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zhouahaihai
酱料
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1
2
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local Passive = require "adv.AdvPassive"
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zhouhaihai
优化冒险结构 增加夹层功能
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local AdvCommon = require "adv.AdvCommon"
local AdvMap = require "adv.AdvMap"
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7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
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5
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local Buff = require "adv.AdvBuff"
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zhouahaihai
酱料
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6
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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7
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local Adv = class("Adv")
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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local AdvTask = import(".AdvTask") --任务相关数据搞出去
AdvTask.bind(Adv)
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9104a922
zhouhaihai
多重掉落
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11
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zhouhaihai
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function Adv:ctor(owner)
assert(owner, "Adv instance must have owner(role)")
self.owner = owner
self.maps = {}
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zhouhaihai
冒险商店
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16
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self.shopStatus = {}
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优化冒险结构 增加夹层功能
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self.battle = nil
self.backEvents = {} --发给客户端的事件组
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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self.advTask = self.owner:getProperty("advTask")
self.advMTask = self.owner:getProperty("advMTask")
self.advTaskChange = false -- 任务改变才更新
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zhouhaihai
优化冒险结构 增加夹层功能
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self:initByInfo(self.owner:getProperty("advInfo"))
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zhouahaihai
酱料
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end
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f22a33af
zhouhaihai
自己的日志
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27
28
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function Adv:mylog(contents)
contents = contents or {}
if contents["cint1"] or contents["cint2"] or contents["cint3"] then
print("advLog error log have cint1 or cint2 or cint3 ", debug.traceback())
end
contents["cint1"] = self.chapterId
contents["cint2"] = self.level
self.owner:mylog("adv_action", contents)
end
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43babcff
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优化冒险结构 增加夹层功能
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--初始化adv 信息
function Adv:initByInfo(advInfo)
if not next(advInfo) then return end --还没有 开始新地图
self.chapterId = advInfo.chapterId
self.level = advInfo.level or 1
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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44
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self.round = advInfo.round or 0
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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45
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self.score = advInfo.score or {}
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0e3ab88d
zhouhaihai
中继层
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46
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self.isRelay = advInfo.isRelay
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优化冒险结构 增加夹层功能
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self.lastEnemyId = advInfo.lastEId or 1
self.mapStack = advInfo.mstack or {}
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7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
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49
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self.lchoose = advInfo.lch or {}
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ccbafe67
zhouhaihai
冒险神器和buff
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50
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self.waitArtifact = advInfo.waitAF
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f45d3a7b
zhouhaihai
adv_unlock
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51
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self.cacheUnlock = advInfo.cacheUnlock or {}
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f8408529
zhouhaihai
冒险商店
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52
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self.shopStatus = advInfo.shopStatus or {}
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9ced5432
zhouhaihai
冒险支援效果 保底事件
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53
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self.support = advInfo.support or {}
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97807511
zhouhaihai
增加日志
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54
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self.logid = advInfo.logid or "auto"
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f8408529
zhouhaihai
冒险商店
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55
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self.maps = {}
for id, map in ipairs(advInfo.maps or {}) do
self.maps[id] = AdvMap.new(self, id, map)
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zhouahaihai
酱料
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end
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43babcff
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self:initBattle()
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酱料
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end
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0e3ab88d
zhouhaihai
中继层
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-- 找出level 是否存在中继层
function Adv:isHaveRelay(level, chapterId)
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zhouhaihai
bug
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65
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level = level or self.level
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中继层
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chapterId = chapterId or self.chapterId
if level == 1 then return end
local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
for _, campsite in ipairs(campsiteCsv) do
if campsite.floor == level then
return campsite
end
end
return nil
end
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zhouahaihai
酱料
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77
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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78
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-- 随机新的地图
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35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
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function Adv:initByChapter(params)
local chapterId = params.chapterId
local level = params.level
local isToNext = params.isToNext
local notNotify = params.notNotify
local isRelay = params.isRelay
local isEnter = params.isEnter
local support = params.support
local debugMapId = params.debugMapId
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b176d7d3
zhouhaihai
冒险成就
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if not self.chapterId then -- 开始新的章节
self.chapterId = chapterId
self:checkAchievement(Adv.AchievType.StartBattle, 1)
elseif chapterId ~= self.chapterId then -- 正常不会出现
return
end
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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96
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self.level = level or 1
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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97
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self.round = 0
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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self.score = self.score or {}
self.lastEnemyId = 1
self.mapStack = {1} -- 最后一个为当前的地图
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7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
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101
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self.lchoose = self.lchoose or {}
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f45d3a7b
zhouhaihai
adv_unlock
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102
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self.cacheUnlock = self.cacheUnlock or {}
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f8408529
zhouhaihai
冒险商店
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103
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self.shopStatus = self.shopStatus or {}
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9ced5432
zhouhaihai
冒险支援效果 保底事件
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104
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self.support = self.support or {}
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a80fee7c
zhouhaihai
光环
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107
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if self.battle then
self.battle:overBattle()
end
|
cd498e53
zhouhaihai
被动技生效bug
|
108
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self.battle = nil -- 清掉 老的 battle
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97807511
zhouhaihai
增加日志
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109
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self.logid = self.owner:getActionUcode()
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9ced5432
zhouhaihai
冒险支援效果 保底事件
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if isEnter then -- 把 支援效果初始化为易用用的形式
self:initSupport(support or {})
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17d8d855
zhouhaihai
冒险 时间 limit 改为全局
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self.owner:setProperty("advLimit", {}) -- 清掉 Limit
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9ced5432
zhouhaihai
冒险支援效果 保底事件
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114
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end
|
f4c65591
zhouhaihai
抽奖
|
115
|
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
116
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-- 随机出地图
|
e51ff6d2
zhouhaihai
冒险~
|
117
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local mapId, relayData
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
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if debugMapId and csvdb["mapCsv"][debugMapId] then
mapId = debugMapId
end
if not mapId then
if isRelay then
relayData = self:isHaveRelay(level, chapterId)
if relayData then
mapId = relayData.map
else
isRelay = false
mapId = self:randomMapId(chapterId, level)
end
|
0e3ab88d
zhouhaihai
中继层
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131
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else
|
0e3ab88d
zhouhaihai
中继层
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mapId = self:randomMapId(chapterId, level)
end
|
0e3ab88d
zhouhaihai
中继层
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134
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end
|
1d4eec98
zhouhaihai
冒险引导 锁定地图101
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135
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0e3ab88d
zhouhaihai
中继层
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143
144
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self.isRelay = isRelay
local isNewRelay = false
if self.isRelay then -- 中继层
local advRelay = self.owner:getProperty("advRelay")
local chapter = self:isEndless() and -1 or self.chapterId
if not (advRelay[chapter] or {})[self.level] then
isNewRelay = true
advRelay[chapter] = advRelay[chapter] or {}
advRelay[chapter][self.level] = 1
|
7b64b6cd
zhouhaihai
中继层优化
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145
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self.owner:updateProperty({field = "advRelay", value = advRelay})
|
0e3ab88d
zhouhaihai
中继层
|
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148
|
end
end
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zhouhaihai
优化冒险结构 增加夹层功能
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149
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self.maps = {}
|
0e3ab88d
zhouhaihai
中继层
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150
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self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
|
46fac6f1
zhouahaihai
酱料
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151
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b71a8190
zhouhaihai
动态改变 一些buff
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152
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self:initBattle(true)
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43babcff
zhouhaihai
优化冒险结构 增加夹层功能
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153
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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self:initLayerTask()
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
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158
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-- 支援效果生效一些
self:activeSomeSupport()
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
159
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self:checkTask(Adv.TaskType.Arrive)
|
f45d3a7b
zhouhaihai
adv_unlock
|
160
|
self:checkAdvUnlock(1, self.level)
|
e51ff6d2
zhouhaihai
冒险~
|
161
|
|
596ac19f
zhouhaihai
buff
|
162
163
|
if isToNext then
self.battle.player:afterLayer() -- 玩家的buff 清理一下
|
596ac19f
zhouhaihai
buff
|
164
|
end
|
e51ff6d2
zhouhaihai
冒险~
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165
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|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
