package action import ( "pro2d/common/logger" "pro2d/pb" ) func GetActionMap() map[interface{}]interface{} { logger.Debug("init protocode...") am := make(map[interface{}]interface{}) am[uint32(pb.ProtoCode_HeartRpc)] = HeartRpc am[uint32(pb.ProtoCode_CreateRpc)] = CreateRpc am[uint32(pb.ProtoCode_ChangeTeamRpc)] = ChangeTeamRpc am[uint32(pb.ProtoCode_HeroEquipReferRpc)] = HeroEquipReferRpc am[uint32(pb.ProtoCode_RoleClearItemsRpc)] = RoleClearItemsRpc am[uint32(pb.ProtoCode_RoleStartBattleRpc)] = RoleStartBattleRpc am[uint32(pb.ProtoCode_RoleEndBattleRpc)] = RoleEndBattleRpc am[uint32(pb.ProtoCode_EquipmentDelRpc)] = EquipmentDelRpc am[uint32(pb.ProtoCode_HeroUpLevelRpc)] = HeroUpLevelRpc am[uint32(pb.ProtoCode_EmailListRpc)] = EmailListRpc am[uint32(pb.ProtoCode_EmailDrawRpc)] = EmailDrawRpc am[uint32(pb.ProtoCode_EmailCheckRpc)] = EmailCheckRpc am[uint32(pb.ProtoCode_EmailDelRpc)] = EmailDelRpc return am }