46fac6f1
zhouahaihai
酱料
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1
2
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local Passive = require "adv.AdvPassive"
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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3
4
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local AdvCommon = require "adv.AdvCommon"
local AdvMap = require "adv.AdvMap"
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
5
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local Buff = require "adv.AdvBuff"
|
46fac6f1
zhouahaihai
酱料
|
6
|
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
7
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local Adv = class("Adv")
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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8
9
10
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local AdvTask = import(".AdvTask") --任务相关数据搞出去
AdvTask.bind(Adv)
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9104a922
zhouhaihai
多重掉落
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11
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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12
13
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function Adv:ctor(owner)
assert(owner, "Adv instance must have owner(role)")
self.owner = owner
self.maps = {}
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f8408529
zhouhaihai
冒险商店
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16
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self.shopStatus = {}
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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17
18
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self.battle = nil
self.backEvents = {} --发给客户端的事件组
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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self.advTask = self.owner:getProperty("advTask")
self.advMTask = self.owner:getProperty("advMTask")
self.advTaskChange = false -- 任务改变才更新
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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24
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self:initByInfo(self.owner:getProperty("advInfo"))
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46fac6f1
zhouahaihai
酱料
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25
26
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end
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f22a33af
zhouhaihai
自己的日志
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27
28
29
30
31
32
33
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35
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37
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function Adv:mylog(contents)
contents = contents or {}
if contents["cint1"] or contents["cint2"] or contents["cint3"] then
print("advLog error log have cint1 or cint2 or cint3 ", debug.traceback())
end
contents["cint1"] = self.chapterId
contents["cint2"] = self.level
self.owner:mylog("adv_action", contents)
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
38
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--初始化adv 信息
function Adv:initByInfo(advInfo)
if not next(advInfo) then return end --还没有 开始新地图
self.chapterId = advInfo.chapterId
self.level = advInfo.level or 1
|
98be031a
liuzujun
新年活动
|
44
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self.actid = advInfo.actid
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
45
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self.round = advInfo.round or 0
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
46
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self.score = advInfo.score or {}
|
0e3ab88d
zhouhaihai
中继层
|
47
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self.isRelay = advInfo.isRelay
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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48
49
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self.lastEnemyId = advInfo.lastEId or 1
self.mapStack = advInfo.mstack or {}
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
50
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self.lchoose = advInfo.lch or {}
|
ccbafe67
zhouhaihai
冒险神器和buff
|
51
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self.waitArtifact = advInfo.waitAF
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f45d3a7b
zhouhaihai
adv_unlock
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52
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self.cacheUnlock = advInfo.cacheUnlock or {}
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f8408529
zhouhaihai
冒险商店
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53
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self.shopStatus = advInfo.shopStatus or {}
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9ced5432
zhouhaihai
冒险支援效果 保底事件
|
54
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self.support = advInfo.support or {}
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97807511
zhouhaihai
增加日志
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55
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self.logid = advInfo.logid or "auto"
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f8408529
zhouhaihai
冒险商店
|
56
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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self.maps = {}
for id, map in ipairs(advInfo.maps or {}) do
self.maps[id] = AdvMap.new(self, id, map)
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46fac6f1
zhouahaihai
酱料
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60
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end
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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61
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400f1f91
zhouhaihai
auras
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62
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self:initBattle(advInfo)
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46fac6f1
zhouahaihai
酱料
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63
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end
|
0e3ab88d
zhouhaihai
中继层
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64
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-- 找出level 是否存在中继层
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1ef9a7e3
zhouhaihai
错误的
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65
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function Adv:isHaveRelay(level, chapterId, force)
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b5185d3b
zhouhaihai
bug
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66
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level = level or self.level
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0e3ab88d
zhouhaihai
中继层
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67
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chapterId = chapterId or self.chapterId
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1ef9a7e3
zhouhaihai
错误的
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68
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if level == 1 and not force then return end
|
0e3ab88d
zhouhaihai
中继层
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local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
for _, campsite in ipairs(campsiteCsv) do
if campsite.floor == level then
return campsite
end
end
return nil
end
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46fac6f1
zhouahaihai
酱料
|
78
|
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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79
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-- 随机新的地图
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35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
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function Adv:initByChapter(params)
local chapterId = params.chapterId
local level = params.level
local isToNext = params.isToNext
local notNotify = params.notNotify
local isRelay = params.isRelay
local isEnter = params.isEnter
local support = params.support
local debugMapId = params.debugMapId
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98be031a
liuzujun
新年活动
|
89
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local actid = params.actid
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35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
90
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b176d7d3
zhouhaihai
冒险成就
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91
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97
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if not self.chapterId then -- 开始新的章节
self.chapterId = chapterId
self:checkAchievement(Adv.AchievType.StartBattle, 1)
elseif chapterId ~= self.chapterId then -- 正常不会出现
return
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
98
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self.level = level or 1
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
99
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self.round = 0
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98be031a
liuzujun
新年活动
|
100
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self.actid = self.actid or actid
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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101
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103
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self.score = self.score or {}
self.lastEnemyId = 1
self.mapStack = {1} -- 最后一个为当前的地图
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7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
104
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self.lchoose = self.lchoose or {}
|
f45d3a7b
zhouhaihai
adv_unlock
|
105
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self.cacheUnlock = self.cacheUnlock or {}
|
f8408529
zhouhaihai
冒险商店
|
106
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self.shopStatus = self.shopStatus or {}
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
107
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self.support = self.support or {}
|
a80fee7c
zhouhaihai
光环
|
108
109
110
|
if self.battle then
self.battle:overBattle()
end
|
cd498e53
zhouhaihai
被动技生效bug
|
111
|
self.battle = nil -- 清掉 老的 battle
|
97807511
zhouhaihai
增加日志
|
112
|
self.logid = self.owner:getActionUcode()
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
113
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115
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if isEnter then -- 把 支援效果初始化为易用用的形式
self:initSupport(support or {})
|
17d8d855
zhouhaihai
冒险 时间 limit 改为全局
|
116
|
self.owner:setProperty("advLimit", {}) -- 清掉 Limit
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
117
|
end
|
f4c65591
zhouhaihai
抽奖
|
118
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
119
|
-- 随机出地图
|
e51ff6d2
zhouhaihai
冒险~
|
120
|
local mapId, relayData
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
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121
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127
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129
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131
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133
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if debugMapId and csvdb["mapCsv"][debugMapId] then
mapId = debugMapId
end
if not mapId then
if isRelay then
relayData = self:isHaveRelay(level, chapterId)
if relayData then
mapId = relayData.map
else
isRelay = false
mapId = self:randomMapId(chapterId, level)
end
|
0e3ab88d
zhouhaihai
中继层
|
134
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else
|
0e3ab88d
zhouhaihai
中继层
|
135
136
|
mapId = self:randomMapId(chapterId, level)
end
|
0e3ab88d
zhouhaihai
中继层
|
137
|
end
|
1d4eec98
zhouhaihai
冒险引导 锁定地图101
|
138
|
|
0e3ab88d
zhouhaihai
中继层
|
139
140
141
142
143
144
145
|
self.isRelay = isRelay
local isNewRelay = false
if self.isRelay then -- 中继层
local advRelay = self.owner:getProperty("advRelay")
local chapter = self:isEndless() and -1 or self.chapterId
if not (advRelay[chapter] or {})[self.level] then
isNewRelay = true
|
0e3ab88d
zhouhaihai
中继层
|
146
147
148
|
end
end
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
149
150
151
152
|
if self.level == 1 or self.isRelay then
self:supplyPotion()
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
153
|
self.maps = {}
|
0e3ab88d
zhouhaihai
中继层
|
154
|
self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
|
46fac6f1
zhouahaihai
酱料
|
155
|
|
a5660239
zhouhaihai
冒险bug
|
156
|
self:initBattle(nil, isToNext)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
157
|
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
158
159
|
self:initLayerTask()
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
160
|
self:checkTask(Adv.TaskType.Arrive)
|
f45d3a7b
zhouhaihai
adv_unlock
|
161
|
self:checkAdvUnlock(1, self.level)
|
e51ff6d2
zhouhaihai
冒险~
|
162
|
|
e51ff6d2
zhouhaihai
冒险~
|
163
|
-- 中继进入奖励
|
f0b81492
zhouhaihai
营地进入 bug
|
164
|
if relayData and isEnter then
|
e51ff6d2
zhouhaihai
冒险~
|
165
166
167
|
self:awardRelay(relayData, notNotify)
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
168
169
|
if not notNotify then
self:saveDB(notNotify)
|
1607a7f0
zhouahaihai
冒险事件 new
|
170
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
171
|
end
|
b0fe1817
zhouahaihai
冒险分数
|
172
|
|
f2648427
zhouhaihai
修改中继营地解锁条件
|
173
174
175
176
177
178
179
180
181
182
183
184
185
186
|
function Adv:passAdvRelay()
local advRelay = self.owner:getProperty("advRelay")
local chapter = self:isEndless() and -1 or self.chapterId
if not (advRelay[chapter] or {})[self.level] then
advRelay[chapter] = advRelay[chapter] or {}
advRelay[chapter][self.level] = 1
self.owner:updateProperty({field = "advRelay", value = advRelay})
local relayData = self:isHaveRelay()
if relayData and relayData.award ~= "" then
self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})})
end
end
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
187
188
189
|
function Adv:clear()
self.chapterId = nil
self.level = nil
|
43a6d57e
liuzujun
拾荒活动
|
190
|
self.actid = nil
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
191
|
self.score = {}
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
192
|
self.round = 0
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
193
194
|
self.lastEnemyId = 1
self.mapStack = {}
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
195
|
self.lchoose = {}
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
196
197
|
self.maps = {}
self.battle = nil
|
ccbafe67
zhouhaihai
冒险神器和buff
|
198
|
self.waitArtifact = nil
|
0e3ab88d
zhouhaihai
中继层
|
199
|
self.isRelay = nil
|
f45d3a7b
zhouhaihai
adv_unlock
|
200
|
self.cacheUnlock = {}
|
f8408529
zhouhaihai
冒险商店
|
201
|
self.shopStatus = {}
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
202
|
self.support = {}
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
203
204
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
205
206
|
function Adv:saveDB(notNotify)
