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src/actions/AdvAction.lua 30.8 KB
23d89d13   zhouahaihai   冒险 结构
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
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  local AdvCommon = require "adv.AdvCommon"
  
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  local _M = {}
  
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  -- 无尽模式是否开放
  local function isOpenEndless(role)
  	if role.advOverTime ~= 0 and skynet.timex() >= role.advOverTime then
  		return false
  	end
  	return true
  end
  -- 冒险内的操作是否可以继续
  local function isCanContinue(role)
  	local adv = role:getAdvData()
  	if not adv:isRunning() then return false end
  	if adv:isEndless() then
  		if not isOpenEndless(role) then return false end
  	end
  	return true
  end
  
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  local function checkFormat(role, format, checkAdvTeam)
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  	local advHang = role:getProperty("advHang")
  	local hadHero = {}
  	for chapterId, info in pairs(advHang) do
  		if info.format then
  			for _, heroId in pairs(info.format.heros) do
  				hadHero[heroId] = true
  			end
  		end
  	end
  
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  	if not format then
  		format = role:getProperty("advTeam")
  	end
  
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  	if checkAdvTeam then
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  		for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
  			hadHero[heroId] = true
  		end
  	end
  
  	if not format.leader then return end
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  	if format.leader2 == format.leader then return end
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  	local hadLeader = false
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  	local hadLeader2 = false
  	local heroCount = 0
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  	for slot, heroId in pairs(format.heros) do
  		if not role.heros[heroId] or hadHero[heroId] then
  			return
  		end
  		if heroId == format.leader then
  			hadLeader = true
  		end
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  		if heroId == format.leader2 then
  			hadLeader2 = true
  		end
  		heroCount = heroCount + 1
  	end
  	if not hadLeader2 and heroCount >= 2 then
  		return
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  	end
  	if not hadLeader then return end
  	return true
  end
  
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  --开始一个新的关卡
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  function _M.startAdvRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
  	local layer = msg.layer or 1	--选择层数
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  	--local format = msg.format 		--编队
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  	local supportIdx = msg.supportIdx --选择的支援效果
d232676a   zhouhaihai   功能解锁 冒险返回
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  	if not role:isFuncUnlock(FuncUnlock.Adv) then return end
  	
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  	--上一个关卡结束才可以开始新的关卡
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  	if role:getAdvData():isRunning() then return 8 end
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  	local advHang = role:getProperty("advHang")
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  	-- if advHang[chapterId] then return 9 end --正在挂机
a7c0f779   zhouhaihai   挂机加成
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  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
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  	if not chapterData or layer < 1 then return  1 end
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  	local advPass = role:getProperty("advPass")
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  	if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
  
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  		if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
  		if not isOpenEndless(role) then return end
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  		if role.dailyData:getProperty("advElC") >= role:getAdvElLimit() then return 2 end -- 是否有体力
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  		if not role:isFuncOpen(FuncOpenType.AdvEndless) then return 11 end -- 无尽模式 才可以玩儿无尽模式
  
  		local advElM = role:getProperty("advElM")  --最高通关的层数
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  		if not role:advChapterIsOpen(chapterId) then return 13 end
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  		if layer ~= 1 then
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  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
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  			if not relayData then return 14 end  -- 不是中继层
  			if advElM < relayData.unlockfloor then return 15 end --未解锁
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  		end 
0e3ab88d   zhouhaihai   中继层
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  	else   -- 普通模式判断
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  		if not role:checkAdvCount(chapterData.limitlevel) then return 2 end -- 是否有体力
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  		if layer >= chapterData.limitlevel  then return 4 end
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  		-- 关卡开放判断
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  		if not role:advChapterIsOpen(chapterId) then return 5 end
  
  		if layer ~= 1 then
  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
  			if not relayData then return 6 end  -- 不是中继层
  			if (advPass[chapterId] or 0) < relayData.floor then return 21 end
  		end
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  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  	if not checkFormat(role) then return 7 end
  
  	--local advTeam = role:getProperty("advTeam")
  	--table.clear(advTeam)
  
