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src/models/RolePlugin.lua 56.7 KB
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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ffb3e2c5   zhouhaihai   支付bug
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  local serverId = tonumber(skynet.getenv("servId"))
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  local RolePlugin = {}
  
  function RolePlugin.bind(Role)
  
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  	function Role:loadAll()
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  		self:loadDaily()
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  		self:loadEquips()
  		self:loadRunes()
0a07bdd9   zhouahaihai   角色升级 。gm
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  		self:loadHeros()
87cc3a35   zhengshouren   餐厅建筑升级逻辑
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  		self:loadDiner()
9a1c54b2   zhouhaihai   活动
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  		self:loadActivity()
c5825110   saicom   新增用户商城相关数据
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  		self:loadStoreInfo()
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  	end
  
  	function Role:reloadWhenLogin()
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  	end
  
c384626d   zhouhaihai   好友
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  	function Role:SendPacket(...)
  		SendPacket(...)
  	end
  
5b28342d   zhouahaihai   离线方法
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  	function Role:onOfflineEvent()
c384626d   zhouhaihai   好友
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  		-- 设置最新的登录时间
  		self:setProperty("ltime", skynet.timex())
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  	end
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  	local function checkItemCount(self, itemId, count)
  		local itemData = csvdb["itemCsv"][itemId]
  		-- 种类 类型数量限制
  		local page = globalCsv.store_type[itemData.type]
  		local limit = self:getProperty("bagLimit")[page]
  		if limit and self:getItemCount(itemId) == 0 then
  			local curCount = 0
  			local items = self:getProperty("items"):toNumMap()
9407543b   zhouhaihai   限定错误
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  			for id ,_ in pairs(items) do
  				local tempData = csvdb["itemCsv"][id]
514590c2   zhouhaihai   容错
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  				if tempData then
  					if globalCsv.store_type[tempData.type] == page then
  						curCount = curCount + 1
  						if curCount >= limit then
  							count = 0
  							break
  						end
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  					end
  				end
  			end
  		end
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  		return count
  	end
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  	local function _award(self, itemId, count, params)
0719a220   zhouhaihai   数据保护
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  		local count = math.floor(count)
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  		local pms = clone(params)
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  		local itemData = csvdb["itemCsv"][itemId]
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  		if not itemData then  -- 加一层保护
  			return 0, {}
  		end
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  		local curType = itemData.type
  		local change = {} -- 奖励被转化为了其他奖励 id = count
  
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  		local itemIdAward = {
  			[ItemId.PlayerExp] = function()
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  				self:addPlayExp(count, pms)
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  			end,
e1b238dd   zhouhaihai   拾荒体力
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  			[ItemId.AdvPower] = function()
  				self:changeAdvCount(-count)
  			end,
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  		}
  
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  		local itemTypeAward = {
  			[ItemType.Hero] = function()
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  				pms.type = itemId - ItemStartId.Hero
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  				local status = self:addHero(pms)
  				local gcount = 1
  				if not status then
  					gcount = 0
  				end
  				if count - gcount > 0 then
  					local heroData = csvdb["unitCsv"][pms.type]
  					change[pms.type] = (change[pms.type] or 0) + (count - gcount) * globalCsv.draw_unit_tofragment[heroData.rare]
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  				end
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  				count = gcount
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  			end,
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  			[ItemType.EquipBase] = function()
  				local typ = math.floor((itemId-7000)/100)
      			local lv = (itemId-7000)%100
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  				self:addEquip(typ, lv, count ,pms)
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  				local equipCsv = (csvdb["equipCsv"][typ] or {})[lv]
  				self:checkTaskEnter("AddEquip", {equipId = itemId, rarity = equipCsv.rarity}, pms.notNotify)
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  			end,
  			[ItemType.Rune] = function()
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  				local typ =  math.floor((itemId-10000)/1000)
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  				for _= 1, count do
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  					self:addRune({type = typ,id = itemId, notNotify = pms.notNotify, log = pms.log})
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  				end
  			end,
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  			[ItemType.AdvItem] = function()  --冒险道具不会进入 玩家仓库
  				count = 0
  			end,
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  			[ItemType.FuncOpen] = function()
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  				self:funcOpen(itemId, count, pms)
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  			end,
993def2f   zhouhaihai   碎片直接转换为其他碎片
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  			[ItemType.HeroFCommon] = function()
  				if itemData.use_type == 2 then
  					local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
  					for _i = 1, count do
  						for i = 1, 10 do
  							local num = randomData["num" .. i] 
  							local gift = randomData["gift" .. i]
  							if num and gift and num > 0 and gift ~= "" then
  								local pool = {}
  								for _, temp in ipairs(gift:toArray()) do
  									table.insert(pool, temp:toArray(true, "="))
  								end
  								local needCount = math.min(#pool, num)
  								for j = 1, needCount do
  									local idx = math.randWeight(pool, 3)
  									change[pool[idx][1]] = (change[pool[idx][1]] or 0) + pool[idx][2]
  									table.remove(pool, idx)
  								end
  							end
  						end
  					end
  					change[0] = nil
  					count = 0
  				else
  					pms.itemId = itemId
  					pms.count = count
  					self:addItem(pms)
  				end
  			end,
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  		}
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  		-- 对数量筛查
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  		count = checkItemCount(self, itemId, count)
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  		if count ~= 0 then
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  			if itemIdAward[itemId] then
  				itemIdAward[itemId]()
  			elseif itemTypeAward[curType] then
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  				itemTypeAward[curType]()
  			else
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  				pms.itemId = itemId
  				pms.count = count
  				self:addItem(pms)
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  			end
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  		end
  
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  		return count, change --  count 实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
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  	end
  
  
  	-- 发奖功能入口  award string id=count or {[id] = count}
  	function Role:award(gift, params)
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  		params = params or {}
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  		local tgift = {}
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  		if type(gift) == "string" then
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  			for _, one in pairs(gift:toTableArray(true)) do
  				tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
  			end
  		else
  			tgift = gift
  		end
  		local reward, allChange = {}, {}
  
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  		for itemId, rcount in pairs(tgift) do
  			local count, change = _award(self, itemId, rcount, params)
  			if count > 0 then
  				reward[itemId] = (reward[itemId] or 0) + count
  			end
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  			if next(change) then
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  				local cr, _ = self:award(change, params) -- 内部转换忽略 防止死循环
  				if next(cr) then
  					for _id, _ct in pairs(cr) do
  						reward[_id] = (reward[_id] or 0) + _ct
  					end
  					table.insert(allChange, {form = {[itemId] = rcount - count}, to = cr})
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  				end
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  			end
  		end
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  		if not next(allChange) then allChange = nil end
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  		return reward, allChange --实际获得的奖励 和 最高级奖励转化过程
  	end
  
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  	function Role:packReward(reward, change)
  		if not reward then return nil end
  		return {reward = reward, change = change}
  	end
  
bd4fb541   zhouhaihai   增加物品过期系统
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  	function Role:awardExpireItem(expireTime, gift, params)
  		if expireTime <= skynet.timex() then
  			return 
  		end
  		local reward = self:award(gift, params)
  		local expireItem = self:getProperty("expireItem")
  		for itemId, _ in pairs(reward) do
  			expireItem[itemId] = expireTime
  		end
  		self:setProperty("expireItem", expireItem)
  	end
  
  	function Role:checkExpireItem(notNotify)
  		local expireItem = self:getProperty("expireItem")
  		local now = skynet.timex()
  		for itemId, expireTime in pairs(expireItem) do
  			if expireTime <= now then
  				expireItem[itemId] = nil
  				local itemCount = self:getItemCount(itemId)
  				if itemCount > 0 then
  					-- 过期物品删掉
  					self:addItem({itemId = itemId, count = -itemCount, log = {desc = "expire"}, notNotify = notNotify}) --过期
  
  					local itemData = csvdb["itemCsv"][itemId]
  					if itemData then
  						if itemData.type == ItemType.Head then
  							-- 检查头像是不是在穿戴
  							if self:getProperty("headId") == itemId then
  								self:changeHead(globalCsv.defaultHead, notNotify)
  
  								local headData = csvdb["player_iconCsv"][itemId]
  								-- pvp 跨服竞技场奖励
  								if headData and headData.path == 2 then
  									redisproxy:insertEmail({roleId = self:getProperty("id"), emailId = 19})
  								end
  							end
  						end
  					end
  				end
  			end
  		end
  		self:setProperty("expireItem", expireItem)
  	end
  
  	function Role:changeHead(id, notNotify)
  		self:updateProperty({field = "headId" ,value = id, notNotify = notNotify})
  		self:changeCrossServerPvpSelfInfo("headId")
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  		self:mylog("role_action", {desc = "changeHead", int1 = id})
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  	end
  
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  	function Role:addPlayExp(addExp, params)
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  		local level = self:getProperty("level")
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  		local oldLevel = level
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  		if not csvdb["player_expCsv"][level + 1] then
  			return
  		end
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  		local exp = self:getProperty("exp")
  		local newExp = exp + addExp
  		while newExp >= csvdb["player_expCsv"][level].exp do
  			if csvdb["player_expCsv"][level + 1] then -- 有下一级
  				newExp = newExp - csvdb["player_expCsv"][level].exp
  				level = level + 1
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  				self:checkTaskEnter("RoleLevelUp", {level = level})
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  			else
  				newExp = csvdb["player_expCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
  			end
  		end
39bcd7ca   zhouhaihai   LOG
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  		if level > oldLevel then
c6f3e36c   zhouhaihai   错误的语法
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  			if params.log then
  				local log = params.log
  				self:log("setLevel", {
  					level_before = oldLevel, 
  					level_changemain = log.desc,
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  					level_changedetail = log.int1 or 0,
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  					level_reward = {},
c6f3e36c   zhouhaihai   错误的语法
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  				})
  			else
  				print("addPlayExp no log ", debug.traceback())
  			end
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  		end
  
  		if params.log then
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  			local log = clone(params.log)
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  			if log["cint1"] or log["cint2"] then
  				print("addPlayExp error log have cint1 or cint2  or cint3", debug.traceback())
  			end
c6f3e36c   zhouhaihai   错误的语法
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  			log["cint1"] = addExp
  			log["cint2"] = newExp
  			log["cint3"] = level
  
  			self:mylog("player_exp", log)
  		else
  			print("addPlayExp no log ", debug.traceback())
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  		end
  
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  		self:updateProperties({level = level, exp = newExp})
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  		self:changeCrossServerPvpSelfInfo("level")
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  	end
  
