Commit d6d589a95185fb17efb7b8cac09bc2f9d227c078
1 parent
71920def
feat: 增加装备接口
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38 additions
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cmd/gameserver/action/GmAction.go
@@ -3,6 +3,7 @@ package action | @@ -3,6 +3,7 @@ package action | ||
3 | import ( | 3 | import ( |
4 | "pro2d/common/logger" | 4 | "pro2d/common/logger" |
5 | "pro2d/models" | 5 | "pro2d/models" |
6 | + "pro2d/pb" | ||
6 | "strconv" | 7 | "strconv" |
7 | ) | 8 | ) |
8 | 9 | ||
@@ -15,3 +16,29 @@ func (gm *GmAction) AddExp(role *models.RoleModel, properties map[string]interfa | @@ -15,3 +16,29 @@ func (gm *GmAction) AddExp(role *models.RoleModel, properties map[string]interfa | ||
15 | role.IncrPropertyChan("exp", int64(exp)) | 16 | role.IncrPropertyChan("exp", int64(exp)) |
16 | return 0 | 17 | return 0 |
17 | } | 18 | } |
19 | + | ||
20 | +func (gm *GmAction) AddEquip(role *models.RoleModel, properties map[string]interface{}) int { | ||
21 | + logger.Debug(properties) | ||
22 | + equip := &pb.Equipment{ | ||
23 | + Id: role.IncreEquipByKey(1), | ||
24 | + RoleId: role.Role.Id, | ||
25 | + Type: properties["id"].(string), | ||
26 | + } | ||
27 | + //TODO 验证装备是否存在 | ||
28 | + | ||
29 | + role.AddEquip(equip) | ||
30 | + return 0 | ||
31 | +} | ||
32 | + | ||
33 | +func (gm *GmAction) DelEquip(role *models.RoleModel, properties map[string]interface{}) int { | ||
34 | + logger.Debug(properties) | ||
35 | + equip := &pb.Equipment{ | ||
36 | + Id: role.IncreEquipByKey(1), | ||
37 | + RoleId: role.Role.Id, | ||
38 | + Type: properties["id"].(string), | ||
39 | + } | ||
40 | + //TODO 验证装备是否存在 | ||
41 | + | ||
42 | + role.AddEquip(equip) | ||
43 | + return 0 | ||
44 | +} |
models/role.go
@@ -72,10 +72,15 @@ func (m *RoleModel) IncreByKey(key string, detal uint32) uint32 { | @@ -72,10 +72,15 @@ func (m *RoleModel) IncreByKey(key string, detal uint32) uint32 { | ||
72 | func (m *RoleModel) IncreHearByKey(detal uint32) string { | 72 | func (m *RoleModel) IncreHearByKey(detal uint32) string { |
73 | return fmt.Sprintf("%s%04d", m.Role.Id, m.IncreByKey("hero", detal)) | 73 | return fmt.Sprintf("%s%04d", m.Role.Id, m.IncreByKey("hero", detal)) |
74 | } | 74 | } |
75 | + | ||
75 | func (m *RoleModel) IncreTeamByKey(detal uint32) string { | 76 | func (m *RoleModel) IncreTeamByKey(detal uint32) string { |
76 | return fmt.Sprintf("%s%02d", m.Role.Id, m.IncreByKey("team", detal)) | 77 | return fmt.Sprintf("%s%02d", m.Role.Id, m.IncreByKey("team", detal)) |
77 | } | 78 | } |
78 | 79 | ||
80 | +func (m *RoleModel) IncreEquipByKey(detal uint32) string { | ||
81 | + return fmt.Sprintf("%s%04d", m.Role.Id, m.IncreByKey("equipment", detal)) | ||
82 | +} | ||
83 | + | ||
79 | func (m *RoleModel) InitRole() { | 84 | func (m *RoleModel) InitRole() { |
80 | //init hero | 85 | //init hero |
81 | h1 := pb.Hero{ | 86 | h1 := pb.Hero{ |
@@ -252,6 +257,12 @@ func (m *RoleModel) UpdateTeam(teams []*pb.Team) { | @@ -252,6 +257,12 @@ func (m *RoleModel) UpdateTeam(teams []*pb.Team) { | ||
252 | } | 257 | } |
253 | } | 258 | } |
254 | 259 | ||
260 | +func (m *RoleModel) AddEquip(equip *pb.Equipment) { | ||
261 | + e := NewEquip(equip) | ||
262 | + e.Create() | ||
263 | + m.Equipments[equip.Id] = e | ||
264 | +} | ||
265 | + | ||
255 | func (m *RoleModel) OnRecoverTimer(now int64) { | 266 | func (m *RoleModel) OnRecoverTimer(now int64) { |
256 | m.SaveRoleData(now) | 267 | m.SaveRoleData(now) |
257 | } | 268 | } |