Commit 8d983031318209d7e26d72354aada45ef9c1d251

Authored by zhangqijia
1 parent 436e0af4

loginReq uid -> token; model is ISchema

cmd/gameserver/action/RoleAction.go
... ... @@ -31,6 +31,7 @@ func CreateRpc(msg components.IMessage) (int32, interface{}) {
31 31 logger.Error("CreateRpc role create err: %v", err)
32 32 return 3, nil
33 33 }
  34 + role.InitRole()
34 35 return 0, nil
35 36 }
36 37  
... ... @@ -48,10 +49,5 @@ func LoginRpc(msg components.IMessage) (int32, interface{}) {
48 49 }
49 50 role.SetProperty("Device", req.Device)
50 51  
51   - return 0, &pb.RoleRsp{
52   - Role: role.Role,
53   - Hero: role.GetAllHero(),
54   - Team: role.Teams.Team,
55   - Equips: []*pb.Equipment{role.Equip.Equip},
56   - }
  52 + return 0, role
57 53 }
... ...
cmd/gameserver/action/protocode.go
... ... @@ -13,4 +13,4 @@ func GetActionMap() map[interface{}]interface{} {
13 13 am[uint32(pb.ProtoCode_CreateReq)] = CreateRpc
14 14  
15 15 return am
16 16 -}
  17 +}
17 18 \ No newline at end of file
... ...
cmd/gameserver/agent.go
... ... @@ -3,10 +3,12 @@ package main
3 3 import (
4 4 "github.com/golang/protobuf/proto"
5 5 "math"
  6 + "pro2d/cmd/gameserver/action"
6 7 "pro2d/common"
7 8 "pro2d/common/components"
8 9 "pro2d/common/logger"
9 10 "pro2d/models"
  11 + "pro2d/pb"
10 12 "pro2d/utils"
11 13 "sync"
12 14 "sync/atomic"
... ... @@ -38,8 +40,38 @@ func (c *Agent) OnConnection(conn components.IConnection) {
38 40 c.IConnection = conn
39 41 }
40 42  
  43 +func (c *Agent) OnLogin(msg components.IMessage) {
  44 + //第一次登录
  45 + errCode, irole := action.LoginRpc(msg)
  46 + if errCode != 0 {
  47 + c.Send(errCode, msg.GetHeader().GetMsgID(), nil)
  48 + return
  49 + }
  50 +
  51 + role := irole.(*models.RoleModel)
  52 + protoMsg := &pb.RoleRsp{
  53 + Role: role.Role,
  54 + Hero: role.GetAllHero(),
  55 + Team: role.GetAllTeam(),
  56 + }
  57 + rsp, err := proto.Marshal(protoMsg)
  58 + if err != nil {
  59 + c.Send(-100, msg.GetHeader().GetMsgID(), nil)
  60 + return
  61 + }
  62 + c.Send(errCode, msg.GetHeader().GetMsgID(), rsp)
  63 + //登录成功,存储agent role
  64 + c.Role = role
  65 +}
  66 +
41 67 func (c *Agent) OnMessage(msg components.IMessage) {
42 68 atomic.StoreInt64(&c.lastHeartCheckTime, utils.Timex())
  69 +
  70 + if msg.GetHeader().GetMsgID() == uint32(pb.ProtoCode_LoginReq) {
  71 + c.OnLogin(msg)
  72 + return
  73 + }
  74 +
43 75 md := c.Server.GetAction(msg.GetHeader().GetMsgID())
44 76 if md == nil {
45 77 logger.Debug("cmd: %d, handler is nil", msg.GetHeader().GetMsgID())
... ... @@ -50,24 +82,18 @@ func (c *Agent) OnMessage(msg components.IMessage) {
50 82  
51 83 f := md.(func (msg components.IMessage) (int32, interface{}))
52 84 errCode, protoMsg := f(msg)
  85 +
53 86 if protoMsg == nil {
  87 + c.Send(errCode, msg.GetHeader().GetMsgID(), nil)
54 88 return
55 89 }
56 90  
57 91 rsp, err := proto.Marshal(protoMsg.(proto.Message))
58 92 if err != nil {
59   - conn := msg.GetSession()
60   - if conn != nil {
61   - conn.Send(-100, msg.GetHeader().GetMsgID(), nil)
62   - }
63   - return
64   - }
65   - conn := msg.GetSession()
66   - if conn != nil {
67   - conn.Send(errCode, msg.GetHeader().GetMsgID(), rsp)
  93 + c.Send(-100, msg.GetHeader().GetMsgID(), nil)
68 94 return
69 95 }
70   - logger.Error("protocol not handler: %d", msg.GetHeader().GetMsgID())
  96 + c.Send(errCode, msg.GetHeader().GetMsgID(), rsp)
71 97 }
72 98  
73 99 func (c *Agent) OnTimer() {
... ... @@ -91,6 +117,7 @@ func (c *Agent) OnClose() {
91 117 }
92 118  
93 119 func (c *Agent) Close() {
  120 + c.Role = nil
94 121 agentPool.Put(c)
95 122  
96 123 if c.Role == nil {
... ...
cmd/gameserver/game.go
... ... @@ -38,7 +38,7 @@ func NewGameServer(sconf *common.SConf) (*GameServer, error) {
38 38 if err != nil {
39 39 return nil, err
40 40 }
41   - models.InitModels()
  41 + models.InitGameModels()
42 42  
43 43 //Etcd 初始化
44 44 s.EtcdClient, err = etcd.NewEtcdClient(common.GlobalConf.Etcd)
... ...