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  	function Role:addItem(params)
  		params = params or {}
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  		params.count = math.floor(params.count or 0)
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  		if params.itemId ==  ItemId.Diamond then
  			self:gainDiamond(params)
  			return
  		end
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  		local items = self:getProperty("items")
  		local origin = items:getv(params.itemId, 0)
  		local nums = origin+params.count
  		if nums <= 0 then
  			items = items:delk(params.itemId)
  			nums = 0
  		else
  			items = items:incrv(params.itemId, params.count)
  		end
44c6e479   zhouhaihai   增加部分日志
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c59e058b   zhouhaihai   新一批日志记录
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  		self:logItems(params.itemId, origin, nums, params.log)
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  		if params.log then
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  			local log = clone(params.log)
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  			if log["cint1"] or log["cint2"] then
  				print("addItem error log have cint1 or cint2  ", debug.traceback())
  			end
  			log["cint1"] = params.itemId
  			log["cint2"] = math.abs(params.count)
  			if params.count <= 0 then
  				self:mylog("out_item", log)
  			else
  				self:mylog("in_item", log)
  			end
  		else
  			print("addItem no log ", debug.traceback())
  		end
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  		self:setProperty("items", items)
  		if not params.notNotify then
  			SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.itemId] = nums}))
  		end
  	end
  
  	function Role:checkItemEnough(itemCountT)
  		local less = {}
87cc3a35   zhengshouren   餐厅建筑升级逻辑
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  		if not next(itemCountT) then
7d31daa8   zhouhaihai   调整压测
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  			return true, less
87cc3a35   zhengshouren   餐厅建筑升级逻辑
337
  		end
8c74292c   zhouahaihai   增加item 以及 角色突破
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  		for itemId, count in pairs(itemCountT) do
87cc3a35   zhengshouren   餐厅建筑升级逻辑
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  			if count <= 0 then
  				-- 判断物品数量值不应该小于等于0
  				less[itemId] = 0
  			else
  				local last = self:getItemCount(itemId) - count
  				if last < 0 then
  					less[itemId] = -last
  				end
8c74292c   zhouahaihai   增加item 以及 角色突破
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  			end
  		end
  		return (not next(less)), less -- 是否足够,,缺什么缺多少
  	end
  
  	function Role:costItems(itemCountT, params)
36204e3c   zhengshouren   贩卖逻辑
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  		local pms = clone(params or {})
312b9db5   zhouahaihai   背包
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  		if itemCountT[ItemId.Diamond] then  --优先扣除钻石
312b9db5   zhouahaihai   背包
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  			pms.count = itemCountT[ItemId.Diamond]
  			if not self:costDiamond(pms) then
  				return
  			end
  			itemCountT[ItemId.Diamond] = nil
  		end
8c74292c   zhouahaihai   增加item 以及 角色突破
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  		for itemId, count in pairs(itemCountT) do
8c74292c   zhouahaihai   增加item 以及 角色突破
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  			pms.itemId = itemId
  			pms.count = - count
  			self:addItem(pms)
  		end
312b9db5   zhouahaihai   背包
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  		return true
8c74292c   zhouahaihai   增加item 以及 角色突破
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  	end
  
  	function Role:getItemCount(itemId)
43cc5f51   gaofengduan   调整 equip 数据结构
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  		if itemId == ItemId.Diamond then
312b9db5   zhouahaihai   背包
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  			return self:getAllDiamond()
  		end
8c74292c   zhouahaihai   增加item 以及 角色突破
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  		return self:getProperty("items"):getv(itemId, 0)
  	end
  
312b9db5   zhouahaihai   背包
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  	function Role:getAllDiamond()
  		return self:getProperty("diamond") + self:getProperty("reDiamond")
  	end
  
  	function Role:gainDiamond(params)
  		if not params or type(params) ~= "table" then return false end
  		local count = tonum(params.count)
  		if isnan(count) then
  			return false
  		end
  		local origind = self:getProperty("diamond")
  		local originr = self:getProperty("reDiamond")
  		local origin = origind + originr
  		if params.isRecharge then
  			self:incrProperty("reDiamond", count)
  		else
  			self:incrProperty("diamond", count)
  		end
44c6e479   zhouhaihai   增加部分日志
394
  
c59e058b   zhouhaihai   新一批日志记录
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  		self:logItems(ItemId.Diamond, origin, count, params.log)
f22a33af   zhouhaihai   自己的日志
396
  		if params.log then
7d31daa8   zhouhaihai   调整压测
397
  			local log = clone(params.log)
f22a33af   zhouhaihai   自己的日志
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  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("costDiamond error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = origin
  			log["cint2"] = count
  			self:mylog("in_diamond", log)
  		else
  			print("gainDiamond no log ", debug.traceback())
  		end
  
312b9db5   zhouahaihai   背包
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  		self:notifyUpdateProperty("diamond", self:getAllDiamond())
  		return true
  	end
  
312b9db5   zhouahaihai   背包
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  	function Role:costDiamond(params)
  		if not params or type(params) ~= "table" then return false end
  		local count = tonum(params.count)
  		if isnan(count) then
  			return false
  		end
  		if count <= 0 then
  			return false
  		end
  		local origind = self:getProperty("diamond")
  		local originr = self:getProperty("reDiamond")
  		local origin = origind + originr
  
  		if origin < 0 then
  			return false
  		end
  		if origin < count then
  			return false
  		end
  		local last = count
  		local costFirst = {"diamond", "reDiamond"}
  		if params.isRecharge then
  			costFirst = {"reDiamond", "diamond"}
  		end
  		last  = math.max(last - self:getProperty(costFirst[1]), 0)
  		if last < count then
  			self:incrProperty(costFirst[1], last - count)
  		end
  		if last > 0 then
  			self:incrProperty(costFirst[2], -last)
  		end
  
c59e058b   zhouhaihai   新一批日志记录
444
445
  
  		self:logItems(ItemId.Diamond, origin, count, params.log)
f22a33af   zhouhaihai   自己的日志
446
  		if params.log then
7d31daa8   zhouhaihai   调整压测
447
  			local log = clone(params.log)
f22a33af   zhouhaihai   自己的日志
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  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("costDiamond error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = origin
  			log["cint2"] = count
  			self:mylog("out_diamond", log)
  		else
  			print("costDiamond no log ", debug.traceback())
  		end
44c6e479   zhouhaihai   增加部分日志
457
  
312b9db5   zhouahaihai   背包
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  		self:notifyUpdateProperty("diamond", self:getAllDiamond())
  		return true
  	end
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  	function Role:addHero(params)
  		local roleId = self:getProperty("id")
0a07bdd9   zhouahaihai   角色升级 。gm
464
  		local heroType = params.type
056c01a0   zhouhaihai   简化装备
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  		if self:isHaveHero(heroType) then return end
53e8037e   zhouhaihai   任务
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  		local unitData = csvdb["unitCsv"][heroType] 
  		if not unitData then return false end
056c01a0   zhouhaihai   简化装备
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  		local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1))
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
470
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  		redisproxy:sadd(string.format(R_HEROS, roleId), heroId)
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  		local heroInfo = {
  			key = string.format(R_HERO, roleId, heroId),
  			id 	= heroId,
  			type= heroType,
fb73effd   wangyujie   英雄初始觉醒等级从GD取
477
  			wakeL = globalCsv.unit_wake_initLevel[unitData.rare],
0a07bdd9   zhouahaihai   角色升级 。gm
478
  		}
bcbb0c7b   zhouhaihai   3星解锁 cg
479
  		if heroInfo.wakeL == 3 then
3ed95697   zhouhaihai   成就 参数错误
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  			self:checkTaskEnter("WakeCG", {heroType = heroType})
bcbb0c7b   zhouhaihai   3星解锁 cg
481
  		end
0a07bdd9   zhouahaihai   角色升级 。gm
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  		local newHero = require("models.Hero").new(heroInfo)
  		newHero:create()
  		newHero.owner = self
8c74292c   zhouahaihai   增加item 以及 角色突破
485
  		newHero:saveBattleValue()
0a07bdd9   zhouahaihai   角色升级 。gm
486
  		self.heros[heroId] = newHero
00bf6029   liuzujun   限时礼包,抽卡ssr广播
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  		local ssrCount = 0
  		if unitData.rare == HeroQuality.SSR then
  			ssrCount = self:getSSRHeroCount()
  		end
  		self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job, ssrCount = ssrCount}, params.notNotify)
190e1415   liuzujun   英雄帖活动初始化
492
  		self:checkTaskEnter("HeroQualityCollect", {})
0a07bdd9   zhouahaihai   角色升级 。gm
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  		if not params.notNotify then
  			local heroResponse = {}
  			table.insert(heroResponse, newHero:data())
  			local bin = MsgPack.pack(heroResponse)
  			SendPacket(actionCodes.Hero_loadInfos, bin)
  		end
c59e058b   zhouhaihai   新一批日志记录
499
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  		self:logItems(heroType + ItemStartId.Hero, 0, 1, params.log)
  
f22a33af   zhouhaihai   自己的日志
502
  		if params.log then
7d31daa8   zhouhaihai   调整压测
503
  			local log = clone(params.log)
f22a33af   zhouhaihai   自己的日志
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  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("addHero error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = heroId
  			log["cint2"] = heroType
  			self:mylog("in_hero", log)
  		else
  			print("addHero no log ", debug.traceback())
  		end
c7ecb87f   zhouhaihai   添加 测试账号 方法
513
  		return true, newHero
056c01a0   zhouhaihai   简化装备
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  	end
  
  	function Role:isHaveHero(heroType)
  		if not csvdb["unitCsv"][heroType] then return false end
  		for _, hero in pairs(self.heros) do
  			if hero:getProperty("type") == heroType then
c7ecb87f   zhouhaihai   添加 测试账号 方法
520
  				return hero
056c01a0   zhouhaihai   简化装备
521
522
  			end
  		end
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
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  	end
  
00bf6029   liuzujun   限时礼包,抽卡ssr广播
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  	function Role:getSSRHeroCount()
  		local count = 0
  		for _, hero in pairs(self.heros) do
  			if hero:getRare() == HeroQuality.SSR then
  				count = count + 1
  			end
  		end
  		return count
  	end
  
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
535
  
0a07bdd9   zhouahaihai   角色升级 。gm
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  	function Role:loadHeros()
  		local roleId = self:getProperty("id")
  		local heroIds = redisproxy:smembers(string.format(R_HEROS, roleId))
  		local redret = redisproxy:pipelining(function (red)
  			for _, heroId in ipairs(heroIds) do
  				red:hgetall(string.format(R_HERO, roleId, heroId))
  			end
  		end)
  		for index, heroId in ipairs(heroIds) do
  			local hero = require("models.Hero").new({key = string.format(R_HERO, roleId, heroId)})
  			if hero:load(table.array2Table(redret[index])) then
  				hero.owner = self
  				self.heros[tonumber(heroId)] = hero
  			end
  		end
  	end
  
be9c9ca6   zhouahaihai   角色评论
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  	function Role:loadDaily()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_DAILY, roleId)
  		self.dailyData = require("models.Daily").new({key = dataKey})
  		self.dailyData.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.dailyData:create()
  		else
  			self.dailyData:load()
  		end
  	end
46fac6f1   zhouahaihai   酱料
564
  
9a1c54b2   zhouhaihai   活动
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  	function Role:loadActivity()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_ACTIVITY, roleId)
  		self.activity = require("models.Activity").new({key = dataKey})
  		self.activity.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.activity:create()
  		else
  			self.activity:load()
  		end
  	end
  
87cc3a35   zhengshouren   餐厅建筑升级逻辑
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  	function Role:loadDiner()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_DINER, roleId)
  		self.dinerData = require("models.Diner").new({key = dataKey})
  		self.dinerData.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.dinerData:create()
  		else
  			self.dinerData:load()
  		end
  	end
  
440aa055   zhouhaihai   聊天
589
  
43cc5f51   gaofengduan   调整 equip 数据结构
590
  	function Role:loadEquips()
056c01a0   zhouhaihai   简化装备
591
  		-- 放role 里面了
43cc5f51   gaofengduan   调整 equip 数据结构
592
593
  	end
  
c5825110   saicom   新增用户商城相关数据
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  	function Role:loadStoreInfo()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_STORE, roleId)
  		self.storeData = require("models.Store").new({key = dataKey})
  		self.storeData.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.storeData:create()
  		else
  			self.storeData:load()
  		end
  	end
  
