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pb/game.pb.go 34.7 KB
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  // Code generated by protoc-gen-go. DO NOT EDIT.
  // versions:
  // 	protoc-gen-go v1.26.0
  // 	protoc        v3.17.3
  // source: game.proto
  
  package pb
  
  import (
  	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
  	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
  	reflect "reflect"
  	sync "sync"
  )
  
  const (
  	// Verify that this generated code is sufficiently up-to-date.
  	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
  	// Verify that runtime/protoimpl is sufficiently up-to-date.
  	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
  )
  
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  //ResponseCmd HeartRsp
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  type HeartReq struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
  	Code int64 `protobuf:"varint,1,opt,name=code,proto3" json:"code,omitempty"`
  }
  
  func (x *HeartReq) Reset() {
  	*x = HeartReq{}
  	if protoimpl.UnsafeEnabled {
  		mi := &file_game_proto_msgTypes[0]
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *HeartReq) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*HeartReq) ProtoMessage() {}
  
  func (x *HeartReq) ProtoReflect() protoreflect.Message {
  	mi := &file_game_proto_msgTypes[0]
  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use HeartReq.ProtoReflect.Descriptor instead.
  func (*HeartReq) Descriptor() ([]byte, []int) {
  	return file_game_proto_rawDescGZIP(), []int{0}
  }
  
  func (x *HeartReq) GetCode() int64 {
  	if x != nil {
  		return x.Code
  	}
  	return 0
  }
  
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  type HeartRsp struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
  	Code int64 `protobuf:"varint,1,opt,name=code,proto3" json:"code,omitempty"`
  }
  
  func (x *HeartRsp) Reset() {
  	*x = HeartRsp{}
  	if protoimpl.UnsafeEnabled {
  		mi := &file_game_proto_msgTypes[1]
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *HeartRsp) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*HeartRsp) ProtoMessage() {}
  
  func (x *HeartRsp) ProtoReflect() protoreflect.Message {
  	mi := &file_game_proto_msgTypes[1]
  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use HeartRsp.ProtoReflect.Descriptor instead.
  func (*HeartRsp) Descriptor() ([]byte, []int) {
  	return file_game_proto_rawDescGZIP(), []int{1}
  }
  
  func (x *HeartRsp) GetCode() int64 {
  	if x != nil {
  		return x.Code
  	}
  	return 0
  }
  
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  //ResponseCmd RoleRsp
  type LoginReq struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
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  	Token  string `protobuf:"bytes,1,opt,name=token,proto3" json:"token,omitempty"`
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  	Device string `protobuf:"bytes,2,opt,name=device,proto3" json:"device,omitempty"`
  }
  
  func (x *LoginReq) Reset() {
  	*x = LoginReq{}
  	if protoimpl.UnsafeEnabled {
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  		mi := &file_game_proto_msgTypes[2]
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *LoginReq) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*LoginReq) ProtoMessage() {}
  
  func (x *LoginReq) ProtoReflect() protoreflect.Message {
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  	mi := &file_game_proto_msgTypes[2]
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use LoginReq.ProtoReflect.Descriptor instead.
  func (*LoginReq) Descriptor() ([]byte, []int) {
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  	return file_game_proto_rawDescGZIP(), []int{2}
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  }
  
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  func (x *LoginReq) GetToken() string {
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  	if x != nil {
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  		return x.Token
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  	}
  	return ""
  }
  
  func (x *LoginReq) GetDevice() string {
  	if x != nil {
  		return x.Device
  	}
  	return ""
  }
  
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  //ResponseCmd CreateReq
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  type CreateReq struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
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  	Token  string `protobuf:"bytes,1,opt,name=token,proto3" json:"token,omitempty"`
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  	Device string `protobuf:"bytes,2,opt,name=device,proto3" json:"device,omitempty"`
  }
  
  func (x *CreateReq) Reset() {
  	*x = CreateReq{}
  	if protoimpl.UnsafeEnabled {
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  		mi := &file_game_proto_msgTypes[3]
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *CreateReq) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*CreateReq) ProtoMessage() {}
  
  func (x *CreateReq) ProtoReflect() protoreflect.Message {
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  	mi := &file_game_proto_msgTypes[3]
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use CreateReq.ProtoReflect.Descriptor instead.
  func (*CreateReq) Descriptor() ([]byte, []int) {
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  	return file_game_proto_rawDescGZIP(), []int{3}
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  }
  
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  func (x *CreateReq) GetToken() string {
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  	if x != nil {
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  		return x.Token
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  	}
  	return ""
  }
  
  func (x *CreateReq) GetDevice() string {
  	if x != nil {
  		return x.Device
  	}
  	return ""
  }
  
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  //ResponseCmd ChangeTeamReq
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  type ChangeTeamReq struct {
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  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
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  	Team []*Team `protobuf:"bytes,1,rep,name=team,proto3" json:"team,omitempty"`
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  }
  
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  func (x *ChangeTeamReq) Reset() {
  	*x = ChangeTeamReq{}
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  	if protoimpl.UnsafeEnabled {
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  		mi := &file_game_proto_msgTypes[4]
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
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  func (x *ChangeTeamReq) String() string {
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  	return protoimpl.X.MessageStringOf(x)
  }
  
