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src/actions/AdvAction.lua 30.7 KB
23d89d13   zhouahaihai   冒险 结构
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
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  local AdvCommon = require "adv.AdvCommon"
  
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  local _M = {}
  
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  -- 无尽模式是否开放
  local function isOpenEndless(role)
  	if role.advOverTime ~= 0 and skynet.timex() >= role.advOverTime then
  		return false
  	end
  	return true
  end
  -- 冒险内的操作是否可以继续
  local function isCanContinue(role)
  	local adv = role:getAdvData()
  	if not adv:isRunning() then return false end
  	if adv:isEndless() then
  		if not isOpenEndless(role) then return false end
  	end
  	return true
  end
  
09be9059   zhouhaihai   冒险接口
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c3d5fe54   zhouhaihai   无战斗状态挂机清掉战斗队伍
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  local function checkFormat(role, format, checkAdvTeam)
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  	local advHang = role:getProperty("advHang")
  	local hadHero = {}
  	for chapterId, info in pairs(advHang) do
  		if info.format then
  			for _, heroId in pairs(info.format.heros) do
  				hadHero[heroId] = true
  			end
  		end
  	end
  
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  	if not format then
  		format = role:getProperty("advTeam")
  	end
  
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  	if checkAdvTeam then
09be9059   zhouhaihai   冒险接口
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  		for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
  			hadHero[heroId] = true
  		end
  	end
  
a1d80fd6   liuzujun   多队挂机 电台任务英雄也不能重用
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  	-- 多队挂机 电台任务英雄也不能重用
  	local radioTask = role:getProperty("radioTask")
  	for id, taskInfo in pairs(radioTask) do
  		local heros = taskInfo["heros"] or {}
  		for _, heroId in ipairs(heros) do
  			hadHero[heroId] = true
  		end
  	end
  
09be9059   zhouhaihai   冒险接口
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  	if not format.leader then return end
bfd33de5   zhouhaihai   队长技
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  	if format.leader2 == format.leader then return end
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  	local hadLeader = false
bfd33de5   zhouhaihai   队长技
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  	local hadLeader2 = false
  	local heroCount = 0
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  	for slot, heroId in pairs(format.heros) do
  		if not role.heros[heroId] or hadHero[heroId] then
  			return
  		end
  		if heroId == format.leader then
  			hadLeader = true
  		end
bfd33de5   zhouhaihai   队长技
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  		if heroId == format.leader2 then
  			hadLeader2 = true
  		end
  		heroCount = heroCount + 1
  	end
  	if not hadLeader2 and heroCount >= 2 then
  		return
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  	end
  	if not hadLeader then return end
  	return true
  end
  
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  --开始一个新的关卡
23d89d13   zhouahaihai   冒险 结构
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  function _M.startAdvRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
  	local layer = msg.layer or 1	--选择层数
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  	--local format = msg.format 		--编队
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	local supportIdx = msg.supportIdx --选择的支援效果
d232676a   zhouhaihai   功能解锁 冒险返回
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  	if not role:isFuncUnlock(FuncUnlock.Adv) then return end
  	
8da953a7   zhouhaihai   无尽模式
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  	--上一个关卡结束才可以开始新的关卡
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  	if role:getAdvData():isRunning() then return 8 end
a7c0f779   zhouhaihai   挂机加成
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  	local advHang = role:getProperty("advHang")
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  	-- if advHang[chapterId] then return 9 end --正在挂机
a7c0f779   zhouhaihai   挂机加成
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  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
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  	if not chapterData or layer < 1 then return  1 end
09be9059   zhouhaihai   冒险接口
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  	local advPass = role:getProperty("advPass")
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  	if not checkFormat(role) then return 7 end
  
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  	if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  		if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
  		if not isOpenEndless(role) then return end
0e3ab88d   zhouhaihai   中继层
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  		if role.dailyData:getProperty("advElC") >= role:getAdvElLimit() then return 2 end -- 是否有体力
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  		if not role:isFuncOpen(FuncOpenType.AdvEndless) then return 11 end -- 无尽模式 才可以玩儿无尽模式
  