056c01a0   zhouhaihai   简化装备
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  	function Role:addEquip(equipType, equipLv, count, pms)
  		pms = pms or {}
  		if count ~= count then return end
  		local equipCsv = (csvdb["equipCsv"][equipType] or {})[equipLv]
  		if not equipCsv then return end
  		local equips = self:getProperty("equips")
  		local curTypeEquips = equips[equipType] or {}
c59e058b   zhouhaihai   新一批日志记录
613
614
  		local oldCount = curTypeEquips[equipLv] or 0
  		local curCount = oldCount + count
056c01a0   zhouhaihai   简化装备
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  		-- 是否足够上层判断
  		if curCount < 0 then
  			curCount = 0
  			curTypeEquips[equipLv] = nil
  		else
  			curTypeEquips[equipLv] = curCount
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
623
  
056c01a0   zhouhaihai   简化装备
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  		if next(curTypeEquips) then
  			equips[equipType] = curTypeEquips
  		else
  			equips[equipType] = nil
  		end
  
  		self:setProperty("equips", equips)
44c6e479   zhouhaihai   增加部分日志
631
  
c59e058b   zhouhaihai   新一批日志记录
632
  		self:logItems(equipCsv.id, oldCount, curCount, pms.log)
f22a33af   zhouhaihai   自己的日志
633
  		if pms.log then
7d31daa8   zhouhaihai   调整压测
634
  			local log = clone(pms.log)
f22a33af   zhouhaihai   自己的日志
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  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("addEquip error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  			log["cint1"] = equipType
  			log["cint2"] = equipLv
  			log["cint3"] = math.abs(count)
  			if count < 0 then
  				self:mylog("out_equip", log)
  			else
  				self:mylog("in_equip", log)
  			end
  		else
  			print("addEquip no log ", debug.traceback())
  		end
44c6e479   zhouhaihai   增加部分日志
649
  
056c01a0   zhouhaihai   简化装备
650
651
  		if not pms.notNotify then
  			self:changeUpdates({{type = "equips", field = {equipType, equipLv}, value = curCount, isOnlyToC = true}}) -- 通知客户端
43cc5f51   gaofengduan   调整 equip 数据结构
652
653
654
655
  		end
  	end
  
  	function Role:getEquipCount(typ,lv)
056c01a0   zhouhaihai   简化装备
656
  		return (self:getProperty("equips")[typ] or {})[lv] or 0
43cc5f51   gaofengduan   调整 equip 数据结构
657
658
659
  	end
  
  	function Role:loadRunes()
43cc5f51   gaofengduan   调整 equip 数据结构
660
  		local roleId = self:getProperty("id")
ad484303   gaofengduan   add rune
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  		local runeIds = redisproxy:smembers(string.format(R_RUNEIDS, roleId))
  		local redret = redisproxy:pipelining(function (red)
  			for _, runeId in ipairs(runeIds) do
  				red:hgetall(string.format(R_RUNE, roleId, runeId))
  			end
  		end)
  		for index, runeId in ipairs(runeIds) do
  			local rune = require("models.Rune").new({key = string.format(R_RUNE, roleId, runeId)})
  			if rune:load(table.array2Table(redret[index])) then
  				rune.owner = self
  				self.runeBag[tonumber(runeId)] = rune
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
673
674
675
  		end
  	end
  
ad484303   gaofengduan   add rune
676
  	-- 0 为操作成功
43cc5f51   gaofengduan   调整 equip 数据结构
677
  	function Role:addRune(params)
ad484303   gaofengduan   add rune
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  		if params.type and params.id then
  			local set  = csvdb["runeCsv"][params.type]
  			if not set then return 2 end
  			local data = set[params.id]
  			if not data then return 3 end
  
  			local roleId = self:getProperty("id")
  			local runeUid = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "rune", 1))
  
  			redisproxy:sadd(string.format(R_RUNEIDS, roleId), runeUid)
  
  			local heroInfo = {
  				key = string.format(R_RUNE, roleId, runeUid),
  				uid = runeUid,
  				type = params.type,
  				id = params.id,
  			}
  
  			local newRune = require("models.Rune").new(heroInfo)
  			newRune:create()
  			newRune:generateAttrs()
  			newRune.owner = self
  			self.runeBag[runeUid] = newRune
ee999bde   zhouhaihai   零件优化
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  			if not params.notNotify then
  				local response = {}
  				table.insert(response, newRune:data())
  				SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
  			end
89338c47   zhouhaihai   技能目标
706
  			self:checkTaskEnter("AddRune", {id = params.id, type = params.type, rarity = data.rarity}, params.notNotify)
44c6e479   zhouhaihai   增加部分日志
707
  
c59e058b   zhouhaihai   新一批日志记录
708
  			self:logItems(params.id, 0, 1, params.log)
f22a33af   zhouhaihai   自己的日志
709
  			if params.log then
7d31daa8   zhouhaihai   调整压测
710
  				local log = clone(params.log)
f22a33af   zhouhaihai   自己的日志
711
712
713
714
715
716
717
718
719
720
721
722
  				if log["cint1"] or log["cint2"] or log["cint3"] then
  					print("addRune error log have cint1 or cint2 or cint3 ", debug.traceback())
  				end
  
  				log["cint1"] = runeUid
  				log["cint2"] = params.type
  				log["cint3"] = params.id
  
  				self:mylog("in_rune", log)
  			else
  				print("addRune no log ", debug.traceback())
  			end
44c6e479   zhouhaihai   增加部分日志
723
  
c7ecb87f   zhouhaihai   添加 测试账号 方法
724
  			return 0, newRune
43cc5f51   gaofengduan   调整 equip 数据结构
725
  		else
ad484303   gaofengduan   add rune
726
  			return 1
43cc5f51   gaofengduan   调整 equip 数据结构
727
  		end
43cc5f51   gaofengduan   调整 equip 数据结构
728
729
  	end
  
44c6e479   zhouhaihai   增加部分日志
730
731
  	function Role:delRunes(runeIds, params) -- 批量删除 {id, }
  		params = params or {}
497f9a67   zhouhaihai   卖零件
732
733
  		local roleId = self:getProperty('id')
  		local bDel = {}
2445248d   zhouhaihai   去掉热门料理
734
  		for _, runeId in pairs(runeIds) do
497f9a67   zhouhaihai   卖零件
735
736
  			local rune = self.runeBag[runeId]
  			if rune and rune:getProperty("refer") == 0 then
44c6e479   zhouhaihai   增加部分日志
737
  
c59e058b   zhouhaihai   新一批日志记录
738
  				self:logItems(rune:getProperty("id"), 1, 0, params.log)
f22a33af   zhouhaihai   自己的日志
739
  				if params.log then
7d31daa8   zhouhaihai   调整压测
740
  					local log = clone(params.log)
f22a33af   zhouhaihai   自己的日志
741
742
743
744
745
746
747
748
749
750
751
752
  					if log["cint1"] or log["cint2"] or log["cint3"] then
  						print("delRunes error log have cint1 or cint2 or cint3 ", debug.traceback())
  					end
  
  					log["cint1"] = runeId
  					log["cint2"] = rune:getProperty("type")
  					log["cint3"] = rune:getProperty("id")
  
  					self:mylog("out_rune", log)
  				else
  					print("delRunes no log ", debug.traceback())
  				end
44c6e479   zhouhaihai   增加部分日志
753
  
497f9a67   zhouhaihai   卖零件
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
  				self.runeBag[runeId] = nil
  				table.insert(bDel, runeId)
  			end
  		end
  
  		redisproxy:pipelining(function (red)
  			for _, runeId in pairs(bDel) do
  				red:del(string.format(R_RUNE, roleId, runeId))
  				red:srem(string.format(R_RUNEIDS, roleId), runeId)
  			end
  		end)
  		local response = {}
  		for _, runeId in pairs(bDel) do
  			table.insert(response, {uid = runeId, bDel = true})
  		end
  		SendPacket(actionCodes.Role_loadRunes, MsgPack.pack(response))
  	end
  
ee3ac0b5   gaofengduan   fix magic
772
773
774
775
776
  	function Role:getRuneByType(typ)
  		local runeSet = {}
  		for _,v in pairs(self.runeBag) do
  			if v.type == typ then
  				table.insert(runeSet,v)
43cc5f51   gaofengduan   调整 equip 数据结构
777
  			end
43cc5f51   gaofengduan   调整 equip 数据结构
778
  		end
ee3ac0b5   gaofengduan   fix magic
779
  		return runeSet
43cc5f51   gaofengduan   调整 equip 数据结构
780
781
  	end
  
46fac6f1   zhouahaihai   酱料
782
  	function Role:getAdvData()
43cc5f51   gaofengduan   调整 equip 数据结构
783
  		if not self.advData then
46fac6f1   zhouahaihai   酱料
784
  			self.advData = require("adv.Adv").new(self)
46fac6f1   zhouahaihai   酱料
785
786
787
  		end
  		return self.advData
  	end
bd15e9bc   zhouhaihai   购买剧情
788
789
790
791
792
793
794
795
796
797
798
799
  
  	function Role:getHeroMaxField(field, hType)
  		local max = 0
  		for _, hero in pairs(self.heros) do
  			if not hType or hero:getProperty("type") == hType then
  				if hero:getProperty(field) > max then
  					max = hero:getProperty(field)
  				end
  			end
  		end
  		return max
  	end
ece975b6   zhouhaihai   属性计算
800
801
802
  
  	function Role:warningHeartTooQuick()
  		-- 加速器检测
e3c5cc5e   zhouhaihai   跨服竞技场over
803
804
805
806
  		local heartWarning = self:getProperty("heartWarning")
  		heartWarning = heartWarning + 1
  		self:setProperty("heartWarning", heartWarning)
  		if heartWarning == 50 then
44c6e479   zhouhaihai   增加部分日志
807
  			self:setBan(30, 1) --封禁 30天
e3c5cc5e   zhouhaihai   跨服竞技场over
808
  			self:sendGmMsg("server_accountBanned_inGame_1")
e3c5cc5e   zhouhaihai   跨服竞技场over
809
810
811
812
  			return
  		end
  		if heartWarning < 50 and heartWarning % 5 == 0 then
  			self:sendGmMsg("server_accountBanned_warning")
8e524d41   zhouhaihai   优化
813
  			self:mylog("role_action",{desc = "heartWarning", int1 = heartWarning})
e3c5cc5e   zhouhaihai   跨服竞技场over
814
815
816
817
818
819
820
821
822
823
824
825
  		end
  	end
  
  	function Role:setBan(time, banType)
  		time = time or 0
  		banType = banType or 0
  		local now = skynet.timex()
  		if time == 0 then
  			self:setProperty("banTime", 0)
  			self:setProperty("banType", 0)
  			self:setProperty("heartWarning", 0)
  			