  	--advTeam.heros = {}
  	--for slot, heroId in pairs(format.heros) do
  	--	advTeam.heros[slot] = heroId
  	--end
  	--advTeam.leader = format.leader
  	--advTeam.leader2 = format.leader2
  	--role:updateProperty({field = "advTeam", value = advTeam})
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  	if AdvCommon.isEndless(chapterId) then
  		role.dailyData:updateProperty({field = "advElC", delta = 1})
  	else
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  		role:changeAdvCount(chapterData.limitlevel)
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  	end
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  	local support = {}  -- 支援效果
  	if AdvCommon.isEndless(chapterId) then
  		-- 选择的支援效果
  		local advSup = role:getProperty("advSup")
  		if supportIdx then
  			if advSup[supportIdx] then
  				table.insert(support, advSup[supportIdx])
  			end
  			role:advRandomSupportEffect() -- 选完就重新随机
  		end
  		-- 增加 默认增加的支援效果
  		local active = role:getAdvActiveSupportEffect()
  		for aId, _ in pairs(active) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				table.insert(support, aId)
  			end
  		end
  	end
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  	role:getAdvData():initByChapter({
  		chapterId = chapterId, 
  		level = layer, 
  		isRelay = layer ~= 1, 
  		isEnter = true, 
  		support = support,
  	})
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
f60b89b1   zhouhaihai   奖励副本
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  	role:checkTaskEnter("AdvStartSelf", {id = chapterId})
ecf464a3   zhouhaihai   冒险开始bug
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  	role:getAdvData():popBackEvents() -- 清一下事件
f22a33af   zhouhaihai   自己的日志
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  	role:getAdvData():mylog({desc = "start", int1 = supportIdx})
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  	SendPacket(actionCodes.Adv_startAdvRpc, '')
  	return true
  end
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  function _M.startHangRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
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  	local campId = msg.campId or 2 --营地id
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  	local format = msg.format --编队
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  	local index = msg.index or 1--时间索引id
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  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
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  	if not chapterData then return 1 end
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  	local campSiteData = chapterData[campId]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
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  	adv_idle_time = adv_idle_time * 60
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  	local advHang = role:getProperty("advHang")
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  	if advHang[chapterId] then return 3 end --正在挂机
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  	-- if role:getAdvData():isRunning() and role:getAdvData().chapterId == chapterId then return 4 end
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  	if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理
a7c0f779   zhouhaihai   挂机加成
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be4e8031   zhouhaihai   活动 拾荒
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  	local advRelay = role:getProperty("advRelay") 
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  	if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放
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  	if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力
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  	if not checkFormat(role, format, role:getAdvData():isRunning()) then return 8 end --编队是否正确
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  	local player = {}
  	local attrs = role:getTeamBattleInfo(format).heros
  	for attrName, _ in pairs(AdvAttsEnum) do
  		for _, hero in pairs(attrs) do
  			player[attrName] = (player[attrName] or 0) + hero[attrName]
  		end
  		player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
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  	end
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  	local battleV = 1 * player["hp"]
  		+ 2 * player["atk"]
  		+ 1.25 * player["def"]
  		+ 0.226 * player["hit"]
  		+ 0.26 * player["miss"]
  
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  	if battleV < campSiteData.idleValue then return 9 end -- 战斗力是否满足
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  	local info = {}
  	info.format = {}
  	info.format.leader = format.leader
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  	info.format.leader2 = format.leader2
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  	info.format.heros  = {}
  	for slot, heroId in pairs(format.heros) do
  		info.format.heros[slot] = heroId
  	end
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  	info.time = skynet.timex() + adv_idle_time --挂机时间
  	info.campId = campId
  	info.index = index
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  	-- 没有在战斗  用team来挂机了  把team清掉
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  	if not role:getAdvData():isRunning() then
  		role:updateProperty({field = "advTeam", value = {}})
  	end
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  	role:pushMsg({type = "adv", slot = chapterId, time = adv_idle_time})
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
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  	role:changeAdvCount(adv_idle_energy)
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
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  	role:mylog("adv_action", {desc = "startHang", int1 = chapterId})
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  	SendPacket(actionCodes.Adv_startHangRpc, '')
  	return true
  end
  
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  function _M.quickHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
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  	local index = info.index
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
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  	if not chapterData then return end
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  	local campSiteData = chapterData[info.campId]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	if not adv_idle_time then
  		return 2
  	end
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  	adv_idle_time = adv_idle_time * 60
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  	local reward, isFull
  	if skynet.timex() >= info.time then return end  -- 已经完成了
  
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  	local cost = math.ceil((info.time - skynet.timex()) / 3600 * globalCsv.adv_idle_quicken)
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  	if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return end
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  	role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "advQuickHang", int1 = chapterId}})
5404ee7d   zhouhaihai   冒险挂机加速
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  	info.time = 0
  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
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  	role:pushCancel({type = "adv", slot = chapterId})
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  	role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId})
  
5404ee7d   zhouhaihai   冒险挂机加速
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  	SendPacket(actionCodes.Adv_quickHangRpc, '')
  	return true
  end
  
09be9059   zhouhaihai   冒险接口
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  function _M.endHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	local cancel = msg.cancel  --是否是取消
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
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  	local index = info.index or 1
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
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  	if not chapterData then return end
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  	local campSiteData = chapterData[info.campId or 2]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
533db86a   liuzujun   代理拾荒bug
333
  	adv_idle_time = adv_idle_time * 60
09be9059   zhouhaihai   冒险接口
334
  	
7bb30dca   zhouhaihai   修改发奖
335
  	local reward, isFull, change
09be9059   zhouhaihai   冒险接口
336
  	if skynet.timex() >= info.time then
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
337
338
  		-- 最新需求加成取消
  		--[[
a7c0f779   zhouhaihai   挂机加成
339
340
341
  		-- 英雄加成
  		local idleUnit = chapterData.idleUnit:toNumMap()
  		local upUnit = 0
be4e8031   zhouhaihai   活动 拾荒
342
343
344
345
346
347
  		for slot, heroId in pairs((info.format or {}).heros or {}) do
  			local hero = role.heros[heroId]
  			if hero then
  				if idleUnit[hero:getProperty("type")] then
  					upUnit = upUnit + idleUnit[hero:getProperty("type")]
  				end
a7c0f779   zhouhaihai   挂机加成
348
349
350
351
352
353
354
355
356
  			end
  		end
  		-- 中继加成
  		local advPass = role:getProperty("advPass")
  		local maxCampsite = nil
  		local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
  		for _, campsite in ipairs(campsiteCsv) do
  			if campsite.floor <= advPass[chapterId] then
  				maxCampsite = campsite
be4e8031   zhouhaihai   活动 拾荒
357
358
  			else
  				break
a7c0f779   zhouhaihai   挂机加成
359
360
361
362
  			end
  		end
  
  		if not maxCampsite then return end
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
363
364
  		]]
  		local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2
a7c0f779   zhouhaihai   挂机加成
365
  