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  func (*ChangeTeamReq) ProtoMessage() {}
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  func (x *ChangeTeamReq) ProtoReflect() protoreflect.Message {
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  	mi := &file_game_proto_msgTypes[4]
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
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  // Deprecated: Use ChangeTeamReq.ProtoReflect.Descriptor instead.
  func (*ChangeTeamReq) Descriptor() ([]byte, []int) {
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  	return file_game_proto_rawDescGZIP(), []int{4}
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  }
  
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  func (x *ChangeTeamReq) GetTeam() []*Team {
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  	if x != nil {
  		return x.Team
  	}
  	return nil
  }
  
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  //ResponseCmd HeroEquipReferReq
  type HeroEquipReferReq struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
  	EquipId string `protobuf:"bytes,1,opt,name=equipId,proto3" json:"equipId,omitempty"`
  	HeroId  string `protobuf:"bytes,2,opt,name=hero_id,json=heroId,proto3" json:"hero_id,omitempty"`
  	Refer   bool   `protobuf:"varint,3,opt,name=refer,proto3" json:"refer,omitempty"` //true 穿戴, false 脱下
  }
  
  func (x *HeroEquipReferReq) Reset() {
  	*x = HeroEquipReferReq{}
  	if protoimpl.UnsafeEnabled {
  		mi := &file_game_proto_msgTypes[5]
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *HeroEquipReferReq) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*HeroEquipReferReq) ProtoMessage() {}
  
  func (x *HeroEquipReferReq) ProtoReflect() protoreflect.Message {
  	mi := &file_game_proto_msgTypes[5]
  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use HeroEquipReferReq.ProtoReflect.Descriptor instead.
  func (*HeroEquipReferReq) Descriptor() ([]byte, []int) {
  	return file_game_proto_rawDescGZIP(), []int{5}
  }
  
  func (x *HeroEquipReferReq) GetEquipId() string {
  	if x != nil {
  		return x.EquipId
  	}
  	return ""
  }
  
  func (x *HeroEquipReferReq) GetHeroId() string {
  	if x != nil {
  		return x.HeroId
  	}
  	return ""
  }
  
  func (x *HeroEquipReferReq) GetRefer() bool {
  	if x != nil {
  		return x.Refer
  	}
  	return false
  }
  
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  type RoleRsp struct {
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  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
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  	Role       *Role        `protobuf:"bytes,2,opt,name=role,proto3" json:"role,omitempty"`
  	Hero       []*Hero      `protobuf:"bytes,3,rep,name=hero,proto3" json:"hero,omitempty"`
  	Team       []*Team      `protobuf:"bytes,4,rep,name=team,proto3" json:"team,omitempty"`
  	Equipments []*Equipment `protobuf:"bytes,5,rep,name=equipments,proto3" json:"equipments,omitempty"`
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  }
  
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  func (x *RoleRsp) Reset() {
  	*x = RoleRsp{}
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  	if protoimpl.UnsafeEnabled {
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  		mi := &file_game_proto_msgTypes[6]
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
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  func (x *RoleRsp) String() string {
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  	return protoimpl.X.MessageStringOf(x)
  }
  
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  func (*RoleRsp) ProtoMessage() {}
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  func (x *RoleRsp) ProtoReflect() protoreflect.Message {
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  	mi := &file_game_proto_msgTypes[6]
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
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  // Deprecated: Use RoleRsp.ProtoReflect.Descriptor instead.
  func (*RoleRsp) Descriptor() ([]byte, []int) {
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  	return file_game_proto_rawDescGZIP(), []int{6}
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  }
  
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  func (x *RoleRsp) GetRole() *Role {
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  	if x != nil {
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  		return x.Role
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  	}
  	return nil
  }
  
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  func (x *RoleRsp) GetHero() []*Hero {
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  	if x != nil {
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  		return x.Hero
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  	}
  	return nil
  }
  
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  func (x *RoleRsp) GetTeam() []*Team {
  	if x != nil {
  		return x.Team
  	}
  	return nil
  }
  
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  func (x *RoleRsp) GetEquipments() []*Equipment {
  	if x != nil {
  		return x.Equipments
  	}
  	return nil
  }
  
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  //ResponseCmd RoleUpdatePropertyRsp
  type RoleUpdatePropertyRsp struct {
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  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
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  	Id   []int32 `protobuf:"varint,1,rep,packed,name=id,proto3" json:"id,omitempty"`
  	Role *Role   `protobuf:"bytes,2,opt,name=role,proto3" json:"role,omitempty"`
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  }
  
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  func (x *RoleUpdatePropertyRsp) Reset() {
  	*x = RoleUpdatePropertyRsp{}
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  	if protoimpl.UnsafeEnabled {
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  		mi := &file_game_proto_msgTypes[7]
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
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  func (x *RoleUpdatePropertyRsp) String() string {
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  	return protoimpl.X.MessageStringOf(x)
  }
  
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  func (*RoleUpdatePropertyRsp) ProtoMessage() {}
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  func (x *RoleUpdatePropertyRsp) ProtoReflect() protoreflect.Message {
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  	mi := &file_game_proto_msgTypes[7]
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
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  // Deprecated: Use RoleUpdatePropertyRsp.ProtoReflect.Descriptor instead.
  func (*RoleUpdatePropertyRsp) Descriptor() ([]byte, []int) {
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  	return file_game_proto_rawDescGZIP(), []int{7}
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  }
  