cmd/gameserver/plugin/plugin.go
... ... @@ -37,7 +37,7 @@ func LoginRpc(msg components.IMessage) (int32, interface{}) {
37 37 return 0, &pb.RoleRsp{
38 38 Role: role.Role,
39 39 Hero: role.GetAllHero(),
40   - Team: role.Teams.Team,
  40 + Team: role.GetAllTeam(),
41 41 Equips: []*pb.Equipment{role.Equip.Equip},
42 42 }
43 43 }
... ...
cmd/httpserver/http.go
... ... @@ -9,6 +9,7 @@ import (
9 9 "pro2d/common/db/mongoproxy"
10 10 "pro2d/common/etcd"
11 11 "pro2d/common/logger"
  12 + "pro2d/models"
12 13 "syscall"
13 14 )
14 15  
... ... @@ -30,6 +31,7 @@ func (s *AccountServer) Init() error {
30 31 if err != nil {
31 32 return err
32 33 }
  34 + models.InitGameModels()
33 35  
34 36 //Etcd 初始化
35 37 s.EtcdClient, err = etcd.NewEtcdClient(common.GlobalConf.Etcd)
... ...
cmd/test/client.go
... ... @@ -19,7 +19,7 @@ func main() {
19 19 }
20 20  
21 21 loginReq := &pb.LoginReq{
22   - Uid: "141815055745814528",
  22 + Token: "141815055745814528",
23 23 Device: "123123",
24 24 }
25 25 l, _ :=proto.Marshal(loginReq)
... ...
common/components/icompontents.go
... ... @@ -101,6 +101,7 @@ type (
101 101 CreateTable() error
102 102  
103 103 Create() (interface{}, error)
  104 + Save() error
104 105 Load() error
105 106 FindOne() error
106 107 UpdateProperty(key string, val interface{}) error
... ...
common/db/mongoproxy/mongo.go
... ... @@ -49,6 +49,14 @@ func (m *MgoColl) Create() (interface{}, error){
49 49 return m.coll.InsertOne(context.TODO(), m.Schema.GetSchema())
50 50 }
51 51  
  52 +func (m *MgoColl) Save() error{
  53 + _, err := m.coll.UpdateOne(context.TODO(), m.Schema.GetPri(), m.Schema.GetSchema())
  54 + if err != nil {
  55 + return err
  56 + }
  57 + return nil
  58 +}
  59 +
52 60 func (m *MgoColl) Load() error{
53 61 r := m.coll.FindOne(context.TODO(), m.Schema.GetPri())
54 62 err := r.Decode(m.Schema.GetSchema())
... ...
common/db/mongoproxy/mongoplugin.go
... ... @@ -71,6 +71,14 @@ func FindOne(pri interface{}, schema interface{}) error {
71 71 return r.Decode(schema)
72 72 }
73 73  
  74 +func FindMany(coll string, key string, val interface{}, schema interface{}) error {
  75 + r, err := mongoDatabase.Collection(coll).Find(context.TODO(), bson.M{key:val})
  76 + if err != nil {
  77 + return err
  78 + }
  79 + return r.All(context.TODO(), schema)
  80 +}
  81 +
74 82 func GetBsonD(key string, value interface{}) interface{} {
75 83 return bson.D{ {key, value}}
76 84 }
... ...
conf/conf.yaml
... ... @@ -28,7 +28,7 @@ server_account:
28 28 dbname: "account"
29 29  
30 30 server_game:
31   - id: "1"
  31 + id: "2"
32 32 name: "game"
33 33 ip: "192.168.0.206"
34 34 port: 8850
... ...
models/account.go
1 1 package models
2 2  
3 3 import (
  4 + "pro2d/common/components"
4 5 "pro2d/pb"
5 6 )
6 7  
7 8 type AccountModel struct {
8   - *Schema
  9 + components.ISchema
9 10 *pb.Account
10 11 }
11 12  
... ... @@ -24,7 +25,7 @@ func NewAccount(phone string) *AccountModel {
24 25 }
25 26  
26 27 account := &AccountModel{
27   - Schema: NewSchema(phone, ac),
  28 + ISchema: NewSchema(phone, ac),
28 29 Account: ac,
29 30 }
30 31  
... ...
models/equip.go
1 1 package models
2 2  
3 3 import (
  4 + "pro2d/common/components"
4 5 "pro2d/pb"
5 6 )
6 7  
7 8 type EquipModel struct {
8   - *Schema
  9 + components.ISchema
9 10 Equip *pb.Equipment
10 11 }
11 12  
... ... @@ -14,7 +15,7 @@ func NewEquip(id string) *EquipModel {
14 15 Id: id,
15 16 }
16 17 m := &EquipModel{
17   - Schema: NewSchema(id, data),
  18 + ISchema: NewSchema(id, data),
18 19 Equip: data,
19 20 }
20 21  
... ...
models/hero.go
1 1 package models
2 2  
3 3 import (
  4 + "pro2d/common/components"
4 5 "pro2d/pb"
5 6 )
6 7  
7 8 type HeroModel struct {
8   - *Schema
  9 + components.ISchema
9 10 Hero *pb.Hero
10 11 }
11   -type HeroMap map[string]*HeroModel
12   -
13   -func GetHeros(hm HeroMap) map[string]*pb.Hero {
14   - h := make(map[string]*pb.Hero)
15   - for k, v := range hm {
16   - h[k] = v.Hero
17   - }
18   - return h
19   -}
20   -
21   -func NewHero(id string) *HeroModel {
22   - h := &pb.Hero{
23   - Id: id,
24   - }
  12 +type HeroMap map[string]components.ISchema
  13 +func NewHero(hero *pb.Hero) *HeroModel {
25 14 m := &HeroModel{
26   - Schema: NewSchema(id, h),
27   - Hero: h,
  15 + ISchema: NewSchema(hero.Id, hero),
  16 + Hero: hero,
28 17 }
29 18 return m
30 19 }
... ...
models/init.go
... ... @@ -5,9 +5,15 @@ import (
5 5 "pro2d/pb"
6 6 )
7 7  
8   -func InitModels() {
9   - var schema []interface{} = []interface{}{
  8 +func InitAccountModels() {
  9 + var schema = []interface{}{
10 10 pb.Account{},
  11 + }
  12 + mongoproxy.InitDoc(schema...)