8e524d41   zhouhaihai   优化
826
  			self:mylog("role_action", {desc = "ban_rm"})
e3c5cc5e   zhouhaihai   跨服竞技场over
827
828
829
  		else
  			self:setProperty("banTime", now + 86400 * time)
  			self:setProperty("banType", banType)
8e524d41   zhouhaihai   优化
830
  			self:mylog("role_action", {desc = "ban", int1 = time, int2 = banType})
e3c5cc5e   zhouhaihai   跨服竞技场over
831
832
833
834
835
  		end
  	end
  
  	function Role:sendGmMsg(text, isNotKey)
  		SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey}))
ece975b6   zhouhaihai   属性计算
836
  	end
a41b9076   zhouhaihai   增加羁绊方法
837
  
e8ca14c4   zhouhaihai   羁绊加成去掉
838
839
840
841
842
843
844
845
846
847
848
  	-- function Role:getHeroActiveRelationData(heros)
  	-- 	local relations = {} 
  	-- 	for _, id in pairs(heros or {}) do
  	-- 		local hero = self.heros[id]
  	-- 		if hero then
  	-- 			local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
  	-- 			relations[camp] = (relations[camp] or 0) + 1
  	-- 		end
  	-- 	end
  	-- 	local curData = csvdb["unit_relationCsv"][0]
  	-- 	if not next(relations) then return curData end
18323af7   zhouhaihai   羁绊 bug
849
  		
e8ca14c4   zhouhaihai   羁绊加成去掉
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
  	-- 	for _, data in ipairs(csvdb["unit_relationCsv"]) do
  	-- 		local had = {}
  	-- 		local isDone = true
  	-- 		for _, count in pairs(data.relation:toArray(true, "=")) do
  	-- 			local find = false
  	-- 			for camp, _count in pairs(relations) do
  	-- 				if count == _count and not had[camp] then
  	-- 					had[camp] = true
  	-- 					find = true
  	-- 					break
  	-- 				end
  	-- 			end
  	-- 			if not find then
  	-- 				isDone = false
  	-- 				break
  	-- 			end
  	-- 		end
  	-- 		if isDone then
  	-- 			curData = data
  	-- 		end
  	-- 	end
  	-- 	return curData
  	-- end
  
  	-- function Role:getHeroActiveRelation(heros)
  	-- 	local data = self:getHeroActiveRelationData(heros)
  	-- 	local result = {}
  	-- 	for attr, value in pairs(data.effect:toNumMap()) do
  	-- 		result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value
  	-- 	end
  	-- 	return result
  	-- end
b53593b5   zhouhaihai   羁绊加成
882
  
ccbafe67   zhouhaihai   冒险神器和buff
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
  	function Role:getHerosCamp(heros)
  		local had = {}
  		for _, id in pairs(heros or {}) do
  			local hero = self.heros[id]
  			if hero then
  				local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
  				had[camp] = (had[camp] or 0) + 1
  			end
  		end
  		local curCamp = 0
  		for camp , count in pairs(had) do
  			if count >= 3 then
  				curCamp = camp
  				break
  			end
  		end
  		return curCamp
  	end
  
e8ca14c4   zhouhaihai   羁绊加成去掉
902
903
  	-- function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力  羁绊加成
  	function Role:getRealBattleValue(heros) -- 获取队伍战斗力  羁绊加成
f317b790   zhouhaihai   pvp 遗留
904
  		heros = heros or {}
e8ca14c4   zhouhaihai   羁绊加成去掉
905
  		-- local activeRelation = activeRelation or self:getHeroActiveRelation(heros)
b53593b5   zhouhaihai   羁绊加成
906
907
908
909
  		local battleValue = 0
  		for _, id in pairs(heros) do
  			local hero = self.heros[id]
  			if hero then
e8ca14c4   zhouhaihai   羁绊加成去掉
910
911
  				-- battleValue = battleValue + hero:getBattleValue(activeRelation)
  				battleValue = battleValue + hero:getBattleValue()
b53593b5   zhouhaihai   羁绊加成
912
913
914
915
  			end
  		end
  		return battleValue
  	end
09be9059   zhouhaihai   冒险接口
916
917
  
  	function Role:getAdvHangLimit()
9cede2e2   zhouhaihai   主推红点 和冒险次数
918
  		return globalCsv.adv_daily_cross_count + self:getFuncLv(FuncOpenType.AdvCount)
09be9059   zhouhaihai   冒险接口
919
  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
920
  
fc316d1f   zhouhaihai   冒险体力优化
921
922
923
924
925
926
927
928
929
930
931
932
933
934
  	function Role:checkAdvCount(need)
  		local oldCount = self:getProperty("advC")
  		local oldTime = self:getProperty("advCT")
  		local newCount = oldCount
  		if oldCount > 0 then
  			local add = math.max(math.floor((skynet.timex() - oldTime) / (globalCsv.adv_daily_regain_min * 60)), 0)
  			newCount = math.max(oldCount - add, 0)
  		end
  
  		return newCount + need <= self:getAdvHangLimit()
  	end
  
  	--忽略上限
  	function Role:changeAdvCount(change)
60fff866   zhouhaihai   微调 结算返还
935
  		if change == 0 then return end
fc316d1f   zhouhaihai   冒险体力优化
936
937
938
939
940
941
942
943
944
945
  		local count = self:getProperty("advC")
  		local ctime = self:getProperty("advCT")
  		if ctime == 0 then
  			ctime = skynet.timex()
  		end
  		local add = math.max(math.floor((skynet.timex() - ctime) / (globalCsv.adv_daily_regain_min * 60)), 0)
  		local nextTime = ctime + add * (globalCsv.adv_daily_regain_min * 60)
  		if count > 0 then
  			count = math.max(count - add, 0)
  		end
fc316d1f   zhouhaihai   冒险体力优化
946
947
  		self:updateProperties({
  			advC = count + change,
92ef9591   zhouhaihai   冒险次数
948
  			advCT = nextTime,
fc316d1f   zhouhaihai   冒险体力优化
949
950
951
  		})
  	end
  
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
952
  	function Role:getAdvElLimit()
9cede2e2   zhouhaihai   主推红点 和冒险次数
953
  		return globalCsv.adv_endless_daily_cross_count + self:getFuncLv(FuncOpenType.AdvCountEL)
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
954
955
  	end
  
d232676a   zhouhaihai   功能解锁 冒险返回
956
957
958
959
960
961
  	-- 走 guide_unlock 表的 被动解锁
  	function Role:isFuncUnlock(func)
  		if not func then return true end -- 没有就是解锁了
  		local data = csvdb["guide_unlockCsv"][func]
  		if not data then return true end  -- 没有就是解锁了
  
33be3111   zhouhaihai   修改hangPass 结构
962
  		if self:checkHangPass(data.carbonId) then 
d232676a   zhouhaihai   功能解锁 冒险返回
963
964
965
966
967
  			return true
  		else
  			return false
  		end 
  	end
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
968
  
d232676a   zhouhaihai   功能解锁 冒险返回
969
  	-- 走 unlock 表的主动解锁
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
970
971
972
973
  	function Role:isFuncOpen(func)
  		return self:getProperty("funcOpen")[func] == 1
  	end
  
bab30666   zhouhaihai   增加通用功能等级 字段
974
975
  	function Role:getFuncLv(func)
  		return self:getProperty("funcLv")[func] or 1
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
976
977
  	end
  
ccbafe67   zhouhaihai   冒险神器和buff
978
979
980
981
982
983
984
985
986
  	-- 参数有level 则是检查是否可以升级
  	function Role:isArtifactOpen(id, isEndless, level)
  		local isCheckLevel = not not level 
  		level = level or 1
  		local curData = (csvdb["adv_artifactCsv"][id] or {})[level]
  		if not curData then return false end
  
  		if curData.unlock == 1 then -- 获得解锁
  			return self:getProperty("advAFOpen")[id] and true or false
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
987
  		elseif curData.unlock == 2 then  -- 特殊神器 不可解锁
ccbafe67   zhouhaihai   冒险神器和buff
988
  			return isCheckLevel
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
989
  		elseif curData.unlock == 3 then
ccbafe67   zhouhaihai   冒险神器和buff
990
991
992
993
994
  			return isEndless
  		end
  		return true
  	end
  
44c6e479   zhouhaihai   增加部分日志
995
996
997
  	function Role:funcOpen(func, count, params)
  		params = params or {}
  		
ad88ba14   zhouhaihai   工坊 bug
998
  		count = count or 1
44c6e479   zhouhaihai   增加部分日志
999
  
887c1843   zhouhaihai   日志新一批
1000
  		self:logItems(func, 0, count, params.log)
f22a33af   zhouhaihai   自己的日志
1001
  		if params.log then
7d31daa8   zhouhaihai   调整压测
1002
  			local log = clone(params.log)
f22a33af   zhouhaihai   自己的日志
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
  			if log["cint1"] or log["cint2"] or log["cint3"] then
  				print("funcOpen error log have cint1 or cint2 or cint3 ", debug.traceback())
  			end
  
  			log["cint1"] = func
  			log["cint2"] = count
  
  			self:mylog("func_open", log)
  		else
  			print("funcOpen no log ", debug.traceback())
  		end
44c6e479   zhouhaihai   增加部分日志
1014
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1015
  		if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then
bab30666   zhouhaihai   增加通用功能等级 字段
1016
  			local unlockData = csvdb["unlockCsv"][func]
9be3f3ea   zhouhaihai   日志需求
1017
  			self:log("function_open", {function_id = func})
db3c56ad   zhouhaihai   冒险相关
1018
  			if unlockData.type == 4 then -- 解锁神器
f45d3a7b   zhouhaihai   adv_unlock
1019
1020
1021
  				if self:getProperty("advAFOpen")[unlockData.value1] ~= 1 then
  					self:changeUpdates({{type = "advAFOpen", field = unlockData.value1, value = 1}})
  				end
4b61215f   zhouhaihai   语法错误
1022
  			elseif TypeIsFunc[unlockData.type] then
bab30666   zhouhaihai   增加通用功能等级 字段
1023
  				if unlockData.value1 == 0 or unlockData.value1 == 1 then
f45d3a7b   zhouhaihai   adv_unlock
1024
1025
1026
  					if self:getProperty("funcOpen")[unlockData.type] ~= 1 then
  						self:changeUpdates({{type = "funcOpen", field = unlockData.type, value = 1}})
  					end
bab30666   zhouhaihai   增加通用功能等级 字段
1027
1028
  				else
  					local oldV = self:getFuncLv(unlockData.type)
59835765   zhouhaihai   排行榜
1029
  					local newLv = math.min(oldV + count, unlockData.value2)
f45d3a7b   zhouhaihai   adv_unlock
1030
1031
1032
  					if oldV ~= newLv then
  						self:changeUpdates({{type = "funcLv", field = unlockData.type, value = newLv}})
  					end
bab30666   zhouhaihai   增加通用功能等级 字段
1033
1034
  				end
  			else
f45d3a7b   zhouhaihai   adv_unlock
1035
1036
1037
  				if self:getProperty("funcOpen")[func] ~= 1 then
  					self:changeUpdates({{type = "funcOpen", field = func, value = 1}})
  				end
bab30666   zhouhaihai   增加通用功能等级 字段
1038
  			end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1039
1040
1041
  		end
  	end
  
e51ff6d2   zhouhaihai   冒险~
1042
  	function Role:advChapterIsOpen(chapterId)
e51ff6d2   zhouhaihai   冒险~
1043
  		local chapterData = csvdb["adv_chapterCsv"][chapterId]
33be3111   zhouhaihai   修改hangPass 结构
1044
  		if chapterData.prepose ~= 0 and not self:checkHangPass(chapterData.prepose) then return false end
e51ff6d2   zhouhaihai   冒险~
1045
  		return true
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
  	end
  
  	function Role:advEventOpenStatus()
  		local openStatus = {}
  		for func , data in pairs(csvdb["unlockCsv"]) do
  			if data.type == 5  then
  				openStatus[data.value1] = openStatus[data.value1] or {}
  				openStatus[data.value1][data.value2] = self:isFuncOpen(func)
  			end
  		end
  		return openStatus
  	end
  