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  func (x *RoleUpdatePropertyRsp) GetId() []int32 {
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  	if x != nil {
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  		return x.Id
  	}
  	return nil
  }
  
  func (x *RoleUpdatePropertyRsp) GetRole() *Role {
  	if x != nil {
  		return x.Role
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  	}
  	return nil
  }
  
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  //ResponseCmd RoleUpdateItemsRsp
  type RoleUpdateItemsRsp struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
  	Items string `protobuf:"bytes,1,opt,name=items,proto3" json:"items,omitempty"`
  }
  
  func (x *RoleUpdateItemsRsp) Reset() {
  	*x = RoleUpdateItemsRsp{}
  	if protoimpl.UnsafeEnabled {
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  		mi := &file_game_proto_msgTypes[8]
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *RoleUpdateItemsRsp) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*RoleUpdateItemsRsp) ProtoMessage() {}
  
  func (x *RoleUpdateItemsRsp) ProtoReflect() protoreflect.Message {
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  	mi := &file_game_proto_msgTypes[8]
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use RoleUpdateItemsRsp.ProtoReflect.Descriptor instead.
  func (*RoleUpdateItemsRsp) Descriptor() ([]byte, []int) {
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  	return file_game_proto_rawDescGZIP(), []int{8}
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  }
  
  func (x *RoleUpdateItemsRsp) GetItems() string {
  	if x != nil {
  		return x.Items
  	}
  	return ""
  }
  
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  //ResponseCmd RoleClearItemsReq
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  type RoleClearItemsReq struct {
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  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
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  	Id    string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"`
  	Count int32  `protobuf:"varint,2,opt,name=count,proto3" json:"count,omitempty"`
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  }
  
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  func (x *RoleClearItemsReq) Reset() {
  	*x = RoleClearItemsReq{}
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  	if protoimpl.UnsafeEnabled {
  		mi := &file_game_proto_msgTypes[9]
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
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  func (x *RoleClearItemsReq) String() string {
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  	return protoimpl.X.MessageStringOf(x)
  }
  
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  func (*RoleClearItemsReq) ProtoMessage() {}
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51d48d11   zhangqijia   fix: 删除装备 删除物品请求
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  func (x *RoleClearItemsReq) ProtoReflect() protoreflect.Message {
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  	mi := &file_game_proto_msgTypes[9]
  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
51d48d11   zhangqijia   fix: 删除装备 删除物品请求
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  // Deprecated: Use RoleClearItemsReq.ProtoReflect.Descriptor instead.
  func (*RoleClearItemsReq) Descriptor() ([]byte, []int) {
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  	return file_game_proto_rawDescGZIP(), []int{9}
  }
  
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  func (x *RoleClearItemsReq) GetId() string {
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  	if x != nil {
51d48d11   zhangqijia   fix: 删除装备 删除物品请求
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  		return x.Id
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  	}
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  	return ""
  }
  
  func (x *RoleClearItemsReq) GetCount() int32 {
  	if x != nil {
  		return x.Count
  	}
  	return 0
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  }
  
ddc88bac   zhangqijia   fix: 记录战斗
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  type RoleStartBattleReq struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
  	ChapterId int32 `protobuf:"varint,1,opt,name=chapter_id,json=chapterId,proto3" json:"chapter_id,omitempty"`
  	CarbonId  int32 `protobuf:"varint,2,opt,name=carbon_id,json=carbonId,proto3" json:"carbon_id,omitempty"`
  }
  
  func (x *RoleStartBattleReq) Reset() {
  	*x = RoleStartBattleReq{}
  	if protoimpl.UnsafeEnabled {
  		mi := &file_game_proto_msgTypes[10]
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *RoleStartBattleReq) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*RoleStartBattleReq) ProtoMessage() {}
  
  func (x *RoleStartBattleReq) ProtoReflect() protoreflect.Message {
  	mi := &file_game_proto_msgTypes[10]
  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use RoleStartBattleReq.ProtoReflect.Descriptor instead.
  func (*RoleStartBattleReq) Descriptor() ([]byte, []int) {
  	return file_game_proto_rawDescGZIP(), []int{10}
  }
  
  func (x *RoleStartBattleReq) GetChapterId() int32 {
  	if x != nil {
  		return x.ChapterId
  	}
  	return 0
  }
  
  func (x *RoleStartBattleReq) GetCarbonId() int32 {
  	if x != nil {
  		return x.CarbonId
  	}
  	return 0
  }
  
  type RoleEndBattleReq struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
  	ChapterId int32 `protobuf:"varint,1,opt,name=chapter_id,json=chapterId,proto3" json:"chapter_id,omitempty"`
  	CarbonId  int32 `protobuf:"varint,2,opt,name=carbon_id,json=carbonId,proto3" json:"carbon_id,omitempty"`
  	Pass      bool  `protobuf:"varint,3,opt,name=pass,proto3" json:"pass,omitempty"`
  }
  