  		local advElM = role:getProperty("advElM")  --最高通关的层数
e51ff6d2   zhouhaihai   冒险~
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  		if not role:advChapterIsOpen(chapterId) then return 13 end
e38b9c49   zhouhaihai   无尽次数
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  		if layer ~= 1 then
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  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
e51ff6d2   zhouhaihai   冒险~
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  			if not relayData then return 14 end  -- 不是中继层
  			if advElM < relayData.unlockfloor then return 15 end --未解锁
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  		end 
3bbb90ba   zhouhaihai   冒险次数
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  		role.dailyData:updateProperty({field = "advElC", delta = 1})
0e3ab88d   zhouhaihai   中继层
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  	else   -- 普通模式判断
e51ff6d2   zhouhaihai   冒险~
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  		if layer >= chapterData.limitlevel  then return 4 end
e51ff6d2   zhouhaihai   冒险~
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1ef9a7e3   zhouhaihai   错误的
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  		local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true) 
3bbb90ba   zhouhaihai   冒险次数
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  		if not relayData then return 6 end  -- 不是中继层
e51ff6d2   zhouhaihai   冒险~
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  		if layer ~= 1 then
e51ff6d2   zhouhaihai   冒险~
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  			if (advPass[chapterId] or 0) < relayData.floor then return 21 end
  		end
3bbb90ba   zhouhaihai   冒险次数
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  		if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力
  		-- 关卡开放判断
  		if not role:advChapterIsOpen(chapterId) then return 5 end
98d32f92   liuzujun   多编队
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  		role:changeAdvCount(relayData.supply)
e38b9c49   zhouhaihai   无尽次数
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  	end
3bbb90ba   zhouhaihai   冒险次数
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9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	local support = {}  -- 支援效果
  	if AdvCommon.isEndless(chapterId) then
  		-- 选择的支援效果
  		local advSup = role:getProperty("advSup")
  		if supportIdx then
  			if advSup[supportIdx] then
  				table.insert(support, advSup[supportIdx])
  			end
  			role:advRandomSupportEffect() -- 选完就重新随机
  		end
  		-- 增加 默认增加的支援效果
  		local active = role:getAdvActiveSupportEffect()
  		for aId, _ in pairs(active) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				table.insert(support, aId)
  			end
  		end
  	end
3bbb90ba   zhouhaihai   冒险次数
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35e2e3c4   zhouhaihai   优化 gm advt 增加感知b...
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  	role:getAdvData():initByChapter({
  		chapterId = chapterId, 
  		level = layer, 
  		isRelay = layer ~= 1, 
  		isEnter = true, 
  		support = support,
  	})
3bbb90ba   zhouhaihai   冒险次数
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
f60b89b1   zhouhaihai   奖励副本
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  	role:checkTaskEnter("AdvStartSelf", {id = chapterId})
ecf464a3   zhouhaihai   冒险开始bug
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  	role:getAdvData():popBackEvents() -- 清一下事件
f22a33af   zhouhaihai   自己的日志
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  	role:getAdvData():mylog({desc = "start", int1 = supportIdx})
3133cb76   zhouhaihai   日志
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  	SendPacket(actionCodes.Adv_startAdvRpc, '')
  	return true
  end
09be9059   zhouhaihai   冒险接口
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  function _M.startHangRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
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  	local campId = msg.campId or 2 --营地id
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  	local format = msg.format --编队
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  	local index = msg.index or 1--时间索引id
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  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
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  	if not chapterData then return 1 end
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  	local campSiteData = chapterData[campId]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
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  	adv_idle_time = adv_idle_time * 60
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  	local advHang = role:getProperty("advHang")
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  	if advHang[chapterId] then return 3 end --正在挂机
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  	-- if role:getAdvData():isRunning() and role:getAdvData().chapterId == chapterId then return 4 end
73da9b9d   zhouhaihai   冒险队伍优化
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  	if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理
a7c0f779   zhouhaihai   挂机加成
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be4e8031   zhouhaihai   活动 拾荒
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  	local advRelay = role:getProperty("advRelay") 
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  	if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放
a7c0f779   zhouhaihai   挂机加成
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  	if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力
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  	if not checkFormat(role, format, role:getAdvData():isRunning()) then return 8 end --编队是否正确
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  	local player = {}
  	local attrs = role:getTeamBattleInfo(format).heros
  	for attrName, _ in pairs(AdvAttsEnum) do
  		for _, hero in pairs(attrs) do
  			player[attrName] = (player[attrName] or 0) + hero[attrName]
  		end
  		player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
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  	end
a7c0f779   zhouhaihai   挂机加成
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  	local battleV = 1 * player["hp"]
  		+ 2 * player["atk"]
  		+ 1.25 * player["def"]
  		+ 0.226 * player["hit"]
  		+ 0.26 * player["miss"]
  
63190722   liuzujun   计算英雄战斗力,天赋,信赖
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  	--print(math.ceil(battleV), campSiteData.idleValue)
  	if math.ceil(battleV) < campSiteData.idleValue then return 9 end -- 战斗力是否满足
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  	local info = {}
  	info.format = {}
  	info.format.leader = format.leader
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  	info.format.leader2 = format.leader2
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  	info.format.heros  = {}
  	for slot, heroId in pairs(format.heros) do
  		info.format.heros[slot] = heroId
  	end
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  	info.time = skynet.timex() + adv_idle_time --挂机时间
50bcef87   liuzujun   代理拾荒开始不移除拾荒队伍阵容
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  	info.duration = adv_idle_time
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  	info.campId = campId
  	info.index = index
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c3d5fe54   zhouhaihai   无战斗状态挂机清掉战斗队伍
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  	-- 没有在战斗  用team来挂机了  把team清掉
50bcef87   liuzujun   代理拾荒开始不移除拾荒队伍阵容
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  	--if not role:getAdvData():isRunning() then
  	--	role:updateProperty({field = "advTeam", value = {}})
  	--end
072db127   zhouhaihai   推送
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  	role:pushMsg({type = "adv", slot = chapterId, time = adv_idle_time})
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
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  	role:changeAdvCount(adv_idle_energy)
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
f22a33af   zhouhaihai   自己的日志
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  	role:mylog("adv_action", {desc = "startHang", int1 = chapterId})
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  	SendPacket(actionCodes.Adv_startHangRpc, '')
  	return true
  end
  
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
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  local function addHeroFaith(role, heroId, exp)
  	local hero = role.heros[heroId]
  	if not hero then
  		return
  	end
  
  	hero:addHeroFaith(exp)
  	return hero:getProperty("faith")
  end
  
5404ee7d   zhouhaihai   冒险挂机加速
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  function _M.quickHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
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  	local index = info.index
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
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  	if not chapterData then return end
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  	local campSiteData = chapterData[info.campId]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	if not adv_idle_time then
  		return 2
  	end
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  	adv_idle_time = adv_idle_time * 60
5404ee7d   zhouhaihai   冒险挂机加速
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  	local reward, isFull
  	if skynet.timex() >= info.time then return end  -- 已经完成了
  