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167
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169
170
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-- 不是中继层 加上 层 和 地图的buff和被动
if not self.isRelay then
self.battle:initMapEffect()
end
|
e51ff6d2
zhouhaihai
冒险~
|
171
|
-- 中继进入奖励
|
f0b81492
zhouhaihai
营地进入 bug
|
172
|
if relayData and isEnter then
|
e51ff6d2
zhouhaihai
冒险~
|
173
174
175
|
self:awardRelay(relayData, notNotify)
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
176
177
|
if not notNotify then
self:saveDB(notNotify)
|
1607a7f0
zhouahaihai
冒险事件 new
|
178
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
179
|
end
|
b0fe1817
zhouahaihai
冒险分数
|
180
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
181
182
183
184
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function Adv:clear()
self.chapterId = nil
self.level = nil
self.score = {}
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
185
|
self.round = 0
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
186
187
|
self.lastEnemyId = 1
self.mapStack = {}
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
188
|
self.lchoose = {}
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
189
190
|
self.maps = {}
self.battle = nil
|
ccbafe67
zhouhaihai
冒险神器和buff
|
191
|
self.waitArtifact = nil
|
0e3ab88d
zhouhaihai
中继层
|
192
|
self.isRelay = nil
|
f45d3a7b
zhouhaihai
adv_unlock
|
193
|
self.cacheUnlock = {}
|
f8408529
zhouhaihai
冒险商店
|
194
|
self.shopStatus = {}
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
195
|
self.support = {}
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
196
197
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
198
199
|
function Adv:saveDB(notNotify)
local advInfo, advTeam = {}, self.owner:getProperty("advTeam")
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
200
|
if self:isRunning() then
|
46fac6f1
zhouahaihai
酱料
|
201
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
202
203
|
advInfo.chapterId = self.chapterId
advInfo.level = self.level
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
204
|
advInfo.round = self.round
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
205
|
advInfo.score = self.score
|
0e3ab88d
zhouhaihai
中继层
|
206
|
advInfo.isRelay = self.isRelay
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
207
208
|
advInfo.lastEId = self.lastEnemyId
advInfo.mstack = self.mapStack
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
209
|
advInfo.lch = self.lchoose
|
ccbafe67
zhouhaihai
冒险神器和buff
|
210
|
advInfo.waitAF = self.waitArtifact
|
f45d3a7b
zhouhaihai
adv_unlock
|
211
|
advInfo.cacheUnlock = self.cacheUnlock
|
f8408529
zhouhaihai
冒险商店
|
212
|
advInfo.shopStatus = self.shopStatus
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
213
|
advInfo.support = self.support
|
97807511
zhouhaihai
增加日志
|
214
|
advInfo.logid = self.logid
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
215
|
advInfo.maps = {}
|
1607a7f0
zhouahaihai
冒险事件 new
|
216
|
|
a80fee7c
zhouhaihai
光环
|
217
|
self.battle:saveDB(advInfo)
|
1607a7f0
zhouahaihai
冒险事件 new
|
218
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
219
220
|
for id , map in ipairs(self.maps) do
advInfo.maps[id] = map:getDB()
|
46fac6f1
zhouahaihai
酱料
|
221
|
end
|
46fac6f1
zhouahaihai
酱料
|
222
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
223
|
advTeam.player = self.battle.player:getDB()
|
46fac6f1
zhouahaihai
酱料
|
224
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
225
226
|
else
advTeam.player = nil
|
46fac6f1
zhouahaihai
酱料
|
227
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
228
229
|
self:updateTask(notNotify)
|
b176d7d3
zhouhaihai
冒险成就
|
230
|
self:updateAchievement(notNotify)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
231
|
self.owner:updateProperties({advInfo = advInfo, advTeam = advTeam}, notNotify)
|
46fac6f1
zhouahaihai
酱料
|
232
233
|
end
|
e51ff6d2
zhouhaihai
冒险~
|
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
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271
|
function Adv:awardRelay(relayData, notNotify)
local gift = {}
if relayData.artifact > 0 then
local pool = {}
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
for i = 1, math.min(relayData.artifact, #pool) do
local idx = math.randomInt(1, #pool)
gift[pool[idx]] = 1
table.remove(pool, idx)
end
end
if relayData.point > 0 then
gift[ItemId.AdvPoint] = relayData.point
end
if relayData.otherAward ~= "" then
for dropId, count in pairs(relayData.otherAward:toNumMap()) do
for i = 1, count do
local dropData = csvdb["event_dropCsv"][dropId]
if dropData then
local item = dropData["range"]:randWeight(true)
gift[item[1]] = (gift[item[1]] or 0) + item[2]
else
skynet.error(string.format("[ERROR]: event_dropCsv no id %s, adv_chapter_campsite", dropId))
end
end
end
end
self:award(gift, {notNotify = notNotify, log = {desc = "relayEnter", int1 = self.chapterId, int2 = self.level}})
end
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
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301
302
303
304
305
306
307
308
|
function Adv:initSupport(supports)
self.support = {}
local supportEffect = {}
-- 获得道具 1=道具id=道具数量
supportEffect[1] = function(_, itemId, num)
self.support[1] = self.support[1] or {}
self.support[1][itemId] = (self.support[1][itemId] or 0) + num
end
-- 获得mapbuff 2=mapbuffid
supportEffect[2] = function(_, buffId)
self.support[2] = self.support[2] or {}
table.insert(self.support[2], buffId)
end
-- 获得mappassive 3=mappassive
supportEffect[3] = function(_, passiveId)
self.support[3] = self.support[3] or {}
table.insert(self.support[3], passiveId)
end
-- 首层额外刷新 4=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
supportEffect[4] = function(_, etype, id, num)
self.support[4] = self.support[4] or {}
self.support[4][etype] = self.support[4][etype] or {}
self.support[4][etype][id] = (self.support[4][etype][id] or 0) + num
end
-- 每层额外刷新 5=类型=id=数量(类型1=choose/2=building/3=click/4=drop/5=shop)
supportEffect[5] = function(_, etype, id, num)
self.support[5] = self.support[5] or {}
self.support[5][etype] = self.support[5][etype] or {}
self.support[5][etype][id] = (self.support[5][etype][id] or 0) + num
end
-- 获得随机神器 6=数量
|
9250904b
zhouhaihai
参数错误
|
309
|
supportEffect[6] = function(_, num)
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
310
311
312
313
|
self.support[6] = (self.support[6] or 0) + num
end
-- 获得3选1神器 7=选择次数(连续选择,每次选择重新随机)
|
9250904b
zhouhaihai
参数错误
|
314
|
supportEffect[7] = function(_, num)
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
|
self.support[7] = (self.support[7] or 0) + num
end
for _, supportId in ipairs(supports) do
local supportData = csvdb["adv_supportCsv"][supportId]
for _, effect in ipairs(supportData.effect:toArray()) do
local cur = effect:toArray(true, "=")
if supportEffect[cur[1]] then
supportEffect[cur[1]](table.unpack(cur))
end
end
end
end
function Adv:activeSomeSupport()
-- 奖励物品
if self.support[1] then
|
3133cb76
zhouhaihai
日志
|
332
|
self:award(self.support[1], {log = {desc = "support"}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
|
self.support[1] = nil
end
-- 加buff
if self.support[2] then
for _, buffId in ipairs(self.support[2]) do
self.battle.player:addBuff(buffId)
end
self.support[2] = nil
end
--加被动技
if self.support[3] then
for _, passiveId in ipairs(self.support[3]) do
self.battle.player:addPassive({id = passiveId})
end
self.support[3] = nil
end
-- 加随机神器
if self.support[6] then
local pool = {}
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
for i = 1, math.min(self.support[6], #pool) do
local idx = math.randomInt(1, #pool)
|
3133cb76
zhouhaihai
日志
|
362
|
self:award({[pool[idx]] = 1}, {log = {desc = "support"}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
|
table.remove(pool, idx)
end
self.support[6] = nil
end
self:supportChooseArtifact()
end
function Adv:supportChooseArtifact()
-- 加 三选一 神器
if self.support[7] then
if self.support[7] > 0 then
self:waitChooseArtifact()
end
self.support[7] = self.support[7] - 1
if self.support[7] <= 0 then
self.support[7] = nil
end
end
end
function Adv:supportFirstLayerAddEvent()
if self.support[4] then
local temp = self.support[4]
self.support[4] = nil
return temp
end
end
function Adv:supportEveryLayerAddEvent()
return self.support[5]
end
function Adv:isRunning()
if self.chapterId then return true end
return false
end
-- 强制结束
function Adv:forceOver(notNotify)
if self:isRunning() then
|
3133cb76
zhouhaihai
日志
|
405
|
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
406
407
408
409
410
411
412
|
local advTeam = self.owner:getProperty("advTeam")
advTeam.player = nil
local reward = self.owner:getProperty("advItems"):toNumMap()
for itemId, count in pairs(reward) do
reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败
end
|
3133cb76
zhouhaihai
日志
|
413
|
self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}})
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
414
|
|
3133cb76
zhouhaihai
日志
|
415
|
self:clear()
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
416
417
418
419
420
421
422
423
424
425
426
427
|
self.owner:updateProperties({
advInfo = {},
advTeam = advTeam,
advItems = "",
advAFGet = {},
advAFWear = {},
}, notNotify)
end
end
|
f45d3a7b
zhouhaihai
adv_unlock
|
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
|
-- 1=抵达x层;2=通关x层;3=完成指定事件;4=完成指定连锁事件
function Adv:checkAdvUnlock(utype, value)
if not self.chapterId then return end
local chapter = self.chapterId % 100
local reward = {}
for id, data in pairs(csvdb["adv_unlockCsv"]) do
if data.chapterid == chapter and data.type == utype and value == data.value then
--0=立即获得;1=结算时获得
if data.time == 0 then
reward[data.itemid] = 1
elseif data.time == 1 then
table.insert(self.cacheUnlock, data.itemid)
end
end
end
if next(reward) then
|
3133cb76
zhouhaihai
日志
|
444
|
self.owner:award(reward, {log = {desc = "advUnlock", int1 = self.chapterId}})
|
f45d3a7b
zhouhaihai
adv_unlock
|
445
446
447
448
449
450
451
452
453
|
end
end
function Adv:clearAdvUnlockCache()
local reward = {}
for _, itemId in ipairs(self.cacheUnlock) do
reward[itemId] = 1
end
if next(reward) then
|
3133cb76
zhouhaihai
日志
|
454
|
self.owner:award(reward, {log = {desc = "advUnlock", int1 = self.chapterId}})
|
f45d3a7b
zhouhaihai
adv_unlock
|
455
456
457
458
|
end
self.cacheUnlock = {}
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
459
|
function Adv:initBattle(notDb)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
460
461
462
|
self.battle = require("adv.AdvBattle").new(self)
for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
self.battle:triggerPassive(passiveC[1], passiveC[2])
|
46fac6f1
zhouahaihai
酱料
|
463
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
464
|
self.cachePassiveEvent = {}
|
1313eac0
zhouhaihai
冒险的一些bug
|
465
466
467
468
469
|
-- after init battle
for idx, map in pairs(self.maps) do
map:initBattleAfter()
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
470
471
472
473
|
--下层
if notDb and self.level ~= 1 then
self.battle.player:attrChangeCondBuffCheck(1)
end
|
a80fee7c
zhouhaihai
光环
|
474
475
476
477
478
|
-- 初始化
if notDb then
self.battle:newBattle()
end
|
46fac6f1
zhouahaihai
酱料
|
479
480
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
481
482
483
484
485
486
487
|
function Adv:triggerPassive(condType, params)
self.cachePassiveEvent = self.cachePassiveEvent or {}
if not self.battle then
table.insert(self.cachePassiveEvent, {condType, params})
else
self.battle:triggerPassive(condType, params)
end
|
46fac6f1
zhouahaihai
酱料
|
488
489
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
490
491
|
function Adv:getCurMap()
return self.maps[self.mapStack[#self.mapStack]]
|
46fac6f1
zhouahaihai
酱料
|
492
493
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
494
495
|
function Adv:getCurMapIdx()
return self.mapStack[#self.mapStack]
|
46fac6f1
zhouahaihai
酱料
|
496
497
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
498
499
500
501
502
|
function Adv:getRoom(roomId, mapIdx)
mapIdx = mapIdx or self:getCurMapIdx()
local map = self.maps[mapIdx]
if map then
return map.rooms[roomId]
|
36c30c5c
zhouahaihai
冒险
|
503
|
end
|
46fac6f1
zhouahaihai
酱料
|
504
505
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
506
507
508
509
|
function Adv:getBlock(roomId, blockId, mapIdx)
local room = self:getRoom(roomId, mapIdx)
if room then
return room.blocks[blockId]
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
510
|
end
|
46fac6f1
zhouahaihai
酱料
|
511
512
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
513
514
515
516
517
518
519
|
function Adv:isHaveArtifact(id)
return self.owner:getProperty("advAFGet")[id]
end
function Adv:awardArtifact(id, params)
if self:isHaveArtifact(id) then return end
self.owner:changeUpdates({{type = "advAFGet", field = id, value = 1}}, params.notNotify)
|
e852b350
zhouhaihai
冒险成就类型增加
|
520
|
self:checkAchievement(Adv.AchievType.GetMWeapon, 1, id)
|
3133cb76
zhouhaihai
日志
|
521
522
|
|
f22a33af
zhouhaihai
自己的日志
|
523
524
525
526
527
528
529
530
531
532
533
534
|
if params.log then
local log = clone(params.log)
if log["cint1"] or log["cint2"] or log["cint3"] then
print("awardArtifact error log have cint1 or cint2 or cint3 ", debug.traceback())
end
log["cint1"] = self.chapterId
log["cint2"] = self.level
log["cint3"] = id
self.owner:mylog("in_artifact", log)
else
print("awardArtifact no log ", debug.traceback())
end
|
bbb5f29a
zhouhaihai
冒险奖励神器
|
535
536
537
|
if not params.isChoose then
self:pushBackEvent(AdvBackEventType.Artifact, {id = id})
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
538
539
540
|
end
|
56e2b75f
zhouhaihai
方法名错误
|
541
|
function Adv:addArtifactEffect(effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
542
543
544
545
546
547
548
549
550
551
|
for _, eff in ipairs(effect:toArray()) do
local etype, id = table.unpack(eff:toArray(true, "="))
if etype == 1 then
self.battle.player:addPassive({id = id})
elseif etype == 2 then
self.battle.player:addBuff(id)
end
end
end
|
56e2b75f
zhouhaihai
方法名错误
|
552
|
function Adv:delArtifactEffect(effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
553
554
555
556
557
558
559
560
561
562
563
564
565
566
|
for _, eff in ipairs(effect:toArray()) do
local etype, id = table.unpack(eff:toArray(true, "="))
if etype == 1 then
self.battle.player:delPassiveById(id)
elseif etype == 2 then
self.battle.player:delBuffById(id)
end
end
end
function Adv:wearArtifact(slot, id)
local advAFGet = self.owner:getProperty("advAFGet")