8da953a7   zhouhaihai   无尽模式
1059
  	-- 赛季检查
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
1060
1061
1062
1063
  	function Role:advEndlessSeasonCheck(notNotify)
  		--  重置一下冒险
  		local nowSeason = tonum(redisproxy:hget("adv_season", "idx"))
  		if self:getProperty("advElS") ~= nowSeason then
0e3ab88d   zhouhaihai   中继层
1064
1065
1066
1067
  			-- 胡博文让注释掉 衰减 从0开始
  			-- local ml = self:getProperty("advElM")
  			-- local nl = math.max(0, ml - (math.floor(ml / 50) + 2) * 10)
  			-- self:setProperty("advElM", math.floor(nl / 10) * 10)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
1068
1069
1070
1071
1072
1073
1074
  
  			-- 正在无尽冒险清掉
  			local adv = self:getAdvData()
  			if adv:isRunning() and adv:isEndless() then
  				adv:forceOver()
  			end
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
1075
1076
1077
  			-- 路过的中继层重置掉
  			local advRelay = self:getProperty("advRelay")
  			advRelay[-1] = nil
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
1078
1079
1080
  			-- 清掉冒险手册
  			self:updateProperties({
  				advEAchiev = {},
0e3ab88d   zhouhaihai   中继层
1081
1082
  				advElM = 0,
  				advElS = nowSeason,
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
1083
  				advRelay = advRelay,
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
1084
  			}, notNotify)
e1355da3   zhouhaihai   神器 被动
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
  
  
  			-- 重新设定冒险章节和冒险结束时间
  			self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter)
  			self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime"))
  			if not notNotify then
  				SendPacket(actionCodes.Role_updateProperties, MsgPack.pack({
  					advElChapter = self.advElChapter,
  					advOverTime = self.advOverTime,
  				}))
  			end
8da953a7   zhouhaihai   无尽模式
1096
1097
  		end
  	end
59835765   zhouhaihai   排行榜
1098
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
1099
1100
1101
1102
1103
1104
1105
  	-- 获得激活的冒险效果
  	function Role:getAdvActiveSupportEffect()
  		local effect = {}
  		local advEAchiev = self:getProperty("advEAchiev")
  		for id, status in pairs(advEAchiev[self.advElChapter] or {}) do
  			if status == -1 then
  				local achvData = csvdb["adv_achievementCsv"][id]
1e33ae30   zhouhaihai   数据保护
1106
  				if achvData and achvData.support ~= 0 then
9ced5432   zhouhaihai   冒险支援效果 保底事件
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
  					effect[achvData.support] = 1
  				end
  			end
  		end
  		return effect
  	end
  
  	--获取冒险支援效果免费刷新次数
  	function Role:getAdvSupportFreeCount()
  		local count = 1  --默认每天有1次
  		local openEffects = self:getAdvActiveSupportEffect()
  		for aId, _ in pairs(openEffects) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				for _, effect in ipairs(curData.effect:toArray()) do
  					local cur = effect:toArray(true, "=")
  					if cur[1] == 8 then
  						count = count + cur[2]
  					end
  				end
  			end
  		end
  		return count
  	end
  
  	-- 冒险随机新的支援效果 
  	function Role:advRandomSupportEffect(notNotify)
  		local pool = {}
  		local openEffects = self:getAdvActiveSupportEffect()
  		for id, data in pairs(csvdb["adv_supportCsv"]) do
  			if data.type == 0 then
  				if openEffects[id] then
  					table.insert(pool, data)
  				end
  			elseif data.type == 1 then
  				table.insert(pool, data)
  			end
  		end
  
  		local advSup = {}
  		for i = 1, math.min(3, #pool) do
  			local idx = math.randWeight(pool, "showup")
  			table.insert(advSup, pool[idx].id)
  			table.remove(pool, idx)
  		end
  		self:updateProperty({field = "advSup", value = advSup, notNotify = notNotify})
  	end
59835765   zhouhaihai   排行榜
1154
  
cfd68b3a   zhouhaihai   时间重置 新逻辑
1155
  	
59835765   zhouhaihai   排行榜
1156
  	function Role:getCurDinerRankKey()
bd4fb541   zhouhaihai   增加物品过期系统
1157
  		local round = self:getTimeResetRound(TimeReset.DinerRank)
59835765   zhouhaihai   排行榜
1158
  		local idx = 1
bd4fb541   zhouhaihai   增加物品过期系统
1159
  		if round % 2 == 1 then
59835765   zhouhaihai   排行榜
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
  			idx = 2 
  		end
  		return RANK_DINER[idx]
  	end
  
  	local StdTowerRankTime = toUnixtime("2019010100")
  	function Role:setTowerRank(level)
  		local now = skynet.timex()
  		local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算  365 * 27 < 10000  可以维持 27 年
  		local ct = 10000 - ct  -- 越早的排名越靠前
98d32f92   liuzujun   多编队
1170
  		local towerTeam = self:getTeamFormatByType(TeamSystemType.Tower)
59835765   zhouhaihai   排行榜
1171
1172
1173
1174
1175
1176
1177
1178
1179
  		local battleV = self:getTeamBattleValue(towerTeam.heros)
  		local score = (level * 10000 + ct) * 10000000 + battleV
  
  		local curInfo = {
  			name = self:getProperty("name"),
  			headId = self:getProperty("headId"),
  			lv = self:getProperty("level"),
  			batteV = battleV,
  			level = level,
fa565e0c   zhouhaihai   优化结构
1180
  			format = self:getTeamHerosInfo(towerTeam.heros),
59835765   zhouhaihai   排行榜
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
  		}
  		local roleId = self:getProperty("id")
  		redisproxy:pipelining(function (red)
  			red:zadd(RANK_TOWER, score, roleId)	--更新分数
  			red:hset(RANK_TOWER_INFO, roleId,  MsgPack.pack(curInfo))
  		end)
  	end
  
  	function Role:getTowerRank()
  		local list = {}
  		local ids = redisproxy:zrevrange(RANK_TOWER, 0 , 99)
  		local redret = {}
  		if ids and next(ids) then
  			redret = redisproxy:pipelining(function (red)
  				for i = 1, #ids do
  					local roleId = ids[i]
  					table.insert(list, {roleId = tonumber(roleId)})
  					red:hget(RANK_TOWER_INFO, roleId)
  				end
  			end)
  		end
  		for i = 1, #redret do
  			local player = MsgPack.unpack(redret[i])
  			player.format = nil
  			list[i].player = player
  		end
  		local rank = redisproxy:ZREVRANK(RANK_TOWER, self:getProperty("id"))
  		if not rank then
  			rank = -1
  		else
  			rank = rank + 1
  		end
  		return {list = list, rank = rank}
  	end
  
  	function Role:getTowerRankOneInfo(roleId)
  		local data = redisproxy:hget(RANK_TOWER_INFO, roleId)
  		if data then
  			local player = MsgPack.unpack(data)
  			return player.format
  		end
  	end
f60b89b1   zhouhaihai   奖励副本
1223
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1224
  	function Role:addAdvLvExp(exp)
f60b89b1   zhouhaihai   奖励副本
1225
  		local advL = self:getProperty("advL")
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1226
  		local level = advL[1]
97807511   zhouhaihai   增加日志
1227
  		local oldLevel = level
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1228
1229
1230
1231
1232
1233
1234
  		local newExp = (advL[2] or 0) + exp
  
  		if not csvdb["adv_level_fundCsv"][level + 1] then
  			return
  		end
  
  		while newExp >= csvdb["adv_level_fundCsv"][level].exp do
aff85733   liuzujun   资助升级等级限制放开
1235
1236
  			--if csvdb["adv_level_fundCsv"][level + 1] and self:advChapterIsOpen(100 + csvdb["adv_level_fundCsv"][level + 1].chapter) then -- 有下一级
  			if csvdb["adv_level_fundCsv"][level + 1] then -- 有下一级
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1237
1238
1239
1240
  				newExp = newExp - csvdb["adv_level_fundCsv"][level].exp
  				level = level + 1
  			else
  				newExp = csvdb["adv_level_fundCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
f60b89b1   zhouhaihai   奖励副本
1241
1242
  			end
  		end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1243
1244
1245
  
  		if level > advL[1] then
  			self:checkTaskEnter("AdvLevel", {level = level})
f60b89b1   zhouhaihai   奖励副本
1246
  		end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1247
1248
  		advL[1] = level
  		advL[2] = newExp
f60b89b1   zhouhaihai   奖励副本
1249
  		self:updateProperty({field = "advL", value = advL})
97807511   zhouhaihai   增加日志
1250
  		return oldLevel, level
f60b89b1   zhouhaihai   奖励副本
1251
  	end
c384626d   zhouhaihai   好友
1252
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
  	function Role:getAdvWheelSurfLv(ptype)
  		local level = 1
  		for i = 0, self:getProperty("advL")[1] do
  			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
  			for _, one in ipairs(effects) do
  				local effect = one:toArray(true, "=")
  				if effect[1] == 2 and ptype == effect[2] then
  					level = effect[3]
  				end
  			end
  		end
  		return level
  	end
  
9f956e88   zhouhaihai   资助对积分的影响
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
  	function Role:fixAdvScoreChange(score)
  		local change = 0
  		for i = 0, self:getProperty("advL")[1] do
  			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
  			for _, one in ipairs(effects) do
  				local effect = one:toArray(true, "=")
  				if effect[1] == 3 then
  					change = change + effect[2]
  				end
  			end
  		end
bbf64622   zhouhaihai   冒险
1278
  		return math.floor(score * (1 + change / 100))
9f956e88   zhouhaihai   资助对积分的影响
1279
1280
  	end
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
  	function Role:getAdvLvAddAttrs()
  		-- 1=冒险队属性;1=点数/百分比=属性枚举=参数;属性枚举(1=生命上限/2=魔法上限/3=攻击/4=防御);点数/百分比(0=点数/1=百分比)
  		local attrs = {}
  		for i = 0, self:getProperty("advL")[1] do
  			local effects = csvdb["adv_level_fundCsv"][i].effect:toArray()
  			for _, one in ipairs(effects) do
  				local effect = one:toArray(true, "=")
  				if effect[1] == 1 then
  					attrs[effect[2]] = (attrs[effect[2]] or 0) + effect[3]
  				end
  			end
  		end
  		return attrs
  	end
  
c384626d   zhouhaihai   好友
1296
  	function Role:getTeamBattleInfo(team)
f603a60f   zhouhaihai   支援技实装
1297
  		local teamInfo = {heros = {}, supports = {}}
e8ca14c4   zhouhaihai   羁绊加成去掉
1298
  		-- local activeRelation = self:getHeroActiveRelation(team.heros)
c384626d   zhouhaihai   好友
1299
1300
  
