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src/actions/AdvAction.lua 31.4 KB
23d89d13   zhouahaihai   冒险 结构
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  local table_insert = table.insert
  local tconcat = table.concat
  local table_unpack = table.unpack
  
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  local AdvCommon = require "adv.AdvCommon"
  
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  local _M = {}
  
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  -- 无尽模式是否开放
  local function isOpenEndless(role)
  	if role.advOverTime ~= 0 and skynet.timex() >= role.advOverTime then
  		return false
  	end
  	return true
  end
  -- 冒险内的操作是否可以继续
  local function isCanContinue(role)
  	local adv = role:getAdvData()
  	if not adv:isRunning() then return false end
  	if adv:isEndless() then
  		if not isOpenEndless(role) then return false end
  	end
  	return true
  end
  
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  local function checkFormat(role, format, checkAdvTeam)
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  	local advHang = role:getProperty("advHang")
  	local hadHero = {}
  	for chapterId, info in pairs(advHang) do
  		if info.format then
  			for _, heroId in pairs(info.format.heros) do
  				hadHero[heroId] = true
  			end
  		end
  	end
  
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  	if not format then
  		format = role:getProperty("advTeam")
  	end
  
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  	if checkAdvTeam then
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  		for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
  			hadHero[heroId] = true
  		end
  	end
  
  	if not format.leader then return end
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  	if format.leader2 == format.leader then return end
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  	local hadLeader = false
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  	local hadLeader2 = false
  	local heroCount = 0
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  	for slot, heroId in pairs(format.heros) do
  		if not role.heros[heroId] or hadHero[heroId] then
  			return
  		end
  		if heroId == format.leader then
  			hadLeader = true
  		end
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  		if heroId == format.leader2 then
  			hadLeader2 = true
  		end
  		heroCount = heroCount + 1
  	end
  	if not hadLeader2 and heroCount >= 2 then
  		return
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  	end
  	if not hadLeader then return end
  	return true
  end
  
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  --开始一个新的关卡
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  function _M.startAdvRpc( agent, data )
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
  	local layer = msg.layer or 1	--选择层数
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  	--local format = msg.format 		--编队
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  	local supportIdx = msg.supportIdx --选择的支援效果
d232676a   zhouhaihai   功能解锁 冒险返回
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  	if not role:isFuncUnlock(FuncUnlock.Adv) then return end
  	
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  	--上一个关卡结束才可以开始新的关卡
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  	if role:getAdvData():isRunning() then return 8 end
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  	local advHang = role:getProperty("advHang")
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  	-- if advHang[chapterId] then return 9 end --正在挂机
a7c0f779   zhouhaihai   挂机加成
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  	local chapterData = csvdb["adv_chapterCsv"][chapterId]
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  	if not chapterData or layer < 1 then return  1 end
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  	local advPass = role:getProperty("advPass")
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  	if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
  
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  		if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
  		if not isOpenEndless(role) then return end
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  		if role.dailyData:getProperty("advElC") >= role:getAdvElLimit() then return 2 end -- 是否有体力
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  		if not role:isFuncOpen(FuncOpenType.AdvEndless) then return 11 end -- 无尽模式 才可以玩儿无尽模式
  
  		local advElM = role:getProperty("advElM")  --最高通关的层数
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  		if not role:advChapterIsOpen(chapterId) then return 13 end
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  		if layer ~= 1 then
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  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
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  			if not relayData then return 14 end  -- 不是中继层
  			if advElM < relayData.unlockfloor then return 15 end --未解锁
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  		end 
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  	else   -- 普通模式判断
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  		if not role:checkAdvCount(chapterData.limitlevel) then return 2 end -- 是否有体力
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  		if layer >= chapterData.limitlevel  then return 4 end
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  		-- 关卡开放判断
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  		if not role:advChapterIsOpen(chapterId) then return 5 end
  
  		if layer ~= 1 then
  			local relayData = role:getAdvData():isHaveRelay(layer, chapterId) 
  			if not relayData then return 6 end  -- 不是中继层
  			if (advPass[chapterId] or 0) < relayData.floor then return 21 end
  		end
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  	end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
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  	if not checkFormat(role) then return 7 end
  
  	--local advTeam = role:getProperty("advTeam")
  	--table.clear(advTeam)
  