  func (x *RoleEndBattleReq) Reset() {
  	*x = RoleEndBattleReq{}
  	if protoimpl.UnsafeEnabled {
  		mi := &file_game_proto_msgTypes[11]
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *RoleEndBattleReq) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*RoleEndBattleReq) ProtoMessage() {}
  
  func (x *RoleEndBattleReq) ProtoReflect() protoreflect.Message {
  	mi := &file_game_proto_msgTypes[11]
  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use RoleEndBattleReq.ProtoReflect.Descriptor instead.
  func (*RoleEndBattleReq) Descriptor() ([]byte, []int) {
  	return file_game_proto_rawDescGZIP(), []int{11}
  }
  
  func (x *RoleEndBattleReq) GetChapterId() int32 {
  	if x != nil {
  		return x.ChapterId
  	}
  	return 0
  }
  
  func (x *RoleEndBattleReq) GetCarbonId() int32 {
  	if x != nil {
  		return x.CarbonId
  	}
  	return 0
  }
  
  func (x *RoleEndBattleReq) GetPass() bool {
  	if x != nil {
  		return x.Pass
  	}
  	return false
  }
  
  type RoleEndBattleRsp struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
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  	RoleLevel     int32   `protobuf:"varint,1,opt,name=role_level,json=roleLevel,proto3" json:"role_level,omitempty"`
  	RoleExp       int32   `protobuf:"varint,2,opt,name=role_exp,json=roleExp,proto3" json:"role_exp,omitempty"`
  	RoleExpamount int32   `protobuf:"varint,3,opt,name=role_expamount,json=roleExpamount,proto3" json:"role_expamount,omitempty"`
  	Reward        string  `protobuf:"bytes,4,opt,name=reward,proto3" json:"reward,omitempty"`
  	Pass          bool    `protobuf:"varint,5,opt,name=pass,proto3" json:"pass,omitempty"`
  	Hero          []*Hero `protobuf:"bytes,6,rep,name=hero,proto3" json:"hero,omitempty"`
ddc88bac   zhangqijia   fix: 记录战斗
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  }
  
  func (x *RoleEndBattleRsp) Reset() {
  	*x = RoleEndBattleRsp{}
  	if protoimpl.UnsafeEnabled {
  		mi := &file_game_proto_msgTypes[12]
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *RoleEndBattleRsp) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*RoleEndBattleRsp) ProtoMessage() {}
  
  func (x *RoleEndBattleRsp) ProtoReflect() protoreflect.Message {
  	mi := &file_game_proto_msgTypes[12]
  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use RoleEndBattleRsp.ProtoReflect.Descriptor instead.
  func (*RoleEndBattleRsp) Descriptor() ([]byte, []int) {
  	return file_game_proto_rawDescGZIP(), []int{12}
  }
  
  func (x *RoleEndBattleRsp) GetRoleLevel() int32 {
  	if x != nil {
  		return x.RoleLevel
  	}
  	return 0
  }
  
  func (x *RoleEndBattleRsp) GetRoleExp() int32 {
  	if x != nil {
  		return x.RoleExp
  	}
  	return 0
  }
  
4e56b6c4   zhangqijia   fix: update
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  func (x *RoleEndBattleRsp) GetRoleExpamount() int32 {
ddc88bac   zhangqijia   fix: 记录战斗
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  	if x != nil {
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  		return x.RoleExpamount
ddc88bac   zhangqijia   fix: 记录战斗
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  	}
4e56b6c4   zhangqijia   fix: update
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  	return 0
ddc88bac   zhangqijia   fix: 记录战斗
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  }
  
  func (x *RoleEndBattleRsp) GetReward() string {
  	if x != nil {
  		return x.Reward
  	}
  	return ""
  }
  
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  func (x *RoleEndBattleRsp) GetPass() bool {
  	if x != nil {
  		return x.Pass
  	}
  	return false
  }
  
  func (x *RoleEndBattleRsp) GetHero() []*Hero {
  	if x != nil {
  		return x.Hero
  	}
  	return nil
  }
  
4a502dd5   zhangqijia   fix: game,account...
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  //ResponseCmd EquipmentDelReq
51d48d11   zhangqijia   fix: 删除装备 删除物品请求
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  type EquipmentDelReq struct {
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  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
  	Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"`
  }
  
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  func (x *EquipmentDelReq) Reset() {
  	*x = EquipmentDelReq{}
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  	if protoimpl.UnsafeEnabled {
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  		mi := &file_game_proto_msgTypes[13]
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
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  func (x *EquipmentDelReq) String() string {
c2791869   zhangqijia   fix: gm增加删除装备删除物品接口
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  	return protoimpl.X.MessageStringOf(x)
  }
  
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  func (*EquipmentDelReq) ProtoMessage() {}
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51d48d11   zhangqijia   fix: 删除装备 删除物品请求
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  func (x *EquipmentDelReq) ProtoReflect() protoreflect.Message {
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  	mi := &file_game_proto_msgTypes[13]
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
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  // Deprecated: Use EquipmentDelReq.ProtoReflect.Descriptor instead.
  func (*EquipmentDelReq) Descriptor() ([]byte, []int) {
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  	return file_game_proto_rawDescGZIP(), []int{13}
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  }
  
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  func (x *EquipmentDelReq) GetId() string {
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  	if x != nil {
  		return x.Id
  	}
  	return ""
  }
  