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
366
  		local idleReward = totalReward:toNumMap()
a7c0f779   zhouhaihai   挂机加成
367
  		for itemId, count in pairs(idleReward) do
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
368
  			idleReward[itemId] = count * adv_idle_reward_coef
a7c0f779   zhouhaihai   挂机加成
369
  		end
7bb30dca   zhouhaihai   修改发奖
370
  		reward, change = role:award(idleReward, {log = {desc = "advHang", int1 = chapterId}})
09be9059   zhouhaihai   冒险接口
371
372
  	else
  		if cancel then
93f6e69b   liuzujun   拾荒选择时间,抽卡增加sr保底
373
  			--role:changeAdvCount(-chapterData.limitlevel)
fc316d1f   zhouhaihai   冒险体力优化
374
375
376
377
378
  			-- if role:getProperty("advC") <= 0 then 
  			-- 	isFull = true
  			-- else
  			-- 	role:updateProperty({field = "advC", delta = -chapterData.limitlevel})
  			-- end
072db127   zhouhaihai   推送
379
  			role:pushCancel({type = "adv", slot = chapterId})
09be9059   zhouhaihai   冒险接口
380
  		else
46fac6f1   zhouahaihai   酱料
381
382
383
  			return
  		end
  	end
09be9059   zhouhaihai   冒险接口
384
385
386
  	
  	role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
  
f22a33af   zhouhaihai   自己的日志
387
388
  	role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
  
e0ad10e9   liuzujun   英雄帖任务简单类型测试
389
390
  	role:checkTaskEnter("AdvHang", {})
  
7bb30dca   zhouhaihai   修改发奖
391
  	SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull}))
09be9059   zhouhaihai   冒险接口
392
393
394
395
396
397
398
399
  	return true
  end
  
  function _M.buyAdvCountRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	
  	local count = msg.count --购买次数
e38b9c49   zhouhaihai   无尽次数
400
401
402
  	local isEl = msg.isEl -- 是否是无尽模式
  	local cost
  	if isEl then
0e3ab88d   zhouhaihai   中继层
403
  		if math.illegalNum(count, 1, globalCsv.adv_endless_daily_buy_count - role.dailyData:getProperty("advElBC")) then return end
e38b9c49   zhouhaihai   无尽次数
404
405
  		cost = {[ItemId.Diamond] = count * globalCsv.adv_endless_daily_buy_cost}
  	else
0e3ab88d   zhouhaihai   中继层
406
  		if math.illegalNum(count, 1, globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC")) then return end
e38b9c49   zhouhaihai   无尽次数
407
408
409
410
  		cost = {[ItemId.Diamond] = count * globalCsv.adv_daily_buy_cost}
  	end
  	
  	
09be9059   zhouhaihai   冒险接口
411
  	if not role:checkItemEnough(cost) then return end
887c1843   zhouhaihai   日志新一批
412
  	role:costItems(cost, {log = {desc = "buyAdvCount", int1 = isEl and 1 or 0, int2 = count}})
e38b9c49   zhouhaihai   无尽次数
413
414
415
416
  	if isEl then
  		role.dailyData:updateProperty({field = "advElC", delta = -count})
  		role.dailyData:updateProperty({field = "advElBC", delta = count})
  	else
fc316d1f   zhouhaihai   冒险体力优化
417
  		role:changeAdvCount(-count * globalCsv.adv_daily_buy_num)
e38b9c49   zhouhaihai   无尽次数
418
419
  		role.dailyData:updateProperty({field = "advBC", delta = count})
  	end
f22a33af   zhouhaihai   自己的日志
420
  	role:mylog("adv_action", {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count})
09be9059   zhouhaihai   冒险接口
421
422
  	
  	SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
46fac6f1   zhouahaihai   酱料
423
424
425
  	return true
  end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
426
427
428
429
  function _M.finishTaskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
430
  	if not isCanContinue(role) then return end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
431
432
  	local adv = role:getAdvData()
  	local taskId = msg.taskId  -- -1 则是主线任务
7bb30dca   zhouhaihai   修改发奖
433
  	local status, reward, change
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
434
  	if taskId == -1 then
7bb30dca   zhouhaihai   修改发奖
435
  		status, reward, change = adv:finishMTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
436
437
  	else
  		status, reward = adv:finishTask(taskId)
b176d7d3   zhouhaihai   冒险成就
438
439
  		adv:checkAchievement(adv.AchievType.TaskLayer, 1, taskId)
  		adv:updateAchievement()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
440
  	end
f99f48df   zhouhaihai   冒险任务
441
  	adv:updateTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
442
  	if not status then return end
53e8037e   zhouhaihai   任务
443
  	role:checkTaskEnter("AdvOverTask", {id = taskId})
3133cb76   zhouhaihai   日志
444
  