  	--advTeam.heros = {}
  	--for slot, heroId in pairs(format.heros) do
  	--	advTeam.heros[slot] = heroId
  	--end
  	--advTeam.leader = format.leader
  	--advTeam.leader2 = format.leader2
  	--role:updateProperty({field = "advTeam", value = advTeam})
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  	if AdvCommon.isEndless(chapterId) then
  		role.dailyData:updateProperty({field = "advElC", delta = 1})
  	else
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  		role:changeAdvCount(chapterData.limitlevel)
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  	end
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  	local support = {}  -- 支援效果
  	if AdvCommon.isEndless(chapterId) then
  		-- 选择的支援效果
  		local advSup = role:getProperty("advSup")
  		if supportIdx then
  			if advSup[supportIdx] then
  				table.insert(support, advSup[supportIdx])
  			end
  			role:advRandomSupportEffect() -- 选完就重新随机
  		end
  		-- 增加 默认增加的支援效果
  		local active = role:getAdvActiveSupportEffect()
  		for aId, _ in pairs(active) do
  			local curData = csvdb["adv_supportCsv"][aId]
  			if curData.type == 2 then
  				table.insert(support, aId)
  			end
  		end
  	end
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  	role:getAdvData():initByChapter({
  		chapterId = chapterId, 
  		level = layer, 
  		isRelay = layer ~= 1, 
  		isEnter = true, 
  		support = support,
  	})
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
f60b89b1   zhouhaihai   奖励副本
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  	role:checkTaskEnter("AdvStartSelf", {id = chapterId})
ecf464a3   zhouhaihai   冒险开始bug
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  	role:getAdvData():popBackEvents() -- 清一下事件
f22a33af   zhouhaihai   自己的日志
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  	role:getAdvData():mylog({desc = "start", int1 = supportIdx})
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  	SendPacket(actionCodes.Adv_startAdvRpc, '')
  	return true
  end
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  function _M.startHangRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
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  	local chapterId = msg.chapterId --关卡id
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  	local campId = msg.campId or 2 --营地id
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  	local format = msg.format --编队
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  	local index = msg.index or 1--时间索引id
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  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
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  	if not chapterData then return 1 end
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  	local campSiteData = chapterData[campId]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
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  	adv_idle_time = adv_idle_time * 60
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  	local advHang = role:getProperty("advHang")
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  	if advHang[chapterId] then return 3 end --正在挂机
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  	-- if role:getAdvData():isRunning() and role:getAdvData().chapterId == chapterId then return 4 end
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  	if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理
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  	local advRelay = role:getProperty("advRelay") 
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  	if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放
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  	if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力
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  	if not checkFormat(role, format, role:getAdvData():isRunning()) then return 8 end --编队是否正确
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  	local player = {}
  	local attrs = role:getTeamBattleInfo(format).heros
  	for attrName, _ in pairs(AdvAttsEnum) do
  		for _, hero in pairs(attrs) do
  			player[attrName] = (player[attrName] or 0) + hero[attrName]
  		end
  		player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
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  	end
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  	local battleV = 1 * player["hp"]
  		+ 2 * player["atk"]
  		+ 1.25 * player["def"]
  		+ 0.226 * player["hit"]
  		+ 0.26 * player["miss"]
  
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  	if battleV < campSiteData.idleValue then return 9 end -- 战斗力是否满足
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  	local info = {}
  	info.format = {}
  	info.format.leader = format.leader
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  	info.format.leader2 = format.leader2
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  	info.format.heros  = {}
  	for slot, heroId in pairs(format.heros) do
  		info.format.heros[slot] = heroId
  	end
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  	info.time = skynet.timex() + adv_idle_time --挂机时间
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  	info.duration = adv_idle_time
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  	info.campId = campId
  	info.index = index
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  	-- 没有在战斗  用team来挂机了  把team清掉
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  	--if not role:getAdvData():isRunning() then
  	--	role:updateProperty({field = "advTeam", value = {}})
  	--end
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  	role:pushMsg({type = "adv", slot = chapterId, time = adv_idle_time})
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
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  	role:changeAdvCount(adv_idle_energy)
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  	role:checkTaskEnter("AdvStart", {id = chapterId})
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  	role:mylog("adv_action", {desc = "startHang", int1 = chapterId})
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  	SendPacket(actionCodes.Adv_startHangRpc, '')
  	return true
  end
  
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  local function addHeroFaith(role, heroId, exp)
  	local hero = role.heros[heroId]
  	if not hero then
  		return
  	end
  
  	hero:addHeroFaith(exp)
  	return hero:getProperty("faith")
  end
  
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  function _M.quickHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
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  	local index = info.index
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
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  	if not chapterData then return end
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  	local campSiteData = chapterData[info.campId]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	if not adv_idle_time then
  		return 2
  	end
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  	adv_idle_time = adv_idle_time * 60
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  	local reward, isFull
  	if skynet.timex() >= info.time then return end  -- 已经完成了
  
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  	local cost = math.ceil((info.time - skynet.timex()) / 3600 * globalCsv.adv_idle_quicken)
5404ee7d   zhouhaihai   冒险挂机加速
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  	if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return end
33be3111   zhouhaihai   修改hangPass 结构
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  	role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "advQuickHang", int1 = chapterId}})
5404ee7d   zhouhaihai   冒险挂机加速
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  	info.time = 0
  	role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
  
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  	role:pushCancel({type = "adv", slot = chapterId})
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  	role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId})
  
5404ee7d   zhouhaihai   冒险挂机加速
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  	SendPacket(actionCodes.Adv_quickHangRpc, '')
  	return true
  end
  
09be9059   zhouhaihai   冒险接口
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  function _M.endHangRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local chapterId = msg.chapterId --关卡id
  	local cancel = msg.cancel  --是否是取消
  	
  	local advHang = role:getProperty("advHang")
  	local info = advHang[chapterId]
  	if not info then return end 
  
93f6e69b   测试   拾荒选择时间,抽卡增加sr保底
331
332
  	local index = info.index or 1
  	local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
09be9059   zhouhaihai   冒险接口
333
  	if not chapterData then return end
93f6e69b   测试   拾荒选择时间,抽卡增加sr保底
334
335
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340
341
342
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  	local campSiteData = chapterData[info.campId or 2]
  	if not campSiteData then return 1 end
  	if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机
  
  	local adv_idle_time = globalCsv.adv_idle_time[index]
  	local adv_idle_energy = globalCsv.adv_idle_energy[index]
  	local adv_idle_reward_coef = globalCsv.adv_idle_reward[index]
  	if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then
  		return 2
  	end
533db86a   测试   代理拾荒bug
344
  	adv_idle_time = adv_idle_time * 60
09be9059   zhouhaihai   冒险接口
345
  	