  13 +}
  14 +
  15 +func InitGameModels() {
  16 + var schema = []interface{}{
11 17 pb.Equipment{},
12 18 pb.Hero{},
13 19 pb.Prop{},
... ...
models/prop.go
1 1 package models
2 2  
3 3 import (
  4 + "pro2d/common/components"
4 5 "pro2d/pb"
5 6 )
6 7  
7 8 type PropModel struct {
8   - *Schema
  9 + components.ISchema
9 10 Prop *pb.Prop
10 11 }
11 12  
... ... @@ -14,7 +15,7 @@ func NewProp(id string) *PropModel {
14 15 Id: id,
15 16 }
16 17 m := &PropModel{
17   - Schema: NewSchema(id, data),
  18 + ISchema: NewSchema(id, data),
18 19 Prop: data,
19 20 }
20 21  
... ...
models/role.go
1 1 package models
2 2  
3 3 import (
4   - "fmt"
5 4 "pro2d/common"
  5 + "pro2d/common/components"
6 6 "pro2d/common/db/mongoproxy"
7 7 "pro2d/common/logger"
8 8 "pro2d/pb"
... ... @@ -11,11 +11,10 @@ import (
11 11 )
12 12  
13 13 type RoleModel struct {
14   - *Schema
  14 + components.ISchema
15 15 Role *pb.Role
16 16 Heros HeroMap
17   - Teams *TeamModel
18   - Equip *EquipModel
  17 + Teams TeamMap
19 18 Prop *PropModel
20 19  
21 20 lastSaveTs int64
... ... @@ -31,11 +30,10 @@ func RoleExistByUid(uid string) *RoleModel {
31 30  
32 31  
33 32 r := &RoleModel{
34   - Schema: NewSchema(data.Id, data),
  33 + ISchema: NewSchema(data.Id, data),
35 34 Role: data,
36 35 Heros: make(HeroMap),
37   - Teams: new(TeamModel),
38   - Equip: new(EquipModel),
  36 + Teams: make(TeamMap),
39 37 Prop: new(PropModel),
40 38 }
41 39 r.LoadAll()
... ... @@ -45,72 +43,127 @@ func RoleExistByUid(uid string) *RoleModel {
45 43 func NewRole(id string) *RoleModel {
46 44 data := &pb.Role{Id: id}
47 45 m := &RoleModel{
48   - Schema: NewSchema(id, data),
  46 + ISchema: NewSchema(id, data),
49 47 Role: data,
50 48 Heros: make(HeroMap),
51   - Teams: new(TeamModel),
52   - Equip: new(EquipModel),
53   - Prop: new(PropModel),
  49 + Teams: make(TeamMap),
54 50 }
55 51 return m
56 52 }
57 53  
58   -func (m *RoleModel) LoadHero() {
59   - m.Heros["test"] = NewHero("")
60   - m.Heros["test"].Hero = &pb.Hero{
61   - Id: "1",
  54 +func (m *RoleModel) InitRole() {
  55 + //init hero
  56 + h1 := pb.Hero{
  57 + Id: common.SnowFlack.NextValStr(),
62 58 RoleId: m.Role.Id,
63 59 Type: 1,
64 60 Level: 1,
65 61 ReinCount: 0,
66 62 ReinPoint: 0,
67   - Equipments: "123123",
  63 + Equipments: "",
68 64 }
  65 + m.AddHero(&h1)
  66 +
  67 + h2 := h1
  68 + h2.Id = common.SnowFlack.NextValStr()
  69 + h2.Type = 2
  70 + m.AddHero(&h2)
  71 +
  72 + h3 := h1
  73 + h3.Id = common.SnowFlack.NextValStr()
  74 + h3.Type = 3
  75 + m.AddHero(&h3)
  76 +
  77 + h4 := h1
  78 + h4.Id = common.SnowFlack.NextValStr()
  79 + h4.Type = 4
  80 + m.AddHero(&h4)
  81 +
  82 + //init team
  83 + t1 := pb.Team{
  84 + Id: common.SnowFlack.NextValStr(),
  85 + RoleId: m.Role.Id,
  86 + HeroId1: h1.Id,
  87 + HeroId2: h2.Id,
  88 + HeroId3: h3.Id,
  89 + }
  90 + m.AddTeam(&t1)
  91 +
  92 + t2 := t1
  93 + t2.Id = common.SnowFlack.NextValStr()
  94 + m.AddTeam(&t2)
  95 +
  96 + t3 := t1
  97 + t3.Id = common.SnowFlack.NextValStr()
  98 + m.AddTeam(&t3)
  99 +
  100 + t4 := t1
  101 + t4.Id = common.SnowFlack.NextValStr()
  102 + m.AddTeam(&t4)
69 103 }
70 104  
71   -func (m *RoleModel) LoadTeams() {
72   - m.Teams = NewTeam("0")
73   - m.Teams.Team = &pb.Team{
74   - Id: "1",
75   - HeroIds: "1",
  105 +func (m *RoleModel) LoadHero() {
  106 + heros := make([]*pb.Hero, 10)
  107 + err := mongoproxy.FindMany("hero", "role_id", m.Role.Id, &heros)
  108 + if err != nil {
  109 + logger.Error(err)
  110 + return
  111 + }
  112 + for _, hero := range heros {
  113 + m.Heros[hero.Id] = NewHero(hero)
76 114 }
77 115 }
78 116  
79   -func (m *RoleModel) LoadEquips() {
80   - m.Equip = NewEquip("0")
81   - m.Equip.Equip = &pb.Equipment{
82   - Id: "0",
83   - RoleId: m.Role.Id,