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  //ResponseCmd EquipmentAddRsp
  type EquipmentAddRsp struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
  	Equip *Equipment `protobuf:"bytes,1,opt,name=equip,proto3" json:"equip,omitempty"`
  }
  
  func (x *EquipmentAddRsp) Reset() {
  	*x = EquipmentAddRsp{}
  	if protoimpl.UnsafeEnabled {
ddc88bac   zhangqijia   fix: 记录战斗
838
  		mi := &file_game_proto_msgTypes[14]
51d48d11   zhangqijia   fix: 删除装备 删除物品请求
839
840
841
842
843
844
845
846
847
848
849
850
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *EquipmentAddRsp) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*EquipmentAddRsp) ProtoMessage() {}
  
  func (x *EquipmentAddRsp) ProtoReflect() protoreflect.Message {
ddc88bac   zhangqijia   fix: 记录战斗
851
  	mi := &file_game_proto_msgTypes[14]
51d48d11   zhangqijia   fix: 删除装备 删除物品请求
852
853
854
855
856
857
858
859
860
861
862
863
  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use EquipmentAddRsp.ProtoReflect.Descriptor instead.
  func (*EquipmentAddRsp) Descriptor() ([]byte, []int) {
ddc88bac   zhangqijia   fix: 记录战斗
864
  	return file_game_proto_rawDescGZIP(), []int{14}
51d48d11   zhangqijia   fix: 删除装备 删除物品请求
865
866
867
868
869
870
871
872
873
  }
  
  func (x *EquipmentAddRsp) GetEquip() *Equipment {
  	if x != nil {
  		return x.Equip
  	}
  	return nil
  }
  
7f269318   zhangqijia   add pb.go; 添加关闭连接...
874
875
876
877
878
879
880
  var File_game_proto protoreflect.FileDescriptor
  