  		for slot, id in pairs(team.heros or {}) do
fa565e0c   zhouhaihai   优化结构
1301
1302
  			local info = {}
  			local hero = self.heros[id]
c384626d   zhouhaihai   好友
1303
  			if not hero then
fa565e0c   zhouhaihai   优化结构
1304
1305
  				print("error heroid " .. id)
  			end
e8ca14c4   zhouhaihai   羁绊加成去掉
1306
1307
  			-- local attrs = hero:getTotalAttrs({activeRelation = activeRelation})
  			local attrs = hero:getTotalAttrs()
fa565e0c   zhouhaihai   优化结构
1308
1309
  			for k, v in pairs(AttsEnumEx) do
  				info[v] = (attrs[v] or 0)
c384626d   zhouhaihai   好友
1310
  			end
c384626d   zhouhaihai   好友
1311
1312
  			info.type = hero:getProperty("type")
  			info.level = hero:getProperty("level")
42f465e5   suhongyang   战斗参数传传入觉醒等级
1313
  			info.wakeL = hero:getProperty("wakeL")
fa565e0c   zhouhaihai   优化结构
1314
1315
  			info.blockLevel = hero:getSkillLevel(4)
  			info.specialLevel = hero:getSkillLevel(1)
aad10fac   suhongyang   战斗获取被动技能等级参数
1316
  			info.passiveLevel = hero:getSkillLevel(3)
a6508219   zhouhaihai   挂机奖励
1317
  			info.runeSkill = hero:getRuneSkill(102)
73db53c3   zhouhaihai   天赋技能
1318
  			info.talentSkills = hero:getTalentSkill()
fa565e0c   zhouhaihai   优化结构
1319
1320
  			teamInfo.heros[slot] = info
  		end
f603a60f   zhouhaihai   支援技实装
1321
1322
1323
  		for slot, id in pairs(team.supports or {}) do
  			teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)}
  		end
f7f26c15   zhouhaihai   编队整理 增加 tactics战术
1324
  		teamInfo.tactics = globalCsv.tactics_skill_passive_cell[team.tactics] and team.tactics or nil
fa565e0c   zhouhaihai   优化结构
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
  		return teamInfo
  	end
  
  	function Role:getTeamHerosInfo(heroIds)
  		local heros = {}
  		for slot, heroId in pairs(heroIds or {}) do
  			local hero = self.heros[heroId]
  			heros[slot] = {
  				type = hero:getProperty("type"),
  				level = hero:getProperty("level"),
  				wakeL = hero:getProperty("wakeL"),
  			}
c384626d   zhouhaihai   好友
1337
1338
1339
1340
  		end
  		return heros
  	end
  
fa565e0c   zhouhaihai   优化结构
1341
  	function Role:getTeamBattleValue(heros)
3dbbc9f3   zhouhaihai   加上新的任务
1342
1343
1344
1345
1346
1347
1348
  		-- local battleV = 0
  		-- for _, heroId in pairs(heros or {}) do
  		-- 	local hero = self.heros[heroId]
  		-- 	battleV = battleV + hero:getProperty("battleV")
  		-- end
  		-- return battleV
  		return self:getRealBattleValue(heros)
fa565e0c   zhouhaihai   优化结构
1349
1350
  	end
  
98d32f92   liuzujun   多编队
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
  	function Role:updateHangTeamInfo()
  		local team = self:getTeamFormatByType(TeamSystemType.Hang)
  		if not team then return end
  
  		self:setProperties({
  			hangTS = self:getTeamHerosInfo(team.heros),
  			hangTB = self:getTeamBattleInfo(team),
  			hangTBV = self:getTeamBattleValue(team.heros),
  		})
  	end
  
  	-- 设置pve阵容
  	function Role:getTeamFormat(index)
  		local teams = self:getProperty("hangTeams") or {}
  		local team = teams[index] or {}
  		return team
  	end
  
  	function Role:getTeamFormatByType(type)
  		local teamIndex = self:getProperty("teamIndex") or {}
  		local index = teamIndex[type]
  		if not index then return {} end
  
  		return self:getTeamFormat(index)
  	end
  
  	function Role:setTeamFormat(index, team)
  		local teams = self:getProperty("hangTeams") or {}
  		teams[index] = team
  		self:updateProperty({field = "hangTeams", value = teams, notNotify = false})
  	end
  
  	-- 设置拾荒编队阵容
  	function Role:getAdvTeamFormat(index)
  		local teams = self:getProperty("advTeams") or {}
  		local team = teams[index] or {}
  		return team
  	end
  
  	function Role:setAdvTeamFormat(index, team)
  		local teams = self:getProperty("advTeams") or {}
  		teams[index] = team
  		self:updateProperty({field = "advTeams", value = teams, notNotify = false})
  	end
  
  
fa565e0c   zhouhaihai   优化结构
1397
  	function Role:savePvpCTeam(team)
4cf74232   zhouhaihai   pvp
1398
  		if not team then
3dbbc9f3   zhouhaihai   加上新的任务
1399
  			team = self:getProperty("pvpTC")
4cf74232   zhouhaihai   pvp
1400
  		else
3dbbc9f3   zhouhaihai   加上新的任务
1401
  			self:updateProperty({field = "pvpTC", value = team})
4cf74232   zhouhaihai   pvp
1402
  		end
fa565e0c   zhouhaihai   优化结构
1403
1404
1405
1406
1407
  		self:setProperties({
  			pvpTSC = self:getTeamHerosInfo(team.heros),
  			pvpTBC = self:getTeamBattleInfo(team),
  			pvpTBVC = self:getTeamBattleValue(team.heros),
  		})
c384626d   zhouhaihai   好友
1408
  	end
dc9d814f   zhouhaihai   邮件
1409
  
ab9f5400   zhouhaihai   临时代码
1410
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1412
1413
1414
1415
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1417
1418
  	function Role:savePvpHTeam(team)
  		if not team then
  			team = self:getProperty("pvpTH")
  		else
  			self:updateProperty({field = "pvpTH", value = team})
  		end
  
  		local pvpTSH, pvpTBH, pvpTBVH = {}, {}, {}
  		for i = 1, 3 do
c6940d28   zhouhaihai   报错
1419
1420
1421
1422
1423
  			if team[i] then
  				pvpTSH[i] = self:getTeamHerosInfo(team[i].heros)
  				pvpTBH[i] = self:getTeamBattleInfo(team[i])
  				pvpTBVH[i] = self:getTeamBattleValue(team[i].heros)
  			end
ab9f5400   zhouhaihai   临时代码
1424
1425
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1427
1428
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1430
1431
1432
  		end
  
  		self:setProperties({
  			pvpTSH = pvpTSH,
  			pvpTBH = pvpTBH,
  			pvpTBVH = pvpTBVH,
  		})
  	end
  
dc9d814f   zhouhaihai   邮件
1433
1434
  	-- update
  	function Role:onRecoverTimer(now)
cfd68b3a   zhouhaihai   时间重置 新逻辑
1435
  		self:updateTimeReset(now, true)
dc9d814f   zhouhaihai   邮件
1436
1437
1438
  		self:checkNewEvent(now)
  	end
  
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1439
  	local function breath(sec, name)
dc9d814f   zhouhaihai   邮件
1440
  		local last_breath = 0
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1441
1442
1443
1444
1445
  		return function (now, role)
  			if name == "email" and role.sendMailFlag then
  				last_breath = now + sec
  				return true
  			end
dc9d814f   zhouhaihai   邮件
1446
1447
1448
1449
1450
1451
1452
1453
  			if now >= last_breath then
  				last_breath = now + sec
  				return true
  			end
  			return false
  		end
  	end
  	local breathes = {
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1454
1455
  		["email"] = breath(120, "email"), -- email
  		["pvphg"] = breath(300, "pvphg"), -- 高级竞技场 奖励满的红点
dc9d814f   zhouhaihai   邮件
1456
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1495
  	}
  	function Role:checkNewEvent(now)
  		if now - self:getProperty("ltime") < 5 then
  			return
  		end
  
  		local checks = {}
  		-- 检查全局邮件 -- 增加邮件红点
  		checks["email"] = function()
  			local mid = self:getProperty("sid")
  			local result = redisproxy:hmget("autoincrement_set", "email", "emailTimestamp")
  			local globalEmail = tonum(result[1])
  			local timestamp = tonum(result[2])
  			local emailSync = self:getProperty("emailSync")
  			if globalEmail > emailSync and timestamp > self:getProperty("ctime") then
  				local emailSync = math.max(emailSync + 1, globalEmail - EMAIL_LIMIT + 1)
  				local redret = redisproxy:pipelining(function (red)
  					for id = emailSync, globalEmail do
  						red:hgetall(string.format("globalEmail:%s", id))		
  					end
  				end)
  				for _, data in ipairs(redret) do
  					local email = tarr2tab(data)
  					if tonum(email.createtime) > self:getProperty("ctime") 
  						and ( not email.mid or tonum(email.mid) == mid ) 
  						and ( not email.endtime or tonum(email.endtime) > now )then
  						return true
  					end
  				end
  			end
  
  			local roleId = self:getProperty("id")
  			local email_rds = string.format(R_EMAIL, roleId)
  
  			local emailIds = redisproxy:lrange(email_rds, 0, EMAIL_LIMIT - 1) or {}
  			local redret = redisproxy:pipelining(function (red)
  				for _, id in ipairs(emailIds) do
  					red:hget(string.format(R_EMAIL_ITEM, roleId, id), "status")
  				end
  			end)
706b517e   liuzujun   翻倍掉落活动,商城免费宝箱
1496
1497
  
  			self.SendMailFlag = false
dc9d814f   zhouhaihai   邮件
1498
1499
  			for index, id in ipairs(emailIds) do
  				if tonumber(redret[index]) == 0 then
dc9d814f   zhouhaihai   邮件
1500
1501
1502
1503
  					return true
  				end
  			end
  		end
42327de8   zhouhaihai   高级竞技场红点
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
  
  		checks["pvphg"] = function()
  			if not self:isTimeResetOpen(TimeReset.PvpHight) then return end
  
  			local pvpHGTime = self:getProperty("pvpHGTime")
  			if pvpHGTime == 0 then return end
  			local division = self:getPvpHDivision()
  			local divisionData = csvdb["pvp_group_divisionCsv"][division]
  
  			local newTime, newReward = self:calculatePvpHGift(division)
  			if table.pack(next(newReward))[2] >= divisionData.limit then
  				return true
  			end
  			
  		end
dc9d814f   zhouhaihai   邮件
1519
1520
1521
  		
  		local events = {}
  		for name, breath in pairs(breathes) do
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1522
  			if breath(now, self) and checks[name] then
dc9d814f   zhouhaihai   邮件
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
  				local status = checks[name]()
  				if status then
  					if status == true then
  						events[name] = 1
  					else
  						events[name] = status
  					end
  				end
  			end
  		end
  
  		if next(events) then
  			SendPacket(actionCodes.Role_notifyNewEvent, MsgPack.pack({events = events}))
  		end
  	end
  
33be3111   zhouhaihai   修改hangPass 结构
1539
1540
1541
1542
1543
1544
  	function Role:checkHangPass(carbonId)
  		local hangPass = self:getProperty("hangPass")
  		local diff = math.floor(carbonId / 10000)
  		return (hangPass[diff] or 0) >= carbonId
  	end
  
15e1f084   zhouhaihai   挂机gm
1545
  	function Role:hangFinish(carbonId)
33be3111   zhouhaihai   修改hangPass 结构
1546
1547
  		local hangPass = self:getProperty("hangPass")
  		local diff = math.floor(carbonId / 10000)
15e1f084   zhouhaihai   挂机gm
1548
  		if (hangPass[diff] or 0) < carbonId then
33be3111   zhouhaihai   修改hangPass 结构
1549
1550
1551
1552
1553
  			hangPass[diff] = carbonId
  			self:updateProperty({field = "hangPass", value = hangPass})
  		end
  	end
  
bd4fb541   zhouhaihai   增加物品过期系统
1554
1555
1556
1557
1558
1559
1560
1561
1562
  	function Role:getAdvRankKey()
  		local round = self:getProperty("advElS")
  		local idx = 1
  		if round % 2 == 1 then
  			idx = 2 
  		end
  		return RANK_ADV[idx]
  	end
  
