// Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.26.0 // protoc v3.17.3 // source: game.proto package pb import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) type Role struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` Level int32 `protobuf:"varint,3,opt,name=level,proto3" json:"level,omitempty"` LoginTime int64 `protobuf:"varint,4,opt,name=login_time,json=loginTime,proto3" json:"login_time,omitempty"` Device string `protobuf:"bytes,5,opt,name=device,proto3" json:"device,omitempty"` Uid int64 `protobuf:"varint,6,opt,name=uid,proto3" json:"uid,omitempty"` } func (x *Role) Reset() { *x = Role{} if protoimpl.UnsafeEnabled { mi := &file_game_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *Role) String() string { return protoimpl.X.MessageStringOf(x) } func (*Role) ProtoMessage() {} func (x *Role) ProtoReflect() protoreflect.Message { mi := &file_game_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use Role.ProtoReflect.Descriptor instead. func (*Role) Descriptor() ([]byte, []int) { return file_game_proto_rawDescGZIP(), []int{0} } func (x *Role) GetId() string { if x != nil { return x.Id } return "" } func (x *Role) GetLevel() int32 { if x != nil { return x.Level } return 0 } func (x *Role) GetLoginTime() int64 { if x != nil { return x.LoginTime } return 0 } func (x *Role) GetDevice() string { if x != nil { return x.Device } return "" } func (x *Role) GetUid() int64 { if x != nil { return x.Uid } return 0 } type Token struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Token string `protobuf:"bytes,1,opt,name=token,proto3" json:"token,omitempty"` } func (x *Token) Reset() { *x = Token{} if protoimpl.UnsafeEnabled { mi := &file_game_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *Token) String() string { return protoimpl.X.MessageStringOf(x) } func (*Token) ProtoMessage() {} func (x *Token) ProtoReflect() protoreflect.Message { mi := &file_game_proto_msgTypes[1] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use Token.ProtoReflect.Descriptor instead. func (*Token) Descriptor() ([]byte, []int) { return file_game_proto_rawDescGZIP(), []int{1} } func (x *Token) GetToken() string { if x != nil { return x.Token } return "" } type RoleRsp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Rsp *PubRsp `protobuf:"bytes,1,opt,name=rsp,proto3" json:"rsp,omitempty"` Role *Role `protobuf:"bytes,2,opt,name=role,proto3" json:"role,omitempty"` } func (x *RoleRsp) Reset() { *x = RoleRsp{} if protoimpl.UnsafeEnabled { mi := &file_game_proto_msgTypes[2] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *RoleRsp) String() string { return protoimpl.X.MessageStringOf(x) } func (*RoleRsp) ProtoMessage() {} func (x *RoleRsp) ProtoReflect() protoreflect.Message { mi := &file_game_proto_msgTypes[2] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } 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// 6: game.Game.LoginHandler:output_type -> game.RoleRsp 2, // 7: game.Game.CreateRoleHandler:output_type -> game.RoleRsp 5, // [5:8] is the sub-list for method output_type 2, // [2:5] is the sub-list for method input_type 2, // [2:2] is the sub-list for extension type_name 2, // [2:2] is the sub-list for extension extendee 0, // [0:2] is the sub-list for field type_name } func init() { file_game_proto_init() } func file_game_proto_init() { if File_game_proto != nil { return } file_public_proto_init() if !protoimpl.UnsafeEnabled { file_game_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*Role); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_game_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*Token); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } 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