96d591f7   测试   天赋升级修改,增加英雄信赖
346
  	local reward, isFull, change, heroFaithMap
09be9059   zhouhaihai   冒险接口
347
  	if skynet.timex() >= info.time then
93f6e69b   测试   拾荒选择时间,抽卡增加sr保底
348
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  		-- 最新需求加成取消
  		--[[
a7c0f779   zhouhaihai   挂机加成
350
351
352
  		-- 英雄加成
  		local idleUnit = chapterData.idleUnit:toNumMap()
  		local upUnit = 0
be4e8031   zhouhaihai   活动 拾荒
353
354
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  		for slot, heroId in pairs((info.format or {}).heros or {}) do
  			local hero = role.heros[heroId]
  			if hero then
  				if idleUnit[hero:getProperty("type")] then
  					upUnit = upUnit + idleUnit[hero:getProperty("type")]
  				end
a7c0f779   zhouhaihai   挂机加成
359
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  			end
  		end
  		-- 中继加成
  		local advPass = role:getProperty("advPass")
  		local maxCampsite = nil
  		local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
  		for _, campsite in ipairs(campsiteCsv) do
  			if campsite.floor <= advPass[chapterId] then
  				maxCampsite = campsite
be4e8031   zhouhaihai   活动 拾荒
368
369
  			else
  				break
a7c0f779   zhouhaihai   挂机加成
370
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  			end
  		end
  
  		if not maxCampsite then return end
93f6e69b   测试   拾荒选择时间,抽卡增加sr保底
374
  		]]
96d591f7   测试   天赋升级修改,增加英雄信赖
375
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381
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  		-- 增加英雄信赖
  		local exp = info.duration / 60
  		heroFaithMap = {}
  		for _, heroId in pairs(info.format.heros) do
  			local curFaith = addHeroFaith(role, heroId, exp)
  			heroFaithMap[heroId] = curFaith
  		end
  
93f6e69b   测试   拾荒选择时间,抽卡增加sr保底
383
  		local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2
a7c0f779   zhouhaihai   挂机加成
384
  
93f6e69b   测试   拾荒选择时间,抽卡增加sr保底
385
  		local idleReward = totalReward:toNumMap()
a7c0f779   zhouhaihai   挂机加成
386
  		for itemId, count in pairs(idleReward) do
93f6e69b   测试   拾荒选择时间,抽卡增加sr保底
387
  			idleReward[itemId] = count * adv_idle_reward_coef
a7c0f779   zhouhaihai   挂机加成
388
  		end
7bb30dca   zhouhaihai   修改发奖
389
  		reward, change = role:award(idleReward, {log = {desc = "advHang", int1 = chapterId}})
09be9059   zhouhaihai   冒险接口
390
391
  	else
  		if cancel then
93f6e69b   测试   拾荒选择时间,抽卡增加sr保底
392
  			--role:changeAdvCount(-chapterData.limitlevel)
fc316d1f   zhouhaihai   冒险体力优化
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  			-- if role:getProperty("advC") <= 0 then 
  			-- 	isFull = true
  			-- else
  			-- 	role:updateProperty({field = "advC", delta = -chapterData.limitlevel})
  			-- end
072db127   zhouhaihai   推送
398
  			role:pushCancel({type = "adv", slot = chapterId})
09be9059   zhouhaihai   冒险接口
399
  		else
46fac6f1   zhouahaihai   酱料
400
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  			return
  		end
  	end
09be9059   zhouhaihai   冒险接口
403
404
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  	role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
  
f22a33af   zhouhaihai   自己的日志
406
407
  	role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
  
e0ad10e9   测试   英雄帖任务简单类型测试
408
409
  	role:checkTaskEnter("AdvHang", {})
  
96d591f7   测试   天赋升级修改,增加英雄信赖
410
  	SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull, heroFaith = heroFaithMap}))
09be9059   zhouhaihai   冒险接口
411
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  	return true
  end
  
  function _M.buyAdvCountRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	
  	local count = msg.count --购买次数
e38b9c49   zhouhaihai   无尽次数
419
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  	local isEl = msg.isEl -- 是否是无尽模式
  	local cost
  	if isEl then
0e3ab88d   zhouhaihai   中继层
422
  		if math.illegalNum(count, 1, globalCsv.adv_endless_daily_buy_count - role.dailyData:getProperty("advElBC")) then return end
e38b9c49   zhouhaihai   无尽次数
423
424
  		cost = {[ItemId.Diamond] = count * globalCsv.adv_endless_daily_buy_cost}
  	else
0e3ab88d   zhouhaihai   中继层
425
  		if math.illegalNum(count, 1, globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC")) then return end
e38b9c49   zhouhaihai   无尽次数
426
427
428
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  		cost = {[ItemId.Diamond] = count * globalCsv.adv_daily_buy_cost}
  	end
  	
  	
09be9059   zhouhaihai   冒险接口
430
  	if not role:checkItemEnough(cost) then return end
887c1843   zhouhaihai   日志新一批
431
  	role:costItems(cost, {log = {desc = "buyAdvCount", int1 = isEl and 1 or 0, int2 = count}})
e38b9c49   zhouhaihai   无尽次数
432
433
434
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  	if isEl then
  		role.dailyData:updateProperty({field = "advElC", delta = -count})
  		role.dailyData:updateProperty({field = "advElBC", delta = count})
  	else
fc316d1f   zhouhaihai   冒险体力优化
436
  		role:changeAdvCount(-count * globalCsv.adv_daily_buy_num)
e38b9c49   zhouhaihai   无尽次数
437
438
  		role.dailyData:updateProperty({field = "advBC", delta = count})
  	end
f22a33af   zhouhaihai   自己的日志
439
  	role:mylog("adv_action", {desc = "buyAdvCount", short1 = isEl and 1 or 0, int1 = count})
09be9059   zhouhaihai   冒险接口
440
441
  	
  	SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
46fac6f1   zhouahaihai   酱料
442
443
444
  	return true
  end
  