84   - Type: 0,
85   - Equip: false,
86   - EnhanceLevel: false,
  117 +func (m *RoleModel) LoadTeams() {
  118 + teams := make([]*pb.Team, 4)
  119 + err := mongoproxy.FindMany("hero", "role_id", m.Role.Id, &teams)
  120 + if err != nil {
  121 + logger.Error(err)
  122 + return
  123 + }
  124 + for _, team:= range teams {
  125 + m.Teams[team.Id] = NewTeam(team)
87 126 }
88 127 }
89 128  
90 129 func (m *RoleModel) LoadAll() {
91 130 m.LoadHero()
92 131 m.LoadTeams()
93   - m.LoadEquips()
94 132 }
95 133  
96 134 func (m *RoleModel) updateProperty(property map[string]interface{}) {
97 135 }
98 136  
99   -func (m *RoleModel) AddHero(hero *pb.Hero) {
100   - h := NewHero(hero.Id)
101   - h.Hero = hero
102   - h.Create()
103   - m.Heros[fmt.Sprintf("%s%s", m.Role.Id, h.Hero.Id)] = h
104   -}
105   -
106 137 func (m *RoleModel) GetAllHero() []*pb.Hero {
107 138 var h []*pb.Hero
108 139 for _, hero := range m.Heros {
109   - h = append(h, hero.Hero)
  140 + h = append(h, hero.(*HeroModel).Hero)
110 141 }
111 142 return h
112 143 }
113 144  
  145 +func (m *RoleModel) GetAllTeam() []*pb.Team{
  146 + var t []*pb.Team
  147 + for _, team := range m.Teams{
  148 + t = append(t, team.Team)
  149 + }
  150 + return t
  151 +}
  152 +
  153 +
  154 +func (m *RoleModel) AddHero(hero *pb.Hero) {
  155 + h := NewHero(hero)
  156 + h .Create()
  157 + m.Heros[hero.Id] = h
  158 +}
  159 +
  160 +func (m *RoleModel) AddTeam(team *pb.Team) {
  161 + t := NewTeam(team)
  162 + t.Create()
  163 + m.Teams[team.Id] = t
  164 +}
  165 +
  166 +
114 167 func (m *RoleModel) OnRecoverTimer(now int64) {
115 168 m.saveRoleData(now)
116 169 }
... ... @@ -126,4 +179,20 @@ func (m *RoleModel) saveRoleData(now int64) {
126 179 }
127 180 atomic.StoreInt64(&m.lastSaveTs, now)
128 181 m.Update()
  182 +
  183 + tbObjs := []components.ISchema{}
  184 + for _, tbObj := range tbObjs {
  185 + if tbObj != nil {
  186 + tbObj.Update()
  187 + }
  188 + }
  189 +
  190 + //mpObjs := []interface{}{m.Heros, m.Teams}
  191 + //for _, mpObj := range mpObjs {
  192 + // for _, v := range mpObj.(map[string]components.ISchema) {
  193 + // if v != nil {
  194 + // v.Update()
  195 + // }
  196 + // }
  197 + //}
129 198 }
130 199 \ No newline at end of file
... ...
models/role_test.go
... ... @@ -6,12 +6,11 @@ import (
6 6 "pro2d/common/db/mongoproxy"
7 7 "pro2d/common/logger"
8 8 "pro2d/pb"
9   - "pro2d/utils"
10 9 "testing"
11 10 )
12 11  
13 12 func TestNewRole(t *testing.T) {
14   - err := mongoproxy.ConnectMongo(common.GlobalConf.MongoConf)
  13 + err := mongoproxy.ConnectMongo(common.GlobalConf.GameConf.MongoConf)
15 14 if err != nil {
16 15 logger.Error(err)
17 16 return
... ... @@ -45,8 +44,25 @@ func TestNewRole(t *testing.T) {
45 44 }
46 45  
47 46 func TestRoleIndex(t *testing.T) {
48   - coll, keys := utils.FindIndex(pb.Role{})
  47 + coll, keys := mongoproxy.FindIndex(pb.Role{})
49 48 for _, index := range keys {
50 49 logger.Debug("coll: %s, key: %s", coll, index)
51 50 }
  51 +}
  52 +
  53 +func TestRoleModel_AddHero(t *testing.T) {
  54 + err := mongoproxy.ConnectMongo(common.GlobalConf.GameConf.MongoConf)
  55 + if err != nil {
  56 + logger.Error(err)
  57 + return
  58 + }
  59 +
  60 + var uid = "141815055745814528"
  61 + role := RoleExistByUid(uid)
  62 + if role == nil {
  63 + logger.Error("role not exist")
  64 + return
  65 + }
  66 +
  67 + role.InitRole()
52 68 }
53 69 \ No newline at end of file
... ...
models/schema.go
... ... @@ -97,6 +97,10 @@ func (s *Schema) Create() error {
97 97 return err
98 98 }
99 99  
  100 +func (s *Schema) Save() error {
  101 + return s.db.Save()
  102 +}
  103 +
100 104 func (s *Schema) Update() {
101 105 if s.cacheFields != nil {
102 106 s.db.UpdateProperties(s.cacheFields)
... ...
