Commit c8509ef6462db5baf31e63f5e4121c5f519f11a1

Authored by zhangqijia
1 parent fdc93a6b

fix: notify equipment add

cmd/gameserver/action/GmAction.go
... ... @@ -13,7 +13,7 @@ type GmAction struct {
13 13 func (gm *GmAction) AddExp(role *models.RoleModel, properties map[string]interface{}) int {
14 14 logger.Debug(properties)
15 15 exp, _ := strconv.Atoi(properties["exp"].(string))
16   - role.IncrPropertyChan("exp", int64(exp))
  16 + role.IncrPropertyChan("exp", int64(exp), true)
17 17 return 0
18 18 }
19 19  
... ... @@ -29,16 +29,3 @@ func (gm *GmAction) AddEquip(role *models.RoleModel, properties map[string]inter
29 29 role.AddEquip(equip)
30 30 return 0
31 31 }
32   -
33   -func (gm *GmAction) DelEquip(role *models.RoleModel, properties map[string]interface{}) int {
34   - logger.Debug(properties)
35   - equip := &pb.Equipment{
36   - Id: role.IncreEquipByKey(1),
37   - RoleId: role.Role.Id,
38   - Type: properties["id"].(string),
39   - }
40   - //TODO 验证装备是否存在
41   -
42   - role.AddEquip(equip)
43   - return 0
44   -}
... ...
common/components/conn.go
... ... @@ -140,6 +140,23 @@ func (c *Connection) Send(errCode int32, cmd uint32, data []byte) error {
140 140 }
141 141 }
142 142  
  143 +func (c *Connection) SendSuccess(cmd uint32, data []byte) error {
  144 + buf, err := c.splitter.Pack(cmd, data, 0, 0)
  145 + if err != nil {
  146 + return err
  147 + }
  148 +
  149 + sendTimeout := time.NewTimer(5 * time.Millisecond)
  150 + defer sendTimeout.Stop()
  151 + // 发送超时
  152 + select {
  153 + case <-sendTimeout.C:
  154 + return fmt.Errorf("send buff msg timeout")
  155 + case c.WBuffer <- buf:
  156 + return nil
  157 + }
  158 +}
  159 +
143 160 func (c *Connection) CustomChan() chan<- func() {
144 161 return c.customizeFunc
145 162 }
... ...
common/components/icompontents.go
... ... @@ -51,6 +51,7 @@ type (
51 51 Start()
52 52 Stop()
53 53 Send(errCode int32, cmd uint32, b []byte) error
  54 + SendSuccess(cmd uint32, b []byte) error
54 55 CustomChan() chan<- func()
55 56  
56 57 SetConnectionCallback(ConnectionCallback)
... ... @@ -152,7 +153,7 @@ type (
152 153  
153 154 SetProperty(key string, val interface{})
154 155 SetProperties(properties map[string]interface{})
155   - IncrProperty(key string, val int64)
  156 + IncrProperty(key string, val int64) int64
156 157 ParseFields(message protoreflect.Message, properties map[string]interface{}) []int32
157 158 }
158 159 )
... ...
models/role.go
... ... @@ -235,34 +235,6 @@ func (m *RoleModel) GetEquipments() []*pb.Equipment {
235 235 return equips
236 236 }
237 237  
238   -func (m *RoleModel) AddHero(hero *pb.Hero) {
239   - h := NewHero(hero)
240   - h.Create()
241   - m.Heros[hero.Id] = h
242   -}
243   -
244   -func (m *RoleModel) AddTeam(team *pb.Team) {
245   - t := NewTeam(team)
246   - t.Create()
247   - m.Teams[team.Id] = t
248   -}
249   -
250   -func (m *RoleModel) UpdateTeam(teams []*pb.Team) {
251   - for _, team := range teams {
252   - team.RoleId = m.Role.Id
253   - t := m.Teams[team.Id]
254   - if t != nil {
255   - t.UpdateSchema(team)
256   - }
257   - }
258   -}
259   -
260   -func (m *RoleModel) AddEquip(equip *pb.Equipment) {
261   - e := NewEquip(equip)
262   - e.Create()
263   - m.Equipments[equip.Id] = e
264   -}
265   -
266 238 func (m *RoleModel) OnRecoverTimer(now int64) {
267 239 m.SaveRoleData(now)
268 240 }
... ... @@ -296,10 +268,11 @@ func (m *RoleModel) SaveRoleData(now int64) {
296 268 }
297 269 }
298 270  
299   -func (m *RoleModel) IncrPropertyChan(key string, val int64) {
  271 +func (m *RoleModel) IncrPropertyChan(key string, val int64, notify bool) {
300 272 if m.GetConn() != nil {
301 273 m.GetConn().CustomChan() <- func() {
302   - m.IncrProperty(key, val)
  274 + incr := m.IncrProperty(key, val)
  275 + m.UpdateProperty(key, incr, notify)
303 276 }
304 277 } else {
305 278 m.IncrProperty(key, val)
... ...