f22a33af   zhouhaihai   自己的日志
445
  	adv:mylog({desc = "finishTask", int1 = taskId})
97807511   zhouhaihai   增加日志
446
447
448
449
450
451
452
453
454
455
  	
  	role:log("mission_pick_achiev", {
  		mission_threadid = adv.chapterId, -- 大地图ID
  		mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  		mission_id = adv.level, -- 关卡ID
  		mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  		mission_pick_achiev_id = taskId, -- 任务ID
  		mission_pick_achiev_reward = reward, -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  	})
  
f22a33af   zhouhaihai   自己的日志
456
  
7bb30dca   zhouhaihai   修改发奖
457
  	SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change)))
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
458
459
460
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
461
462
463
464
465
  -- 点击地块(解锁)(触发事件)
  function _M.clickBlockRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
466
467
468
469
470
471
472
473
  	local function returnFail(status)
  		SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = {}}))
  		return true or status -- 调试使用 status
  	end
  
  	if not isCanContinue(role) then
  		return returnFail()
  	end
46fac6f1   zhouahaihai   酱料
474
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
475
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
476
  	if adv:isWaitChooseArtifact() then return returnFail() end
3133cb76   zhouhaihai   日志
477
  
f22a33af   zhouhaihai   自己的日志
478
479
  	adv:mylog({desc = "clickBlock", int1 = msg.roomId, int2 = msg.blockId})
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
480
  	local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
481
  	if not status then return returnFail(errorCode) end
3133cb76   zhouhaihai   日志
482
  
46fac6f1   zhouahaihai   酱料
483
484
485
486
487
488
489
490
491
  	SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
  --use item 使用背包道具
  function _M.useItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
25a376de   zhouhaihai   冒险使用道具
492
493
494
495
496
497
498
  	local itemId = msg.itemId -- 道具Id
  	local count = msg.count or 1 --数量
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  
  	local itemData = csvdb["adv_itemCsv"][itemId] 
  	if not itemData then return end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
499
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
500
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
501
  	if adv:isWaitChooseArtifact() then return end
25a376de   zhouhaihai   冒险使用道具
502
503
504
505
  	--重置数量 
  	if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
  	if not adv:cost({[itemId] = count}, {}, true) then return true end
  
25a376de   zhouhaihai   冒险使用道具
506
507
  	--消耗
  	if itemData["function"] == 0 or itemData["function"] == 1 then 
498f0eb2   zhouhaihai   冒险 action
508
  		adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}})
85ded242   zhouhaihai   丰富返回事件
509
  		adv:backUse({[itemId] = count})
25a376de   zhouhaihai   冒险使用道具
510
511
  	end
  
1e9cb217   chenyueqi   服务器记录控制引导过程
512
513
514
  	if itemId == 5020 then
  		role:finishGuide(53)
  	end
db3c56ad   zhouhaihai   冒险相关
515
  	adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
f22a33af   zhouhaihai   自己的日志
516
  	adv:mylog({desc = "useItem", int1 = itemId, int2 = count})
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
517
  
97807511   zhouhaihai   增加日志
518
519
520
521
522
523
524
525
526
  	role:log("mission_pick_use", {
  		mission_threadid = adv.chapterId, -- 大地图ID
  		mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  		mission_id = adv.level, -- 关卡ID
  		item_id = itemId, -- 道具ID
  		mission_pick_use_num = count, -- 道具使用量
  		mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  	})
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
527
528
529
530
  	for i = 1, count do
  		adv:doActive(itemData.effect, target) -- target
  	end
  	
25a376de   zhouhaihai   冒险使用道具
531
532
533
  	adv:afterRound()
  	adv:saveDB()
  
46fac6f1   zhouahaihai   酱料
534
535
536
537
  	SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
42f2d1d3   suhongyang   战斗内技能序列逻辑
538
  --使用营养技能
d27ad5e0   suhongyang   使用营养技
539
  function _M.usePotionRpc(agent, data)
46fac6f1   zhouahaihai   酱料
540
541
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4f0a5fae   zhouhaihai   营养剂
542
543
544
545
546
547
548
549
550
551
552
553
554
555
  	local potionId = msg.potionId -- 营养剂Id
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  	local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
  	if potionLv == 0 then return 1 end
  
  	local potionSet = csvdb["adv_potionCsv"][potionId]
  	if not potionSet then return 2 end
  
  	local potionData = potionSet[potionLv]
  	if not potionData then return 3 end
  
  	local potionBag = role:getProperty("potionBag")
  	local own = potionBag[potionId] or 0
  	if own <= 0 then return 4 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
556
557
  
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
558
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
559
560
  	if adv:isWaitChooseArtifact() then return end
  
f22a33af   zhouhaihai   自己的日志
561
  	adv:mylog({desc = "usePotion", int1 = potionId})
3133cb76   zhouhaihai   日志
562
  