local advAFWear = self.owner:getProperty("advAFWear")
|
c992c911
zhouhaihai
中继
|
567
568
569
570
571
572
|
if id == -1 then
if not advAFWear[slot] then return end
else
if not advAFGet[id] then return end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
|
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
if curWear[id] then return end
if advAFWear[slot] then
local oldData = csvdb["adv_artifactCsv"][advAFWear[slot]][advAFGet[advAFWear[slot]]]
self:delArtifactEffect(oldData.effect)
if oldData.comboId ~= 0 then
local comboData = csvdb["adv_artifact_comboCsv"][oldData.comboId]
if comboData then
local isHaveCombo = true
for _, _id in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id] then
isHaveCombo = false
break
end
end
if isHaveCombo then
self:delArtifactEffect(comboData.effect)
end
end
end
curWear[advAFWear[slot]] = nil
end
|
c992c911
zhouhaihai
中继
|
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
|
if id ~= -1 then
curWear[id] = 1
local newData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
self:addArtifactEffect(newData.effect)
if newData.comboId ~= 0 then
local comboData = csvdb["adv_artifact_comboCsv"][newData.comboId]
if comboData then
local isHaveCombo = true
for _, _id in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id] then
isHaveCombo = false
break
end
end
if isHaveCombo then
self:addArtifactEffect(comboData.effect)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
617
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
618
619
|
end
end
|
c992c911
zhouhaihai
中继
|
620
621
|
else
id = nil
|
ccbafe67
zhouhaihai
冒险神器和buff
|
622
|
end
|
f22a33af
zhouhaihai
自己的日志
|
623
|
self:mylog({desc = "wearArtifact", int1 = id})
|
97807511
zhouhaihai
增加日志
|
624
625
626
627
628
629
630
631
632
|
self.owner:log("mission_pick_equip", {
mission_threadid = self.chapterId, -- 大地图ID
mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
mission_id = self.level, -- 关卡ID
mission_pick_equip_type = 1, --神器操作类型:1:装备,2:卸下
mission_pick_equip_id = id, --神器ID
mission_pick_equip_lv = advAFGet[id], --神器等级
mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
})
|
46fac6f1
zhouahaihai
酱料
|
633
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
634
635
636
637
|
self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
return true
end
|
e852b350
zhouhaihai
冒险成就类型增加
|
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
|
-- 是否穿着指定神器
function Adv:isWearAF(id)
local advAFWear = self.owner:getProperty("advAFWear")
for _, _id in pairs(advAFWear) do
if _id == id then
return true
end
end
return false
end
--是否激活指定神器套装
function Adv:haveComboAF(id)
local advAFGet = self.owner:getProperty("advAFGet")
local advAFWear = self.owner:getProperty("advAFWear")
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
for _, _id in pairs(advAFWear) do
local afData = csvdb["adv_artifactCsv"][_id][advAFGet[_id]]
if afData.comboId == id then
local comboData = csvdb["adv_artifact_comboCsv"][afData.comboId]
if comboData then
for _, _id2 in ipairs(comboData.artifactid:toArray(true)) do
if not curWear[_id2] then
return false
end
end
return true
end
return false
end
end
return false
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
674
675
|
function Adv:artifactLevelUp(id, level)
level = level or 1
|
ccbafe67
zhouhaihai
冒险神器和buff
|
676
|
local advAFGet = self.owner:getProperty("advAFGet")
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
677
|
if not advAFGet[id] then return end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
678
|
local advAFWear = self.owner:getProperty("advAFWear")
|
e1355da3
zhouhaihai
神器 被动
|
679
680
681
682
|
local curWear = {}
for _, _id in pairs(advAFWear) do
curWear[_id] = 1
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
683
684
685
686
687
688
689
690
|
local newLv = advAFGet[id]
for i = 1, level do
if not self.owner:isArtifactOpen(id, self:isEndless(), newLv + 1) then break end
newLv = newLv + 1
end
if newLv == advAFGet[id] then return end
|
f22a33af
zhouhaihai
自己的日志
|
691
692
|
self:mylog({desc = "artifactLevelUp", int1 = id, int2 = level})
|
ccbafe67
zhouhaihai
冒险神器和buff
|
693
|
local status = 0
|
e1355da3
zhouhaihai
神器 被动
|
694
|
if curWear[id] then -- 穿着呢
|
ccbafe67
zhouhaihai
冒险神器和buff
|
695
|
local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
|
e852b350
zhouhaihai
冒险成就类型增加
|
696
|
local newData = csvdb["adv_artifactCsv"][id][newLv]
|
ccbafe67
zhouhaihai
冒险神器和buff
|
697
698
699
700
|
self:delArtifactEffect(oldData.effect)
self:addArtifactEffect(newData.effect)
status = 1
end
|
e852b350
zhouhaihai
冒险成就类型增加
|
701
702
|
self.owner:changeUpdates({{type = "advAFGet", field = id, value = newLv}})
self:checkAchievement(Adv.AchievType.MWeaponLv, 1, id, newLv)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
703
704
705
706
707
708
709
710
711
712
713
714
715
|
return status
end
function Adv:waitChooseArtifact()
local chooses = {}
local pool = {}
local count = 3 --需要多少个
for id, temp in pairs(csvdb["adv_artifactCsv"]) do
if not self:isHaveArtifact(id) and self.owner:isArtifactOpen(id, self:isEndless()) then
table.insert(pool, id)
end
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
716
|
if #pool == 0 then
|
3133cb76
zhouhaihai
日志
|
717
|
self:award({[ItemId.AdvPoint] = 48}, {log = {desc = "chooseArtifact"}})
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
718
719
|
else
for i = 1, math.min(count, #pool) do
|
ccbafe67
zhouhaihai
冒险神器和buff
|
720
721
722
723
|
local idx = math.randomInt(1, #pool)
table.insert(chooses, pool[idx])
table.remove(pool, idx)
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
724
725
|
self.waitArtifact = chooses
self:backChooseArtifact()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
726
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
727
728
729
730
731
732
733
734
|
end
function Adv:isWaitChooseArtifact()
return self.waitArtifact
end
function Adv:chooseArtifact(index)
if not self.waitArtifact or not self.waitArtifact[index] then return end
|
bbb5f29a
zhouhaihai
冒险奖励神器
|
735
|
self:award({[self.waitArtifact[index]] = 1}, {log = {desc = "chooseArtifact"}, isChoose = true})
|
3133cb76
zhouhaihai
日志
|
736
|
|
f22a33af
zhouhaihai
自己的日志
|
737
738
|
self:mylog({desc = "chooseArtifact", int1 = self.waitArtifact[index]})
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
739
|
self.waitArtifact = nil
|
9ced5432
zhouhaihai
冒险支援效果 保底事件
|
740
741
742
743
|
-- 支援效果继续选择
self:supportChooseArtifact()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
744
745
746
747
748
749
|
return true
end
function Adv:isEndless()
return AdvCommon.isEndless(self.chapterId)
end
|
46fac6f1
zhouahaihai
酱料
|
750
|
|
eee37c88
zhouhaihai
楼层数据
|
751
|
function Adv:getCurFloorData()
|
eee37c88
zhouhaihai
楼层数据
|
752
|
local chapter = self.chapterId % 100
|
bbf64622
zhouhaihai
冒险
|
753
|
return (csvdb["adv_chapter_floorCsv"][self.chapterId] or {})[self.level]
|
eee37c88
zhouhaihai
楼层数据
|
754
755
|
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
756
|
--关卡结束
|
bbf64622
zhouhaihai
冒险
|
757
|
function Adv:over(success, rewardRatio, overType)
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
758
759
|
if success then
rewardRatio = rewardRatio or 100
|
bbf64622
zhouhaihai
冒险
|
760
|
overType = overType or 0
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
761
762
|
else
rewardRatio = rewardRatio or globalCsv.adv_fail_reward_ratio
|
bbf64622
zhouhaihai
冒险
|
763
|
overType = overType or -1
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
764
|
end
|
bbf64622
zhouhaihai
冒险
|
765
766
|
local chapterData = csvdb["adv_chapterCsv"][self.chapterId]
-- 扣除的东西给积分
|
bbf64622
zhouhaihai
冒险
|
767
|
local addScore = 0
|
e22ded1b
zhouhaihai
被动技奖励
|
768
|
for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
|
bbf64622
zhouhaihai
冒险
|
769
|
local itemCsv = csvdb["itemCsv"][itemId]
|
3df73a9e
zhouhaihai
复兴奖励
|
770
771
772
|
if not itemCsv then
print("ERROR: no itemId in ItemCsv : ", itemId)
elseif itemCsv.type == ItemType.AdvItem then
|
bbf64622
zhouhaihai
冒险
|
773
|
addScore = addScore + count * itemCsv.advScore
|
bbf64622
zhouhaihai
冒险
|
774
|
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
775
|
end
|
bbf64622
zhouhaihai
冒险
|
776
777
778
779
780
781
|
self:scoreChange(AdvScoreType.ItemBack, addScore)
local score = self.owner:fixAdvScoreChange(self:getScore())
local scoreInfo = self.score
local scoreReward = math.floor(score / chapterData.scoreAward)
|
3133cb76
zhouhaihai
日志
|
782
|
self.owner:award({[ItemId.OldCoin] = scoreReward}, {log = {desc = "advOver", int1 = self.chapterId}})
|
bbf64622
zhouhaihai
冒险
|
783
|
|
e22ded1b
zhouhaihai
被动技奖励
|
784
|
-- 被动技会影响奖励
|
bbf64622
zhouhaihai
冒险
|
785
786
|
self.battle.player:triggerPassive(Passive.ADV_OVER, {score = score, level = self.level})
|
e22ded1b
zhouhaihai
被动技奖励
|
787
788
789
790
791
792
793
794
795
|
local reward = {}
for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do
local itemCsv = csvdb["itemCsv"][itemId]
if not itemCsv then
print("ERROR: no itemId in ItemCsv : ", itemId)
elseif itemCsv.type ~= ItemType.AdvItem then
reward[itemId] = math.ceil(count * rewardRatio / 100)
end
end
|
3133cb76
zhouhaihai
日志
|
796
|
reward = self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}})
|
e22ded1b
zhouhaihai
被动技奖励
|
797
|
|
ea40710f
zhouhaihai
活动
|
798
|
local backAdvCount
|
60fff866
zhouhaihai
微调 结算返还
|
799
|
if not self:isEndless() then
|
1fd96b9f
zhouhaihai
冒险次数返还
|
800
|
backAdvCount = math.floor((chapterData.limitlevel - self.level) / globalCsv.adv_daily_count_back_radio) * globalCsv.adv_daily_count_back_radio
|
ea40710f
zhouhaihai
活动
|
801
|
self.owner:changeAdvCount(-backAdvCount)
|
60fff866
zhouhaihai
微调 结算返还
|
802
803
|
end
|
46fac6f1
zhouahaihai
酱料
|
804
|
if success then
|
53e8037e
zhouhaihai
任务
|
805
|
self.owner:checkTaskEnter("AdvPass", {id = self.chapterId, level = self.level, score = score})
|
bbf64622
zhouhaihai
冒险
|
806
807
|
if not self:isEndless() and self.level >= chapterData.limitlevel then
|
53e8037e
zhouhaihai
任务
|
808
809
|
self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId})
end
|
b176d7d3
zhouhaihai
冒险成就
|
810
|
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
811
|
local roleId = self.owner:getProperty("id")
|
2471ce93
zhouhaihai
bug
|
812
|
local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId))
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
813
814
815
816
817
818
|
if score > oldMaxScore then
local team = self.owner:getProperty("advTeam")
local curInfo = {
name = self.owner:getProperty("name"),
headId = self.owner:getProperty("headId"),
lv = self.owner:getProperty("level"),
|
f7f25b04
zhouhaihai
冒险bug
|
819
|
batteV = self.owner:getTeamBattleValue(team.heros),
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
820
821
822
823
|
chapter = self.chapterId,
format = self.owner:getTeamHerosInfo(team.heros),
}
redisproxy:pipelining(function (red)
|
2471ce93
zhouhaihai
bug
|
824
|
red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
825
826
827
|
red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo))
end)
end
|
0c90a4f4
chenyueqi
拾荒引导结束要设定引导步骤为成就引导
|
828
|
-- 通关的时候要把引导步骤设定到成就引导
|
b8c1be12
zhouhaihai
一些 bug
|
829
830
|
if not self.owner:checkOverGuide(57) then
self.owner:saveGuide(57,1,true)
|
0c90a4f4
chenyueqi
拾荒引导结束要设定引导步骤为成就引导
|
831
|
end
|
46fac6f1
zhouahaihai
酱料
|
832
|
end
|
f45d3a7b
zhouhaihai
adv_unlock
|
833
|
self:clearAdvUnlockCache()
|
3133cb76
zhouhaihai
日志
|
834
|
|
f22a33af
zhouhaihai
自己的日志
|
835
836
|
self:mylog({desc = "over", short1 = success and 1 or 0, int1 = overType})
|
97807511
zhouhaihai
增加日志
|
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
|
local team = self.owner:getProperty("advTeam")
local player = {}
local attrs = self.owner:getTeamBattleInfo(team).heros
for attrName, _ in pairs(AdvAttsEnum) do
for _, hero in pairs(attrs) do
player[attrName] = (player[attrName] or 0) + hero[attrName]
end
player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
end
local battleV = 1 * player["hp"]
+ 2 * player["atk"]
+ 1.25 * player["def"]
+ 0.226 * player["hit"]
+ 0.26 * player["miss"]
local heroList = {team.leader, team.leader2}
for _, hid in pairs(team.heros) do
if hid ~= team.leader and hid ~= team.leader2 then
heroList[#heroList + 1] = hid
end
end
self.owner:log("mission_pick", {
mission_threadid = self.chapterId, -- 大地图ID
mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
mission_id = self.level, -- 关卡ID
mission_herolist = heroList, -- 英雄ID列表,[111, 222, 333, 444, 555] 前两个为队长、副队长
mission_heroscore = battleV, -- 编队总评分
mission_teamlv = 0, -- 编队等级
mission_recscore = csvdb["adv_chapter_campsiteCsv"][self.chapterId][1].recommendValue, -- 关卡推荐评分
mission_floor_bef = 0, -- 进入前关卡层数
mission_floor_aft = self.level, -- 结束时关卡层数
mission_team_status = {HP = team.player.hp, SP = team.player.sp}, -- 队伍状态,{"HP":100, "SP":100, "curse":7}
mission_result = success and 1 or (team.player.hp > 0 and 3 or 2), -- 战斗结果(0-无效,1-胜利,2-血量耗尽退出,3,主动退出)
mission_reward = reward, -- 获得奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
mission_integral_bef = 0, -- 进入前积分
mission_integral_aft = score, -- 完成后积分
mission_cleartype = 1, -- 1正常通关;2代理拾荒
mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
})
|
33be3111
zhouhaihai
修改hangPass 结构
|
880
|
local chapterId = self.chapterId
|
46fac6f1
zhouahaihai
酱料
|
881
|
self:clear()
|
89338c47
zhouhaihai
技能目标
|
882
|
self.owner:checkTaskEnter("AdvScore", {score = score})
|
00115a7a
zhouahaihai
奖励发放
|
883
|
|
1b20cfdb
zhouhaihai
赛季更新完善 无尽冒险排行榜
|
884
885
886
887
888
|
self.owner:updateProperties({
advItems = "",
advAFGet = {},
advAFWear = {},
})
|
ea40710f
zhouhaihai
活动
|
889
890
891
892
893
894
|
self:pushBackEvent(AdvBackEventType.End, {
success = success,
score = score,
scoreInfo = scoreInfo,
reward = reward,
type = overType,
|
be4e8031
zhouhaihai
活动 拾荒
|
895
|
scoreAward = scoreReward,
|
ea40710f
zhouhaihai
活动
|
896
897
898
|
chapterId = chapterId,
backAdvCount = backAdvCount,
})
|
46fac6f1
zhouahaihai
酱料
|
899
900
|
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
901
|
function Adv:exit()
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
902
|
self:over(false)
|
ec87b4a5
zhouahaihai
冒险 完善
|
903
904
905
|
self:saveDB()
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
906
907
908
909
910
|
function Adv:randomMapId(chapterId, level)
local chapterData = csvdb["adv_chapterCsv"][chapterId]
if not chapterData then
error("chapterId " .. chapterId .. " dont exist!")