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  	local cost = math.ceil((info.time - skynet.timex()) / 3600 * globalCsv.adv_idle_quicken)
5404ee7d   zhouhaihai   冒险挂机加速
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  	if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return end
33be3111   zhouhaihai   修改hangPass 结构
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  	role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "advQuickHang", int1 = chapterId}})
5404ee7d   zhouhaihai   冒险挂机加速
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  	info.time = 0
  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
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  	role:pushCancel({type = "adv", slot = chapterId})
f22a33af   zhouhaihai   自己的日志
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  	role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId})
  
5404ee7d   zhouhaihai   冒险挂机加速
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  	SendPacket(actionCodes.Adv_quickHangRpc, '')
  	return true
  end
  
09be9059   zhouhaihai   冒险接口
320
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328
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  function _M.endHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	local cancel = msg.cancel  --是否是取消
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
331
332
  	local index = info.index or 1
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
09be9059   zhouhaihai   冒险接口
333
  	if not chapterData then return end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
334
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336
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338
339
340
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342
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  	local campSiteData = chapterData[info.campId or 2]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
533db86a   liuzujun   代理拾荒bug
344
  	adv_idle_time = adv_idle_time * 60
09be9059   zhouhaihai   冒险接口
345
  	
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
346
  	local reward, isFull, change, heroFaithMap
09be9059   zhouhaihai   冒险接口
347
  	if skynet.timex() >= info.time then
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
348
349
  		-- 最新需求加成取消
  		--[[
a7c0f779   zhouhaihai   挂机加成
350
351
352
  		-- 英雄加成
  		local idleUnit = chapterData.idleUnit:toNumMap()
  		local upUnit = 0
be4e8031   zhouhaihai   活动 拾荒
353
354
355
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357
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  		for slot, heroId in pairs((info.format or {}).heros or {}) do
  			local hero = role.heros[heroId]
  			if hero then
  				if idleUnit[hero:getProperty("type")] then
  					upUnit = upUnit + idleUnit[hero:getProperty("type")]
  				end
a7c0f779   zhouhaihai   挂机加成
359
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  			end
  		end
  		-- 中继加成
  		local advPass = role:getProperty("advPass")
  		local maxCampsite = nil
  		local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
  		for _, campsite in ipairs(campsiteCsv) do
  			if campsite.floor <= advPass[chapterId] then
  				maxCampsite = campsite
be4e8031   zhouhaihai   活动 拾荒
368
369
  			else
  				break
a7c0f779   zhouhaihai   挂机加成
370
371
372
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  			end
  		end
  
  		if not maxCampsite then return end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
374
  		]]
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
375
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381
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  		-- 增加英雄信赖
  		local exp = info.duration / 60
  		heroFaithMap = {}
  		for _, heroId in pairs(info.format.heros) do
  			local curFaith = addHeroFaith(role, heroId, exp)
  			heroFaithMap[heroId] = curFaith
  		end
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
383
  		local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2
a7c0f779   zhouhaihai   挂机加成
384
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
385
  		local idleReward = totalReward:toNumMap()
a7c0f779   zhouhaihai   挂机加成
386
  		for itemId, count in pairs(idleReward) do
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
387
  			idleReward[itemId] = count * adv_idle_reward_coef
a7c0f779   zhouhaihai   挂机加成
388
  		end
7bb30dca   zhouhaihai   修改发奖
389
  		reward, change = role:award(idleReward, {log = {desc = "advHang", int1 = chapterId}})
09be9059   zhouhaihai   冒险接口
390
391
  	else
  		if cancel then
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
392
  			--role:changeAdvCount(-chapterData.limitlevel)
fc316d1f   zhouhaihai   冒险体力优化
393
394
395
396
397
  			-- if role:getProperty("advC") <= 0 then 
  			-- 	isFull = true
  			-- else
  			-- 	role:updateProperty({field = "advC", delta = -chapterData.limitlevel})
  			-- end
072db127   zhouhaihai   推送
398
  			role:pushCancel({type = "adv", slot = chapterId})
09be9059   zhouhaihai   冒险接口
399
  		else
46fac6f1   zhouahaihai   酱料
400
401
402
  			return
  		end
  	end
09be9059   zhouhaihai   冒险接口
403
404
405
  	
  	role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
  
f22a33af   zhouhaihai   自己的日志
406
407
  	role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
  
e0ad10e9   liuzujun   英雄帖任务简单类型测试
408
409
  	role:checkTaskEnter("AdvHang", {})
  
96d591f7   liuzujun   天赋升级修改,增加英雄信赖
410
  	SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull, heroFaith = heroFaithMap}))
09be9059   zhouhaihai   冒险接口
411
412
413
414
415
416
417
418
  	return true
  end
  
  function _M.buyAdvCountRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	
  	local count = msg.count --购买次数
e38b9c49   zhouhaihai   无尽次数
419
420
421
  	local isEl = msg.isEl -- 是否是无尽模式
  	local cost
  	if isEl then
0e3ab88d   zhouhaihai   中继层
422
  		if math.illegalNum(count, 1, globalCsv.adv_endless_daily_buy_count - role.dailyData:getProperty("advElBC")) then return end
e38b9c49   zhouhaihai   无尽次数
423
424
  		cost = {[ItemId.Diamond] = count * globalCsv.adv_endless_daily_buy_cost}
  	else
0e3ab88d   zhouhaihai   中继层
425
  		if math.illegalNum(count, 1, globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC")) then return end
e38b9c49   zhouhaihai   无尽次数
426
427
428
429
  		cost = {[ItemId.Diamond] = count * globalCsv.adv_daily_buy_cost}
  	end
  	