models/rolePlugin.go
... ... @@ -83,3 +83,45 @@ func (m *RoleModel) AddItems(params common.IMapString) bool {
83 83  
84 84 return true
85 85 }
  86 +
  87 +func (m *RoleModel) AddHero(hero *pb.Hero) {
  88 + h := NewHero(hero)
  89 + h.Create()
  90 + m.Heros[hero.Id] = h
  91 +}
  92 +
  93 +func (m *RoleModel) AddTeam(team *pb.Team) {
  94 + t := NewTeam(team)
  95 + t.Create()
  96 + m.Teams[team.Id] = t
  97 +}
  98 +
  99 +func (m *RoleModel) UpdateTeam(teams []*pb.Team) {
  100 + for _, team := range teams {
  101 + team.RoleId = m.Role.Id
  102 + t := m.Teams[team.Id]
  103 + if t != nil {
  104 + t.UpdateSchema(team)
  105 + }
  106 + }
  107 +}
  108 +
  109 +func (m *RoleModel) AddEquip(equip *pb.Equipment) *EquipModel {
  110 + e := NewEquip(equip)
  111 + e.Create()
  112 + m.Equipments[equip.Id] = e
  113 + m.EquipmentAddNotify(equip)
  114 + return e
  115 +}
  116 +
  117 +func (m *RoleModel) EquipmentAddNotify(equip *pb.Equipment) {
  118 + update := &pb.EquipmentAddRsp{Equip: equip}
  119 + if rsp, err := proto.Marshal(update); err != nil {
  120 + logger.Error(" EquipmentAddNotify err:", err.Error())
  121 + return
  122 + } else {
  123 + if m.GetConn() != nil {
  124 + m.GetConn().SendSuccess(uint32(pb.ProtoCode_EquipmentAddRsp), rsp)
  125 + }
  126 + }
  127 +}
... ...
models/schema.go
... ... @@ -176,10 +176,10 @@ func (s *Schema) SetProperties(properties map[string]interface{}) {
176 176 }
177 177 }
178 178  
179   -func (s *Schema) IncrProperty(key string, val int64) {
  179 +func (s *Schema) IncrProperty(key string, val int64) int64 {
180 180 idx, ok := s.reflectIndex[strings.ToLower(key)]
181 181 if !ok {
182   - return
  182 + return 0
183 183 }
184 184 field := s.reflectValue.Field(idx)
185 185 var v int64
... ... @@ -190,6 +190,7 @@ func (s *Schema) IncrProperty(key string, val int64) {
190 190 v = field.Int() + val
191 191 }
192 192 s.SetProperty(key, v)
  193 + return v
193 194 }
194 195  
195 196 func (s *Schema) ParseFields(message protoreflect.Message, properties map[string]interface{}) []int32 {
... ... @@ -208,13 +209,3 @@ func (s *Schema) ParseFields(message protoreflect.Message, properties map[string
208 209  
209 210 return ids
210 211 }
211   -
212   -func (s *Schema) IncrPropertyChan(conn components.IConnection, key string, val int64) {
213   - if conn != nil {
214   - conn.CustomChan() <- func() {
215   - s.IncrProperty(key, val)
216   - }
217   - } else {
218   - s.IncrProperty(key, val)
219   - }
220   -}
... ...
pb/game.pb.go
... ... @@ -514,6 +514,54 @@ func (x *RoleUpdateItemsRsp) GetItems() string {
514 514 return ""
515 515 }
516 516  
  517 +//ResponseCmd EquipmentAddRsp
  518 +type EquipmentAddRsp struct {
  519 + state protoimpl.MessageState
  520 + sizeCache protoimpl.SizeCache
  521 + unknownFields protoimpl.UnknownFields
  522 +
  523 + Equip *Equipment `protobuf:"bytes,1,opt,name=equip,proto3" json:"equip,omitempty"`
  524 +}
  525 +
  526 +func (x *EquipmentAddRsp) Reset() {
  527 + *x = EquipmentAddRsp{}
  528 + if protoimpl.UnsafeEnabled {
  529 + mi := &file_game_proto_msgTypes[9]
  530 + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  531 + ms.StoreMessageInfo(mi)
  532 + }
  533 +}
  534 +
  535 +func (x *EquipmentAddRsp) String() string {
  536 + return protoimpl.X.MessageStringOf(x)
  537 +}
  538 +
  539 +func (*EquipmentAddRsp) ProtoMessage() {}
  540 +
  541 +func (x *EquipmentAddRsp) ProtoReflect() protoreflect.Message {
  542 + mi := &file_game_proto_msgTypes[9]
  543 + if protoimpl.UnsafeEnabled && x != nil {
  544 + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  545 + if ms.LoadMessageInfo() == nil {
  546 + ms.StoreMessageInfo(mi)
  547 + }
  548 + return ms
  549 + }
  550 + return mi.MessageOf(x)
  551 +}
  552 +
  553 +// Deprecated: Use EquipmentAddRsp.ProtoReflect.Descriptor instead.
