plugin.go
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package main
import (
"github.com/golang/protobuf/proto"
"pro2d/common/components"
"pro2d/common/logger"
"pro2d/models"
"pro2d/pb"
)
func init() {
logger.Debug("init game server plugin")
}
func GetActionMap() map[interface{}]interface{} {
logger.Debug("init protocode...")
am := make(map[interface{}]interface{})
am[uint32(pb.ProtoCode_LoginReq)] = LoginRpc
return am
}
func LoginRpc(msg components.IMessage) (int32, interface{}) {
logger.Debug("11111111cmd: %v, msg: %s", msg.GetHeader().GetMsgID(), msg.GetData())
req := pb.LoginReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
role := models.RoleExistByUid(req.Token)
if role == nil {
return 2, nil
}
role.SetProperty("Device", req.Device)
return 0, &pb.RoleRsp{
Role: role.Role,
Hero: role.GetAllHero(),
Team: role.GetAllTeam(),
Equips: []*pb.Equipment{role.Equip.Equip},
}
}