  	
09be9059   zhouhaihai   冒险接口
430
  	if not role:checkItemEnough(cost) then return end
887c1843   zhouhaihai   日志新一批
431
  	role:costItems(cost, {log = {desc = "buyAdvCount", int1 = isEl and 1 or 0, int2 = count}})
e38b9c49   zhouhaihai   无尽次数
432
433
434
435
  	if isEl then
  		role.dailyData:updateProperty({field = "advElC", delta = -count})
  		role.dailyData:updateProperty({field = "advElBC", delta = count})
  	else
fc316d1f   zhouhaihai   冒险体力优化
436
  		role:changeAdvCount(-count * globalCsv.adv_daily_buy_num)
e38b9c49   zhouhaihai   无尽次数
437
438
  		role.dailyData:updateProperty({field = "advBC", delta = count})
  	end
f22a33af   zhouhaihai   自己的日志
439
  	role:mylog("adv_action", {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count})
09be9059   zhouhaihai   冒险接口
440
441
  	
  	SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
46fac6f1   zhouahaihai   酱料
442
443
444
  	return true
  end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
445
446
447
448
  function _M.finishTaskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
449
  	if not isCanContinue(role) then return end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
450
451
  	local adv = role:getAdvData()
  	local taskId = msg.taskId  -- -1 则是主线任务
7bb30dca   zhouhaihai   修改发奖
452
  	local status, reward, change
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
453
  	if taskId == -1 then
7bb30dca   zhouhaihai   修改发奖
454
  		status, reward, change = adv:finishMTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
455
456
  	else
  		status, reward = adv:finishTask(taskId)
b176d7d3   zhouhaihai   冒险成就
457
458
  		adv:checkAchievement(adv.AchievType.TaskLayer, 1, taskId)
  		adv:updateAchievement()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
459
  	end
f99f48df   zhouhaihai   冒险任务
460
  	adv:updateTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
461
  	if not status then return end
53e8037e   zhouhaihai   任务
462
  	role:checkTaskEnter("AdvOverTask", {id = taskId})
3133cb76   zhouhaihai   日志
463
  
f22a33af   zhouhaihai   自己的日志
464
  	adv:mylog({desc = "finishTask", int1 = taskId})
97807511   zhouhaihai   增加日志
465
466
467
468
469
470
471
472
473
474
  	
  	role:log("mission_pick_achiev", {
  		mission_threadid = adv.chapterId, -- 大地图ID
  		mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  		mission_id = adv.level, -- 关卡ID
  		mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  		mission_pick_achiev_id = taskId, -- 任务ID
  		mission_pick_achiev_reward = reward, -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  	})
  
f22a33af   zhouhaihai   自己的日志
475
  
7bb30dca   zhouhaihai   修改发奖
476
  	SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change)))
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
477
478
479
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
480
481
482
483
484
  -- 点击地块(解锁)(触发事件)
  function _M.clickBlockRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
485
486
487
488
489
490
491
492
  	local function returnFail(status)
  		SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = {}}))
  		return true or status -- 调试使用 status
  	end
  
  	if not isCanContinue(role) then
  		return returnFail()
  	end
46fac6f1   zhouahaihai   酱料
493
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
494
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
495
  	if adv:isWaitChooseArtifact() then return returnFail() end
3133cb76   zhouhaihai   日志
496
  
f22a33af   zhouhaihai   自己的日志
497
498
  	adv:mylog({desc = "clickBlock", int1 = msg.roomId, int2 = msg.blockId})
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
499
  	local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
500
  	if not status then return returnFail(errorCode) end
3133cb76   zhouhaihai   日志
501
  
46fac6f1   zhouahaihai   酱料
502
503
504
505
506
507
508
509
510
  	SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
  --use item 使用背包道具
  function _M.useItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
25a376de   zhouhaihai   冒险使用道具
511
512
513
514
515
516
517
  	local itemId = msg.itemId -- 道具Id
  	local count = msg.count or 1 --数量
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  
  	local itemData = csvdb["adv_itemCsv"][itemId] 
  	if not itemData then return end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
518
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
519
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
520
  	if adv:isWaitChooseArtifact() then return end
25a376de   zhouhaihai   冒险使用道具
521
522
523
524
  	--重置数量 
  	if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
  	if not adv:cost({[itemId] = count}, {}, true) then return true end
  
25a376de   zhouhaihai   冒险使用道具
525
526
  	--消耗
  	if itemData["function"] == 0 or itemData["function"] == 1 then 
498f0eb2   zhouhaihai   冒险 action
527
  		adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}})
85ded242   zhouhaihai   丰富返回事件
528
  		adv:backUse({[itemId] = count})
25a376de   zhouhaihai   冒险使用道具
529
  	end
8955225b   zhouhaihai   快速拾取。快速使用
530
531
  	
  	adv:useItem(itemId, count, target)
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
532
  	
25a376de   zhouhaihai   冒险使用道具
533
534
535
  	adv:afterRound()
  	adv:saveDB()
  