  554 +func (*EquipmentAddRsp) Descriptor() ([]byte, []int) {
  555 + return file_game_proto_rawDescGZIP(), []int{9}
  556 +}
  557 +
  558 +func (x *EquipmentAddRsp) GetEquip() *Equipment {
  559 + if x != nil {
  560 + return x.Equip
  561 + }
  562 + return nil
  563 +}
  564 +
517 565 var File_game_proto protoreflect.FileDescriptor
518 566  
519 567 var file_game_proto_rawDesc = []byte{
... ... @@ -557,8 +605,12 @@ var file_game_proto_rawDesc = []byte{
557 605 0x52, 0x04, 0x72, 0x6f, 0x6c, 0x65, 0x22, 0x2a, 0x0a, 0x12, 0x52, 0x6f, 0x6c, 0x65, 0x55, 0x70,
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561   - 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
  608 + 0x6d, 0x73, 0x22, 0x3a, 0x0a, 0x0f, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x41,
  609 + 0x64, 0x64, 0x52, 0x73, 0x70, 0x12, 0x27, 0x0a, 0x05, 0x65, 0x71, 0x75, 0x69, 0x70, 0x18, 0x01,
  610 + 0x20, 0x01, 0x28, 0x0b, 0x32, 0x11, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x45, 0x71,
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  613 + 0x6f, 0x33,
562 614 }
563 615  
564 616 var (
... ... @@ -573,7 +625,7 @@ func file_game_proto_rawDescGZIP() []byte {
573 625 return file_game_proto_rawDescData
574 626 }
575 627  
576   -var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 9)
  628 +var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 10)
577 629 var file_game_proto_goTypes = []interface{}{
578 630 (*HeartReq)(nil), // 0: game.HeartReq
579 631 (*HeartRsp)(nil), // 1: game.HeartRsp
... ... @@ -584,23 +636,25 @@ var file_game_proto_goTypes = []interface{}{
584 636 (*RoleRsp)(nil), // 6: game.RoleRsp
585 637 (*RoleUpdatePropertyRsp)(nil), // 7: game.RoleUpdatePropertyRsp
586 638 (*RoleUpdateItemsRsp)(nil), // 8: game.RoleUpdateItemsRsp
587   - (*Team)(nil), // 9: models.Team
588   - (*Role)(nil), // 10: models.Role
589   - (*Hero)(nil), // 11: models.Hero
590   - (*Equipment)(nil), // 12: models.Equipment
  639 + (*EquipmentAddRsp)(nil), // 9: game.EquipmentAddRsp
  640 + (*Team)(nil), // 10: models.Team
  641 + (*Role)(nil), // 11: models.Role
  642 + (*Hero)(nil), // 12: models.Hero
  643 + (*Equipment)(nil), // 13: models.Equipment
591 644 }
592 645 var file_game_proto_depIdxs = []int32{
593   - 9, // 0: game.ChangeTeamReq.team:type_name -> models.Team
594   - 10, // 1: game.RoleRsp.role:type_name -> models.Role
595   - 11, // 2: game.RoleRsp.hero:type_name -> models.Hero
596   - 9, // 3: game.RoleRsp.team:type_name -> models.Team
597   - 12, // 4: game.RoleRsp.equipments:type_name -> models.Equipment
598   - 10, // 5: game.RoleUpdatePropertyRsp.role:type_name -> models.Role
599   - 6, // [6:6] is the sub-list for method output_type
600   - 6, // [6:6] is the sub-list for method input_type
601   - 6, // [6:6] is the sub-list for extension type_name
602   - 6, // [6:6] is the sub-list for extension extendee
603   - 0, // [0:6] is the sub-list for field type_name
  646 + 10, // 0: game.ChangeTeamReq.team:type_name -> models.Team
  647 + 11, // 1: game.RoleRsp.role:type_name -> models.Role
  648 + 12, // 2: game.RoleRsp.hero:type_name -> models.Hero
  649 + 10, // 3: game.RoleRsp.team:type_name -> models.Team
  650 + 13, // 4: game.RoleRsp.equipments:type_name -> models.Equipment
  651 + 11, // 5: game.RoleUpdatePropertyRsp.role:type_name -> models.Role
  652 + 13, // 6: game.EquipmentAddRsp.equip:type_name -> models.Equipment