models/team.go
... ... @@ -4,17 +4,15 @@ import (
4 4 "pro2d/pb"
5 5 )
6 6  
  7 +type TeamMap map[string]*TeamModel
7 8 type TeamModel struct {
8 9 *Schema
9 10 Team *pb.Team
10 11 }
11 12  
12   -func NewTeam(id string) *TeamModel {
13   - data := &pb.Team{
14   - Id: id,
15   - }
  13 +func NewTeam(data *pb.Team) *TeamModel {
16 14 m := &TeamModel{
17   - Schema: NewSchema(id, data),
  15 + Schema: NewSchema(data.Id, data),
18 16 Team: data,
19 17 }
20 18  
... ...
pb/game.pb.go
... ... @@ -67,6 +67,53 @@ func (x *HeartReq) GetCode() int64 {
67 67 return 0
68 68 }
69 69  
  70 +type HeartRsp struct {
  71 + state protoimpl.MessageState
  72 + sizeCache protoimpl.SizeCache
  73 + unknownFields protoimpl.UnknownFields
  74 +
  75 + Code int64 `protobuf:"varint,1,opt,name=code,proto3" json:"code,omitempty"`
  76 +}
  77 +
  78 +func (x *HeartRsp) Reset() {
  79 + *x = HeartRsp{}
  80 + if protoimpl.UnsafeEnabled {
  81 + mi := &file_game_proto_msgTypes[1]
  82 + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  83 + ms.StoreMessageInfo(mi)
  84 + }
  85 +}
  86 +
  87 +func (x *HeartRsp) String() string {
  88 + return protoimpl.X.MessageStringOf(x)
  89 +}
  90 +
  91 +func (*HeartRsp) ProtoMessage() {}
  92 +
  93 +func (x *HeartRsp) ProtoReflect() protoreflect.Message {
  94 + mi := &file_game_proto_msgTypes[1]
  95 + if protoimpl.UnsafeEnabled && x != nil {
  96 + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  97 + if ms.LoadMessageInfo() == nil {
  98 + ms.StoreMessageInfo(mi)
  99 + }
  100 + return ms
  101 + }
  102 + return mi.MessageOf(x)
  103 +}
  104 +
  105 +// Deprecated: Use HeartRsp.ProtoReflect.Descriptor instead.
  106 +func (*HeartRsp) Descriptor() ([]byte, []int) {
  107 + return file_game_proto_rawDescGZIP(), []int{1}
  108 +}
  109 +
  110 +func (x *HeartRsp) GetCode() int64 {
  111 + if x != nil {
  112 + return x.Code
  113 + }
  114 + return 0
  115 +}
  116 +
70 117 //ResponseCmd RoleRsp
71 118 type LoginReq struct {
72 119 state protoimpl.MessageState
... ... @@ -80,7 +127,7 @@ type LoginReq struct {
80 127 func (x *LoginReq) Reset() {
81 128 *x = LoginReq{}
82 129 if protoimpl.UnsafeEnabled {
83   - mi := &file_game_proto_msgTypes[1]
  130 + mi := &file_game_proto_msgTypes[2]
84 131 ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
85 132 ms.StoreMessageInfo(mi)
86 133 }
... ... @@ -93,7 +140,7 @@ func (x *LoginReq) String() string {
93 140 func (*LoginReq) ProtoMessage() {}
94 141  
95 142 func (x *LoginReq) ProtoReflect() protoreflect.Message {
96   - mi := &file_game_proto_msgTypes[1]
  143 + mi := &file_game_proto_msgTypes[2]
97 144 if protoimpl.UnsafeEnabled && x != nil {
98 145 ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
99 146 if ms.LoadMessageInfo() == nil {
... ... @@ -106,7 +153,7 @@ func (x *LoginReq) ProtoReflect() protoreflect.Message {
106 153  
107 154 // Deprecated: Use LoginReq.ProtoReflect.Descriptor instead.
108 155 func (*LoginReq) Descriptor() ([]byte, []int) {
109   - return file_game_proto_rawDescGZIP(), []int{1}
  156 + return file_game_proto_rawDescGZIP(), []int{2}
110 157 }
111 158  
112 159 func (x *LoginReq) GetToken() string {
... ... @@ -135,7 +182,7 @@ type CreateReq struct {
135 182 func (x *CreateReq) Reset() {
136 183 *x = CreateReq{}
137 184 if protoimpl.UnsafeEnabled {
138   - mi := &file_game_proto_msgTypes[2]
  185 + mi := &file_game_proto_msgTypes[3]
139 186 ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
140 187 ms.StoreMessageInfo(mi)
141 188 }
... ... @@ -148,7 +195,7 @@ func (x *CreateReq) String() string {
148 195 func (*CreateReq) ProtoMessage() {}
149 196  
150 197 func (x *CreateReq) ProtoReflect() protoreflect.Message {
151   - mi := &file_game_proto_msgTypes[2]
  198 + mi := &file_game_proto_msgTypes[3]
152 199 if protoimpl.UnsafeEnabled && x != nil {
153 200 ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
154 201 if ms.LoadMessageInfo() == nil {
... ... @@ -161,7 +208,7 @@ func (x *CreateReq) ProtoReflect() protoreflect.Message {
161 208  
162 209 // Deprecated: Use CreateReq.ProtoReflect.Descriptor instead.