46fac6f1   zhouahaihai   酱料
536
537
538
539
  	SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
42f2d1d3   suhongyang   战斗内技能序列逻辑
540
  --使用营养技能
d27ad5e0   suhongyang   使用营养技
541
  function _M.usePotionRpc(agent, data)
46fac6f1   zhouahaihai   酱料
542
543
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4f0a5fae   zhouhaihai   营养剂
544
545
546
547
548
549
550
551
552
553
554
555
556
557
  	local potionId = msg.potionId -- 营养剂Id
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  	local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
  	if potionLv == 0 then return 1 end
  
  	local potionSet = csvdb["adv_potionCsv"][potionId]
  	if not potionSet then return 2 end
  
  	local potionData = potionSet[potionLv]
  	if not potionData then return 3 end
  
  	local potionBag = role:getProperty("potionBag")
  	local own = potionBag[potionId] or 0
  	if own <= 0 then return 4 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
558
559
  
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
560
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
561
562
  	if adv:isWaitChooseArtifact() then return end
  
f22a33af   zhouhaihai   自己的日志
563
  	adv:mylog({desc = "usePotion", int1 = potionId})
3133cb76   zhouhaihai   日志
564
  
4f0a5fae   zhouhaihai   营养剂
565
  	local status = adv:doActive(potionData.effect, target) -- target
46fac6f1   zhouahaihai   酱料
566
  	if not status then return end
4f0a5fae   zhouhaihai   营养剂
567
568
569
  
  	potionBag[potionId] = own - 1
  	role:updateProperty({field = "potionBag", value = potionBag})
85ded242   zhouhaihai   丰富返回事件
570
  	adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId})
4f0a5fae   zhouhaihai   营养剂
571
572
573
574
  	adv:afterRound()
  	adv:saveDB()
  	role:checkTaskEnter("AdvUsePotion")
  
1e9cb217   chenyueqi   服务器记录控制引导过程
575
576
  	role:finishGuide(61)
  
d27ad5e0   suhongyang   使用营养技
577
  	SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
46fac6f1   zhouahaihai   酱料
578
579
  	return true
  end
23d89d13   zhouahaihai   冒险 结构
580
  
ccbafe67   zhouhaihai   冒险神器和buff
581
582
583
584
  -- 选择神器
  function _M.chooseArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ccbafe67   zhouhaihai   冒险神器和buff
585
  
41e118a5   zhouhaihai   增加输出
586
  	if not isCanContinue(role) then return 1 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
587
588
  
  	local adv = role:getAdvData()
41e118a5   zhouhaihai   增加输出
589
590
  	if not msg.idx then return 2 end
  	if not adv:isWaitChooseArtifact() then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
591
  	local status = adv:chooseArtifact(msg.idx)
41e118a5   zhouhaihai   增加输出
592
  	if not status then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
593
  	adv:saveDB()
3133cb76   zhouhaihai   日志
594
  	
ccbafe67   zhouhaihai   冒险神器和buff
595
596
597
598
599
600
601
602
603
604
605
  	SendPacket(actionCodes.Adv_chooseArtifactRpc, '')
  	return true
  end
  
  -- 穿戴神器
  function _M.wearArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local slot = msg.slot
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
606
607
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
608
609
  	local adv = role:getAdvData()
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
610
  	if math.illegalNum(slot, 1, 5) then return 1 end
c992c911   zhouhaihai   中继
611
  	if adv:isWaitChooseArtifact() then return 2 end
ccbafe67   zhouhaihai   冒险神器和buff
612
613
  
  	local status = adv:wearArtifact(slot, id)
c992c911   zhouhaihai   中继
614
  	if not status then return 3 end
97807511   zhouhaihai   增加日志
615
  
ccbafe67   zhouhaihai   冒险神器和buff
616
617
  	adv:saveDB()
  
1e9cb217   chenyueqi   服务器记录控制引导过程
618
619
  	role:finishGuide(55)
  
ccbafe67   zhouhaihai   冒险神器和buff
620
621
622
623
624
625
626
627
628
629
  	SendPacket(actionCodes.Adv_wearArtifactRpc, '')
  	return true
  end
  
  -- 升级神器
  function _M.upArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
630
631
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
632
  	local adv = role:getAdvData()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
633
  	if adv:isWaitChooseArtifact() then return 1 end
ccbafe67   zhouhaihai   冒险神器和buff
634
  	local curLevel = adv:isHaveArtifact(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
635
636
637
638
  	if not curLevel then return 2 end
  	if not role:isArtifactOpen(id, adv:isEndless(), curLevel + 1) then return 3 end
  	local cost = csvdb["adv_artifactCsv"][id][curLevel].exp:toNumMap()
  	if not adv:cost(cost, {}, true) then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
639
640
  
  	local status = adv:artifactLevelUp(id)
97807511   zhouhaihai   增加日志
641
642
643
644
645
646
647
648
649
650
651
652
653
654
  	if not status then 
  		return 5 
  	else
  		role:log("mission_pick_reform", {
  			mission_threadid = adv.chapterId, -- 大地图ID
  			mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  			mission_id = adv.level, -- 关卡ID
  			mission_pick_equip_id = id, -- 神器ID
  			mission_pick_reform_beflv = curLevel, -- 神器原等级
  			mission_pick_reform_aftlv = curLevel + 1, -- 神器现等级
  			mission_pick_reform_cost = cost[ItemId.AdvPoint], -- 消耗探险点数
  			mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  		})
  	end
498f0eb2   zhouhaihai   冒险 action
655
  	adv:cost(cost, {log = {desc = "upArtifact", int1 = id}})
85ded242   zhouhaihai   丰富返回事件
656
  	adv:backCost(cost)
ccbafe67   zhouhaihai   冒险神器和buff
657
658
  	if status == 1 then -- 现在穿着呢。更新下
  		adv:saveDB()
284482c6   zhouhaihai   冒险成就
659
660
  	else
  		adv:updateAchievement()
ccbafe67   zhouhaihai   冒险神器和buff
661
  	end
1e9cb217   chenyueqi   服务器记录控制引导过程
662
  