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
445
446
447
448
  function _M.finishTaskRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
449
  	if not isCanContinue(role) then return end
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
450
451
  	local adv = role:getAdvData()
  	local taskId = msg.taskId  -- -1 则是主线任务
7bb30dca   zhouhaihai   修改发奖
452
  	local status, reward, change
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
453
  	if taskId == -1 then
7bb30dca   zhouhaihai   修改发奖
454
  		status, reward, change = adv:finishMTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
455
456
  	else
  		status, reward = adv:finishTask(taskId)
b176d7d3   zhouhaihai   冒险成就
457
458
  		adv:checkAchievement(adv.AchievType.TaskLayer, 1, taskId)
  		adv:updateAchievement()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
459
  	end
f99f48df   zhouhaihai   冒险任务
460
  	adv:updateTask()
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
461
  	if not status then return end
53e8037e   zhouhaihai   任务
462
  	role:checkTaskEnter("AdvOverTask", {id = taskId})
3133cb76   zhouhaihai   日志
463
  
f22a33af   zhouhaihai   自己的日志
464
  	adv:mylog({desc = "finishTask", int1 = taskId})
97807511   zhouhaihai   增加日志
465
466
467
468
469
470
471
472
473
474
  	
  	role:log("mission_pick_achiev", {
  		mission_threadid = adv.chapterId, -- 大地图ID
  		mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  		mission_id = adv.level, -- 关卡ID
  		mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  		mission_pick_achiev_id = taskId, -- 任务ID
  		mission_pick_achiev_reward = reward, -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  	})
  
f22a33af   zhouhaihai   自己的日志
475
  
7bb30dca   zhouhaihai   修改发奖
476
  	SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change)))
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
477
478
479
  	return true
  end
  
46fac6f1   zhouahaihai   酱料
480
481
482
483
484
  -- 点击地块(解锁)(触发事件)
  function _M.clickBlockRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
485
486
487
488
489
490
491
492
  	local function returnFail(status)
  		SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = {}}))
  		return true or status -- 调试使用 status
  	end
  
  	if not isCanContinue(role) then
  		return returnFail()
  	end
46fac6f1   zhouahaihai   酱料
493
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
494
  
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
495
  	if adv:isWaitChooseArtifact() then return returnFail() end
3133cb76   zhouhaihai   日志
496
  
f22a33af   zhouhaihai   自己的日志
497
498
  	adv:mylog({desc = "clickBlock", int1 = msg.roomId, int2 = msg.blockId})
  
8c4a6f4c   zhouhaihai   冒险增加错误返回
499
  	local status, errorCode = adv:clickBlock(msg.roomId, msg.blockId, msg)
6fc397d6   zhouhaihai   角色新突破 冒险优化点击地块
500
  	if not status then return returnFail(errorCode) end
3133cb76   zhouhaihai   日志
501
  
46fac6f1   zhouahaihai   酱料
502
503
504
505
506
507
508
509
510
  	SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
  --use item 使用背包道具
  function _M.useItemRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
25a376de   zhouhaihai   冒险使用道具
511
512
513
514
515
516
517
  	local itemId = msg.itemId -- 道具Id
  	local count = msg.count or 1 --数量
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  
  	local itemData = csvdb["adv_itemCsv"][itemId] 
  	if not itemData then return end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
518
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
519
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
520
  	if adv:isWaitChooseArtifact() then return end
25a376de   zhouhaihai   冒险使用道具
521
522
523
524
  	--重置数量 
  	if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end
  	if not adv:cost({[itemId] = count}, {}, true) then return true end
  
25a376de   zhouhaihai   冒险使用道具
525
526
  	--消耗
  	if itemData["function"] == 0 or itemData["function"] == 1 then 
498f0eb2   zhouhaihai   冒险 action
527
  		adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}})
85ded242   zhouhaihai   丰富返回事件
528
  		adv:backUse({[itemId] = count})
25a376de   zhouhaihai   冒险使用道具
529
530
  	end
  
1e9cb217   chenyueqi   服务器记录控制引导过程
531
532
533
  	if itemId == 5020 then
  		role:finishGuide(53)
  	end
db3c56ad   zhouhaihai   冒险相关
534
  	adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
f22a33af   zhouhaihai   自己的日志
535
  	adv:mylog({desc = "useItem", int1 = itemId, int2 = count})
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
536
  
97807511   zhouhaihai   增加日志
537
538
539
540
541
542
543
544
545
  	role:log("mission_pick_use", {
  		mission_threadid = adv.chapterId, -- 大地图ID
  		mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  		mission_id = adv.level, -- 关卡ID
  		item_id = itemId, -- 道具ID
  		mission_pick_use_num = count, -- 道具使用量
  		mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  	})
  
6dc482bb   zhouhaihai   中继层完成, 新增两个冒险物品使用效果
546
547
548
549
  	for i = 1, count do
  		adv:doActive(itemData.effect, target) -- target
  	end
  	
25a376de   zhouhaihai   冒险使用道具
550
551
552
  	adv:afterRound()
  	adv:saveDB()
  
46fac6f1   zhouahaihai   酱料
553
554
555
556
  	SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
42f2d1d3   suhongyang   战斗内技能序列逻辑
557
  --使用营养技能
d27ad5e0   suhongyang   使用营养技
558
  function _M.usePotionRpc(agent, data)
46fac6f1   zhouahaihai   酱料
559
560
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
4f0a5fae   zhouhaihai   营养剂
561
562
563
564
565
566
567
568
569
570
571
572
573
574
  	local potionId = msg.potionId -- 营养剂Id
  	local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标
  	local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0)
  	if potionLv == 0 then return 1 end
  
  	local potionSet = csvdb["adv_potionCsv"][potionId]
  	if not potionSet then return 2 end
  
  	local potionData = potionSet[potionLv]
  	if not potionData then return 3 end
  
  	local potionBag = role:getProperty("potionBag")
  	local own = potionBag[potionId] or 0
  	if own <= 0 then return 4 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
575
576
  
  	if not isCanContinue(role) then return end
46fac6f1   zhouahaihai   酱料
577
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
578
579
  	if adv:isWaitChooseArtifact() then return end
  
f22a33af   zhouhaihai   自己的日志
580
  	adv:mylog({desc = "usePotion", int1 = potionId})
3133cb76   zhouhaihai   日志
581
  