return
|
46fac6f1
zhouahaihai
酱料
|
911
|
end
|
8da953a7
zhouhaihai
无尽模式
|
912
|
if AdvCommon.isEndless(chapterId) then
|
916096ed
zhouhaihai
神器效果
|
913
|
level = AdvCommon.getEndlessDataLv(chapterId, level)
|
8da953a7
zhouhaihai
无尽模式
|
914
915
916
917
918
|
else
if level > chapterData.limitlevel then
error("level overflow!")
return
end
|
46fac6f1
zhouahaihai
酱料
|
919
|
end
|
8da953a7
zhouhaihai
无尽模式
|
920
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
921
922
|
--随出地图Id
local raw_pool = chapterData.mapid:toArray(true, "=")
|
46fac6f1
zhouahaihai
酱料
|
923
|
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
924
925
926
|
local lastMapIds = {}
for id, map in ipairs(self.maps or {}) do
lastMapIds[map.mapId] = 1
|
46fac6f1
zhouahaihai
酱料
|
927
|
end
|
02c4de8d
zhouahaihai
增加 固有技
|
928
|
|
46fac6f1
zhouahaihai
酱料
|
929
|
local pool = {}
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
930
931
932
933
|
for _, mapId in ipairs(raw_pool) do
local temp = csvdb["mapCsv"][mapId]
if temp and not lastMapIds[mapId] then
if AdvCommon.checkIsIn(level, temp.leveltype, temp.levellimit) then
|
cfc7a04a
zhouhaihai
map id 提供随机概率调整
|
934
|
pool[mapId] = {showup = temp.showup}
|
46fac6f1
zhouahaihai
酱料
|
935
936
937
|
end
end
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
938
939
940
|
if not next(pool) then
error("mapIds is empty!")
return
|
46fac6f1
zhouahaihai
酱料
|
941
|
end
|
cfc7a04a
zhouhaihai
map id 提供随机概率调整
|
942
|
return math.randWeight(pool, "showup")
|
46fac6f1
zhouahaihai
酱料
|
943
944
|
end
|
3f00afcf
zhouhaihai
增加日志
|
945
|
-- log long1 字段被征用!!!
|
46fac6f1
zhouahaihai
酱料
|
946
|
-- 在冒险中获得的物品都发放在冒险背包内
|
8955225b
zhouhaihai
快速拾取。快速使用
|
947
|
function Adv:award(gift, params, backRewardParams)
|
8c199cec
zhengshouren
简化物品奖励接口,设置默认参数
|
948
|
params = params or {}
|
46fac6f1
zhouahaihai
酱料
|
949
950
951
952
953
954
955
956
957
|
local tgift = {}
if type(gift) == "string" then
for _, one in pairs(gift:toTableArray(true)) do
tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
end
else
tgift = gift
end
local items = self.owner:getProperty("advItems")
|
ccbafe67
zhouhaihai
冒险神器和buff
|
958
|
local oldItems = items
|
8955225b
zhouhaihai
快速拾取。快速使用
|
959
960
|
local autoUse = {}
|
46fac6f1
zhouahaihai
酱料
|
961
|
for itemId, count in pairs(tgift) do
|
b0fe1817
zhouahaihai
冒险分数
|
962
|
if count > 0 then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
963
|
local buffAdd = self.battle.player:getRewardChange(itemId)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
964
|
count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
965
|
self:checkTask(Adv.TaskType.Item, count, itemId)
|
b176d7d3
zhouhaihai
冒险成就
|
966
|
self:checkAchievement(Adv.AchievType.GetItem, count, itemId)
|
b0fe1817
zhouahaihai
冒险分数
|
967
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
968
|
tgift[itemId] = count
|
8955225b
zhouhaihai
快速拾取。快速使用
|
969
970
|
if globalCsv.adv_auto_useItem[itemId] and count > 0 then
autoUse[itemId] = count
|
ccbafe67
zhouhaihai
冒险神器和buff
|
971
|
else
|
8955225b
zhouhaihai
快速拾取。快速使用
|
972
973
974
975
976
977
978
979
|
local origin = items:getv(itemId, 0)
local nums = origin + count
if csvdb["adv_artifactCsv"][itemId] then -- 获得神器
self:awardArtifact(itemId, params)
if not self.owner:checkOverGuide(55) then
self.owner:saveGuide(55,1,true)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
980
|
else
|
8955225b
zhouhaihai
快速拾取。快速使用
|
981
982
983
984
985
986
|
if nums <= 0 then
items = items:delk(itemId)
nums = 0
else
items = items:setv(itemId, nums)
end
|
3133cb76
zhouhaihai
日志
|
987
|
|
8955225b
zhouhaihai
快速拾取。快速使用
|
988
989
|
if itemId == 16 and not self.owner:checkOverGuide(51,4) then
self.owner:saveGuide(51,4)
|
f22a33af
zhouhaihai
自己的日志
|
990
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
|
if params.log then
local log = clone(params.log)
if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then
print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback())
end
log["cint1"] = itemId
log["cint2"] = math.abs(count)
log["cint3"] = self.chapterId
log["long1"] = self.level
if count >= 0 then
self.owner:mylog("in_adv", log)
else
self.owner:mylog("out_adv", log)
end
|
f22a33af
zhouhaihai
自己的日志
|
1005
|
else
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1006
|
print("addAdvItem no log ", debug.traceback())
|
f22a33af
zhouhaihai
自己的日志
|
1007
|
end
|
f22a33af
zhouhaihai
自己的日志
|
1008
|
end
|
916096ed
zhouhaihai
神器效果
|
1009
1010
|
end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1011
1012
1013
|
if items ~= oldItems then
self.owner:updateProperty({field = "advItems", value = items, notNotify = params.notNotify})
end
|
b71a8190
zhouhaihai
动态改变 一些buff
|
1014
1015
1016
1017
|
if tgift[ItemId.OldCoin] then
self.battle.player:attrChangeCondBuffCheck(0)
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
|
if backRewardParams then
self:backReward(tgift, backRewardParams)
end
if next(autoUse) then
for itemId, count in pairs(autoUse) do
self:useItem(itemId, count)
end
self:backUse(autoUse, 1)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1029
|
return tgift
|
916096ed
zhouhaihai
神器效果
|
1030
1031
1032
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1033
1034
1035
1036
1037
1038
1039
|
function Adv:useItem(itemId, count, target)
local itemData = csvdb["adv_itemCsv"][itemId]
if not itemData then return end
if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
if itemId == 5020 then
|
505479c7
zhouhaihai
bug
|
1040
|
self.owner:finishGuide(53)
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
|
end
self:checkAchievement(self.AchievType.UseItem, count, itemId)
self:mylog({desc = "useItem", int1 = itemId, int2 = count})
self.owner:log("mission_pick_use", {
mission_threadid = self.chapterId, -- 大地图ID
mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
mission_id = self.level, -- 关卡ID
item_id = itemId, -- 道具ID
mission_pick_use_num = count, -- 道具使用量
mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
})
for i = 1, count do
self:doActive(itemData.effect, target) -- target
end
end
|
46fac6f1
zhouahaihai
酱料
|
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
|
-- 消耗物品 优先冒险背包 --check 只是检查够不够
function Adv:cost(item, params, check)
local items = self.owner:getProperty("advItems")
local less = {}
local advCost = {}
for itemId, count in pairs(item) do
advCost[itemId] = - math.min(items:getv(itemId, 0), count)
if advCost[itemId] == 0 then
advCost[itemId] = nil
end
local last = items:getv(itemId, 0) - count
if last < 0 then
less[itemId] = -last
end
end
if next(less) and not self.owner:checkItemEnough(less) then return end --不够
if check then return true end
self:award(advCost, params)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1080
1081
1082
|
if next(less) then
self.owner:costItems(less, params)
end
|
46fac6f1
zhouahaihai
酱料
|
1083
1084
1085
1086
|
return true
end
--事件点击处理
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1087
|
local function clickOut(self, room, block, params, isExit)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1088
|
if self:getCurMap():checkOver() then --检查是否可以出去了
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1089
1090
1091
1092
1093
|
if isExit then
self:over(true)
return true
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1094
|
if #self.mapStack > 1 then -- 处于夹层中
|
a80fee7c
zhouhaihai
光环
|
1095
|
local oldMapIdx = self:getCurMapIdx()
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1096
|
table.remove(self.mapStack) --退出夹层
|
a80fee7c
zhouhaihai
光环
|
1097
|
self.battle:iLayerChange(oldMapIdx)
|
85ded242
zhouhaihai
丰富返回事件
|
1098
|
self:backLayer(-1)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1099
|
else --处于底层
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1100
1101
|
local advPass = self.owner:getProperty("advPass")
|
4d943586
zhouhaihai
直通 advt gm
|
1102
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1103
|
if self:isEndless() then
|
8da953a7
zhouhaihai
无尽模式
|
1104
1105
1106
1107
1108
1109
1110
1111
|
-- 刷新最高层
if self.owner:getProperty("advElM") < self.level then
self.owner:updateProperty({field = "advElM", value = self.level})
end
else
if self.level > (advPass[self.chapterId] or 0) then
self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}})
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1112
|
end
|
0e3ab88d
zhouhaihai
中继层
|
1113
|
|
b176d7d3
zhouhaihai
冒险成就
|
1114
|
self:checkAchievement(Adv.AchievType.OverWin, 1, self.level)
|
f45d3a7b
zhouhaihai
adv_unlock
|
1115
|
self:checkAdvUnlock(2, self.level)
|
0e3ab88d
zhouhaihai
中继层
|
1116
|
|
bbf64622
zhouhaihai
冒险
|
1117
1118
1119
1120
1121
|
local curFloorData = self:getCurFloorData()
if not self.isRelay then
self:scoreChange(AdvScoreType.Level, curFloorData.advScore) --增加层级加分
end
|
e51ff6d2
zhouhaihai
冒险~
|
1122
|
if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1123
|
self:over(true)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1124
|
else
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1125
|
self.battle.player:triggerPassive(Passive.DOWN_LAYER)
|
bbf64622
zhouhaihai
冒险
|
1126
|
|
eee37c88
zhouhaihai
楼层数据
|
1127
|
if curFloorData then
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1128
|
self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {})
|
eee37c88
zhouhaihai
楼层数据
|
1129
|
end
|
0e3ab88d
zhouhaihai
中继层
|
1130
|
local isHaveRelay = self:isHaveRelay(self.level)
|
e1355da3
zhouhaihai
神器 被动
|
1131
|
|
0e3ab88d
zhouhaihai
中继层
|
1132
|
if isHaveRelay and not self.isRelay then
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
1133
1134
1135
1136
1137
1138
1139
|
self:initByChapter({
chapterId = self.chapterId,
level = self.level,
isToNext = true,
notNotify = true,
isRelay = true,
})
|
0e3ab88d
zhouhaihai
中继层
|
1140
|
else
|
f22a33af
zhouhaihai
自己的日志
|
1141
|
self:mylog({desc = "pass"})
|
35e2e3c4
zhouhaihai
优化 gm advt 增加感知b...