ccbafe67   zhouhaihai   冒险神器和buff
663
664
665
666
  	SendPacket(actionCodes.Adv_upArtifactRpc, '')
  	return true
  end
  
ec87b4a5   zhouahaihai   冒险 完善
667
668
669
670
  --退出
  function _M.exitAdvRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
671
  	if not isCanContinue(role) then return end
0c90a4f4   chenyueqi   拾荒引导结束要设定引导步骤为成就引导
672
  	-- 冒险中途退出的时候要把引导步骤设定到成就引导
1e9cb217   chenyueqi   服务器记录控制引导过程
673
674
675
  	if not role:checkOverGuide(57) then
  		role:saveGuide(57,1,true)
  	end
ec87b4a5   zhouahaihai   冒险 完善
676
  	local adv = role:getAdvData()
f22a33af   zhouhaihai   自己的日志
677
  	adv:mylog({desc = "exit"})
ec87b4a5   zhouahaihai   冒险 完善
678
679
680
681
682
  	local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
  	SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end 
  
12f7b52c   zhouhaihai   冒险战斗
683
684
685
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687
688
689
690
691
692
693
  --开始战斗
  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	-- 校验一下信息
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	if not enemyId then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
694
  	if not isCanContinue(role) then return end
12f7b52c   zhouhaihai   冒险战斗
695
696
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
697
  
ccbafe67   zhouhaihai   冒险神器和buff
698
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
699
700
  	local enemy = adv.battle:getEnemyById(enemyId)
  
5aecad36   zhouhaihai   安全判定
701
  	if not enemy or enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
12f7b52c   zhouhaihai   冒险战斗
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
  
  	local key = tostring(math.random())
  	adv.__battleCache = {
  		enemyId = enemyId,
  		key = key
  	}
  	SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
  	return true
  end
  
  -- 结束战斗
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	local key =  msg.key
  	local player = msg.player
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
722
  	local bySkill = msg.bySkill --死于 技能
12f7b52c   zhouhaihai   冒险战斗
723
724
  
  	if not player or not player.hp or not player.sp or not enemyId or not key then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
725
726
  	if not isCanContinue(role) then return end
  	
12f7b52c   zhouhaihai   冒险战斗
727
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
728
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
729
730
731
732
  	-- 校验
  	if not adv.__battleCache then return end
  	if adv.__battleCache.enemyId ~= enemyId then return end
  	local enemy = adv.battle:getEnemyById(enemyId)
5aecad36   zhouhaihai   安全判定
733
  	if not enemy or enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
12f7b52c   zhouhaihai   冒险战斗
734
735
  	adv.__battleCache = nil
  
1e9cb217   chenyueqi   服务器记录控制引导过程
736
737
738
739
740
741
742
743
744
745
746
747
  	-- 打完野猪怪
  	role:finishGuide(52)
  	-- 调理剂使用引导(生命药剂)
  	if not role:checkOverGuide(61) then
  		local potionBag = role:getProperty("potionBag")
  		local own = potionBag[10] or 0
  		if own > 0 then
  			-- 造假
  			player.hp = player.hp * 0.8
  			role:saveGuide(61,1,true)
  		end
  	end
f22a33af   zhouhaihai   自己的日志
748
  	adv:mylog({desc = "endBattle"})
8cfb25d7   zhouhaihai   传递 敌人信息
749
  	local status = adv:clickBlock(roomId, blockId, {player = player, enemy = msg.enemy, bySkill = bySkill})
3133cb76   zhouhaihai   日志
750
  
12f7b52c   zhouhaihai   冒险战斗
751
752
753
754
755
  	if not status then return end
  	SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
007af97e   zhouhaihai   item_random 结构更改
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
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775
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777
778
779
780
781
782
  -- function _M.workshopRpc(agent, data)
  -- 	local role = agent.role
  -- 	local msg = MsgPack.unpack(data)
  
  -- 	local id = msg.id 
  -- 	local count = msg.count or 1
  -- 	local mergeData = csvdb["adv_mergeCsv"][id]
  -- 	if not mergeData then return 1 end
  
  -- 	if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
  
  -- 	local advWs = role.dailyData:getProperty("advWs")
  -- 	if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
  
  -- 	local cost = mergeData.formula:toNumMap()
  -- 	for k, v in pairs(cost) do
  -- 		cost[k] = v * count
  -- 	end
  -- 	if not role:checkItemEnough(cost) then return 4 end
  
  -- 	role:costItems(cost)
  -- 	advWs[id] = (advWs[id] or 0) + count
  -- 	role.dailyData:updateProperty({field = "advWs", value = advWs})
  -- 	local reward = role:award({[id] = count})
  -- 	SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
  -- 	return true
  -- end
12f7b52c   zhouhaihai   冒险战斗
783
  
f4c65591   zhouhaihai   抽奖
784
785
  function _M.wheelSurfRpc(agent, data)
  	local role = agent.role
81032a9c   zhouhaihai   抽奖
786
  	-- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁
b176d7d3   zhouhaihai   冒险成就
787
  
81032a9c   zhouhaihai   抽奖
788
  	local msg = MsgPack.unpack(data)
f4c65591   zhouhaihai   抽奖
789
  
81032a9c   zhouhaihai   抽奖
790
791
  	local ptype = msg.ptype  -- 池子类型 1, 2
  	local ctype = msg.ctype  -- 抽取次数  1 1次,2 10次
f4c65591   zhouhaihai   抽奖
792
  