4f0a5fae   zhouhaihai   营养剂
582
  	local status = adv:doActive(potionData.effect, target) -- target
46fac6f1   zhouahaihai   酱料
583
  	if not status then return end
4f0a5fae   zhouhaihai   营养剂
584
585
586
  
  	potionBag[potionId] = own - 1
  	role:updateProperty({field = "potionBag", value = potionBag})
85ded242   zhouhaihai   丰富返回事件
587
  	adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId})
4f0a5fae   zhouhaihai   营养剂
588
589
590
591
  	adv:afterRound()
  	adv:saveDB()
  	role:checkTaskEnter("AdvUsePotion")
  
1e9cb217   chenyueqi   服务器记录控制引导过程
592
593
  	role:finishGuide(61)
  
d27ad5e0   suhongyang   使用营养技
594
  	SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
46fac6f1   zhouahaihai   酱料
595
596
  	return true
  end
23d89d13   zhouahaihai   冒险 结构
597
  
ccbafe67   zhouhaihai   冒险神器和buff
598
599
600
601
  -- 选择神器
  function _M.chooseArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
ccbafe67   zhouhaihai   冒险神器和buff
602
  
41e118a5   zhouhaihai   增加输出
603
  	if not isCanContinue(role) then return 1 end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
604
605
  
  	local adv = role:getAdvData()
41e118a5   zhouhaihai   增加输出
606
607
  	if not msg.idx then return 2 end
  	if not adv:isWaitChooseArtifact() then return 3 end
ccbafe67   zhouhaihai   冒险神器和buff
608
  	local status = adv:chooseArtifact(msg.idx)
41e118a5   zhouhaihai   增加输出
609
  	if not status then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
610
  	adv:saveDB()
3133cb76   zhouhaihai   日志
611
  	
ccbafe67   zhouhaihai   冒险神器和buff
612
613
614
615
616
617
618
619
620
621
622
  	SendPacket(actionCodes.Adv_chooseArtifactRpc, '')
  	return true
  end
  
  -- 穿戴神器
  function _M.wearArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local slot = msg.slot
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
623
624
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
625
626
  	local adv = role:getAdvData()
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
627
  	if math.illegalNum(slot, 1, 5) then return 1 end
c992c911   zhouhaihai   中继
628
  	if adv:isWaitChooseArtifact() then return 2 end
ccbafe67   zhouhaihai   冒险神器和buff
629
630
  
  	local status = adv:wearArtifact(slot, id)
c992c911   zhouhaihai   中继
631
  	if not status then return 3 end
97807511   zhouhaihai   增加日志
632
  
ccbafe67   zhouhaihai   冒险神器和buff
633
634
  	adv:saveDB()
  
1e9cb217   chenyueqi   服务器记录控制引导过程
635
636
  	role:finishGuide(55)
  
ccbafe67   zhouhaihai   冒险神器和buff
637
638
639
640
641
642
643
644
645
646
  	SendPacket(actionCodes.Adv_wearArtifactRpc, '')
  	return true
  end
  
  -- 升级神器
  function _M.upArtifactRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
647
648
  	if not isCanContinue(role) then return end
  
ccbafe67   zhouhaihai   冒险神器和buff
649
  	local adv = role:getAdvData()
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
650
  	if adv:isWaitChooseArtifact() then return 1 end
ccbafe67   zhouhaihai   冒险神器和buff
651
  	local curLevel = adv:isHaveArtifact(id)
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
652
653
654
655
  	if not curLevel then return 2 end
  	if not role:isArtifactOpen(id, adv:isEndless(), curLevel + 1) then return 3 end
  	local cost = csvdb["adv_artifactCsv"][id][curLevel].exp:toNumMap()
  	if not adv:cost(cost, {}, true) then return 4 end
ccbafe67   zhouhaihai   冒险神器和buff
656
657
  
  	local status = adv:artifactLevelUp(id)
97807511   zhouhaihai   增加日志
658
659
660
661
662
663
664
665
666
667
668
669
670
671
  	if not status then 
  		return 5 
  	else
  		role:log("mission_pick_reform", {
  			mission_threadid = adv.chapterId, -- 大地图ID
  			mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  			mission_id = adv.level, -- 关卡ID
  			mission_pick_equip_id = id, -- 神器ID
  			mission_pick_reform_beflv = curLevel, -- 神器原等级
  			mission_pick_reform_aftlv = curLevel + 1, -- 神器现等级
  			mission_pick_reform_cost = cost[ItemId.AdvPoint], -- 消耗探险点数
  			mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  		})
  	end
498f0eb2   zhouhaihai   冒险 action
672
  	adv:cost(cost, {log = {desc = "upArtifact", int1 = id}})
85ded242   zhouhaihai   丰富返回事件
673
  	adv:backCost(cost)
ccbafe67   zhouhaihai   冒险神器和buff
674
675
  	if status == 1 then -- 现在穿着呢。更新下
  		adv:saveDB()
284482c6   zhouhaihai   冒险成就
676
677
  	else
  		adv:updateAchievement()
ccbafe67   zhouhaihai   冒险神器和buff
678
  	end
1e9cb217   chenyueqi   服务器记录控制引导过程
679
  
ccbafe67   zhouhaihai   冒险神器和buff
680
681
682
683
  	SendPacket(actionCodes.Adv_upArtifactRpc, '')
  	return true
  end
  
ec87b4a5   zhouahaihai   冒险 完善
684
685
686
687
  --退出
  function _M.exitAdvRpc(agent, data)
  	local role = agent.role
  	-- local msg = MsgPack.unpack(data)
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
688
  	if not isCanContinue(role) then return end
0c90a4f4   chenyueqi   拾荒引导结束要设定引导步骤为成就引导
689
  	-- 冒险中途退出的时候要把引导步骤设定到成就引导
1e9cb217   chenyueqi   服务器记录控制引导过程
690
691
692
  	if not role:checkOverGuide(57) then
  		role:saveGuide(57,1,true)
  	end
ec87b4a5   zhouahaihai   冒险 完善
693
  	local adv = role:getAdvData()
f22a33af   zhouhaihai   自己的日志
694
  	adv:mylog({desc = "exit"})
ec87b4a5   zhouahaihai   冒险 完善
695
696
697
698
699
  	local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
  	SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end 
  