163 210 func (*CreateReq) Descriptor() ([]byte, []int) {
164   - return file_game_proto_rawDescGZIP(), []int{2}
  211 + return file_game_proto_rawDescGZIP(), []int{3}
165 212 }
166 213  
167 214 func (x *CreateReq) GetUid() string {
... ... @@ -183,16 +230,15 @@ type RoleRsp struct {
183 230 sizeCache protoimpl.SizeCache
184 231 unknownFields protoimpl.UnknownFields
185 232  
186   - Role *Role `protobuf:"bytes,2,opt,name=role,proto3" json:"role,omitempty"`
187   - Hero []*Hero `protobuf:"bytes,3,rep,name=hero,proto3" json:"hero,omitempty"`
188   - Team *Team `protobuf:"bytes,4,opt,name=team,proto3" json:"team,omitempty"`
189   - Equips []*Equipment `protobuf:"bytes,5,rep,name=equips,proto3" json:"equips,omitempty"`
  233 + Role *Role `protobuf:"bytes,2,opt,name=role,proto3" json:"role,omitempty"`
  234 + Hero []*Hero `protobuf:"bytes,3,rep,name=hero,proto3" json:"hero,omitempty"`
  235 + Team []*Team `protobuf:"bytes,4,rep,name=team,proto3" json:"team,omitempty"`
190 236 }
191 237  
192 238 func (x *RoleRsp) Reset() {
193 239 *x = RoleRsp{}
194 240 if protoimpl.UnsafeEnabled {
195   - mi := &file_game_proto_msgTypes[3]
  241 + mi := &file_game_proto_msgTypes[4]
196 242 ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
197 243 ms.StoreMessageInfo(mi)
198 244 }
... ... @@ -205,7 +251,7 @@ func (x *RoleRsp) String() string {
205 251 func (*RoleRsp) ProtoMessage() {}
206 252  
207 253 func (x *RoleRsp) ProtoReflect() protoreflect.Message {
208   - mi := &file_game_proto_msgTypes[3]
  254 + mi := &file_game_proto_msgTypes[4]
209 255 if protoimpl.UnsafeEnabled && x != nil {
210 256 ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
211 257 if ms.LoadMessageInfo() == nil {
... ... @@ -218,7 +264,7 @@ func (x *RoleRsp) ProtoReflect() protoreflect.Message {
218 264  
219 265 // Deprecated: Use RoleRsp.ProtoReflect.Descriptor instead.
220 266 func (*RoleRsp) Descriptor() ([]byte, []int) {
221   - return file_game_proto_rawDescGZIP(), []int{3}
  267 + return file_game_proto_rawDescGZIP(), []int{4}
222 268 }
223 269  
224 270 func (x *RoleRsp) GetRole() *Role {
... ... @@ -235,20 +281,13 @@ func (x *RoleRsp) GetHero() []*Hero {
235 281 return nil
236 282 }
237 283  
238   -func (x *RoleRsp) GetTeam() *Team {
  284 +func (x *RoleRsp) GetTeam() []*Team {
239 285 if x != nil {
240 286 return x.Team
241 287 }
242 288 return nil
243 289 }
244 290  
245   -func (x *RoleRsp) GetEquips() []*Equipment {
246   - if x != nil {
247   - return x.Equips
248   - }
249   - return nil
250   -}
251   -
252 291 var File_game_proto protoreflect.FileDescriptor
253 292  
254 293 var file_game_proto_rawDesc = []byte{
... ... @@ -256,6 +295,8 @@ var file_game_proto_rawDesc = []byte{
256 295 0x6d, 0x65, 0x1a, 0x0c, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f,
257 296 0x22, 0x1e, 0x0a, 0x08, 0x48, 0x65, 0x61, 0x72, 0x74, 0x52, 0x65, 0x71, 0x12, 0x12, 0x0a, 0x04,
258 297 0x63, 0x6f, 0x64, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x04, 0x63, 0x6f, 0x64, 0x65,
  298 + 0x22, 0x1e, 0x0a, 0x08, 0x48, 0x65, 0x61, 0x72, 0x74, 0x52, 0x73, 0x70, 0x12, 0x12, 0x0a, 0x04,
  299 + 0x63, 0x6f, 0x64, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x04, 0x63, 0x6f, 0x64, 0x65,
259 300 0x22, 0x38, 0x0a, 0x08, 0x4c, 0x6f, 0x67, 0x69, 0x6e, 0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05,
260 301 0x74, 0x6f, 0x6b, 0x65, 0x6e, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x74, 0x6f, 0x6b,
261 302 0x65, 0x6e, 0x12, 0x16, 0x0a, 0x06, 0x64, 0x65, 0x76, 0x69, 0x63, 0x65, 0x18, 0x02, 0x20, 0x01,
... ... @@ -263,18 +304,15 @@ var file_game_proto_rawDesc = []byte{
263 304 0x65, 0x61, 0x74, 0x65, 0x52, 0x65, 0x71, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x01,
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265 306 0x69, 0x63, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x64, 0x65, 0x76, 0x69, 0x63,
266   - 0x65, 0x22, 0x9a, 0x01, 0x0a, 0x07, 0x52, 0x6f, 0x6c, 0x65, 0x52, 0x73, 0x70, 0x12, 0x20, 0x0a,
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270   - 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x04, 0x68, 0x65, 0x72,
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273   - 0x65, 0x61, 0x6d, 0x12, 0x29, 0x0a, 0x06, 0x65, 0x71, 0x75, 0x69, 0x70, 0x73, 0x18, 0x05, 0x20,
274   - 0x03, 0x28, 0x0b, 0x32, 0x11, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x45, 0x71, 0x75,
275   - 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x52, 0x06, 0x65, 0x71, 0x75, 0x69, 0x70, 0x73, 0x42, 0x0a,
276   - 0x5a, 0x08, 0x2e, 0x2e, 0x2f, 0x70, 0x62, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74,