local advInfo, advTeam = {}, self.owner:getProperty("advTeam")
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
207
|
if self:isRunning() then
|
46fac6f1
zhouahaihai
酱料
|
208
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
209
210
|
advInfo.chapterId = self.chapterId
advInfo.level = self.level
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
211
|
advInfo.round = self.round
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
212
|
advInfo.score = self.score
|
98be031a
liuzujun
新年活动
|
213
|
advInfo.actid = self.actid
|
0e3ab88d
zhouhaihai
中继层
|
214
|
advInfo.isRelay = self.isRelay
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
215
216
|
advInfo.lastEId = self.lastEnemyId
advInfo.mstack = self.mapStack
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
217
|
advInfo.lch = self.lchoose
|
ccbafe67
zhouhaihai
冒险神器和buff
|
218
|
advInfo.waitAF = self.waitArtifact
|
f45d3a7b
zhouhaihai
adv_unlock
|
219
|
advInfo.cacheUnlock = self.cacheUnlock
|
f8408529
zhouhaihai
冒险商店
|
220
|
advInfo.shopStatus = self.shopStatus
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
221
|
advInfo.support = self.support
|
97807511
zhouhaihai
增加日志
|
222
|
advInfo.logid = self.logid
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
223
|
advInfo.maps = {}
|
1607a7f0
zhouahaihai
冒险事件 new
|
224
|
|
a80fee7c
zhouhaihai
光环
|
225
|
self.battle:saveDB(advInfo)
|
1607a7f0
zhouahaihai
冒险事件 new
|
226
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
227
228
|
for id , map in ipairs(self.maps) do
advInfo.maps[id] = map:getDB()
|
46fac6f1
zhouahaihai
酱料
|
229
|
end
|
46fac6f1
zhouahaihai
酱料
|
230
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
231
|
advTeam.player = self.battle.player:getDB()
|
46fac6f1
zhouahaihai
酱料
|
232
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
233
234
|
else
advTeam.player = nil
|
46fac6f1
zhouahaihai
酱料
|
235
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
236
237
|
self:updateTask(notNotify)
|
b176d7d3
zhouhaihai
冒险成就
|
238
|
self:updateAchievement(notNotify)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
239
|
self.owner:updateProperties({advInfo = advInfo, advTeam = advTeam}, notNotify)
|
46fac6f1
zhouahaihai
酱料
|
240
241
|
end
|
e51ff6d2
zhouhaihai
冒险~
|
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
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266
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268
269
270
271
272
273
274
275
276
277
278
279
|
function Adv:awardRelay(relayData, notNotify)
local gift = {}
if relayData.artifact > 0 then
local pool = {}
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
for i = 1, math.min(relayData.artifact, #pool) do
local idx = math.randomInt(1, #pool)
gift[pool[idx]] = 1
table.remove(pool, idx)
end
end
if relayData.point > 0 then
gift[ItemId.AdvPoint] = relayData.point
end
if relayData.otherAward ~= "" then
for dropId, count in pairs(relayData.otherAward:toNumMap()) do
for i = 1, count do
local dropData = csvdb["event_dropCsv"][dropId]
if dropData then
local item = dropData["range"]:randWeight(true)
gift[item[1]] = (gift[item[1]] or 0) + item[2]
else
skynet.error(string.format("[ERROR]: event_dropCsv no id %s, adv_chapter_campsite", dropId))
end
end
end
end
self:award(gift, {notNotify = notNotify, log = {desc = "relayEnter", int1 = self.chapterId, int2 = self.level}})
end
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
|
function Adv:initSupport(supports)
self.support = {}
local supportEffect = {}
-- 获得道具 1=道具id=道具数量
supportEffect[1] = function(_, itemId, num)
self.support[1] = self.support[1] or {}
self.support[1][itemId] = (self.support[1][itemId] or 0) + num
end
-- 获得mapbuff 2=mapbuffid
supportEffect[2] = function(_, buffId)
self.support[2] = self.support[2] or {}
table.insert(self.support[2], buffId)
end
-- 获得mappassive 3=mappassive
supportEffect[3] = function(_, passiveId)
self.support[3] = self.support[3] or {}
table.insert(self.support[3], passiveId)
end
-- 首层额外刷新 4=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
supportEffect[4] = function(_, etype, id, num)
self.support[4] = self.support[4] or {}
self.support[4][etype] = self.support[4][etype] or {}
self.support[4][etype][id] = (self.support[4][etype][id] or 0) + num
end
-- 每层额外刷新 5=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
supportEffect[5] = function(_, etype, id, num)
self.support[5] = self.support[5] or {}
self.support[5][etype] = self.support[5][etype] or {}
self.support[5][etype][id] = (self.support[5][etype][id] or 0) + num
end
-- 获得随机神器 6=数量
|
9250904b
zhouhaihai
参数错误
|
317
|
supportEffect[6] = function(_, num)
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
318
319
320
321
|
self.support[6] = (self.support[6] or 0) + num
end
-- 获得3选1神器 7=选择次数(连续选择,每次选择重新随机)
|
9250904b
zhouhaihai
参数错误
|
322
|
supportEffect[7] = function(_, num)
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
|
self.support[7] = (self.support[7] or 0) + num
end
for _, supportId in ipairs(supports) do
local supportData = csvdb["adv_supportCsv"][supportId]
for _, effect in ipairs(supportData.effect:toArray()) do
local cur = effect:toArray(true, "=")
if supportEffect[cur[1]] then
supportEffect[cur[1]](table.unpack(cur))
end
end
end
end
function Adv:activeSomeSupport()
-- 奖励物品
if self.support[1] then
|
3133cb76
zhouhaihai
日志
|
340
|
self:award(self.support[1], {log = {desc = "support"}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
|
self.support[1] = nil
end
-- 加buff
if self.support[2] then
for _, buffId in ipairs(self.support[2]) do
self.battle.player:addBuff(buffId)
end
self.support[2] = nil
end
--加被动技
if self.support[3] then
for _, passiveId in ipairs(self.support[3]) do
self.battle.player:addPassive({id = passiveId})
end
self.support[3] = nil
end
-- 加随机神器
if self.support[6] then
local pool = {}
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
for i = 1, math.min(self.support[6], #pool) do
local idx = math.randomInt(1, #pool)
|
3133cb76
zhouhaihai
日志
|
370
|
self:award({[pool[idx]] = 1}, {log = {desc = "support"}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
|
table.remove(pool, idx)
end
self.support[6] = nil
end
self:supportChooseArtifact()
end
function Adv:supportChooseArtifact()
-- 加 三选一 神器
if self.support[7] then
if self.support[7] > 0 then
self:waitChooseArtifact()
end
self.support[7] = self.support[7] - 1
if self.support[7] <= 0 then
self.support[7] = nil
end
end
end
function Adv:supportFirstLayerAddEvent()
if self.support[4] then
local temp = self.support[4]
self.support[4] = nil
return temp
end
end
function Adv:supportEveryLayerAddEvent()
return self.support[5]
end
function Adv:isRunning()
if self.chapterId then return true end
return false
end
-- 强制结束
function Adv:forceOver(notNotify)
if self:isRunning() then
|
3133cb76
zhouhaihai
日志
|
413
|
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
414
415
416
|
local advTeam = self.owner:getProperty("advTeam")
advTeam.player = nil
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
417
418
419
|
local advPotionCsv = csvdb["adv_potionCsv"]
local potionBag = self.owner:getProperty("potionBag")
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
420
421
|
local reward = self.owner:getProperty("advItems"):toNumMap()
for itemId, count in pairs(reward) do
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
422
423
424
425
426
|
if advPotionCsv[itemId] then
potionBag[itemId] = (potionBag[itemId] or 0) + count
else
reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败
end
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
427
|
end
|
3133cb76
zhouhaihai
日志
|
428
|
self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
429
|
|
3133cb76
zhouhaihai
日志
|
430
|
self:clear()
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
431
432
433
434
435
436
|
self.owner:updateProperties({
advInfo = {},
advTeam = advTeam,
advItems = "",
advAFGet = {},
advAFWear = {},
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
437
|
potionBag = potionBag,
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
438
439
440
441
442
443
|
}, notNotify)
end
end
|
f45d3a7b
zhouhaihai
adv_unlock
|
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
|
-- 1=抵达x层;2=通关x层;3=完成指定事件;4=完成指定连锁事件
function Adv:checkAdvUnlock(utype, value)
if not self.chapterId then return end
local chapter = self.chapterId % 100
local reward = {}
for id, data in pairs(csvdb["adv_unlockCsv"]) do
if data.chapterid == chapter and data.type == utype and value == data.value then
--0=立即获得;1=结算时获得
if data.time == 0 then
reward[data.itemid] = 1
elseif data.time == 1 then
table.insert(self.cacheUnlock, data.itemid)
end
end
end
if next(reward) then
|
3133cb76
zhouhaihai
日志
|
460
|
self.owner:award(reward, {log = {desc = "advUnlock", int1 = self.chapterId}})
|
f45d3a7b
zhouhaihai
adv_unlock
|
461
462
463
464
465
466
467
468
469
|
end
end
function Adv:clearAdvUnlockCache()
local reward = {}
for _, itemId in ipairs(self.cacheUnlock) do
reward[itemId] = 1
end
if next(reward) then
|
3133cb76
zhouhaihai
日志
|
470
|
self.owner:award(reward, {log = {desc = "advUnlock", int1 = self.chapterId}})
|
f45d3a7b
zhouhaihai
adv_unlock
|
471
472
473
474
|
end
self.cacheUnlock = {}
end
|
a5660239
zhouhaihai
冒险bug
|
475
|
function Adv:initBattle(info, isToNext)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
476
|
self.battle = require("adv.AdvBattle").new(self)
|
a5660239
zhouhaihai
冒险bug
|
477
478
479
480
481
482
483
484
485
486
487
488
|
-- 支援效果生效一些
self:activeSomeSupport()
-- 不是中继层 加上 层 和 地图的buff和被动
if not self.isRelay then
self.battle:initMapEffect()
end
if isToNext then
self.battle.player:afterLayer() -- 玩家的buff 清理一下
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
489
490
|
for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
self.battle:triggerPassive(passiveC[1], passiveC[2])
|
46fac6f1
zhouahaihai
酱料
|
491
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
492
|
self.cachePassiveEvent = {}
|
1313eac0
zhouhaihai
冒险的一些bug
|
493
494
495
496
497
|
-- after init battle
for idx, map in pairs(self.maps) do
map:initBattleAfter()
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
498
|
--下层
|
a5660239
zhouhaihai
冒险bug
|
499
|
if not info and isToNext then
|
b71a8190
zhouhaihai
动态改变 一些buff
|
500
501
|
self.battle.player:attrChangeCondBuffCheck(1)
end
|
a80fee7c
zhouhaihai
光环
|
502
503
|
-- 初始化
|
400f1f91
zhouhaihai
auras
|
504
|
if not info then
|
a80fee7c
zhouhaihai
光环
|
505
|
self.battle:newBattle()
|
400f1f91
zhouhaihai
auras
|
506
507
|
else
self.battle:loadBattle(info)
|
a80fee7c
zhouhaihai
光环
|
508
|
end
|
46fac6f1
zhouahaihai
酱料
|
509
510
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
511
512
513
514
515
516
517
|
function Adv:triggerPassive(condType, params)
self.cachePassiveEvent = self.cachePassiveEvent or {}
if not self.battle then
table.insert(self.cachePassiveEvent, {condType, params})
else
self.battle:triggerPassive(condType, params)
end
|
46fac6f1
zhouahaihai
酱料
|
518
519
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
520
521
|
function Adv:getCurMap()
return self.maps[self.mapStack[#self.mapStack]]
|
46fac6f1
zhouahaihai
酱料
|
522
523
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
524
525
|
function Adv:getCurMapIdx()
return self.mapStack[#self.mapStack]
|
46fac6f1
zhouahaihai
酱料
|
526
527
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
528
529
530
531
532
|
function Adv:getRoom(roomId, mapIdx)
mapIdx = mapIdx or self:getCurMapIdx()
local map = self.maps[mapIdx]
if map then
return map.rooms[roomId]
|
36c30c5c
zhouahaihai
冒险
|
533
|
end
|
46fac6f1
zhouahaihai
酱料
|
534
535
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
536
537
538
539
|
function Adv:getBlock(roomId, blockId, mapIdx)
local room = self:getRoom(roomId, mapIdx)
if room then
return room.blocks[blockId]
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
540
|
end
|
46fac6f1
zhouahaihai
酱料
|
541
542
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
543
544
545
546
547
548
549
|
function Adv:isHaveArtifact(id)
return self.owner:getProperty("advAFGet")[id]
end
function Adv:awardArtifact(id, params)
if self:isHaveArtifact(id) then return end
self.owner:changeUpdates({{type = "advAFGet", field = id, value = 1}}, params.notNotify)
|
e852b350
zhouhaihai
冒险成就类型增加
|
550
|
self:checkAchievement(Adv.AchievType.GetMWeapon, 1, id)
|
3133cb76
zhouhaihai
日志
|
551
552
|
|
f22a33af
zhouhaihai
自己的日志
|
553
554
555
556
557
558
559
560
561
562
563
564
|
if params.log then
local log = clone(params.log)
if log["cint1"] or log["cint2"] or log["cint3"] then
print("awardArtifact error log have cint1 or cint2 or cint3 ", debug.traceback())
end
log["cint1"] = self.chapterId
log["cint2"] = self.level
log["cint3"] = id
self.owner:mylog("in_artifact", log)
else
print("awardArtifact no log ", debug.traceback())
end
|
bbb5f29a
zhouhaihai
冒险奖励神器
|
565
566
567
|
if not params.isChoose then
self:pushBackEvent(AdvBackEventType.Artifact, {id = id})
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
568
569
570
|
end
|
56e2b75f
zhouhaihai
方法名错误
|
571
|
function Adv:addArtifactEffect(effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
572
573
574
575
576
577
578
579
580
581
|
for _, eff in ipairs(effect:toArray()) do
local etype, id = table.unpack(eff:toArray(true, "="))
if etype == 1 then
self.battle.player:addPassive({id = id})
elseif etype == 2 then
self.battle.player:addBuff(id)
end
end
end
|
56e2b75f
zhouhaihai
方法名错误
|
582
|
function Adv:delArtifactEffect(effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
583
584
585
586
587
588
589
590
591
592
593
594
595
596
|
for _, eff in ipairs(effect:toArray()) do
local etype, id = table.unpack(eff:toArray(true, "="))
if etype == 1 then
self.battle.player:delPassiveById(id)
elseif etype == 2 then
self.battle.player:delBuffById(id)
end
end
end
function Adv:wearArtifact(slot, id)
local advAFGet = self.owner:getProperty("advAFGet")
local advAFWear = self.owner:getProperty("advAFWear")
|
c992c911
zhouhaihai
中继
|
597
598
599
600
601
602
|
if id == -1 then
if not advAFWear[slot] then return end
else
if not advAFGet[id] then return end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
|
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
if curWear[id] then return end
if advAFWear[slot] then
local oldData = csvdb["adv_artifactCsv"][advAFWear[slot]][advAFGet[advAFWear[slot]]]
self:delArtifactEffect(oldData.effect)
if oldData.comboId ~= 0 then
local comboData = csvdb["adv_artifact_comboCsv"][oldData.comboId]
if comboData then
local isHaveCombo = true
for _, _id in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id] then
isHaveCombo = false
break
end
end
if isHaveCombo then
self:delArtifactEffect(comboData.effect)
end
end
end
curWear[advAFWear[slot]] = nil
end
|
c992c911
zhouhaihai
中继
|
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
|
if id ~= -1 then
curWear[id] = 1
local newData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
self:addArtifactEffect(newData.effect)
if newData.comboId ~= 0 then
local comboData = csvdb["adv_artifact_comboCsv"][newData.comboId]
if comboData then
local isHaveCombo = true
for _, _id in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id] then
isHaveCombo = false
break
end
end
if isHaveCombo then
self:addArtifactEffect(comboData.effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