|
1142
1143
1144
1145
1146
1147
|
self:initByChapter({
chapterId = self.chapterId,
level = self.level + 1,
isToNext = true,
notNotify = true,
})
|
0e3ab88d
zhouhaihai
中继层
|
1148
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1149
1150
|
self:backNext() --下一关
end
|
b176d7d3
zhouhaihai
冒险成就
|
1151
|
|
46fac6f1
zhouahaihai
酱料
|
1152
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1153
|
|
46fac6f1
zhouahaihai
酱料
|
1154
1155
1156
1157
|
return true
end
end
|
0e3ab88d
zhouhaihai
中继层
|
1158
|
local function clickExit(self, room, block, params)
|
74a8fdc9
zhouhaihai
奖励副本 胜利扣除次数
|
1159
|
return clickOut(self, room, block, params, true)
|
0e3ab88d
zhouhaihai
中继层
|
1160
1161
|
end
|
46fac6f1
zhouahaihai
酱料
|
1162
1163
|
--战斗 普通攻击
local function clickMonster(self, room, block, params)
|
12f7b52c
zhouhaihai
冒险战斗
|
1164
|
self.battle:battleBegin(room.roomId, block.blockId, params)
|
46fac6f1
zhouahaihai
酱料
|
1165
1166
1167
|
return true
end
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1168
|
local function chooseCommon(self, room, block, chooseData, choose, tag)
|
f5e38251
zhouhaihai
数据保护
|
1169
|
if not choose then return end
|
46fac6f1
zhouahaihai
酱料
|
1170
1171
|
if not chooseData or not chooseData["button".. choose .."cond"] then return end
|
cb071e8d
zhouhaihai
多条件选项
|
1172
|
local conds = chooseData["button".. choose .."cond"]:toTableArray(true)
|
46fac6f1
zhouahaihai
酱料
|
1173
|
local checkCond = {
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1174
1175
1176
1177
|
-- 没有条件
[0] = function()
return true
end,
|
46fac6f1
zhouahaihai
酱料
|
1178
|
-- 拥有道具
|
1229c24d
zhouhaihai
新加选择条件
|
1179
|
[1] = function(_, itemId, count)
|
498f0eb2
zhouhaihai
冒险 action
|
1180
|
if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, true) then
|
46fac6f1
zhouahaihai
酱料
|
1181
1182
1183
1184
|
return true
end
end,
-- xx角色(todo 队长)
|
9d66362c
zhouhaihai
修改冒险选择条件
|
1185
1186
1187
1188
1189
1190
|
[2] = function(_, heroType)
for slot, heroId in pairs(self.owner:getProperty("advTeam").heros) do
local hero = self.owner.heros[heroId]
if hero and hero:getProperty("type") == heroType then
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1191
1192
1193
1194
|
end
end,
--消灭所有怪
[3] = function()
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1195
|
for _, room in pairs(self:getCurMap().rooms) do
|
4ae223df
zhouahaihai
Buff bug
|
1196
|
for _, block in pairs(room.blocks) do
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1197
|
if block:isMonster() then
|
46fac6f1
zhouahaihai
酱料
|
1198
1199
1200
1201
1202
1203
|
return
end
end
end
return true
end,
|
53e8037e
zhouhaihai
任务
|
1204
|
--制定属性
|
1229c24d
zhouhaihai
新加选择条件
|
1205
1206
|
[4] = function(_, attrType, value)
if (self.battle.player[AttsEnumEx[attrType]] or 0) >= value then
|
46fac6f1
zhouahaihai
酱料
|
1207
1208
1209
|
return true
end
end,
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1210
|
-- 提交一个物品
|
1229c24d
zhouhaihai
新加选择条件
|
1211
|
[5] = function (_, itemId, count)
|
498f0eb2
zhouhaihai
冒险 action
|
1212
|
if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}) then
|
1229c24d
zhouhaihai
新加选择条件
|
1213
|
self:backCost({[itemId] = count})
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1214
1215
1216
|
return true
end
end,
|
53e8037e
zhouhaihai
任务
|
1217
|
-- sp 到达指定值
|
1229c24d
zhouhaihai
新加选择条件
|
1218
1219
|
[6] = function(_, value)
if self.battle.player.sp >= value then
|
b8eb016b
zhouhaihai
冒险条件扣血扣蓝直接作用
|
1220
|
self.battle.player:changeSp(-value)
|
53e8037e
zhouhaihai
任务
|
1221
1222
1223
|
return true
end
end,
|
1229c24d
zhouhaihai
新加选择条件
|
1224
1225
1226
1227
|
--7=拥有指定buff指定层数
[7] = function(_, buffId, layer)
local buff = self.battle.player:getBuffById(buffId)
if buff and buff:getLayer() >= layer then
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1228
1229
1230
|
return true
end
end,
|
1229c24d
zhouhaihai
新加选择条件
|
1231
1232
1233
1234
1235
1236
|
--8=拥有x神器
[8] = function(_, artifactId)
return self:isHaveArtifact(artifactId)
end,
-- 9 = 生命值大于x%
[9] = function (_, value)
|
b8eb016b
zhouhaihai
冒险条件扣血扣蓝直接作用
|
1237
1238
1239
1240
1241
|
local cost = value / 100 * self.battle.player.hpMax
if self.battle.player.hp > cost then
self.battle.player:hurt(cost, nil, {hurtType = 6, buffId = -1})
return true
end
|
1229c24d
zhouhaihai
新加选择条件
|
1242
|
end,
|
f02ffa27
zhouhaihai
未获得神器
|
1243
1244
1245
1246
|
-- 10 = 未获得x神器
[10] = function(_, artifactId)
return not self:isHaveArtifact(artifactId)
end,
|
cb071e8d
zhouhaihai
多条件选项
|
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
|
-- 11 = 地图上没有指定id 的怪
[11] = function(_, monsterId)
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isMonster() then
if not monsterId then return false end
if block.event.id == monsterId then
return false
end
end
end
end
return true
end,
-- 12 = 地图上没有指定id 的建筑
[12] = function(_, buildId)
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isBuild() then
if not buildId then return false end
if block.event.id == buildId then
return false
end
end
end
end
return true
end,
-- 13 = 地图上没有指定的 选择点
[13] = function(_, chooseId)
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:isChoose() then
if not chooseId then return false end
if block.event.id == chooseId then
return false
end
end
end
end
return true
end,
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1289
|
}
|
cb071e8d
zhouhaihai
多条件选项
|
1290
1291
1292
1293
1294
|
for _, cond in ipairs(conds) do
assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id)
if cond[1] and not checkCond[cond[1]](table.unpack(cond)) then return end
end
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1295
|
local clearBlock = chooseData.keep ~= 1
|
e10edb5f
zhouahaihai
冒险事件新
|
1296
1297
|
local effects = chooseData["button".. choose .."effect"]:toTableArray(true)
for _, effect in ipairs(effects) do
|
e10edb5f
zhouahaihai
冒险事件新
|
1298
1299
|
local doEffect = {
[1] = function() -- 获得某道具N个
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1300
1301
1302
|
local count = effect[3] or 1
local reward = {}
for i = 1, count do
|
92d7d6ac
zhouhaihai
加一些数据保护
|
1303
1304
1305
1306
1307
1308
1309
|
local dropData = csvdb["event_dropCsv"][effect[2]]
if dropData then
local item = dropData["range"]:randWeight(true)
reward[item[1]] = (reward[item[1]] or 0) + item[2]
else
skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id))
end
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1310
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1311
|
self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId})
|
e10edb5f
zhouahaihai
冒险事件新
|
1312
1313
|
end,
[2] = function() --获得冒险buff
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1314
1315
1316
1317
|
local layer = effect[3] or 1
for i = 1, layer do
self.battle.player:addBuff(effect[2])
end
|
e10edb5f
zhouahaihai
冒险事件新
|
1318
1319
|
end,
[3] = function() --发现怪物
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1320
|
self:getCurMap():addNewMonsterRand(effect[2], {room, block})
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1321
|
self:pushBackEvent(AdvBackEventType.Monster, {id = effect[2]})
|
e10edb5f
zhouahaihai
冒险事件新
|
1322
1323
1324
|
clearBlock = false
end,
[4] = function() --无事发生
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1325
|
end,
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
|
[5] = function() --5=属性枚举=数值;直接增加玩家属性
local attr
if effect[3] == 0 then
attr = "sp"
else
attr = AttsEnumEx[effect[3]]
if not AdvAttsEnum[attr] then return end
end
self.battle.player:addBaseAttr(attr, effect[4], effect[2])
end,
[6] = function() -- 商店
block:updateEvent({
etype = AdvEventType.Trader,
id = effect[2]
})
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1341
|
self:pushBackEvent(AdvBackEventType.Trader, {id = effect[2]})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1342
1343
1344
|
clearBlock = false
end,
[7] = function() -- 建筑
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1345
1346
1347
1348
|
block:updateEvent({
etype = AdvEventType.Build,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1349
1350
1351
|
clearBlock = false
end,
[8] = function() -- 选择
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1352
1353
1354
1355
|
block:updateEvent({
etype = AdvEventType.Choose,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1356
1357
1358
|
clearBlock = false
end,
[9] = function() -- click
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1359
1360
1361
1362
|
block:updateEvent({
etype = AdvEventType.Click,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1363
1364
1365
|
clearBlock = false
end,
[10] = function() -- 陷阱
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1366
1367
1368
1369
|
block:updateEvent({
etype = AdvEventType.Trap,
id = effect[2]
})
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1370
1371
|
clearBlock = false
end,
|
ccbafe67
zhouhaihai
冒险神器和buff
|
1372
1373
|
[11] = function() -- 获得神器
self:waitChooseArtifact() --等待获取神器
|
031dcf99
zhouhaihai
修改战斗属性计算 冒险增加效果类型
|
1374
1375
1376
|
end,
[12] = function()
-- buffId
|
16ca64ab
zhouhaihai
全部敌人
|
1377
|
local targers = self.battle.player:getTeam(2, nil, nil, true)
|
031dcf99
zhouhaihai
修改战斗属性计算 冒险增加效果类型
|
1378
1379
1380
1381
|
for _, target in pairs(targers) do
target:addBuff(effect[2])
end
end,
|
c85f5bd6
zhouhaihai
新中继的屏蔽删掉
|
1382
|
[13] = function() -- 显示地图
|
7ca46333
zhouhaihai
map 传参错误
|
1383
1384
1385
|
self:getCurMap():showMap()
self:backMapShow()
end,
|
2d87caee
zhouhaihai
地块替换优化 新的效果类型
|
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
|
[14] = function() -- 指定地块召唤 指定类型的id
local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5])
for _, one in ipairs(change) do
self:backBlockChange(one[1].roomId, one[2].blockId)
end
end,
[15] = function() -- 移除指定事件