277   - 0x6f, 0x33,
  307 + 0x65, 0x22, 0x6f, 0x0a, 0x07, 0x52, 0x6f, 0x6c, 0x65, 0x52, 0x73, 0x70, 0x12, 0x20, 0x0a, 0x04,
  308 + 0x72, 0x6f, 0x6c, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64,
  309 + 0x65, 0x6c, 0x73, 0x2e, 0x52, 0x6f, 0x6c, 0x65, 0x52, 0x04, 0x72, 0x6f, 0x6c, 0x65, 0x12, 0x20,
  310 + 0x0a, 0x04, 0x68, 0x65, 0x72, 0x6f, 0x18, 0x03, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x0c, 0x2e, 0x6d,
  311 + 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x04, 0x68, 0x65, 0x72, 0x6f,
  312 + 0x12, 0x20, 0x0a, 0x04, 0x74, 0x65, 0x61, 0x6d, 0x18, 0x04, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x0c,
  313 + 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x54, 0x65, 0x61, 0x6d, 0x52, 0x04, 0x74, 0x65,
  314 + 0x61, 0x6d, 0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2e, 0x2f, 0x70, 0x62, 0x3b, 0x70, 0x62, 0x62, 0x06,
  315 + 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
278 316 }
279 317  
280 318 var (
... ... @@ -289,27 +327,26 @@ func file_game_proto_rawDescGZIP() []byte {
289 327 return file_game_proto_rawDescData
290 328 }
291 329  
292   -var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 4)
  330 +var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
293 331 var file_game_proto_goTypes = []interface{}{
294 332 (*HeartReq)(nil), // 0: game.HeartReq
295   - (*LoginReq)(nil), // 1: game.LoginReq
296   - (*CreateReq)(nil), // 2: game.CreateReq
297   - (*RoleRsp)(nil), // 3: game.RoleRsp
298   - (*Role)(nil), // 4: models.Role
299   - (*Hero)(nil), // 5: models.Hero
300   - (*Team)(nil), // 6: models.Team
301   - (*Equipment)(nil), // 7: models.Equipment
  333 + (*HeartRsp)(nil), // 1: game.HeartRsp
  334 + (*LoginReq)(nil), // 2: game.LoginReq
  335 + (*CreateReq)(nil), // 3: game.CreateReq
  336 + (*RoleRsp)(nil), // 4: game.RoleRsp
  337 + (*Role)(nil), // 5: models.Role
  338 + (*Hero)(nil), // 6: models.Hero
  339 + (*Team)(nil), // 7: models.Team
302 340 }
303 341 var file_game_proto_depIdxs = []int32{
304   - 4, // 0: game.RoleRsp.role:type_name -> models.Role
305   - 5, // 1: game.RoleRsp.hero:type_name -> models.Hero
306   - 6, // 2: game.RoleRsp.team:type_name -> models.Team
307   - 7, // 3: game.RoleRsp.equips:type_name -> models.Equipment
308   - 4, // [4:4] is the sub-list for method output_type
309   - 4, // [4:4] is the sub-list for method input_type
310   - 4, // [4:4] is the sub-list for extension type_name
311   - 4, // [4:4] is the sub-list for extension extendee
312   - 0, // [0:4] is the sub-list for field type_name
  342 + 5, // 0: game.RoleRsp.role:type_name -> models.Role
  343 + 6, // 1: game.RoleRsp.hero:type_name -> models.Hero
  344 + 7, // 2: game.RoleRsp.team:type_name -> models.Team
  345 + 3, // [3:3] is the sub-list for method output_type
  346 + 3, // [3:3] is the sub-list for method input_type
  347 + 3, // [3:3] is the sub-list for extension type_name
  348 + 3, // [3:3] is the sub-list for extension extendee
  349 + 0, // [0:3] is the sub-list for field type_name
313 350 }
314 351  
315 352 func init() { file_game_proto_init() }
... ... @@ -332,7 +369,7 @@ func file_game_proto_init() {
332 369 }
333 370 }
334 371 file_game_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
335   - switch v := v.(*LoginReq); i {
  372 + switch v := v.(*HeartRsp); i {
336 373 case 0:
337 374 return &v.state
338 375 case 1:
... ... @@ -344,7 +381,7 @@ func file_game_proto_init() {
344 381 }
345 382 }
346 383 file_game_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
347   - switch v := v.(*CreateReq); i {
  384 + switch v := v.(*LoginReq); i {
348 385 case 0:
349 386 return &v.state
350 387 case 1:
... ... @@ -356,6 +393,18 @@ func file_game_proto_init() {
356 393 }
357 394 }
358 395 file_game_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
  396 + switch v := v.(*CreateReq); i {
  397 + case 0:
  398 + return &v.state
  399 + case 1:
  400 + return &v.sizeCache
  401 + case 2:
  402 + return &v.unknownFields
  403 + default:
  404 + return nil
  405 + }
  406 + }
  407 + file_game_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
359 408 switch v := v.(*RoleRsp); i {
360 409 case 0:
361 410 return &v.state
... ... @@ -374,7 +423,7 @@ func file_game_proto_init() {
374 423 GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
375 424 RawDescriptor: file_game_proto_rawDesc,
376 425 NumEnums: 0,
377   - NumMessages: 4,
  426 + NumMessages: 5,
378 427 NumExtensions: 0,
379 428 NumServices: 0,
380 429 },
... ...