12f7b52c   zhouhaihai   冒险战斗
700
701
702
703
704
705
706
707
708
709
710
  --开始战斗
  function _M.startBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	-- 校验一下信息
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	if not enemyId then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
711
  	if not isCanContinue(role) then return end
12f7b52c   zhouhaihai   冒险战斗
712
713
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
714
  
ccbafe67   zhouhaihai   冒险神器和buff
715
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
716
717
  	local enemy = adv.battle:getEnemyById(enemyId)
  
5aecad36   zhouhaihai   安全判定
718
  	if not enemy or enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
12f7b52c   zhouhaihai   冒险战斗
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
  
  	local key = tostring(math.random())
  	adv.__battleCache = {
  		enemyId = enemyId,
  		key = key
  	}
  	SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
  	return true
  end
  
  -- 结束战斗
  function _M.endBattleRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local roomId = msg.roomId
  	local blockId = msg.blockId
  	local monsterId = msg.monsterId
  	local enemyId = msg.enemyId
  	local key =  msg.key
  	local player = msg.player
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
739
  	local bySkill = msg.bySkill --死于 技能
12f7b52c   zhouhaihai   冒险战斗
740
741
  
  	if not player or not player.hp or not player.sp or not enemyId or not key then return end
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
742
743
  	if not isCanContinue(role) then return end
  	
12f7b52c   zhouhaihai   冒险战斗
744
  	local adv = role:getAdvData()
ccbafe67   zhouhaihai   冒险神器和buff
745
  	if adv:isWaitChooseArtifact() then return end
12f7b52c   zhouhaihai   冒险战斗
746
747
748
749
  	-- 校验
  	if not adv.__battleCache then return end
  	if adv.__battleCache.enemyId ~= enemyId then return end
  	local enemy = adv.battle:getEnemyById(enemyId)
5aecad36   zhouhaihai   安全判定
750
  	if not enemy or enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
12f7b52c   zhouhaihai   冒险战斗
751
752
  	adv.__battleCache = nil
  
1e9cb217   chenyueqi   服务器记录控制引导过程
753
754
755
756
757
758
759
760
761
762
763
764
  	-- 打完野猪怪
  	role:finishGuide(52)
  	-- 调理剂使用引导(生命药剂)
  	if not role:checkOverGuide(61) then
  		local potionBag = role:getProperty("potionBag")
  		local own = potionBag[10] or 0
  		if own > 0 then
  			-- 造假
  			player.hp = player.hp * 0.8
  			role:saveGuide(61,1,true)
  		end
  	end
f22a33af   zhouhaihai   自己的日志
765
  	adv:mylog({desc = "endBattle"})
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
766
  	local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill})
3133cb76   zhouhaihai   日志
767
  
12f7b52c   zhouhaihai   冒险战斗
768
769
770
771
772
  	if not status then return end
  	SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
  	return true
  end
  
007af97e   zhouhaihai   item_random 结构更改
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
  -- function _M.workshopRpc(agent, data)
  -- 	local role = agent.role
  -- 	local msg = MsgPack.unpack(data)
  
  -- 	local id = msg.id 
  -- 	local count = msg.count or 1
  -- 	local mergeData = csvdb["adv_mergeCsv"][id]
  -- 	if not mergeData then return 1 end
  
  -- 	if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
  
  -- 	local advWs = role.dailyData:getProperty("advWs")
  -- 	if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
  
  -- 	local cost = mergeData.formula:toNumMap()
  -- 	for k, v in pairs(cost) do
  -- 		cost[k] = v * count
  -- 	end
  -- 	if not role:checkItemEnough(cost) then return 4 end
  
  -- 	role:costItems(cost)
  -- 	advWs[id] = (advWs[id] or 0) + count
  -- 	role.dailyData:updateProperty({field = "advWs", value = advWs})
  -- 	local reward = role:award({[id] = count})
  -- 	SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
  -- 	return true
  -- end
12f7b52c   zhouhaihai   冒险战斗
800
  
f4c65591   zhouhaihai   抽奖
801
802
  function _M.wheelSurfRpc(agent, data)
  	local role = agent.role
81032a9c   zhouhaihai   抽奖
803
  	-- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁
b176d7d3   zhouhaihai   冒险成就
804
  
81032a9c   zhouhaihai   抽奖
805
  	local msg = MsgPack.unpack(data)
f4c65591   zhouhaihai   抽奖
806
  
81032a9c   zhouhaihai   抽奖
807
808
  	local ptype = msg.ptype  -- 池子类型 1, 2
  	local ctype = msg.ctype  -- 抽取次数  1 1次,2 10次
f4c65591   zhouhaihai   抽奖
809
  
81032a9c   zhouhaihai   抽奖
810
811
812
813
814
  	local countPool = {
  		[1] = 1,
  		[2] = 10
  	}
  	local count = countPool[ctype]
8f5218e6   zhouhaihai   犯回错误区分
815
  	if not count then return 1 end
f4c65591   zhouhaihai   抽奖
816
  
