Commit d6d589a95185fb17efb7b8cac09bc2f9d227c078
1 parent
71920def
feat: 增加装备接口
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cmd/gameserver/action/GmAction.go
... | ... | @@ -3,6 +3,7 @@ package action |
3 | 3 | import ( |
4 | 4 | "pro2d/common/logger" |
5 | 5 | "pro2d/models" |
6 | + "pro2d/pb" | |
6 | 7 | "strconv" |
7 | 8 | ) |
8 | 9 | |
... | ... | @@ -15,3 +16,29 @@ func (gm *GmAction) AddExp(role *models.RoleModel, properties map[string]interfa |
15 | 16 | role.IncrPropertyChan("exp", int64(exp)) |
16 | 17 | return 0 |
17 | 18 | } |
19 | + | |
20 | +func (gm *GmAction) AddEquip(role *models.RoleModel, properties map[string]interface{}) int { | |
21 | + logger.Debug(properties) | |
22 | + equip := &pb.Equipment{ | |
23 | + Id: role.IncreEquipByKey(1), | |
24 | + RoleId: role.Role.Id, | |
25 | + Type: properties["id"].(string), | |
26 | + } | |
27 | + //TODO 验证装备是否存在 | |
28 | + | |
29 | + role.AddEquip(equip) | |
30 | + return 0 | |
31 | +} | |
32 | + | |
33 | +func (gm *GmAction) DelEquip(role *models.RoleModel, properties map[string]interface{}) int { | |
34 | + logger.Debug(properties) | |
35 | + equip := &pb.Equipment{ | |
36 | + Id: role.IncreEquipByKey(1), | |
37 | + RoleId: role.Role.Id, | |
38 | + Type: properties["id"].(string), | |
39 | + } | |
40 | + //TODO 验证装备是否存在 | |
41 | + | |
42 | + role.AddEquip(equip) | |
43 | + return 0 | |
44 | +} | ... | ... |
models/role.go
... | ... | @@ -72,10 +72,15 @@ func (m *RoleModel) IncreByKey(key string, detal uint32) uint32 { |
72 | 72 | func (m *RoleModel) IncreHearByKey(detal uint32) string { |
73 | 73 | return fmt.Sprintf("%s%04d", m.Role.Id, m.IncreByKey("hero", detal)) |
74 | 74 | } |
75 | + | |
75 | 76 | func (m *RoleModel) IncreTeamByKey(detal uint32) string { |
76 | 77 | return fmt.Sprintf("%s%02d", m.Role.Id, m.IncreByKey("team", detal)) |
77 | 78 | } |
78 | 79 | |
80 | +func (m *RoleModel) IncreEquipByKey(detal uint32) string { | |
81 | + return fmt.Sprintf("%s%04d", m.Role.Id, m.IncreByKey("equipment", detal)) | |
82 | +} | |
83 | + | |
79 | 84 | func (m *RoleModel) InitRole() { |
80 | 85 | //init hero |
81 | 86 | h1 := pb.Hero{ |
... | ... | @@ -252,6 +257,12 @@ func (m *RoleModel) UpdateTeam(teams []*pb.Team) { |
252 | 257 | } |
253 | 258 | } |
254 | 259 | |
260 | +func (m *RoleModel) AddEquip(equip *pb.Equipment) { | |
261 | + e := NewEquip(equip) | |
262 | + e.Create() | |
263 | + m.Equipments[equip.Id] = e | |
264 | +} | |
265 | + | |
255 | 266 | func (m *RoleModel) OnRecoverTimer(now int64) { |
256 | 267 | m.SaveRoleData(now) |
257 | 268 | } | ... | ... |