  var file_game_proto_rawDesc = []byte{
  	0x0a, 0x0a, 0x67, 0x61, 0x6d, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x04, 0x67, 0x61,
  	0x6d, 0x65, 0x1a, 0x0c, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f,
  	0x22, 0x1e, 0x0a, 0x08, 0x48, 0x65, 0x61, 0x72, 0x74, 0x52, 0x65, 0x71, 0x12, 0x12, 0x0a, 0x04,
  	0x63, 0x6f, 0x64, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x04, 0x63, 0x6f, 0x64, 0x65,
8d983031   zhangqijia   loginReq uid -> t...
881
882
  	0x22, 0x1e, 0x0a, 0x08, 0x48, 0x65, 0x61, 0x72, 0x74, 0x52, 0x73, 0x70, 0x12, 0x12, 0x0a, 0x04,
  	0x63, 0x6f, 0x64, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x04, 0x63, 0x6f, 0x64, 0x65,
436e0af4   zhangqijia   reactor: dir; Ac...
883
884
885
  	0x22, 0x38, 0x0a, 0x08, 0x4c, 0x6f, 0x67, 0x69, 0x6e, 0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05,
  	0x74, 0x6f, 0x6b, 0x65, 0x6e, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x74, 0x6f, 0x6b,
  	0x65, 0x6e, 0x12, 0x16, 0x0a, 0x06, 0x64, 0x65, 0x76, 0x69, 0x63, 0x65, 0x18, 0x02, 0x20, 0x01,
29a163be   zhangqijia   fix: CreateReq ui...
886
887
888
889
  	0x28, 0x09, 0x52, 0x06, 0x64, 0x65, 0x76, 0x69, 0x63, 0x65, 0x22, 0x39, 0x0a, 0x09, 0x43, 0x72,
  	0x65, 0x61, 0x74, 0x65, 0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05, 0x74, 0x6f, 0x6b, 0x65, 0x6e,
  	0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x74, 0x6f, 0x6b, 0x65, 0x6e, 0x12, 0x16, 0x0a,
  	0x06, 0x64, 0x65, 0x76, 0x69, 0x63, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x64,
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
890
891
892
  	0x65, 0x76, 0x69, 0x63, 0x65, 0x22, 0x31, 0x0a, 0x0d, 0x43, 0x68, 0x61, 0x6e, 0x67, 0x65, 0x54,
  	0x65, 0x61, 0x6d, 0x52, 0x65, 0x71, 0x12, 0x20, 0x0a, 0x04, 0x74, 0x65, 0x61, 0x6d, 0x18, 0x01,
  	0x20, 0x03, 0x28, 0x0b, 0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x54, 0x65,
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
893
894
895
896
897
898
899
900
  	0x61, 0x6d, 0x52, 0x04, 0x74, 0x65, 0x61, 0x6d, 0x22, 0x5c, 0x0a, 0x11, 0x48, 0x65, 0x72, 0x6f,
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  	0x07, 0x65, 0x71, 0x75, 0x69, 0x70, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x07,
  	0x65, 0x71, 0x75, 0x69, 0x70, 0x49, 0x64, 0x12, 0x17, 0x0a, 0x07, 0x68, 0x65, 0x72, 0x6f, 0x5f,
  	0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64,
  	0x12, 0x14, 0x0a, 0x05, 0x72, 0x65, 0x66, 0x65, 0x72, 0x18, 0x03, 0x20, 0x01, 0x28, 0x08, 0x52,
  	0x05, 0x72, 0x65, 0x66, 0x65, 0x72, 0x22, 0xa2, 0x01, 0x0a, 0x07, 0x52, 0x6f, 0x6c, 0x65, 0x52,
  	0x73, 0x70, 0x12, 0x20, 0x0a, 0x04, 0x72, 0x6f, 0x6c, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b,
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
901
  	0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x52, 0x6f, 0x6c, 0x65, 0x52, 0x04,
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
  	0x72, 0x6f, 0x6c, 0x65, 0x12, 0x20, 0x0a, 0x04, 0x68, 0x65, 0x72, 0x6f, 0x18, 0x03, 0x20, 0x03,
  	0x28, 0x0b, 0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x48, 0x65, 0x72, 0x6f,
  	0x52, 0x04, 0x68, 0x65, 0x72, 0x6f, 0x12, 0x20, 0x0a, 0x04, 0x74, 0x65, 0x61, 0x6d, 0x18, 0x04,
  	0x20, 0x03, 0x28, 0x0b, 0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x54, 0x65,
  	0x61, 0x6d, 0x52, 0x04, 0x74, 0x65, 0x61, 0x6d, 0x12, 0x31, 0x0a, 0x0a, 0x65, 0x71, 0x75, 0x69,
  	0x70, 0x6d, 0x65, 0x6e, 0x74, 0x73, 0x18, 0x05, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x11, 0x2e, 0x6d,
  	0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x52,
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  	0x79, 0x52, 0x73, 0x70, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x03, 0x28, 0x05,
  	0x52, 0x02, 0x69, 0x64, 0x12, 0x20, 0x0a, 0x04, 0x72, 0x6f, 0x6c, 0x65, 0x18, 0x02, 0x20, 0x01,
  	0x28, 0x0b, 0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x52, 0x6f, 0x6c, 0x65,
  	0x52, 0x04, 0x72, 0x6f, 0x6c, 0x65, 0x22, 0x2a, 0x0a, 0x12, 0x52, 0x6f, 0x6c, 0x65, 0x55, 0x70,
  	0x64, 0x61, 0x74, 0x65, 0x49, 0x74, 0x65, 0x6d, 0x73, 0x52, 0x73, 0x70, 0x12, 0x14, 0x0a, 0x05,
  	0x69, 0x74, 0x65, 0x6d, 0x73, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x69, 0x74, 0x65,
51d48d11   zhangqijia   fix: 删除装备 删除物品请求
917
918
919
  	0x6d, 0x73, 0x22, 0x39, 0x0a, 0x11, 0x52, 0x6f, 0x6c, 0x65, 0x43, 0x6c, 0x65, 0x61, 0x72, 0x49,
  	0x74, 0x65, 0x6d, 0x73, 0x52, 0x65, 0x71, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20,
  	0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x14, 0x0a, 0x05, 0x63, 0x6f, 0x75, 0x6e, 0x74,
ddc88bac   zhangqijia   fix: 记录战斗
920
921
922
923
924
925
926
927
928
929
930
931
  	0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x22, 0x50, 0x0a,
  	0x12, 0x52, 0x6f, 0x6c, 0x65, 0x53, 0x74, 0x61, 0x72, 0x74, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65,
  	0x52, 0x65, 0x71, 0x12, 0x1d, 0x0a, 0x0a, 0x63, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x5f, 0x69,
  	0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, 0x63, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72,
  	0x49, 0x64, 0x12, 0x1b, 0x0a, 0x09, 0x63, 0x61, 0x72, 0x62, 0x6f, 0x6e, 0x5f, 0x69, 0x64, 0x18,
  	0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x63, 0x61, 0x72, 0x62, 0x6f, 0x6e, 0x49, 0x64, 0x22,
  	0x62, 0x0a, 0x10, 0x52, 0x6f, 0x6c, 0x65, 0x45, 0x6e, 0x64, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65,
  	0x52, 0x65, 0x71, 0x12, 0x1d, 0x0a, 0x0a, 0x63, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x5f, 0x69,
  	0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, 0x63, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72,
  	0x49, 0x64, 0x12, 0x1b, 0x0a, 0x09, 0x63, 0x61, 0x72, 0x62, 0x6f, 0x6e, 0x5f, 0x69, 0x64, 0x18,
  	0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x63, 0x61, 0x72, 0x62, 0x6f, 0x6e, 0x49, 0x64, 0x12,
  	0x12, 0x0a, 0x04, 0x70, 0x61, 0x73, 0x73, 0x18, 0x03, 0x20, 0x01, 0x28, 0x08, 0x52, 0x04, 0x70,
4e56b6c4   zhangqijia   fix: update
932
  	0x61, 0x73, 0x73, 0x22, 0xc1, 0x01, 0x0a, 0x10, 0x52, 0x6f, 0x6c, 0x65, 0x45, 0x6e, 0x64, 0x42,
ddc88bac   zhangqijia   fix: 记录战斗
933
934
935
936
  	0x61, 0x74, 0x74, 0x6c, 0x65, 0x52, 0x73, 0x70, 0x12, 0x1d, 0x0a, 0x0a, 0x72, 0x6f, 0x6c, 0x65,
  	0x5f, 0x6c, 0x65, 0x76, 0x65, 0x6c, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, 0x72, 0x6f,
  	0x6c, 0x65, 0x4c, 0x65, 0x76, 0x65, 0x6c, 0x12, 0x19, 0x0a, 0x08, 0x72, 0x6f, 0x6c, 0x65, 0x5f,
  	0x65, 0x78, 0x70, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x07, 0x72, 0x6f, 0x6c, 0x65, 0x45,
4e56b6c4   zhangqijia   fix: update
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
  	0x78, 0x70, 0x12, 0x25, 0x0a, 0x0e, 0x72, 0x6f, 0x6c, 0x65, 0x5f, 0x65, 0x78, 0x70, 0x61, 0x6d,
  	0x6f, 0x75, 0x6e, 0x74, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0d, 0x72, 0x6f, 0x6c, 0x65,
  	0x45, 0x78, 0x70, 0x61, 0x6d, 0x6f, 0x75, 0x6e, 0x74, 0x12, 0x16, 0x0a, 0x06, 0x72, 0x65, 0x77,
  	0x61, 0x72, 0x64, 0x18, 0x04, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x72, 0x65, 0x77, 0x61, 0x72,
  	0x64, 0x12, 0x12, 0x0a, 0x04, 0x70, 0x61, 0x73, 0x73, 0x18, 0x05, 0x20, 0x01, 0x28, 0x08, 0x52,
  	0x04, 0x70, 0x61, 0x73, 0x73, 0x12, 0x20, 0x0a, 0x04, 0x68, 0x65, 0x72, 0x6f, 0x18, 0x06, 0x20,
  	0x03, 0x28, 0x0b, 0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x48, 0x65, 0x72,
  	0x6f, 0x52, 0x04, 0x68, 0x65, 0x72, 0x6f, 0x22, 0x21, 0x0a, 0x0f, 0x45, 0x71, 0x75, 0x69, 0x70,
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  	0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x22, 0x3a, 0x0a, 0x0f, 0x45, 0x71,
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  	0x05, 0x65, 0x71, 0x75, 0x69, 0x70, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x11, 0x2e, 0x6d,
  	0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x52,
  	0x05, 0x65, 0x71, 0x75, 0x69, 0x70, 0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2e, 0x2f, 0x70, 0x62, 0x3b,
  	0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
7f269318   zhangqijia   add pb.go; 添加关闭连接...
952
953
954
955
956
957
958
959
960
961
962
963
964
965
  }
  