81032a9c   zhouhaihai   抽奖
793
794
795
796
797
  	local countPool = {
  		[1] = 1,
  		[2] = 10
  	}
  	local count = countPool[ctype]
8f5218e6   zhouhaihai   犯回错误区分
798
  	if not count then return 1 end
f4c65591   zhouhaihai   抽奖
799
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
800
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
8f5218e6   zhouhaihai   犯回错误区分
801
  		return 2
6b5c9206   zhouhaihai   冒险资助升级属性奖励
802
  	end
f4c65591   zhouhaihai   抽奖
803
  
81032a9c   zhouhaihai   抽奖
804
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
8f5218e6   zhouhaihai   犯回错误区分
805
  	if not drawTypeData then return 3 end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
806
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
8f5218e6   zhouhaihai   犯回错误区分
807
  	if not drawData then return 4 end
f4c65591   zhouhaihai   抽奖
808
  
7474dd12   zhouhaihai   资助抽奖bug
809
810
811
812
  	local cost = drawData.cost:toArray(true, "=")
  	local costs = {[ItemId.OldCoin] = cost[ctype]}
  	if not next(costs) then return 6 end
  
f4c65591   zhouhaihai   抽奖
813
  
8f5218e6   zhouhaihai   犯回错误区分
814
  	if not role:checkItemEnough(costs) then return 5 end
3133cb76   zhouhaihai   日志
815
  	role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
97807511   zhouhaihai   增加日志
816
  	local oldLv, lv = role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
764e5296   zhouhaihai   冒险抽奖保底
817
818
819
  	local advDrawB = role:getProperty("advDrawB")
  	advDrawB[ptype] = (advDrawB[ptype] or 0) + count
  	role:updateProperty({field = "advDrawB", value = advDrawB})
81032a9c   zhouhaihai   抽奖
820
  	-- 随机池子
81032a9c   zhouhaihai   抽奖
821
822
823
  	local reward = {}
  	local backReward = {}
  	for i = 1, count do
7474dd12   zhouhaihai   资助抽奖bug
824
  		local pool = drawData.weight:randWeight()
81032a9c   zhouhaihai   抽奖
825
826
827
828
  		local gift = drawData["pool" .. pool]:randWeight(true)
  		reward[gift[1]] = (reward[gift[1]] or 0) + gift[2]
  		table.insert(backReward, gift)
  	end
3133cb76   zhouhaihai   日志
829
  	role:award(reward, {log = {desc = "advWheelSurf", int1 = ptype}})
1e9cb217   chenyueqi   服务器记录控制引导过程
830
  	role:finishGuide(58)
f22a33af   zhouhaihai   自己的日志
831
  
9912e064   zhouhaihai   新增3个每日任务类型
832
  	role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
f22a33af   zhouhaihai   自己的日志
833
  	role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
3133cb76   zhouhaihai   日志
834
  
97807511   zhouhaihai   增加日志
835
836
837
838
839
840
841
842
843
844
  	role:log("mission_pick_fund", {
  		item_id = ItemId.OldCoin, -- 资助花费道具ID
  		mission_pick_fund_amount = costs[ItemId.OldCoin], -- 资助花费道具数量
  		mission_pick_fund_cnt = count, -- 资助花费道具次数,1或者10
  		mission_pick_fund_reward = reward, -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}]
  		mission_pick_fund_stagereward = {}, -- 资助阶段奖励
  		mission_pick_fund_beflv = oldLv, -- 资助前资助等级
  		mission_pick_fund_aftlv = lv, -- 资助后资助等级
  	})
  
81032a9c   zhouhaihai   抽奖
845
  	SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
f4c65591   zhouhaihai   抽奖
846
847
  	return true
  end
764e5296   zhouhaihai   冒险抽奖保底
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
  function _M.repayWheelSurfRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local ptype = msg.ptype
  
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
  		return
  	end
  
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
  	if not drawTypeData then return end
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
  	if not drawData then return end
  
  	local advDrawB = role:getProperty("advDrawB")
  	if (advDrawB[ptype] or 0) < globalCsv.adv_draw_back_cond then
  		return
  	end
  	advDrawB[ptype] = advDrawB[ptype] - globalCsv.adv_draw_back_cond
  	role:updateProperty({field = "advDrawB", value = advDrawB})
  	local gift = drawData["pool3"]:randWeight(true)
7bb30dca   zhouhaihai   修改发奖
870
871
  	local reward, change = {[gift[1]] = gift[2]}
  	reward, change = role:award(reward, {log = {desc = "advRepayWheelSurf", int1 = ptype}})
f22a33af   zhouhaihai   自己的日志
872
  	role:mylog("adv_action", {desc = "advRepayWheelSurf", int1 = ptype})
764e5296   zhouhaihai   冒险抽奖保底
873
  
7bb30dca   zhouhaihai   修改发奖
874
  	SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack(role:packReward(reward, change)))
764e5296   zhouhaihai   冒险抽奖保底
875
876
  	return true
  end
f4c65591   zhouhaihai   抽奖
877
  
b176d7d3   zhouhaihai   冒险成就
878
879
880
  function _M.finishAchievRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
9ced5432   zhouhaihai   冒险支援效果 保底事件
881
  	local ctype = msg.ctype or 2 -- 领取类型 1 成就  2 pt累计奖励
b176d7d3   zhouhaihai   冒险成就
882
883
884
885
  	local chapterId = msg.chapterId --章节id
  	local taskId = msg.taskId  -- 领取id
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
886
  
