game.pb.go 9.9 KB
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// 	protoc-gen-go v1.26.0
// 	protoc        v3.17.3
// source: game.proto

package pb

import (
	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
	reflect "reflect"
	sync "sync"
)

const (
	// Verify that this generated code is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
	// Verify that runtime/protoimpl is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

type Role struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	Id        string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"`
	Level     int32  `protobuf:"varint,3,opt,name=level,proto3" json:"level,omitempty"`
	LoginTime int64  `protobuf:"varint,4,opt,name=login_time,json=loginTime,proto3" json:"login_time,omitempty"`
	Device    string `protobuf:"bytes,5,opt,name=device,proto3" json:"device,omitempty"`
	Uid       int64  `protobuf:"varint,6,opt,name=uid,proto3" json:"uid,omitempty"`
}

func (x *Role) Reset() {
	*x = Role{}
	if protoimpl.UnsafeEnabled {
		mi := &file_game_proto_msgTypes[0]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *Role) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*Role) ProtoMessage() {}

func (x *Role) ProtoReflect() protoreflect.Message {
	mi := &file_game_proto_msgTypes[0]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use Role.ProtoReflect.Descriptor instead.
func (*Role) Descriptor() ([]byte, []int) {
	return file_game_proto_rawDescGZIP(), []int{0}
}

func (x *Role) GetId() string {
	if x != nil {
		return x.Id
	}
	return ""
}

func (x *Role) GetLevel() int32 {
	if x != nil {
		return x.Level
	}
	return 0
}

func (x *Role) GetLoginTime() int64 {
	if x != nil {
		return x.LoginTime
	}
	return 0
}

func (x *Role) GetDevice() string {
	if x != nil {
		return x.Device
	}
	return ""
}

func (x *Role) GetUid() int64 {
	if x != nil {
		return x.Uid
	}
	return 0
}

type Token struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	Token string `protobuf:"bytes,1,opt,name=token,proto3" json:"token,omitempty"`
}

func (x *Token) Reset() {
	*x = Token{}
	if protoimpl.UnsafeEnabled {
		mi := &file_game_proto_msgTypes[1]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *Token) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*Token) ProtoMessage() {}

func (x *Token) ProtoReflect() protoreflect.Message {
	mi := &file_game_proto_msgTypes[1]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use Token.ProtoReflect.Descriptor instead.
func (*Token) Descriptor() ([]byte, []int) {
	return file_game_proto_rawDescGZIP(), []int{1}
}

func (x *Token) GetToken() string {
	if x != nil {
		return x.Token
	}
	return ""
}

type RoleRsp struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	Rsp  *PubRsp `protobuf:"bytes,1,opt,name=rsp,proto3" json:"rsp,omitempty"`
	Role *Role   `protobuf:"bytes,2,opt,name=role,proto3" json:"role,omitempty"`
}

func (x *RoleRsp) Reset() {
	*x = RoleRsp{}
	if protoimpl.UnsafeEnabled {
		mi := &file_game_proto_msgTypes[2]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *RoleRsp) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*RoleRsp) ProtoMessage() {}

func (x *RoleRsp) ProtoReflect() protoreflect.Message {
	mi := &file_game_proto_msgTypes[2]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use RoleRsp.ProtoReflect.Descriptor instead.
func (*RoleRsp) Descriptor() ([]byte, []int) {
	return file_game_proto_rawDescGZIP(), []int{2}
}

func (x *RoleRsp) GetRsp() *PubRsp {
	if x != nil {
		return x.Rsp
	}
	return nil
}

func (x *RoleRsp) GetRole() *Role {
	if x != nil {
		return x.Role
	}
	return nil
}

var File_game_proto protoreflect.FileDescriptor

var file_game_proto_rawDesc = []byte{
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}

var (
	file_game_proto_rawDescOnce sync.Once
	file_game_proto_rawDescData = file_game_proto_rawDesc
)

func file_game_proto_rawDescGZIP() []byte {
	file_game_proto_rawDescOnce.Do(func() {
		file_game_proto_rawDescData = protoimpl.X.CompressGZIP(file_game_proto_rawDescData)
	})
	return file_game_proto_rawDescData
}

var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 3)
var file_game_proto_goTypes = []interface{}{
	(*Role)(nil),    // 0: game.Role
	(*Token)(nil),   // 1: game.Token
	(*RoleRsp)(nil), // 2: game.RoleRsp
	(*PubRsp)(nil),  // 3: public.PubRsp
}
var file_game_proto_depIdxs = []int32{
	3, // 0: game.RoleRsp.rsp:type_name -> public.PubRsp
	0, // 1: game.RoleRsp.role:type_name -> game.Role
	1, // 2: game.Game.HeartBeatHandler:input_type -> game.Token
	1, // 3: game.Game.LoginHandler:input_type -> game.Token
	1, // 4: game.Game.CreateRoleHandler:input_type -> game.Token
	3, // 5: game.Game.HeartBeatHandler:output_type -> public.PubRsp
	2, // 6: game.Game.LoginHandler:output_type -> game.RoleRsp
	2, // 7: game.Game.CreateRoleHandler:output_type -> game.RoleRsp
	5, // [5:8] is the sub-list for method output_type
	2, // [2:5] is the sub-list for method input_type
	2, // [2:2] is the sub-list for extension type_name
	2, // [2:2] is the sub-list for extension extendee
	0, // [0:2] is the sub-list for field type_name
}

func init() { file_game_proto_init() }
func file_game_proto_init() {
	if File_game_proto != nil {
		return
	}
	file_public_proto_init()
	if !protoimpl.UnsafeEnabled {
		file_game_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*Role); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_game_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*Token); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
		file_game_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*RoleRsp); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
	}
	type x struct{}
	out := protoimpl.TypeBuilder{
		File: protoimpl.DescBuilder{
			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
			RawDescriptor: file_game_proto_rawDesc,
			NumEnums:      0,
			NumMessages:   3,
			NumExtensions: 0,
			NumServices:   1,
		},
		GoTypes:           file_game_proto_goTypes,
		DependencyIndexes: file_game_proto_depIdxs,
		MessageInfos:      file_game_proto_msgTypes,
	}.Build()
	File_game_proto = out.File
	file_game_proto_rawDesc = nil
	file_game_proto_goTypes = nil
	file_game_proto_depIdxs = nil
}