Commit d6d589a95185fb17efb7b8cac09bc2f9d227c078
1 parent
71920def
feat: 增加装备接口
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cmd/gameserver/action/GmAction.go
| ... | ... | @@ -3,6 +3,7 @@ package action |
| 3 | 3 | import ( |
| 4 | 4 | "pro2d/common/logger" |
| 5 | 5 | "pro2d/models" |
| 6 | + "pro2d/pb" | |
| 6 | 7 | "strconv" |
| 7 | 8 | ) |
| 8 | 9 | |
| ... | ... | @@ -15,3 +16,29 @@ func (gm *GmAction) AddExp(role *models.RoleModel, properties map[string]interfa |
| 15 | 16 | role.IncrPropertyChan("exp", int64(exp)) |
| 16 | 17 | return 0 |
| 17 | 18 | } |
| 19 | + | |
| 20 | +func (gm *GmAction) AddEquip(role *models.RoleModel, properties map[string]interface{}) int { | |
| 21 | + logger.Debug(properties) | |
| 22 | + equip := &pb.Equipment{ | |
| 23 | + Id: role.IncreEquipByKey(1), | |
| 24 | + RoleId: role.Role.Id, | |
| 25 | + Type: properties["id"].(string), | |
| 26 | + } | |
| 27 | + //TODO 验证装备是否存在 | |
| 28 | + | |
| 29 | + role.AddEquip(equip) | |
| 30 | + return 0 | |
| 31 | +} | |
| 32 | + | |
| 33 | +func (gm *GmAction) DelEquip(role *models.RoleModel, properties map[string]interface{}) int { | |
| 34 | + logger.Debug(properties) | |
| 35 | + equip := &pb.Equipment{ | |
| 36 | + Id: role.IncreEquipByKey(1), | |
| 37 | + RoleId: role.Role.Id, | |
| 38 | + Type: properties["id"].(string), | |
| 39 | + } | |
| 40 | + //TODO 验证装备是否存在 | |
| 41 | + | |
| 42 | + role.AddEquip(equip) | |
| 43 | + return 0 | |
| 44 | +} | ... | ... |
models/role.go
| ... | ... | @@ -72,10 +72,15 @@ func (m *RoleModel) IncreByKey(key string, detal uint32) uint32 { |
| 72 | 72 | func (m *RoleModel) IncreHearByKey(detal uint32) string { |
| 73 | 73 | return fmt.Sprintf("%s%04d", m.Role.Id, m.IncreByKey("hero", detal)) |
| 74 | 74 | } |
| 75 | + | |
| 75 | 76 | func (m *RoleModel) IncreTeamByKey(detal uint32) string { |
| 76 | 77 | return fmt.Sprintf("%s%02d", m.Role.Id, m.IncreByKey("team", detal)) |
| 77 | 78 | } |
| 78 | 79 | |
| 80 | +func (m *RoleModel) IncreEquipByKey(detal uint32) string { | |
| 81 | + return fmt.Sprintf("%s%04d", m.Role.Id, m.IncreByKey("equipment", detal)) | |
| 82 | +} | |
| 83 | + | |
| 79 | 84 | func (m *RoleModel) InitRole() { |
| 80 | 85 | //init hero |
| 81 | 86 | h1 := pb.Hero{ |
| ... | ... | @@ -252,6 +257,12 @@ func (m *RoleModel) UpdateTeam(teams []*pb.Team) { |
| 252 | 257 | } |
| 253 | 258 | } |
| 254 | 259 | |
| 260 | +func (m *RoleModel) AddEquip(equip *pb.Equipment) { | |
| 261 | + e := NewEquip(equip) | |
| 262 | + e.Create() | |
| 263 | + m.Equipments[equip.Id] = e | |
| 264 | +} | |
| 265 | + | |
| 255 | 266 | func (m *RoleModel) OnRecoverTimer(now int64) { |
| 256 | 267 | m.SaveRoleData(now) |
| 257 | 268 | } | ... | ... |