  var (
  	file_game_proto_rawDescOnce sync.Once
  	file_game_proto_rawDescData = file_game_proto_rawDesc
  )
  
  func file_game_proto_rawDescGZIP() []byte {
  	file_game_proto_rawDescOnce.Do(func() {
  		file_game_proto_rawDescData = protoimpl.X.CompressGZIP(file_game_proto_rawDescData)
  	})
  	return file_game_proto_rawDescData
  }
  
ddc88bac   zhangqijia   fix: 记录战斗
966
  var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 15)
7f269318   zhangqijia   add pb.go; 添加关闭连接...
967
  var file_game_proto_goTypes = []interface{}{
4255fd8e   zhangqijia   feat: 更新字段
968
969
970
971
  	(*HeartReq)(nil),              // 0: game.HeartReq
  	(*HeartRsp)(nil),              // 1: game.HeartRsp
  	(*LoginReq)(nil),              // 2: game.LoginReq
  	(*CreateReq)(nil),             // 3: game.CreateReq
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
972
  	(*ChangeTeamReq)(nil),         // 4: game.ChangeTeamReq
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
973
974
975
976
  	(*HeroEquipReferReq)(nil),     // 5: game.HeroEquipReferReq
  	(*RoleRsp)(nil),               // 6: game.RoleRsp
  	(*RoleUpdatePropertyRsp)(nil), // 7: game.RoleUpdatePropertyRsp
  	(*RoleUpdateItemsRsp)(nil),    // 8: game.RoleUpdateItemsRsp
51d48d11   zhangqijia   fix: 删除装备 删除物品请求
977
  	(*RoleClearItemsReq)(nil),     // 9: game.RoleClearItemsReq
ddc88bac   zhangqijia   fix: 记录战斗
978
979
980
981
982
983
984
985
986
  	(*RoleStartBattleReq)(nil),    // 10: game.RoleStartBattleReq
  	(*RoleEndBattleReq)(nil),      // 11: game.RoleEndBattleReq
  	(*RoleEndBattleRsp)(nil),      // 12: game.RoleEndBattleRsp
  	(*EquipmentDelReq)(nil),       // 13: game.EquipmentDelReq
  	(*EquipmentAddRsp)(nil),       // 14: game.EquipmentAddRsp
  	(*Team)(nil),                  // 15: models.Team
  	(*Role)(nil),                  // 16: models.Role
  	(*Hero)(nil),                  // 17: models.Hero
  	(*Equipment)(nil),             // 18: models.Equipment
7f269318   zhangqijia   add pb.go; 添加关闭连接...
987
988
  }
  var file_game_proto_depIdxs = []int32{
ddc88bac   zhangqijia   fix: 记录战斗
989
990
991
992
993
994
995
996
997
998
999
1000
1001
  	15, // 0: game.ChangeTeamReq.team:type_name -> models.Team
  	16, // 1: game.RoleRsp.role:type_name -> models.Role
  	17, // 2: game.RoleRsp.hero:type_name -> models.Hero
  	15, // 3: game.RoleRsp.team:type_name -> models.Team
  	18, // 4: game.RoleRsp.equipments:type_name -> models.Equipment
  	16, // 5: game.RoleUpdatePropertyRsp.role:type_name -> models.Role
  	17, // 6: game.RoleEndBattleRsp.hero:type_name -> models.Hero
  	18, // 7: game.EquipmentAddRsp.equip:type_name -> models.Equipment
  	8,  // [8:8] is the sub-list for method output_type
  	8,  // [8:8] is the sub-list for method input_type
  	8,  // [8:8] is the sub-list for extension type_name
  	8,  // [8:8] is the sub-list for extension extendee
  	0,  // [0:8] is the sub-list for field type_name
7f269318   zhangqijia   add pb.go; 添加关闭连接...
1002
1003
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  }
  
