hero.go 578 Bytes
package models

import (
	"pro2d/common"
	"pro2d/common/components"
	"pro2d/pb"
)

type HeroModel struct {
	components.ISchema
	Hero       *pb.Hero
	Equipments common.IMapString
}

func NewHero(hero *pb.Hero) *HeroModel {
	m := &HeroModel{
		ISchema:    NewSchema(hero.Id, hero),
		Hero:       hero,
		Equipments: common.StringToMap(hero.Equipments),
	}
	return m
}

func (m *HeroModel) UpdateEquipment(key string, typ string) {
	if typ == "" {
		delete(m.Equipments, key)
	} else {
		m.Equipments[key] = typ
	}

	m.SetProperty("equipments", common.MapToString(m.Equipments))
}