Commit 2445248da69ba4aaa843bf463129d22a750088ac

Authored by zhouhaihai
1 parent 497f9a67

去掉热门料理

src/actions/CarAction.lua
... ... @@ -128,7 +128,7 @@ function _M.saleEquipRpc(agent, data )
128 128 local backs = msg.backs
129 129 if not backs then return end
130 130 for id, count in pairs(backs) do
131   - if not csvdb["ItemCsv"][id] then return end
  131 + if not csvdb["itemCsv"][id] then return end
132 132 local typ = math.floor((id-7000)/100)
133 133 local lv = (id-7000)%100
134 134 local own = role:getEquipCount(typ,lv)
... ... @@ -136,7 +136,7 @@ function _M.saleEquipRpc(agent, data )
136 136 end
137 137 local reward = {}
138 138 for id, count in pairs(backs) do
139   - local itemData = csvdb["ItemCsv"][id]
  139 + local itemData = csvdb["itemCsv"][id]
140 140 local typ = math.floor((id-7000)/100)
141 141 local lv = (id-7000)%100
142 142 role:addEquip(typ, lv, -count) -- 删掉装备
... ... @@ -158,11 +158,11 @@ function _M.saleRuneRpc(agent, data )
158 158 if not backs then return end
159 159  
160 160 local reward = {}
161   - for _, id in pairs(backs) do
  161 + for _, uid in pairs(backs) do
162 162 local rune = role.runeBag[uid]
163 163 if not rune then return end
164 164 if rune:getProperty("refer") ~= 0 then return end
165   - local itemData = csvdb["ItemCsv"][rune:getProperty("id")]
  165 + local itemData = csvdb["itemCsv"][rune:getProperty("id")]
166 166 if not itemData then return end
167 167 local one = itemData.sell_effect:toNumMap()
168 168 for k ,v in pairs(one) do
... ...
src/actions/DinerAction.lua
... ... @@ -79,7 +79,6 @@ function _M.addSellRpc( agent, data )
79 79 sells[slot].level = dishLevel
80 80 sells[slot].count = count
81 81 sells[slot].time = skynet.timex() - calSell.deltaTime
82   - sells[slot].hot = role.dinerData:getProperty("hot"):getv(sells[slot].dish, 0)
83 82 role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
84 83 end
85 84 SendPacket(actionCodes.Diner_addSellRpc, "")
... ...
src/models/Diner.lua
... ... @@ -8,7 +8,6 @@ Diner.schema = {
8 8 buildL = {"string", ""}, -- 家具等级 1=1 2=1 3=1
9 9 order = {"string", "[]"}, -- 特殊订单
10 10 sells = {"string", "[]"}, -- 贩卖位置
11   - hot = {"string", ""}, -- 今日热门
12 11 dishTree = {"string", "1=1 101=1 201=1"}, -- 料理天赋
13 12 skillTree = {"string", ""}, -- 支援天赋
14 13 popular = {"number",0}, -- 累计人气
... ... @@ -17,34 +16,6 @@ Diner.schema = {
17 16 }
18 17  
19 18 function Diner:refreshDailyData(notify)
20   - -- 热门料理
21   - local hotPool = {}
22   - local dishTree = self:getProperty("dishTree"):toNumMap()
23   - local hangPass = self.owner:getProperty("hangPass")
24   -
25   - for index, dishData in ipairs(csvdb["diner_dishCsv"]) do
26   - local check = true
27   - local dish = dishData[1]
28   - if not dishTree[dish.id] then
29   - check = false
30   - end
31   - if dish.unlock_carbon > 0 and not hangPass[dish.unlock_carbon] then
32   - check = false
33   - end
34   - if check then
35   - table.insert(hotPool, index)
36   - end
37   - end
38   - if #hotPool >= 2 then
39   - local hot = ""
40   - for n = 1, 2 do
41   - local index = math.random(1, #hotPool)
42   - hot = hot:setv(hotPool[index], 1)
43   - table.remove(hotPool, index)
44   - end
45   - self:updateProperty({field = "hot", value = hot, notNotify = not notify})
46   - self:setProperty("hot", hot)
47   - end
48 19 -- 每日加速次数
49 20 self:updateProperty({field = "expedite", value = 1, notNotify = not notify})
50 21 self:setProperty("expedite", 1)
... ... @@ -131,12 +102,6 @@ function Diner:calSellReward(sell, delta, dishData)
131 102 reward = reward:incrv(key, value * delta)
132 103 end
133 104 popular = popular + dishData.famous_normal * delta
134   - if sell.hot > 0 then
135   - for key, value in pairs(dishData.item_popular:toNumMap()) do
136   - reward = reward:incrv(key, value * delta)
137   - end
138   - popular = popular + dishData.famous_popular * delta
139   - end
140 105  
141 106 for buildType = 1, 6 do
142 107 local level = self:getProperty("buildL"):getv(buildType, 1)
... ... @@ -174,9 +139,6 @@ function Diner:updateSell(slot, calOnly)
174 139 local deltaCount = 0
175 140 local timePass = skynet.timex() - sell.time
176 141 local sellTime = dishData.sell_time
177   - if slot.hot then
178   - sellTime = sellTime * dishData.popularity
179   - end
180 142  
181 143 deltaCount = math.floor(timePass / sellTime)
182 144 if deltaCount < sell.count then
... ... @@ -190,7 +152,6 @@ function Diner:updateSell(slot, calOnly)
190 152 sells[slot].time = skynet.timex() - deltaTime
191 153 sells[slot].count = lastCount
192 154 sells[slot].level = self:getProperty("dishTree"):getv(sell.dish, 1)
193   - sells[slot].hot = self:getProperty("hot"):getv(sell.dish, 0)
194 155 sells[slot].reward = reward
195 156 self:setProperty("sells", json.encode(sells))
196 157 self:incrProperty("popular",popular)
... ... @@ -215,9 +176,6 @@ function Diner:expediteSell(slot)
215 176 local expediteCount = 0
216 177 local expediteTime = 7200
217 178 local sellTime = dishData.sell_time
218   - if slot.hot then
219   - sellTime = sellTime * dishData.popularity
220   - end
221 179 expediteCount = math.floor(expediteTime / sellTime)
222 180 expediteCount = math.min(expediteCount, sell.count)
223 181 local lastCount = sell.count - expediteCount
... ... @@ -264,7 +222,7 @@ function Diner:getMaxDishs()
264 222 end
265 223  
266 224 function Diner:data()
267   - local properties = {"buildL", "order", "sells", "hot", "dishTree", "skillTree","popular","expedite","gTime"}
  225 + local properties = {"buildL", "order", "sells", "dishTree", "skillTree","popular","expedite","gTime"}
268 226 local data = self:getProperties(properties)
269 227 return data
270 228 end
... ...
src/models/RolePlugin.lua
... ... @@ -474,7 +474,7 @@ function RolePlugin.bind(Role)
474 474 function Role:delRunes(runeIds) -- 批量删除 {id, }
475 475 local roleId = self:getProperty('id')
476 476 local bDel = {}
477   - for _, runeId in paris(runeIds) do
  477 + for _, runeId in pairs(runeIds) do
478 478 local rune = self.runeBag[runeId]
479 479 if rune and rune:getProperty("refer") == 0 then
480 480 self.runeBag[runeId] = nil
... ...