  653 + 7, // [7:7] is the sub-list for method output_type
  654 + 7, // [7:7] is the sub-list for method input_type
  655 + 7, // [7:7] is the sub-list for extension type_name
  656 + 7, // [7:7] is the sub-list for extension extendee
  657 + 0, // [0:7] is the sub-list for field type_name
604 658 }
605 659  
606 660 func init() { file_game_proto_init() }
... ... @@ -718,6 +772,18 @@ func file_game_proto_init() {
718 772 return nil
719 773 }
720 774 }
  775 + file_game_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
  776 + switch v := v.(*EquipmentAddRsp); i {
  777 + case 0:
  778 + return &v.state
  779 + case 1:
  780 + return &v.sizeCache
  781 + case 2:
  782 + return &v.unknownFields
  783 + default:
  784 + return nil
  785 + }
  786 + }
721 787 }
722 788 type x struct{}
723 789 out := protoimpl.TypeBuilder{
... ... @@ -725,7 +791,7 @@ func file_game_proto_init() {
725 791 GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
726 792 RawDescriptor: file_game_proto_rawDesc,
727 793 NumEnums: 0,
728   - NumMessages: 9,
  794 + NumMessages: 10,
729 795 NumExtensions: 0,
730 796 NumServices: 0,
731 797 },
... ...
pb/models.pb.go
... ... @@ -188,6 +188,7 @@ type Equipment struct {
188 188 Type string `protobuf:"bytes,3,opt,name=type,proto3" json:"type,omitempty"`
189 189 EnhanceLevel int32 `protobuf:"varint,4,opt,name=enhance_level,json=enhanceLevel,proto3" json:"enhance_level,omitempty"`
190 190 HeroId string `protobuf:"bytes,5,opt,name=hero_id,json=heroId,proto3" json:"hero_id,omitempty"`
  191 + Quality int32 `protobuf:"varint,6,opt,name=quality,proto3" json:"quality,omitempty"`
191 192 }
192 193  
193 194 func (x *Equipment) Reset() {
... ... @@ -257,6 +258,13 @@ func (x *Equipment) GetHeroId() string {
257 258 return ""
258 259 }
259 260  
  261 +func (x *Equipment) GetQuality() int32 {
  262 + if x != nil {
  263 + return x.Quality
  264 + }
  265 + return 0
  266 +}
  267 +
260 268 type Prop struct {
261 269 state protoimpl.MessageState
262 270 sizeCache protoimpl.SizeCache
... ... @@ -610,7 +618,7 @@ var file_models_proto_rawDesc = []byte{
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... ... @@ -618,45 +626,46 @@ var file_models_proto_rawDesc = []byte{
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660 669 }
661 670  
662 671 var (
... ...
pb/protocode.pb.go
... ... @@ -34,6 +34,7 @@ const (
34 34 ProtoCode_RoleRsp ProtoCode = 8
35 35 ProtoCode_RoleUpdatePropertyRsp ProtoCode = 9
36 36 ProtoCode_RoleUpdateItemsRsp ProtoCode = 10
  37 + ProtoCode_EquipmentAddRsp ProtoCode = 11
37 38 )
38 39  
39 40 // Enum value maps for ProtoCode.
... ... @@ -50,6 +51,7 @@ var (
50 51 8: "RoleRsp",
51 52 9: "RoleUpdatePropertyRsp",
52 53 10: "RoleUpdateItemsRsp",
  54 + 11: "EquipmentAddRsp",
53 55 }
54 56 ProtoCode_value = map[string]int32{
55 57 "UNKNOWN": 0,
... ... @@ -63,6 +65,7 @@ var (
63 65 "RoleRsp": 8,
64 66 "RoleUpdatePropertyRsp": 9,
65 67 "RoleUpdateItemsRsp": 10,
  68 + "EquipmentAddRsp": 11,
66 69 }
67 70 )
68 71  
... ... @@ -97,7 +100,7 @@ var File_protocode_proto protoreflect.FileDescriptor
97 100  
98 101 var file_protocode_proto_rawDesc = []byte{
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... ... @@ -110,8 +113,10 @@ var file_protocode_proto_rawDesc = []byte{
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  119 + 0x33,
115 120 }
116 121  
117 122 var (
... ...