647
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
648
649
|
end
end
|
c992c911
zhouhaihai
中继
|
650
651
|
else
id = nil
|
ccbafe67
zhouhaihai
冒险神器和buff
|
652
|
end
|
f22a33af
zhouhaihai
自己的日志
|
653
|
self:mylog({desc = "wearArtifact", int1 = id})
|
97807511
zhouhaihai
增加日志
|
654
655
656
657
658
659
660
661
662
|
self.owner:log("mission_pick_equip", {
mission_threadid = self.chapterId, -- 大地图ID
mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
mission_id = self.level, -- 关卡ID
mission_pick_equip_type = 1, --神器操作类型:1:装备,2:卸下
mission_pick_equip_id = id, --神器ID
mission_pick_equip_lv = advAFGet[id], --神器等级
mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
})
|
46fac6f1
zhouahaihai
酱料
|
663
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
664
665
666
667
|
self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
return true
end
|
e852b350
zhouhaihai
冒险成就类型增加
|
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
|
-- 是否穿着指定神器
function Adv:isWearAF(id)
local advAFWear = self.owner:getProperty("advAFWear")
for _, _id in pairs(advAFWear) do
if _id == id then
return true
end
end
return false
end
--是否激活指定神器套装
function Adv:haveComboAF(id)
local advAFGet = self.owner:getProperty("advAFGet")
local advAFWear = self.owner:getProperty("advAFWear")
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
for _, _id in pairs(advAFWear) do
local afData = csvdb["adv_artifactCsv"][_id][advAFGet[_id]]
if afData.comboId == id then
local comboData = csvdb["adv_artifact_comboCsv"][afData.comboId]
if comboData then
for _, _id2 in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id2] then
return false
end
end
return true
end
return false
end
end
return false
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
704
705
|
function Adv:artifactLevelUp(id, level)
level = level or 1
|
ccbafe67
zhouhaihai
冒险神器和buff
|
706
|
local advAFGet = self.owner:getProperty("advAFGet")
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
707
|
if not advAFGet[id] then return end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
708
|
local advAFWear = self.owner:getProperty("advAFWear")
|
e1355da3
zhouhaihai
神器 被动
|
709
710
711
712
|
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
713
714
715
716
717
718
719
720
|
local newLv = advAFGet[id]
for i = 1, level do
if not self.owner:isArtifactOpen(id, self:isEndless(), newLv + 1) then break end
newLv = newLv + 1
end
if newLv == advAFGet[id] then return end
|
f22a33af
zhouhaihai
自己的日志
|
721
722
|
self:mylog({desc = "artifactLevelUp", int1 = id, int2 = level})
|
ccbafe67
zhouhaihai
冒险神器和buff
|
723
|
local status = 0
|
e1355da3
zhouhaihai
神器 被动
|
724
|
if curWear[id] then -- 穿着呢
|
ccbafe67
zhouhaihai
冒险神器和buff
|
725
|
local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
|
e852b350
zhouhaihai
冒险成就类型增加
|
726
|
local newData = csvdb["adv_artifactCsv"][id][newLv]
|
ccbafe67
zhouhaihai
冒险神器和buff
|
727
728
729
730
|
self:delArtifactEffect(oldData.effect)
self:addArtifactEffect(newData.effect)
status = 1
end
|
e852b350
zhouhaihai
冒险成就类型增加
|
731
732
|
self.owner:changeUpdates({{type = "advAFGet", field = id, value = newLv}})
self:checkAchievement(Adv.AchievType.MWeaponLv, 1, id, newLv)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
733
734
735
736
737
738
739
740
741
742
743
744
745
|
return status
end
function Adv:waitChooseArtifact()
local chooses = {}
local pool = {}
local count = 3 --需要多少个
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
746
|
if #pool == 0 then
|
3133cb76
zhouhaihai
日志
|
747
|
self:award({[ItemId.AdvPoint] = 48}, {log = {desc = "chooseArtifact"}})
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
748
749
|
else
for i = 1, math.min(count, #pool) do
|
ccbafe67
zhouhaihai
冒险神器和buff
|
750
751
752
753
|
local idx = math.randomInt(1, #pool)
table.insert(chooses, pool[idx])
table.remove(pool, idx)
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
754
755
|
self.waitArtifact = chooses
self:backChooseArtifact()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
756
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
757
758
759
760
761
762
763
764
|
end
function Adv:isWaitChooseArtifact()
return self.waitArtifact
end
function Adv:chooseArtifact(index)
if not self.waitArtifact or not self.waitArtifact[index] then return end
|
bbb5f29a
zhouhaihai
冒险奖励神器
|
765
|
self:award({[self.waitArtifact[index]] = 1}, {log = {desc = "chooseArtifact"}, isChoose = true})
|
3133cb76
zhouhaihai
日志
|
766
|
|
f22a33af
zhouhaihai
自己的日志
|
767
768
|
self:mylog({desc = "chooseArtifact", int1 = self.waitArtifact[index]})
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
769
|
self.waitArtifact = nil
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
770
771
772
773
|
-- 支援效果继续选择
self:supportChooseArtifact()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
774
775
776
777
778
779
|
return true
end
function Adv:isEndless()
return AdvCommon.isEndless(self.chapterId)
end
|
46fac6f1
zhouahaihai
酱料
|
780
|
|
43a6d57e
liuzujun
拾荒活动
|
781
782
783
784
|
function Adv:isActivity()
return self.actid ~= nil
end
|
eee37c88
zhouhaihai
楼层数据
|
785
|
function Adv:getCurFloorData()
|
eee37c88
zhouhaihai
楼层数据
|
786
|
local chapter = self.chapterId % 100
|
bbf64622
zhouhaihai
冒险
|
787
|
return (csvdb["adv_chapter_floorCsv"][self.chapterId] or {})[self.level]
|
eee37c88
zhouhaihai
楼层数据
|
788
789
|
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
790
|
--关卡结束
|
bbf64622
zhouhaihai
冒险
|
791
|
function Adv:over(success, rewardRatio, overType)
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
792
793
|
if success then
rewardRatio = rewardRatio or 100
|
bbf64622
zhouhaihai
冒险
|
794
|
overType = overType or 0
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
795
796
|
else
rewardRatio = rewardRatio or globalCsv.adv_fail_reward_ratio
|
bbf64622
zhouhaihai
冒险
|
797
|
overType = overType or -1
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
798
|
end
|
bbf64622
zhouhaihai
冒险
|
799
800
|
local chapterData = csvdb["adv_chapterCsv"][self.chapterId]
-- 扣除的东西给积分
|
bbf64622
zhouhaihai
冒险
|
801
|
local addScore = 0
|
e22ded1b
zhouhaihai
被动技奖励
|
802
|
for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
|
bbf64622
zhouhaihai
冒险
|
803
|
local itemCsv = csvdb["itemCsv"][itemId]
|
3df73a9e
zhouhaihai
复兴奖励
|
804
805
806
|
if not itemCsv then
print("ERROR: no itemId in ItemCsv : ", itemId)
elseif itemCsv.type == ItemType.AdvItem then
|
bbf64622
zhouhaihai
冒险
|
807
|
addScore = addScore + count * itemCsv.advScore
|
bbf64622
zhouhaihai
冒险
|
808
|
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
809
|
end
|
bbf64622
zhouhaihai
冒险
|
810
811
812
813
|
self:scoreChange(AdvScoreType.ItemBack, addScore)
local score = self.owner:fixAdvScoreChange(self:getScore())
local scoreInfo = self.score
|
98be031a
liuzujun
新年活动
|
814
815
816
817
818
819
820
821
822
823
824
825
826
|
local scoreCoef = chapterData.scoreAward
local itemId = ItemId.OldCoin
-- 拾荒活动关卡相关处理
if self.actid then
while true do
if not self.owner.activity:isOpenById(self.actid, "AdvLevel") then
break
end
local actCfg = csvdb["activity_adv_chapterCsv"][self.actid]
if not actCfg then break end
actCfg = actCfg[self.chapterId]
if not actCfg then break end
|
7cbf1146
liuzujun
去除advmap monster类型
|
827
828
|
local arr = actCfg["transform"]:toArray(true, "=")
itemId, scoreCoef = arr[1], arr[2]
|
98be031a
liuzujun
新年活动
|
829
830
831
832
833
834
835
836
837
838
839
840
841
842
|
local actData = self.owner.activity:getActData("AdvLevel")
-- 计算活动积分up
local upMap = actCfg["upCharacter"]
local team = self.owner:getProperty("advTeam")
local format = self.owner:getTeamHerosInfo(team).heros
local upVal = 0
for _, hero in pairs(format) do
local heroId = hero["type"]
upVal = upVal + (upMap[heroId] or 0)
end
score = math.floor(score * (1 + upVal / 100))
local advInfo = actData[self.chapterId] or {}
|
7cbf1146
liuzujun
去除advmap monster类型
|
843
|
--print("upVal", upVal, score, advInfo["max"], itemId, scoreCoef)
|
98be031a
liuzujun
新年活动
|
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
|
local maxScore = advInfo["max"] or 0
local flag = false
if success then
advInfo["pass"] = 1
flag = true
end
-- 更新活动最大积分
if score > maxScore then
advInfo["max"] = score
actData[self.chapterId] = advInfo
flag = true
end
if flag then
self.owner.activity:updateActData("AdvLevel", actData)
end
break
end
end
|
bbf64622
zhouhaihai
冒险
|
862
|
|
98be031a
liuzujun
新年活动
|
863
864
|
local scoreReward = math.floor(score / scoreCoef)
self.owner:award({[itemId] = scoreReward}, {log = {desc = "advOver", int1 = self.chapterId}})
|
bbf64622
zhouhaihai
冒险
|
865
|
|
e22ded1b
zhouhaihai
被动技奖励
|
866
|
-- 被动技会影响奖励
|
bbf64622
zhouhaihai
冒险
|
867
868
|
self.battle.player:triggerPassive(Passive.ADV_OVER, {score = score, level = self.level})
|
e22ded1b
zhouhaihai
被动技奖励
|
869
|
local reward = {}
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
870
871
|
local advPotionCsv = csvdb["adv_potionCsv"]
local potionBag = self.owner:getProperty("potionBag")
|
e22ded1b
zhouhaihai
被动技奖励
|
872
873
874
875
876
|
for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
local itemCsv = csvdb["itemCsv"][itemId]
if not itemCsv then
print("ERROR: no itemId in ItemCsv : ", itemId)
elseif itemCsv.type ~= ItemType.AdvItem then
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
877
878
879
880
881
|
if advPotionCsv[itemId] then
potionBag[itemId] = (potionBag[itemId] or 0) + count
else
reward[itemId] = math.ceil(count * rewardRatio / 100)
end
|
e22ded1b
zhouhaihai
被动技奖励
|
882
883
|
end
end
|
3133cb76
zhouhaihai
日志
|
884
|
reward = self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}})
|
e22ded1b
zhouhaihai
被动技奖励
|
885
|
|
ea40710f
zhouhaihai
活动
|
886
|
local backAdvCount
|
60fff866
zhouhaihai
微调 结算返还
|
887
|
if not self:isEndless() then
|
1fd96b9f
zhouhaihai
冒险次数返还
|
888
|
backAdvCount = math.floor((chapterData.limitlevel - self.level) / globalCsv.adv_daily_count_back_radio) * globalCsv.adv_daily_count_back_radio
|
ea40710f
zhouhaihai
活动
|
889
|
self.owner:changeAdvCount(-backAdvCount)
|
60fff866
zhouhaihai
微调 结算返还
|
890
891
|
end
|
46fac6f1
zhouahaihai
酱料
|
892
|
if success then
|
53e8037e
zhouhaihai
任务
|
893
|
self.owner:checkTaskEnter("AdvPass", {id = self.chapterId, level = self.level, score = score})
|
bbf64622
zhouhaihai
冒险
|
894
895
|
if not self:isEndless() and self.level >= chapterData.limitlevel then
|
53e8037e
zhouhaihai
任务
|
896
897
|
self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId})
end
|
b176d7d3
zhouhaihai
冒险成就
|
898
|
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
899
|
local roleId = self.owner:getProperty("id")
|
2471ce93
zhouhaihai
bug
|
900
|
local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId))
|
98be031a
liuzujun
新年活动
|
901
|
if score > oldMaxScore and not self.actid then
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
902
903
904
905
906
|
local team = self.owner:getProperty("advTeam")
local curInfo = {
name = self.owner:getProperty("name"),
headId = self.owner:getProperty("headId"),
lv = self.owner:getProperty("level"),
|
f7f25b04
zhouhaihai
冒险bug
|
907
|
batteV = self.owner:getTeamBattleValue(team.heros),
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
908
|
chapter = self.chapterId,
|
821e2704
zhouhaihai
heros 增加 supports
|
909
|
format = self.owner:getTeamHerosInfo(team).heros,
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
910
911
|
}
redisproxy:pipelining(function (red)
|
2471ce93
zhouhaihai
bug
|
912
|
red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
913
914
915
|
red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo))
end)
end
|
4bd10b43
chenyueqi
拾荒失败也要触发成就引导
|
916
917
918
919
|
end
-- 通关的时候要把引导步骤设定到成就引导
if not self.owner:checkOverGuide(57) then
self.owner:saveGuide(57,1,true)
|
46fac6f1
zhouahaihai
酱料
|
920
|
end
|
f45d3a7b
zhouhaihai
adv_unlock
|
921
|
self:clearAdvUnlockCache()
|
3133cb76
zhouhaihai
日志
|
922
|
|
f22a33af
zhouhaihai
自己的日志
|
923
924
|
self:mylog({desc = "over", short1 = success and 1 or 0, int1 = overType})
|
97807511
zhouhaihai
增加日志
|
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
|
local team = self.owner:getProperty("advTeam")
local player = {}
local attrs = self.owner:getTeamBattleInfo(team).heros
for attrName, _ in pairs(AdvAttsEnum) do
for _, hero in pairs(attrs) do
player[attrName] = (player[attrName] or 0) + hero[attrName]
end
player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
end
local battleV = 1 * player["hp"]
+ 2 * player["atk"]
+ 1.25 * player["def"]
+ 0.226 * player["hit"]
+ 0.26 * player["miss"]
local heroList = {team.leader, team.leader2}
for _, hid in pairs(team.heros) do
if hid ~= team.leader and hid ~= team.leader2 then
heroList[#heroList + 1] = hid
end
end
self.owner:log("mission_pick", {
mission_threadid = self.chapterId, -- 大地图ID
mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
mission_id = self.level, -- 关卡ID
mission_herolist = heroList, -- 英雄ID列表,[111, 222, 333, 444, 555] 前两个为队长、副队长
mission_heroscore = battleV, -- 编队总评分
mission_teamlv = 0, -- 编队等级
mission_recscore = csvdb["adv_chapter_campsiteCsv"][self.chapterId][1].recommendValue, -- 关卡推荐评分
mission_floor_bef = 0, -- 进入前关卡层数
mission_floor_aft = self.level, -- 结束时关卡层数
mission_team_status = {HP = team.player.hp, SP = team.player.sp}, -- 队伍状态,{"HP":100, "SP":100, "curse":7}
mission_result = success and 1 or (team.player.hp > 0 and 3 or 2), -- 战斗结果(0-无效,1-胜利,2-血量耗尽退出,3,主动退出)
mission_reward = reward, -- 获得奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
mission_integral_bef = 0, -- 进入前积分
mission_integral_aft = score, -- 完成后积分
mission_cleartype = 1, -- 1正常通关;2代理拾荒
mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
})
|
33be3111
zhouhaihai
修改hangPass 结构
|
968
|
local chapterId = self.chapterId
|
7cbf1146
liuzujun
去除advmap monster类型
|
969
|
local actid = self.actid
|
46fac6f1
zhouahaihai
酱料
|
970
|
self:clear()
|
89338c47
zhouhaihai
技能目标
|
971
|
self.owner:checkTaskEnter("AdvScore", {score = score})
|
00115a7a
zhouahaihai
奖励发放
|
972
|
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
973
974
975
976
|
self.owner:updateProperties({
advItems = "",
advAFGet = {},
advAFWear = {},
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
977
|
potionBag = potionBag,
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
978
|
})
|
ea40710f
zhouhaihai
活动
|
979
980
981
982
983
984
|
self:pushBackEvent(AdvBackEventType.End, {
success = success,
score = score,
scoreInfo = scoreInfo,
reward = reward,
type = overType,
|
be4e8031
zhouhaihai
活动 拾荒
|
985
|
scoreAward = scoreReward,
|
ea40710f
zhouhaihai
活动
|
986
987
|
chapterId = chapterId,
backAdvCount = backAdvCount,
|
7cbf1146
liuzujun
去除advmap monster类型
|
988
|
actid = actid
|
ea40710f
zhouhaihai
活动
|
989
|
})
|
46fac6f1
zhouahaihai
酱料
|
990
991
|
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
992
|
function Adv:exit()
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
993
|
self:over(false)
|
ec87b4a5
zhouahaihai
冒险 完善
|
994
995
996
|
self:saveDB()
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
997
998
999
1000
1001
|
function Adv:randomMapId(chapterId, level)
local chapterData = csvdb["adv_chapterCsv"][chapterId]
if not chapterData then
error("chapterId " .. chapterId .. " dont exist!")