4f0a5fae   zhouhaihai   营养剂
563
  	local status = adv:doActive(potionData.effect, target) -- target
46fac6f1   zhouahaihai   酱料
564
  	if not status then return end
4f0a5fae   zhouhaihai   营养剂
565
566
567
  
  	potionBag[potionId] = own - 1
  	role:updateProperty({field = "potionBag", value = potionBag})
85ded242   zhouhaihai   丰富返回事件
568
  	adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId})
4f0a5fae   zhouhaihai   营养剂
569
570
571
572
  	adv:afterRound()
  	adv:saveDB()
  	role:checkTaskEnter("AdvUsePotion")
  
1e9cb217   chenyueqi   服务器记录控制引导过程
573
574
  	role:finishGuide(61)
  
d27ad5e0   suhongyang   使用营养技
575
  	SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
46fac6f1   zhouahaihai   酱料
576
577
  	return true
  end
23d89d13   zhouahaihai   冒险 结构
578
  
ccbafe67   zhouhaihai   冒险神器和buff
579
580
581
582
  -- 选择神器
  function _M.chooseArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ccbafe67   zhouhaihai   冒险神器和buff
583
  
41e118a5   zhouhaihai   增加输出
584
  	if not isCanContinue(role) then return 1 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
585
586
  
  	local adv = role:getAdvData()
41e118a5   zhouhaihai   增加输出
587
588
  	if not msg.idx then return 2 end
  	if not adv:isWaitChooseArtifact() then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
589
  	local status = adv:chooseArtifact(msg.idx)
41e118a5   zhouhaihai   增加输出
590
  	if not status then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
591
  	adv:saveDB()
3133cb76   zhouhaihai   日志
592
  	
ccbafe67   zhouhaihai   冒险神器和buff
593
594
595
596
597
598
599
600
601
602
603
  	SendPacket(actionCodes.Adv_chooseArtifactRpc, '')
  	return true
  end
  
  -- 穿戴神器
  function _M.wearArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local slot = msg.slot
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
604
605
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
606
607
  	local adv = role:getAdvData()
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
608
  	if math.illegalNum(slot, 1, 5) then return 1 end
c992c911   zhouhaihai   中继
609
  	if adv:isWaitChooseArtifact() then return 2 end
ccbafe67   zhouhaihai   冒险神器和buff
610
611
  
  	local status = adv:wearArtifact(slot, id)
c992c911   zhouhaihai   中继
612
  	if not status then return 3 end
97807511   zhouhaihai   增加日志
613
  
ccbafe67   zhouhaihai   冒险神器和buff
614
615
  	adv:saveDB()
  
1e9cb217   chenyueqi   服务器记录控制引导过程
616
617
  	role:finishGuide(55)
  
ccbafe67   zhouhaihai   冒险神器和buff
618
619
620
621
622
623
624
625
626
627
  	SendPacket(actionCodes.Adv_wearArtifactRpc, '')
  	return true
  end
  
  -- 升级神器
  function _M.upArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
628
629
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
630
  	local adv = role:getAdvData()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
631
  	if adv:isWaitChooseArtifact() then return 1 end
ccbafe67   zhouhaihai   冒险神器和buff
632
  	local curLevel = adv:isHaveArtifact(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
633
634
635
636
  	if not curLevel then return 2 end
  	if not role:isArtifactOpen(id, adv:isEndless(), curLevel + 1) then return 3 end
  	local cost = csvdb["adv_artifactCsv"][id][curLevel].exp:toNumMap()
  	if not adv:cost(cost, {}, true) then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
637
638
  
  	local status = adv:artifactLevelUp(id)
97807511   zhouhaihai   增加日志
639
640
641
642
643
644
645
646
647
648
649
650
651
652
  	if not status then 
  		return 5 
  	else
  		role:log("mission_pick_reform", {
  			mission_threadid = adv.chapterId, -- 大地图ID
  			mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  			mission_id = adv.level, -- 关卡ID
  			mission_pick_equip_id = id, -- 神器ID
  			mission_pick_reform_beflv = curLevel, -- 神器原等级
  			mission_pick_reform_aftlv = curLevel + 1, -- 神器现等级
  			mission_pick_reform_cost = cost[ItemId.AdvPoint], -- 消耗探险点数
  			mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  		})
  	end
498f0eb2   zhouhaihai   冒险 action
653
  	adv:cost(cost, {log = {desc = "upArtifact", int1 = id}})
85ded242   zhouhaihai   丰富返回事件
654
  	adv:backCost(cost)
ccbafe67   zhouhaihai   冒险神器和buff
655
656
  	if status == 1 then -- 现在穿着呢。更新下
  		adv:saveDB()
284482c6   zhouhaihai   冒险成就
657
658
  	else
  		adv:updateAchievement()
ccbafe67   zhouhaihai   冒险神器和buff
659
  	end
1e9cb217   chenyueqi   服务器记录控制引导过程
660
  
ccbafe67   zhouhaihai   冒险神器和buff
661
662
663
664
  	SendPacket(actionCodes.Adv_upArtifactRpc, '')
  	return true
  end
  
ec87b4a5   zhouahaihai   冒险 完善
665
666
667
668
  --退出
  function _M.exitAdvRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
669
  	if not isCanContinue(role) then return end
0c90a4f4   chenyueqi   拾荒引导结束要设定引导步骤为成就引导
670
  	-- 冒险中途退出的时候要把引导步骤设定到成就引导
1e9cb217   chenyueqi   服务器记录控制引导过程
671
672
673
  	if not role:checkOverGuide(57) then
  		role:saveGuide(57,1,true)
  	end
ec87b4a5   zhouahaihai   冒险 完善
674
  	local adv = role:getAdvData()
f22a33af   zhouhaihai   自己的日志
675
  	adv:mylog({desc = "exit"})
ec87b4a5   zhouahaihai   冒险 完善
676
677
678
679
680
  	local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
  	SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end 
  