pb/models.pb.go
... ... @@ -318,7 +318,10 @@ type Team struct {
318 318 unknownFields protoimpl.UnknownFields
319 319  
320 320 Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty" index:"unique" pri:"1"` // @inject_tag: index:"unique" pri:"1"
321   - HeroIds string `protobuf:"bytes,2,opt,name=hero_ids,json=heroIds,proto3" json:"hero_ids,omitempty"`
  321 + RoleId string `protobuf:"bytes,2,opt,name=role_id,json=roleId,proto3" json:"role_id,omitempty"`
  322 + HeroId1 string `protobuf:"bytes,3,opt,name=hero_id1,json=heroId1,proto3" json:"hero_id1,omitempty"`
  323 + HeroId2 string `protobuf:"bytes,4,opt,name=hero_id2,json=heroId2,proto3" json:"hero_id2,omitempty"`
  324 + HeroId3 string `protobuf:"bytes,5,opt,name=hero_id3,json=heroId3,proto3" json:"hero_id3,omitempty"`
322 325 }
323 326  
324 327 func (x *Team) Reset() {
... ... @@ -360,9 +363,30 @@ func (x *Team) GetId() string {
360 363 return ""
361 364 }
362 365  
363   -func (x *Team) GetHeroIds() string {
  366 +func (x *Team) GetRoleId() string {
364 367 if x != nil {
365   - return x.HeroIds
  368 + return x.RoleId
  369 + }
  370 + return ""
  371 +}
  372 +
  373 +func (x *Team) GetHeroId1() string {
  374 + if x != nil {
  375 + return x.HeroId1
  376 + }
  377 + return ""
  378 +}
  379 +
  380 +func (x *Team) GetHeroId2() string {
  381 + if x != nil {
  382 + return x.HeroId2
  383 + }
  384 + return ""
  385 +}
  386 +
  387 +func (x *Team) GetHeroId3() string {
  388 + if x != nil {
  389 + return x.HeroId3
366 390 }
367 391 return ""
368 392 }
... ... @@ -526,10 +550,15 @@ var file_models_proto_rawDesc = []byte{
526 550 0x4c, 0x65, 0x76, 0x65, 0x6c, 0x22, 0x2c, 0x0a, 0x04, 0x50, 0x72, 0x6f, 0x70, 0x12, 0x0e, 0x0a,
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531   - 0x65, 0x72, 0x6f, 0x5f, 0x69, 0x64, 0x73, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x07, 0x68,
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  554 + 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x17, 0x0a, 0x07,
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  558 + 0x12, 0x19, 0x0a, 0x08, 0x68, 0x65, 0x72, 0x6f, 0x5f, 0x69, 0x64, 0x32, 0x18, 0x04, 0x20, 0x01,
  559 + 0x28, 0x09, 0x52, 0x07, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x32, 0x12, 0x19, 0x0a, 0x08, 0x68,
  560 + 0x65, 0x72, 0x6f, 0x5f, 0x69, 0x64, 0x33, 0x18, 0x05, 0x20, 0x01, 0x28, 0x09, 0x52, 0x07, 0x68,
  561 + 0x65, 0x72, 0x6f, 0x49, 0x64, 0x33, 0x22, 0xdf, 0x01, 0x0a, 0x04, 0x52, 0x6f, 0x6c, 0x65, 0x12,
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534 563 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69,
535 564 0x64, 0x12, 0x16, 0x0a, 0x06, 0x64, 0x65, 0x76, 0x69, 0x63, 0x65, 0x18, 0x03, 0x20, 0x01, 0x28,
... ...
pb/protocode.pb.go
... ... @@ -25,9 +25,10 @@ type ProtoCode int32
25 25 const (
26 26 ProtoCode_UNKNOWN ProtoCode = 0
27 27 ProtoCode_HeartReq ProtoCode = 1
28   - ProtoCode_LoginReq ProtoCode = 2
29   - ProtoCode_CreateReq ProtoCode = 3
30   - ProtoCode_RoleRsp ProtoCode = 4
  28 + ProtoCode_HeartRsp ProtoCode = 2
  29 + ProtoCode_LoginReq ProtoCode = 3
  30 + ProtoCode_CreateReq ProtoCode = 4
  31 + ProtoCode_RoleRsp ProtoCode = 5
31 32 )
32 33  
33 34 // Enum value maps for ProtoCode.
... ... @@ -35,16 +36,18 @@ var (
35 36 ProtoCode_name = map[int32]string{
36 37 0: "UNKNOWN",
37 38 1: "HeartReq",
38   - 2: "LoginReq",
39   - 3: "CreateReq",
40   - 4: "RoleRsp",
  39 + 2: "HeartRsp",
  40 + 3: "LoginReq",
  41 + 4: "CreateReq",
  42 + 5: "RoleRsp",
41 43 }
42 44 ProtoCode_value = map[string]int32{
43 45 "UNKNOWN": 0,
44 46 "HeartReq": 1,
45   - "LoginReq": 2,
46   - "CreateReq": 3,
47   - "RoleRsp": 4,
  47 + "HeartRsp": 2,
  48 + "LoginReq": 3,
  49 + "CreateReq": 4,
  50 + "RoleRsp": 5,
48 51 }
49 52 )
50 53  
... ... @@ -79,14 +82,14 @@ var File_protocode_proto protoreflect.FileDescriptor
79 82  
80 83 var file_protocode_proto_rawDesc = []byte{
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90 93 }
91 94  
92 95 var (
... ...
1   -Subproject commit f725ea29c1806f14c15502406a83b4269193f76b
  1 +Subproject commit c9c5e84cc702b2f2defa023fd65100176d5c60fd
... ...