return
|
46fac6f1
zhouahaihai
酱料
|
1002
|
end
|
8da953a7
zhouhaihai
无尽模式
|
1003
|
if AdvCommon.isEndless(chapterId) then
|
916096ed
zhouhaihai
神器效果
|
1004
|
level = AdvCommon.getEndlessDataLv(chapterId, level)
|
8da953a7
zhouhaihai
无尽模式
|
1005
1006
1007
1008
1009
|
else
if level > chapterData.limitlevel then
error("level overflow!")
return
end
|
46fac6f1
zhouahaihai
酱料
|
1010
|
end
|
8da953a7
zhouhaihai
无尽模式
|
1011
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1012
1013
|
--随出地图Id
local raw_pool = chapterData.mapid:toArray(true, "=")
|
46fac6f1
zhouahaihai
酱料
|
1014
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1015
1016
1017
|
local lastMapIds = {}
for id, map in ipairs(self.maps or {}) do
lastMapIds[map.mapId] = 1
|
46fac6f1
zhouahaihai
酱料
|
1018
|
end
|
02c4de8d
zhouahaihai
增加 固有技
|
1019
|
|
46fac6f1
zhouahaihai
酱料
|
1020
|
local pool = {}
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1021
1022
1023
1024
|
for _, mapId in ipairs(raw_pool) do
local temp = csvdb["mapCsv"][mapId]
if temp and not lastMapIds[mapId] then
if AdvCommon.checkIsIn(level, temp.leveltype, temp.levellimit) then
|
cfc7a04a
zhouhaihai
map id 提供随机概率调整
|
1025
|
pool[mapId] = {showup = temp.showup}
|
46fac6f1
zhouahaihai
酱料
|
1026
1027
1028
|
end
end
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1029
1030
1031
|
if not next(pool) then
error("mapIds is empty!")
return
|
46fac6f1
zhouahaihai
酱料
|
1032
|
end
|
cfc7a04a
zhouhaihai
map id 提供随机概率调整
|
1033
|
return math.randWeight(pool, "showup")
|
46fac6f1
zhouahaihai
酱料
|
1034
1035
|
end
|
3f00afcf
zhouhaihai
增加日志
|
1036
|
-- log long1 字段被征用!!!
|
46fac6f1
zhouahaihai
酱料
|
1037
|
-- 在冒险中获得的物品都发放在冒险背包内
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1038
|
function Adv:award(gift, params, backRewardParams)
|
8c199cec
zhengshouren
简化物品奖励接口,设置默认参数
|
1039
|
params = params or {}
|
46fac6f1
zhouahaihai
酱料
|
1040
1041
1042
1043
1044
1045
1046
1047
1048
|
local tgift = {}
if type(gift) == "string" then
for _, one in pairs(gift:toTableArray(true)) do
tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
end
else
tgift = gift
end
local items = self.owner:getProperty("advItems")
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1049
|
local oldItems = items
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1050
1051
|
local autoUse = {}
|
46fac6f1
zhouahaihai
酱料
|
1052
|
for itemId, count in pairs(tgift) do
|
b0fe1817
zhouahaihai
冒险分数
|
1053
|
if count > 0 then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1054
|
local buffAdd = self.battle.player:getRewardChange(itemId)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1055
|
count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1056
|
self:checkTask(Adv.TaskType.Item, count, itemId)
|
b176d7d3
zhouhaihai
冒险成就
|
1057
|
self:checkAchievement(Adv.AchievType.GetItem, count, itemId)
|
b0fe1817
zhouahaihai
冒险分数
|
1058
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1059
|
tgift[itemId] = count
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1060
1061
|
if globalCsv.adv_auto_useItem[itemId] and count > 0 then
autoUse[itemId] = count
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1062
|
else
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1063
1064
|
local transId = globalCsv.adv_item_potion[itemId] or itemId
local origin = items:getv(transId, 0)
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1065
1066
1067
1068
1069
1070
1071
|
local nums = origin + count
if csvdb["adv_artifactCsv"][itemId] then -- 获得神器
self:awardArtifact(itemId, params)
if not self.owner:checkOverGuide(55) then
self.owner:saveGuide(55,1,true)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1072
|
else
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1073
|
if nums <= 0 then
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1074
|
items = items:delk(transId)
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1075
1076
|
nums = 0
else
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1077
|
items = items:setv(transId, nums)
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1078
|
end
|
3133cb76
zhouhaihai
日志
|
1079
|
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1080
1081
|
if itemId == 16 and not self.owner:checkOverGuide(51,4) then
self.owner:saveGuide(51,4)
|
f22a33af
zhouhaihai
自己的日志
|
1082
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
|
if params.log then
local log = clone(params.log)
if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then
print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback())
end
log["cint1"] = itemId
log["cint2"] = math.abs(count)
log["cint3"] = self.chapterId
log["long1"] = self.level
if count >= 0 then
self.owner:mylog("in_adv", log)
else
self.owner:mylog("out_adv", log)
end
|
f22a33af
zhouhaihai
自己的日志
|
1097
|
else
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1098
|
print("addAdvItem no log ", debug.traceback())
|
f22a33af
zhouhaihai
自己的日志
|
1099
|
end
|
f22a33af
zhouhaihai
自己的日志
|
1100
|
end
|
916096ed
zhouhaihai
神器效果
|
1101
1102
|
end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1103
1104
1105
|
if items ~= oldItems then
self.owner:updateProperty({field = "advItems", value = items, notNotify = params.notNotify})
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
1106
1107
1108
1109
|
if tgift[ItemId.OldCoin] then
self.battle.player:attrChangeCondBuffCheck(0)
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
|
if backRewardParams then
self:backReward(tgift, backRewardParams)
end
if next(autoUse) then
for itemId, count in pairs(autoUse) do
self:useItem(itemId, count)
end
self:backUse(autoUse, 1)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1121
|
return tgift
|
916096ed
zhouhaihai
神器效果
|
1122
1123
1124
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1125
1126
1127
1128
1129
1130
1131
|
function Adv:useItem(itemId, count, target)
local itemData = csvdb["adv_itemCsv"][itemId]
if not itemData then return end
if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
if itemId == 5020 then
|
505479c7
zhouhaihai
bug
|
1132
|
self.owner:finishGuide(53)
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
|
end
self:checkAchievement(self.AchievType.UseItem, count, itemId)
self:mylog({desc = "useItem", int1 = itemId, int2 = count})
self.owner:log("mission_pick_use", {
mission_threadid = self.chapterId, -- 大地图ID
mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
mission_id = self.level, -- 关卡ID
item_id = itemId, -- 道具ID
mission_pick_use_num = count, -- 道具使用量
mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
})
for i = 1, count do
self:doActive(itemData.effect, target) -- target
end
end
|
46fac6f1
zhouahaihai
酱料
|
1152
1153
1154
|
-- 消耗物品 优先冒险背包 --check 只是检查够不够
function Adv:cost(item, params, check)
local items = self.owner:getProperty("advItems")
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1155
|
local potionCsv = csvdb["adv_potionCsv"]
|
46fac6f1
zhouahaihai
酱料
|
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
|
local less = {}
local advCost = {}
for itemId, count in pairs(item) do
advCost[itemId] = - math.min(items:getv(itemId, 0), count)
if advCost[itemId] == 0 then
advCost[itemId] = nil
end
local last = items:getv(itemId, 0) - count
if last < 0 then
less[itemId] = -last
end
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1169
1170
1171
|
if potionCsv[itemId] and last < 0 then -- 只能使用冒险背包里的药水
return
end
|
46fac6f1
zhouahaihai
酱料
|
1172
1173
1174
|
end
if next(less) and not self.owner:checkItemEnough(less) then return end --不够
if check then return true end
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1175
|
|
46fac6f1
zhouahaihai
酱料
|
1176
|
self:award(advCost, params)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1177
1178
1179
|
if next(less) then
self.owner:costItems(less, params)
end
|
46fac6f1
zhouahaihai
酱料
|
1180
1181
1182
|
return true
end
|
0027e33b
chenyueqi
调理剂生产和使用逻辑优化
|
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
|
-- 补满冒险背包药剂,从药剂背包扣除药水放到冒险背包
function Adv:supplyPotion()
local potionCsv = csvdb["adv_potionCsv"]
local potionBag = self.owner:getProperty("potionBag")
local advItems = self.owner:getProperty("advItems")
for potionId, set in pairs(potionCsv) do
local count = potionBag[potionId] or 0
if count > 0 then
local num = math.min(set[1].limit,count)
advItems = advItems:setv(potionId,num)
potionBag[potionId] = num ~= count and (count - num) or nil
end
end
self.owner:updateProperties({
advItems = advItems,
potionBag = potionBag,
})
end
|
46fac6f1
zhouahaihai
酱料
|
1202
|
--事件点击处理
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1203
|
local function clickOut(self, room, block, params, isExit)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1204
|
if self:getCurMap():checkOver() then --检查是否可以出去了
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1205
1206
1207
1208
1209
|
if isExit then
self:over(true)
return true
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1210
|
if #self.mapStack > 1 then -- 处于夹层中
|
96018793
zhouhaihai
layer change
|
1211
|
self:backLayer(-1)
|
a80fee7c
zhouhaihai
光环
|
1212
|
local oldMapIdx = self:getCurMapIdx()
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1213
|
table.remove(self.mapStack) --退出夹层
|
a80fee7c
zhouhaihai
光环
|
1214
|
self.battle:iLayerChange(oldMapIdx)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1215
|
else --处于底层
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1216
1217
|
local advPass = self.owner:getProperty("advPass")
|
4d943586
zhouhaihai
直通 advt gm
|
1218
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1219
|
if self:isEndless() then
|
8da953a7
zhouhaihai
无尽模式
|
1220
1221
1222
1223
1224
1225
1226
1227
|
-- 刷新最高层
if self.owner:getProperty("advElM") < self.level then
self.owner:updateProperty({field = "advElM", value = self.level})
end
else
if self.level > (advPass[self.chapterId] or 0) then
self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}})
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1228
|
end
|
0e3ab88d
zhouhaihai
中继层
|
1229
|
|
b176d7d3
zhouhaihai
冒险成就
|
1230
|
self:checkAchievement(Adv.AchievType.OverWin, 1, self.level)
|
f45d3a7b
zhouhaihai
adv_unlock
|
1231
|
self:checkAdvUnlock(2, self.level)
|
0e3ab88d
zhouhaihai
中继层
|
1232
|
|
bbf64622
zhouhaihai
冒险
|
1233
1234
1235
1236
1237
|
local curFloorData = self:getCurFloorData()
if not self.isRelay then
self:scoreChange(AdvScoreType.Level, curFloorData.advScore) --增加层级加分
end
|
e51ff6d2
zhouhaihai
冒险~
|
1238
|
if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束
|
f2648427
zhouhaihai
修改中继营地解锁条件
|
1239
|
self:passAdvRelay()
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1240
|
self:over(true)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1241
|
else
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1242
|