6b5c9206   zhouhaihai   冒险资助升级属性奖励
817
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
8f5218e6   zhouhaihai   犯回错误区分
818
  		return 2
6b5c9206   zhouhaihai   冒险资助升级属性奖励
819
  	end
f4c65591   zhouhaihai   抽奖
820
  
81032a9c   zhouhaihai   抽奖
821
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
8f5218e6   zhouhaihai   犯回错误区分
822
  	if not drawTypeData then return 3 end
6b5c9206   zhouhaihai   冒险资助升级属性奖励
823
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
8f5218e6   zhouhaihai   犯回错误区分
824
  	if not drawData then return 4 end
f4c65591   zhouhaihai   抽奖
825
  
7474dd12   zhouhaihai   资助抽奖bug
826
827
828
829
  	local cost = drawData.cost:toArray(true, "=")
  	local costs = {[ItemId.OldCoin] = cost[ctype]}
  	if not next(costs) then return 6 end
  
f4c65591   zhouhaihai   抽奖
830
  
8f5218e6   zhouhaihai   犯回错误区分
831
  	if not role:checkItemEnough(costs) then return 5 end
3133cb76   zhouhaihai   日志
832
  	role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
97807511   zhouhaihai   增加日志
833
  	local oldLv, lv = role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
764e5296   zhouhaihai   冒险抽奖保底
834
835
836
  	local advDrawB = role:getProperty("advDrawB")
  	advDrawB[ptype] = (advDrawB[ptype] or 0) + count
  	role:updateProperty({field = "advDrawB", value = advDrawB})
81032a9c   zhouhaihai   抽奖
837
  	-- 随机池子
81032a9c   zhouhaihai   抽奖
838
839
840
  	local reward = {}
  	local backReward = {}
  	for i = 1, count do
7474dd12   zhouhaihai   资助抽奖bug
841
  		local pool = drawData.weight:randWeight()
81032a9c   zhouhaihai   抽奖
842
843
844
845
  		local gift = drawData["pool" .. pool]:randWeight(true)
  		reward[gift[1]] = (reward[gift[1]] or 0) + gift[2]
  		table.insert(backReward, gift)
  	end
3133cb76   zhouhaihai   日志
846
  	role:award(reward, {log = {desc = "advWheelSurf", int1 = ptype}})
1e9cb217   chenyueqi   服务器记录控制引导过程
847
  	role:finishGuide(58)
f22a33af   zhouhaihai   自己的日志
848
  
9912e064   zhouhaihai   新增3个每日任务类型
849
  	role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
f22a33af   zhouhaihai   自己的日志
850
  	role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
3133cb76   zhouhaihai   日志
851
  
97807511   zhouhaihai   增加日志
852
853
854
855
856
857
858
859
860
861
  	role:log("mission_pick_fund", {
  		item_id = ItemId.OldCoin, -- 资助花费道具ID
  		mission_pick_fund_amount = costs[ItemId.OldCoin], -- 资助花费道具数量
  		mission_pick_fund_cnt = count, -- 资助花费道具次数,1或者10
  		mission_pick_fund_reward = reward, -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}]
  		mission_pick_fund_stagereward = {}, -- 资助阶段奖励
  		mission_pick_fund_beflv = oldLv, -- 资助前资助等级
  		mission_pick_fund_aftlv = lv, -- 资助后资助等级
  	})
  
81032a9c   zhouhaihai   抽奖
862
  	SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
f4c65591   zhouhaihai   抽奖
863
864
  	return true
  end
764e5296   zhouhaihai   冒险抽奖保底
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
  function _M.repayWheelSurfRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  
  	local ptype = msg.ptype
  
  	if ptype == 2 and not role:isFuncOpen(FuncOpenType.AdvEndless) then
  		return
  	end
  
  	local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype]
  	if not drawTypeData then return end
  	local drawData = drawTypeData[role:getAdvWheelSurfLv(ptype)]
  	if not drawData then return end
  
  	local advDrawB = role:getProperty("advDrawB")
  	if (advDrawB[ptype] or 0) < globalCsv.adv_draw_back_cond then
  		return
  	end
  	advDrawB[ptype] = advDrawB[ptype] - globalCsv.adv_draw_back_cond
  	role:updateProperty({field = "advDrawB", value = advDrawB})
  	local gift = drawData["pool3"]:randWeight(true)
7bb30dca   zhouhaihai   修改发奖
887
888
  	local reward, change = {[gift[1]] = gift[2]}
  	reward, change = role:award(reward, {log = {desc = "advRepayWheelSurf", int1 = ptype}})
f22a33af   zhouhaihai   自己的日志
889
  	role:mylog("adv_action", {desc = "advRepayWheelSurf", int1 = ptype})
764e5296   zhouhaihai   冒险抽奖保底
890
  
7bb30dca   zhouhaihai   修改发奖
891
  	SendPacket(actionCodes.Adv_repayWheelSurfRpc, MsgPack.pack(role:packReward(reward, change)))
764e5296   zhouhaihai   冒险抽奖保底
892
893
  	return true
  end
f4c65591   zhouhaihai   抽奖
894
  
b176d7d3   zhouhaihai   冒险成就
895
896
897
  function _M.finishAchievRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
9ced5432   zhouhaihai   冒险支援效果 保底事件
898
  	local ctype = msg.ctype or 2 -- 领取类型 1 成就  2 pt累计奖励
b176d7d3   zhouhaihai   冒险成就
899
900
901
902
  	local chapterId = msg.chapterId --章节id
  	local taskId = msg.taskId  -- 领取id
  
  	local adv = role:getAdvData()
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
903
  
