayHero = role:getProperty("repayHero")
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1107
1108
  	local cnt = globalCsv.draw_times_to_get_ssr or 100
  	if repayHero < cnt then
317a46a9   liuzujun   添加特权卡
1109
1110
  		return
  	end
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1111
  	local result = repayHero - cnt
a35233c6   zhouhaihai   保底和回馈
1112
  
317a46a9   liuzujun   添加特权卡
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
  	role:updateProperty({field = "repayHero", value = result})
  	local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  
  	local reward = {}
  	local itemData = csvdb["itemCsv"][id]
  	if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then
  		local fragId = itemData.id - ItemStartId.Hero
  		local heroData = csvdb["unitCsv"][fragId]
  		local count = globalCsv.draw_unit_tofragment[heroData.rare]
  		role:award({[fragId] = count}, {log = {desc = "heroRepay"}})
  		reward = {id = fragId, count = count, from = id, fcount = 1}
  	else
  		role:award({[id] = 1}, {log = {desc = "heroRepay"}})
  		reward = {id = id, count = 1}
  	end
f22a33af   zhouhaihai   自己的日志
1128
  	role:mylog("hero_action", {desc = "heroRepay", int1=result})
317a46a9   liuzujun   添加特权卡
1129
1130
1131
  	SendPacket(actionCodes.Hero_repayHeroRpc, MsgPack.pack({reward = reward}))
  	return true
  end
a35233c6   zhouhaihai   保底和回馈
1132
  
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
  function _M.unlockPoolRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	if not role:isFuncUnlock(FuncUnlock.GetHero) then return end
  	local type = msg.type -- 指定定向卡池需要类型  1, 2, 3
  	local needCost = true
  	--当前开启的类型不用解锁
  	if role:isTimeResetOpen(TimeReset["DrawType" .. type]) then
  		needCost = false
  	end
  	--已经解锁的不需要重复解锁
  	local unlockPool = role.dailyData:getProperty("unlockPool")
  	if unlockPool[type] then
  		needCost = false
  	end
  
  	if needCost then
f3eb34b1   liuzujun   删除无用日志
1151
  		if not role:costDiamond({count = globalCsv.draw_unlock_pool_diamond or 300, log = {desc = "unlockPool", int1 = type}}) then
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1152
1153
1154
1155
1156
1157
1158
1159
  			return
  		end
  	end
  
  	unlockPool[type] = 1
  	role.dailyData:updateProperty({field="unlockPool", value = unlockPool})
  	role.dailyData:updateProperty({field="curPool", value = type})
  
f22a33af   zhouhaihai   自己的日志
1160
  	role:mylog("hero_action", {desc = "unlockPool", int1=type})
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
1161
1162
1163
1164
  	SendPacket(actionCodes.Hero_unlockPoolRpc, MsgPack.pack({}))
  	return true
  end
  
51d9d20b   liuzujun   付费签到,应用市场反馈
1165
  function _M.changeCrown(agent, data)
c59e058b   zhouhaihai   新一批日志记录
1166
1167
1168
1169
1170
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local heroType = msg.heroType
  
866852ff   chenyueqi   主城看板有可能是story cg id
1171
  	if heroType < 10000 and not role:isHaveHero(heroType) then return true end
c59e058b   zhouhaihai   新一批日志记录
1172
1173
1174
1175
1176
  	role:setProperty("crown", heroType)
  
  	role:log("hero_show", {
  		hero_id = heroType,
  	})
c59e058b   zhouhaihai   新一批日志记录
1177
1178
1179
  	return true
  end
  
16634605   liuzujun   多队挂机,天赋道具合成
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
  function _M.itemComposeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local itemId = msg.id
  	local count = msg.count
  	if not csvdb["itemCsv"][itemId] then return 1 end
  	local config = csvdb["item_processCsv"][itemId]
  	if not config then return 2 end
  
  	local cost = config.cost:toNumMap()
cd949029   liuzujun   合成道具数量不对bug
1191
1192
1193
  	for k, v in pairs(cost) do
  		cost[k] = v * count
  	end
16634605   liuzujun   多队挂机,天赋道具合成
1194
1195
1196
1197
1198
1199
1200
1201
  	if not role:checkItemEnough(cost) then return 2 end
  	role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}})
  	role:award({[itemId] = count}, {log = {desc = "itemCompose"}})
  
  	SendPacket(actionCodes.Hero_itemComposeRpc, "")
  	return true
  end
  
86584add   liuzujun   新手卡池,心愿单卡池
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
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  function _M.setWishPoolRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local heros = msg.heros
  	if #heros > 3 then return 1 end
  
  	for _, heroId in pairs(heros) do
  		local cfg = csvdb["build_poolCsv"][heroId]
  		if not cfg then return 2 end
  
  		local buildTypeData = csvdb["build_typeCsv"][5]
  		if not buildTypeData then return 3 end
  		local poolMap = buildTypeData["pool"]:toNumMap()
  		local poolId = poolMap[1]
  		if not poolId then return 4 end
  
  		if cfg["pool_"..poolId] == 0 then
  			return 5
  		end
  	end
  
  	role:updateProperty({field="wishPool", value = heros})
  
  	SendPacket(actionCodes.Hero_setWishPoolRpc, "")
  	return true
  end
  
3d8468b2   liuzujun   火花系统
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  function _M.changeSparkRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local idx = msg.index
  	local sparkId = msg.spark_id
  	local heroId = msg.hero_id
  	local hero = role.heros[heroId]
  	if not hero then return 1 end
  
  	local spark = role.sparkBag[sparkId]
  	if not spark then return 2 end
  
  	local lvl = spark:getProperty("level")
  	local cfgId = spark:getProperty("cfg_id")
  
  	local dataSet =  csvdb["sparkCsv"][cfgId]
  	if not dataSet then return 3 end
  	local cfg = dataSet[lvl]
  	if not cfg then return 4 end
  	
  	if hero:getProperty("wakeL") < cfg.star then return 5 end
  
  	local itemCfg = csvdb["itemCsv"][cfgId]
  	if not itemCfg then  return 6 end
  	if itemCfg.quality ~= hero:getRare() then return 6 end
  
  	local sparkList = hero:getProperty("spark") or {}
  	local oldSparkInfo = sparkList[idx] or {}
  	sparkList[idx] = spark:data()
  	hero:updateProperty({field="spark", value=sparkList})
  
  	role:delSparks({sparkId}, {log = {desc = "changeSpark"}})
  	local oldId = oldSparkInfo["cfg_id"] or 0
  	local oldLevel = oldSparkInfo["level"] or 0
  	local oldSparkSet = csvdb["sparkCsv"][oldId]
3d8468b2   liuzujun   火花系统
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  	local reward = {}
  	if oldSparkSet then
  		local oldSparkCfg = oldSparkSet[oldLevel]
3d8468b2   liuzujun   火花系统
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  		if oldSparkSet then
  			reward = oldSparkCfg.back:toNumMap()
  		end
  	end
3d8468b2   liuzujun   火花系统
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  	SendPacket(actionCodes.Hero_changeSparkRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
1af7ada5   liuzujun   fix confict
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  return _M