self.battle.player:triggerPassive(Passive.DOWN_LAYER)
|
bbf64622
zhouhaihai
冒险
|
1243
|
|
eee37c88
zhouhaihai
楼层数据
|
1244
|
if curFloorData then
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1245
|
self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {})
|
eee37c88
zhouhaihai
楼层数据
|
1246
|
end
|
76c48085
zhouhaihai
下一关提前
|
1247
|
self:backNext() --下一关
|
0e3ab88d
zhouhaihai
中继层
|
1248
|
local isHaveRelay = self:isHaveRelay(self.level)
|
0e3ab88d
zhouhaihai
中继层
|
1249
|
if isHaveRelay and not self.isRelay then
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
1250
1251
1252
1253
1254
1255
1256
|
self:initByChapter({
chapterId = self.chapterId,
level = self.level,
isToNext = true,
notNotify = true,
isRelay = true,
})
|
0e3ab88d
zhouhaihai
中继层
|
1257
|
else
|
f22a33af
zhouhaihai
自己的日志
|
1258
|
self:mylog({desc = "pass"})
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
1259
1260
1261
1262
1263
1264
|
self:initByChapter({
chapterId = self.chapterId,
level = self.level + 1,
isToNext = true,
notNotify = true,
})
|
0e3ab88d
zhouhaihai
中继层
|
1265
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1266
|
end
|
b176d7d3
zhouhaihai
冒险成就
|
1267
|
|
46fac6f1
zhouahaihai
酱料
|
1268
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1269
|
|
46fac6f1
zhouahaihai
酱料
|
1270
1271
1272
1273
|
return true
end
end
|
0e3ab88d
zhouhaihai
中继层
|
1274
|
local function clickExit(self, room, block, params)
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1275
|
return clickOut(self, room, block, params, true)
|
0e3ab88d
zhouhaihai
中继层
|
1276
1277
|
end
|
46fac6f1
zhouahaihai
酱料
|
1278
1279
|
--战斗 普通攻击
local function clickMonster(self, room, block, params)
|
12f7b52c
zhouhaihai
冒险战斗
|
1280
|
self.battle:battleBegin(room.roomId, block.blockId, params)
|
46fac6f1
zhouahaihai
酱料
|
1281
1282
1283
|
return true
end
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1284
|
local function chooseCommon(self, room, block, chooseData, choose, tag)
|
f5e38251
zhouhaihai
数据保护
|
1285
|
if not choose then return end
|
46fac6f1
zhouahaihai
酱料
|
1286
1287
|
if not chooseData or not chooseData["button".. choose .."cond"] then return end
|
cb071e8d
zhouhaihai
多条件选项
|
1288
|
local conds = chooseData["button".. choose .."cond"]:toTableArray(true)
|
46fac6f1
zhouahaihai
酱料
|
1289
|
local checkCond = {
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1290
1291
1292
1293
|
-- 没有条件
[0] = function()
return true
end,
|
46fac6f1
zhouahaihai
酱料
|
1294
|
-- 拥有道具
|
1229c24d
zhouhaihai
新加选择条件
|
1295
|
[1] = function(_, itemId, count)
|
498f0eb2
zhouhaihai
冒险 action
|
1296
|
if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, true) then
|
46fac6f1
zhouahaihai
酱料
|
1297
1298
1299
1300
|
return true
end
end,
-- xx角色(todo 队长)
|
9d66362c
zhouhaihai
修改冒险选择条件
|
1301
1302
1303
1304
1305
1306
|
[2] = function(_, heroType)
for slot, heroId in pairs(self.owner:getProperty("advTeam").heros) do
local hero = self.owner.heros[heroId]
if hero and hero:getProperty("type") == heroType then
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1307
1308
1309
1310
|
end
end,
--消灭所有怪
[3] = function()
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1311
|
for _, room in pairs(self:getCurMap().rooms) do
|
4ae223df
zhouahaihai
Buff bug
|
1312
|
for _, block in pairs(room.blocks) do
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1313
|
if block:isMonster() then
|
46fac6f1
zhouahaihai
酱料
|
1314
1315
1316
1317
1318
1319
|
return
end
end
end
return true
end,
|
53e8037e
zhouhaihai
任务
|
1320
|
--制定属性
|
1229c24d
zhouhaihai
新加选择条件
|
1321
1322
|
[4] = function(_, attrType, value)
if (self.battle.player[AttsEnumEx[attrType]] or 0) >= value then
|
46fac6f1
zhouahaihai
酱料
|
1323
1324
1325
|
return true
end
end,
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1326
|
-- 提交一个物品
|
1229c24d
zhouhaihai
新加选择条件
|
1327
|
[5] = function (_, itemId, count)
|
498f0eb2
zhouhaihai
冒险 action
|
1328
|
if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}) then
|
1229c24d
zhouhaihai
新加选择条件
|
1329
|
self:backCost({[itemId] = count})
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1330
1331
1332
|
return true
end
end,
|
53e8037e
zhouhaihai
任务
|
1333
|
-- sp 到达指定值
|
1229c24d
zhouhaihai
新加选择条件
|
1334
1335
|
[6] = function(_, value)
if self.battle.player.sp >= value then
|
b8eb016b
zhouhaihai
冒险条件扣血扣蓝直接作用
|
1336
|
self.battle.player:changeSp(-value)
|
53e8037e
zhouhaihai
任务
|
1337
1338
1339
|
return true
end
end,
|
1229c24d
zhouhaihai
新加选择条件
|
1340
1341
1342
1343
|
--7=拥有指定buff指定层数
[7] = function(_, buffId, layer)
local buff = self.battle.player:getBuffById(buffId)
if buff and buff:getLayer() >= layer then
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1344
1345
1346
|
return true
end
end,
|
1229c24d
zhouhaihai
新加选择条件
|
1347
1348
1349
1350
1351
1352
|
--8=拥有x神器
[8] = function(_, artifactId)
return self:isHaveArtifact(artifactId)
end,
-- 9 = 生命值大于x%
[9] = function (_, value)
|
b8eb016b
zhouhaihai
冒险条件扣血扣蓝直接作用
|
1353
1354
1355
1356
1357
|
local cost = value / 100 * self.battle.player.hpMax
if self.battle.player.hp > cost then
self.battle.player:hurt(cost, nil, {hurtType = 6, buffId = -1})
return true
end
|
1229c24d
zhouhaihai
新加选择条件
|
1358
|
end,
|
f02ffa27
zhouhaihai
未获得神器
|
1359
1360
1361
1362
|
-- 10 = 未获得x神器
[10] = function(_, artifactId)
return not self:isHaveArtifact(artifactId)
end,
|
cb071e8d
zhouhaihai
多条件选项
|
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
|
-- 11 = 地图上没有指定id 的怪
[11] = function(_, monsterId)
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isMonster() then
if not monsterId then return false end
if block.event.id == monsterId then
return false
end
end
end
end
return true
end,
-- 12 = 地图上没有指定id 的建筑
[12] = function(_, buildId)
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isBuild() then
if not buildId then return false end
if block.event.id == buildId then
return false
end
end
end
end
return true
end,
-- 13 = 地图上没有指定的 选择点
[13] = function(_, chooseId)
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isChoose() then
if not chooseId then return false end
if block.event.id == chooseId then
return false
end
end
end
end
return true
end,
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1405
|
}
|
cb071e8d
zhouhaihai
多条件选项
|
1406
1407
1408
1409
1410
|
for _, cond in ipairs(conds) do
assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id)
if cond[1] and not checkCond[cond[1]](table.unpack(cond)) then return end
end
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1411
|
local clearBlock = chooseData.keep ~= 1
|
e10edb5f
zhouahaihai
冒险事件新
|
1412
1413
|
local effects = chooseData["button".. choose .."effect"]:toTableArray(true)
for _, effect in ipairs(effects) do
|
e10edb5f
zhouahaihai
冒险事件新
|
1414
1415
|
local doEffect = {
[1] = function() -- 获得某道具N个
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1416
1417
1418
|
local count = effect[3] or 1
local reward = {}
for i = 1, count do
|
92d7d6ac
zhouhaihai
加一些数据保护
|
1419
1420
1421
1422
1423
1424
1425
|
local dropData = csvdb["event_dropCsv"][effect[2]]
if dropData then
local item = dropData["range"]:randWeight(true)
reward[item[1]] = (reward[item[1]] or 0) + item[2]
else
skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id))
end
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1426
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1427
|
self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId})
|
e10edb5f
zhouahaihai
冒险事件新
|
1428
1429
|
end,
[2] = function() --获得冒险buff
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1430
1431
1432
1433
|
local layer = effect[3] or 1
for i = 1, layer do
self.battle.player:addBuff(effect[2])
end
|
e10edb5f
zhouahaihai
冒险事件新
|
1434
1435
|
end,
[3] = function() --发现怪物
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1436
|
self:getCurMap():addNewMonsterRand(effect[2], {room, block})
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1437
|
self:pushBackEvent(AdvBackEventType.Monster, {id = effect[2]})
|
e10edb5f
zhouahaihai
冒险事件新
|
1438
1439
1440
|
clearBlock = false
end,
[4] = function() --无事发生
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1441
|
end,
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
|
[5] = function() --5=属性枚举=数值;直接增加玩家属性
local attr
if effect[3] == 0 then
attr = "sp"
else
attr = AttsEnumEx[effect[3]]
if not AdvAttsEnum[attr] then return end
end
self.battle.player:addBaseAttr(attr, effect[4], effect[2])
end,
[6] = function() -- 商店
block:updateEvent({
etype = AdvEventType.Trader,
id = effect[2]
})
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1457
|
self:pushBackEvent(AdvBackEventType.Trader, {id = effect[2]})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1458
1459
1460
|
clearBlock = false
end,
[7] = function() -- 建筑
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1461
1462
1463
1464
|
block:updateEvent({
etype = AdvEventType.Build,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1465
1466
1467
|
clearBlock = false
end,
[8] = function() -- 选择
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1468
1469
1470
1471
|
block:updateEvent({
etype = AdvEventType.Choose,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1472
1473
1474
|
clearBlock = false
end,
[9] = function() -- click
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1475
1476
1477
1478
|
block:updateEvent({
etype = AdvEventType.Click,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1479
1480
1481
|
clearBlock = false
end,
[10] = function() -- 陷阱
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1482
1483
1484
1485
|
block:updateEvent({
etype = AdvEventType.Trap,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1486
1487
|
clearBlock = false
end,
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1488
1489
|
[11] = function() -- 获得神器
self:waitChooseArtifact() --等待获取神器
|
031dcf99
zhouhaihai
修改战斗属性计算 冒险增加效果类型
|
1490
1491
1492
|
end,
[12] = function()
-- buffId
|
16ca64ab
zhouhaihai
全部敌人
|
1493
|
local targers = self.battle.player:getTeam(2, nil, nil, true)
|
031dcf99
zhouhaihai
修改战斗属性计算 冒险增加效果类型
|
1494
1495
1496
1497
|
for _, target in pairs(targers) do
target:addBuff(effect[2])
end
end,
|
c85f5bd6
zhouhaihai
新中继的屏蔽删掉
|
1498
|
[13] = function() -- 显示地图
|
7ca46333
zhouhaihai
map 传参错误
|
1499
1500
1501
|
self:getCurMap():showMap()
self:backMapShow()
end,
|
2d87caee
zhouhaihai
地块替换优化 新的效果类型
|
1502
1503
1504
|
[14] = function() -- 指定地块召唤 指定类型的id
local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5])
for _, one in ipairs(change) do
|
111937b9
zhouhaihai
自己不清楚 格子
|
1505
1506
1507
1508
1509
|
if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
clearBlock = false
else
self:backBlockChange(one[1].roomId, one[2].blockId)
end
|
2d87caee
zhouhaihai
地块替换优化 新的效果类型
|
1510
1511
1512
1513
1514
|
end
end,
[15] = function() -- 移除指定事件