  func init() { file_game_proto_init() }
  func file_game_proto_init() {
  	if File_game_proto != nil {
  		return
  	}
  	file_models_proto_init()
  	if !protoimpl.UnsafeEnabled {
  		file_game_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
  			switch v := v.(*HeartReq); i {
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
  		file_game_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
8d983031   zhangqijia   loginReq uid -> t...
1024
  			switch v := v.(*HeartRsp); i {
7f269318   zhangqijia   add pb.go; 添加关闭连接...
1025
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  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
  		file_game_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
8d983031   zhangqijia   loginReq uid -> t...
1036
  			switch v := v.(*LoginReq); i {
7f269318   zhangqijia   add pb.go; 添加关闭连接...
1037
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  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
436e0af4   zhangqijia   reactor: dir; Ac...
1047
  		file_game_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
8d983031   zhangqijia   loginReq uid -> t...
1048
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  			switch v := v.(*CreateReq); i {
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
  		file_game_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
1060
  			switch v := v.(*ChangeTeamReq); i {
7f269318   zhangqijia   add pb.go; 添加关闭连接...
1061
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  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
4255fd8e   zhangqijia   feat: 更新字段
1071
  		file_game_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
1072
  			switch v := v.(*HeroEquipReferReq); i {
4255fd8e   zhangqijia   feat: 更新字段
1073
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  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
1083
  		file_game_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
1084
  			switch v := v.(*RoleRsp); i {
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
1085
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  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
f631f225   zhangqijia   feat: 增加背包系统,以及背包...
1095
  		file_game_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
1096
1097
1098
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1101
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  			switch v := v.(*RoleUpdatePropertyRsp); i {
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
  		file_game_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
f631f225   zhangqijia   feat: 增加背包系统,以及背包...
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
  			switch v := v.(*RoleUpdateItemsRsp); i {
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
c8509ef6   zhangqijia   fix: notify equip...
1119
  		file_game_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
51d48d11   zhangqijia   fix: 删除装备 删除物品请求
1120
  			switch v := v.(*RoleClearItemsReq); i {
c8509ef6   zhangqijia   fix: notify equip...
1121
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1123
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1128
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1130
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
c2791869   zhangqijia   fix: gm增加删除装备删除物品接口
1131
  		file_game_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
ddc88bac   zhangqijia   fix: 记录战斗
1132
  			switch v := v.(*RoleStartBattleReq); i {
51d48d11   zhangqijia   fix: 删除装备 删除物品请求
1133
1134
1135
1136
1137
1138
1139
1140
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1143
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
  		file_game_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
ddc88bac   zhangqijia   fix: 记录战斗
1144
1145
1146
1147
1148
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1179
  			switch v := v.(*RoleEndBattleReq); i {
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
  		file_game_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} {
  			switch v := v.(*RoleEndBattleRsp); i {
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
  		file_game_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} {
  			switch v := v.(*EquipmentDelReq); i {
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
  		file_game_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} {
51d48d11   zhangqijia   fix: 删除装备 删除物品请求
1180
  			switch v := v.(*EquipmentAddRsp); i {
c2791869   zhangqijia   fix: gm增加删除装备删除物品接口
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
7f269318   zhangqijia   add pb.go; 添加关闭连接...
1191
1192
1193
1194
1195
1196
1197
  	}
  	type x struct{}
  	out := protoimpl.TypeBuilder{
  		File: protoimpl.DescBuilder{
  			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
  			RawDescriptor: file_game_proto_rawDesc,
  			NumEnums:      0,
ddc88bac   zhangqijia   fix: 记录战斗
1198
  			NumMessages:   15,
7f269318   zhangqijia   add pb.go; 添加关闭连接...
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
  			NumExtensions: 0,
  			NumServices:   0,
  		},
  		GoTypes:           file_game_proto_goTypes,
  		DependencyIndexes: file_game_proto_depIdxs,
  		MessageInfos:      file_game_proto_msgTypes,
  	}.Build()
  	File_game_proto = out.File
  	file_game_proto_rawDesc = nil
  	file_game_proto_goTypes = nil
  	file_game_proto_depIdxs = nil
  }