7bb30dca   zhouhaihai   修改发奖
904
  	local status, reward, change
9ced5432   zhouhaihai   冒险支援效果 保底事件
905
  	if ctype == 1 then
7bb30dca   zhouhaihai   修改发奖
906
  		status, reward, change = adv:finishAchievement(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
907
  	elseif ctype == 2 then
7bb30dca   zhouhaihai   修改发奖
908
  		status, reward, change = adv:getAchievementReward(chapterId, taskId)
9ced5432   zhouhaihai   冒险支援效果 保底事件
909
  	end
b176d7d3   zhouhaihai   冒险成就
910
911
  	if not status then return end
  	adv:updateAchievement()
1e9cb217   chenyueqi   服务器记录控制引导过程
912
  	role:finishGuide(57)
f22a33af   zhouhaihai   自己的日志
913
914
  	role:mylog("adv_action", {desc = "finishAchiev", short1 = ctype, int1 = chapterId, int2 = taskId})
  
7bb30dca   zhouhaihai   修改发奖
915
  	SendPacket(actionCodes.Adv_finishAchievRpc, MsgPack.pack(role:packReward(reward, change)))
b176d7d3   zhouhaihai   冒险成就
916
917
918
  	return true
  end
  
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
919
920
921
922
  function _M.rankRpc(agent, data)
  	local role = agent.role
  
  	local list = {}
b2e41074   zhouhaihai   冒险 排行榜拆分
923
  	local ids = redisproxy:zrevrange(role:getAdvRankKey(), 0 , 99, "WITHSCORES")
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
924
925
926
  	local redret = {}
  	if ids and next(ids) then
  		redret = redisproxy:pipelining(function (red)
1313eac0   zhouhaihai   冒险的一些bug
927
  			for i = 1, #ids, 2 do
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
928
  				local roleId = ids[i]
1313eac0   zhouhaihai   冒险的一些bug
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  				local score = tonum(ids[i + 1])
  				table.insert(list, {roleId = tonumber(roleId), score = score})
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  				red:hget(RANK_ADV_INFO, roleId)
  			end
  		end)
  	end
  	for i = 1, #redret do
  		local player = MsgPack.unpack(redret[i])
  		player.format = nil
  		list[i].player = player
  	end
  	local redret = redisproxy:pipelining(function(red)
b2e41074   zhouhaihai   冒险 排行榜拆分
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  		red:ZREVRANK(role:getAdvRankKey(), role:getProperty("id"))
  		red:zscore(role:getAdvRankKey(), role:getProperty("id"))
1b20cfdb   zhouhaihai   赛季更新完善 无尽冒险排行榜
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  	end)
  	local rank = redret[1]
  	if not rank then
  		rank = -1
  	else
  		rank = redret[1] + 1
  	end
  	local score = tonum(redret[2], 0)
  
  	SendPacket(actionCodes.Adv_rankRpc, MsgPack.pack({list = list, rank = rank, score = score}))
  	return true
  end
ae20365b   suhongyang   Revert "修改冒险战斗逻辑"
955
  
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  function _M.refreshSupportRpc(agent, data)
  	local role = agent.role
  
  	local cr = role.dailyData:getProperty("advSupRe")	
  	local al = role:getAdvSupportFreeCount()
  
  	if cr < al then  --免费
1a04c06c   zhouhaihai   冒险 被动调整
963
  		role.dailyData:updateProperty({field = "advSupRe", delta = 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	else -- 付费
  		if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}) then return end
3133cb76   zhouhaihai   日志
966
  		role:costItems({[ItemId.Diamond] = globalCsv.adv_support_refresh_cost}, {log = {desc = "advReSupport"}})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	end
  
  	role:advRandomSupportEffect()
f22a33af   zhouhaihai   自己的日志
970
  	role:mylog("adv_action", {desc = "advSupRe", short1 = cr < al and 0 or 1})
9ced5432   zhouhaihai   冒险支援效果 保底事件
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  	SendPacket(actionCodes.Adv_refreshSupportRpc, '')
  	return true
  end
  
98d32f92   测试   多编队
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  function _M.roleFormatRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
  	local title = msg.title -- 阵容名称
  	local team = {}
  	for slot, heroId in pairs(msg.heros) do
  		if not role.heros[heroId] then
  			return 1
  		end
  	end
  
  	if index > 10 then
  		return 2
  	end
  
  	team.heros = {}
  	for slot, heroId in pairs(msg.heros) do
  		team.heros[slot] = heroId
  	end
  	team.leader = msg.leader
  	team.leader2 = msg.leader2
  	team.title = title
  	role:setAdvTeamFormat(index, team)
  
  	local advTeam = role:getProperty("advTeam")
782ee57d   测试   多编队功能
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  	local curIndex = advTeam.index
  	if curIndex == index then
  		table.clear(advTeam)
98d32f92   测试   多编队
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782ee57d   测试   多编队功能
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  		advTeam.heros = {}
  		for slot, heroId in pairs(msg.heros) do
  			advTeam.heros[slot] = heroId
  		end
  		advTeam.leader = msg.leader
  		advTeam.leader2 = msg.leader2
  		advTeam.index = index
  		role:updateProperty({field = "advTeam", value = advTeam})
98d32f92   测试   多编队
1014
  	end
98d32f92   测试   多编队
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  	SendPacket(actionCodes.Adv_roleFormatRpc, '')
  	return true
  end
  
  function _M.selectTeamRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local index = msg.index	-- 阵容索引
  	local team = role:getAdvTeamFormat(index)
  	if not next(team) then return end
782ee57d   测试   多编队功能
1026
  	team["index"] = index
98d32f92   测试   多编队
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  	role:updateProperty({field = "advTeam", value = team})
  
  	SendPacket(actionCodes.Adv_selectTeamRpc, '')
  	return true
  end
  
23d89d13   zhouahaihai   冒险 结构
1033
  return _M