local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4])
for _, one in ipairs(change) do
|
111937b9
zhouhaihai
自己不清楚 格子
|
1515
1516
1517
1518
1519
|
if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
clearBlock = false
else
self:backBlockChange(one[1].roomId, one[2].blockId)
end
|
2d87caee
zhouhaihai
地块替换优化 新的效果类型
|
1520
1521
|
end
end,
|
e085da41
zhouhaihai
指定事件转移
|
1522
1523
1524
|
[16] = function() -- 指定事件转移
local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6])
for _, one in ipairs(change) do
|
111937b9
zhouhaihai
自己不清楚 格子
|
1525
1526
1527
1528
1529
|
if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
clearBlock = false
else
self:backBlockChange(one[1].roomId, one[2].blockId)
end
|
e085da41
zhouhaihai
指定事件转移
|
1530
1531
|
end
end,
|
e10edb5f
zhouahaihai
冒险事件新
|
1532
|
}
|
4163e40a
zhouhaihai
找错误
|
1533
|
assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. (block.event and block.event.id or 0) .. "effect " .. effect[1])
|
e10edb5f
zhouahaihai
冒险事件新
|
1534
1535
|
doEffect[effect[1]]()
end
|
bbf64622
zhouhaihai
冒险
|
1536
1537
|
self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1538
1539
1540
1541
1542
1543
|
return true, clearBlock
end
local function clickChoose(self, room, block, params)
local choose = params.choose
local chooseData = csvdb["event_chooseCsv"][block.event.id]
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1544
|
local oldId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1545
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "choose")
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1546
|
if not status then return end
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1547
1548
1549
1550
|
self:checkAdvUnlock(3, oldId)
self:checkTask(Adv.TaskType.Choose, 1, oldId)
self:checkAchievement(Adv.AchievType.Choose, 1, oldId)
self:checkAchievement(Adv.AchievType.ChooseBySelect, 1, oldId, choose)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1551
1552
1553
1554
1555
1556
1557
1558
1559
|
if clearBlock then
block:clear()
end
return true
end
local function clickLinkChoose(self, room, block, params)
local choose = params.choose
local chooseData = csvdb["event_linkchooseCsv"][block.event.id]
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1560
|
local lcId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1561
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "link")
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1562
1563
1564
|
if not status then return end
-- 完成统计次数
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1565
1566
1567
|
local idx = lcId % 10
if idx == 9 or not csvdb["event_linkchooseCsv"][lcId + 1] then --全部完成
local startId = math.floor(lcId / 10) * 10 + 1
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1568
|
self.lchoose[startId] = (self.lchoose[startId] or 0) + 1
|
b176d7d3
zhouhaihai
冒险成就
|
1569
|
self:checkAchievement(Adv.AchievType.LinkChoose, 1, startId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
1570
|
self:checkAchievement(Adv.AchievType.FinishStoryId, 1, chooseData.storyid)
|
6133e29f
zhouhaihai
新加任务
|
1571
|
self:checkTask(Adv.TaskType.FinishStoryId, 1, chooseData.storyid)
|
e852b350
zhouhaihai
冒险成就类型增加
|
1572
1573
1574
1575
1576
|
local advStoryB = self.owner:getProperty("advStoryB")
advStoryB[chooseData.storyid] = (advStoryB[chooseData.storyid] or 0) + 1
self.owner:setProperty("advStoryB", advStoryB)
local storyData = csvdb["event_linkchoose_storyCsv"][chooseData.storyid]
self:checkAchievement(Adv.AchievType.StorryDone, 1, storyData[1].chapter) -- 检查故事对应章节
|
68964730
zhouhaihai
增加积分 bug
|
1577
|
self:scoreChange(AdvScoreType.Story, storyData[1].advScore) --增加加分
|
e852b350
zhouhaihai
冒险成就类型增加
|
1578
|
|
f45d3a7b
zhouhaihai
adv_unlock
|
1579
|
self:checkAdvUnlock(4, startId)
|
e6439157
zhouhaihai
故事事件
|
1580
|
self.lchoose.cur = self.lchoose.cur or {}
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1581
|
table.insert(self.lchoose.cur, {lcId, choose})
|
e6439157
zhouhaihai
故事事件
|
1582
1583
|
self:pushBackEvent(AdvBackEventType.LinkChooseOver, self.lchoose.cur)
self.lchoose.cur = nil
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1584
|
else
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1585
|
self.lchoose.ing = lcId + 1 --后面会出现后继事件
|
e6439157
zhouhaihai
故事事件
|
1586
|
self.lchoose.cur = self.lchoose.cur or {}
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1587
|
table.insert(self.lchoose.cur, {lcId, choose})
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1588
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1589
|
|
02c4de8d
zhouahaihai
增加 固有技
|
1590
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1591
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1592
|
end
|
b176d7d3
zhouhaihai
冒险成就
|
1593
|
|
46fac6f1
zhouahaihai
酱料
|
1594
1595
1596
1597
1598
1599
|
return true
end
local function clickDrop(self, room, block, params)
local reward = {}
if not block.event.item then return end
|
f0b81492
zhouhaihai
营地进入 bug
|
1600
|
if not self.battle or not self.battle.player then return end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1601
|
self.battle.player:triggerPassive(Passive.CLICK_DROP)
|
f0b81492
zhouhaihai
营地进入 bug
|
1602
|
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1603
1604
|
local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}, {roomId = room.roomId, blockId = block.blockId})
|
1e9cb217
chenyueqi
服务器记录控制引导过程
|
1605
1606
1607
|
if block.event.item[1] == 5020 and not self.owner:checkOverGuide(53,2) then
self.owner:saveGuide(53,2)
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1608
|
block:clear()
|
46fac6f1
zhouahaihai
酱料
|
1609
1610
1611
1612
1613
1614
|
return true
end
local function clickTrader(self, room, block, params)
local buyId = params.id
local traderData = csvdb["event_traderCsv"][block.event.id]
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1615
|
if not traderData then return false, 1 end -- 偷偷改表了
|
46fac6f1
zhouahaihai
酱料
|
1616
|
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1617
1618
|
if not block.event.shop or not block.event.shop[buyId] then return false, 2 end
if (block.event.status or ""):getv(buyId, 0) == 1 then return false, 3 end -- 买过了
|
46fac6f1
zhouahaihai
酱料
|
1619
|
|
127a5787
zhouhaihai
商人卖完走人
|
1620
|
local buyCount = #((block.event.status or ""):toArray())
|
27cc6f23
zhouhaihai
商店bug
|
1621
|
if traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount then return false, 4 end
|
f8408529
zhouhaihai
冒险商店
|
1622
1623
|
local goodsData = csvdb["event_trader_goodsCsv"][block.event.shop[buyId][1]]
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1624
|
if not goodsData then return false, 5 end
|
f8408529
zhouhaihai
冒险商店
|
1625
1626
|
local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100)
|
498f0eb2
zhouhaihai
冒险 action
|
1627
|
if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够
|
f8408529
zhouhaihai
冒险商店
|
1628
|
self:backCost({[goodsData.currency] = costCount})
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1629
|
self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}, {})
|
f8408529
zhouhaihai
冒险商店
|
1630
1631
1632
1633
1634
1635
1636
|
if goodsData.restrict == 1 then
self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1
elseif goodsData.restrict == 2 then
local advShop = self.owner:getProperty("advShop")
advShop[goodsData.goods] = (advShop[goodsData.goods] or 0) + 1
self.owner:updateProperty({field = "advShop", value = advShop})
end
|
46fac6f1
zhouahaihai
酱料
|
1637
|
block.event.status = block.event.status:setv(buyId, 1)
|
127a5787
zhouhaihai
商人卖完走人
|
1638
|
buyCount = buyCount + 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1639
|
self:checkTask(Adv.TaskType.Shop, 1, block.event.id)
|
b176d7d3
zhouhaihai
冒险成就
|
1640
|
self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id)
|
127a5787
zhouhaihai
商人卖完走人
|
1641
|
|
27cc6f23
zhouhaihai
商店bug
|
1642
|
if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then
|
127a5787
zhouhaihai
商人卖完走人
|
1643
1644
|
block:clear()
end
|
46fac6f1
zhouahaihai
酱料
|
1645
1646
1647
1648
|
return true
end
local function clickBuild(self, room, block, params)
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1649
1650
|
local choose = params.choose
local chooseData = csvdb["event_buildingCsv"][block.event.id]
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1651
|
local oldId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1652
1653
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build")
if not status then return end
|
85ded242
zhouhaihai
丰富返回事件
|
1654
|
|
e59430d5
zhouhaihai
宝藏怪刷新,计数
|
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
|
local isMine = false -- 是不是宝藏怪
for _, mid in ipairs(globalCsv.adv_egg_treasureLayer_id) do
if mid == oldId then
isMine = true
break
end
end
if isMine then
local advMine = self.owner:getProperty("advMine")
advMine[2] = advMine[2] or {}
local mineCo2 = advMine[2].co or {}
if chooseData.limit ~= 0 then
mineCo2[oldId] = (mineCo2[oldId] or 0) + 1
end
advMine[2].co = mineCo2
self.owner:setProperty("advMine", advMine)
|
a5660239
zhouhaihai
冒险bug
|
1671
|
self.owner:checkTaskEnter("AdvMineLayer")
|
e59430d5
zhouhaihai
宝藏怪刷新,计数
|
1672
1673
|
end
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1674
1675
1676
|
self:checkTask(Adv.TaskType.Build, 1, oldId)
self:checkAchievement(Adv.AchievType.Build, 1, oldId)
self:checkAchievement(Adv.AchievType.BuildBySelect, 1, oldId, choose)
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1677
|
|
02c4de8d
zhouahaihai
增加 固有技
|
1678
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1679
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1680
|
end
|
46fac6f1
zhouahaihai
酱料
|
1681
1682
1683
|
return true
end
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1684
1685
|
local function clickClick(self, room, block, params)
local clickData = csvdb["event_clickCsv"][block.event.id]
|
6133e29f
zhouhaihai
新加任务
|
1686
|
local oldId = block.event.id
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
|
if not clickData then return end
local clearBlock = true
local doEffect = {
[1] = function() -- 技能
for _, skillId in ipairs(clickData.effect:toArray(true, "=")) do
self.battle.player:releaseSkill(skillId)
end
end,
[2] = function() -- dropId
local reward = {}
for _, dropId in ipairs(clickData.effect:toArray(true, "=")) do
local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true)
|
68e60f7a
zhouhaihai
掉落
|
1699
|
reward[item[1]] = (reward[item[1]] or 0) + item[2]
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1700
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1701
|
self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}, {roomId = room.roomId, blockId = block.blockId})
|
3df1e9ea
zhouhaihai
掉落增加 地块信息,。click ...