12f7b52c   zhouhaihai   冒险战斗
681
682
683
684
685
686
687
688
689
690
691
  --开始战斗
  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	-- 校验一下信息
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	if not enemyId then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
692
  	if not isCanContinue(role) then return end
12f7b52c   zhouhaihai   冒险战斗
693
694
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
695
  
ccbafe67   zhouhaihai   冒险神器和buff
696
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
697
698
  	local enemy = adv.battle:getEnemyById(enemyId)
  
5aecad36   zhouhaihai   安全判定
699
  	if not enemy or enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
12f7b52c   zhouhaihai   冒险战斗
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
  
  	local key = tostring(math.random())
  	adv.__battleCache = {
  		enemyId = enemyId,
  		key = key
  	}
  	SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
  	return true
  end
  
  -- 结束战斗
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	local key =  msg.key
  	local player = msg.player
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
720
  	local bySkill = msg.bySkill --死于 技能
12f7b52c   zhouhaihai   冒险战斗
721
722
  
  	if not player or not player.hp or not player.sp or not enemyId or not key then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
723
724
  	if not isCanContinue(role) then return end
  	
12f7b52c   zhouhaihai   冒险战斗
725
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
726
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
727
728
729
730
  	-- 校验
  	if not adv.__battleCache then return end
  	if adv.__battleCache.enemyId ~= enemyId then return end
  	local enemy = adv.battle:getEnemyById(enemyId)
5aecad36   zhouhaihai   安全判定
731
  	if not enemy or enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
12f7b52c   zhouhaihai   冒险战斗
732
733
  	adv.__battleCache = nil
  
1e9cb217   chenyueqi   服务器记录控制引导过程
734
735
736
737
738
739
740
741
742
743
744
745
  	-- 打完野猪怪
  	role:finishGuide(52)
  	-- 调理剂使用引导(生命药剂)
  	if not role:checkOverGuide(61) then
  		local potionBag = role:getProperty("potionBag")
  		local own = potionBag[10] or 0
  		if own > 0 then
  			-- 造假
  			player.hp = player.hp * 0.8
  			role:saveGuide(61,1,true)
  		end
  	end
f22a33af   zhouhaihai   自己的日志
746
  	adv:mylog({desc = "endBattle"})
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
747
  	local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill})
3133cb76   zhouhaihai   日志
748
  
12f7b52c   zhouhaihai   冒险战斗
749
750
751
752
753
  	if not status then return end
  	SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
007af97e   zhouhaihai   item_random 结构更改
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
  -- function _M.workshopRpc(agent, data)
  -- 	local role = agent.role
  -- 	local msg = MsgPack.unpack(data)
  
  -- 	local id = msg.id 
  -- 	local count = msg.count or 1
  -- 	local mergeData = csvdb["adv_mergeCsv"][id]
  -- 	if not mergeData then return 1 end
  
  -- 	if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
  
  -- 	local advWs = role.dailyData:getProperty("advWs")
  -- 	if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
  
  -- 	local cost = mergeData.formula:toNumMap()
  -- 	for k, v in pairs(cost) do
  -- 		cost[k] = v * count
  -- 	end
  -- 	if not role:checkItemEnough(cost) then return 4 end
  
  -- 	role:costItems(cost)
  -- 	advWs[id] = (advWs[id] or 0) + count
  -- 	role.dailyData:updateProperty({field = "advWs", value = advWs})
  -- 	local reward = role:award({[id] = count})
  -- 	SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
  -- 	return true
  -- end
12f7b52c   zhouhaihai   冒险战斗
781
  
f4c65591   zhouhaihai   抽奖
782
783
  function _M.wheelSurfRpc(agent, data)
  	local role = agent.role
81032a9c   zhouhaihai   抽奖
784
  	-- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁
b176d7d3   zhouhaihai   冒险成就
785
  
81032a9c   zhouhaihai   抽奖
786
  	local msg = MsgPack.unpack(data)
f4c65591   zhouhaihai   抽奖
787
  
81032a9c   zhouhaihai   抽奖
788
789
  	local ptype = msg.ptype  -- 池子类型 1, 2
  	local ctype = msg.ctype  -- 抽取次数  1 1次,2 10次
f4c65591   zhouhaihai   抽奖
790
  
81032a9c   zhouhaihai   抽奖
791
792
793
794
795
  	local countPool = {
  		[1] = 1,
  		[2] = 10
  	}
  	local count = countPool[ctype]
8f5218e6   zhouhaihai   犯回错误区分
796
  	if not count then return 1 end
f4c65591   zhouhaihai   抽奖
797
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
798
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
8f5218e6   zhouhaihai   犯回错误区分
799
  		return 2
6b5c9206   zhouhaihai   冒险资助升级属性奖励
800
  	end
f4c65591   zhouhaihai   抽奖
801
  
