protocode.go
943 Bytes
package action
import (
"pro2d/common/logger"
"pro2d/pb"
)
func GetActionMap() map[interface{}]interface{} {
logger.Debug("init protocode...")
am := make(map[interface{}]interface{})
am[uint32(pb.ProtoCode_HeartRpc)] = HeartRpc
am[uint32(pb.ProtoCode_CreateRpc)] = CreateRpc
am[uint32(pb.ProtoCode_ChangeTeamRpc)] = ChangeTeamRpc
am[uint32(pb.ProtoCode_HeroEquipReferRpc)] = HeroEquipReferRpc
am[uint32(pb.ProtoCode_RoleClearItemsRpc)] = RoleClearItemsRpc
am[uint32(pb.ProtoCode_RoleStartBattleRpc)] = RoleStartBattleRpc
am[uint32(pb.ProtoCode_RoleEndBattleRpc)] = RoleEndBattleRpc
am[uint32(pb.ProtoCode_EquipmentDelRpc)] = EquipmentDelRpc
am[uint32(pb.ProtoCode_HeroUpLevelRpc)] = HeroUpLevelRpc
am[uint32(pb.ProtoCode_EmailListRpc)] = EmailListRpc
am[uint32(pb.ProtoCode_EmailDrawRpc)] = EmailDrawRpc
am[uint32(pb.ProtoCode_EmailCheckRpc)] = EmailCheckRpc
am[uint32(pb.ProtoCode_EmailDelRpc)] = EmailDelRpc
return am
}