|
1702
1703
1704
1705
1706
|
end,
[3] = function()
for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do
self.battle.player:addBuff(buffId)
end
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1707
1708
|
end,
}
|
6133e29f
zhouhaihai
新加任务
|
1709
|
|
a1e9e891
zhouhaihai
点击事件未生效
|
1710
1711
|
assert(doEffect[clickData.type], "error effect, event_clickCsv id :" .. block.event.id)
doEffect[clickData.type]()
|
6133e29f
zhouhaihai
新加任务
|
1712
1713
|
self:checkTask(Adv.TaskType.Click, 1, oldId)
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1714
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1715
|
block:clear()
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1716
|
end
|
f20cc9ca
zhouhaihai
点击点返回清空信息
|
1717
|
return true
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1718
1719
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1720
|
local function clickLayer(self, room, block, params)
|
a80fee7c
zhouhaihai
光环
|
1721
|
local oldMapIdx = self:getCurMapIdx()
|
96018793
zhouhaihai
layer change
|
1722
|
self:backLayer(1)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
|
if block.event.mapIdx then
table.insert(self.mapStack, block.event.mapIdx) --进入夹层
else
--生成夹层
local mapId = csvdb["event_layerCsv"][block.event.id].effect
local mapIdx = #self.maps + 1
block.event.mapIdx = mapIdx
table.insert(self.mapStack, mapIdx)
self.maps[mapIdx] = AdvMap.new(self, mapIdx, mapId)
|
78dcacb6
zhouhaihai
夹层 后处理 没做
|
1733
|
self.battle:initMapEnemys(mapIdx, true)
|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
1734
|
self.battle:initMapEffect(true)
|
1313eac0
zhouhaihai
冒险的一些bug
|
1735
|
self.maps[mapIdx]:initBattleAfter()
|
b176d7d3
zhouhaihai
冒险成就
|
1736
|
self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1737
|
end
|
a80fee7c
zhouhaihai
光环
|
1738
|
self.battle:iLayerChange(oldMapIdx)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1739
1740
1741
|
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1742
1743
|
local eventCallFunc = {
[AdvEventType.Out] = clickOut,
|
0e3ab88d
zhouhaihai
中继层
|
1744
1745
|
[AdvEventType.InOut] = clickOut,
[AdvEventType.Exit] = clickExit,
|
46fac6f1
zhouahaihai
酱料
|
1746
1747
1748
|
[AdvEventType.BOSS] = clickMonster,
[AdvEventType.Monster] = clickMonster,
[AdvEventType.Choose] = clickChoose,
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1749
|
[AdvEventType.LinkChoose] = clickLinkChoose,
|
46fac6f1
zhouahaihai
酱料
|
1750
1751
1752
|
[AdvEventType.Drop] = clickDrop,
[AdvEventType.Trader] = clickTrader,
[AdvEventType.Build] = clickBuild,
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1753
|
[AdvEventType.Click] = clickClick,
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1754
|
[AdvEventType.Layer] = clickLayer,
|
46fac6f1
zhouahaihai
酱料
|
1755
1756
1757
1758
1759
|
}
--点击处理 roomId, blockId
--params 某些事件需要的客户端传递的参数
function Adv:clickBlock(roomId, blockId, params)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1760
1761
1762
|
local map = self:getCurMap()
local room = self:getRoom(roomId)
local block = self:getBlock(roomId, blockId)
|
46fac6f1
zhouahaihai
酱料
|
1763
1764
|
if not block then return end
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1765
|
local status, errorCode = false, nil
|
36c30c5c
zhouahaihai
冒险
|
1766
|
local clickEvent = false
|
48962a74
zhouhaihai
路障系统提交
|
1767
1768
|
local function checkAroundBlocks(ignoreGuard)
|
36c30c5c
zhouahaihai
冒险
|
1769
|
local canOpen = false --如果未开放是否可以开放
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1770
|
for _, one in ipairs(map:getAroundBlocks(room, block)) do
|
36c30c5c
zhouahaihai
冒险
|
1771
|
local _room, _block = one[1], one[2]
|
48962a74
zhouhaihai
路障系统提交
|
1772
1773
1774
|
if not ignoreGuard and _block:isGuard() then
if _block:isMonster() then
local enemy = self.battle:getEnemy(_room.roomId, _block.blockId)
|
a0834e49
zhouhaihai
增加潜行 功能
|
1775
|
if not enemy:hadBuff(Buff.DONT_DEFEND) and not self.battle.player:hadBuff(Buff.SNEAK) then
|
48962a74
zhouhaihai
路障系统提交
|
1776
1777
1778
1779
|
return false
end
else
return false
|
4f0a5fae
zhouhaihai
营养剂
|
1780
|
end
|
48962a74
zhouhaihai
路障系统提交
|
1781
1782
|
elseif _block:isWalk() then
canOpen = true
|
36c30c5c
zhouahaihai
冒险
|
1783
1784
|
end
end
|
48962a74
zhouhaihai
路障系统提交
|
1785
1786
1787
1788
|
return canOpen
end
if not block.isOpen then
|
7b64b6cd
zhouhaihai
中继层优化
|
1789
|
if self.isRelay or checkAroundBlocks() then --开放
|
8781e103
zhouhaihai
冒险 bug
|
1790
|
self:getCurMap():openBlock(roomId, blockId, true, true)
|
7b64b6cd
zhouhaihai
中继层优化
|
1791
|
if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励
|
f2648427
zhouhaihai
修改中继营地解锁条件
|
1792
|
self:passAdvRelay()
|
7b64b6cd
zhouhaihai
中继层优化
|
1793
|
end
|
46fac6f1
zhouahaihai
酱料
|
1794
1795
1796
|
status = true
end
else
|
36c30c5c
zhouahaihai
冒险
|
1797
|
clickEvent = true
|
46fac6f1
zhouahaihai
酱料
|
1798
1799
1800
1801
|
--点了空地
if not block.event then
return
end
|
48962a74
zhouhaihai
路障系统提交
|
1802
1803
1804
1805
|
if block:isHinder() then
if not checkAroundBlocks(true) then return end
end
|
46fac6f1
zhouahaihai
酱料
|
1806
|
--可点击的事件
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1807
|
if not room.isBossRoom or block:isBoss() then
|
46fac6f1
zhouahaihai
酱料
|
1808
|
if eventCallFunc[block.event.etype] then
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1809
|
status, errorCode = eventCallFunc[block:getEventType()](self, room, block, params)
|
46fac6f1
zhouahaihai
酱料
|
1810
1811
1812
|
end
end
end
|
39a6e08b
suhongyang
冒险战斗内逻辑调整
|
1813
|
local needChange = true
|
ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
|
1814
|
if clickEvent and block.event then
|
8b25d183
zhouhaihai
切换层不更新回合
|
1815
1816
1817
1818
|
if block:getEventType() == AdvEventType.Out
or block:getEventType() == AdvEventType.InOut
or block:getEventType() == AdvEventType.Layer
or block:getEventType() == AdvEventType.Exit then
|
ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
|
1819
1820
|
needChange = false
end
|
39a6e08b
suhongyang
冒险战斗内逻辑调整
|
1821
1822
|
end
if status and needChange then --出去了就不计算回合了
|
46fac6f1
zhouahaihai
酱料
|
1823
1824
1825
|
self:backBlockChange(roomId, blockId)
self:afterRound()
end
|
36c30c5c
zhouahaihai
冒险
|
1826
|
self:saveDB()
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1827
|
return status, errorCode
|
46fac6f1
zhouahaihai
酱料
|
1828
1829
|
end
|
46fac6f1
zhouahaihai
酱料
|
1830
|
|
4f0a5fae
zhouhaihai
营养剂
|
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
|
function Adv:doActive(activeId, target)
local activeData = csvdb["adv_activeCsv"][activeId]
if not activeData then return end
local targers = {}
-- 筛选对象
if activeData.usetype == 1 then -- 自己
elseif activeData.usetype == 2 then -- 敌人
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if block:isBoss() then return end
local enemy = self.battle:getEnemy(target.roomId, target.blockId)
if not enemy then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if block:isMonster() and not block:isBoss() then
local e = self.battle:getEnemy(block.room.roomId, block.blockId)
if e then
table.insert(targers, e)
end
end
end
elseif activeData.usetype == 3 then -- 地板
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if block:isBoss() then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if not block:isBoss() then
table.insert(targers, block)
end
end
|
318c573a
zhouhaihai
冒险bug
|
1864
|
elseif activeData.usetype == 4 then -- 没有目标 全体成员
|
4f0a5fae
zhouhaihai
营养剂
|
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
|
elseif activeData.usetype == 5 then -- 空地板
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if not block.isOpen or block:getEventType() then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if not block:isBoss() then
table.insert(targers, block)
end
end
end
local doActiveEffect = {}
-- 1=map_buff_id:为范围内所有目标附加mapbuff
doActiveEffect[1] = function(_, buffId)
|
318c573a
zhouhaihai
冒险bug
|
1881
1882
1883
1884
1885
1886
1887
1888
|
if not next(targers) then
if activeData.usetype == 1 then
table.insert(targers, self.battle.player)
elseif activeData.usetype == 4 then
targers = self.battle.player:getTeam(2)
else
return
end
|
4f0a5fae
zhouhaihai
营养剂
|
1889
1890
1891
|
end
for _, target in ipairs(targers) do
|
318c573a
zhouhaihai
冒险bug
|
1892
1893
1894
1895
1896
1897
|
if target.class.__cname == "AdvBlock" then
target = self.battle:getEnemy(target.room.roomId, target.blockId)
end
if target then
target:addBuff(buffId, self.battle.player)
end
|
4f0a5fae
zhouhaihai
营养剂
|
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
|
end
return true
end
-- 2=trader_id:召唤商人
doActiveEffect[2] = function(_, traderId)
for _, target in ipairs(targers) do
if target.isOpen and not target:getEventType() then
target:updateEvent({
etype = AdvEventType.Trader,
id = traderId,
})
|
4f0a5fae
zhouhaihai
营养剂
|
1910
|
self:backBlockChange(target.room.roomId, target.blockId)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1911
|
self:pushBackEvent(AdvBackEventType.Trader, {id = traderId})
|
4f0a5fae
zhouhaihai
营养剂
|
1912
1913
1914
1915
1916
1917
1918
1919
1920
|
end
end
return true
end
-- 3=monster_id:替换怪物,仅使用方式为2时生效
doActiveEffect[3] = function(_, monsterId)
for _, target in ipairs(targers) do
if not target.lock and not target.isDead then
|
318c573a
zhouhaihai
冒险bug
|
1921
|
self:getCurMap():addNewMonsterRand(monsterId, {self:getRoom(target.roomId), self:getBlock(target.roomId, target.blockId)})
|
4f0a5fae
zhouhaihai
营养剂
|
1922
|
self:backBlockChange(target.roomId, target.blockId)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1923
|
self:pushBackEvent(AdvBackEventType.Monster, {id = monsterId})
|
4f0a5fae
zhouhaihai
营养剂
|
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
|
end
end
return true
end
-- 4:显示本层
doActiveEffect[4] = function(_)
self:getCurMap():showMap()
self:backMapShow()
return true
end
-- 5:放逐目标
doActiveEffect[5] = function(_)
for _, target in ipairs(targers) do
if not target.lock and not target.isDead then
|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
1938
|
target:kill()
|
4f0a5fae
zhouhaihai
营养剂
|
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
|
self:backBlockChange(target.roomId, target.blockId)
end
end
return true
end
-- 6=陷阱id:移除陷阱,不填写id则移除所有陷阱
doActiveEffect[6] = function(_, trapId)
if not next(targers) and activeData.usetype == 4 then
-- 全屏
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:getEventType() == AdvEventType.Trap then
block:updateEvent(nil)
self:backBlockChange(block.room.roomId, block.blockId)
end
end
end
else
for _ , target in ipairs(targers) do
if target:getEventType() == AdvEventType.Trap then
target:updateEvent(nil)
self:backBlockChange(target.room.roomId, target.blockId)
end
end
end
return true
end
-- 7=道具燃烧效果
doActiveEffect[7] = function(_)
for _ , target in ipairs(targers) do
if target:getEventType() == AdvEventType.Drop then
target:updateEvent(nil)
self:backBlockChange(target.room.roomId, target.blockId)
end
end
return true
end
-- 8:翻开范围内的方格
doActiveEffect[8] = function(_)
for _ , target in ipairs(targers) do
|
c8210d56
zhouhaihai
boss 房有入口
|
1981
|
self:getCurMap():openBlock(target.room.roomId, target.blockId, true)
|
4f0a5fae
zhouhaihai
营养剂
|
1982
1983
1984
1985
|
end
return true
end
|
db3c56ad
zhouhaihai
冒险相关
|
1986
1987
1988
1989
1990
1991
|
-- 9: 给玩家增加buff
doActiveEffect[9] = function(_, buffId)
self.battle.player:addBuff(buffId, self.battle.player)
return true
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1992
1993
|
--10: 立刻结算 按比例返还
doActiveEffect[10] = function(_, rewardRatio)
|
bbf64622
zhouhaihai
冒险
|
1994
|
self:over(true, rewardRatio, 1)
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1995
1996
|
return true
end
|
1bb3abca
zhouhaihai
冒险 退出 bug
|
1997
|
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
|
--11: 随机提升一个未满级神器等级,配置提升等级
doActiveEffect[11] = function(_, level)
local advAFGet = self.owner:getProperty("advAFGet")
local pool = {}
for id_, lv in pairs(advAFGet) do
if self.owner:isArtifactOpen(id_, self:isEndless(), lv + 1) then
table.insert(pool, id_)
end
end
if #pool > 0 then
local idx = math.randomInt(1, #pool)
self:artifactLevelUp(pool[idx], level)
end
return true
end
|
1bb3abca
zhouhaihai
冒险 退出 bug
|
2013
|
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
|
doActiveEffect[12] = function(_, vtype, attrType, value)
local attr
if attrType == 0 then
attr = "sp"
else
attr = AttsEnumEx[attrType]
if not AdvAttsEnum[attr] then return end
end
self.battle.player:addBaseAttr(attr, value, vtype)
return true
end
|
4f0a5fae
zhouhaihai
营养剂
|
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
|
for _, effect in ipairs(activeData.effect:toArray()) do
local cur = effect:toArray(true, "=")
if doActiveEffect[cur[1]] then
if not doActiveEffect[cur[1]](table.unpack(cur)) then
return
end
end
end
return true
end
|
46fac6f1
zhouahaihai
酱料
|
2038
|