9cede2e2   zhouhaihai   主推红点 和冒险次数
1563
1564
1565
1566
1567
1568
1569
  	-- 消除指定tag 红点
  	function Role:clearRedPTag(tag)
  		local redp = self:getProperty("redp")
  		redp[tag] = nil
  		self:updateProperty({field = "redp", value = redp})
  	end
  
d705a315   zhouhaihai   充值 整理
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
  	-- 获取充值订单号
  	function Role:getPurchaseOrder(rechargeId)
  		local roleId = self:getProperty("id")
  		local rechargeData = csvdb["shop_rechargeCsv"][rechargeId]
  		if not rechargeData then
  			skynet.error("recharge id not exist", rechargeId)
  			return ""
  		end
  		local limit = rechargeData.limit
  	    local rechargeRecord = self:getProperty("payR") or {}
  	    if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then
  	        return ""
8e892c71   liuzujun   挑战关卡活动打完再扣门票
1582
1583
1584
1585
1586
1587
  		end
  		
  		--判断是否是活动商品
  		local actCfg = csvdb["activity_ctrlCsv"][rechargeData.actid]
  		if not actCfg then return "" end
  		if not self.activity:isOpenById(rechargeData.actid, "ActShopGoods") then return "" end
d705a315   zhouhaihai   充值 整理
1588
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1628
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1631
1632
1633
1634
1635
1636
1637
1638
1639
  
  	    local orderId = redisproxy:hget(string.format(R_ORDERS, roleId), rechargeId)
  	    if orderId then
  	    	local orderObject = require("models.Order").new({ key = string.format(R_ORDER, roleId, orderId) })
  			if orderObject:load() and orderObject:getProperty("rechargeId") == rechargeId and math.abs(skynet.timex() - orderObject:getProperty("createTime")) < 5 * 60 then
  				return string.format("%d_%d_%d", serverId, roleId, orderId)
  			end
  	    end
  
  		orderId = redisproxy:hincrby("autoincrement_set", "order", 1)
  		local partnerOrderId = string.format("%d_%d_%d", serverId, roleId, orderId)
  		local orderKey = string.format(R_ORDER, roleId, orderId)
  		redisproxy:del(orderKey) -- 删掉可能有了
  		local order = require("models.Order").new({ 
  			key = orderKey, 
  			order = partnerOrderId, 
  			rechargeId = rechargeId, 
  		})
  		order:create()
  		-- 正在进行中的订单 缓存
  		redisproxy:hset(string.format(R_ORDERS, roleId), rechargeId, orderId)
  		return partnerOrderId
  	end
  
  	-- 更新订单信息
  	--[[
  
  	status
  
  	success
  	fail
  	finsh
  	unknow
  
  	--]]
  	function Role:updatePurchaseOrder(partnerOrderStr, platformOrder, status)
  		if not partnerOrderStr then return false end
  		local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)")
  
  		local roleId = self:getProperty("id")
  		local orderObject = require("models.Order").new({ key = string.format(R_ORDER, roleId, orderId) })
  		if not orderObject:load() then
  			return false
  		end
  
  		local rechargeId = orderObject:getProperty("rechargeId")
  		local dataSet = csvdb["shop_rechargeCsv"][rechargeId]
  
  		if orderObject:getProperty("finishTime") > 0 then
  			return false, "finsh"
  		end
  		
ffb3e2c5   zhouhaihai   支付bug
1640
1641
  		if platformOrder then
  			orderObject:setProperty("transactionId", platformOrder)
d705a315   zhouhaihai   充值 整理
1642
  		end
ffb3e2c5   zhouhaihai   支付bug
1643
  		orderObject:setProperty("status", status)
d705a315   zhouhaihai   充值 整理
1644
1645
1646
1647
  
  		-- 开始下单
  		if status == "success" then
  		elseif status == "fail" then
ffb3e2c5   zhouhaihai   支付bug
1648
  			redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId)
d705a315   zhouhaihai   充值 整理
1649
1650
  		elseif status == "finsh" then
  			orderObject:setProperty("finishTime", skynet.time())
ffb3e2c5   zhouhaihai   支付bug
1651
  			redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId)
d705a315   zhouhaihai   充值 整理
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
  		end
  
  		if status ~= "unknow" then
  			self:log("setOrder", {
  				order_status = ({success = 100, finsh = 200, fail = 300})[status] or 1000, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他"
  				item_id = rechargeId, -- 道具id
  				item_type = dataSet.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表
  				item_name = dataSet.title, -- 购买的道具名
  				item_number = 1, -- 购买的道具数量
  				item_level = 1, -- 购买的道具等级
  				order_cost = dataSet.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee'
  				order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范
  				order_type = self:getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0
  				order_id = platformOrder, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no'
  			})
  		end
  
  		return true, rechargeId
  	end
192b96d3   zhouhaihai   重置
1671
1672
  
  	-- 充值 --
b6ed652b   zhouhaihai   充值
1673
1674
1675
1676
1677
1678
1679
1680
  	--[[
  	request.order = data.out_trade_no
  	request.amount = data.money / 100
  	request.game_money = data.game_money
  	request.product_id = data.product_id
  	request.pay_time = data.pay_time
  	request.transactionId = data.order_no
  	]]
192b96d3   zhouhaihai   重置
1681
1682
1683
1684
  	function Role:handlePurchase(params)
  		local roleId = self:getProperty("id")
  		local partnerOrderStr = params.order
  
192b96d3   zhouhaihai   重置
1685
  
d705a315   zhouhaihai   充值 整理
1686
1687
1688
1689
1690
1691
  		local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh")
  		if not status then
  			if back == "finsh" then
  				-- 订单已经处理
  				SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ result = "handled" }))
  			end
192b96d3   zhouhaihai   重置
1692
1693
  			return
  		end
d705a315   zhouhaihai   充值 整理
1694
  		local rechargeId = back
39bcd7ca   zhouhaihai   LOG
1695
  		local rechargeData = csvdb["shop_rechargeCsv"][rechargeId]
192b96d3   zhouhaihai   重置
1696
  		if rechargeData.rmb ~= tonumber(params.amount) then
d705a315   zhouhaihai   充值 整理
1697
  			skynet.error(string.format("[recharge] fake order: %s, roleId: %d, order: %s,  rmb %s, get %s", 
ec8caae5   zhouhaihai   多一点输出
1698
  				params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount
192b96d3   zhouhaihai   重置
1699
1700
1701
1702
  			))
  			return
  		end
  
39bcd7ca   zhouhaihai   LOG
1703
  		local status, reward = self:recharge({ 
f22a33af   zhouhaihai   自己的日志
1704
1705
1706
1707
  			id = rechargeId,
  			transactionId = params.transactionId,
  			pay_time = params.pay_time,
  			order = partnerOrderStr,
192b96d3   zhouhaihai   重置
1708
  		})
39bcd7ca   zhouhaihai   LOG
1709
1710
  
  		if not status then
d705a315   zhouhaihai   充值 整理
1711
1712
1713
  			SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr,
  				result = "success", reward = reward}))
  		end
192b96d3   zhouhaihai   重置
1714
  
d705a315   zhouhaihai   充值 整理
1715
  		return rechargeId
192b96d3   zhouhaihai   重置
1716
1717
1718
1719
1720
1721
1722
  	end
  
  
  	function Role:recharge(params)
  		local id = tonumber(params.id)
  		local rechargeData = csvdb["shop_rechargeCsv"][id]
  		if not rechargeData then
d705a315   zhouhaihai   充值 整理
1723
  			skynet.error("[recharge] recharge id not exist", id)
39bcd7ca   zhouhaihai   LOG
1724
  			return 1
192b96d3   zhouhaihai   重置
1725
1726
  		end
  
3e20f499   saicom   完善商城相关协议
1727
  		if not self.storeData:checkRechargeRecord(rechargeData.limit, id) then
39bcd7ca   zhouhaihai   LOG
1728
  			return 2
c5825110   saicom   新增用户商城相关数据
1729
1730
  		end
  
192b96d3   zhouhaihai   重置
1731
  		local diamondCount = 0
c5825110   saicom   新增用户商城相关数据
1732
1733
  		local reward = {}
  		if rechargeData.shop == 1 then -- 钻石
573d5ade   zhouhaihai   充值
1734
  			local rechargeF = self:getProperty("rechargeF")
192b96d3   zhouhaihai   重置
1735
1736
1737
1738
  			diamondCount = rechargeData.diamond + rechargeData.diamondExtra
  			if not rechargeF[id] then
  				diamondCount = diamondCount + rechargeData.diamondFirst
  				rechargeF[id] = 1
573d5ade   zhouhaihai   充值
1739
  				self:updateProperty({field = "rechargeF", value = rechargeF})
192b96d3   zhouhaihai   重置
1740
  			end
573d5ade   zhouhaihai   充值
1741
  			self:gainDiamond({count = diamondCount, isRecharge = true, log = {desc = "recharge", int1 = id}})
3e20f499   saicom   完善商城相关协议
1742
  		elseif rechargeData.shop == 2 then  --通行证商店
39bcd7ca   zhouhaihai   LOG
1743
  			reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1744
  			self.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id)
3e20f499   saicom   完善商城相关协议
1745
  		elseif rechargeData.shop == 3 then  -- 礼包商店
39bcd7ca   zhouhaihai   LOG
1746
  			reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}})
192b96d3   zhouhaihai   重置
1747
  		else
d705a315   zhouhaihai   充值 整理
1748
  			skynet.error("[recharge] invalid recharge shop type " .. id)
39bcd7ca   zhouhaihai   LOG
1749
  			return 3
192b96d3   zhouhaihai   重置
1750
1751
  		end
  
3e20f499   saicom   完善商城相关协议
1752
  		if diamondCount > 0 then
706b517e   liuzujun   翻倍掉落活动,商城免费宝箱
1753
  			reward[ItemId.Diamond] = (reward[ItemId.Diamond] or 0) + diamondCount
3e20f499   saicom   完善商城相关协议
1754
1755
  		end
  
e52c384f   liuzujun   探索指令bug, 充值返利活动
1756
1757
  		self:checkTaskEnter("Pay", {rmb = rechargeData.rmb, twd = rechargeData.twd})
  
192b96d3   zhouhaihai   重置
1758
1759
  		-- 累充
  		local rmb = rechargeData.rmb
573d5ade   zhouhaihai   充值
1760
  		self:updateProperty({field = "rmbC", delta = rmb})
e52c384f   liuzujun   探索指令bug, 充值返利活动
1761
1762
  		self:updateProperty({field = "twdC", delta = rechargeData.twd})
  
8e524d41   zhouhaihai   优化
1763
  		self:mylog("role_action", {desc = "recharge", int1 = id, int2 = rmb, key1 = params.transactionId, key2 = params.order, long1 = tonum(params.pay_time, 0)})
192b96d3   zhouhaihai   重置
1764
  
39bcd7ca   zhouhaihai   LOG
1765
  		return nil, reward
192b96d3   zhouhaihai   重置
1766
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  	end
  