81032a9c   zhouhaihai   抽奖
802
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
8f5218e6   zhouhaihai   犯回错误区分
803
  	if not drawTypeData then return 3 end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
804
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
8f5218e6   zhouhaihai   犯回错误区分
805
  	if not drawData then return 4 end
f4c65591   zhouhaihai   抽奖
806
  
7474dd12   zhouhaihai   资助抽奖bug
807
808
809
810
  	local cost = drawData.cost:toArray(true, "=")
  	local costs = {[ItemId.OldCoin] = cost[ctype]}
  	if not next(costs) then return 6 end
  
f4c65591   zhouhaihai   抽奖
811
  
8f5218e6   zhouhaihai   犯回错误区分
812
  	if not role:checkItemEnough(costs) then return 5 end
3133cb76   zhouhaihai   日志
813
  	role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
97807511   zhouhaihai   增加日志
814
  	local oldLv, lv = role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
764e5296   zhouhaihai   冒险抽奖保底
815
816
817
  	local advDrawB = role:getProperty("advDrawB")
  	advDrawB[ptype] = (advDrawB[ptype] or 0) + count
  	role:updateProperty({field = "advDrawB", value = advDrawB})
81032a9c   zhouhaihai   抽奖
818
  	-- 随机池子
81032a9c   zhouhaihai   抽奖
819
820
821
  	local reward = {}
  	local backReward = {}
  	for i = 1, count do
7474dd12   zhouhaihai   资助抽奖bug
822
  		local pool = drawData.weight:randWeight()
81032a9c   zhouhaihai   抽奖
823
824
825
826
  		local gift = drawData["pool" .. pool]:randWeight(true)
  		reward[gift[1]] = (reward[gift[1]] or 0) + gift[2]
  		table.insert(backReward, gift)
  	end
3133cb76   zhouhaihai   日志
827
  	role:award(reward, {log = {desc = "advWheelSurf", int1 = ptype}})
1e9cb217   chenyueqi   服务器记录控制引导过程
828
  	role:finishGuide(58)
f22a33af   zhouhaihai   自己的日志
829
  
9912e064   zhouhaihai   新增3个每日任务类型
830
  	role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
f22a33af   zhouhaihai   自己的日志
831
  	role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
3133cb76   zhouhaihai   日志
832
  
97807511   zhouhaihai   增加日志
833
834
835
836
837
838
839
840
841
842
  	role:log("mission_pick_fund", {
  		item_id = ItemId.OldCoin, -- 资助花费道具ID
  		mission_pick_fund_amount = costs[ItemId.OldCoin], -- 资助花费道具数量
  		mission_pick_fund_cnt = count, -- 资助花费道具次数,1或者10
  		mission_pick_fund_reward = reward, -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}]
  		mission_pick_fund_stagereward = {}, -- 资助阶段奖励
  		mission_pick_fund_beflv = oldLv, -- 资助前资助等级
  		mission_pick_fund_aftlv = lv, -- 资助后资助等级
  	})
  
81032a9c   zhouhaihai   抽奖
843
  	SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
f4c65591   zhouhaihai   抽奖
844
845
  	return true
  end
764e5296   zhouhaihai   冒险抽奖保底
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
  function _M.repayWheelSurfRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local ptype = msg.ptype
  
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
  		return
  	end
  
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
  	if not drawTypeData then return end
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
  	if not drawData then return end
  
  	local advDrawB = role:getProperty("advDrawB")
  	if (advDrawB[ptype] or 0) < globalCsv.adv_draw_back_cond then
  		return
  	end
  	advDrawB[ptype] = advDrawB[ptype] - globalCsv.adv_draw_back_cond
  	role:updateProperty({field = "advDrawB", value = advDrawB})
  	local gift = drawData["pool3"]:randWeight(true)
7bb30dca   zhouhaihai   修改发奖
868
869
  	local reward, change = {[gift[1]] = gift[2]}
  	reward, change = role:award(reward, {log = {desc = "advRepayWheelSurf", int1 = ptype}})
f22a33af   zhouhaihai   自己的日志
870
  	role:mylog("adv_action", {desc = "advRepayWheelSurf", int1 = ptype})
764e5296   zhouhaihai   冒险抽奖保底
871
  
7bb30dca   zhouhaihai   修改发奖
872
  	SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack(role:packReward(reward, change)))
764e5296   zhouhaihai   冒险抽奖保底
873
874
  	return true
  end
f4c65591   zhouhaihai   抽奖
875
  
b176d7d3   zhouhaihai   冒险成就
876
877
878
  function _M.finishAchievRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
9ced5432   zhouhaihai   冒险支援效果 保底事件
879
  	local ctype = msg.ctype or 2 -- 领取类型 1 成就  2 pt累计奖励
b176d7d3   zhouhaihai   冒险成就
880
881
882
883
  	local chapterId = msg.chapterId --章节id
  	local taskId = msg.taskId  -- 领取id
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
884
  