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
2039
2040
|
-- 地图上物品变化
function Adv:mapItemChange(ctype)
|
6826fdf6
zhouhaihai
被动触发
|
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
|
local blocks = {}
for roomId, room in pairs(self:getCurMap().rooms) do
for blockId, block in pairs(room.blocks) do
table.insert(blocks, block)
end
end
self:blockDropChange(ctype, blocks)
end
function Adv:blockDropChange(ctype, blocks)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
2051
2052
|
local clist = csvdb["transform_itemCsv"][ctype]
if clist then
|
6826fdf6
zhouhaihai
被动触发
|
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
|
for _, block in ipairs(blocks) do
if block:getEventType() == AdvEventType.Drop and block.event.item then
local id = block.event.item[1]
local count = block.event.item[2]
local changeTo = nil
if clist[id] then
changeTo = {clist[id].toId, math.ceil(count * clist[id].num)}
elseif clist[-1] then
changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)}
end
if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then
block.event.item = changeTo
self:backBlockChange(block.room.roomId, block.blockId, ctype)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
2066
2067
2068
2069
2070
2071
|
end
end
end
end
end
|
46fac6f1
zhouahaihai
酱料
|
2072
|
--敌人死亡
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
2073
2074
|
function Adv:enemyDead(enemy, escape)
local roomId, blockId = enemy.roomId, enemy.blockId
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2075
2076
2077
2078
|
local map = self:getCurMap()
local room = self:getRoom(roomId)
local block = self:getBlock(roomId, blockId)
if not block then return end
|
46fac6f1
zhouahaihai
酱料
|
2079
|
--死了以后掉东西
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2080
2081
|
if block:isMonster() then --处理死亡
if block:isBoss() then
|
36c30c5c
zhouahaihai
冒险
|
2082
2083
|
room.isBossRoom = false
end
|
02c4de8d
zhouahaihai
增加 固有技
|
2084
|
if escape then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2085
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
2086
|
else
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
2087
2088
|
local enemyId = block.event.id
local monsterData = csvdb["event_monsterCsv"][enemyId]
|
bbf64622
zhouhaihai
冒险
|
2089
2090
2091
2092
2093
|
if block:isBoss() then
self:scoreChange(AdvScoreType.KillBoss, monsterData.advScore)
else
self:scoreChange(AdvScoreType.Kill, monsterData.advScore)
end
|
a95b35ce
zhouhaihai
删除等级
|
2094
2095
2096
|
-- local changeV = self.battle.player:addExp(monsterData.exp)
-- self:backDead(enemyId, changeV)
self:backDead(enemyId)
|
9104a922
zhouhaihai
多重掉落
|
2097
|
|
36875ec5
zhouhaihai
宝藏怪
|
2098
2099
2100
2101
2102
2103
|
local isMine = false -- 是不是宝藏怪
for _, mid in ipairs(globalCsv.adv_egg_treasureMonster_id) do
if mid == enemyId then
isMine = true
break
end
|
9104a922
zhouhaihai
多重掉落
|
2104
|
end
|
e59430d5
zhouhaihai
宝藏怪刷新,计数
|
2105
|
|
36875ec5
zhouhaihai
宝藏怪
|
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
|
if isMine then
local advMine = self.owner:getProperty("advMine")
advMine[1] = advMine[1] or {}
advMine[2] = advMine[2] or {}
local mineCo = advMine[1].co or {}
local mineCo2 = advMine[2].co or {}
local mineCh = advMine[2].ch or globalCsv.adv_egg_treasureLayer_showup
if monsterData.limit ~= 0 then
mineCo[enemyId] = (mineCo[enemyId] or 0) + 1
end
|
9104a922
zhouhaihai
多重掉落
|
2116
|
|
36875ec5
zhouhaihai
宝藏怪
|
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
|
local had = false
if math.randomInt(1, 100) <= mineCh then -- 刷出来了
local mpool = {}
for _, mid in ipairs(globalCsv.adv_egg_treasureLayer_id) do
local layer = csvdb["event_buildingCsv"][mid]
if (not mineCo2[mid] or layer.limit == 0 or mineCo2[mid] < layer.limit) and layer.showup > 0 then
mpool[mid] = {layer.showup}
end
end
if next(mpool) then
local cId = math.randWeight(mpool, 1)
block:updateEvent({
etype = AdvEventType.Build,
id = cId
})
|
36875ec5
zhouhaihai
宝藏怪
|
2132
2133
2134
2135
|
had = true
end
end
if had then
|
36875ec5
zhouhaihai
宝藏怪
|
2136
|
mineCh = nil
|
fea3baab
zhouhaihai
宝藏怪bug
|
2137
2138
2139
|
else
block:clear()
mineCh = math.min(mineCh + globalCsv.adv_egg_treasureLayer_showup_add, 100)
|
36875ec5
zhouhaihai
宝藏怪
|
2140
|
end
|
9104a922
zhouhaihai
多重掉落
|
2141
|
|
36875ec5
zhouhaihai
宝藏怪
|
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
|
local drops = {}
for _, dropId in ipairs(monsterData.dropid:toArray(true, "=")) do
local dropData = csvdb["event_dropCsv"][dropId]
if dropData then
local cur = dropData["range"]:randWeight(true)
if cur and cur[1] ~= 0 then
drops[#drops + 1] = cur
end
end
end
local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops)
for _i, cblock in ipairs(blocks) do
cblock:updateEvent({
etype = AdvEventType.Drop,
item = drops[_i]
})
if cblock ~= block then
self:backBlockChange(cblock.room.roomId, cblock.blockId)
end
end
advMine[1].co = mineCo
advMine[2].co = mineCo2
advMine[2].ch = mineCh
self.owner:setProperty("advMine", advMine)
|
a5660239
zhouhaihai
冒险bug
|
2166
|
self.owner:checkTaskEnter("AdvMineKill")
|
36875ec5
zhouhaihai
宝藏怪
|
2167
2168
2169
2170
2171
|
else
local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK)
if toClick then
toClick = toClick:effect()
end
|
9104a922
zhouhaihai
多重掉落
|
2172
|
|
36875ec5
zhouhaihai
宝藏怪
|
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
|
local changItem = enemy:hadBuff(Buff.CHANGE_DROP)
if changItem then
changItem = table.pack(changItem:effect())
end
local addMult = 0
local dropBuff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数
if dropBuff then
local team = enemy:getTeam(1, true)
addMult = addMult + 0.2 * #team
end
local dropIds = monsterData.dropid:toArray(true, "=")
local drops = {}
local cCcount = 0 -- 需要改变为click 的个数
for _, dropId in ipairs(dropIds) do
local dropData = csvdb["event_dropCsv"][dropId]
if dropData then
local cur = dropData["range"]:randWeight(true)
if cur and cur[1] ~= 0 then
if toClick then
cCcount = cCcount + 1
else
local item = changItem and changItem or cur
item[2] = math.floor(item[2] * (1 + addMult))
drops[#drops + 1] = item
end
|
e7b51763
zhouhaihai
无掉落怪
|
2200
|
end
|
db3c56ad
zhouhaihai
冒险相关
|
2201
|
end
|
db3c56ad
zhouhaihai
冒险相关
|
2202
|
end
|
36875ec5
zhouhaihai
宝藏怪
|
2203
2204
|
-- 这些奖励可能会有被动加成
self.battle.player:triggerPassive(Passive.BATTLE_WIN, {drops = drops})
|
9104a922
zhouhaihai
多重掉落
|
2205
|
|
36875ec5
zhouhaihai
宝藏怪
|
2206
2207
2208
2209
|
-- 自身带的掉落是不会被改变的 也不会被加成
if block.event.item and block.event.item[1] ~= 0 then
table.insert(drops, 1, block.event.item)
end
|
9104a922
zhouhaihai
多重掉落
|
2210
|
|
36875ec5
zhouhaihai
宝藏怪
|
2211
2212
|
-- 清空当前的格子
block:clear()
|
9104a922
zhouhaihai
多重掉落
|
2213
|
|
36875ec5
zhouhaihai
宝藏怪
|
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
|
-- 掉落走一波
local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops)
for _i, cblock in ipairs(blocks) do
cblock:updateEvent({
etype = AdvEventType.Drop,
item = drops[_i]
})
if cblock ~= block then
self:backBlockChange(cblock.room.roomId, cblock.blockId)
end
|
9104a922
zhouhaihai
多重掉落
|
2224
|
end
|
9104a922
zhouhaihai
多重掉落
|
2225
|
|
36875ec5
zhouhaihai
宝藏怪
|
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
|
-- 转换的click走一波
local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, cCcount)
for _i, cblock in ipairs(blocks) do
cblock:updateEvent({
etype = AdvEventType.Click,
id = clickId
})
if cblock ~= block then
self:backBlockChange(cblock.room.roomId, cblock.blockId)
end
|
db3c56ad
zhouhaihai
冒险相关
|
2236
|
end
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
2237
|
end
|
9104a922
zhouhaihai
多重掉落
|
2238
|
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
2239
2240
|
self:checkTask(Adv.TaskType.Kill, 1, enemyId)
self:checkTask(Adv.TaskType.KillAll)
|
b176d7d3
zhouhaihai
冒险成就
|
2241
|
self:checkAchievement(Adv.AchievType.Kill, 1, enemyId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2242
2243
|
self:checkAchievement(Adv.AchievType.KillHadBuff, 1, enemy)
|
71a18948
zhouhaihai
成就未生效
|
2244
2245
|
self:checkAchievement(Adv.AchievType.KillWithBuff, 1)
self:checkAchievement(Adv.AchievType.KillNoBuff, 1)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2246
2247
2248
2249
|
self:checkAchievement(Adv.AchievType.KillWithMWeapon, 1)
self:checkAchievement(Adv.AchievType.KillWithAMWeapon, 1)
if monsterData.type == 2 then
|
6133e29f
zhouhaihai
新加任务
|
2250
|
self:checkTask(Adv.TaskType.KillBoss, 1, enemyId)
|
71a18948
zhouhaihai
成就未生效
|
2251
2252
2253
|
self:checkAchievement(Adv.AchievType.KillBoss, 1, enemyId)
self:checkAchievement(Adv.AchievType.KillBossWithBuff, 1)
self:checkAchievement(Adv.AchievType.KillBossNoBuff, 1)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2254
2255
|
self:checkAchievement(Adv.AchievType.KillBossWithMWeapon, 1)
self:checkAchievement(Adv.AchievType.KillBossWithAMWeapon, 1)
|
f76d63e1
liuzujun
联动任务活动
|
2256
|
self.owner:checkTaskEnter("AdvKillBoss")
|
6133e29f
zhouhaihai
新加任务
|
2257
2258
|
elseif monsterData.type == 3 then
self:checkTask(Adv.TaskType.KillElite, 1, enemyId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2259
|
end
|
46fac6f1
zhouahaihai
酱料
|
2260
|
end
|
46fac6f1
zhouahaihai
酱料
|
2261
2262
2263
2264
|
end
self:backBlockChange(roomId, blockId)
end
|
46fac6f1
zhouahaihai
酱料
|
2265
2266
2267
2268
|
function Adv:pushBackEvent(btype, params)
table.insert(self.backEvents, {btype = btype, params = params})
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
2269
2270
2271
2272
|
--[=[
tag
1 自动拾取
--]=]
|
3df1e9ea
zhouhaihai
掉落增加 地块信息,。click ...
|
2273
2274
|
function Adv:backReward(items, params)
params = params or {}
|
8955225b
zhouhaihai
快速拾取。快速使用
|
2275
|
self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId, tag = params.tag})
|
46fac6f1
zhouahaihai
酱料
|
2276
|
end
|
e996b82a
zhouahaihai
冒险增加防御属性
|
2277
2278
|
-- if is player enemyId is nil
|
46fac6f1
zhouahaihai
酱料
|
2279
|
function Adv:backSkill(enemyId, skillId, receiver)
|
36c30c5c
zhouahaihai
冒险
|
2280
|
self:pushBackEvent(AdvBackEventType.Skill, {enemyId = enemyId, skillId = skillId, receiver = receiver})
|
46fac6f1
zhouahaihai
酱料
|
2281
2282
|
end
|
46fac6f1
zhouahaihai
酱料
|
2283
2284
2285
2286
|
function Adv:backNext()
self:pushBackEvent(AdvBackEventType.Next, {})
end
|
46fac6f1
zhouahaihai
酱料
|
2287
|
|
b2e41074
zhouhaihai
冒险 排行榜拆分
|
2288
2289
|
function Adv:backBlockChange(roomId, blockId, itemChangeType)
self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType})
|
46fac6f1
zhouahaihai
酱料
|
2290
2291
|
end
|
a95b35ce
zhouhaihai
删除等级
|
2292
2293
|
function Adv:backDead(enemyId)
self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId})
|
bedca62d
zhouahaihai
冒险
|
2294
2295
|
end
|
386ca58e
zhouhaihai
优化log
|
2296
2297
2298
|
function Adv:backTrap()
self:pushBackEvent(AdvBackEventType.Trap, {})
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
2299
|
|
85ded242
zhouhaihai
丰富返回事件
|
2300
2301
|
function Adv:backLayer(status)
self:pushBackEvent(AdvBackEventType.Layer, {status = status})
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2302
2303
|
end
|
4f0a5fae
zhouhaihai
营养剂
|
2304
2305
2306
2307
|
function Adv:backMapShow()
self:pushBackEvent(AdvBackEventType.MapShow, {})
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
2308
2309
2310
2311
|
function Adv:backChooseArtifact()
self:pushBackEvent(AdvBackEventType.ChooseArtifact, {})
end
|
85ded242
zhouhaihai
丰富返回事件
|
2312
2313
2314
2315
|
function Adv:backCost(items)
self:pushBackEvent(AdvBackEventType.Cost, {items = items})
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
2316
2317
2318
2319
2320
2321
|
--[=[
tag
1 自动使用
--]=]
function Adv:backUse(items, tag)
self:pushBackEvent(AdvBackEventType.Use, {items = items, tag = tag})
|
85ded242
zhouhaihai
丰富返回事件
|
2322
2323
2324
|
end
|
bbf64622
zhouhaihai
冒险
|
2325
|
function Adv:scoreChange(scoreType, score)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2326
|
self.score[scoreType] = self.score[scoreType] or 0
|
bbf64622
zhouhaihai
冒险
|
2327
|
self.score[scoreType] = self.score[scoreType] + score
|
b0fe1817
zhouahaihai
冒险分数
|
2328
2329
2330
|
end
function Adv:getScore()
|
a80fee7c
zhouhaihai
光环
|
2331
2332
2333
2334
2335
|
local allScore = 0
for _, score in pairs(self.score) do
allScore = allScore + math.floor(score)
end
return allScore
|
b0fe1817
zhouahaihai
冒险分数
|
2336
2337
|
end
|
46fac6f1
zhouahaihai
酱料
|
2338
2339
|
function Adv:popBackEvents()
local events = self.backEvents
|
46fac6f1
zhouahaihai
酱料
|
2340
2341
2342
2343
2344
2345
|
self.backEvents = {}
return events
end
--回合事件处理
function Adv:afterRound()
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
2346
|
self.round = self.round + 1
|
46fac6f1
zhouahaihai
酱料
|
2347
2348
2349
|
if self.battle then
self.battle:afterRound()
end
|
36c30c5c
zhouahaihai
冒险
|
2350
2351
|
end
|
46fac6f1
zhouahaihai
酱料
|
2352
|
return Adv
|