local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4])
for _, one in ipairs(change) do
self:backBlockChange(one[1].roomId, one[2].blockId)
end
end,
|
e085da41
zhouhaihai
指定事件转移
|
1398
1399
1400
1401
1402
1403
|
[16] = function() -- 指定事件转移
local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6])
for _, one in ipairs(change) do
self:backBlockChange(one[1].roomId, one[2].blockId)
end
end,
|
e10edb5f
zhouahaihai
冒险事件新
|
1404
|
}
|
4163e40a
zhouhaihai
找错误
|
1405
|
assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. (block.event and block.event.id or 0) .. "effect " .. effect[1])
|
e10edb5f
zhouahaihai
冒险事件新
|
1406
1407
|
doEffect[effect[1]]()
end
|
bbf64622
zhouhaihai
冒险
|
1408
1409
|
self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1410
1411
1412
1413
1414
1415
|
return true, clearBlock
end
local function clickChoose(self, room, block, params)
local choose = params.choose
local chooseData = csvdb["event_chooseCsv"][block.event.id]
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1416
|
local oldId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1417
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "choose")
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1418
|
if not status then return end
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1419
1420
1421
1422
|
self:checkAdvUnlock(3, oldId)
self:checkTask(Adv.TaskType.Choose, 1, oldId)
self:checkAchievement(Adv.AchievType.Choose, 1, oldId)
self:checkAchievement(Adv.AchievType.ChooseBySelect, 1, oldId, choose)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1423
1424
1425
1426
1427
1428
1429
1430
1431
|
if clearBlock then
block:clear()
end
return true
end
local function clickLinkChoose(self, room, block, params)
local choose = params.choose
local chooseData = csvdb["event_linkchooseCsv"][block.event.id]
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1432
|
local lcId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1433
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "link")
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1434
1435
1436
|
if not status then return end
-- 完成统计次数
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1437
1438
1439
|
local idx = lcId % 10
if idx == 9 or not csvdb["event_linkchooseCsv"][lcId + 1] then --全部完成
local startId = math.floor(lcId / 10) * 10 + 1
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1440
|
self.lchoose[startId] = (self.lchoose[startId] or 0) + 1
|
b176d7d3
zhouhaihai
冒险成就
|
1441
|
self:checkAchievement(Adv.AchievType.LinkChoose, 1, startId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
1442
|
self:checkAchievement(Adv.AchievType.FinishStoryId, 1, chooseData.storyid)
|
6133e29f
zhouhaihai
新加任务
|
1443
|
self:checkTask(Adv.TaskType.FinishStoryId, 1, chooseData.storyid)
|
e852b350
zhouhaihai
冒险成就类型增加
|
1444
1445
1446
1447
1448
|
local advStoryB = self.owner:getProperty("advStoryB")
advStoryB[chooseData.storyid] = (advStoryB[chooseData.storyid] or 0) + 1
self.owner:setProperty("advStoryB", advStoryB)
local storyData = csvdb["event_linkchoose_storyCsv"][chooseData.storyid]
self:checkAchievement(Adv.AchievType.StorryDone, 1, storyData[1].chapter) -- 检查故事对应章节
|
68964730
zhouhaihai
增加积分 bug
|
1449
|
self:scoreChange(AdvScoreType.Story, storyData[1].advScore) --增加加分
|
e852b350
zhouhaihai
冒险成就类型增加
|
1450
|
|
f45d3a7b
zhouhaihai
adv_unlock
|
1451
|
self:checkAdvUnlock(4, startId)
|
e6439157
zhouhaihai
故事事件
|
1452
|
self.lchoose.cur = self.lchoose.cur or {}
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1453
|
table.insert(self.lchoose.cur, {lcId, choose})
|
e6439157
zhouhaihai
故事事件
|
1454
1455
|
self:pushBackEvent(AdvBackEventType.LinkChooseOver, self.lchoose.cur)
self.lchoose.cur = nil
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1456
|
else
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1457
|
self.lchoose.ing = lcId + 1 --后面会出现后继事件
|
e6439157
zhouhaihai
故事事件
|
1458
|
self.lchoose.cur = self.lchoose.cur or {}
|
abe0d7e9
zhouhaihai
连续选择点bug
|
1459
|
table.insert(self.lchoose.cur, {lcId, choose})
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1460
|
end
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1461
|
|
02c4de8d
zhouahaihai
增加 固有技
|
1462
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1463
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1464
|
end
|
b176d7d3
zhouhaihai
冒险成就
|
1465
|
|
46fac6f1
zhouahaihai
酱料
|
1466
1467
1468
1469
1470
1471
|
return true
end
local function clickDrop(self, room, block, params)
local reward = {}
if not block.event.item then return end
|
f0b81492
zhouhaihai
营地进入 bug
|
1472
|
if not self.battle or not self.battle.player then return end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
1473
|
self.battle.player:triggerPassive(Passive.CLICK_DROP)
|
f0b81492
zhouhaihai
营地进入 bug
|
1474
|
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1475
1476
|
local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}, {roomId = room.roomId, blockId = block.blockId})
|
1e9cb217
chenyueqi
服务器记录控制引导过程
|
1477
1478
1479
|
if block.event.item[1] == 5020 and not self.owner:checkOverGuide(53,2) then
self.owner:saveGuide(53,2)
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1480
|
block:clear()
|
46fac6f1
zhouahaihai
酱料
|
1481
1482
1483
1484
1485
1486
|
return true
end
local function clickTrader(self, room, block, params)
local buyId = params.id
local traderData = csvdb["event_traderCsv"][block.event.id]
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1487
|
if not traderData then return false, 1 end -- 偷偷改表了
|
46fac6f1
zhouahaihai
酱料
|
1488
|
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1489
1490
|
if not block.event.shop or not block.event.shop[buyId] then return false, 2 end
if (block.event.status or ""):getv(buyId, 0) == 1 then return false, 3 end -- 买过了
|
46fac6f1
zhouahaihai
酱料
|
1491
|
|
127a5787
zhouhaihai
商人卖完走人
|
1492
|
local buyCount = #((block.event.status or ""):toArray())
|
27cc6f23
zhouhaihai
商店bug
|
1493
|
if traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount then return false, 4 end
|
f8408529
zhouhaihai
冒险商店
|
1494
1495
|
local goodsData = csvdb["event_trader_goodsCsv"][block.event.shop[buyId][1]]
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1496
|
if not goodsData then return false, 5 end
|
f8408529
zhouhaihai
冒险商店
|
1497
1498
|
local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100)
|
498f0eb2
zhouhaihai
冒险 action
|
1499
|
if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够
|
f8408529
zhouhaihai
冒险商店
|
1500
|
self:backCost({[goodsData.currency] = costCount})
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1501
|
self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}, {})
|
f8408529
zhouhaihai
冒险商店
|
1502
1503
1504
1505
1506
1507
1508
|
if goodsData.restrict == 1 then
self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1
elseif goodsData.restrict == 2 then
local advShop = self.owner:getProperty("advShop")
advShop[goodsData.goods] = (advShop[goodsData.goods] or 0) + 1
self.owner:updateProperty({field = "advShop", value = advShop})
end
|
46fac6f1
zhouahaihai
酱料
|
1509
|
block.event.status = block.event.status:setv(buyId, 1)
|
127a5787
zhouhaihai
商人卖完走人
|
1510
|
buyCount = buyCount + 1
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1511
|
self:checkTask(Adv.TaskType.Shop, 1, block.event.id)
|
b176d7d3
zhouhaihai
冒险成就
|
1512
|
self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id)
|
127a5787
zhouhaihai
商人卖完走人
|
1513
|
|
27cc6f23
zhouhaihai
商店bug
|
1514
|
if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then
|
127a5787
zhouhaihai
商人卖完走人
|
1515
1516
|
block:clear()
end
|
46fac6f1
zhouahaihai
酱料
|
1517
1518
1519
1520
|
return true
end
local function clickBuild(self, room, block, params)
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1521
1522
|
local choose = params.choose
local chooseData = csvdb["event_buildingCsv"][block.event.id]
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1523
|
local oldId = block.event.id
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1524
1525
|
local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build")
if not status then return end
|
85ded242
zhouhaihai
丰富返回事件
|
1526
|
|
6ce6fac7
zhouhaihai
冒险任务bug
|
1527
1528
1529
|
self:checkTask(Adv.TaskType.Build, 1, oldId)
self:checkAchievement(Adv.AchievType.Build, 1, oldId)
self:checkAchievement(Adv.AchievType.BuildBySelect, 1, oldId, choose)
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
1530
|
|
02c4de8d
zhouahaihai
增加 固有技
|
1531
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1532
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1533
|
end
|
46fac6f1
zhouahaihai
酱料
|
1534
1535
1536
|
return true
end
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1537
1538
|
local function clickClick(self, room, block, params)
local clickData = csvdb["event_clickCsv"][block.event.id]
|
6133e29f
zhouhaihai
新加任务
|
1539
|
local oldId = block.event.id
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
|
if not clickData then return end
local clearBlock = true
local doEffect = {
[1] = function() -- 技能
for _, skillId in ipairs(clickData.effect:toArray(true, "=")) do
self.battle.player:releaseSkill(skillId)
end
end,
[2] = function() -- dropId
local reward = {}
for _, dropId in ipairs(clickData.effect:toArray(true, "=")) do
local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true)
|
68e60f7a
zhouhaihai
掉落
|
1552
|
reward[item[1]] = (reward[item[1]] or 0) + item[2]
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1553
|
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
1554
|
self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}, {roomId = room.roomId, blockId = block.blockId})
|
3df1e9ea
zhouhaihai
掉落增加 地块信息,。click ...