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1768
  	--直接给玩家发送邮件,立即推送小红点
7f9f002d   liuzujun   循环周活动
1769
  	function Role:sendMail(mailId, createTime, reward, contentPms)
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
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  		local tgift = {}
  		if type(reward) == "string" then
  			for _, one in pairs(reward:toTableArray(true)) do
  				tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
  			end
  		else
706b517e   liuzujun   翻倍掉落活动,商城免费宝箱
1776
  			tgift = reward or {}
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1777
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  		end
  		local gift = ""
  		for k, v in pairs(tgift) do
  			gift = gift .. k.."="..v.." "
  		end
7f9f002d   liuzujun   循环周活动
1782
  		redisproxy:insertEmail({roleId = self:getProperty("id"), emailId = mailId, createtime = createTime, attachments = gift, contentPms = contentPms})
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
1783
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  		self.sendMailFlag = true
  	end
  
1e9cb217   chenyueqi   服务器记录控制引导过程
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  	-- 是否需要进行引导
  	function Role:checkOverGuide(guideId,slave)
  		local funcGuide = self:getProperty("funcGuide")
  		if funcGuide:getv(guideId * 1000 + (slave or 0), 0) > 0 then
  			return true
  		end
  		return false
  	end
  
a608cccb   chenyueqi   引导服务端记录
1795
  	-- 保存引导步骤
1e9cb217   chenyueqi   服务器记录控制引导过程
1796
  	function Role:saveGuide(master,slave,force)
a608cccb   chenyueqi   引导服务端记录
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  		local newerGuide = self:getProperty("newerGuide")
  		local guide = newerGuide:toArray(true,"=")
  		local sMaster, sSlave = guide[1], guide[2]
  
1e9cb217   chenyueqi   服务器记录控制引导过程
1801
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  		if not force and master < sMaster then return end
  		if not force and master <= sMaster and slave < sSlave then return end
a608cccb   chenyueqi   引导服务端记录
1803
  
a7b824ac   chenyueqi   记录新手引导步骤的代码存在bug
1804
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  		local funcGuide = self:getProperty("funcGuide")
  		funcGuide = funcGuide:setv(master * 1000 + slave, 1)
  		if funcGuide:getv(master * 1000,0) == 0 then
  			funcGuide = funcGuide:setv(master * 1000, 1)
  		end
  		self:updateProperty({field = "funcGuide", value = funcGuide})
  		self:log("onGuidePoint", {guild_type = 0, guild_id = master, guild_point = slave, guild_pass = 0})
f22a33af   zhouhaihai   自己的日志
1811
  		self:mylog("guide", {desc = "guide_new",int1 = master*1000+slave})
a608cccb   chenyueqi   引导服务端记录
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  		newerGuide = string.format("%d=%d",master,slave)
  		self:updateProperty({field = "newerGuide", value = newerGuide})
  	end
  
  	-- 引导大步骤结束
  	function Role:finishGuide(master)
  		local newerGuide = self:getProperty("newerGuide")
  		local guide = newerGuide:toArray(true,"=")
  		if guide[1] > master then return end
  		
  		local guideCsv = csvdb["guide_mainCsv"]
  		local lastStep = guideCsv[master][#guideCsv[master]]
  		if guideCsv[master + 1] then
  			self:updateProperty({field = "newerGuide", value = string.format("%d=%d",master + 1,1)})
  		else
  			self:updateProperty({field = "newerGuide", value = "9999=1"})
  		end
  	end
37bb4611   liuzujun   付费签到,抽卡阶段奖励,探索指令
1831
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  	-- 抽卡阶段奖励
  	function Role:getDrawCardExtraReward(oldVal, newVal)
  		local reward = nil
  		local maxCount = 0
  		for k, v in pairs(csvdb["build_extraRewardCsv"]) do
  			if oldVal < k and newVal >= k then
  				reward = v["reward"] or ""
  			end
  			maxCount = k > maxCount and k or maxCount
  		end
  
  		return reward, (newVal >= maxCount and newVal - maxCount or newVal)
  	end
  
53b4b8bd   liuzujun   自动挂机下一关
1846
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  	-- 获取下一个挂机关卡id
  	function Role:getNextCarbonId(curId)
  		local diff = math.floor(curId / 10000)
  		local chapterId = math.floor((curId / 100) % 100)
  		local subId = curId % 100
  		local nextId = curId + 1
  		local function makeCarbonId(diff, chapterId, subId)
  			return diff * 10000 + chapterId * 100 + subId
  		end
  		if not csvdb["idle_battleCsv"][nextId] then
  			nextId = makeCarbonId(diff, chapterId + 1, 1)
  			if not csvdb["idle_battleCsv"][nextId] then
8cd3770f   liuzujun   挂机关卡可以选择,经验金币根据最高...
1858
1859
  				nextId = makeCarbonId(diff + 1, 1, 1)
  				if not csvdb["idle_battleCsv"][nextId] then
53b4b8bd   liuzujun   自动挂机下一关
1860
  					nextId = 0
53b4b8bd   liuzujun   自动挂机下一关
1861
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  				end
  			end
  		end
  
  		return nextId
  	end
  
e52c384f   liuzujun   探索指令bug, 充值返利活动
1868
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  	-- 根据累计充值金额计算奖励档位
  	function Role:getPaybackReward(oldVal, newVal)
  		local maxVal, diff, extraReward = 0, 0, ""
  		local gift = ""
4709685d   liuzujun   返利邮件拼接充值档位
1872
  		local checkPoint = {}
e52c384f   liuzujun   探索指令bug, 充值返利活动
1873
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  		for k, v in pairs(csvdb["rebateCsv"]) do
  			if k > maxVal then
  				maxVal = k
  			end
  			if v.isLoop > diff then
  				diff = v.isLoop
  				extraReward = v.reward
  			end
  			if oldVal < k and newVal > k then
  				gift = gift .. v.reward .. " "
4709685d   liuzujun   返利邮件拼接充值档位
1883
1884
  
  				table.insert(checkPoint, k)
e52c384f   liuzujun   探索指令bug, 充值返利活动
1885
1886
1887
1888
  			end
  		end
  		if newVal > maxVal then
  			local cnt = 0
4709685d   liuzujun   返利邮件拼接充值档位
1889
  			local oldCheckPoint = 0
e52c384f   liuzujun   探索指令bug, 充值返利活动
1890
1891
  			if oldVal < maxVal then
  				cnt = math.floor((newVal - maxVal) / diff)
4709685d   liuzujun   返利邮件拼接充值档位
1892
  				oldCheckPoint = maxVal
e52c384f   liuzujun   探索指令bug, 充值返利活动
1893
1894
  			else
  				cnt = math.floor((newVal - maxVal) / diff) - math.floor((oldVal - maxVal) / diff)
4709685d   liuzujun   返利邮件拼接充值档位
1895
  				oldCheckPoint = maxVal + math.floor((oldVal - maxVal) / diff) * diff
e52c384f   liuzujun   探索指令bug, 充值返利活动
1896
1897
1898
  			end
  			for i = 1, cnt do
  				gift = gift .. extraReward .. " "
4709685d   liuzujun   返利邮件拼接充值档位
1899
1900
  
  				table.insert(checkPoint, oldCheckPoint + i * diff)
e52c384f   liuzujun   探索指令bug, 充值返利活动
1901
1902
  			end
  		end
56d191ec   liuzujun   充值返利邮件档位排序
1903
1904
1905
  		table.sort(checkPoint, function(a, b)
  			return a < b
  		end)
4709685d   liuzujun   返利邮件拼接充值档位
1906
  		return gift, checkPoint
e52c384f   liuzujun   探索指令bug, 充值返利活动
1907
  	end
072db127   zhouhaihai   推送
1908
1909
1910
1911
1912
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1917
1918
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1920
1921
1922
  	--[[
  	"hang" : "挂机资源满",
  	"box" : "箱子拆解完毕",
  	"food" : "食物出售完毕",
  	"adv" : "代理拾荒完毕",
  	--]]
  	function Role:pushMsg(params)
  		if not self._pushToken or self._pushToken == "" then return end
  		if params.time <= 0 then
  			self:pushCancel(params)
  			return
  		end
  		local content = string.format("push:%d:%s:%s:%s", self:getProperty("id"), params.type, params.slot or 1, self._pushToken)
  		notifyClient({content = content, time = math.floor(params.time)})
  	end
e52c384f   liuzujun   探索指令bug, 充值返利活动
1923
  
072db127   zhouhaihai   推送
1924
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1929
1930
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1936
1937
  	function Role:pushCancel(params)
  		if not self._pushToken or self._pushToken == "" then return end
  		local content = string.format("push:%d:%s:%s:%s", self:getProperty("id"), params.type, params.slot or 1, self._pushToken)
  		deleteNotify({content = content})
  	end
  
  	function Role:pushCancelAll(ptype)
  		if not self._pushToken or self._pushToken == "" then return end
  		local pattern = string.format("push:%d:*", self:getProperty("id"))
  		if ptype then
  			pattern = string.format("push:%d:%s:*", self:getProperty("id"), ptype)
  		end
  		deleteNotify({pattern = pattern})
  	end
66fe093a   liuzujun   元旦关卡活动
1938
1939
  
  	local CommonRankTime = toUnixtime("2019010100")
576c791c   liuzujun   玛尼英雄帖活动通过任务bug 元旦...
1940
1941
  	local CommonCoef1 = 10000
  	local CommonCoef2 = 10000
66fe093a   liuzujun   元旦关卡活动
1942
1943
1944
1945
1946
1947
  	function Role:updateRankCommon(rankType, rankVal, reserve)
  		if not rankType then return end
  		reserve = reserve or 0
  		local now = skynet.timex()
  		local ct = math.ceil((now - CommonRankTime) / 86400) --按天计算  365 * 27 < 10000  可以维持 27 年
  		ct = 10000 - ct  -- 越早的排名越靠前
576c791c   liuzujun   玛尼英雄帖活动通过任务bug 元旦...
1948
  		local score = (rankVal * CommonCoef1 + ct) * CommonCoef2 + reserve
66fe093a   liuzujun   元旦关卡活动
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
  
  		local roleId = self:getProperty("id")
  		redisproxy:pipelining(function (red)
  			red:zadd(RANK_COMMON..rankType, score, roleId)	--更新分数
  		end)
  	end
  
  	function Role:getRankInfoCommon(rankType)
  		if not rankType then return end
  		local list = {}
  		local rankKey = RANK_COMMON .. rankType
  		local ids = redisproxy:zrevrange(rankKey, 0 , 99, "WITHSCORES")
  		for i = 1, #ids, 2 do
  			local roleId = tonumber(ids[i])
  			local rankVal = tonumber(ids[i + 1])
576c791c   liuzujun   玛尼英雄帖活动通过任务bug 元旦...
1964
  			rankVal = math.floor(math.floor(rankVal / CommonCoef2) / CommonCoef1)
66fe093a   liuzujun   元旦关卡活动
1965
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1984
  			table.insert(list, {roleId = roleId, player = rankVal})
  		end
  
  		for _, v in ipairs(list) do
  			local _, curInfo = rpcRole(v.roleId, "friendSInfo")
  			curInfo.ltime = nil
  			curInfo.rankVal = v.player
  			v.player = curInfo
  		end
  
  		local rank = redisproxy:ZREVRANK(rankKey, self:getProperty("id"))
  		if not rank then
  			rank = -1
  		else
  			rank = rank + 1
  		end
  		return {list = list, rank = rank}
  	end
  
  
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
1985
1986
1987
  end
  
  return RolePlugin