7bb30dca   zhouhaihai   修改发奖
885
  	local status, reward, change
9ced5432   zhouhaihai   冒险支援效果 保底事件
886
  	if ctype == 1 then
7bb30dca   zhouhaihai   修改发奖
887
  		status, reward, change = adv:finishAchievement(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
888
  	elseif ctype == 2 then
7bb30dca   zhouhaihai   修改发奖
889
  		status, reward, change = adv:getAchievementReward(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
890
  	end
b176d7d3   zhouhaihai   冒险成就
891
892
  	if not status then return end
  	adv:updateAchievement()
1e9cb217   chenyueqi   服务器记录控制引导过程
893
  	role:finishGuide(57)
f22a33af   zhouhaihai   自己的日志
894
895
  	role:mylog("adv_action", {desc = "finishAchiev", short1 = ctype, int1 = chapterId, int2 = taskId})
  
7bb30dca   zhouhaihai   修改发奖
896
  	SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack(role:packReward(reward, change)))
b176d7d3   zhouhaihai   冒险成就
897
898
899
  	return true
  end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
900
901
902
903
  function _M.rankRpc(agent, data)
  	local role = agent.role
  
  	local list = {}
b2e41074   zhouhaihai   冒险 排行榜拆分
904
  	local ids = redisproxy:zrevrange(role:getAdvRankKey(), 0 , 99, "WITHSCORES")
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
905
906
907
  	local redret = {}
  	if ids and next(ids) then
  		redret = redisproxy:pipelining(function (red)
1313eac0   zhouhaihai   冒险的一些bug
908
  			for i = 1, #ids, 2 do
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
909
  				local roleId = ids[i]
1313eac0   zhouhaihai   冒险的一些bug
910
911
  				local score = tonum(ids[i + 1])
  				table.insert(list, {roleId = tonumber(roleId), score = score})
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
912
913
914
915
916
917
918
919
920
921
  				red:hget(RANK_ADV_INFO, roleId)
  			end
  		end)
  	end
  	for i = 1, #redret do
  		local player = MsgPack.unpack(redret[i])
  		player.format = nil
  		list[i].player = player
  	end
  	local redret = redisproxy:pipelining(function(red)
b2e41074   zhouhaihai   冒险 排行榜拆分
922
923
  		red:ZREVRANK(role:getAdvRankKey(), role:getProperty("id"))
  		red:zscore(role:getAdvRankKey(), role:getProperty("id"))
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
924
925
926
927
928
929
930
931
932
933
934
935
  	end)
  	local rank = redret[1]
  	if not rank then
  		rank = -1
  	else
  		rank = redret[1] + 1
  	end
  	local score = tonum(redret[2], 0)
  
  	SendPacket(actionCodes.Adv_rankRpc, MsgPack.pack({list = list, rank = rank, score = score}))
  	return true
  end
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
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9ced5432   zhouhaihai   冒险支援效果 保底事件
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  function _M.refreshSupportRpc(agent, data)
  	local role = agent.role
  
  	local cr = role.dailyData:getProperty("advSupRe")	
  	local al = role:getAdvSupportFreeCount()
  
  	if cr < al then  --免费
1a04c06c   zhouhaihai   冒险 被动调整
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  		role.dailyData:updateProperty({field = "advSupRe", delta = 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	else -- 付费
  		if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}) then return end
3133cb76   zhouhaihai   日志
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  		role:costItems({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}, {log = {desc = "advReSupport"}})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	end
  
  	role:advRandomSupportEffect()
f22a33af   zhouhaihai   自己的日志
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  	role:mylog("adv_action", {desc = "advSupRe", short1 = cr < al and 0 or 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	SendPacket(actionCodes.Adv_refreshSupportRpc, '')
  	return true
  end
  
98d32f92   liuzujun   多编队
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  function _M.roleFormatRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
  	local title = msg.title -- 阵容名称
  	local team = {}
  	for slot, heroId in pairs(msg.heros) do
  		if not role.heros[heroId] then
  			return 1
  		end
  	end
  
  	if index > 10 then
  		return 2
  	end
  
  	team.heros = {}
  	for slot, heroId in pairs(msg.heros) do
  		team.heros[slot] = heroId
  	end
  	team.leader = msg.leader
  	team.leader2 = msg.leader2
  	team.title = title
  	role:setAdvTeamFormat(index, team)
  
  	local advTeam = role:getProperty("advTeam")
  	table.clear(advTeam)
  
  	advTeam.heros = {}
  	for slot, heroId in pairs(msg.heros) do
  		advTeam.heros[slot] = heroId
  	end
  	advTeam.leader = msg.leader
  	advTeam.leader2 = msg.leader2
  	role:updateProperty({field = "advTeam", value = advTeam})
  
  	SendPacket(actionCodes.Adv_roleFormatRpc, '')
  	return true
  end
  
  function _M.selectTeamRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
  	local team = role:getAdvTeamFormat(index)
  	if not next(team) then return end
  	role:updateProperty({field = "advTeam", value = team})
  
  	SendPacket(actionCodes.Adv_selectTeamRpc, '')
  	return true
  end
  
23d89d13   zhouahaihai   冒险 结构
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  return _M