|
1555
1556
1557
1558
1559
|
end,
[3] = function()
for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do
self.battle.player:addBuff(buffId)
end
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1560
1561
|
end,
}
|
6133e29f
zhouhaihai
新加任务
|
1562
|
|
a1e9e891
zhouhaihai
点击事件未生效
|
1563
1564
|
assert(doEffect[clickData.type], "error effect, event_clickCsv id :" .. block.event.id)
doEffect[clickData.type]()
|
6133e29f
zhouhaihai
新加任务
|
1565
1566
|
self:checkTask(Adv.TaskType.Click, 1, oldId)
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1567
|
if clearBlock then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1568
|
block:clear()
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1569
|
end
|
f20cc9ca
zhouhaihai
点击点返回清空信息
|
1570
|
return true
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1571
1572
|
end
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1573
|
local function clickLayer(self, room, block, params)
|
a80fee7c
zhouhaihai
光环
|
1574
|
local oldMapIdx = self:getCurMapIdx()
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
|
if block.event.mapIdx then
table.insert(self.mapStack, block.event.mapIdx) --进入夹层
else
--生成夹层
local mapId = csvdb["event_layerCsv"][block.event.id].effect
local mapIdx = #self.maps + 1
block.event.mapIdx = mapIdx
table.insert(self.mapStack, mapIdx)
self.maps[mapIdx] = AdvMap.new(self, mapIdx, mapId)
|
78dcacb6
zhouhaihai
夹层 后处理 没做
|
1585
|
self.battle:initMapEnemys(mapIdx, true)
|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
1586
|
self.battle:initMapEffect(true)
|
1313eac0
zhouhaihai
冒险的一些bug
|
1587
|
self.maps[mapIdx]:initBattleAfter()
|
b176d7d3
zhouhaihai
冒险成就
|
1588
|
self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1589
|
end
|
a80fee7c
zhouhaihai
光环
|
1590
|
self.battle:iLayerChange(oldMapIdx)
|
85ded242
zhouhaihai
丰富返回事件
|
1591
|
self:backLayer(1)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1592
1593
1594
|
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1595
1596
|
local eventCallFunc = {
[AdvEventType.Out] = clickOut,
|
0e3ab88d
zhouhaihai
中继层
|
1597
1598
|
[AdvEventType.InOut] = clickOut,
[AdvEventType.Exit] = clickExit,
|
46fac6f1
zhouahaihai
酱料
|
1599
1600
1601
|
[AdvEventType.BOSS] = clickMonster,
[AdvEventType.Monster] = clickMonster,
[AdvEventType.Choose] = clickChoose,
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1602
|
[AdvEventType.LinkChoose] = clickLinkChoose,
|
46fac6f1
zhouahaihai
酱料
|
1603
1604
1605
|
[AdvEventType.Drop] = clickDrop,
[AdvEventType.Trader] = clickTrader,
[AdvEventType.Build] = clickBuild,
|
c0b7797f
zhouhaihai
陷阱、点击生效点
|
1606
|
[AdvEventType.Click] = clickClick,
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1607
|
[AdvEventType.Layer] = clickLayer,
|
46fac6f1
zhouahaihai
酱料
|
1608
1609
1610
1611
1612
|
}
--点击处理 roomId, blockId
--params 某些事件需要的客户端传递的参数
function Adv:clickBlock(roomId, blockId, params)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1613
1614
1615
|
local map = self:getCurMap()
local room = self:getRoom(roomId)
local block = self:getBlock(roomId, blockId)
|
46fac6f1
zhouahaihai
酱料
|
1616
1617
|
if not block then return end
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1618
|
local status, errorCode = false, nil
|
36c30c5c
zhouahaihai
冒险
|
1619
|
local clickEvent = false
|
48962a74
zhouhaihai
路障系统提交
|
1620
1621
|
local function checkAroundBlocks(ignoreGuard)
|
36c30c5c
zhouahaihai
冒险
|
1622
|
local canOpen = false --如果未开放是否可以开放
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1623
|
for _, one in ipairs(map:getAroundBlocks(room, block)) do
|
36c30c5c
zhouahaihai
冒险
|
1624
|
local _room, _block = one[1], one[2]
|
48962a74
zhouhaihai
路障系统提交
|
1625
1626
1627
|
if not ignoreGuard and _block:isGuard() then
if _block:isMonster() then
local enemy = self.battle:getEnemy(_room.roomId, _block.blockId)
|
a0834e49
zhouhaihai
增加潜行 功能
|
1628
|
if not enemy:hadBuff(Buff.DONT_DEFEND) and not self.battle.player:hadBuff(Buff.SNEAK) then
|
48962a74
zhouhaihai
路障系统提交
|
1629
1630
1631
1632
|
return false
end
else
return false
|
4f0a5fae
zhouhaihai
营养剂
|
1633
|
end
|
48962a74
zhouhaihai
路障系统提交
|
1634
1635
|
elseif _block:isWalk() then
canOpen = true
|
36c30c5c
zhouahaihai
冒险
|
1636
1637
|
end
end
|
48962a74
zhouhaihai
路障系统提交
|
1638
1639
1640
1641
|
return canOpen
end
if not block.isOpen then
|
7b64b6cd
zhouhaihai
中继层优化
|
1642
|
if self.isRelay or checkAroundBlocks() then --开放
|
8781e103
zhouhaihai
冒险 bug
|
1643
|
self:getCurMap():openBlock(roomId, blockId, true, true)
|
7b64b6cd
zhouhaihai
中继层优化
|
1644
1645
1646
1647
1648
1649
|
if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励
local relayData = self:isHaveRelay()
if relayData and relayData.award ~= "" then
self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})})
end
end
|
46fac6f1
zhouahaihai
酱料
|
1650
1651
1652
|
status = true
end
else
|
36c30c5c
zhouahaihai
冒险
|
1653
|
clickEvent = true
|
46fac6f1
zhouahaihai
酱料
|
1654
1655
1656
1657
|
--点了空地
if not block.event then
return
end
|
48962a74
zhouhaihai
路障系统提交
|
1658
1659
1660
1661
|
if block:isHinder() then
if not checkAroundBlocks(true) then return end
end
|
46fac6f1
zhouahaihai
酱料
|
1662
|
--可点击的事件
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1663
|
if not room.isBossRoom or block:isBoss() then
|
46fac6f1
zhouahaihai
酱料
|
1664
|
if eventCallFunc[block.event.etype] then
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1665
|
status, errorCode = eventCallFunc[block:getEventType()](self, room, block, params)
|
46fac6f1
zhouahaihai
酱料
|
1666
1667
1668
|
end
end
end
|
39a6e08b
suhongyang
冒险战斗内逻辑调整
|
1669
|
local needChange = true
|
ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
|
1670
|
if clickEvent and block.event then
|
8b25d183
zhouhaihai
切换层不更新回合
|
1671
1672
1673
1674
|
if block:getEventType() == AdvEventType.Out
or block:getEventType() == AdvEventType.InOut
or block:getEventType() == AdvEventType.Layer
or block:getEventType() == AdvEventType.Exit then
|
ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
|
1675
1676
|
needChange = false
end
|
39a6e08b
suhongyang
冒险战斗内逻辑调整
|
1677
1678
|
end
if status and needChange then --出去了就不计算回合了
|
46fac6f1
zhouahaihai
酱料
|
1679
1680
1681
|
self:backBlockChange(roomId, blockId)
self:afterRound()
end
|
36c30c5c
zhouahaihai
冒险
|
1682
|
self:saveDB()
|
8c4a6f4c
zhouhaihai
冒险增加错误返回
|
1683
|
return status, errorCode
|
46fac6f1
zhouahaihai
酱料
|
1684
1685
|
end
|
46fac6f1
zhouahaihai
酱料
|
1686
|
|
4f0a5fae
zhouhaihai
营养剂
|
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
|
function Adv:doActive(activeId, target)
local activeData = csvdb["adv_activeCsv"][activeId]
if not activeData then return end
local targers = {}
-- 筛选对象
if activeData.usetype == 1 then -- 自己
elseif activeData.usetype == 2 then -- 敌人
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if block:isBoss() then return end
local enemy = self.battle:getEnemy(target.roomId, target.blockId)
if not enemy then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if block:isMonster() and not block:isBoss() then
local e = self.battle:getEnemy(block.room.roomId, block.blockId)
if e then
table.insert(targers, e)
end
end
end
elseif activeData.usetype == 3 then -- 地板
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if block:isBoss() then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if not block:isBoss() then
table.insert(targers, block)
end
end
|
318c573a
zhouhaihai
冒险bug
|
1720
|
elseif activeData.usetype == 4 then -- 没有目标 全体成员
|
4f0a5fae
zhouhaihai
营养剂
|
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
|
elseif activeData.usetype == 5 then -- 空地板
if not target or not target.roomId or not target.blockId then return end
local block = self:getBlock(target.roomId, target.blockId)
if not block.isOpen or block:getEventType() then return end
local blocks = self:getCurMap():getBlocksBySize(target.roomId, target.blockId, activeData.scope)
for _, block in pairs(blocks) do
if not block:isBoss() then
table.insert(targers, block)
end
end
end
local doActiveEffect = {}
-- 1=map_buff_id:为范围内所有目标附加mapbuff
doActiveEffect[1] = function(_, buffId)
|
318c573a
zhouhaihai
冒险bug
|
1737
1738
1739
1740
1741
1742
1743
1744
|
if not next(targers) then
if activeData.usetype == 1 then
table.insert(targers, self.battle.player)
elseif activeData.usetype == 4 then
targers = self.battle.player:getTeam(2)
else
return
end
|
4f0a5fae
zhouhaihai
营养剂
|
1745
1746
1747
|
end
for _, target in ipairs(targers) do
|
318c573a
zhouhaihai
冒险bug
|
1748
1749
1750
1751
1752
1753
|
if target.class.__cname == "AdvBlock" then
target = self.battle:getEnemy(target.room.roomId, target.blockId)
end
if target then
target:addBuff(buffId, self.battle.player)
end
|
4f0a5fae
zhouhaihai
营养剂
|
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
|
end
return true
end
-- 2=trader_id:召唤商人
doActiveEffect[2] = function(_, traderId)
for _, target in ipairs(targers) do
if target.isOpen and not target:getEventType() then
target:updateEvent({
etype = AdvEventType.Trader,
id = traderId,
})
|
4f0a5fae
zhouhaihai
营养剂
|
1766
|
self:backBlockChange(target.room.roomId, target.blockId)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1767
|
self:pushBackEvent(AdvBackEventType.Trader, {id = traderId})
|
4f0a5fae
zhouhaihai
营养剂
|
1768
1769
1770
1771
1772
1773
1774
1775
1776
|
end
end
return true
end
-- 3=monster_id:替换怪物,仅使用方式为2时生效
doActiveEffect[3] = function(_, monsterId)
for _, target in ipairs(targers) do
if not target.lock and not target.isDead then
|
318c573a
zhouhaihai
冒险bug
|
1777
|
self:getCurMap():addNewMonsterRand(monsterId, {self:getRoom(target.roomId), self:getBlock(target.roomId, target.blockId)})
|
4f0a5fae
zhouhaihai
营养剂
|
1778
|
self:backBlockChange(target.roomId, target.blockId)
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1779
|
self:pushBackEvent(AdvBackEventType.Monster, {id = monsterId})
|
4f0a5fae
zhouhaihai
营养剂
|
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
|
end
end
return true
end
-- 4:显示本层
doActiveEffect[4] = function(_)
self:getCurMap():showMap()
self:backMapShow()
return true
end
-- 5:放逐目标
doActiveEffect[5] = function(_)
for _, target in ipairs(targers) do
if not target.lock and not target.isDead then
|
7b2dc17c
zhouhaihai
地图 层 buff passive
|
1794
|
target:kill()
|
4f0a5fae
zhouhaihai
营养剂
|
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
|
self:backBlockChange(target.roomId, target.blockId)
end
end
return true
end
-- 6=陷阱id:移除陷阱,不填写id则移除所有陷阱
doActiveEffect[6] = function(_, trapId)
if not next(targers) and activeData.usetype == 4 then
-- 全屏
for _, room in pairs(self:getCurMap().rooms) do
for _, block in pairs(room.blocks) do
if block:getEventType() == AdvEventType.Trap then
block:updateEvent(nil)
self:backBlockChange(block.room.roomId, block.blockId)
end
end
end
else
for _ , target in ipairs(targers) do
if target:getEventType() == AdvEventType.Trap then
target:updateEvent(nil)
self:backBlockChange(target.room.roomId, target.blockId)
end
end
end
return true
end
-- 7=道具燃烧效果
doActiveEffect[7] = function(_)
for _ , target in ipairs(targers) do
if target:getEventType() == AdvEventType.Drop then
target:updateEvent(nil)
self:backBlockChange(target.room.roomId, target.blockId)
end
end
return true
end
-- 8:翻开范围内的方格
doActiveEffect[8] = function(_)
for _ , target in ipairs(targers) do
|
c8210d56
zhouhaihai
boss 房有入口
|
1837
|
self:getCurMap():openBlock(target.room.roomId, target.blockId, true)
|
4f0a5fae
zhouhaihai
营养剂
|
1838
1839
1840
1841
|
end
return true
end
|
db3c56ad
zhouhaihai
冒险相关
|
1842
1843
1844
1845
1846
1847
|
-- 9: 给玩家增加buff
