RoleAction.go
3.33 KB
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package action
import (
"fmt"
"github.com/golang/protobuf/proto"
"pro2d/common"
"pro2d/common/components"
"pro2d/common/db/redisproxy"
"pro2d/common/logger"
"pro2d/models"
"pro2d/pb"
)
func HeartRpc(agent components.IAgent, msg components.IMessage) (int32, interface{}) {
//msg.Conn.SetLastHeartCheckTime()
return 0, nil
}
func getRandomName() string {
name := ""
for {
name = common.RandomName(common.DefaultName)
if name == "" {
continue
}
relay, err := redisproxy.SETNX(fmt.Sprintf(common.NickNames, name), "1")
if err != nil {
continue
}
if relay.(int64) == 1 {
break
}
}
return name
}
func CreateRpc(agent components.IAgent, msg components.IMessage) (int32, interface{}) {
req := pb.CreateReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("CreateRpc err: %v", err)
return 1, err
}
role := models.RoleExistByUid(req.Token)
if role != nil {
return 2, "role exists"
}
roleId, err := common.GetNextRoleId()
if err != nil {
return 3, err
}
role = models.NewRole(roleId)
role.Role.Uid = req.Token
role.Role.Nick = getRandomName()
if err := role.Create(); err != nil {
logger.Error("CreateRpc role create err: %v", err)
return 4, nil
}
role.InitRole()
return 0, nil
}
func LoginRpc(agent components.IAgent, msg components.IMessage) (int32, interface{}) {
//logger.Debug("11111111cmd: %v, msg: %s", msg.GetHeader().GetMsgID(), msg.GetData())
req := pb.LoginReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
role := models.RoleExistByUid(req.Token)
if role == nil {
return 2, nil
}
role.SetProperty("Device", req.Device)
protoMsg := &pb.RoleRsp{
Role: role.Role,
Hero: role.GetAllHero(),
Team: role.GetAllTeam(),
Equipments: role.GetEquipments(),
}
//登录成功,存储agent role
agent.SetSchema(role)
return 0, protoMsg
}
func ChangeTeamRpc(agent components.IAgent, msg components.IMessage) (int32, interface{}) {
req := pb.ChangeTeamReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
role := agent.GetSchema().(*models.RoleModel)
if role == nil {
return 2, nil
}
role.UpdateTeam(req.Team)
return 0, nil
}
func HeroEquipReferRpc(agent components.IAgent, msg components.IMessage) (int32, interface{}) {
req := pb.HeroEquipReferReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
role := agent.GetSchema().(*models.RoleModel)
if role == nil {
return 2, nil
}
e, ok := role.Equipments[req.EquipId]
if !ok {
return 3, nil
}
equip := e.(*models.EquipModel)
// 装备未被穿戴
if equip.Equip.HeroId == "" {
h, ok := role.Heros[req.HeroId]
if ok {
hero := h.(*models.HeroModel)
hero.UpdateEquipment(equip.Equip.Id, equip.Equip.Type)
}
equip.SetProperty("heroid", req.HeroId)
} else {
//装备已经被穿戴
if req.HeroId != equip.Equip.HeroId {
h, ok := role.Heros[equip.Equip.HeroId]
if ok {
hero := h.(*models.HeroModel)
hero.UpdateEquipment(equip.Equip.Id, "")
}
h, ok = role.Heros[req.HeroId]
if ok {
hero := h.(*models.HeroModel)
hero.UpdateEquipment(equip.Equip.Id, equip.Equip.Type)
}
equip.SetProperty("heroid", req.HeroId)
}
}
return 0, nil
}