7bb30dca   zhouhaihai   修改发奖
887
  	local status, reward, change
9ced5432   zhouhaihai   冒险支援效果 保底事件
888
  	if ctype == 1 then
7bb30dca   zhouhaihai   修改发奖
889
  		status, reward, change = adv:finishAchievement(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
890
  	elseif ctype == 2 then
7bb30dca   zhouhaihai   修改发奖
891
  		status, reward, change = adv:getAchievementReward(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
892
  	end
b176d7d3   zhouhaihai   冒险成就
893
894
  	if not status then return end
  	adv:updateAchievement()
1e9cb217   chenyueqi   服务器记录控制引导过程
895
  	role:finishGuide(57)
f22a33af   zhouhaihai   自己的日志
896
897
  	role:mylog("adv_action", {desc = "finishAchiev", short1 = ctype, int1 = chapterId, int2 = taskId})
  
7bb30dca   zhouhaihai   修改发奖
898
  	SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack(role:packReward(reward, change)))
b176d7d3   zhouhaihai   冒险成就
899
900
901
  	return true
  end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
902
903
904
905
  function _M.rankRpc(agent, data)
  	local role = agent.role
  
  	local list = {}
b2e41074   zhouhaihai   冒险 排行榜拆分
906
  	local ids = redisproxy:zrevrange(role:getAdvRankKey(), 0 , 99, "WITHSCORES")
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
907
908
909
  	local redret = {}
  	if ids and next(ids) then
  		redret = redisproxy:pipelining(function (red)
1313eac0   zhouhaihai   冒险的一些bug
910
  			for i = 1, #ids, 2 do
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
911
  				local roleId = ids[i]
1313eac0   zhouhaihai   冒险的一些bug
912
913
  				local score = tonum(ids[i + 1])
  				table.insert(list, {roleId = tonumber(roleId), score = score})
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
914
915
916
917
918
919
920
921
922
923
  				red:hget(RANK_ADV_INFO, roleId)
  			end
  		end)
  	end
  	for i = 1, #redret do
  		local player = MsgPack.unpack(redret[i])
  		player.format = nil
  		list[i].player = player
  	end
  	local redret = redisproxy:pipelining(function(red)
b2e41074   zhouhaihai   冒险 排行榜拆分
924
925
  		red:ZREVRANK(role:getAdvRankKey(), role:getProperty("id"))
  		red:zscore(role:getAdvRankKey(), role:getProperty("id"))
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
926
927
928
929
930
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  	end)
  	local rank = redret[1]
  	if not rank then
  		rank = -1
  	else
  		rank = redret[1] + 1
  	end
  	local score = tonum(redret[2], 0)
  
  	SendPacket(actionCodes.Adv_rankRpc, MsgPack.pack({list = list, rank = rank, score = score}))
  	return true
  end
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
938
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  function _M.refreshSupportRpc(agent, data)
  	local role = agent.role
  
  	local cr = role.dailyData:getProperty("advSupRe")	
  	local al = role:getAdvSupportFreeCount()
  
  	if cr < al then  --免费
1a04c06c   zhouhaihai   冒险 被动调整
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  		role.dailyData:updateProperty({field = "advSupRe", delta = 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	else -- 付费
  		if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}) then return end
3133cb76   zhouhaihai   日志
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  		role:costItems({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}, {log = {desc = "advReSupport"}})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	end
  
  	role:advRandomSupportEffect()
f22a33af   zhouhaihai   自己的日志
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  	role:mylog("adv_action", {desc = "advSupRe", short1 = cr < al and 0 or 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	SendPacket(actionCodes.Adv_refreshSupportRpc, '')
  	return true
  end
  
98d32f92   liuzujun   多编队
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  function _M.roleFormatRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
  	local title = msg.title -- 阵容名称
  	local team = {}
  	for slot, heroId in pairs(msg.heros) do
  		if not role.heros[heroId] then
  			return 1
  		end
  	end
  
  	if index > 10 then
  		return 2
  	end
  
  	team.heros = {}
  	for slot, heroId in pairs(msg.heros) do
  		team.heros[slot] = heroId
  	end
  	team.leader = msg.leader
  	team.leader2 = msg.leader2
  	team.title = title
  	role:setAdvTeamFormat(index, team)
  
  	local advTeam = role:getProperty("advTeam")
782ee57d   liuzujun   多编队功能
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  	local curIndex = advTeam.index
  	if curIndex == index then
  		table.clear(advTeam)
98d32f92   liuzujun   多编队
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782ee57d   liuzujun   多编队功能
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  		advTeam.heros = {}
  		for slot, heroId in pairs(msg.heros) do
  			advTeam.heros[slot] = heroId
  		end
  		advTeam.leader = msg.leader
  		advTeam.leader2 = msg.leader2
  		advTeam.index = index
  		role:updateProperty({field = "advTeam", value = advTeam})
98d32f92   liuzujun   多编队
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  	end
98d32f92   liuzujun   多编队
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  	SendPacket(actionCodes.Adv_roleFormatRpc, '')
  	return true
  end
  
  function _M.selectTeamRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
  	local team = role:getAdvTeamFormat(index)
  	if not next(team) then return end
782ee57d   liuzujun   多编队功能
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  	team["index"] = index
98d32f92   liuzujun   多编队
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  	role:updateProperty({field = "advTeam", value = team})
  
  	SendPacket(actionCodes.Adv_selectTeamRpc, '')
  	return true
  end
  
23d89d13   zhouahaihai   冒险 结构
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  return _M