doActiveEffect[9] = function(_, buffId)
self.battle.player:addBuff(buffId, self.battle.player)
return true
end
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1848
1849
|
--10: 立刻结算 按比例返还
doActiveEffect[10] = function(_, rewardRatio)
|
bbf64622
zhouhaihai
冒险
|
1850
|
self:over(true, rewardRatio, 1)
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1851
1852
|
return true
end
|
1bb3abca
zhouhaihai
冒险 退出 bug
|
1853
|
|
6dc482bb
zhouhaihai
中继层完成, 新增两个冒险物品使用效果
|
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
|
--11: 随机提升一个未满级神器等级,配置提升等级
doActiveEffect[11] = function(_, level)
local advAFGet = self.owner:getProperty("advAFGet")
local pool = {}
for id_, lv in pairs(advAFGet) do
if self.owner:isArtifactOpen(id_, self:isEndless(), lv + 1) then
table.insert(pool, id_)
end
end
if #pool > 0 then
local idx = math.randomInt(1, #pool)
self:artifactLevelUp(pool[idx], level)
end
return true
end
|
1bb3abca
zhouhaihai
冒险 退出 bug
|
1869
|
|
d232676a
zhouhaihai
功能解锁 冒险返回
|
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
|
doActiveEffect[12] = function(_, vtype, attrType, value)
local attr
if attrType == 0 then
attr = "sp"
else
attr = AttsEnumEx[attrType]
if not AdvAttsEnum[attr] then return end
end
self.battle.player:addBaseAttr(attr, value, vtype)
return true
end
|
4f0a5fae
zhouhaihai
营养剂
|
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
|
for _, effect in ipairs(activeData.effect:toArray()) do
local cur = effect:toArray(true, "=")
if doActiveEffect[cur[1]] then
if not doActiveEffect[cur[1]](table.unpack(cur)) then
return
end
end
end
return true
end
|
46fac6f1
zhouahaihai
酱料
|
1894
|
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1895
1896
|
-- 地图上物品变化
function Adv:mapItemChange(ctype)
|
6826fdf6
zhouhaihai
被动触发
|
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
|
local blocks = {}
for roomId, room in pairs(self:getCurMap().rooms) do
for blockId, block in pairs(room.blocks) do
table.insert(blocks, block)
end
end
self:blockDropChange(ctype, blocks)
end
function Adv:blockDropChange(ctype, blocks)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1907
1908
|
local clist = csvdb["transform_itemCsv"][ctype]
if clist then
|
6826fdf6
zhouhaihai
被动触发
|
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
|
for _, block in ipairs(blocks) do
if block:getEventType() == AdvEventType.Drop and block.event.item then
local id = block.event.item[1]
local count = block.event.item[2]
local changeTo = nil
if clist[id] then
changeTo = {clist[id].toId, math.ceil(count * clist[id].num)}
elseif clist[-1] then
changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)}
end
if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then
block.event.item = changeTo
self:backBlockChange(block.room.roomId, block.blockId, ctype)
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1922
1923
1924
1925
1926
1927
|
end
end
end
end
end
|
46fac6f1
zhouahaihai
酱料
|
1928
|
--敌人死亡
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
1929
1930
|
function Adv:enemyDead(enemy, escape)
local roomId, blockId = enemy.roomId, enemy.blockId
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1931
1932
1933
1934
|
local map = self:getCurMap()
local room = self:getRoom(roomId)
local block = self:getBlock(roomId, blockId)
if not block then return end
|
46fac6f1
zhouahaihai
酱料
|
1935
|
--死了以后掉东西
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1936
1937
|
if block:isMonster() then --处理死亡
if block:isBoss() then
|
36c30c5c
zhouahaihai
冒险
|
1938
1939
|
room.isBossRoom = false
end
|
02c4de8d
zhouahaihai
增加 固有技
|
1940
|
if escape then
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
1941
|
block:clear()
|
02c4de8d
zhouahaihai
增加 固有技
|
1942
|
else
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
1943
1944
|
local enemyId = block.event.id
local monsterData = csvdb["event_monsterCsv"][enemyId]
|
bbf64622
zhouhaihai
冒险
|
1945
1946
1947
1948
1949
|
if block:isBoss() then
self:scoreChange(AdvScoreType.KillBoss, monsterData.advScore)
else
self:scoreChange(AdvScoreType.Kill, monsterData.advScore)
end
|
a95b35ce
zhouhaihai
删除等级
|
1950
1951
1952
|
-- local changeV = self.battle.player:addExp(monsterData.exp)
-- self:backDead(enemyId, changeV)
self:backDead(enemyId)
|
9104a922
zhouhaihai
多重掉落
|
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
|
local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK)
if toClick then
toClick = toClick:effect()
end
local changItem = enemy:hadBuff(Buff.CHANGE_DROP)
if changItem then
changItem = table.pack(changItem:effect())
end
local addMult = 0
local dropBuff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数
if dropBuff then
local team = enemy:getTeam(1, true)
addMult = addMult + 0.2 * #team
end
local dropIds = monsterData.dropid:toArray(true, "=")
local drops = {}
local cCcount = 0 -- 需要改变为click 的个数
for _, dropId in ipairs(dropIds) do
local dropData = csvdb["event_dropCsv"][dropId]
if dropData then
local cur = dropData["range"]:randWeight(true)
if cur and cur[1] ~= 0 then
if toClick then
cCcount = cCcount + 1
|
e7b51763
zhouhaihai
无掉落怪
|
1981
|
else
|
9104a922
zhouhaihai
多重掉落
|
1982
1983
1984
|
local item = changItem and changItem or cur
item[2] = math.floor(item[2] * (1 + addMult))
drops[#drops + 1] = item
|
e7b51763
zhouhaihai
无掉落怪
|
1985
|
end
|
db3c56ad
zhouhaihai
冒险相关
|
1986
|
end
|
db3c56ad
zhouhaihai
冒险相关
|
1987
|
end
|
9104a922
zhouhaihai
多重掉落
|
1988
1989
1990
1991
1992
1993
|
end
-- 这些奖励可能会有被动加成
self.battle.player:triggerPassive(Passive.BATTLE_WIN, {drops = drops})
-- 自身带的掉落是不会被改变的 也不会被加成
if block.event.item and block.event.item[1] ~= 0 then
|
397608b3
zhouhaihai
冒险错了
|
1994
|
table.insert(drops, 1, block.event.item)
|
9104a922
zhouhaihai
多重掉落
|
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
|
end
-- 清空当前的格子
block:clear()
-- 掉落走一波
local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops)
for _i, cblock in ipairs(blocks) do
cblock:updateEvent({
etype = AdvEventType.Drop,
item = drops[_i]
})
if cblock ~= block then
self:backBlockChange(cblock.room.roomId, cblock.blockId)
end
end
-- 转换的click走一波
local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, cCcount)
for _i, cblock in ipairs(blocks) do
cblock:updateEvent({
etype = AdvEventType.Click,
id = clickId
})
if cblock ~= block then
self:backBlockChange(cblock.room.roomId, cblock.blockId)
|
db3c56ad
zhouhaihai
冒险相关
|
2021
|
end
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
2022
|
end
|
9104a922
zhouhaihai
多重掉落
|
2023
|
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
2024
2025
|
self:checkTask(Adv.TaskType.Kill, 1, enemyId)
self:checkTask(Adv.TaskType.KillAll)
|
b176d7d3
zhouhaihai
冒险成就
|
2026
|
self:checkAchievement(Adv.AchievType.Kill, 1, enemyId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2027
2028
|
self:checkAchievement(Adv.AchievType.KillHadBuff, 1, enemy)
|
71a18948
zhouhaihai
成就未生效
|
2029
2030
|
self:checkAchievement(Adv.AchievType.KillWithBuff, 1)
self:checkAchievement(Adv.AchievType.KillNoBuff, 1)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2031
2032
2033
2034
|
self:checkAchievement(Adv.AchievType.KillWithMWeapon, 1)
self:checkAchievement(Adv.AchievType.KillWithAMWeapon, 1)
if monsterData.type == 2 then
|
6133e29f
zhouhaihai
新加任务
|
2035
|
self:checkTask(Adv.TaskType.KillBoss, 1, enemyId)
|
71a18948
zhouhaihai
成就未生效
|
2036
2037
2038
|
self:checkAchievement(Adv.AchievType.KillBoss, 1, enemyId)
self:checkAchievement(Adv.AchievType.KillBossWithBuff, 1)
self:checkAchievement(Adv.AchievType.KillBossNoBuff, 1)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2039
2040
|
self:checkAchievement(Adv.AchievType.KillBossWithMWeapon, 1)
self:checkAchievement(Adv.AchievType.KillBossWithAMWeapon, 1)
|
6133e29f
zhouhaihai
新加任务
|
2041
2042
|
elseif monsterData.type == 3 then
self:checkTask(Adv.TaskType.KillElite, 1, enemyId)
|
e852b350
zhouhaihai
冒险成就类型增加
|
2043
|
end
|
46fac6f1
zhouahaihai
酱料
|
2044
|
end
|
46fac6f1
zhouahaihai
酱料
|
2045
2046
2047
2048
|
end
self:backBlockChange(roomId, blockId)
end
|
46fac6f1
zhouahaihai
酱料
|
2049
2050
2051
2052
|
function Adv:pushBackEvent(btype, params)
table.insert(self.backEvents, {btype = btype, params = params})
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
2053
2054
2055
2056
|
--[=[
tag
1 自动拾取
--]=]
|
3df1e9ea
zhouhaihai
掉落增加 地块信息,。click ...
|
2057
2058
|
function Adv:backReward(items, params)
params = params or {}
|
8955225b
zhouhaihai
快速拾取。快速使用
|
2059
|
self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId, tag = params.tag})
|
46fac6f1
zhouahaihai
酱料
|
2060
|
end
|
e996b82a
zhouahaihai
冒险增加防御属性
|
2061
2062
|
-- if is player enemyId is nil
|
46fac6f1
zhouahaihai
酱料
|
2063
|
function Adv:backSkill(enemyId, skillId, receiver)
|
36c30c5c
zhouahaihai
冒险
|
2064
|
self:pushBackEvent(AdvBackEventType.Skill, {enemyId = enemyId, skillId = skillId, receiver = receiver})
|
46fac6f1
zhouahaihai
酱料
|
2065
2066
|
end
|
46fac6f1
zhouahaihai
酱料
|
2067
2068
2069
2070
|
function Adv:backNext()
self:pushBackEvent(AdvBackEventType.Next, {})
end
|
46fac6f1
zhouahaihai
酱料
|
2071
|
|
b2e41074
zhouhaihai
冒险 排行榜拆分
|
2072
2073
|
function Adv:backBlockChange(roomId, blockId, itemChangeType)
self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType})
|
46fac6f1
zhouahaihai
酱料
|
2074
2075
|
end
|
a95b35ce
zhouhaihai
删除等级
|
2076
2077
|
function Adv:backDead(enemyId)
self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId})
|
bedca62d
zhouahaihai
冒险
|
2078
2079
|
end
|
386ca58e
zhouhaihai
优化log
|
2080
2081
2082
|
function Adv:backTrap()
self:pushBackEvent(AdvBackEventType.Trap, {})
end
|
ec87b4a5
zhouahaihai
冒险 完善
|
2083
|
|
85ded242
zhouhaihai
丰富返回事件
|
2084
2085
|
function Adv:backLayer(status)
self:pushBackEvent(AdvBackEventType.Layer, {status = status})
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2086
2087
|
end
|
4f0a5fae
zhouhaihai
营养剂
|
2088
2089
2090
2091
|
function Adv:backMapShow()
self:pushBackEvent(AdvBackEventType.MapShow, {})
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
2092
2093
2094
2095
|
function Adv:backChooseArtifact()
self:pushBackEvent(AdvBackEventType.ChooseArtifact, {})
end
|
85ded242
zhouhaihai
丰富返回事件
|
2096
2097
2098
2099
|
function Adv:backCost(items)
self:pushBackEvent(AdvBackEventType.Cost, {items = items})
end
|
8955225b
zhouhaihai
快速拾取。快速使用
|
2100
2101
2102
2103
2104
2105
|
--[=[
tag
1 自动使用
--]=]
function Adv:backUse(items, tag)
self:pushBackEvent(AdvBackEventType.Use, {items = items, tag = tag})
|
85ded242
zhouhaihai
丰富返回事件
|
2106
2107
2108
|
end
|
bbf64622
zhouhaihai
冒险
|
2109
|
function Adv:scoreChange(scoreType, score)
|
43babcff
zhouhaihai
优化冒险结构 增加夹层功能
|
2110
|
self.score[scoreType] = self.score[scoreType] or 0
|
bbf64622
zhouhaihai
冒险
|
2111
|
self.score[scoreType] = self.score[scoreType] + score
|
b0fe1817
zhouahaihai
冒险分数
|
2112
2113
2114
|
end
function Adv:getScore()
|
a80fee7c
zhouhaihai
光环
|
2115
2116
2117
2118
2119
|
local allScore = 0
for _, score in pairs(self.score) do
allScore = allScore + math.floor(score)
end
return allScore
|
b0fe1817
zhouahaihai
冒险分数
|
2120
2121
|
end
|
46fac6f1
zhouahaihai
酱料
|
2122
2123
|
function Adv:popBackEvents()
local events = self.backEvents
|
46fac6f1
zhouahaihai
酱料
|
2124
2125
2126
2127
2128
2129
|
self.backEvents = {}
return events
end
--回合事件处理
function Adv:afterRound()
|
4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
|
2130
|
self.round = self.round + 1
|
46fac6f1
zhouahaihai
酱料
|
2131
2132
2133
|
if self.battle then
self.battle:afterRound()
end
|
36c30c5c
zhouahaihai
冒险
|
2134
2135
|
end
|
46fac6f1
zhouahaihai
酱料
|
2136
|
return Adv
|